obs-video-gpu-encode.c 7.0 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "obs-internal.h"
  15. static void *gpu_encode_thread(struct obs_core_video_mix *video)
  16. {
  17. uint64_t interval = video_output_get_frame_time(video->video);
  18. DARRAY(obs_encoder_t *) encoders;
  19. int wait_frames = NUM_ENCODE_TEXTURE_FRAMES_TO_WAIT;
  20. da_init(encoders);
  21. os_set_thread_name("obs gpu encode thread");
  22. while (os_sem_wait(video->gpu_encode_semaphore) == 0) {
  23. struct obs_tex_frame tf;
  24. uint64_t timestamp;
  25. uint64_t lock_key;
  26. uint64_t next_key;
  27. size_t lock_count = 0;
  28. if (os_atomic_load_bool(&video->gpu_encode_stop))
  29. break;
  30. if (wait_frames) {
  31. wait_frames--;
  32. continue;
  33. }
  34. os_event_reset(video->gpu_encode_inactive);
  35. /* -------------- */
  36. pthread_mutex_lock(&video->gpu_encoder_mutex);
  37. deque_pop_front(&video->gpu_encoder_queue, &tf, sizeof(tf));
  38. timestamp = tf.timestamp;
  39. lock_key = tf.lock_key;
  40. next_key = tf.lock_key;
  41. video_output_inc_texture_frames(video->video);
  42. for (size_t i = 0; i < video->gpu_encoders.num; i++) {
  43. obs_encoder_t *encoder = obs_encoder_get_ref(
  44. video->gpu_encoders.array[i]);
  45. if (encoder)
  46. da_push_back(encoders, &encoder);
  47. }
  48. pthread_mutex_unlock(&video->gpu_encoder_mutex);
  49. /* -------------- */
  50. for (size_t i = 0; i < encoders.num; i++) {
  51. struct encoder_packet pkt = {0};
  52. bool received = false;
  53. bool success;
  54. uint32_t skip = 0;
  55. obs_encoder_t *encoder = encoders.array[i];
  56. struct obs_encoder **paired =
  57. encoder->paired_encoders.array;
  58. size_t num_paired = encoder->paired_encoders.num;
  59. pkt.timebase_num = encoder->timebase_num *
  60. encoder->frame_rate_divisor;
  61. pkt.timebase_den = encoder->timebase_den;
  62. pkt.encoder = encoder;
  63. if (!encoder->first_received && num_paired) {
  64. bool wait_for_audio = false;
  65. for (size_t idx = 0; idx < num_paired; idx++) {
  66. if (!paired[idx]->first_received ||
  67. paired[idx]->first_raw_ts >
  68. timestamp) {
  69. wait_for_audio = true;
  70. break;
  71. }
  72. }
  73. if (wait_for_audio)
  74. continue;
  75. }
  76. if (video_pause_check(&encoder->pause, timestamp))
  77. continue;
  78. if (encoder->reconfigure_requested) {
  79. encoder->reconfigure_requested = false;
  80. encoder->info.update(encoder->context.data,
  81. encoder->context.settings);
  82. }
  83. // an explicit counter is used instead of remainder calculation
  84. // to allow multiple encoders started at the same time to start on
  85. // the same frame
  86. skip = encoder->frame_rate_divisor_counter++;
  87. if (encoder->frame_rate_divisor_counter ==
  88. encoder->frame_rate_divisor)
  89. encoder->frame_rate_divisor_counter = 0;
  90. if (skip)
  91. continue;
  92. if (!encoder->start_ts)
  93. encoder->start_ts = timestamp;
  94. if (++lock_count == encoders.num)
  95. next_key = 0;
  96. else
  97. next_key++;
  98. success = encoder->info.encode_texture(
  99. encoder->context.data, tf.handle,
  100. encoder->cur_pts, lock_key, &next_key, &pkt,
  101. &received);
  102. send_off_encoder_packet(encoder, success, received,
  103. &pkt);
  104. lock_key = next_key;
  105. encoder->cur_pts += encoder->timebase_num *
  106. encoder->frame_rate_divisor;
  107. }
  108. /* -------------- */
  109. pthread_mutex_lock(&video->gpu_encoder_mutex);
  110. tf.lock_key = next_key;
  111. if (--tf.count) {
  112. tf.timestamp += interval;
  113. deque_push_front(&video->gpu_encoder_queue, &tf,
  114. sizeof(tf));
  115. video_output_inc_texture_skipped_frames(video->video);
  116. } else {
  117. deque_push_back(&video->gpu_encoder_avail_queue, &tf,
  118. sizeof(tf));
  119. }
  120. pthread_mutex_unlock(&video->gpu_encoder_mutex);
  121. /* -------------- */
  122. os_event_signal(video->gpu_encode_inactive);
  123. for (size_t i = 0; i < encoders.num; i++)
  124. obs_encoder_release(encoders.array[i]);
  125. da_resize(encoders, 0);
  126. }
  127. da_free(encoders);
  128. return NULL;
  129. }
  130. bool init_gpu_encoding(struct obs_core_video_mix *video)
  131. {
  132. #ifdef _WIN32
  133. const struct video_output_info *info =
  134. video_output_get_info(video->video);
  135. video->gpu_encode_stop = false;
  136. deque_reserve(&video->gpu_encoder_avail_queue, NUM_ENCODE_TEXTURES);
  137. for (size_t i = 0; i < NUM_ENCODE_TEXTURES; i++) {
  138. gs_texture_t *tex;
  139. gs_texture_t *tex_uv;
  140. if (info->format == VIDEO_FORMAT_P010) {
  141. gs_texture_create_p010(
  142. &tex, &tex_uv, info->width, info->height,
  143. GS_RENDER_TARGET | GS_SHARED_KM_TEX);
  144. } else {
  145. gs_texture_create_nv12(
  146. &tex, &tex_uv, info->width, info->height,
  147. GS_RENDER_TARGET | GS_SHARED_KM_TEX);
  148. }
  149. if (!tex) {
  150. return false;
  151. }
  152. uint32_t handle = gs_texture_get_shared_handle(tex);
  153. struct obs_tex_frame frame = {.tex = tex,
  154. .tex_uv = tex_uv,
  155. .handle = handle};
  156. deque_push_back(&video->gpu_encoder_avail_queue, &frame,
  157. sizeof(frame));
  158. }
  159. if (os_sem_init(&video->gpu_encode_semaphore, 0) != 0)
  160. return false;
  161. if (os_event_init(&video->gpu_encode_inactive, OS_EVENT_TYPE_MANUAL) !=
  162. 0)
  163. return false;
  164. if (pthread_create(&video->gpu_encode_thread, NULL, gpu_encode_thread,
  165. video) != 0)
  166. return false;
  167. os_event_signal(video->gpu_encode_inactive);
  168. video->gpu_encode_thread_initialized = true;
  169. return true;
  170. #else
  171. UNUSED_PARAMETER(video);
  172. return false;
  173. #endif
  174. }
  175. void stop_gpu_encoding_thread(struct obs_core_video_mix *video)
  176. {
  177. if (video->gpu_encode_thread_initialized) {
  178. os_atomic_set_bool(&video->gpu_encode_stop, true);
  179. os_sem_post(video->gpu_encode_semaphore);
  180. pthread_join(video->gpu_encode_thread, NULL);
  181. video->gpu_encode_thread_initialized = false;
  182. }
  183. }
  184. void free_gpu_encoding(struct obs_core_video_mix *video)
  185. {
  186. if (video->gpu_encode_semaphore) {
  187. os_sem_destroy(video->gpu_encode_semaphore);
  188. video->gpu_encode_semaphore = NULL;
  189. }
  190. if (video->gpu_encode_inactive) {
  191. os_event_destroy(video->gpu_encode_inactive);
  192. video->gpu_encode_inactive = NULL;
  193. }
  194. #define free_deque(x) \
  195. do { \
  196. while (x.size) { \
  197. struct obs_tex_frame frame; \
  198. deque_pop_front(&x, &frame, sizeof(frame)); \
  199. gs_texture_destroy(frame.tex); \
  200. gs_texture_destroy(frame.tex_uv); \
  201. } \
  202. deque_free(&x); \
  203. } while (false)
  204. free_deque(video->gpu_encoder_queue);
  205. free_deque(video->gpu_encoder_avail_queue);
  206. #undef free_deque
  207. }