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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <math.h>
- #include "math-extra.h"
- #include "math-defs.h"
- #include "vec2.h"
- void vec2_abs(struct vec2 *dst, const struct vec2 *v)
- {
- vec2_set(dst, fabsf(v->x), fabsf(v->y));
- }
- void vec2_floor(struct vec2 *dst, const struct vec2 *v)
- {
- vec2_set(dst, floorf(v->x), floorf(v->y));
- }
- void vec2_ceil(struct vec2 *dst, const struct vec2 *v)
- {
- vec2_set(dst, ceilf(v->x), ceilf(v->y));
- }
- int vec2_close(const struct vec2 *v1, const struct vec2 *v2, float epsilon)
- {
- return close_float(v1->x, v2->x, epsilon) &&
- close_float(v1->y, v2->y, epsilon);
- }
- void vec2_norm(struct vec2 *dst, const struct vec2 *v)
- {
- float len = vec2_len(v);
- if (len > 0.0f) {
- len = 1.0f / len;
- vec2_mulf(dst, v, len);
- }
- }
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