window-basic-preview.cpp 71 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include <util/dstr.hpp>
  8. #include "moc_window-basic-preview.cpp"
  9. #include "window-basic-main.hpp"
  10. #include "obs-app.hpp"
  11. #include "platform.hpp"
  12. #include "display-helpers.hpp"
  13. #define HANDLE_RADIUS 4.0f
  14. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  15. #define HELPER_ROT_BREAKPOINT 45.0f
  16. /* TODO: make C++ math classes and clean up code here later */
  17. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  18. : OBSQTDisplay(parent, flags)
  19. {
  20. ResetScrollingOffset();
  21. setMouseTracking(true);
  22. }
  23. OBSBasicPreview::~OBSBasicPreview()
  24. {
  25. obs_enter_graphics();
  26. if (overflow)
  27. gs_texture_destroy(overflow);
  28. if (rectFill)
  29. gs_vertexbuffer_destroy(rectFill);
  30. if (circleFill)
  31. gs_vertexbuffer_destroy(circleFill);
  32. obs_leave_graphics();
  33. }
  34. void OBSBasicPreview::Init()
  35. {
  36. OBSBasic *main = OBSBasic::Get();
  37. connect(main, &OBSBasic::PreviewXScrollBarMoved, this,
  38. &OBSBasicPreview::XScrollBarMoved);
  39. connect(main, &OBSBasic::PreviewYScrollBarMoved, this,
  40. &OBSBasicPreview::YScrollBarMoved);
  41. }
  42. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  43. {
  44. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  45. float pixelRatio = main->GetDevicePixelRatio();
  46. float scale = pixelRatio / main->previewScale;
  47. QPoint qtPos = event->pos();
  48. vec2 pos;
  49. vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
  50. (qtPos.y() - main->previewY / pixelRatio) * scale);
  51. return pos;
  52. }
  53. static void RotatePos(vec2 *pos, float rot)
  54. {
  55. float cosR = cos(rot);
  56. float sinR = sin(rot);
  57. vec2 newPos;
  58. newPos.x = cosR * pos->x - sinR * pos->y;
  59. newPos.y = sinR * pos->x + cosR * pos->y;
  60. vec2_copy(pos, &newPos);
  61. }
  62. struct SceneFindData {
  63. const vec2 &pos;
  64. OBSSceneItem item;
  65. bool selectBelow;
  66. obs_sceneitem_t *group = nullptr;
  67. SceneFindData(const SceneFindData &) = delete;
  68. SceneFindData(SceneFindData &&) = delete;
  69. SceneFindData &operator=(const SceneFindData &) = delete;
  70. SceneFindData &operator=(SceneFindData &&) = delete;
  71. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  72. : pos(pos_),
  73. selectBelow(selectBelow_)
  74. {
  75. }
  76. };
  77. struct SceneFindBoxData {
  78. const vec2 &startPos;
  79. const vec2 &pos;
  80. std::vector<obs_sceneitem_t *> sceneItems;
  81. SceneFindBoxData(const SceneFindData &) = delete;
  82. SceneFindBoxData(SceneFindData &&) = delete;
  83. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  84. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  85. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  86. : startPos(startPos_),
  87. pos(pos_)
  88. {
  89. }
  90. };
  91. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  92. {
  93. obs_source_t *source = obs_sceneitem_get_source(item);
  94. uint32_t flags = obs_source_get_output_flags(source);
  95. return (flags & OBS_SOURCE_VIDEO) != 0;
  96. }
  97. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  98. {
  99. using std::abs;
  100. return abs(a - b) <= epsilon;
  101. }
  102. static bool FindItemAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  103. void *param)
  104. {
  105. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  106. matrix4 transform;
  107. matrix4 invTransform;
  108. vec3 transformedPos;
  109. vec3 pos3;
  110. vec3 pos3_;
  111. if (!SceneItemHasVideo(item))
  112. return true;
  113. if (obs_sceneitem_locked(item))
  114. return true;
  115. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  116. obs_sceneitem_get_box_transform(item, &transform);
  117. matrix4_inv(&invTransform, &transform);
  118. vec3_transform(&transformedPos, &pos3, &invTransform);
  119. vec3_transform(&pos3_, &transformedPos, &transform);
  120. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  121. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  122. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  123. if (data->selectBelow && obs_sceneitem_selected(item)) {
  124. if (data->item)
  125. return false;
  126. else
  127. data->selectBelow = false;
  128. }
  129. data->item = item;
  130. }
  131. return true;
  132. }
  133. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  134. {
  135. vec3 result;
  136. vec3_set(&result, x, y, 0.0f);
  137. vec3_transform(&result, &result, &mat);
  138. return result;
  139. }
  140. static inline vec2 GetOBSScreenSize()
  141. {
  142. obs_video_info ovi;
  143. vec2 size;
  144. vec2_zero(&size);
  145. if (obs_get_video_info(&ovi)) {
  146. size.x = float(ovi.base_width);
  147. size.y = float(ovi.base_height);
  148. }
  149. return size;
  150. }
  151. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  152. {
  153. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  154. vec2 screenSize = GetOBSScreenSize();
  155. vec3 clampOffset;
  156. vec3_zero(&clampOffset);
  157. const bool snap = config_get_bool(App()->GetUserConfig(), "BasicWindow",
  158. "SnappingEnabled");
  159. if (snap == false)
  160. return clampOffset;
  161. const bool screenSnap = config_get_bool(
  162. App()->GetUserConfig(), "BasicWindow", "ScreenSnapping");
  163. const bool centerSnap = config_get_bool(
  164. App()->GetUserConfig(), "BasicWindow", "CenterSnapping");
  165. const float clampDist = config_get_double(App()->GetUserConfig(),
  166. "BasicWindow",
  167. "SnapDistance") /
  168. main->previewScale;
  169. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  170. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  171. // Left screen edge.
  172. if (screenSnap && fabsf(tl.x) < clampDist)
  173. clampOffset.x = -tl.x;
  174. // Right screen edge.
  175. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  176. fabsf(screenSize.x - br.x) < clampDist)
  177. clampOffset.x = screenSize.x - br.x;
  178. // Horizontal center.
  179. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  180. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  181. clampOffset.x = screenSize.x / 2.0f - centerX;
  182. // Top screen edge.
  183. if (screenSnap && fabsf(tl.y) < clampDist)
  184. clampOffset.y = -tl.y;
  185. // Bottom screen edge.
  186. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  187. fabsf(screenSize.y - br.y) < clampDist)
  188. clampOffset.y = screenSize.y - br.y;
  189. // Vertical center.
  190. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  191. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  192. clampOffset.y = screenSize.y / 2.0f - centerY;
  193. return clampOffset;
  194. }
  195. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  196. {
  197. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  198. OBSScene scene = main->GetCurrentScene();
  199. if (!scene)
  200. return OBSSceneItem();
  201. SceneFindData data(pos, selectBelow);
  202. obs_scene_enum_items(scene, FindItemAtPos, &data);
  203. return data.item;
  204. }
  205. static bool CheckItemSelected(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  206. void *param)
  207. {
  208. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  209. matrix4 transform;
  210. vec3 transformedPos;
  211. vec3 pos3;
  212. if (!SceneItemHasVideo(item))
  213. return true;
  214. if (obs_sceneitem_is_group(item)) {
  215. data->group = item;
  216. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  217. data->group = nullptr;
  218. if (data->item) {
  219. return false;
  220. }
  221. }
  222. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  223. obs_sceneitem_get_box_transform(item, &transform);
  224. if (data->group) {
  225. matrix4 parent_transform;
  226. obs_sceneitem_get_draw_transform(data->group,
  227. &parent_transform);
  228. matrix4_mul(&transform, &transform, &parent_transform);
  229. }
  230. matrix4_inv(&transform, &transform);
  231. vec3_transform(&transformedPos, &pos3, &transform);
  232. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  233. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  234. if (obs_sceneitem_selected(item)) {
  235. data->item = item;
  236. return false;
  237. }
  238. }
  239. return true;
  240. }
  241. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  242. {
  243. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  244. OBSScene scene = main->GetCurrentScene();
  245. if (!scene)
  246. return false;
  247. SceneFindData data(pos, false);
  248. obs_scene_enum_items(scene, CheckItemSelected, &data);
  249. return !!data.item;
  250. }
  251. struct HandleFindData {
  252. const vec2 &pos;
  253. const float radius;
  254. matrix4 parent_xform;
  255. OBSSceneItem item;
  256. ItemHandle handle = ItemHandle::None;
  257. float angle = 0.0f;
  258. vec2 rotatePoint;
  259. vec2 offsetPoint;
  260. float angleOffset = 0.0f;
  261. HandleFindData(const HandleFindData &) = delete;
  262. HandleFindData(HandleFindData &&) = delete;
  263. HandleFindData &operator=(const HandleFindData &) = delete;
  264. HandleFindData &operator=(HandleFindData &&) = delete;
  265. inline HandleFindData(const vec2 &pos_, float scale)
  266. : pos(pos_),
  267. radius(HANDLE_SEL_RADIUS / scale)
  268. {
  269. matrix4_identity(&parent_xform);
  270. }
  271. inline HandleFindData(const HandleFindData &hfd,
  272. obs_sceneitem_t *parent)
  273. : pos(hfd.pos),
  274. radius(hfd.radius),
  275. item(hfd.item),
  276. handle(hfd.handle),
  277. angle(hfd.angle),
  278. rotatePoint(hfd.rotatePoint),
  279. offsetPoint(hfd.offsetPoint)
  280. {
  281. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  282. }
  283. };
  284. static bool FindHandleAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  285. void *param)
  286. {
  287. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  288. if (!obs_sceneitem_selected(item)) {
  289. if (obs_sceneitem_is_group(item)) {
  290. HandleFindData newData(data, item);
  291. newData.angleOffset = obs_sceneitem_get_rot(item);
  292. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  293. &newData);
  294. data.item = newData.item;
  295. data.handle = newData.handle;
  296. data.angle = newData.angle;
  297. data.rotatePoint = newData.rotatePoint;
  298. data.offsetPoint = newData.offsetPoint;
  299. }
  300. return true;
  301. }
  302. matrix4 transform;
  303. vec3 pos3;
  304. float closestHandle = data.radius;
  305. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  306. obs_sceneitem_get_box_transform(item, &transform);
  307. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  308. vec3 handlePos = GetTransformedPos(x, y, transform);
  309. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  310. float dist = vec3_dist(&handlePos, &pos3);
  311. if (dist < data.radius) {
  312. if (dist < closestHandle) {
  313. closestHandle = dist;
  314. data.handle = handle;
  315. data.item = item;
  316. }
  317. }
  318. };
  319. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  320. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  321. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  322. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  323. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  324. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  325. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  326. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  327. vec2 scale;
  328. obs_sceneitem_get_scale(item, &scale);
  329. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  330. vec2 rotHandleOffset;
  331. vec2_set(&rotHandleOffset, 0.0f,
  332. HANDLE_RADIUS * data.radius * 1.5 - data.radius);
  333. bool invertx = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE;
  334. float angle = atan2(invertx ? transform.x.y * -1.0f : transform.x.y,
  335. invertx ? transform.x.x * -1.0f : transform.x.x);
  336. RotatePos(&rotHandleOffset, angle);
  337. RotatePos(&rotHandleOffset, RAD(data.angleOffset));
  338. bool inverty = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE;
  339. vec3 handlePos =
  340. GetTransformedPos(0.5f, inverty ? 1.0f : 0.0f, transform);
  341. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  342. handlePos.x -= rotHandleOffset.x;
  343. handlePos.y -= rotHandleOffset.y;
  344. float dist = vec3_dist(&handlePos, &pos3);
  345. if (dist < data.radius) {
  346. if (dist < closestHandle) {
  347. closestHandle = dist;
  348. data.item = item;
  349. data.angle = obs_sceneitem_get_rot(item);
  350. data.handle = ItemHandle::Rot;
  351. vec2_set(&data.rotatePoint,
  352. transform.t.x + transform.x.x / 2 +
  353. transform.y.x / 2,
  354. transform.t.y + transform.x.y / 2 +
  355. transform.y.y / 2);
  356. obs_sceneitem_get_pos(item, &data.offsetPoint);
  357. data.offsetPoint.x -= data.rotatePoint.x;
  358. data.offsetPoint.y -= data.rotatePoint.y;
  359. RotatePos(&data.offsetPoint,
  360. -RAD(obs_sceneitem_get_rot(item)));
  361. }
  362. }
  363. return true;
  364. }
  365. static vec2 GetItemSize(obs_sceneitem_t *item)
  366. {
  367. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  368. vec2 size;
  369. if (boundsType != OBS_BOUNDS_NONE) {
  370. obs_sceneitem_get_bounds(item, &size);
  371. } else {
  372. obs_source_t *source = obs_sceneitem_get_source(item);
  373. obs_sceneitem_crop crop;
  374. vec2 scale;
  375. obs_sceneitem_get_scale(item, &scale);
  376. obs_sceneitem_get_crop(item, &crop);
  377. size.x = float(obs_source_get_width(source) - crop.left -
  378. crop.right) *
  379. scale.x;
  380. size.y = float(obs_source_get_height(source) - crop.top -
  381. crop.bottom) *
  382. scale.y;
  383. }
  384. return size;
  385. }
  386. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  387. {
  388. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  389. OBSScene scene = main->GetCurrentScene();
  390. if (!scene)
  391. return;
  392. float scale = main->previewScale / main->GetDevicePixelRatio();
  393. vec2 scaled_pos = pos;
  394. vec2_divf(&scaled_pos, &scaled_pos, scale);
  395. HandleFindData data(scaled_pos, scale);
  396. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  397. stretchItem = std::move(data.item);
  398. stretchHandle = data.handle;
  399. rotateAngle = data.angle;
  400. rotatePoint = data.rotatePoint;
  401. offsetPoint = data.offsetPoint;
  402. if (stretchHandle != ItemHandle::None) {
  403. matrix4 boxTransform;
  404. vec3 itemUL;
  405. float itemRot;
  406. stretchItemSize = GetItemSize(stretchItem);
  407. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  408. itemRot = obs_sceneitem_get_rot(stretchItem);
  409. vec3_from_vec4(&itemUL, &boxTransform.t);
  410. /* build the item space conversion matrices */
  411. matrix4_identity(&itemToScreen);
  412. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  413. 1.0f, RAD(itemRot));
  414. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  415. itemUL.y, 0.0f);
  416. matrix4_identity(&screenToItem);
  417. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  418. -itemUL.y, 0.0f);
  419. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  420. 1.0f, RAD(-itemRot));
  421. obs_sceneitem_get_crop(stretchItem, &startCrop);
  422. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  423. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  424. cropSize.x = float(obs_source_get_width(source) -
  425. startCrop.left - startCrop.right);
  426. cropSize.y = float(obs_source_get_height(source) -
  427. startCrop.top - startCrop.bottom);
  428. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  429. if (stretchGroup && !ignoreGroup) {
  430. obs_sceneitem_get_draw_transform(stretchGroup,
  431. &invGroupTransform);
  432. matrix4_inv(&invGroupTransform, &invGroupTransform);
  433. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  434. } else {
  435. stretchGroup = nullptr;
  436. }
  437. }
  438. }
  439. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  440. {
  441. if (!IsFixedScaling() || event->isAutoRepeat()) {
  442. OBSQTDisplay::keyPressEvent(event);
  443. return;
  444. }
  445. switch (event->key()) {
  446. case Qt::Key_Space:
  447. setCursor(Qt::OpenHandCursor);
  448. scrollMode = true;
  449. break;
  450. }
  451. OBSQTDisplay::keyPressEvent(event);
  452. }
  453. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  454. {
  455. if (event->isAutoRepeat()) {
  456. OBSQTDisplay::keyReleaseEvent(event);
  457. return;
  458. }
  459. switch (event->key()) {
  460. case Qt::Key_Space:
  461. scrollMode = false;
  462. setCursor(Qt::ArrowCursor);
  463. break;
  464. }
  465. OBSQTDisplay::keyReleaseEvent(event);
  466. }
  467. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  468. {
  469. if (scrollMode && IsFixedScaling()) {
  470. const int delta = event->angleDelta().y();
  471. if (delta != 0) {
  472. if (delta > 0)
  473. SetScalingLevel(scalingLevel + 1);
  474. else
  475. SetScalingLevel(scalingLevel - 1);
  476. emit DisplayResized();
  477. }
  478. }
  479. OBSQTDisplay::wheelEvent(event);
  480. }
  481. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  482. {
  483. QPointF pos = event->position();
  484. if (scrollMode && IsFixedScaling() &&
  485. event->button() == Qt::LeftButton) {
  486. setCursor(Qt::ClosedHandCursor);
  487. scrollingFrom.x = pos.x();
  488. scrollingFrom.y = pos.y();
  489. return;
  490. }
  491. if (event->button() == Qt::RightButton) {
  492. scrollMode = false;
  493. setCursor(Qt::ArrowCursor);
  494. }
  495. if (locked) {
  496. OBSQTDisplay::mousePressEvent(event);
  497. return;
  498. }
  499. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  500. float pixelRatio = main->GetDevicePixelRatio();
  501. float x = pos.x() - main->previewX / pixelRatio;
  502. float y = pos.y() - main->previewY / pixelRatio;
  503. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  504. bool altDown = (modifiers & Qt::AltModifier);
  505. bool shiftDown = (modifiers & Qt::ShiftModifier);
  506. bool ctrlDown = (modifiers & Qt::ControlModifier);
  507. OBSQTDisplay::mousePressEvent(event);
  508. if (event->button() != Qt::LeftButton &&
  509. event->button() != Qt::RightButton)
  510. return;
  511. if (event->button() == Qt::LeftButton)
  512. mouseDown = true;
  513. {
  514. std::lock_guard<std::mutex> lock(selectMutex);
  515. selectedItems.clear();
  516. }
  517. if (altDown)
  518. cropping = true;
  519. if (altDown || shiftDown || ctrlDown) {
  520. vec2 s;
  521. SceneFindBoxData data(s, s);
  522. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  523. &data);
  524. std::lock_guard<std::mutex> lock(selectMutex);
  525. selectedItems = data.sceneItems;
  526. }
  527. vec2_set(&startPos, x, y);
  528. GetStretchHandleData(startPos, false);
  529. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  530. startPos.x = std::round(startPos.x);
  531. startPos.y = std::round(startPos.y);
  532. mouseOverItems = SelectedAtPos(startPos);
  533. vec2_zero(&lastMoveOffset);
  534. mousePos = startPos;
  535. wrapper =
  536. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  537. changed = false;
  538. }
  539. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  540. {
  541. if (!stretchItem || obs_sceneitem_locked(stretchItem)) {
  542. unsetCursor();
  543. return;
  544. }
  545. if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
  546. unsetCursor();
  547. if ((cursor().shape() != Qt::ArrowCursor) || flags == 0)
  548. return;
  549. if (flags & ITEM_ROT) {
  550. setCursor(Qt::OpenHandCursor);
  551. return;
  552. }
  553. float rotation = obs_sceneitem_get_rot(stretchItem);
  554. vec2 scale;
  555. obs_sceneitem_get_scale(stretchItem, &scale);
  556. if (rotation < 0.0f)
  557. rotation = 360.0f + rotation;
  558. int octant = int(std::round(rotation / 45.0f));
  559. bool isCorner = (flags & (flags - 1)) != 0;
  560. if ((scale.x < 0.0f) && isCorner)
  561. flags ^= ITEM_LEFT | ITEM_RIGHT;
  562. if ((scale.y < 0.0f) && isCorner)
  563. flags ^= ITEM_TOP | ITEM_BOTTOM;
  564. if (octant % 4 >= 2) {
  565. if (isCorner) {
  566. flags ^= ITEM_TOP | ITEM_BOTTOM;
  567. } else {
  568. flags = (flags >> 2) | (flags << 2);
  569. }
  570. }
  571. if (octant % 2 == 1) {
  572. if (isCorner) {
  573. flags &= (flags % 3 == 0) ? ~ITEM_TOP & ~ITEM_BOTTOM
  574. : ~ITEM_LEFT & ~ITEM_RIGHT;
  575. } else {
  576. flags = (flags % 4 == 0)
  577. ? flags | flags >> ((flags / 2) - 1)
  578. : flags | ((flags >> 2) | (flags << 2));
  579. }
  580. }
  581. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  582. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  583. setCursor(Qt::SizeFDiagCursor);
  584. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  585. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  586. setCursor(Qt::SizeBDiagCursor);
  587. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  588. setCursor(Qt::SizeHorCursor);
  589. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  590. setCursor(Qt::SizeVerCursor);
  591. }
  592. static bool select_one(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  593. void *param)
  594. {
  595. obs_sceneitem_t *selectedItem =
  596. reinterpret_cast<obs_sceneitem_t *>(param);
  597. if (obs_sceneitem_is_group(item))
  598. obs_sceneitem_group_enum_items(item, select_one, param);
  599. obs_sceneitem_select(item, (selectedItem == item));
  600. return true;
  601. }
  602. void OBSBasicPreview::DoSelect(const vec2 &pos)
  603. {
  604. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  605. OBSScene scene = main->GetCurrentScene();
  606. OBSSceneItem item = GetItemAtPos(pos, true);
  607. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  608. }
  609. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  610. {
  611. OBSSceneItem item = GetItemAtPos(pos, false);
  612. if (!item)
  613. return;
  614. bool selected = obs_sceneitem_selected(item);
  615. obs_sceneitem_select(item, !selected);
  616. }
  617. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  618. {
  619. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  620. if (modifiers & Qt::ControlModifier)
  621. DoCtrlSelect(pos);
  622. else
  623. DoSelect(pos);
  624. }
  625. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  626. {
  627. if (scrollMode)
  628. setCursor(Qt::OpenHandCursor);
  629. if (locked) {
  630. OBSQTDisplay::mouseReleaseEvent(event);
  631. return;
  632. }
  633. if (mouseDown) {
  634. vec2 pos = GetMouseEventPos(event);
  635. if (!mouseMoved)
  636. ProcessClick(pos);
  637. if (selectionBox) {
  638. Qt::KeyboardModifiers modifiers =
  639. QGuiApplication::keyboardModifiers();
  640. bool altDown = modifiers & Qt::AltModifier;
  641. bool shiftDown = modifiers & Qt::ShiftModifier;
  642. bool ctrlDown = modifiers & Qt::ControlModifier;
  643. std::lock_guard<std::mutex> lock(selectMutex);
  644. if (altDown || ctrlDown || shiftDown) {
  645. for (size_t i = 0; i < selectedItems.size();
  646. i++) {
  647. obs_sceneitem_select(selectedItems[i],
  648. true);
  649. }
  650. }
  651. for (size_t i = 0; i < hoveredPreviewItems.size();
  652. i++) {
  653. bool select = true;
  654. obs_sceneitem_t *item = hoveredPreviewItems[i];
  655. if (altDown) {
  656. select = false;
  657. } else if (ctrlDown) {
  658. select = !obs_sceneitem_selected(item);
  659. }
  660. obs_sceneitem_select(hoveredPreviewItems[i],
  661. select);
  662. }
  663. }
  664. if (stretchGroup) {
  665. obs_sceneitem_defer_group_resize_end(stretchGroup);
  666. }
  667. stretchItem = nullptr;
  668. stretchGroup = nullptr;
  669. mouseDown = false;
  670. mouseMoved = false;
  671. cropping = false;
  672. selectionBox = false;
  673. unsetCursor();
  674. OBSSceneItem item = GetItemAtPos(pos, true);
  675. std::lock_guard<std::mutex> lock(selectMutex);
  676. hoveredPreviewItems.clear();
  677. hoveredPreviewItems.push_back(item);
  678. selectedItems.clear();
  679. }
  680. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  681. OBSDataAutoRelease rwrapper =
  682. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  683. auto undo_redo = [](const std::string &data) {
  684. OBSDataAutoRelease dat =
  685. obs_data_create_from_json(data.c_str());
  686. OBSSourceAutoRelease source = obs_get_source_by_uuid(
  687. obs_data_get_string(dat, "scene_uuid"));
  688. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  689. ->SetCurrentScene(source.Get(), true);
  690. obs_scene_load_transform_states(data.c_str());
  691. };
  692. if (wrapper && rwrapper) {
  693. std::string undo_data(obs_data_get_json(wrapper));
  694. std::string redo_data(obs_data_get_json(rwrapper));
  695. if (changed && undo_data.compare(redo_data) != 0)
  696. main->undo_s.add_action(
  697. QTStr("Undo.Transform")
  698. .arg(obs_source_get_name(
  699. main->GetCurrentSceneSource())),
  700. undo_redo, undo_redo, undo_data, redo_data);
  701. }
  702. wrapper = nullptr;
  703. }
  704. struct SelectedItemBounds {
  705. bool first = true;
  706. vec3 tl, br;
  707. };
  708. static bool AddItemBounds(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  709. void *param)
  710. {
  711. SelectedItemBounds *data =
  712. reinterpret_cast<SelectedItemBounds *>(param);
  713. vec3 t[4];
  714. auto add_bounds = [data, &t]() {
  715. for (const vec3 &v : t) {
  716. if (data->first) {
  717. vec3_copy(&data->tl, &v);
  718. vec3_copy(&data->br, &v);
  719. data->first = false;
  720. } else {
  721. vec3_min(&data->tl, &data->tl, &v);
  722. vec3_max(&data->br, &data->br, &v);
  723. }
  724. }
  725. };
  726. if (obs_sceneitem_is_group(item)) {
  727. SelectedItemBounds sib;
  728. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  729. if (!sib.first) {
  730. matrix4 xform;
  731. obs_sceneitem_get_draw_transform(item, &xform);
  732. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  733. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  734. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  735. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  736. vec3_transform(&t[0], &t[0], &xform);
  737. vec3_transform(&t[1], &t[1], &xform);
  738. vec3_transform(&t[2], &t[2], &xform);
  739. vec3_transform(&t[3], &t[3], &xform);
  740. add_bounds();
  741. }
  742. }
  743. if (!obs_sceneitem_selected(item))
  744. return true;
  745. matrix4 boxTransform;
  746. obs_sceneitem_get_box_transform(item, &boxTransform);
  747. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  748. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  749. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  750. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  751. add_bounds();
  752. return true;
  753. }
  754. struct OffsetData {
  755. float clampDist;
  756. vec3 tl, br, offset;
  757. };
  758. static bool GetSourceSnapOffset(obs_scene_t * /* scene */,
  759. obs_sceneitem_t *item, void *param)
  760. {
  761. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  762. if (obs_sceneitem_selected(item))
  763. return true;
  764. matrix4 boxTransform;
  765. obs_sceneitem_get_box_transform(item, &boxTransform);
  766. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  767. GetTransformedPos(1.0f, 0.0f, boxTransform),
  768. GetTransformedPos(0.0f, 1.0f, boxTransform),
  769. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  770. bool first = true;
  771. vec3 tl, br;
  772. vec3_zero(&tl);
  773. vec3_zero(&br);
  774. for (const vec3 &v : t) {
  775. if (first) {
  776. vec3_copy(&tl, &v);
  777. vec3_copy(&br, &v);
  778. first = false;
  779. } else {
  780. vec3_min(&tl, &tl, &v);
  781. vec3_max(&br, &br, &v);
  782. }
  783. }
  784. // Snap to other source edges
  785. #define EDGE_SNAP(l, r, x, y) \
  786. do { \
  787. double dist = fabsf(l.x - data->r.x); \
  788. if (dist < data->clampDist && \
  789. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  790. data->br.y > tl.y && \
  791. (fabsf(data->offset.x) > dist || \
  792. data->offset.x < EPSILON)) \
  793. data->offset.x = l.x - data->r.x; \
  794. } while (false)
  795. EDGE_SNAP(tl, br, x, y);
  796. EDGE_SNAP(tl, br, y, x);
  797. EDGE_SNAP(br, tl, x, y);
  798. EDGE_SNAP(br, tl, y, x);
  799. #undef EDGE_SNAP
  800. return true;
  801. }
  802. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  803. {
  804. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  805. OBSScene scene = main->GetCurrentScene();
  806. SelectedItemBounds data;
  807. obs_scene_enum_items(scene, AddItemBounds, &data);
  808. data.tl.x += offset.x;
  809. data.tl.y += offset.y;
  810. data.br.x += offset.x;
  811. data.br.y += offset.y;
  812. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  813. const bool snap = config_get_bool(App()->GetUserConfig(), "BasicWindow",
  814. "SnappingEnabled");
  815. const bool sourcesSnap = config_get_bool(
  816. App()->GetUserConfig(), "BasicWindow", "SourceSnapping");
  817. if (snap == false)
  818. return;
  819. if (sourcesSnap == false) {
  820. offset.x += snapOffset.x;
  821. offset.y += snapOffset.y;
  822. return;
  823. }
  824. const float clampDist = config_get_double(App()->GetUserConfig(),
  825. "BasicWindow",
  826. "SnapDistance") /
  827. main->previewScale;
  828. OffsetData offsetData;
  829. offsetData.clampDist = clampDist;
  830. offsetData.tl = data.tl;
  831. offsetData.br = data.br;
  832. vec3_copy(&offsetData.offset, &snapOffset);
  833. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  834. if (fabsf(offsetData.offset.x) > EPSILON ||
  835. fabsf(offsetData.offset.y) > EPSILON) {
  836. offset.x += offsetData.offset.x;
  837. offset.y += offsetData.offset.y;
  838. } else {
  839. offset.x += snapOffset.x;
  840. offset.y += snapOffset.y;
  841. }
  842. }
  843. static bool move_items(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  844. void *param)
  845. {
  846. if (obs_sceneitem_locked(item))
  847. return true;
  848. bool selected = obs_sceneitem_selected(item);
  849. vec2 *offset = reinterpret_cast<vec2 *>(param);
  850. if (obs_sceneitem_is_group(item) && !selected) {
  851. matrix4 transform;
  852. vec3 new_offset;
  853. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  854. obs_sceneitem_get_draw_transform(item, &transform);
  855. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  856. matrix4_inv(&transform, &transform);
  857. vec3_transform(&new_offset, &new_offset, &transform);
  858. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  859. }
  860. if (selected) {
  861. vec2 pos;
  862. obs_sceneitem_get_pos(item, &pos);
  863. vec2_add(&pos, &pos, offset);
  864. obs_sceneitem_set_pos(item, &pos);
  865. }
  866. return true;
  867. }
  868. void OBSBasicPreview::MoveItems(const vec2 &pos)
  869. {
  870. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  871. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  872. OBSScene scene = main->GetCurrentScene();
  873. vec2 offset, moveOffset;
  874. vec2_sub(&offset, &pos, &startPos);
  875. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  876. if (!(modifiers & Qt::ControlModifier))
  877. SnapItemMovement(moveOffset);
  878. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  879. obs_scene_enum_items(scene, move_items, &moveOffset);
  880. }
  881. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  882. float y3)
  883. {
  884. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  885. }
  886. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  887. float y2, float y3, float y4)
  888. {
  889. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  890. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  891. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  892. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  893. return (a != b) && (c != d);
  894. }
  895. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  896. float y2)
  897. {
  898. float x3, x4, y3, y4;
  899. x3 = transform.t.x;
  900. y3 = transform.t.y;
  901. x4 = x3 + transform.x.x;
  902. y4 = y3 + transform.x.y;
  903. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  904. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  905. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  906. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  907. return true;
  908. x4 = x3 + transform.y.x;
  909. y4 = y3 + transform.y.y;
  910. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  911. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  912. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  913. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  914. return true;
  915. x3 = transform.t.x + transform.x.x;
  916. y3 = transform.t.y + transform.x.y;
  917. x4 = x3 + transform.y.x;
  918. y4 = y3 + transform.y.y;
  919. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  920. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  921. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  922. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  923. return true;
  924. x3 = transform.t.x + transform.y.x;
  925. y3 = transform.t.y + transform.y.y;
  926. x4 = x3 + transform.x.x;
  927. y4 = y3 + transform.x.y;
  928. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  929. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  930. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  931. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  932. return true;
  933. return false;
  934. }
  935. #undef PI
  936. bool OBSBasicPreview::FindSelected(obs_scene_t *, obs_sceneitem_t *item,
  937. void *param)
  938. {
  939. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  940. if (obs_sceneitem_selected(item))
  941. data->sceneItems.push_back(item);
  942. return true;
  943. }
  944. static bool FindItemsInBox(obs_scene_t * /* scene */, obs_sceneitem_t *item,
  945. void *param)
  946. {
  947. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  948. matrix4 transform;
  949. matrix4 invTransform;
  950. vec3 transformedPos;
  951. vec3 pos3;
  952. vec3 pos3_;
  953. vec2 pos_min, pos_max;
  954. vec2_min(&pos_min, &data->startPos, &data->pos);
  955. vec2_max(&pos_max, &data->startPos, &data->pos);
  956. const float x1 = pos_min.x;
  957. const float x2 = pos_max.x;
  958. const float y1 = pos_min.y;
  959. const float y2 = pos_max.y;
  960. if (!SceneItemHasVideo(item))
  961. return true;
  962. if (obs_sceneitem_locked(item))
  963. return true;
  964. if (!obs_sceneitem_visible(item))
  965. return true;
  966. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  967. obs_sceneitem_get_box_transform(item, &transform);
  968. matrix4_inv(&invTransform, &transform);
  969. vec3_transform(&transformedPos, &pos3, &invTransform);
  970. vec3_transform(&pos3_, &transformedPos, &transform);
  971. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  972. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  973. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  974. data->sceneItems.push_back(item);
  975. return true;
  976. }
  977. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  978. transform.t.y < y2) {
  979. data->sceneItems.push_back(item);
  980. return true;
  981. }
  982. if (transform.t.x + transform.x.x > x1 &&
  983. transform.t.x + transform.x.x < x2 &&
  984. transform.t.y + transform.x.y > y1 &&
  985. transform.t.y + transform.x.y < y2) {
  986. data->sceneItems.push_back(item);
  987. return true;
  988. }
  989. if (transform.t.x + transform.y.x > x1 &&
  990. transform.t.x + transform.y.x < x2 &&
  991. transform.t.y + transform.y.y > y1 &&
  992. transform.t.y + transform.y.y < y2) {
  993. data->sceneItems.push_back(item);
  994. return true;
  995. }
  996. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  997. transform.t.x + transform.x.x + transform.y.x < x2 &&
  998. transform.t.y + transform.x.y + transform.y.y > y1 &&
  999. transform.t.y + transform.x.y + transform.y.y < y2) {
  1000. data->sceneItems.push_back(item);
  1001. return true;
  1002. }
  1003. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  1004. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  1005. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  1006. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  1007. data->sceneItems.push_back(item);
  1008. return true;
  1009. }
  1010. if (IntersectBox(transform, x1, x2, y1, y2)) {
  1011. data->sceneItems.push_back(item);
  1012. return true;
  1013. }
  1014. return true;
  1015. }
  1016. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  1017. {
  1018. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1019. OBSScene scene = main->GetCurrentScene();
  1020. if (!scene)
  1021. return;
  1022. if (cursor().shape() != Qt::CrossCursor)
  1023. setCursor(Qt::CrossCursor);
  1024. SceneFindBoxData data(startPos, pos);
  1025. obs_scene_enum_items(scene, FindItemsInBox, &data);
  1026. std::lock_guard<std::mutex> lock(selectMutex);
  1027. hoveredPreviewItems = data.sceneItems;
  1028. }
  1029. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  1030. {
  1031. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  1032. vec3 pos;
  1033. vec3_zero(&pos);
  1034. if (alignment & OBS_ALIGN_LEFT)
  1035. pos.x = tl.x;
  1036. else if (alignment & OBS_ALIGN_RIGHT)
  1037. pos.x = br.x;
  1038. else
  1039. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  1040. if (alignment & OBS_ALIGN_TOP)
  1041. pos.y = tl.y;
  1042. else if (alignment & OBS_ALIGN_BOTTOM)
  1043. pos.y = br.y;
  1044. else
  1045. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  1046. return pos;
  1047. }
  1048. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  1049. const vec2 &baseSize)
  1050. {
  1051. float baseAspect = baseSize.x / baseSize.y;
  1052. float aspect = size.x / size.y;
  1053. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1054. if (stretchHandle == ItemHandle::TopLeft ||
  1055. stretchHandle == ItemHandle::TopRight ||
  1056. stretchHandle == ItemHandle::BottomLeft ||
  1057. stretchHandle == ItemHandle::BottomRight) {
  1058. if (aspect < baseAspect) {
  1059. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1060. (size.y <= 0.0f && size.x <= 0.0f))
  1061. size.x = size.y * baseAspect;
  1062. else
  1063. size.x = size.y * baseAspect * -1.0f;
  1064. } else {
  1065. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1066. (size.y <= 0.0f && size.x <= 0.0f))
  1067. size.y = size.x / baseAspect;
  1068. else
  1069. size.y = size.x / baseAspect * -1.0f;
  1070. }
  1071. } else if (stretchHandle == ItemHandle::TopCenter ||
  1072. stretchHandle == ItemHandle::BottomCenter) {
  1073. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1074. (size.y <= 0.0f && size.x <= 0.0f))
  1075. size.x = size.y * baseAspect;
  1076. else
  1077. size.x = size.y * baseAspect * -1.0f;
  1078. } else if (stretchHandle == ItemHandle::CenterLeft ||
  1079. stretchHandle == ItemHandle::CenterRight) {
  1080. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1081. (size.y <= 0.0f && size.x <= 0.0f))
  1082. size.y = size.x / baseAspect;
  1083. else
  1084. size.y = size.x / baseAspect * -1.0f;
  1085. }
  1086. size.x = std::round(size.x);
  1087. size.y = std::round(size.y);
  1088. if (stretchFlags & ITEM_LEFT)
  1089. tl.x = br.x - size.x;
  1090. else if (stretchFlags & ITEM_RIGHT)
  1091. br.x = tl.x + size.x;
  1092. if (stretchFlags & ITEM_TOP)
  1093. tl.y = br.y - size.y;
  1094. else if (stretchFlags & ITEM_BOTTOM)
  1095. br.y = tl.y + size.y;
  1096. }
  1097. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1098. {
  1099. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1100. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1101. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1102. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1103. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1104. vec3 boundingTL;
  1105. vec3 boundingBR;
  1106. vec3_copy(&boundingTL, &newTL);
  1107. vec3_min(&boundingTL, &boundingTL, &newTR);
  1108. vec3_min(&boundingTL, &boundingTL, &newBL);
  1109. vec3_min(&boundingTL, &boundingTL, &newBR);
  1110. vec3_copy(&boundingBR, &newTL);
  1111. vec3_max(&boundingBR, &boundingBR, &newTR);
  1112. vec3_max(&boundingBR, &boundingBR, &newBL);
  1113. vec3_max(&boundingBR, &boundingBR, &newBR);
  1114. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1115. vec3_add(&offset, &offset, &newTL);
  1116. vec3_transform(&offset, &offset, &screenToItem);
  1117. vec3_sub(&offset, &offset, &tl);
  1118. if (stretchFlags & ITEM_LEFT)
  1119. tl.x += offset.x;
  1120. else if (stretchFlags & ITEM_RIGHT)
  1121. br.x += offset.x;
  1122. if (stretchFlags & ITEM_TOP)
  1123. tl.y += offset.y;
  1124. else if (stretchFlags & ITEM_BOTTOM)
  1125. br.y += offset.y;
  1126. }
  1127. static float maxfunc(float x, float y)
  1128. {
  1129. return x > y ? x : y;
  1130. }
  1131. static float minfunc(float x, float y)
  1132. {
  1133. return x < y ? x : y;
  1134. }
  1135. void OBSBasicPreview::CropItem(const vec2 &pos)
  1136. {
  1137. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1138. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1139. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1140. vec3 tl, br, pos3;
  1141. vec3_zero(&tl);
  1142. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1143. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1144. vec3_transform(&pos3, &pos3, &screenToItem);
  1145. obs_sceneitem_crop crop = startCrop;
  1146. vec2 scale, rawscale;
  1147. obs_sceneitem_get_scale(stretchItem, &rawscale);
  1148. vec2_set(&scale,
  1149. boundsType == OBS_BOUNDS_NONE ? rawscale.x : fabsf(rawscale.x),
  1150. boundsType == OBS_BOUNDS_NONE ? rawscale.y
  1151. : fabsf(rawscale.y));
  1152. vec2 max_tl;
  1153. vec2 max_br;
  1154. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1155. float(-crop.top) * scale.y);
  1156. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1157. stretchItemSize.y + crop.bottom * scale.y);
  1158. typedef std::function<float(float, float)> minmax_func_t;
  1159. minmax_func_t min_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE
  1160. ? maxfunc
  1161. : minfunc;
  1162. minmax_func_t min_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE
  1163. ? maxfunc
  1164. : minfunc;
  1165. minmax_func_t max_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE
  1166. ? minfunc
  1167. : maxfunc;
  1168. minmax_func_t max_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE
  1169. ? minfunc
  1170. : maxfunc;
  1171. pos3.x = min_x(pos3.x, max_br.x);
  1172. pos3.x = max_x(pos3.x, max_tl.x);
  1173. pos3.y = min_y(pos3.y, max_br.y);
  1174. pos3.y = max_y(pos3.y, max_tl.y);
  1175. if (stretchFlags & ITEM_LEFT) {
  1176. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1177. pos3.x = tl.x = min_x(pos3.x, maxX);
  1178. } else if (stretchFlags & ITEM_RIGHT) {
  1179. float minX = (2.0 * scale.x);
  1180. pos3.x = br.x = max_x(pos3.x, minX);
  1181. }
  1182. if (stretchFlags & ITEM_TOP) {
  1183. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1184. pos3.y = tl.y = min_y(pos3.y, maxY);
  1185. } else if (stretchFlags & ITEM_BOTTOM) {
  1186. float minY = (2.0 * scale.y);
  1187. pos3.y = br.y = max_y(pos3.y, minY);
  1188. }
  1189. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1190. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1191. vec3 newPos;
  1192. vec3_zero(&newPos);
  1193. uint32_t align_x = (align & ALIGN_X);
  1194. uint32_t align_y = (align & ALIGN_Y);
  1195. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1196. newPos.x = pos3.x;
  1197. else if (align & ITEM_RIGHT)
  1198. newPos.x = stretchItemSize.x;
  1199. else if (!(align & ITEM_LEFT))
  1200. newPos.x = stretchItemSize.x * 0.5f;
  1201. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1202. newPos.y = pos3.y;
  1203. else if (align & ITEM_BOTTOM)
  1204. newPos.y = stretchItemSize.y;
  1205. else if (!(align & ITEM_TOP))
  1206. newPos.y = stretchItemSize.y * 0.5f;
  1207. #undef ALIGN_X
  1208. #undef ALIGN_Y
  1209. crop = startCrop;
  1210. if (stretchFlags & ITEM_LEFT)
  1211. crop.left += int(std::round(tl.x / scale.x));
  1212. else if (stretchFlags & ITEM_RIGHT)
  1213. crop.right +=
  1214. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1215. if (stretchFlags & ITEM_TOP)
  1216. crop.top += int(std::round(tl.y / scale.y));
  1217. else if (stretchFlags & ITEM_BOTTOM)
  1218. crop.bottom +=
  1219. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1220. vec3_transform(&newPos, &newPos, &itemToScreen);
  1221. newPos.x = std::round(newPos.x);
  1222. newPos.y = std::round(newPos.y);
  1223. #if 0
  1224. vec3 curPos;
  1225. vec3_zero(&curPos);
  1226. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1227. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1228. int(curPos.x), int(curPos.y),
  1229. int(newPos.x), int(newPos.y));
  1230. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1231. crop.left, crop.top,
  1232. crop.right, crop.bottom);
  1233. #endif
  1234. obs_sceneitem_defer_update_begin(stretchItem);
  1235. obs_sceneitem_set_crop(stretchItem, &crop);
  1236. if (boundsType == OBS_BOUNDS_NONE)
  1237. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1238. obs_sceneitem_defer_update_end(stretchItem);
  1239. }
  1240. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1241. {
  1242. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1243. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1244. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1245. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1246. vec3 tl, br, pos3;
  1247. vec3_zero(&tl);
  1248. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1249. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1250. vec3_transform(&pos3, &pos3, &screenToItem);
  1251. if (stretchFlags & ITEM_LEFT)
  1252. tl.x = pos3.x;
  1253. else if (stretchFlags & ITEM_RIGHT)
  1254. br.x = pos3.x;
  1255. if (stretchFlags & ITEM_TOP)
  1256. tl.y = pos3.y;
  1257. else if (stretchFlags & ITEM_BOTTOM)
  1258. br.y = pos3.y;
  1259. if (!(modifiers & Qt::ControlModifier))
  1260. SnapStretchingToScreen(tl, br);
  1261. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1262. uint32_t source_cx = obs_source_get_width(source);
  1263. uint32_t source_cy = obs_source_get_height(source);
  1264. /* if the source's internal size has been set to 0 for whatever reason
  1265. * while resizing, do not update transform, otherwise source will be
  1266. * stuck invisible until a complete transform reset */
  1267. if (!source_cx || !source_cy)
  1268. return;
  1269. vec2 baseSize;
  1270. vec2_set(&baseSize, float(source_cx), float(source_cy));
  1271. vec2 size;
  1272. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1273. if (boundsType != OBS_BOUNDS_NONE) {
  1274. if (shiftDown)
  1275. ClampAspect(tl, br, size, baseSize);
  1276. if (tl.x > br.x)
  1277. std::swap(tl.x, br.x);
  1278. if (tl.y > br.y)
  1279. std::swap(tl.y, br.y);
  1280. vec2_abs(&size, &size);
  1281. obs_sceneitem_set_bounds(stretchItem, &size);
  1282. } else {
  1283. obs_sceneitem_crop crop;
  1284. obs_sceneitem_get_crop(stretchItem, &crop);
  1285. baseSize.x -= float(crop.left + crop.right);
  1286. baseSize.y -= float(crop.top + crop.bottom);
  1287. if (!shiftDown)
  1288. ClampAspect(tl, br, size, baseSize);
  1289. vec2_div(&size, &size, &baseSize);
  1290. obs_sceneitem_set_scale(stretchItem, &size);
  1291. }
  1292. pos3 = CalculateStretchPos(tl, br);
  1293. vec3_transform(&pos3, &pos3, &itemToScreen);
  1294. vec2 newPos;
  1295. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1296. obs_sceneitem_set_pos(stretchItem, &newPos);
  1297. }
  1298. void OBSBasicPreview::RotateItem(const vec2 &pos)
  1299. {
  1300. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1301. OBSScene scene = main->GetCurrentScene();
  1302. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1303. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1304. bool ctrlDown = (modifiers & Qt::ControlModifier);
  1305. vec2 pos2;
  1306. vec2_copy(&pos2, &pos);
  1307. float angle =
  1308. atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
  1309. #define ROT_SNAP(rot, thresh) \
  1310. if (abs(angle - RAD(rot)) < RAD(thresh)) { \
  1311. angle = RAD(rot); \
  1312. }
  1313. if (shiftDown) {
  1314. for (int i = 0; i <= 360 / 15; i++) {
  1315. ROT_SNAP(i * 15 - 90, 7.5);
  1316. }
  1317. } else if (!ctrlDown) {
  1318. ROT_SNAP(rotateAngle, 5)
  1319. ROT_SNAP(-90, 5)
  1320. ROT_SNAP(-45, 5)
  1321. ROT_SNAP(0, 5)
  1322. ROT_SNAP(45, 5)
  1323. ROT_SNAP(90, 5)
  1324. ROT_SNAP(135, 5)
  1325. ROT_SNAP(180, 5)
  1326. ROT_SNAP(225, 5)
  1327. ROT_SNAP(270, 5)
  1328. ROT_SNAP(315, 5)
  1329. }
  1330. #undef ROT_SNAP
  1331. vec2 pos3;
  1332. vec2_copy(&pos3, &offsetPoint);
  1333. RotatePos(&pos3, angle);
  1334. pos3.x += rotatePoint.x;
  1335. pos3.y += rotatePoint.y;
  1336. obs_sceneitem_set_rot(stretchItem, DEG(angle));
  1337. obs_sceneitem_set_pos(stretchItem, &pos3);
  1338. }
  1339. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1340. {
  1341. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1342. changed = true;
  1343. QPointF qtPos = event->position();
  1344. float pixelRatio = main->GetDevicePixelRatio();
  1345. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1346. scrollingOffset.x += pixelRatio * (qtPos.x() - scrollingFrom.x);
  1347. scrollingOffset.y += pixelRatio * (qtPos.y() - scrollingFrom.y);
  1348. scrollingFrom.x = qtPos.x();
  1349. scrollingFrom.y = qtPos.y();
  1350. emit DisplayResized();
  1351. return;
  1352. }
  1353. if (locked)
  1354. return;
  1355. bool updateCursor = false;
  1356. if (mouseDown) {
  1357. vec2 pos = GetMouseEventPos(event);
  1358. if (!mouseMoved && !mouseOverItems &&
  1359. stretchHandle == ItemHandle::None) {
  1360. ProcessClick(startPos);
  1361. mouseOverItems = SelectedAtPos(startPos);
  1362. }
  1363. pos.x = std::round(pos.x);
  1364. pos.y = std::round(pos.y);
  1365. if (stretchHandle != ItemHandle::None) {
  1366. if (obs_sceneitem_locked(stretchItem))
  1367. return;
  1368. selectionBox = false;
  1369. OBSScene scene = main->GetCurrentScene();
  1370. obs_sceneitem_t *group =
  1371. obs_sceneitem_get_group(scene, stretchItem);
  1372. if (group) {
  1373. vec3 group_pos;
  1374. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1375. vec3_transform(&group_pos, &group_pos,
  1376. &invGroupTransform);
  1377. pos.x = group_pos.x;
  1378. pos.y = group_pos.y;
  1379. }
  1380. if (stretchHandle == ItemHandle::Rot) {
  1381. RotateItem(pos);
  1382. setCursor(Qt::ClosedHandCursor);
  1383. } else if (cropping)
  1384. CropItem(pos);
  1385. else
  1386. StretchItem(pos);
  1387. } else if (mouseOverItems) {
  1388. if (cursor().shape() != Qt::SizeAllCursor)
  1389. setCursor(Qt::SizeAllCursor);
  1390. selectionBox = false;
  1391. MoveItems(pos);
  1392. } else {
  1393. selectionBox = true;
  1394. if (!mouseMoved)
  1395. DoSelect(startPos);
  1396. BoxItems(startPos, pos);
  1397. }
  1398. mouseMoved = true;
  1399. mousePos = pos;
  1400. } else {
  1401. vec2 pos = GetMouseEventPos(event);
  1402. OBSSceneItem item = GetItemAtPos(pos, true);
  1403. std::lock_guard<std::mutex> lock(selectMutex);
  1404. hoveredPreviewItems.clear();
  1405. hoveredPreviewItems.push_back(item);
  1406. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1407. mousePos = pos;
  1408. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1409. App()->GetMainWindow());
  1410. float scale = main->GetDevicePixelRatio();
  1411. float x = qtPos.x() - main->previewX / scale;
  1412. float y = qtPos.y() - main->previewY / scale;
  1413. vec2_set(&startPos, x, y);
  1414. updateCursor = true;
  1415. }
  1416. }
  1417. if (updateCursor) {
  1418. GetStretchHandleData(startPos, true);
  1419. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1420. UpdateCursor(stretchFlags);
  1421. }
  1422. }
  1423. void OBSBasicPreview::leaveEvent(QEvent *)
  1424. {
  1425. std::lock_guard<std::mutex> lock(selectMutex);
  1426. if (!selectionBox)
  1427. hoveredPreviewItems.clear();
  1428. }
  1429. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1430. vec2 scale)
  1431. {
  1432. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1433. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1434. gs_render_start(true);
  1435. gs_vertex2f(x1 - (xSide * (thickness / scale.x) / 2),
  1436. y1 + (ySide * (thickness / scale.y) / 2));
  1437. gs_vertex2f(x1 + (xSide * (thickness / scale.x) / 2),
  1438. y1 - (ySide * (thickness / scale.y) / 2));
  1439. gs_vertex2f(x2 + (xSide * (thickness / scale.x) / 2),
  1440. y2 + (ySide * (thickness / scale.y) / 2));
  1441. gs_vertex2f(x2 - (xSide * (thickness / scale.x) / 2),
  1442. y2 - (ySide * (thickness / scale.y) / 2));
  1443. gs_vertex2f(x1 - (xSide * (thickness / scale.x) / 2),
  1444. y1 + (ySide * (thickness / scale.y) / 2));
  1445. gs_vertbuffer_t *line = gs_render_save();
  1446. gs_load_vertexbuffer(line);
  1447. gs_draw(GS_TRISTRIP, 0, 0);
  1448. gs_vertexbuffer_destroy(line);
  1449. }
  1450. static void DrawSquareAtPos(float x, float y, float pixelRatio)
  1451. {
  1452. struct vec3 pos;
  1453. vec3_set(&pos, x, y, 0.0f);
  1454. struct matrix4 matrix;
  1455. gs_matrix_get(&matrix);
  1456. vec3_transform(&pos, &pos, &matrix);
  1457. gs_matrix_push();
  1458. gs_matrix_identity();
  1459. gs_matrix_translate(&pos);
  1460. gs_matrix_translate3f(-HANDLE_RADIUS * pixelRatio,
  1461. -HANDLE_RADIUS * pixelRatio, 0.0f);
  1462. gs_matrix_scale3f(HANDLE_RADIUS * pixelRatio * 2,
  1463. HANDLE_RADIUS * pixelRatio * 2, 1.0f);
  1464. gs_draw(GS_TRISTRIP, 0, 0);
  1465. gs_matrix_pop();
  1466. }
  1467. static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot,
  1468. float pixelRatio, bool invert)
  1469. {
  1470. struct vec3 pos;
  1471. vec3_set(&pos, 0.5f, invert ? 1.0f : 0.0f, 0.0f);
  1472. struct matrix4 matrix;
  1473. gs_matrix_get(&matrix);
  1474. vec3_transform(&pos, &pos, &matrix);
  1475. gs_render_start(true);
  1476. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1477. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
  1478. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
  1479. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
  1480. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1481. gs_vertbuffer_t *line = gs_render_save();
  1482. gs_load_vertexbuffer(line);
  1483. gs_matrix_push();
  1484. gs_matrix_identity();
  1485. gs_matrix_translate(&pos);
  1486. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
  1487. gs_matrix_translate3f(-HANDLE_RADIUS * 1.5 * pixelRatio,
  1488. -HANDLE_RADIUS * 1.5 * pixelRatio, 0.0f);
  1489. gs_matrix_scale3f(HANDLE_RADIUS * 3 * pixelRatio,
  1490. HANDLE_RADIUS * 3 * pixelRatio, 1.0f);
  1491. gs_draw(GS_TRISTRIP, 0, 0);
  1492. gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
  1493. gs_load_vertexbuffer(circle);
  1494. gs_draw(GS_TRISTRIP, 0, 0);
  1495. gs_matrix_pop();
  1496. gs_vertexbuffer_destroy(line);
  1497. }
  1498. static void DrawStripedLine(float x1, float y1, float x2, float y2,
  1499. float thickness, vec2 scale)
  1500. {
  1501. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1502. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1503. float dist =
  1504. sqrt(pow((x1 - x2) * scale.x, 2) + pow((y1 - y2) * scale.y, 2));
  1505. float offX = (x2 - x1) / dist;
  1506. float offY = (y2 - y1) / dist;
  1507. for (int i = 0, l = ceil(dist / 15); i < l; i++) {
  1508. gs_render_start(true);
  1509. float xx1 = x1 + i * 15 * offX;
  1510. float yy1 = y1 + i * 15 * offY;
  1511. float dx;
  1512. float dy;
  1513. if (x1 < x2) {
  1514. dx = std::min(xx1 + 7.5f * offX, x2);
  1515. } else {
  1516. dx = std::max(xx1 + 7.5f * offX, x2);
  1517. }
  1518. if (y1 < y2) {
  1519. dy = std::min(yy1 + 7.5f * offY, y2);
  1520. } else {
  1521. dy = std::max(yy1 + 7.5f * offY, y2);
  1522. }
  1523. gs_vertex2f(xx1, yy1);
  1524. gs_vertex2f(xx1 + (xSide * (thickness / scale.x)),
  1525. yy1 + (ySide * (thickness / scale.y)));
  1526. gs_vertex2f(dx, dy);
  1527. gs_vertex2f(dx + (xSide * (thickness / scale.x)),
  1528. dy + (ySide * (thickness / scale.y)));
  1529. gs_vertbuffer_t *line = gs_render_save();
  1530. gs_load_vertexbuffer(line);
  1531. gs_draw(GS_TRISTRIP, 0, 0);
  1532. gs_vertexbuffer_destroy(line);
  1533. }
  1534. }
  1535. static void DrawRect(float thickness, vec2 scale)
  1536. {
  1537. gs_render_start(true);
  1538. gs_vertex2f(0.0f, 0.0f);
  1539. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1540. gs_vertex2f(0.0f, 1.0f);
  1541. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1542. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1543. gs_vertex2f(1.0f, 1.0f);
  1544. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1545. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1546. gs_vertex2f(1.0f, 0.0f);
  1547. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1548. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1549. gs_vertex2f(0.0f, 0.0f);
  1550. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1551. gs_vertbuffer_t *rect = gs_render_save();
  1552. gs_load_vertexbuffer(rect);
  1553. gs_draw(GS_TRISTRIP, 0, 0);
  1554. gs_vertexbuffer_destroy(rect);
  1555. }
  1556. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1557. {
  1558. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1559. crop->bottom > 0;
  1560. }
  1561. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *, obs_sceneitem_t *item,
  1562. void *param)
  1563. {
  1564. if (obs_sceneitem_locked(item))
  1565. return true;
  1566. if (!SceneItemHasVideo(item))
  1567. return true;
  1568. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1569. if (!prev->GetOverflowSelectionHidden() && !obs_sceneitem_visible(item))
  1570. return true;
  1571. if (obs_sceneitem_is_group(item)) {
  1572. matrix4 mat;
  1573. obs_sceneitem_get_draw_transform(item, &mat);
  1574. gs_matrix_push();
  1575. gs_matrix_mul(&mat);
  1576. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1577. param);
  1578. gs_matrix_pop();
  1579. }
  1580. if (!prev->GetOverflowAlwaysVisible() && !obs_sceneitem_selected(item))
  1581. return true;
  1582. matrix4 boxTransform;
  1583. matrix4 invBoxTransform;
  1584. obs_sceneitem_get_box_transform(item, &boxTransform);
  1585. matrix4_inv(&invBoxTransform, &boxTransform);
  1586. vec3 bounds[] = {
  1587. {{{0.f, 0.f, 0.f}}},
  1588. {{{1.f, 0.f, 0.f}}},
  1589. {{{0.f, 1.f, 0.f}}},
  1590. {{{1.f, 1.f, 0.f}}},
  1591. };
  1592. bool visible = std::all_of(
  1593. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1594. vec3 pos;
  1595. vec3_transform(&pos, &b, &boxTransform);
  1596. vec3_transform(&pos, &pos, &invBoxTransform);
  1597. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1598. });
  1599. if (!visible)
  1600. return true;
  1601. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1602. obs_transform_info info;
  1603. obs_sceneitem_get_info2(item, &info);
  1604. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1605. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1606. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1607. vec2 s;
  1608. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1609. gs_effect_set_vec2(scale, &s);
  1610. gs_effect_set_texture(image, prev->overflow);
  1611. gs_matrix_push();
  1612. gs_matrix_mul(&boxTransform);
  1613. obs_sceneitem_crop crop;
  1614. obs_sceneitem_get_crop(item, &crop);
  1615. while (gs_effect_loop(solid, "Draw")) {
  1616. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1617. }
  1618. gs_matrix_pop();
  1619. GS_DEBUG_MARKER_END();
  1620. return true;
  1621. }
  1622. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *, obs_sceneitem_t *item,
  1623. void *param)
  1624. {
  1625. if (obs_sceneitem_locked(item))
  1626. return true;
  1627. if (!SceneItemHasVideo(item))
  1628. return true;
  1629. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1630. if (obs_sceneitem_is_group(item)) {
  1631. matrix4 mat;
  1632. obs_transform_info groupInfo;
  1633. obs_sceneitem_get_draw_transform(item, &mat);
  1634. obs_sceneitem_get_info2(item, &groupInfo);
  1635. prev->groupRot = groupInfo.rot;
  1636. gs_matrix_push();
  1637. gs_matrix_mul(&mat);
  1638. obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
  1639. gs_matrix_pop();
  1640. prev->groupRot = 0.0f;
  1641. }
  1642. OBSBasic *main = OBSBasic::Get();
  1643. float pixelRatio = main->GetDevicePixelRatio();
  1644. bool hovered = false;
  1645. {
  1646. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1647. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1648. if (prev->hoveredPreviewItems[i] == item) {
  1649. hovered = true;
  1650. break;
  1651. }
  1652. }
  1653. }
  1654. bool selected = obs_sceneitem_selected(item);
  1655. if (!selected && !hovered)
  1656. return true;
  1657. matrix4 boxTransform;
  1658. matrix4 invBoxTransform;
  1659. obs_sceneitem_get_box_transform(item, &boxTransform);
  1660. matrix4_inv(&invBoxTransform, &boxTransform);
  1661. vec3 bounds[] = {
  1662. {{{0.f, 0.f, 0.f}}},
  1663. {{{1.f, 0.f, 0.f}}},
  1664. {{{0.f, 1.f, 0.f}}},
  1665. {{{1.f, 1.f, 0.f}}},
  1666. };
  1667. main->GetCameraIcon();
  1668. QColor selColor = main->GetSelectionColor();
  1669. QColor cropColor = main->GetCropColor();
  1670. QColor hoverColor = main->GetHoverColor();
  1671. vec4 red;
  1672. vec4 green;
  1673. vec4 blue;
  1674. vec4_set(&red, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1675. 1.0f);
  1676. vec4_set(&green, cropColor.redF(), cropColor.greenF(),
  1677. cropColor.blueF(), 1.0f);
  1678. vec4_set(&blue, hoverColor.redF(), hoverColor.greenF(),
  1679. hoverColor.blueF(), 1.0f);
  1680. bool visible = std::all_of(
  1681. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1682. vec3 pos;
  1683. vec3_transform(&pos, &b, &boxTransform);
  1684. vec3_transform(&pos, &pos, &invBoxTransform);
  1685. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1686. });
  1687. if (!visible)
  1688. return true;
  1689. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1690. matrix4 curTransform;
  1691. vec2 boxScale;
  1692. gs_matrix_get(&curTransform);
  1693. obs_sceneitem_get_box_scale(item, &boxScale);
  1694. boxScale.x *= curTransform.x.x;
  1695. boxScale.y *= curTransform.y.y;
  1696. obs_transform_info info;
  1697. obs_sceneitem_get_info2(item, &info);
  1698. gs_matrix_push();
  1699. gs_matrix_mul(&boxTransform);
  1700. obs_sceneitem_crop crop;
  1701. obs_sceneitem_get_crop(item, &crop);
  1702. gs_effect_t *eff = gs_get_effect();
  1703. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1704. gs_effect_set_vec4(colParam, &red);
  1705. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1706. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1707. if (hovered && !selected) { \
  1708. gs_effect_set_vec4(colParam, &blue); \
  1709. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1710. boxScale); \
  1711. } else if (crop.side > 0) { \
  1712. gs_effect_set_vec4(colParam, &green); \
  1713. DrawStripedLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1714. boxScale); \
  1715. } else { \
  1716. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1717. boxScale); \
  1718. } \
  1719. gs_effect_set_vec4(colParam, &red);
  1720. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1721. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1722. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1723. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1724. #undef DRAW_SIDE
  1725. } else {
  1726. if (!selected) {
  1727. gs_effect_set_vec4(colParam, &blue);
  1728. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1729. } else {
  1730. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1731. }
  1732. }
  1733. gs_load_vertexbuffer(main->box);
  1734. gs_effect_set_vec4(colParam, &red);
  1735. if (selected) {
  1736. DrawSquareAtPos(0.0f, 0.0f, pixelRatio);
  1737. DrawSquareAtPos(0.0f, 1.0f, pixelRatio);
  1738. DrawSquareAtPos(1.0f, 0.0f, pixelRatio);
  1739. DrawSquareAtPos(1.0f, 1.0f, pixelRatio);
  1740. DrawSquareAtPos(0.5f, 0.0f, pixelRatio);
  1741. DrawSquareAtPos(0.0f, 0.5f, pixelRatio);
  1742. DrawSquareAtPos(0.5f, 1.0f, pixelRatio);
  1743. DrawSquareAtPos(1.0f, 0.5f, pixelRatio);
  1744. if (!prev->circleFill) {
  1745. gs_render_start(true);
  1746. float angle = 180;
  1747. for (int i = 0, l = 40; i < l; i++) {
  1748. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1749. cos(RAD(angle)) / 2 + 0.5f);
  1750. angle += 360 / l;
  1751. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1752. cos(RAD(angle)) / 2 + 0.5f);
  1753. gs_vertex2f(0.5f, 1.0f);
  1754. }
  1755. prev->circleFill = gs_render_save();
  1756. }
  1757. bool invert = info.scale.y < 0.0f &&
  1758. info.bounds_type == OBS_BOUNDS_NONE;
  1759. DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot,
  1760. pixelRatio, invert);
  1761. }
  1762. gs_matrix_pop();
  1763. GS_DEBUG_MARKER_END();
  1764. return true;
  1765. }
  1766. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1767. gs_vertbuffer_t *rectFill)
  1768. {
  1769. OBSBasic *main = OBSBasic::Get();
  1770. float pixelRatio = main->GetDevicePixelRatio();
  1771. x1 = std::round(x1);
  1772. x2 = std::round(x2);
  1773. y1 = std::round(y1);
  1774. y2 = std::round(y2);
  1775. gs_effect_t *eff = gs_get_effect();
  1776. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1777. vec4 fillColor;
  1778. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1779. vec4 borderColor;
  1780. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1781. vec2 scale;
  1782. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1783. gs_matrix_push();
  1784. gs_matrix_identity();
  1785. gs_matrix_translate3f(x1, y1, 0.0f);
  1786. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1787. gs_effect_set_vec4(colParam, &fillColor);
  1788. gs_load_vertexbuffer(rectFill);
  1789. gs_draw(GS_TRISTRIP, 0, 0);
  1790. gs_effect_set_vec4(colParam, &borderColor);
  1791. DrawRect(HANDLE_RADIUS * pixelRatio / 2, scale);
  1792. gs_matrix_pop();
  1793. return true;
  1794. }
  1795. void OBSBasicPreview::DrawOverflow()
  1796. {
  1797. if (locked)
  1798. return;
  1799. if (overflowHidden)
  1800. return;
  1801. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1802. if (!overflow) {
  1803. std::string path;
  1804. GetDataFilePath("images/overflow.png", path);
  1805. overflow = gs_texture_create_from_file(path.c_str());
  1806. }
  1807. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1808. OBSScene scene = main->GetCurrentScene();
  1809. if (scene) {
  1810. gs_matrix_push();
  1811. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1812. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1813. gs_matrix_pop();
  1814. }
  1815. gs_load_vertexbuffer(nullptr);
  1816. GS_DEBUG_MARKER_END();
  1817. }
  1818. void OBSBasicPreview::DrawSceneEditing()
  1819. {
  1820. if (locked)
  1821. return;
  1822. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1823. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1824. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1825. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1826. gs_technique_begin(tech);
  1827. gs_technique_begin_pass(tech, 0);
  1828. OBSScene scene = main->GetCurrentScene();
  1829. if (scene) {
  1830. gs_matrix_push();
  1831. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1832. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1833. gs_matrix_pop();
  1834. }
  1835. if (selectionBox) {
  1836. if (!rectFill) {
  1837. gs_render_start(true);
  1838. gs_vertex2f(0.0f, 0.0f);
  1839. gs_vertex2f(1.0f, 0.0f);
  1840. gs_vertex2f(0.0f, 1.0f);
  1841. gs_vertex2f(1.0f, 1.0f);
  1842. rectFill = gs_render_save();
  1843. }
  1844. DrawSelectionBox(startPos.x * main->previewScale,
  1845. startPos.y * main->previewScale,
  1846. mousePos.x * main->previewScale,
  1847. mousePos.y * main->previewScale, rectFill);
  1848. }
  1849. gs_load_vertexbuffer(nullptr);
  1850. gs_technique_end_pass(tech);
  1851. gs_technique_end(tech);
  1852. GS_DEBUG_MARKER_END();
  1853. }
  1854. void OBSBasicPreview::ResetScrollingOffset()
  1855. {
  1856. vec2_zero(&scrollingOffset);
  1857. }
  1858. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1859. {
  1860. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL,
  1861. MAX_SCALING_LEVEL);
  1862. float newScalingAmountVal =
  1863. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1864. scalingLevel = newScalingLevelVal;
  1865. SetScalingAmount(newScalingAmountVal);
  1866. }
  1867. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1868. {
  1869. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1870. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1871. if (scalingAmount == newScalingAmountVal)
  1872. return;
  1873. scalingAmount = newScalingAmountVal;
  1874. emit scalingChanged(scalingAmount);
  1875. }
  1876. void OBSBasicPreview::SetScalingLevelAndAmount(int32_t newScalingLevelVal,
  1877. float newScalingAmountVal)
  1878. {
  1879. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL,
  1880. MAX_SCALING_LEVEL);
  1881. scalingLevel = newScalingLevelVal;
  1882. SetScalingAmount(newScalingAmountVal);
  1883. }
  1884. OBSBasicPreview *OBSBasicPreview::Get()
  1885. {
  1886. return OBSBasic::Get()->ui->preview;
  1887. }
  1888. static obs_source_t *CreateLabel(float pixelRatio, int i)
  1889. {
  1890. OBSDataAutoRelease settings = obs_data_create();
  1891. OBSDataAutoRelease font = obs_data_create();
  1892. #if defined(_WIN32)
  1893. obs_data_set_string(font, "face", "Arial");
  1894. #elif defined(__APPLE__)
  1895. obs_data_set_string(font, "face", "Helvetica");
  1896. #else
  1897. obs_data_set_string(font, "face", "Monospace");
  1898. #endif
  1899. obs_data_set_int(font, "flags", 1); // Bold text
  1900. obs_data_set_int(font, "size", 16 * pixelRatio);
  1901. obs_data_set_obj(settings, "font", font);
  1902. obs_data_set_bool(settings, "outline", true);
  1903. #ifdef _WIN32
  1904. obs_data_set_int(settings, "outline_color", 0x000000);
  1905. obs_data_set_int(settings, "outline_size", 3);
  1906. const char *text_source_id = "text_gdiplus";
  1907. #else
  1908. const char *text_source_id = "text_ft2_source";
  1909. #endif
  1910. DStr name;
  1911. dstr_printf(name, "Preview spacing label %d", i);
  1912. return obs_source_create_private(text_source_id, name, settings);
  1913. }
  1914. static void SetLabelText(int sourceIndex, int px)
  1915. {
  1916. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1917. if (px == prev->spacerPx[sourceIndex])
  1918. return;
  1919. std::string text = std::to_string(px) + " px";
  1920. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1921. OBSDataAutoRelease settings = obs_source_get_settings(source);
  1922. obs_data_set_string(settings, "text", text.c_str());
  1923. obs_source_update(source, settings);
  1924. prev->spacerPx[sourceIndex] = px;
  1925. }
  1926. static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
  1927. {
  1928. if (!source)
  1929. return;
  1930. vec3_mul(&pos, &pos, &viewport);
  1931. gs_matrix_push();
  1932. gs_matrix_identity();
  1933. gs_matrix_translate(&pos);
  1934. obs_source_video_render(source);
  1935. gs_matrix_pop();
  1936. }
  1937. static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport,
  1938. float pixelRatio)
  1939. {
  1940. OBSBasic *main = OBSBasic::Get();
  1941. matrix4 transform;
  1942. matrix4_identity(&transform);
  1943. transform.x.x = viewport.x;
  1944. transform.y.y = viewport.y;
  1945. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1946. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1947. QColor selColor = main->GetSelectionColor();
  1948. vec4 color;
  1949. vec4_set(&color, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1950. 1.0f);
  1951. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1952. gs_technique_begin(tech);
  1953. gs_technique_begin_pass(tech, 0);
  1954. gs_matrix_push();
  1955. gs_matrix_mul(&transform);
  1956. vec2 scale;
  1957. vec2_set(&scale, viewport.x, viewport.y);
  1958. DrawLine(start.x, start.y, end.x, end.y,
  1959. pixelRatio * (HANDLE_RADIUS / 2), scale);
  1960. gs_matrix_pop();
  1961. gs_load_vertexbuffer(nullptr);
  1962. gs_technique_end_pass(tech);
  1963. gs_technique_end(tech);
  1964. }
  1965. static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end,
  1966. vec3 &viewport, float pixelRatio)
  1967. {
  1968. bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
  1969. // If outside of preview, don't render
  1970. if (!((horizontal && (end.x >= start.x)) ||
  1971. (!horizontal && (end.y >= start.y))))
  1972. return;
  1973. float length = vec3_dist(&start, &end);
  1974. obs_video_info ovi;
  1975. obs_get_video_info(&ovi);
  1976. float px;
  1977. if (horizontal) {
  1978. px = length * ovi.base_width;
  1979. } else {
  1980. px = length * ovi.base_height;
  1981. }
  1982. if (px <= 0.0f)
  1983. return;
  1984. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1985. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1986. vec3 labelSize, labelPos;
  1987. vec3_set(&labelSize, obs_source_get_width(source),
  1988. obs_source_get_height(source), 1.0f);
  1989. vec3_div(&labelSize, &labelSize, &viewport);
  1990. vec3 labelMargin;
  1991. vec3_set(&labelMargin, SPACER_LABEL_MARGIN * pixelRatio,
  1992. SPACER_LABEL_MARGIN * pixelRatio, 1.0f);
  1993. vec3_div(&labelMargin, &labelMargin, &viewport);
  1994. vec3_set(&labelPos, end.x, end.y, end.z);
  1995. if (horizontal) {
  1996. labelPos.x -= (end.x - start.x) / 2;
  1997. labelPos.x -= labelSize.x / 2;
  1998. labelPos.y -= labelMargin.y + (labelSize.y / 2) +
  1999. (HANDLE_RADIUS / viewport.y);
  2000. } else {
  2001. labelPos.y -= (end.y - start.y) / 2;
  2002. labelPos.y -= labelSize.y / 2;
  2003. labelPos.x += labelMargin.x;
  2004. }
  2005. DrawSpacingLine(start, end, viewport, pixelRatio);
  2006. SetLabelText(sourceIndex, (int)px);
  2007. DrawLabel(source, labelPos, viewport);
  2008. }
  2009. void OBSBasicPreview::DrawSpacingHelpers()
  2010. {
  2011. if (locked)
  2012. return;
  2013. OBSBasic *main = OBSBasic::Get();
  2014. vec2 s;
  2015. SceneFindBoxData data(s, s);
  2016. OBSScene scene = main->GetCurrentScene();
  2017. obs_scene_enum_items(scene, FindSelected, &data);
  2018. if (data.sceneItems.size() != 1)
  2019. return;
  2020. OBSSceneItem item = data.sceneItems[0];
  2021. if (!item)
  2022. return;
  2023. if (obs_sceneitem_locked(item))
  2024. return;
  2025. vec2 itemSize = GetItemSize(item);
  2026. if (itemSize.x == 0.0f || itemSize.y == 0.0f)
  2027. return;
  2028. obs_sceneitem_t *parentGroup = obs_sceneitem_get_group(scene, item);
  2029. if (parentGroup && obs_sceneitem_locked(parentGroup))
  2030. return;
  2031. matrix4 boxTransform;
  2032. obs_sceneitem_get_box_transform(item, &boxTransform);
  2033. obs_transform_info oti;
  2034. obs_sceneitem_get_info2(item, &oti);
  2035. obs_video_info ovi;
  2036. obs_get_video_info(&ovi);
  2037. vec3 size;
  2038. vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
  2039. // Init box transform side locations
  2040. vec3 left, right, top, bottom;
  2041. vec3_set(&left, 0.0f, 0.5f, 1.0f);
  2042. vec3_set(&right, 1.0f, 0.5f, 1.0f);
  2043. vec3_set(&top, 0.5f, 0.0f, 1.0f);
  2044. vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
  2045. // Decide which side to use with box transform, based on rotation
  2046. // Seems hacky, probably a better way to do it
  2047. float rot = oti.rot;
  2048. if (parentGroup) {
  2049. obs_transform_info groupOti;
  2050. obs_sceneitem_get_info2(parentGroup, &groupOti);
  2051. //Correct the scene item rotation angle
  2052. rot = oti.rot + groupOti.rot;
  2053. // Correct the scene item box transform
  2054. // Based on scale, rotation angle, position of parent's group
  2055. matrix4_scale3f(&boxTransform, &boxTransform, groupOti.scale.x,
  2056. groupOti.scale.y, 1.0f);
  2057. matrix4_rotate_aa4f(&boxTransform, &boxTransform, 0.0f, 0.0f,
  2058. 1.0f, RAD(groupOti.rot));
  2059. matrix4_translate3f(&boxTransform, &boxTransform,
  2060. groupOti.pos.x, groupOti.pos.y, 0.0f);
  2061. }
  2062. // Switch top/bottom or right/left if scale is negative
  2063. if (oti.scale.x < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  2064. vec3 l = left;
  2065. vec3 r = right;
  2066. vec3_copy(&left, &r);
  2067. vec3_copy(&right, &l);
  2068. }
  2069. if (oti.scale.y < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  2070. vec3 t = top;
  2071. vec3 b = bottom;
  2072. vec3_copy(&top, &b);
  2073. vec3_copy(&bottom, &t);
  2074. }
  2075. if (rot >= HELPER_ROT_BREAKPOINT) {
  2076. for (float i = HELPER_ROT_BREAKPOINT; i <= 360.0f; i += 90.0f) {
  2077. if (rot < i)
  2078. break;
  2079. vec3 l = left;
  2080. vec3 r = right;
  2081. vec3 t = top;
  2082. vec3 b = bottom;
  2083. vec3_copy(&top, &l);
  2084. vec3_copy(&right, &t);
  2085. vec3_copy(&bottom, &r);
  2086. vec3_copy(&left, &b);
  2087. }
  2088. } else if (rot <= -HELPER_ROT_BREAKPOINT) {
  2089. for (float i = -HELPER_ROT_BREAKPOINT; i >= -360.0f;
  2090. i -= 90.0f) {
  2091. if (rot > i)
  2092. break;
  2093. vec3 l = left;
  2094. vec3 r = right;
  2095. vec3 t = top;
  2096. vec3 b = bottom;
  2097. vec3_copy(&top, &r);
  2098. vec3_copy(&right, &b);
  2099. vec3_copy(&bottom, &l);
  2100. vec3_copy(&left, &t);
  2101. }
  2102. }
  2103. // Get sides of box transform
  2104. left = GetTransformedPos(left.x, left.y, boxTransform);
  2105. right = GetTransformedPos(right.x, right.y, boxTransform);
  2106. top = GetTransformedPos(top.x, top.y, boxTransform);
  2107. bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
  2108. bottom.y = size.y - bottom.y;
  2109. right.x = size.x - right.x;
  2110. // Init viewport
  2111. vec3 viewport;
  2112. vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
  2113. vec3_div(&left, &left, &viewport);
  2114. vec3_div(&right, &right, &viewport);
  2115. vec3_div(&top, &top, &viewport);
  2116. vec3_div(&bottom, &bottom, &viewport);
  2117. vec3_mulf(&left, &left, main->previewScale);
  2118. vec3_mulf(&right, &right, main->previewScale);
  2119. vec3_mulf(&top, &top, main->previewScale);
  2120. vec3_mulf(&bottom, &bottom, main->previewScale);
  2121. // Draw spacer lines and labels
  2122. vec3 start, end;
  2123. float pixelRatio = main->GetDevicePixelRatio();
  2124. for (int i = 0; i < 4; i++) {
  2125. if (!spacerLabel[i])
  2126. spacerLabel[i] = CreateLabel(pixelRatio, i);
  2127. }
  2128. vec3_set(&start, top.x, 0.0f, 1.0f);
  2129. vec3_set(&end, top.x, top.y, 1.0f);
  2130. RenderSpacingHelper(0, start, end, viewport, pixelRatio);
  2131. vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
  2132. vec3_set(&end, bottom.x, 1.0f, 1.0f);
  2133. RenderSpacingHelper(1, start, end, viewport, pixelRatio);
  2134. vec3_set(&start, 0.0f, left.y, 1.0f);
  2135. vec3_set(&end, left.x, left.y, 1.0f);
  2136. RenderSpacingHelper(2, start, end, viewport, pixelRatio);
  2137. vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
  2138. vec3_set(&end, 1.0f, right.y, 1.0f);
  2139. RenderSpacingHelper(3, start, end, viewport, pixelRatio);
  2140. }
  2141. void OBSBasicPreview::ClampScrollingOffsets()
  2142. {
  2143. obs_video_info ovi;
  2144. obs_get_video_info(&ovi);
  2145. QSize targetSize = GetPixelSize(this);
  2146. vec3 target, offset;
  2147. vec3_set(&target, (float)targetSize.width(), (float)targetSize.height(),
  2148. 1.0f);
  2149. vec3_set(&offset, (float)ovi.base_width, (float)ovi.base_height, 1.0f);
  2150. vec3_mulf(&offset, &offset, scalingAmount);
  2151. vec3_sub(&offset, &offset, &target);
  2152. vec3_mulf(&offset, &offset, 0.5f);
  2153. vec3_maxf(&offset, &offset, 0.0f);
  2154. vec3_divf(&target, &target, 2.0f);
  2155. vec3_add(&offset, &offset, &target);
  2156. scrollingOffset.x = std::clamp(scrollingOffset.x, -offset.x, offset.x);
  2157. scrollingOffset.y = std::clamp(scrollingOffset.y, -offset.y, offset.y);
  2158. UpdateXScrollBar(offset.x);
  2159. UpdateYScrollBar(offset.y);
  2160. }
  2161. void OBSBasicPreview::XScrollBarMoved(int value)
  2162. {
  2163. updatingXScrollBar = true;
  2164. scrollingOffset.x = float(-value);
  2165. emit DisplayResized();
  2166. updatingXScrollBar = false;
  2167. }
  2168. void OBSBasicPreview::YScrollBarMoved(int value)
  2169. {
  2170. updatingYScrollBar = true;
  2171. scrollingOffset.y = float(-value);
  2172. emit DisplayResized();
  2173. updatingYScrollBar = false;
  2174. }
  2175. void OBSBasicPreview::UpdateXScrollBar(float cx)
  2176. {
  2177. if (updatingXScrollBar)
  2178. return;
  2179. OBSBasic *main = OBSBasic::Get();
  2180. if (!main->ui->previewXScrollBar->isVisible())
  2181. return;
  2182. main->ui->previewXScrollBar->setRange(int(-cx), int(cx));
  2183. QSize targetSize = GetPixelSize(this);
  2184. main->ui->previewXScrollBar->setPageStep(targetSize.width() /
  2185. std::min(scalingAmount, 1.0f));
  2186. QSignalBlocker sig(main->ui->previewXScrollBar);
  2187. main->ui->previewXScrollBar->setValue(int(-scrollingOffset.x));
  2188. }
  2189. void OBSBasicPreview::UpdateYScrollBar(float cy)
  2190. {
  2191. if (updatingYScrollBar)
  2192. return;
  2193. OBSBasic *main = OBSBasic::Get();
  2194. if (!main->ui->previewYScrollBar->isVisible())
  2195. return;
  2196. main->ui->previewYScrollBar->setRange(int(-cy), int(cy));
  2197. QSize targetSize = GetPixelSize(this);
  2198. main->ui->previewYScrollBar->setPageStep(targetSize.height() /
  2199. std::min(scalingAmount, 1.0f));
  2200. QSignalBlocker sig(main->ui->previewYScrollBar);
  2201. main->ui->previewYScrollBar->setValue(int(-scrollingOffset.y));
  2202. }