obs-scene.c 5.8 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "graphics/math-defs.h"
  15. #include "obs-scene.h"
  16. static const char *scene_getname(const char *locale)
  17. {
  18. /* TODO: locale lookup of display name */
  19. return "Scene";
  20. }
  21. static void *scene_create(const char *settings, struct obs_source *source)
  22. {
  23. struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
  24. scene->source = source;
  25. da_init(scene->items);
  26. return scene;
  27. }
  28. static void scene_destroy(void *data)
  29. {
  30. struct obs_scene *scene = data;
  31. size_t i;
  32. for (i = 0; i < scene->items.num; i++) {
  33. struct obs_scene_item *item = scene->items.array[i];
  34. if (item->source)
  35. obs_source_release(item->source);
  36. bfree(item);
  37. }
  38. da_free(scene->items);
  39. bfree(scene);
  40. }
  41. static uint32_t scene_get_output_flags(void *data)
  42. {
  43. return SOURCE_VIDEO;
  44. }
  45. static void scene_video_render(void *data)
  46. {
  47. struct obs_scene *scene = data;
  48. size_t i;
  49. for (i = scene->items.num; i > 0; i--) {
  50. struct obs_scene_item *item = scene->items.array[i-1];
  51. if (obs_source_removed(item->source)) {
  52. obs_source_release(item->source);
  53. da_erase(scene->items, i--);
  54. continue;
  55. }
  56. gs_matrix_push();
  57. gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
  58. gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
  59. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
  60. gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
  61. obs_source_video_render(item->source);
  62. gs_matrix_pop();
  63. }
  64. }
  65. static uint32_t scene_getsize(void *data)
  66. {
  67. return 0;
  68. }
  69. static bool scene_enum_children(void *data, size_t idx, obs_source_t *child)
  70. {
  71. struct obs_scene *scene = data;
  72. if (idx >= scene->items.num)
  73. return false;
  74. *child = scene->items.array[idx]->source;
  75. return true;
  76. }
  77. /* thanks for being completely worthless, microsoft. */
  78. #if 1
  79. static const struct source_info scene_info =
  80. {
  81. "scene",
  82. scene_getname,
  83. scene_create,
  84. scene_destroy,
  85. scene_get_output_flags, NULL, NULL, NULL, NULL,
  86. scene_video_render,
  87. scene_getsize,
  88. scene_getsize, NULL, NULL,
  89. NULL, NULL
  90. };
  91. #else
  92. static const struct source_info scene_info =
  93. {
  94. .name = "scene",
  95. .getname = scene_getname,
  96. .create = scene_create,
  97. .destroy = scene_destroy,
  98. .get_output_flags = scene_get_output_flags,
  99. .video_render = scene_video_render,
  100. .getwidth = scene_getsize,
  101. .getheight = scene_getsize,
  102. };
  103. #endif
  104. obs_scene_t obs_scene_create(void)
  105. {
  106. struct obs_source *source = bmalloc(sizeof(struct obs_source));
  107. struct obs_scene *scene = scene_create(NULL, source);
  108. memset(source, 0, sizeof(struct obs_source));
  109. source->data = scene;
  110. if (!source->data) {
  111. bfree(source);
  112. return NULL;
  113. }
  114. scene->source = source;
  115. obs_source_init(source, NULL, &scene_info);
  116. memcpy(&source->callbacks, &scene_info, sizeof(struct source_info));
  117. return scene;
  118. }
  119. void obs_scene_destroy(obs_scene_t scene)
  120. {
  121. if (scene)
  122. obs_source_release(scene->source);
  123. }
  124. obs_source_t obs_scene_getsource(obs_scene_t scene)
  125. {
  126. return scene->source;
  127. }
  128. obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
  129. {
  130. struct obs_scene_item *item = bmalloc(sizeof(struct obs_scene_item));
  131. memset(item, 0, sizeof(struct obs_scene_item));
  132. item->source = source;
  133. item->visible = true;
  134. item->parent = scene;
  135. vec2_set(&item->scale, 1.0f, 1.0f);
  136. if (source)
  137. obs_source_addref(source);
  138. da_push_back(scene->items, &item);
  139. return item;
  140. }
  141. void obs_sceneitem_destroy(obs_sceneitem_t item)
  142. {
  143. if (item) {
  144. if (item->source)
  145. obs_source_release(item->source);
  146. da_erase_item(item->parent->items, item);
  147. bfree(item);
  148. }
  149. }
  150. void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
  151. {
  152. vec2_copy(&item->pos, pos);
  153. }
  154. void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
  155. {
  156. item->rot = rot;
  157. }
  158. void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
  159. {
  160. vec2_copy(&item->origin, origin);
  161. }
  162. void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
  163. {
  164. vec2_copy(&item->scale, scale);
  165. }
  166. void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
  167. {
  168. struct obs_scene *scene = item->parent;
  169. if (movement == ORDER_MOVE_UP) {
  170. size_t idx = da_find(scene->items, &item, 0);
  171. if (idx > 0)
  172. da_move_item(scene->items, idx, idx-1);
  173. } else if (movement == ORDER_MOVE_DOWN) {
  174. size_t idx = da_find(scene->items, &item, 0);
  175. if (idx < (scene->items.num-1))
  176. da_move_item(scene->items, idx, idx+1);
  177. } else if (movement == ORDER_MOVE_TOP) {
  178. size_t idx = da_find(scene->items, &item, 0);
  179. if (idx > 0)
  180. da_move_item(scene->items, idx, 0);
  181. } else if (movement == ORDER_MOVE_TOP) {
  182. size_t idx = da_find(scene->items, &item, 0);
  183. if (idx < (scene->items.num-1))
  184. da_move_item(scene->items, idx, scene->items.num-1);
  185. }
  186. }
  187. void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
  188. {
  189. vec2_copy(pos, &item->pos);
  190. }
  191. float obs_sceneitem_getrot(obs_sceneitem_t item)
  192. {
  193. return item->rot;
  194. }
  195. void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
  196. {
  197. vec2_copy(origin, &item->origin);
  198. }
  199. void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
  200. {
  201. vec2_copy(scale, &item->scale);
  202. }