vec3.h 5.9 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "math-defs.h"
  16. #include "vec4.h"
  17. #include <xmmintrin.h>
  18. #ifdef __cplusplus
  19. extern "C" {
  20. #endif
  21. struct plane;
  22. struct matrix3;
  23. struct matrix4;
  24. struct quat;
  25. struct vec3 {
  26. union {
  27. struct {
  28. float x, y, z, w;
  29. };
  30. float ptr[4];
  31. __m128 m;
  32. };
  33. };
  34. static inline void vec3_zero(struct vec3 *v)
  35. {
  36. v->m = _mm_setzero_ps();
  37. }
  38. static inline void vec3_set(struct vec3 *dst, float x, float y, float z)
  39. {
  40. dst->m = _mm_set_ps(0.0f, z, y, x);
  41. }
  42. static inline void vec3_copy(struct vec3 *dst, const struct vec3 *v)
  43. {
  44. dst->m = v->m;
  45. }
  46. EXPORT void vec3_from_vec4(struct vec3 *dst, const struct vec4 *v);
  47. static inline void vec3_add(struct vec3 *dst, const struct vec3 *v1,
  48. const struct vec3 *v2)
  49. {
  50. dst->m = _mm_add_ps(v1->m, v2->m);
  51. dst->w = 0.0f;
  52. }
  53. static inline void vec3_sub(struct vec3 *dst, const struct vec3 *v1,
  54. const struct vec3 *v2)
  55. {
  56. dst->m = _mm_sub_ps(v1->m, v2->m);
  57. dst->w = 0.0f;
  58. }
  59. static inline void vec3_mul(struct vec3 *dst, const struct vec3 *v1,
  60. const struct vec3 *v2)
  61. {
  62. dst->m = _mm_mul_ps(v1->m, v2->m);
  63. }
  64. static inline void vec3_div(struct vec3 *dst, const struct vec3 *v1,
  65. const struct vec3 *v2)
  66. {
  67. dst->m = _mm_div_ps(v1->m, v2->m);
  68. dst->w = 0.0f;
  69. }
  70. static inline void vec3_addf(struct vec3 *dst, const struct vec3 *v, float f)
  71. {
  72. dst->m = _mm_add_ps(v->m, _mm_set1_ps(f));
  73. dst->w = 0.0f;
  74. }
  75. static inline void vec3_subf(struct vec3 *dst, const struct vec3 *v, float f)
  76. {
  77. dst->m = _mm_sub_ps(v->m, _mm_set1_ps(f));
  78. dst->w = 0.0f;
  79. }
  80. static inline void vec3_mulf(struct vec3 *dst, const struct vec3 *v, float f)
  81. {
  82. dst->m = _mm_mul_ps(v->m, _mm_set1_ps(f));
  83. }
  84. static inline void vec3_divf(struct vec3 *dst, const struct vec3 *v, float f)
  85. {
  86. dst->m = _mm_div_ps(v->m, _mm_set1_ps(f));
  87. dst->w = 0.0f;
  88. }
  89. static inline float vec3_dot(const struct vec3 *v1, const struct vec3 *v2)
  90. {
  91. struct vec3 add;
  92. __m128 mul = _mm_mul_ps(v1->m, v2->m);
  93. add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul);
  94. add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m);
  95. return add.x;
  96. }
  97. static inline void vec3_cross(struct vec3 *dst, const struct vec3 *v1,
  98. const struct vec3 *v2)
  99. {
  100. __m128 s1v1 = _mm_shuffle_ps(v1->m, v1->m, _MM_SHUFFLE(3, 0, 2, 1));
  101. __m128 s1v2 = _mm_shuffle_ps(v2->m, v2->m, _MM_SHUFFLE(3, 1, 0, 2));
  102. __m128 s2v1 = _mm_shuffle_ps(v1->m, v1->m, _MM_SHUFFLE(3, 1, 0, 2));
  103. __m128 s2v2 = _mm_shuffle_ps(v2->m, v2->m, _MM_SHUFFLE(3, 0, 2, 1));
  104. dst->m = _mm_sub_ps(_mm_mul_ps(s1v1, s1v2), _mm_mul_ps(s2v1, s2v2));
  105. }
  106. static inline void vec3_neg(struct vec3 *dst, const struct vec3 *v)
  107. {
  108. dst->x = -v->x;
  109. dst->y = -v->y;
  110. dst->z = -v->z;
  111. dst->w = 0.0f;
  112. }
  113. static inline float vec3_len(const struct vec3 *v)
  114. {
  115. float dot_val = vec3_dot(v, v);
  116. return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
  117. }
  118. static inline float vec3_dist(const struct vec3 *v1, const struct vec3 *v2)
  119. {
  120. struct vec3 temp;
  121. float dot_val;
  122. vec3_sub(&temp, v1, v2);
  123. dot_val = vec3_dot(&temp, &temp);
  124. return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
  125. }
  126. static inline void vec3_norm(struct vec3 *dst, const struct vec3 *v)
  127. {
  128. float dot_val = vec3_dot(v, v);
  129. dst->m = (dot_val > 0.0f)
  130. ? _mm_mul_ps(v->m, _mm_set1_ps(1.0f / sqrtf(dot_val)))
  131. : _mm_setzero_ps();
  132. }
  133. static inline bool vec3_close(const struct vec3 *v1, const struct vec3 *v2,
  134. float epsilon)
  135. {
  136. struct vec3 test;
  137. vec3_sub(&test, v1, v2);
  138. return test.x < epsilon && test.y < epsilon && test.z < epsilon;
  139. }
  140. static inline void vec3_min(struct vec3 *dst, const struct vec3 *v1,
  141. const struct vec3 *v2)
  142. {
  143. dst->m = _mm_min_ps(v1->m, v2->m);
  144. dst->w = 0.0f;
  145. }
  146. static inline void vec3_minf(struct vec3 *dst, const struct vec3 *v, float f)
  147. {
  148. dst->m = _mm_min_ps(v->m, _mm_set1_ps(f));
  149. dst->w = 0.0f;
  150. }
  151. static inline void vec3_max(struct vec3 *dst, const struct vec3 *v1,
  152. const struct vec3 *v2)
  153. {
  154. dst->m = _mm_max_ps(v1->m, v2->m);
  155. dst->w = 0.0f;
  156. }
  157. static inline void vec3_maxf(struct vec3 *dst, const struct vec3 *v, float f)
  158. {
  159. dst->m = _mm_max_ps(v->m, _mm_set1_ps(f));
  160. dst->w = 0.0f;
  161. }
  162. static inline void vec3_abs(struct vec3 *dst, const struct vec3 *v)
  163. {
  164. dst->x = fabsf(v->x);
  165. dst->y = fabsf(v->y);
  166. dst->z = fabsf(v->z);
  167. dst->w = 0.0f;
  168. }
  169. static inline void vec3_floor(struct vec3 *dst, const struct vec3 *v)
  170. {
  171. dst->x = floorf(v->x);
  172. dst->y = floorf(v->y);
  173. dst->z = floorf(v->z);
  174. dst->w = 0.0f;
  175. }
  176. static inline void vec3_ceil(struct vec3 *dst, const struct vec3 *v)
  177. {
  178. dst->x = ceilf(v->x);
  179. dst->y = ceilf(v->y);
  180. dst->z = ceilf(v->z);
  181. dst->w = 0.0f;
  182. }
  183. EXPORT float vec3_plane_dist(const struct vec3 *v, const struct plane *p);
  184. EXPORT void vec3_transform(struct vec3 *dst, const struct vec3 *v,
  185. const struct matrix4 *m);
  186. EXPORT void vec3_rotate(struct vec3 *dst, const struct vec3 *v,
  187. const struct matrix3 *m);
  188. EXPORT void vec3_transform3x4(struct vec3 *dst, const struct vec3 *v,
  189. const struct matrix3 *m);
  190. EXPORT void vec3_mirror(struct vec3 *dst, const struct vec3 *v,
  191. const struct plane *p);
  192. EXPORT void vec3_mirrorv(struct vec3 *dst, const struct vec3 *v,
  193. const struct vec3 *vec);
  194. EXPORT void vec3_rand(struct vec3 *dst, int positive_only);
  195. #ifdef __cplusplus
  196. }
  197. #endif