graphics.c 67 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  26. static inline bool gs_obj_valid(const void *obj, const char *f,
  27. const char *name)
  28. {
  29. if (!obj) {
  30. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  31. return false;
  32. }
  33. return true;
  34. }
  35. static inline bool gs_valid(const char *f)
  36. {
  37. if (!thread_graphics) {
  38. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  39. f);
  40. return false;
  41. }
  42. return true;
  43. }
  44. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  45. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  46. #define gs_valid_p2(func, param1, param2) \
  47. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  48. #define gs_valid_p3(func, param1, param2, param3) \
  49. (gs_valid(func) && ptr_valid(param1, func) && \
  50. ptr_valid(param2, func) && ptr_valid(param3, func))
  51. #define IMMEDIATE_COUNT 512
  52. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  53. uint32_t id),
  54. void *param)
  55. {
  56. graphics_t *graphics = thread_graphics;
  57. if (!gs_valid_p("gs_enum_adapters", callback))
  58. return;
  59. if (graphics->exports.device_enum_adapters) {
  60. if (graphics->exports.device_enum_adapters(callback, param)) {
  61. return;
  62. }
  63. }
  64. /* If the subsystem does not currently support device enumeration of
  65. * adapters or fails to enumerate adapters, just set it to one adapter
  66. * named "Default" */
  67. callback(param, "Default", 0);
  68. }
  69. extern void gs_init_image_deps(void);
  70. extern void gs_free_image_deps(void);
  71. bool load_graphics_imports(struct gs_exports *exports, void *module,
  72. const char *module_name);
  73. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  74. {
  75. struct gs_vb_data *vbd;
  76. vbd = gs_vbdata_create();
  77. vbd->num = IMMEDIATE_COUNT;
  78. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  79. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  80. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  81. vbd->num_tex = 1;
  82. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  83. vbd->tvarray[0].width = 2;
  84. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  85. graphics->immediate_vertbuffer =
  86. graphics->exports.device_vertexbuffer_create(graphics->device,
  87. vbd, GS_DYNAMIC);
  88. if (!graphics->immediate_vertbuffer)
  89. return false;
  90. return true;
  91. }
  92. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  93. {
  94. struct gs_vb_data *vbd;
  95. vbd = gs_vbdata_create();
  96. vbd->num = 4;
  97. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  98. vbd->num_tex = 1;
  99. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  100. vbd->tvarray[0].width = 2;
  101. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  102. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  103. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  104. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  105. graphics->device, vbd, GS_DYNAMIC);
  106. if (!graphics->sprite_buffer)
  107. return false;
  108. return true;
  109. }
  110. static bool graphics_init(struct graphics_subsystem *graphics)
  111. {
  112. struct matrix4 top_mat;
  113. matrix4_identity(&top_mat);
  114. da_push_back(graphics->matrix_stack, &top_mat);
  115. graphics->exports.device_enter_context(graphics->device);
  116. if (!graphics_init_immediate_vb(graphics))
  117. return false;
  118. if (!graphics_init_sprite_vb(graphics))
  119. return false;
  120. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  121. return false;
  122. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  123. return false;
  124. graphics->exports.device_blend_function_separate(
  125. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  126. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  127. graphics->cur_blend_state.enabled = true;
  128. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  129. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  130. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  131. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  132. graphics->exports.device_leave_context(graphics->device);
  133. gs_init_image_deps();
  134. return true;
  135. }
  136. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  137. {
  138. int errcode = GS_ERROR_FAIL;
  139. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  140. pthread_mutex_init_value(&graphics->mutex);
  141. pthread_mutex_init_value(&graphics->effect_mutex);
  142. graphics->module = os_dlopen(module);
  143. if (!graphics->module) {
  144. errcode = GS_ERROR_MODULE_NOT_FOUND;
  145. goto error;
  146. }
  147. if (!load_graphics_imports(&graphics->exports, graphics->module,
  148. module))
  149. goto error;
  150. errcode = graphics->exports.device_create(&graphics->device, adapter);
  151. if (errcode != GS_SUCCESS)
  152. goto error;
  153. if (!graphics_init(graphics)) {
  154. errcode = GS_ERROR_FAIL;
  155. goto error;
  156. }
  157. *pgraphics = graphics;
  158. return errcode;
  159. error:
  160. gs_destroy(graphics);
  161. return errcode;
  162. }
  163. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  164. void gs_destroy(graphics_t *graphics)
  165. {
  166. if (!ptr_valid(graphics, "gs_destroy"))
  167. return;
  168. while (thread_graphics)
  169. gs_leave_context();
  170. if (graphics->device) {
  171. struct gs_effect *effect = graphics->first_effect;
  172. thread_graphics = graphics;
  173. graphics->exports.device_enter_context(graphics->device);
  174. while (effect) {
  175. struct gs_effect *next = effect->next;
  176. gs_effect_actually_destroy(effect);
  177. effect = next;
  178. }
  179. graphics->exports.gs_vertexbuffer_destroy(
  180. graphics->sprite_buffer);
  181. graphics->exports.gs_vertexbuffer_destroy(
  182. graphics->immediate_vertbuffer);
  183. graphics->exports.device_destroy(graphics->device);
  184. thread_graphics = NULL;
  185. }
  186. pthread_mutex_destroy(&graphics->mutex);
  187. pthread_mutex_destroy(&graphics->effect_mutex);
  188. da_free(graphics->matrix_stack);
  189. da_free(graphics->viewport_stack);
  190. da_free(graphics->blend_state_stack);
  191. if (graphics->module)
  192. os_dlclose(graphics->module);
  193. bfree(graphics);
  194. gs_free_image_deps();
  195. }
  196. void gs_enter_context(graphics_t *graphics)
  197. {
  198. if (!ptr_valid(graphics, "gs_enter_context"))
  199. return;
  200. bool is_current = thread_graphics == graphics;
  201. if (thread_graphics && !is_current) {
  202. while (thread_graphics)
  203. gs_leave_context();
  204. }
  205. if (!is_current) {
  206. pthread_mutex_lock(&graphics->mutex);
  207. graphics->exports.device_enter_context(graphics->device);
  208. thread_graphics = graphics;
  209. }
  210. os_atomic_inc_long(&graphics->ref);
  211. }
  212. void gs_leave_context(void)
  213. {
  214. if (gs_valid("gs_leave_context")) {
  215. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  216. graphics_t *graphics = thread_graphics;
  217. graphics->exports.device_leave_context(
  218. graphics->device);
  219. pthread_mutex_unlock(&graphics->mutex);
  220. thread_graphics = NULL;
  221. }
  222. }
  223. }
  224. graphics_t *gs_get_context(void)
  225. {
  226. return thread_graphics;
  227. }
  228. void *gs_get_device_obj(void)
  229. {
  230. if (!gs_valid("gs_get_device_obj"))
  231. return NULL;
  232. return thread_graphics->exports.device_get_device_obj(
  233. thread_graphics->device);
  234. }
  235. const char *gs_get_device_name(void)
  236. {
  237. return gs_valid("gs_get_device_name")
  238. ? thread_graphics->exports.device_get_name()
  239. : NULL;
  240. }
  241. int gs_get_device_type(void)
  242. {
  243. return gs_valid("gs_get_device_type")
  244. ? thread_graphics->exports.device_get_type()
  245. : -1;
  246. }
  247. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  248. {
  249. return graphics->matrix_stack.array + graphics->cur_matrix;
  250. }
  251. void gs_matrix_push(void)
  252. {
  253. graphics_t *graphics = thread_graphics;
  254. if (!gs_valid("gs_matrix_push"))
  255. return;
  256. struct matrix4 mat, *top_mat = top_matrix(graphics);
  257. memcpy(&mat, top_mat, sizeof(struct matrix4));
  258. da_push_back(graphics->matrix_stack, &mat);
  259. graphics->cur_matrix++;
  260. }
  261. void gs_matrix_pop(void)
  262. {
  263. graphics_t *graphics = thread_graphics;
  264. if (!gs_valid("gs_matrix_pop"))
  265. return;
  266. if (graphics->cur_matrix == 0) {
  267. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  268. return;
  269. }
  270. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  271. graphics->cur_matrix--;
  272. }
  273. void gs_matrix_identity(void)
  274. {
  275. struct matrix4 *top_mat;
  276. if (!gs_valid("gs_matrix_identity"))
  277. return;
  278. top_mat = top_matrix(thread_graphics);
  279. if (top_mat)
  280. matrix4_identity(top_mat);
  281. }
  282. void gs_matrix_transpose(void)
  283. {
  284. struct matrix4 *top_mat;
  285. if (!gs_valid("gs_matrix_transpose"))
  286. return;
  287. top_mat = top_matrix(thread_graphics);
  288. if (top_mat)
  289. matrix4_transpose(top_mat, top_mat);
  290. }
  291. void gs_matrix_set(const struct matrix4 *matrix)
  292. {
  293. struct matrix4 *top_mat;
  294. if (!gs_valid("gs_matrix_set"))
  295. return;
  296. top_mat = top_matrix(thread_graphics);
  297. if (top_mat)
  298. matrix4_copy(top_mat, matrix);
  299. }
  300. void gs_matrix_get(struct matrix4 *dst)
  301. {
  302. struct matrix4 *top_mat;
  303. if (!gs_valid("gs_matrix_get"))
  304. return;
  305. top_mat = top_matrix(thread_graphics);
  306. if (top_mat)
  307. matrix4_copy(dst, top_mat);
  308. }
  309. void gs_matrix_mul(const struct matrix4 *matrix)
  310. {
  311. struct matrix4 *top_mat;
  312. if (!gs_valid("gs_matrix_mul"))
  313. return;
  314. top_mat = top_matrix(thread_graphics);
  315. if (top_mat)
  316. matrix4_mul(top_mat, matrix, top_mat);
  317. }
  318. void gs_matrix_rotquat(const struct quat *rot)
  319. {
  320. struct matrix4 *top_mat;
  321. if (!gs_valid("gs_matrix_rotquat"))
  322. return;
  323. top_mat = top_matrix(thread_graphics);
  324. if (top_mat)
  325. matrix4_rotate_i(top_mat, rot, top_mat);
  326. }
  327. void gs_matrix_rotaa(const struct axisang *rot)
  328. {
  329. struct matrix4 *top_mat;
  330. if (!gs_valid("gs_matrix_rotaa"))
  331. return;
  332. top_mat = top_matrix(thread_graphics);
  333. if (top_mat)
  334. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  335. }
  336. void gs_matrix_translate(const struct vec3 *pos)
  337. {
  338. struct matrix4 *top_mat;
  339. if (!gs_valid("gs_matrix_translate"))
  340. return;
  341. top_mat = top_matrix(thread_graphics);
  342. if (top_mat)
  343. matrix4_translate3v_i(top_mat, pos, top_mat);
  344. }
  345. void gs_matrix_scale(const struct vec3 *scale)
  346. {
  347. struct matrix4 *top_mat;
  348. if (!gs_valid("gs_matrix_scale"))
  349. return;
  350. top_mat = top_matrix(thread_graphics);
  351. if (top_mat)
  352. matrix4_scale_i(top_mat, scale, top_mat);
  353. }
  354. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  355. {
  356. struct matrix4 *top_mat;
  357. struct axisang aa;
  358. if (!gs_valid("gs_matrix_rotaa4f"))
  359. return;
  360. top_mat = top_matrix(thread_graphics);
  361. if (top_mat) {
  362. axisang_set(&aa, x, y, z, angle);
  363. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  364. }
  365. }
  366. void gs_matrix_translate3f(float x, float y, float z)
  367. {
  368. struct matrix4 *top_mat;
  369. struct vec3 p;
  370. if (!gs_valid("gs_matrix_translate3f"))
  371. return;
  372. top_mat = top_matrix(thread_graphics);
  373. if (top_mat) {
  374. vec3_set(&p, x, y, z);
  375. matrix4_translate3v_i(top_mat, &p, top_mat);
  376. }
  377. }
  378. void gs_matrix_scale3f(float x, float y, float z)
  379. {
  380. struct matrix4 *top_mat = top_matrix(thread_graphics);
  381. struct vec3 p;
  382. if (top_mat) {
  383. vec3_set(&p, x, y, z);
  384. matrix4_scale_i(top_mat, &p, top_mat);
  385. }
  386. }
  387. static inline void reset_immediate_arrays(graphics_t *graphics)
  388. {
  389. da_init(graphics->verts);
  390. da_init(graphics->norms);
  391. da_init(graphics->colors);
  392. for (size_t i = 0; i < 16; i++)
  393. da_init(graphics->texverts[i]);
  394. }
  395. void gs_render_start(bool b_new)
  396. {
  397. graphics_t *graphics = thread_graphics;
  398. if (!gs_valid("gs_render_start"))
  399. return;
  400. graphics->using_immediate = !b_new;
  401. reset_immediate_arrays(graphics);
  402. if (b_new) {
  403. graphics->vbd = gs_vbdata_create();
  404. } else {
  405. graphics->vbd = gs_vertexbuffer_get_data(
  406. graphics->immediate_vertbuffer);
  407. memset(graphics->vbd->colors, 0xFF,
  408. sizeof(uint32_t) * IMMEDIATE_COUNT);
  409. graphics->verts.array = graphics->vbd->points;
  410. graphics->norms.array = graphics->vbd->normals;
  411. graphics->colors.array = graphics->vbd->colors;
  412. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  413. graphics->verts.capacity = IMMEDIATE_COUNT;
  414. graphics->norms.capacity = IMMEDIATE_COUNT;
  415. graphics->colors.capacity = IMMEDIATE_COUNT;
  416. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  417. }
  418. }
  419. static inline size_t min_size(const size_t a, const size_t b)
  420. {
  421. return (a < b) ? a : b;
  422. }
  423. void gs_render_stop(enum gs_draw_mode mode)
  424. {
  425. graphics_t *graphics = thread_graphics;
  426. size_t i, num;
  427. if (!gs_valid("gs_render_stop"))
  428. return;
  429. num = graphics->verts.num;
  430. if (!num) {
  431. if (!graphics->using_immediate) {
  432. da_free(graphics->verts);
  433. da_free(graphics->norms);
  434. da_free(graphics->colors);
  435. for (i = 0; i < 16; i++)
  436. da_free(graphics->texverts[i]);
  437. gs_vbdata_destroy(graphics->vbd);
  438. }
  439. return;
  440. }
  441. if (graphics->norms.num &&
  442. (graphics->norms.num != graphics->verts.num)) {
  443. blog(LOG_ERROR, "gs_render_stop: normal count does "
  444. "not match vertex count");
  445. num = min_size(num, graphics->norms.num);
  446. }
  447. if (graphics->colors.num &&
  448. (graphics->colors.num != graphics->verts.num)) {
  449. blog(LOG_ERROR, "gs_render_stop: color count does "
  450. "not match vertex count");
  451. num = min_size(num, graphics->colors.num);
  452. }
  453. if (graphics->texverts[0].num &&
  454. (graphics->texverts[0].num != graphics->verts.num)) {
  455. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  456. "not match vertex count");
  457. num = min_size(num, graphics->texverts[0].num);
  458. }
  459. if (graphics->using_immediate) {
  460. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  461. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  462. gs_load_indexbuffer(NULL);
  463. gs_draw(mode, 0, (uint32_t)num);
  464. reset_immediate_arrays(graphics);
  465. } else {
  466. gs_vertbuffer_t *vb = gs_render_save();
  467. gs_load_vertexbuffer(vb);
  468. gs_load_indexbuffer(NULL);
  469. gs_draw(mode, 0, 0);
  470. gs_vertexbuffer_destroy(vb);
  471. }
  472. graphics->vbd = NULL;
  473. }
  474. gs_vertbuffer_t *gs_render_save(void)
  475. {
  476. graphics_t *graphics = thread_graphics;
  477. size_t num_tex, i;
  478. if (!gs_valid("gs_render_save"))
  479. return NULL;
  480. if (graphics->using_immediate)
  481. return NULL;
  482. if (!graphics->verts.num) {
  483. gs_vbdata_destroy(graphics->vbd);
  484. return NULL;
  485. }
  486. for (num_tex = 0; num_tex < 16; num_tex++)
  487. if (!graphics->texverts[num_tex].num)
  488. break;
  489. graphics->vbd->points = graphics->verts.array;
  490. graphics->vbd->normals = graphics->norms.array;
  491. graphics->vbd->colors = graphics->colors.array;
  492. graphics->vbd->num = graphics->verts.num;
  493. graphics->vbd->num_tex = num_tex;
  494. if (graphics->vbd->num_tex) {
  495. graphics->vbd->tvarray =
  496. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  497. for (i = 0; i < num_tex; i++) {
  498. graphics->vbd->tvarray[i].width = 2;
  499. graphics->vbd->tvarray[i].array =
  500. graphics->texverts[i].array;
  501. }
  502. }
  503. reset_immediate_arrays(graphics);
  504. return gs_vertexbuffer_create(graphics->vbd, 0);
  505. }
  506. void gs_vertex2f(float x, float y)
  507. {
  508. struct vec3 v3;
  509. if (!gs_valid("gs_verte"))
  510. return;
  511. vec3_set(&v3, x, y, 0.0f);
  512. gs_vertex3v(&v3);
  513. }
  514. void gs_vertex3f(float x, float y, float z)
  515. {
  516. struct vec3 v3;
  517. if (!gs_valid("gs_vertex3f"))
  518. return;
  519. vec3_set(&v3, x, y, z);
  520. gs_vertex3v(&v3);
  521. }
  522. void gs_normal3f(float x, float y, float z)
  523. {
  524. struct vec3 v3;
  525. if (!gs_valid("gs_normal3f"))
  526. return;
  527. vec3_set(&v3, x, y, z);
  528. gs_normal3v(&v3);
  529. }
  530. static inline bool validvertsize(graphics_t *graphics, size_t num,
  531. const char *name)
  532. {
  533. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  534. blog(LOG_ERROR,
  535. "%s: tried to use over %u "
  536. "for immediate rendering",
  537. name, IMMEDIATE_COUNT);
  538. return false;
  539. }
  540. return true;
  541. }
  542. void gs_color(uint32_t color)
  543. {
  544. graphics_t *graphics = thread_graphics;
  545. if (!gs_valid("gs_color"))
  546. return;
  547. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  548. return;
  549. da_push_back(graphics->colors, &color);
  550. }
  551. void gs_texcoord(float x, float y, int unit)
  552. {
  553. struct vec2 v2;
  554. if (!gs_valid("gs_texcoord"))
  555. return;
  556. vec2_set(&v2, x, y);
  557. gs_texcoord2v(&v2, unit);
  558. }
  559. void gs_vertex2v(const struct vec2 *v)
  560. {
  561. struct vec3 v3;
  562. if (!gs_valid("gs_vertex2v"))
  563. return;
  564. vec3_set(&v3, v->x, v->y, 0.0f);
  565. gs_vertex3v(&v3);
  566. }
  567. void gs_vertex3v(const struct vec3 *v)
  568. {
  569. graphics_t *graphics = thread_graphics;
  570. if (!gs_valid("gs_vertex3v"))
  571. return;
  572. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  573. return;
  574. da_push_back(graphics->verts, v);
  575. }
  576. void gs_normal3v(const struct vec3 *v)
  577. {
  578. graphics_t *graphics = thread_graphics;
  579. if (!gs_valid("gs_normal3v"))
  580. return;
  581. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  582. return;
  583. da_push_back(graphics->norms, v);
  584. }
  585. void gs_color4v(const struct vec4 *v)
  586. {
  587. /* TODO */
  588. UNUSED_PARAMETER(v);
  589. }
  590. void gs_texcoord2v(const struct vec2 *v, int unit)
  591. {
  592. graphics_t *graphics = thread_graphics;
  593. if (!gs_valid("gs_texcoord2v"))
  594. return;
  595. if (!validvertsize(graphics, graphics->texverts[unit].num,
  596. "gs_texcoord"))
  597. return;
  598. da_push_back(graphics->texverts[unit], v);
  599. }
  600. input_t *gs_get_input(void)
  601. {
  602. /* TODO */
  603. return NULL;
  604. }
  605. gs_effect_t *gs_get_effect(void)
  606. {
  607. if (!gs_valid("gs_get_effect"))
  608. return NULL;
  609. return thread_graphics ? thread_graphics->cur_effect : NULL;
  610. }
  611. static inline struct gs_effect *find_cached_effect(const char *filename)
  612. {
  613. struct gs_effect *effect = thread_graphics->first_effect;
  614. while (effect) {
  615. if (strcmp(effect->effect_path, filename) == 0)
  616. break;
  617. effect = effect->next;
  618. }
  619. return effect;
  620. }
  621. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  622. {
  623. char *file_string;
  624. gs_effect_t *effect = NULL;
  625. if (!gs_valid_p("gs_effect_create_from_file", file))
  626. return NULL;
  627. effect = find_cached_effect(file);
  628. if (effect)
  629. return effect;
  630. file_string = os_quick_read_utf8_file(file);
  631. if (!file_string) {
  632. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  633. return NULL;
  634. }
  635. effect = gs_effect_create(file_string, file, error_string);
  636. bfree(file_string);
  637. return effect;
  638. }
  639. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  640. char **error_string)
  641. {
  642. if (!gs_valid_p("gs_effect_create", effect_string))
  643. return NULL;
  644. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  645. struct effect_parser parser;
  646. bool success;
  647. effect->graphics = thread_graphics;
  648. effect->effect_path = bstrdup(filename);
  649. ep_init(&parser);
  650. success = ep_parse(&parser, effect, effect_string, filename);
  651. if (!success) {
  652. if (error_string)
  653. *error_string =
  654. error_data_buildstring(&parser.cfp.error_list);
  655. gs_effect_destroy(effect);
  656. effect = NULL;
  657. }
  658. if (effect) {
  659. pthread_mutex_lock(&thread_graphics->effect_mutex);
  660. if (effect->effect_path) {
  661. effect->cached = true;
  662. effect->next = thread_graphics->first_effect;
  663. thread_graphics->first_effect = effect;
  664. }
  665. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  666. }
  667. ep_free(&parser);
  668. return effect;
  669. }
  670. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  671. char **error_string)
  672. {
  673. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  674. return NULL;
  675. char *file_string;
  676. gs_shader_t *shader = NULL;
  677. file_string = os_quick_read_utf8_file(file);
  678. if (!file_string) {
  679. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  680. return NULL;
  681. }
  682. shader = gs_vertexshader_create(file_string, file, error_string);
  683. bfree(file_string);
  684. return shader;
  685. }
  686. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  687. char **error_string)
  688. {
  689. char *file_string;
  690. gs_shader_t *shader = NULL;
  691. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  692. return NULL;
  693. file_string = os_quick_read_utf8_file(file);
  694. if (!file_string) {
  695. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  696. return NULL;
  697. }
  698. shader = gs_pixelshader_create(file_string, file, error_string);
  699. bfree(file_string);
  700. return shader;
  701. }
  702. gs_texture_t *gs_texture_create_from_file(const char *file)
  703. {
  704. enum gs_color_format format;
  705. uint32_t cx;
  706. uint32_t cy;
  707. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  708. gs_texture_t *tex = NULL;
  709. if (data) {
  710. tex = gs_texture_create(cx, cy, format, 1,
  711. (const uint8_t **)&data, 0);
  712. bfree(data);
  713. }
  714. return tex;
  715. }
  716. static inline void assign_sprite_rect(float *start, float *end, float size,
  717. bool flip)
  718. {
  719. if (!flip) {
  720. *start = 0.0f;
  721. *end = size;
  722. } else {
  723. *start = size;
  724. *end = 0.0f;
  725. }
  726. }
  727. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  728. {
  729. if (!flip) {
  730. *start = 0.0f;
  731. *end = 1.0f;
  732. } else {
  733. *start = 1.0f;
  734. *end = 0.0f;
  735. }
  736. }
  737. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  738. float start_u, float end_u, float start_v, float end_v)
  739. {
  740. struct vec2 *tvarray = data->tvarray[0].array;
  741. vec3_zero(data->points);
  742. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  743. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  744. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  745. vec2_set(tvarray, start_u, start_v);
  746. vec2_set(tvarray + 1, end_u, start_v);
  747. vec2_set(tvarray + 2, start_u, end_v);
  748. vec2_set(tvarray + 3, end_u, end_v);
  749. }
  750. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  751. float fcy, uint32_t flip)
  752. {
  753. float start_u, end_u;
  754. float start_v, end_v;
  755. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  756. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  757. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  758. }
  759. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  760. float fsub_y, float fsub_cx,
  761. float fsub_cy, float fcx, float fcy,
  762. uint32_t flip)
  763. {
  764. float start_u, end_u;
  765. float start_v, end_v;
  766. if ((flip & GS_FLIP_U) == 0) {
  767. start_u = fsub_x / fcx;
  768. end_u = (fsub_x + fsub_cx) / fcx;
  769. } else {
  770. start_u = (fsub_x + fsub_cx) / fcx;
  771. end_u = fsub_x / fcx;
  772. }
  773. if ((flip & GS_FLIP_V) == 0) {
  774. start_v = fsub_y / fcy;
  775. end_v = (fsub_y + fsub_cy) / fcy;
  776. } else {
  777. start_v = (fsub_y + fsub_cy) / fcy;
  778. end_v = fsub_y / fcy;
  779. }
  780. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  781. }
  782. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  783. float fcx, float fcy, uint32_t flip)
  784. {
  785. float start_u, end_u;
  786. float start_v, end_v;
  787. float width = (float)gs_texture_get_width(tex);
  788. float height = (float)gs_texture_get_height(tex);
  789. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  790. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  791. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  792. }
  793. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  794. uint32_t height)
  795. {
  796. graphics_t *graphics = thread_graphics;
  797. float fcx, fcy;
  798. struct gs_vb_data *data;
  799. if (tex) {
  800. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  801. blog(LOG_ERROR, "A sprite must be a 2D texture");
  802. return;
  803. }
  804. } else {
  805. if (!width || !height) {
  806. blog(LOG_ERROR, "A sprite cannot be drawn without "
  807. "a width/height");
  808. return;
  809. }
  810. }
  811. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  812. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  813. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  814. if (tex && gs_texture_is_rect(tex))
  815. build_sprite_rect(data, tex, fcx, fcy, flip);
  816. else
  817. build_sprite_norm(data, fcx, fcy, flip);
  818. gs_vertexbuffer_flush(graphics->sprite_buffer);
  819. gs_load_vertexbuffer(graphics->sprite_buffer);
  820. gs_load_indexbuffer(NULL);
  821. gs_draw(GS_TRISTRIP, 0, 0);
  822. }
  823. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  824. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  825. {
  826. graphics_t *graphics = thread_graphics;
  827. float fcx, fcy;
  828. struct gs_vb_data *data;
  829. if (tex) {
  830. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  831. blog(LOG_ERROR, "A sprite must be a 2D texture");
  832. return;
  833. }
  834. }
  835. fcx = (float)gs_texture_get_width(tex);
  836. fcy = (float)gs_texture_get_height(tex);
  837. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  838. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  839. (float)sub_cy, fcx, fcy, flip);
  840. gs_vertexbuffer_flush(graphics->sprite_buffer);
  841. gs_load_vertexbuffer(graphics->sprite_buffer);
  842. gs_load_indexbuffer(NULL);
  843. gs_draw(GS_TRISTRIP, 0, 0);
  844. }
  845. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  846. float left, float right, float top, float bottom,
  847. float znear)
  848. {
  849. /* TODO */
  850. UNUSED_PARAMETER(cubetex);
  851. UNUSED_PARAMETER(rot);
  852. UNUSED_PARAMETER(left);
  853. UNUSED_PARAMETER(right);
  854. UNUSED_PARAMETER(top);
  855. UNUSED_PARAMETER(bottom);
  856. UNUSED_PARAMETER(znear);
  857. }
  858. void gs_reset_viewport(void)
  859. {
  860. uint32_t cx, cy;
  861. if (!gs_valid("gs_reset_viewport"))
  862. return;
  863. gs_get_size(&cx, &cy);
  864. gs_set_viewport(0, 0, (int)cx, (int)cy);
  865. }
  866. void gs_set_2d_mode(void)
  867. {
  868. uint32_t cx, cy;
  869. if (!gs_valid("gs_set_2d_mode"))
  870. return;
  871. gs_get_size(&cx, &cy);
  872. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  873. }
  874. void gs_set_3d_mode(double fovy, double znear, double zvar)
  875. {
  876. /* TODO */
  877. UNUSED_PARAMETER(fovy);
  878. UNUSED_PARAMETER(znear);
  879. UNUSED_PARAMETER(zvar);
  880. }
  881. void gs_viewport_push(void)
  882. {
  883. if (!gs_valid("gs_viewport_push"))
  884. return;
  885. struct gs_rect *rect =
  886. da_push_back_new(thread_graphics->viewport_stack);
  887. gs_get_viewport(rect);
  888. }
  889. void gs_viewport_pop(void)
  890. {
  891. struct gs_rect *rect;
  892. if (!gs_valid("gs_viewport_pop"))
  893. return;
  894. if (!thread_graphics->viewport_stack.num)
  895. return;
  896. rect = da_end(thread_graphics->viewport_stack);
  897. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  898. da_pop_back(thread_graphics->viewport_stack);
  899. }
  900. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  901. uint32_t linesize, bool flip)
  902. {
  903. uint8_t *ptr;
  904. uint32_t linesize_out;
  905. uint32_t row_copy;
  906. int32_t height;
  907. int32_t y;
  908. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  909. return;
  910. height = (int32_t)gs_texture_get_height(tex);
  911. if (!gs_texture_map(tex, &ptr, &linesize_out))
  912. return;
  913. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  914. if (flip) {
  915. for (y = height - 1; y >= 0; y--)
  916. memcpy(ptr + (uint32_t)y * linesize_out,
  917. data + (uint32_t)(height - y - 1) * linesize,
  918. row_copy);
  919. } else if (linesize == linesize_out) {
  920. memcpy(ptr, data, row_copy * height);
  921. } else {
  922. for (y = 0; y < height; y++)
  923. memcpy(ptr + (uint32_t)y * linesize_out,
  924. data + (uint32_t)y * linesize, row_copy);
  925. }
  926. gs_texture_unmap(tex);
  927. }
  928. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  929. const void *data, uint32_t linesize, bool invert)
  930. {
  931. /* TODO */
  932. UNUSED_PARAMETER(cubetex);
  933. UNUSED_PARAMETER(side);
  934. UNUSED_PARAMETER(data);
  935. UNUSED_PARAMETER(linesize);
  936. UNUSED_PARAMETER(invert);
  937. }
  938. void gs_perspective(float angle, float aspect, float near, float far)
  939. {
  940. graphics_t *graphics = thread_graphics;
  941. float xmin, xmax, ymin, ymax;
  942. if (!gs_valid("gs_perspective"))
  943. return;
  944. ymax = near * tanf(RAD(angle) * 0.5f);
  945. ymin = -ymax;
  946. xmin = ymin * aspect;
  947. xmax = ymax * aspect;
  948. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  949. ymax, near, far);
  950. }
  951. void gs_blend_state_push(void)
  952. {
  953. graphics_t *graphics = thread_graphics;
  954. if (!gs_valid("gs_blend_state_push"))
  955. return;
  956. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  957. }
  958. void gs_blend_state_pop(void)
  959. {
  960. graphics_t *graphics = thread_graphics;
  961. struct blend_state *state;
  962. if (!gs_valid("gs_blend_state_pop"))
  963. return;
  964. state = da_end(graphics->blend_state_stack);
  965. if (!state)
  966. return;
  967. gs_enable_blending(state->enabled);
  968. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  969. state->dest_a);
  970. da_pop_back(graphics->blend_state_stack);
  971. }
  972. void gs_reset_blend_state(void)
  973. {
  974. graphics_t *graphics = thread_graphics;
  975. if (!gs_valid("gs_preprocessor_name"))
  976. return;
  977. if (!graphics->cur_blend_state.enabled)
  978. gs_enable_blending(true);
  979. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  980. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  981. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  982. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA)
  983. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  984. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  985. GS_BLEND_INVSRCALPHA);
  986. }
  987. /* ------------------------------------------------------------------------- */
  988. const char *gs_preprocessor_name(void)
  989. {
  990. graphics_t *graphics = thread_graphics;
  991. if (!gs_valid("gs_preprocessor_name"))
  992. return NULL;
  993. return graphics->exports.device_preprocessor_name();
  994. }
  995. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  996. {
  997. struct gs_init_data new_data = *data;
  998. graphics_t *graphics = thread_graphics;
  999. if (!gs_valid_p("gs_swapchain_create", data))
  1000. return NULL;
  1001. if (new_data.num_backbuffers == 0)
  1002. new_data.num_backbuffers = 1;
  1003. return graphics->exports.device_swapchain_create(graphics->device,
  1004. &new_data);
  1005. }
  1006. void gs_resize(uint32_t x, uint32_t y)
  1007. {
  1008. graphics_t *graphics = thread_graphics;
  1009. if (!gs_valid("gs_resize"))
  1010. return;
  1011. graphics->exports.device_resize(graphics->device, x, y);
  1012. }
  1013. void gs_get_size(uint32_t *x, uint32_t *y)
  1014. {
  1015. graphics_t *graphics = thread_graphics;
  1016. if (!gs_valid("gs_get_size"))
  1017. return;
  1018. graphics->exports.device_get_size(graphics->device, x, y);
  1019. }
  1020. uint32_t gs_get_width(void)
  1021. {
  1022. graphics_t *graphics = thread_graphics;
  1023. if (!gs_valid("gs_get_width"))
  1024. return 0;
  1025. return graphics->exports.device_get_width(graphics->device);
  1026. }
  1027. uint32_t gs_get_height(void)
  1028. {
  1029. graphics_t *graphics = thread_graphics;
  1030. if (!gs_valid("gs_get_height"))
  1031. return 0;
  1032. return graphics->exports.device_get_height(graphics->device);
  1033. }
  1034. static inline bool is_pow2(uint32_t size)
  1035. {
  1036. return size >= 2 && (size & (size - 1)) == 0;
  1037. }
  1038. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1039. enum gs_color_format color_format,
  1040. uint32_t levels, const uint8_t **data,
  1041. uint32_t flags)
  1042. {
  1043. graphics_t *graphics = thread_graphics;
  1044. bool pow2tex = is_pow2(width) && is_pow2(height);
  1045. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1046. if (!gs_valid("gs_texture_create"))
  1047. return NULL;
  1048. if (uses_mipmaps && !pow2tex) {
  1049. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1050. "non-power-of-two texture. Disabling "
  1051. "mipmaps for this texture.");
  1052. uses_mipmaps = false;
  1053. flags &= ~GS_BUILD_MIPMAPS;
  1054. levels = 1;
  1055. }
  1056. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1057. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1058. "Disabling mipmaps for this texture.");
  1059. flags &= ~GS_BUILD_MIPMAPS;
  1060. levels = 1;
  1061. }
  1062. return graphics->exports.device_texture_create(graphics->device, width,
  1063. height, color_format,
  1064. levels, data, flags);
  1065. }
  1066. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1067. enum gs_color_format color_format,
  1068. uint32_t levels, const uint8_t **data,
  1069. uint32_t flags)
  1070. {
  1071. graphics_t *graphics = thread_graphics;
  1072. bool pow2tex = is_pow2(size);
  1073. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1074. if (!gs_valid("gs_cubetexture_create"))
  1075. return NULL;
  1076. if (uses_mipmaps && !pow2tex) {
  1077. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1078. "non-power-of-two texture. Disabling "
  1079. "mipmaps for this texture.");
  1080. uses_mipmaps = false;
  1081. flags &= ~GS_BUILD_MIPMAPS;
  1082. levels = 1;
  1083. }
  1084. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1085. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1086. "Disabling mipmaps for this texture.");
  1087. flags &= ~GS_BUILD_MIPMAPS;
  1088. levels = 1;
  1089. data = NULL;
  1090. }
  1091. return graphics->exports.device_cubetexture_create(
  1092. graphics->device, size, color_format, levels, data, flags);
  1093. }
  1094. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1095. uint32_t depth,
  1096. enum gs_color_format color_format,
  1097. uint32_t levels, const uint8_t **data,
  1098. uint32_t flags)
  1099. {
  1100. graphics_t *graphics = thread_graphics;
  1101. if (!gs_valid("gs_voltexture_create"))
  1102. return NULL;
  1103. return graphics->exports.device_voltexture_create(graphics->device,
  1104. width, height, depth,
  1105. color_format, levels,
  1106. data, flags);
  1107. }
  1108. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1109. enum gs_zstencil_format format)
  1110. {
  1111. graphics_t *graphics = thread_graphics;
  1112. if (!gs_valid("gs_zstencil_create"))
  1113. return NULL;
  1114. return graphics->exports.device_zstencil_create(graphics->device, width,
  1115. height, format);
  1116. }
  1117. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1118. enum gs_color_format color_format)
  1119. {
  1120. graphics_t *graphics = thread_graphics;
  1121. if (!gs_valid("gs_stagesurface_create"))
  1122. return NULL;
  1123. return graphics->exports.device_stagesurface_create(
  1124. graphics->device, width, height, color_format);
  1125. }
  1126. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1127. {
  1128. graphics_t *graphics = thread_graphics;
  1129. if (!gs_valid_p("gs_samplerstate_create", info))
  1130. return NULL;
  1131. return graphics->exports.device_samplerstate_create(graphics->device,
  1132. info);
  1133. }
  1134. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1135. char **error_string)
  1136. {
  1137. graphics_t *graphics = thread_graphics;
  1138. if (!gs_valid_p("gs_vertexshader_create", shader))
  1139. return NULL;
  1140. return graphics->exports.device_vertexshader_create(
  1141. graphics->device, shader, file, error_string);
  1142. }
  1143. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1144. char **error_string)
  1145. {
  1146. graphics_t *graphics = thread_graphics;
  1147. if (!gs_valid_p("gs_pixelshader_create", shader))
  1148. return NULL;
  1149. return graphics->exports.device_pixelshader_create(
  1150. graphics->device, shader, file, error_string);
  1151. }
  1152. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1153. {
  1154. graphics_t *graphics = thread_graphics;
  1155. if (!gs_valid("gs_vertexbuffer_create"))
  1156. return NULL;
  1157. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1158. struct gs_vb_data *new_data = gs_vbdata_create();
  1159. new_data->num = data->num;
  1160. #define DUP_VAL(val) \
  1161. do { \
  1162. if (data->val) \
  1163. new_data->val = bmemdup( \
  1164. data->val, sizeof(*data->val) * data->num); \
  1165. } while (false)
  1166. DUP_VAL(points);
  1167. DUP_VAL(normals);
  1168. DUP_VAL(tangents);
  1169. DUP_VAL(colors);
  1170. #undef DUP_VAL
  1171. if (data->tvarray && data->num_tex) {
  1172. new_data->num_tex = data->num_tex;
  1173. new_data->tvarray = bzalloc(
  1174. sizeof(struct gs_tvertarray) * data->num_tex);
  1175. for (size_t i = 0; i < data->num_tex; i++) {
  1176. struct gs_tvertarray *tv = &data->tvarray[i];
  1177. struct gs_tvertarray *new_tv =
  1178. &new_data->tvarray[i];
  1179. size_t size = tv->width * sizeof(float);
  1180. new_tv->width = tv->width;
  1181. new_tv->array =
  1182. bmemdup(tv->array, size * data->num);
  1183. }
  1184. }
  1185. data = new_data;
  1186. }
  1187. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1188. data, flags);
  1189. }
  1190. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1191. size_t num, uint32_t flags)
  1192. {
  1193. graphics_t *graphics = thread_graphics;
  1194. if (!gs_valid("gs_indexbuffer_create"))
  1195. return NULL;
  1196. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1197. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1198. indices = bmemdup(indices, size * num);
  1199. }
  1200. return graphics->exports.device_indexbuffer_create(
  1201. graphics->device, type, indices, num, flags);
  1202. }
  1203. gs_timer_t *gs_timer_create()
  1204. {
  1205. graphics_t *graphics = thread_graphics;
  1206. if (!gs_valid("gs_timer_create"))
  1207. return NULL;
  1208. return graphics->exports.device_timer_create(graphics->device);
  1209. }
  1210. gs_timer_range_t *gs_timer_range_create()
  1211. {
  1212. graphics_t *graphics = thread_graphics;
  1213. if (!gs_valid("gs_timer_range_create"))
  1214. return NULL;
  1215. return graphics->exports.device_timer_range_create(graphics->device);
  1216. }
  1217. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1218. {
  1219. graphics_t *graphics = thread_graphics;
  1220. if (!gs_valid_p("gs_get_texture_type", texture))
  1221. return GS_TEXTURE_2D;
  1222. return graphics->exports.device_get_texture_type(texture);
  1223. }
  1224. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1225. {
  1226. graphics_t *graphics = thread_graphics;
  1227. if (!gs_valid("gs_load_vertexbuffer"))
  1228. return;
  1229. graphics->exports.device_load_vertexbuffer(graphics->device,
  1230. vertbuffer);
  1231. }
  1232. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1233. {
  1234. graphics_t *graphics = thread_graphics;
  1235. if (!gs_valid("gs_load_indexbuffer"))
  1236. return;
  1237. graphics->exports.device_load_indexbuffer(graphics->device,
  1238. indexbuffer);
  1239. }
  1240. void gs_load_texture(gs_texture_t *tex, int unit)
  1241. {
  1242. graphics_t *graphics = thread_graphics;
  1243. if (!gs_valid("gs_load_texture"))
  1244. return;
  1245. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1246. }
  1247. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1248. {
  1249. graphics_t *graphics = thread_graphics;
  1250. if (!gs_valid("gs_load_samplerstate"))
  1251. return;
  1252. graphics->exports.device_load_samplerstate(graphics->device,
  1253. samplerstate, unit);
  1254. }
  1255. void gs_load_vertexshader(gs_shader_t *vertshader)
  1256. {
  1257. graphics_t *graphics = thread_graphics;
  1258. if (!gs_valid("gs_load_vertexshader"))
  1259. return;
  1260. graphics->exports.device_load_vertexshader(graphics->device,
  1261. vertshader);
  1262. }
  1263. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1264. {
  1265. graphics_t *graphics = thread_graphics;
  1266. if (!gs_valid("gs_load_pixelshader"))
  1267. return;
  1268. graphics->exports.device_load_pixelshader(graphics->device,
  1269. pixelshader);
  1270. }
  1271. void gs_load_default_samplerstate(bool b_3d, int unit)
  1272. {
  1273. graphics_t *graphics = thread_graphics;
  1274. if (!gs_valid("gs_load_default_samplerstate"))
  1275. return;
  1276. graphics->exports.device_load_default_samplerstate(graphics->device,
  1277. b_3d, unit);
  1278. }
  1279. gs_shader_t *gs_get_vertex_shader(void)
  1280. {
  1281. graphics_t *graphics = thread_graphics;
  1282. if (!gs_valid("gs_get_vertex_shader"))
  1283. return NULL;
  1284. return graphics->exports.device_get_vertex_shader(graphics->device);
  1285. }
  1286. gs_shader_t *gs_get_pixel_shader(void)
  1287. {
  1288. graphics_t *graphics = thread_graphics;
  1289. if (!gs_valid("gs_get_pixel_shader"))
  1290. return NULL;
  1291. return graphics->exports.device_get_pixel_shader(graphics->device);
  1292. }
  1293. gs_texture_t *gs_get_render_target(void)
  1294. {
  1295. graphics_t *graphics = thread_graphics;
  1296. if (!gs_valid("gs_get_render_target"))
  1297. return NULL;
  1298. return graphics->exports.device_get_render_target(graphics->device);
  1299. }
  1300. gs_zstencil_t *gs_get_zstencil_target(void)
  1301. {
  1302. graphics_t *graphics = thread_graphics;
  1303. if (!gs_valid("gs_get_zstencil_target"))
  1304. return NULL;
  1305. return graphics->exports.device_get_zstencil_target(graphics->device);
  1306. }
  1307. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1308. {
  1309. graphics_t *graphics = thread_graphics;
  1310. if (!gs_valid("gs_set_render_target"))
  1311. return;
  1312. graphics->exports.device_set_render_target(graphics->device, tex,
  1313. zstencil);
  1314. }
  1315. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1316. gs_zstencil_t *zstencil)
  1317. {
  1318. graphics_t *graphics = thread_graphics;
  1319. if (!gs_valid("gs_set_cube_render_target"))
  1320. return;
  1321. graphics->exports.device_set_cube_render_target(
  1322. graphics->device, cubetex, side, zstencil);
  1323. }
  1324. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1325. {
  1326. graphics_t *graphics = thread_graphics;
  1327. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1328. return;
  1329. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1330. }
  1331. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1332. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1333. uint32_t src_w, uint32_t src_h)
  1334. {
  1335. graphics_t *graphics = thread_graphics;
  1336. if (!gs_valid_p("gs_copy_texture_region", dst))
  1337. return;
  1338. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1339. dst_x, dst_y, src, src_x,
  1340. src_y, src_w, src_h);
  1341. }
  1342. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1343. {
  1344. graphics_t *graphics = thread_graphics;
  1345. if (!gs_valid("gs_stage_texture"))
  1346. return;
  1347. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1348. }
  1349. void gs_begin_scene(void)
  1350. {
  1351. graphics_t *graphics = thread_graphics;
  1352. if (!gs_valid("gs_begin_scene"))
  1353. return;
  1354. graphics->exports.device_begin_scene(graphics->device);
  1355. }
  1356. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1357. uint32_t num_verts)
  1358. {
  1359. graphics_t *graphics = thread_graphics;
  1360. if (!gs_valid("gs_draw"))
  1361. return;
  1362. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1363. num_verts);
  1364. }
  1365. void gs_end_scene(void)
  1366. {
  1367. graphics_t *graphics = thread_graphics;
  1368. if (!gs_valid("gs_end_scene"))
  1369. return;
  1370. graphics->exports.device_end_scene(graphics->device);
  1371. }
  1372. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1373. {
  1374. graphics_t *graphics = thread_graphics;
  1375. if (!gs_valid("gs_load_swapchain"))
  1376. return;
  1377. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1378. }
  1379. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1380. uint8_t stencil)
  1381. {
  1382. graphics_t *graphics = thread_graphics;
  1383. if (!gs_valid("gs_clear"))
  1384. return;
  1385. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1386. depth, stencil);
  1387. }
  1388. void gs_present(void)
  1389. {
  1390. graphics_t *graphics = thread_graphics;
  1391. if (!gs_valid("gs_present"))
  1392. return;
  1393. graphics->exports.device_present(graphics->device);
  1394. }
  1395. void gs_flush(void)
  1396. {
  1397. graphics_t *graphics = thread_graphics;
  1398. if (!gs_valid("gs_flush"))
  1399. return;
  1400. graphics->exports.device_flush(graphics->device);
  1401. }
  1402. void gs_set_cull_mode(enum gs_cull_mode mode)
  1403. {
  1404. graphics_t *graphics = thread_graphics;
  1405. if (!gs_valid("gs_set_cull_mode"))
  1406. return;
  1407. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1408. }
  1409. enum gs_cull_mode gs_get_cull_mode(void)
  1410. {
  1411. graphics_t *graphics = thread_graphics;
  1412. if (!gs_valid("gs_get_cull_mode"))
  1413. return GS_NEITHER;
  1414. return graphics->exports.device_get_cull_mode(graphics->device);
  1415. }
  1416. void gs_enable_blending(bool enable)
  1417. {
  1418. graphics_t *graphics = thread_graphics;
  1419. if (!gs_valid("gs_enable_blending"))
  1420. return;
  1421. graphics->cur_blend_state.enabled = enable;
  1422. graphics->exports.device_enable_blending(graphics->device, enable);
  1423. }
  1424. void gs_enable_depth_test(bool enable)
  1425. {
  1426. graphics_t *graphics = thread_graphics;
  1427. if (!gs_valid("gs_enable_depth_test"))
  1428. return;
  1429. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1430. }
  1431. void gs_enable_stencil_test(bool enable)
  1432. {
  1433. graphics_t *graphics = thread_graphics;
  1434. if (!gs_valid("gs_enable_stencil_test"))
  1435. return;
  1436. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1437. }
  1438. void gs_enable_stencil_write(bool enable)
  1439. {
  1440. graphics_t *graphics = thread_graphics;
  1441. if (!gs_valid("gs_enable_stencil_write"))
  1442. return;
  1443. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1444. }
  1445. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1446. {
  1447. graphics_t *graphics = thread_graphics;
  1448. if (!gs_valid("gs_enable_color"))
  1449. return;
  1450. graphics->exports.device_enable_color(graphics->device, red, green,
  1451. blue, alpha);
  1452. }
  1453. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1454. {
  1455. graphics_t *graphics = thread_graphics;
  1456. if (!gs_valid("gs_blend_function"))
  1457. return;
  1458. graphics->cur_blend_state.src_c = src;
  1459. graphics->cur_blend_state.dest_c = dest;
  1460. graphics->cur_blend_state.src_a = src;
  1461. graphics->cur_blend_state.dest_a = dest;
  1462. graphics->exports.device_blend_function(graphics->device, src, dest);
  1463. }
  1464. void gs_blend_function_separate(enum gs_blend_type src_c,
  1465. enum gs_blend_type dest_c,
  1466. enum gs_blend_type src_a,
  1467. enum gs_blend_type dest_a)
  1468. {
  1469. graphics_t *graphics = thread_graphics;
  1470. if (!gs_valid("gs_blend_function_separate"))
  1471. return;
  1472. graphics->cur_blend_state.src_c = src_c;
  1473. graphics->cur_blend_state.dest_c = dest_c;
  1474. graphics->cur_blend_state.src_a = src_a;
  1475. graphics->cur_blend_state.dest_a = dest_a;
  1476. graphics->exports.device_blend_function_separate(
  1477. graphics->device, src_c, dest_c, src_a, dest_a);
  1478. }
  1479. void gs_depth_function(enum gs_depth_test test)
  1480. {
  1481. graphics_t *graphics = thread_graphics;
  1482. if (!gs_valid("gs_depth_function"))
  1483. return;
  1484. graphics->exports.device_depth_function(graphics->device, test);
  1485. }
  1486. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1487. {
  1488. graphics_t *graphics = thread_graphics;
  1489. if (!gs_valid("gs_stencil_function"))
  1490. return;
  1491. graphics->exports.device_stencil_function(graphics->device, side, test);
  1492. }
  1493. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1494. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1495. {
  1496. graphics_t *graphics = thread_graphics;
  1497. if (!gs_valid("gs_stencil_op"))
  1498. return;
  1499. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1500. zpass);
  1501. }
  1502. void gs_set_viewport(int x, int y, int width, int height)
  1503. {
  1504. graphics_t *graphics = thread_graphics;
  1505. if (!gs_valid("gs_set_viewport"))
  1506. return;
  1507. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1508. height);
  1509. }
  1510. void gs_get_viewport(struct gs_rect *rect)
  1511. {
  1512. graphics_t *graphics = thread_graphics;
  1513. if (!gs_valid_p("gs_get_viewport", rect))
  1514. return;
  1515. graphics->exports.device_get_viewport(graphics->device, rect);
  1516. }
  1517. void gs_set_scissor_rect(const struct gs_rect *rect)
  1518. {
  1519. graphics_t *graphics = thread_graphics;
  1520. if (!gs_valid("gs_set_scissor_rect"))
  1521. return;
  1522. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1523. }
  1524. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1525. float zfar)
  1526. {
  1527. graphics_t *graphics = thread_graphics;
  1528. if (!gs_valid("gs_ortho"))
  1529. return;
  1530. graphics->exports.device_ortho(graphics->device, left, right, top,
  1531. bottom, znear, zfar);
  1532. }
  1533. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1534. float zfar)
  1535. {
  1536. graphics_t *graphics = thread_graphics;
  1537. if (!gs_valid("gs_frustum"))
  1538. return;
  1539. graphics->exports.device_frustum(graphics->device, left, right, top,
  1540. bottom, znear, zfar);
  1541. }
  1542. void gs_projection_push(void)
  1543. {
  1544. graphics_t *graphics = thread_graphics;
  1545. if (!gs_valid("gs_projection_push"))
  1546. return;
  1547. graphics->exports.device_projection_push(graphics->device);
  1548. }
  1549. void gs_projection_pop(void)
  1550. {
  1551. graphics_t *graphics = thread_graphics;
  1552. if (!gs_valid("gs_projection_pop"))
  1553. return;
  1554. graphics->exports.device_projection_pop(graphics->device);
  1555. }
  1556. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1557. {
  1558. graphics_t *graphics = thread_graphics;
  1559. if (!gs_valid("gs_swapchain_destroy"))
  1560. return;
  1561. if (!swapchain)
  1562. return;
  1563. graphics->exports.gs_swapchain_destroy(swapchain);
  1564. }
  1565. void gs_shader_destroy(gs_shader_t *shader)
  1566. {
  1567. graphics_t *graphics = thread_graphics;
  1568. if (!gs_valid("gs_shader_destroy"))
  1569. return;
  1570. if (!shader)
  1571. return;
  1572. graphics->exports.gs_shader_destroy(shader);
  1573. }
  1574. int gs_shader_get_num_params(const gs_shader_t *shader)
  1575. {
  1576. graphics_t *graphics = thread_graphics;
  1577. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1578. return 0;
  1579. return graphics->exports.gs_shader_get_num_params(shader);
  1580. }
  1581. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1582. {
  1583. graphics_t *graphics = thread_graphics;
  1584. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1585. return NULL;
  1586. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1587. }
  1588. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1589. {
  1590. graphics_t *graphics = thread_graphics;
  1591. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1592. return NULL;
  1593. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1594. }
  1595. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1596. {
  1597. graphics_t *graphics = thread_graphics;
  1598. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1599. return NULL;
  1600. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1601. }
  1602. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1603. {
  1604. graphics_t *graphics = thread_graphics;
  1605. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1606. return NULL;
  1607. return graphics->exports.gs_shader_get_world_matrix(shader);
  1608. }
  1609. void gs_shader_get_param_info(const gs_sparam_t *param,
  1610. struct gs_shader_param_info *info)
  1611. {
  1612. graphics_t *graphics = thread_graphics;
  1613. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1614. return;
  1615. graphics->exports.gs_shader_get_param_info(param, info);
  1616. }
  1617. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1618. {
  1619. graphics_t *graphics = thread_graphics;
  1620. if (!gs_valid_p("gs_shader_set_bool", param))
  1621. return;
  1622. graphics->exports.gs_shader_set_bool(param, val);
  1623. }
  1624. void gs_shader_set_float(gs_sparam_t *param, float val)
  1625. {
  1626. graphics_t *graphics = thread_graphics;
  1627. if (!gs_valid_p("gs_shader_set_float", param))
  1628. return;
  1629. graphics->exports.gs_shader_set_float(param, val);
  1630. }
  1631. void gs_shader_set_int(gs_sparam_t *param, int val)
  1632. {
  1633. graphics_t *graphics = thread_graphics;
  1634. if (!gs_valid_p("gs_shader_set_int", param))
  1635. return;
  1636. graphics->exports.gs_shader_set_int(param, val);
  1637. }
  1638. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1639. {
  1640. graphics_t *graphics = thread_graphics;
  1641. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1642. return;
  1643. graphics->exports.gs_shader_set_matrix3(param, val);
  1644. }
  1645. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1646. {
  1647. graphics_t *graphics = thread_graphics;
  1648. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1649. return;
  1650. graphics->exports.gs_shader_set_matrix4(param, val);
  1651. }
  1652. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1653. {
  1654. graphics_t *graphics = thread_graphics;
  1655. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1656. return;
  1657. graphics->exports.gs_shader_set_vec2(param, val);
  1658. }
  1659. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1660. {
  1661. graphics_t *graphics = thread_graphics;
  1662. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1663. return;
  1664. graphics->exports.gs_shader_set_vec3(param, val);
  1665. }
  1666. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1667. {
  1668. graphics_t *graphics = thread_graphics;
  1669. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1670. return;
  1671. graphics->exports.gs_shader_set_vec4(param, val);
  1672. }
  1673. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1674. {
  1675. graphics_t *graphics = thread_graphics;
  1676. if (!gs_valid_p("gs_shader_set_texture", param))
  1677. return;
  1678. graphics->exports.gs_shader_set_texture(param, val);
  1679. }
  1680. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1681. {
  1682. graphics_t *graphics = thread_graphics;
  1683. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1684. return;
  1685. graphics->exports.gs_shader_set_val(param, val, size);
  1686. }
  1687. void gs_shader_set_default(gs_sparam_t *param)
  1688. {
  1689. graphics_t *graphics = thread_graphics;
  1690. if (!gs_valid_p("gs_shader_set_default", param))
  1691. return;
  1692. graphics->exports.gs_shader_set_default(param);
  1693. }
  1694. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1695. {
  1696. graphics_t *graphics = thread_graphics;
  1697. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1698. return;
  1699. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1700. }
  1701. void gs_texture_destroy(gs_texture_t *tex)
  1702. {
  1703. graphics_t *graphics = thread_graphics;
  1704. if (!gs_valid("gs_texture_destroy"))
  1705. return;
  1706. if (!tex)
  1707. return;
  1708. graphics->exports.gs_texture_destroy(tex);
  1709. }
  1710. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1711. {
  1712. graphics_t *graphics = thread_graphics;
  1713. if (!gs_valid_p("gs_texture_get_width", tex))
  1714. return 0;
  1715. return graphics->exports.gs_texture_get_width(tex);
  1716. }
  1717. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1718. {
  1719. graphics_t *graphics = thread_graphics;
  1720. if (!gs_valid_p("gs_texture_get_height", tex))
  1721. return 0;
  1722. return graphics->exports.gs_texture_get_height(tex);
  1723. }
  1724. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1725. {
  1726. graphics_t *graphics = thread_graphics;
  1727. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1728. return GS_UNKNOWN;
  1729. return graphics->exports.gs_texture_get_color_format(tex);
  1730. }
  1731. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1732. {
  1733. graphics_t *graphics = thread_graphics;
  1734. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1735. return false;
  1736. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1737. }
  1738. void gs_texture_unmap(gs_texture_t *tex)
  1739. {
  1740. graphics_t *graphics = thread_graphics;
  1741. if (!gs_valid_p("gs_texture_unmap", tex))
  1742. return;
  1743. graphics->exports.gs_texture_unmap(tex);
  1744. }
  1745. bool gs_texture_is_rect(const gs_texture_t *tex)
  1746. {
  1747. graphics_t *graphics = thread_graphics;
  1748. if (!gs_valid_p("gs_texture_is_rect", tex))
  1749. return false;
  1750. if (graphics->exports.gs_texture_is_rect)
  1751. return graphics->exports.gs_texture_is_rect(tex);
  1752. else
  1753. return false;
  1754. }
  1755. void *gs_texture_get_obj(gs_texture_t *tex)
  1756. {
  1757. graphics_t *graphics = thread_graphics;
  1758. if (!gs_valid_p("gs_texture_get_obj", tex))
  1759. return NULL;
  1760. return graphics->exports.gs_texture_get_obj(tex);
  1761. }
  1762. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1763. {
  1764. graphics_t *graphics = thread_graphics;
  1765. if (!gs_valid("gs_cubetexture_destroy"))
  1766. return;
  1767. if (!cubetex)
  1768. return;
  1769. graphics->exports.gs_cubetexture_destroy(cubetex);
  1770. }
  1771. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1772. {
  1773. graphics_t *graphics = thread_graphics;
  1774. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1775. return 0;
  1776. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1777. }
  1778. enum gs_color_format
  1779. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1780. {
  1781. graphics_t *graphics = thread_graphics;
  1782. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1783. return GS_UNKNOWN;
  1784. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1785. }
  1786. void gs_voltexture_destroy(gs_texture_t *voltex)
  1787. {
  1788. graphics_t *graphics = thread_graphics;
  1789. if (!gs_valid("gs_voltexture_destroy"))
  1790. return;
  1791. if (!voltex)
  1792. return;
  1793. graphics->exports.gs_voltexture_destroy(voltex);
  1794. }
  1795. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1796. {
  1797. graphics_t *graphics = thread_graphics;
  1798. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1799. return 0;
  1800. return graphics->exports.gs_voltexture_get_width(voltex);
  1801. }
  1802. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1803. {
  1804. graphics_t *graphics = thread_graphics;
  1805. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1806. return 0;
  1807. return graphics->exports.gs_voltexture_get_height(voltex);
  1808. }
  1809. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1810. {
  1811. graphics_t *graphics = thread_graphics;
  1812. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1813. return 0;
  1814. return graphics->exports.gs_voltexture_get_depth(voltex);
  1815. }
  1816. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1817. {
  1818. graphics_t *graphics = thread_graphics;
  1819. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1820. return GS_UNKNOWN;
  1821. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1822. }
  1823. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1824. {
  1825. graphics_t *graphics = thread_graphics;
  1826. if (!gs_valid("gs_stagesurface_destroy"))
  1827. return;
  1828. if (!stagesurf)
  1829. return;
  1830. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1831. }
  1832. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1833. {
  1834. graphics_t *graphics = thread_graphics;
  1835. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1836. return 0;
  1837. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1838. }
  1839. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1840. {
  1841. graphics_t *graphics = thread_graphics;
  1842. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1843. return 0;
  1844. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1845. }
  1846. enum gs_color_format
  1847. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1848. {
  1849. graphics_t *graphics = thread_graphics;
  1850. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1851. return GS_UNKNOWN;
  1852. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1853. }
  1854. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1855. uint32_t *linesize)
  1856. {
  1857. graphics_t *graphics = thread_graphics;
  1858. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1859. return 0;
  1860. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1861. }
  1862. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1863. {
  1864. graphics_t *graphics = thread_graphics;
  1865. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1866. return;
  1867. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1868. }
  1869. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1870. {
  1871. if (!gs_valid("gs_zstencil_destroy"))
  1872. return;
  1873. if (!zstencil)
  1874. return;
  1875. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1876. }
  1877. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1878. {
  1879. if (!gs_valid("gs_samplerstate_destroy"))
  1880. return;
  1881. if (!samplerstate)
  1882. return;
  1883. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1884. }
  1885. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1886. {
  1887. graphics_t *graphics = thread_graphics;
  1888. if (!gs_valid("gs_vertexbuffer_destroy"))
  1889. return;
  1890. if (!vertbuffer)
  1891. return;
  1892. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1893. }
  1894. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1895. {
  1896. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1897. return;
  1898. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1899. }
  1900. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1901. const struct gs_vb_data *data)
  1902. {
  1903. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1904. return;
  1905. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1906. }
  1907. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1908. {
  1909. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1910. return NULL;
  1911. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1912. }
  1913. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1914. {
  1915. graphics_t *graphics = thread_graphics;
  1916. if (!gs_valid("gs_indexbuffer_destroy"))
  1917. return;
  1918. if (!indexbuffer)
  1919. return;
  1920. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1921. }
  1922. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1923. {
  1924. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1925. return;
  1926. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1927. }
  1928. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1929. const void *data)
  1930. {
  1931. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1932. return;
  1933. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1934. }
  1935. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1936. {
  1937. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1938. return NULL;
  1939. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1940. }
  1941. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1942. {
  1943. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1944. return 0;
  1945. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1946. indexbuffer);
  1947. }
  1948. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1949. {
  1950. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1951. return (enum gs_index_type)0;
  1952. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1953. }
  1954. void gs_timer_destroy(gs_timer_t *timer)
  1955. {
  1956. graphics_t *graphics = thread_graphics;
  1957. if (!gs_valid("gs_timer_destroy"))
  1958. return;
  1959. if (!timer)
  1960. return;
  1961. graphics->exports.gs_timer_destroy(timer);
  1962. }
  1963. void gs_timer_begin(gs_timer_t *timer)
  1964. {
  1965. graphics_t *graphics = thread_graphics;
  1966. if (!gs_valid("gs_timer_begin"))
  1967. return;
  1968. if (!timer)
  1969. return;
  1970. graphics->exports.gs_timer_begin(timer);
  1971. }
  1972. void gs_timer_end(gs_timer_t *timer)
  1973. {
  1974. graphics_t *graphics = thread_graphics;
  1975. if (!gs_valid("gs_timer_end"))
  1976. return;
  1977. if (!timer)
  1978. return;
  1979. graphics->exports.gs_timer_end(timer);
  1980. }
  1981. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  1982. {
  1983. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  1984. return false;
  1985. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  1986. }
  1987. void gs_timer_range_destroy(gs_timer_range_t *range)
  1988. {
  1989. graphics_t *graphics = thread_graphics;
  1990. if (!gs_valid("gs_timer_range_destroy"))
  1991. return;
  1992. if (!range)
  1993. return;
  1994. graphics->exports.gs_timer_range_destroy(range);
  1995. }
  1996. void gs_timer_range_begin(gs_timer_range_t *range)
  1997. {
  1998. graphics_t *graphics = thread_graphics;
  1999. if (!gs_valid("gs_timer_range_begin"))
  2000. return;
  2001. if (!range)
  2002. return;
  2003. graphics->exports.gs_timer_range_begin(range);
  2004. }
  2005. void gs_timer_range_end(gs_timer_range_t *range)
  2006. {
  2007. graphics_t *graphics = thread_graphics;
  2008. if (!gs_valid("gs_timer_range_end"))
  2009. return;
  2010. if (!range)
  2011. return;
  2012. graphics->exports.gs_timer_range_end(range);
  2013. }
  2014. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2015. uint64_t *frequency)
  2016. {
  2017. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2018. return false;
  2019. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint,
  2020. frequency);
  2021. }
  2022. bool gs_nv12_available(void)
  2023. {
  2024. if (!gs_valid("gs_nv12_available"))
  2025. return false;
  2026. if (!thread_graphics->exports.device_nv12_available)
  2027. return false;
  2028. return thread_graphics->exports.device_nv12_available(
  2029. thread_graphics->device);
  2030. }
  2031. void gs_debug_marker_begin(const float color[4], const char *markername)
  2032. {
  2033. if (!gs_valid("gs_debug_marker_begin"))
  2034. return;
  2035. if (!markername)
  2036. markername = "(null)";
  2037. thread_graphics->exports.device_debug_marker_begin(
  2038. thread_graphics->device, markername, color);
  2039. }
  2040. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2041. {
  2042. if (!gs_valid("gs_debug_marker_begin"))
  2043. return;
  2044. if (format) {
  2045. char markername[64];
  2046. va_list args;
  2047. va_start(args, format);
  2048. vsnprintf(markername, sizeof(markername), format, args);
  2049. va_end(args);
  2050. thread_graphics->exports.device_debug_marker_begin(
  2051. thread_graphics->device, markername, color);
  2052. } else {
  2053. gs_debug_marker_begin(color, NULL);
  2054. }
  2055. }
  2056. void gs_debug_marker_end(void)
  2057. {
  2058. if (!gs_valid("gs_debug_marker_end"))
  2059. return;
  2060. thread_graphics->exports.device_debug_marker_end(
  2061. thread_graphics->device);
  2062. }
  2063. #ifdef __APPLE__
  2064. /** Platform specific functions */
  2065. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2066. {
  2067. graphics_t *graphics = thread_graphics;
  2068. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2069. return NULL;
  2070. if (!graphics->exports.device_texture_create_from_iosurface)
  2071. return NULL;
  2072. return graphics->exports.device_texture_create_from_iosurface(
  2073. graphics->device, iosurf);
  2074. }
  2075. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2076. {
  2077. graphics_t *graphics = thread_graphics;
  2078. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2079. return false;
  2080. if (!graphics->exports.gs_texture_rebind_iosurface)
  2081. return false;
  2082. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2083. }
  2084. #elif _WIN32
  2085. bool gs_gdi_texture_available(void)
  2086. {
  2087. if (!gs_valid("gs_gdi_texture_available"))
  2088. return false;
  2089. return thread_graphics->exports.device_gdi_texture_available();
  2090. }
  2091. bool gs_shared_texture_available(void)
  2092. {
  2093. if (!gs_valid("gs_shared_texture_available"))
  2094. return false;
  2095. return thread_graphics->exports.device_shared_texture_available();
  2096. }
  2097. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2098. struct gs_monitor_info *monitor_info)
  2099. {
  2100. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2101. return false;
  2102. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2103. return false;
  2104. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2105. thread_graphics->device, monitor_idx, monitor_info);
  2106. }
  2107. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2108. {
  2109. if (!gs_valid("gs_duplicator_create"))
  2110. return NULL;
  2111. if (!thread_graphics->exports.device_duplicator_create)
  2112. return NULL;
  2113. return thread_graphics->exports.device_duplicator_create(
  2114. thread_graphics->device, monitor_idx);
  2115. }
  2116. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2117. {
  2118. if (!gs_valid("gs_duplicator_destroy"))
  2119. return;
  2120. if (!duplicator)
  2121. return;
  2122. if (!thread_graphics->exports.gs_duplicator_destroy)
  2123. return;
  2124. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2125. }
  2126. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2127. {
  2128. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2129. return false;
  2130. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2131. return false;
  2132. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2133. }
  2134. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2135. {
  2136. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2137. return NULL;
  2138. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2139. return NULL;
  2140. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2141. }
  2142. /** creates a windows GDI-lockable texture */
  2143. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2144. {
  2145. graphics_t *graphics = thread_graphics;
  2146. if (!gs_valid("gs_texture_create_gdi"))
  2147. return NULL;
  2148. if (graphics->exports.device_texture_create_gdi)
  2149. return graphics->exports.device_texture_create_gdi(
  2150. graphics->device, width, height);
  2151. return NULL;
  2152. }
  2153. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2154. {
  2155. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2156. return NULL;
  2157. if (thread_graphics->exports.gs_texture_get_dc)
  2158. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2159. return NULL;
  2160. }
  2161. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2162. {
  2163. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2164. return;
  2165. if (thread_graphics->exports.gs_texture_release_dc)
  2166. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2167. }
  2168. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2169. {
  2170. graphics_t *graphics = thread_graphics;
  2171. if (!gs_valid("gs_texture_open_shared"))
  2172. return NULL;
  2173. if (graphics->exports.device_texture_open_shared)
  2174. return graphics->exports.device_texture_open_shared(
  2175. graphics->device, handle);
  2176. return NULL;
  2177. }
  2178. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2179. {
  2180. graphics_t *graphics = thread_graphics;
  2181. if (!gs_valid("gs_texture_get_shared_handle"))
  2182. return GS_INVALID_HANDLE;
  2183. if (graphics->exports.device_texture_get_shared_handle)
  2184. return graphics->exports.device_texture_get_shared_handle(tex);
  2185. return GS_INVALID_HANDLE;
  2186. }
  2187. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2188. {
  2189. graphics_t *graphics = thread_graphics;
  2190. if (!gs_valid("gs_texture_acquire_sync"))
  2191. return -1;
  2192. if (graphics->exports.device_texture_acquire_sync)
  2193. return graphics->exports.device_texture_acquire_sync(tex, key,
  2194. ms);
  2195. return -1;
  2196. }
  2197. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2198. {
  2199. graphics_t *graphics = thread_graphics;
  2200. if (!gs_valid("gs_texture_release_sync"))
  2201. return -1;
  2202. if (graphics->exports.device_texture_release_sync)
  2203. return graphics->exports.device_texture_release_sync(tex, key);
  2204. return -1;
  2205. }
  2206. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2207. uint32_t width, uint32_t height, uint32_t flags)
  2208. {
  2209. graphics_t *graphics = thread_graphics;
  2210. bool success = false;
  2211. if (!gs_valid("gs_texture_create_nv12"))
  2212. return false;
  2213. if ((width & 1) == 1 || (height & 1) == 1) {
  2214. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2215. "divisible by 2.");
  2216. return false;
  2217. }
  2218. if (graphics->exports.device_texture_create_nv12) {
  2219. success = graphics->exports.device_texture_create_nv12(
  2220. graphics->device, tex_y, tex_uv, width, height, flags);
  2221. if (success)
  2222. return true;
  2223. }
  2224. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2225. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2226. flags);
  2227. if (!*tex_y || !*tex_uv) {
  2228. if (*tex_y)
  2229. gs_texture_destroy(*tex_y);
  2230. if (*tex_uv)
  2231. gs_texture_destroy(*tex_uv);
  2232. *tex_y = NULL;
  2233. *tex_uv = NULL;
  2234. return false;
  2235. }
  2236. return true;
  2237. }
  2238. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2239. {
  2240. graphics_t *graphics = thread_graphics;
  2241. if (!gs_valid("gs_stagesurface_create_nv12"))
  2242. return NULL;
  2243. if ((width & 1) == 1 || (height & 1) == 1) {
  2244. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2245. "divisible by 2.");
  2246. return NULL;
  2247. }
  2248. if (graphics->exports.device_stagesurface_create_nv12)
  2249. return graphics->exports.device_stagesurface_create_nv12(
  2250. graphics->device, width, height);
  2251. return NULL;
  2252. }
  2253. #endif