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							- /******************************************************************************
 
-     Copyright (C) 2023 by Lain Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include <graphics/shader-parser.h>
 
- struct ShaderParser : shader_parser {
 
- 	inline ShaderParser() { shader_parser_init(this); }
 
- 	inline ~ShaderParser() { shader_parser_free(this); }
 
- };
 
- struct ShaderProcessor {
 
- 	gs_device_t *device;
 
- 	ShaderParser parser;
 
- 	void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
 
- 	void BuildParams(vector<gs_shader_param> ¶ms);
 
- 	void BuildSamplers(vector<unique_ptr<ShaderSampler>> &samplers);
 
- 	void BuildString(string &outputString);
 
- 	void Process(const char *shader_string, const char *file);
 
- 	inline ShaderProcessor(gs_device_t *device) : device(device) {}
 
- };
 
 
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