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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "math-defs.h"
 
- #include "vec4.h"
 
- #include <xmmintrin.h>
 
- #ifdef __cplusplus
 
- extern "C" {
 
- #endif
 
- struct plane;
 
- struct matrix3;
 
- struct matrix4;
 
- struct quat;
 
- struct vec3 {
 
- 	union {
 
- 		struct {
 
- 			float x, y, z, w;
 
- 		};
 
- 		float ptr[4];
 
- 		__m128 m;
 
- 	};
 
- };
 
- static inline void vec3_zero(struct vec3 *v)
 
- {
 
- 	v->m = _mm_setzero_ps();
 
- }
 
- static inline void vec3_set(struct vec3 *dst, float x, float y, float z)
 
- {
 
- 	dst->m = _mm_set_ps(0.0f, z, y, x);
 
- }
 
- static inline void vec3_copy(struct vec3 *dst, const struct vec3 *v)
 
- {
 
- 	dst->m = v->m;
 
- }
 
- EXPORT void vec3_from_vec4(struct vec3 *dst, const struct vec4 *v);
 
- static inline void vec3_add(struct vec3 *dst, const struct vec3 *v1,
 
- 		const struct vec3 *v2)
 
- {
 
- 	dst->m = _mm_add_ps(v1->m, v2->m);
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_sub(struct vec3 *dst, const struct vec3 *v1,
 
- 		const struct vec3 *v2)
 
- {
 
- 	dst->m = _mm_sub_ps(v1->m, v2->m);
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_mul(struct vec3 *dst, const struct vec3 *v1,
 
- 		const struct vec3 *v2)
 
- {
 
- 	dst->m = _mm_mul_ps(v1->m, v2->m);
 
- }
 
- static inline void vec3_div(struct vec3 *dst, const struct vec3 *v1,
 
- 		const struct vec3 *v2)
 
- {
 
- 	dst->m = _mm_div_ps(v1->m, v2->m);
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_addf(struct vec3 *dst, const struct vec3 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_add_ps(v->m, _mm_set1_ps(f));
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_subf(struct vec3 *dst, const struct vec3 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_sub_ps(v->m, _mm_set1_ps(f));
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_mulf(struct vec3 *dst, const struct vec3 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_mul_ps(v->m, _mm_set1_ps(f));
 
- }
 
- static inline void vec3_divf(struct vec3 *dst, const struct vec3 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_div_ps(v->m, _mm_set1_ps(f));
 
- 	dst->w = 0.0f;
 
- }
 
- static inline float vec3_dot(const struct vec3 *v1, const struct vec3 *v2)
 
- {
 
- 	struct vec3 add;
 
- 	__m128 mul = _mm_mul_ps(v1->m, v2->m);
 
- 	add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul);
 
- 	add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m);
 
- 	return add.x;
 
- }
 
- static inline void vec3_cross(struct vec3 *dst, const struct vec3 *v1,
 
- 		const struct vec3 *v2)
 
- {
 
- 	__m128 s1v1 = _mm_shuffle_ps(v1->m, v1->m, _MM_SHUFFLE(3, 0, 2, 1));
 
- 	__m128 s1v2 = _mm_shuffle_ps(v2->m, v2->m, _MM_SHUFFLE(3, 1, 0, 2));
 
- 	__m128 s2v1 = _mm_shuffle_ps(v1->m, v1->m, _MM_SHUFFLE(3, 1, 0, 2));
 
- 	__m128 s2v2 = _mm_shuffle_ps(v2->m, v2->m, _MM_SHUFFLE(3, 0, 2, 1));
 
- 	dst->m = _mm_sub_ps(_mm_mul_ps(s1v1, s1v2), _mm_mul_ps(s2v1, s2v2));
 
- }
 
- static inline void vec3_neg(struct vec3 *dst, const struct vec3 *v)
 
- {
 
- 	dst->x = -v->x;
 
- 	dst->y = -v->y;
 
- 	dst->z = -v->z;
 
- 	dst->w = 0.0f;
 
- }
 
- static inline float vec3_len(const struct vec3 *v)
 
- {
 
- 	float dot_val = vec3_dot(v, v);
 
- 	return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
 
- }
 
- static inline float vec3_dist(const struct vec3 *v1, const struct vec3 *v2)
 
- {
 
- 	struct vec3 temp;
 
- 	float dot_val;
 
- 	vec3_sub(&temp, v1, v2);
 
- 	dot_val = vec3_dot(&temp, &temp);
 
- 	return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
 
- }
 
- static inline void vec3_norm(struct vec3 *dst, const struct vec3 *v)
 
- {
 
- 	float dot_val = vec3_dot(v, v);
 
- 	dst->m = (dot_val > 0.0f) ?
 
- 		_mm_mul_ps(v->m, _mm_set1_ps(1.0f/sqrtf(dot_val))) :
 
- 		_mm_setzero_ps();
 
- }
 
- static inline bool vec3_close(const struct vec3 *v1, const struct vec3 *v2,
 
- 		float epsilon)
 
- {
 
- 	struct vec3 test;
 
- 	vec3_sub(&test, v1, v2);
 
- 	return test.x < epsilon && test.y < epsilon && test.z < epsilon;
 
- }
 
- static inline void vec3_min(struct vec3 *dst, const struct vec3 *v1,
 
- 		const struct vec3 *v2)
 
- {
 
- 	dst->m = _mm_min_ps(v1->m, v2->m);
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_minf(struct vec3 *dst, const struct vec3 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_min_ps(v->m, _mm_set1_ps(f));
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_max(struct vec3 *dst, const struct vec3 *v1,
 
- 		const struct vec3 *v2)
 
- {
 
- 	dst->m = _mm_max_ps(v1->m, v2->m);
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_maxf(struct vec3 *dst, const struct vec3 *v,
 
- 		float f)
 
- {
 
- 	dst->m = _mm_max_ps(v->m, _mm_set1_ps(f));
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_abs(struct vec3 *dst, const struct vec3 *v)
 
- {
 
- 	dst->x = fabsf(v->x);
 
- 	dst->y = fabsf(v->y);
 
- 	dst->z = fabsf(v->z);
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_floor(struct vec3 *dst, const struct vec3 *v)
 
- {
 
- 	dst->x = floorf(v->x);
 
- 	dst->y = floorf(v->y);
 
- 	dst->z = floorf(v->z);
 
- 	dst->w = 0.0f;
 
- }
 
- static inline void vec3_ceil(struct vec3 *dst, const struct vec3 *v)
 
- {
 
- 	dst->x = ceilf(v->x);
 
- 	dst->y = ceilf(v->y);
 
- 	dst->z = ceilf(v->z);
 
- 	dst->w = 0.0f;
 
- }
 
- EXPORT float vec3_plane_dist(const struct vec3 *v, const struct plane *p);
 
- EXPORT void vec3_transform(struct vec3 *dst, const struct vec3 *v,
 
- 		const struct matrix4 *m);
 
- EXPORT void vec3_rotate(struct vec3 *dst, const struct vec3 *v,
 
- 		const struct matrix3 *m);
 
- EXPORT void vec3_transform3x4(struct vec3 *dst, const struct vec3 *v,
 
- 		const struct matrix3 *m);
 
- EXPORT void vec3_mirror(struct vec3 *dst, const struct vec3 *v,
 
- 		const struct plane *p);
 
- EXPORT void vec3_mirrorv(struct vec3 *dst, const struct vec3 *v,
 
- 		const struct vec3 *vec);
 
- EXPORT void vec3_rand(struct vec3 *dst, int positive_only);
 
- #ifdef __cplusplus
 
- }
 
- #endif
 
 
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