graphics.h 30 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP,
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. GS_RGBA_UNORM,
  66. GS_BGRX_UNORM,
  67. GS_BGRA_UNORM,
  68. };
  69. enum gs_zstencil_format {
  70. GS_ZS_NONE,
  71. GS_Z16,
  72. GS_Z24_S8,
  73. GS_Z32F,
  74. GS_Z32F_S8X24,
  75. };
  76. enum gs_index_type {
  77. GS_UNSIGNED_SHORT,
  78. GS_UNSIGNED_LONG,
  79. };
  80. enum gs_cull_mode {
  81. GS_BACK,
  82. GS_FRONT,
  83. GS_NEITHER,
  84. };
  85. enum gs_blend_type {
  86. GS_BLEND_ZERO,
  87. GS_BLEND_ONE,
  88. GS_BLEND_SRCCOLOR,
  89. GS_BLEND_INVSRCCOLOR,
  90. GS_BLEND_SRCALPHA,
  91. GS_BLEND_INVSRCALPHA,
  92. GS_BLEND_DSTCOLOR,
  93. GS_BLEND_INVDSTCOLOR,
  94. GS_BLEND_DSTALPHA,
  95. GS_BLEND_INVDSTALPHA,
  96. GS_BLEND_SRCALPHASAT,
  97. };
  98. enum gs_depth_test {
  99. GS_NEVER,
  100. GS_LESS,
  101. GS_LEQUAL,
  102. GS_EQUAL,
  103. GS_GEQUAL,
  104. GS_GREATER,
  105. GS_NOTEQUAL,
  106. GS_ALWAYS,
  107. };
  108. enum gs_stencil_side {
  109. GS_STENCIL_FRONT = 1,
  110. GS_STENCIL_BACK,
  111. GS_STENCIL_BOTH,
  112. };
  113. enum gs_stencil_op_type {
  114. GS_KEEP,
  115. GS_ZERO,
  116. GS_REPLACE,
  117. GS_INCR,
  118. GS_DECR,
  119. GS_INVERT,
  120. };
  121. enum gs_cube_sides {
  122. GS_POSITIVE_X,
  123. GS_NEGATIVE_X,
  124. GS_POSITIVE_Y,
  125. GS_NEGATIVE_Y,
  126. GS_POSITIVE_Z,
  127. GS_NEGATIVE_Z,
  128. };
  129. enum gs_sample_filter {
  130. GS_FILTER_POINT,
  131. GS_FILTER_LINEAR,
  132. GS_FILTER_ANISOTROPIC,
  133. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  134. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  135. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  136. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  137. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  138. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  139. };
  140. enum gs_address_mode {
  141. GS_ADDRESS_CLAMP,
  142. GS_ADDRESS_WRAP,
  143. GS_ADDRESS_MIRROR,
  144. GS_ADDRESS_BORDER,
  145. GS_ADDRESS_MIRRORONCE,
  146. };
  147. enum gs_texture_type {
  148. GS_TEXTURE_2D,
  149. GS_TEXTURE_3D,
  150. GS_TEXTURE_CUBE,
  151. };
  152. struct gs_device_loss {
  153. void (*device_loss_release)(void *data);
  154. void (*device_loss_rebuild)(void *device, void *data);
  155. void *data;
  156. };
  157. struct gs_monitor_info {
  158. int rotation_degrees;
  159. long x;
  160. long y;
  161. long cx;
  162. long cy;
  163. };
  164. struct gs_tvertarray {
  165. size_t width;
  166. void *array;
  167. };
  168. struct gs_vb_data {
  169. size_t num;
  170. struct vec3 *points;
  171. struct vec3 *normals;
  172. struct vec3 *tangents;
  173. uint32_t *colors;
  174. size_t num_tex;
  175. struct gs_tvertarray *tvarray;
  176. };
  177. static inline struct gs_vb_data *gs_vbdata_create(void)
  178. {
  179. return (struct gs_vb_data *)bzalloc(sizeof(struct gs_vb_data));
  180. }
  181. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  182. {
  183. uint32_t i;
  184. if (!data)
  185. return;
  186. bfree(data->points);
  187. bfree(data->normals);
  188. bfree(data->tangents);
  189. bfree(data->colors);
  190. for (i = 0; i < data->num_tex; i++)
  191. bfree(data->tvarray[i].array);
  192. bfree(data->tvarray);
  193. bfree(data);
  194. }
  195. struct gs_sampler_info {
  196. enum gs_sample_filter filter;
  197. enum gs_address_mode address_u;
  198. enum gs_address_mode address_v;
  199. enum gs_address_mode address_w;
  200. int max_anisotropy;
  201. uint32_t border_color;
  202. };
  203. struct gs_display_mode {
  204. uint32_t width;
  205. uint32_t height;
  206. uint32_t bits;
  207. uint32_t freq;
  208. };
  209. struct gs_rect {
  210. int x;
  211. int y;
  212. int cx;
  213. int cy;
  214. };
  215. /* wrapped opaque data types */
  216. struct gs_texture;
  217. struct gs_stage_surface;
  218. struct gs_zstencil_buffer;
  219. struct gs_vertex_buffer;
  220. struct gs_index_buffer;
  221. struct gs_sampler_state;
  222. struct gs_shader;
  223. struct gs_swap_chain;
  224. struct gs_timer;
  225. struct gs_texrender;
  226. struct gs_shader_param;
  227. struct gs_effect;
  228. struct gs_effect_technique;
  229. struct gs_effect_pass;
  230. struct gs_effect_param;
  231. struct gs_device;
  232. struct graphics_subsystem;
  233. typedef struct gs_texture gs_texture_t;
  234. typedef struct gs_stage_surface gs_stagesurf_t;
  235. typedef struct gs_zstencil_buffer gs_zstencil_t;
  236. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  237. typedef struct gs_index_buffer gs_indexbuffer_t;
  238. typedef struct gs_sampler_state gs_samplerstate_t;
  239. typedef struct gs_swap_chain gs_swapchain_t;
  240. typedef struct gs_timer gs_timer_t;
  241. typedef struct gs_timer_range gs_timer_range_t;
  242. typedef struct gs_texture_render gs_texrender_t;
  243. typedef struct gs_shader gs_shader_t;
  244. typedef struct gs_shader_param gs_sparam_t;
  245. typedef struct gs_effect gs_effect_t;
  246. typedef struct gs_effect_technique gs_technique_t;
  247. typedef struct gs_effect_pass gs_epass_t;
  248. typedef struct gs_effect_param gs_eparam_t;
  249. typedef struct gs_device gs_device_t;
  250. typedef struct graphics_subsystem graphics_t;
  251. /* ---------------------------------------------------
  252. * shader functions
  253. * --------------------------------------------------- */
  254. enum gs_shader_param_type {
  255. GS_SHADER_PARAM_UNKNOWN,
  256. GS_SHADER_PARAM_BOOL,
  257. GS_SHADER_PARAM_FLOAT,
  258. GS_SHADER_PARAM_INT,
  259. GS_SHADER_PARAM_STRING,
  260. GS_SHADER_PARAM_VEC2,
  261. GS_SHADER_PARAM_VEC3,
  262. GS_SHADER_PARAM_VEC4,
  263. GS_SHADER_PARAM_INT2,
  264. GS_SHADER_PARAM_INT3,
  265. GS_SHADER_PARAM_INT4,
  266. GS_SHADER_PARAM_MATRIX4X4,
  267. GS_SHADER_PARAM_TEXTURE,
  268. };
  269. struct gs_shader_texture {
  270. gs_texture_t *tex;
  271. bool srgb;
  272. };
  273. #ifndef SWIG
  274. struct gs_shader_param_info {
  275. enum gs_shader_param_type type;
  276. const char *name;
  277. };
  278. enum gs_shader_type {
  279. GS_SHADER_VERTEX,
  280. GS_SHADER_PIXEL,
  281. };
  282. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  283. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  284. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  285. uint32_t param);
  286. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  287. const char *name);
  288. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  289. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  290. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  291. struct gs_shader_param_info *info);
  292. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  293. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  294. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  295. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param,
  296. const struct matrix3 *val);
  297. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param,
  298. const struct matrix4 *val);
  299. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  300. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  301. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  302. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  303. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  304. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  305. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param,
  306. gs_samplerstate_t *sampler);
  307. #endif
  308. /* ---------------------------------------------------
  309. * effect functions
  310. * --------------------------------------------------- */
  311. /*enum gs_effect_property_type {
  312. GS_EFFECT_NONE,
  313. GS_EFFECT_BOOL,
  314. GS_EFFECT_FLOAT,
  315. GS_EFFECT_COLOR,
  316. GS_EFFECT_TEXTURE
  317. };*/
  318. #ifndef SWIG
  319. struct gs_effect_param_info {
  320. const char *name;
  321. enum gs_shader_param_type type;
  322. /* const char *full_name;
  323. enum gs_effect_property_type prop_type;
  324. float min, max, inc, mul; */
  325. };
  326. #endif
  327. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  328. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  329. const char *name);
  330. EXPORT gs_technique_t *
  331. gs_effect_get_current_technique(const gs_effect_t *effect);
  332. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  333. EXPORT void gs_technique_end(gs_technique_t *technique);
  334. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  335. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  336. const char *name);
  337. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  338. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  339. size_t pass);
  340. EXPORT gs_epass_t *
  341. gs_technique_get_pass_by_name(const gs_technique_t *technique,
  342. const char *name);
  343. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  344. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  345. size_t param);
  346. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  347. const char *name);
  348. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  349. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  350. size_t annotation);
  351. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  352. const char *name);
  353. /** Helper function to simplify effect usage. Use with a while loop that
  354. * contains drawing functions. Automatically handles techniques, passes, and
  355. * unloading. */
  356. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  357. /** used internally */
  358. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  359. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  360. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  361. #ifndef SWIG
  362. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  363. struct gs_effect_param_info *info);
  364. #endif
  365. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  366. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  367. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  368. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  369. const struct matrix4 *val);
  370. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  371. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  372. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  373. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  374. EXPORT void gs_effect_set_texture_srgb(gs_eparam_t *param, gs_texture_t *val);
  375. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  376. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  377. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  378. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  379. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  380. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  381. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param,
  382. gs_samplerstate_t *sampler);
  383. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  384. /* ---------------------------------------------------
  385. * texture render helper functions
  386. * --------------------------------------------------- */
  387. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  388. enum gs_zstencil_format zsformat);
  389. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  390. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  391. uint32_t cy);
  392. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  393. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  394. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  395. /* ---------------------------------------------------
  396. * graphics subsystem
  397. * --------------------------------------------------- */
  398. #define GS_BUILD_MIPMAPS (1 << 0)
  399. #define GS_DYNAMIC (1 << 1)
  400. #define GS_RENDER_TARGET (1 << 2)
  401. #define GS_GL_DUMMYTEX (1 << 3) /**<< texture with no allocated texture data */
  402. #define GS_DUP_BUFFER \
  403. (1 << 4) /**<< do not pass buffer ownership when
  404. * creating a vertex/index buffer */
  405. #define GS_SHARED_TEX (1 << 5)
  406. #define GS_SHARED_KM_TEX (1 << 6)
  407. /* ---------------- */
  408. /* global functions */
  409. #define GS_SUCCESS 0
  410. #define GS_ERROR_FAIL -1
  411. #define GS_ERROR_MODULE_NOT_FOUND -2
  412. #define GS_ERROR_NOT_SUPPORTED -3
  413. struct gs_window {
  414. #if defined(_WIN32)
  415. void *hwnd;
  416. #elif defined(__APPLE__)
  417. __unsafe_unretained id view;
  418. #elif defined(__linux__) || defined(__FreeBSD__)
  419. /* I'm not sure how portable defining id to uint32_t is. */
  420. uint32_t id;
  421. void *display;
  422. #endif
  423. };
  424. struct gs_init_data {
  425. struct gs_window window;
  426. uint32_t cx, cy;
  427. uint32_t num_backbuffers;
  428. enum gs_color_format format;
  429. enum gs_zstencil_format zsformat;
  430. uint32_t adapter;
  431. };
  432. #define GS_DEVICE_OPENGL 1
  433. #define GS_DEVICE_DIRECT3D_11 2
  434. EXPORT const char *gs_get_device_name(void);
  435. EXPORT int gs_get_device_type(void);
  436. EXPORT void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  437. uint32_t id),
  438. void *param);
  439. EXPORT int gs_create(graphics_t **graphics, const char *module,
  440. uint32_t adapter);
  441. EXPORT void gs_destroy(graphics_t *graphics);
  442. EXPORT void gs_enter_context(graphics_t *graphics);
  443. EXPORT void gs_leave_context(void);
  444. EXPORT graphics_t *gs_get_context(void);
  445. EXPORT void *gs_get_device_obj(void);
  446. EXPORT void gs_matrix_push(void);
  447. EXPORT void gs_matrix_pop(void);
  448. EXPORT void gs_matrix_identity(void);
  449. EXPORT void gs_matrix_transpose(void);
  450. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  451. EXPORT void gs_matrix_get(struct matrix4 *dst);
  452. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  453. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  454. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  455. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  456. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  457. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  458. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  459. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  460. EXPORT void gs_render_start(bool b_new);
  461. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  462. EXPORT gs_vertbuffer_t *gs_render_save(void);
  463. EXPORT void gs_vertex2f(float x, float y);
  464. EXPORT void gs_vertex3f(float x, float y, float z);
  465. EXPORT void gs_normal3f(float x, float y, float z);
  466. EXPORT void gs_color(uint32_t color);
  467. EXPORT void gs_texcoord(float x, float y, int unit);
  468. EXPORT void gs_vertex2v(const struct vec2 *v);
  469. EXPORT void gs_vertex3v(const struct vec3 *v);
  470. EXPORT void gs_normal3v(const struct vec3 *v);
  471. EXPORT void gs_color4v(const struct vec4 *v);
  472. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  473. EXPORT input_t *gs_get_input(void);
  474. EXPORT gs_effect_t *gs_get_effect(void);
  475. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  476. char **error_string);
  477. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  478. const char *filename, char **error_string);
  479. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  480. char **error_string);
  481. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  482. char **error_string);
  483. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  484. EXPORT uint8_t *gs_create_texture_file_data(const char *file,
  485. enum gs_color_format *format,
  486. uint32_t *cx, uint32_t *cy);
  487. #define GS_FLIP_U (1 << 0)
  488. #define GS_FLIP_V (1 << 1)
  489. /**
  490. * Draws a 2D sprite
  491. *
  492. * If width or height is 0, the width or height of the texture will be used.
  493. * The flip value specifies whether the texture should be flipped on the U or V
  494. * axis with GS_FLIP_U and GS_FLIP_V.
  495. */
  496. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  497. uint32_t height);
  498. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  499. uint32_t x, uint32_t y, uint32_t cx,
  500. uint32_t cy);
  501. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  502. float left, float right, float top,
  503. float bottom, float znear);
  504. /** sets the viewport to current swap chain size */
  505. EXPORT void gs_reset_viewport(void);
  506. /** sets default screen-sized orthographic mode */
  507. EXPORT void gs_set_2d_mode(void);
  508. /** sets default screen-sized perspective mode */
  509. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  510. EXPORT void gs_viewport_push(void);
  511. EXPORT void gs_viewport_pop(void);
  512. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  513. uint32_t linesize, bool invert);
  514. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  515. const void *data, uint32_t linesize,
  516. bool invert);
  517. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  518. EXPORT void gs_blend_state_push(void);
  519. EXPORT void gs_blend_state_pop(void);
  520. EXPORT void gs_reset_blend_state(void);
  521. /* -------------------------- */
  522. /* library-specific functions */
  523. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  524. EXPORT void gs_resize(uint32_t x, uint32_t y);
  525. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  526. EXPORT uint32_t gs_get_width(void);
  527. EXPORT uint32_t gs_get_height(void);
  528. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  529. enum gs_color_format color_format,
  530. uint32_t levels, const uint8_t **data,
  531. uint32_t flags);
  532. EXPORT gs_texture_t *
  533. gs_cubetexture_create(uint32_t size, enum gs_color_format color_format,
  534. uint32_t levels, const uint8_t **data, uint32_t flags);
  535. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  536. uint32_t depth,
  537. enum gs_color_format color_format,
  538. uint32_t levels, const uint8_t **data,
  539. uint32_t flags);
  540. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  541. enum gs_zstencil_format format);
  542. EXPORT gs_stagesurf_t *
  543. gs_stagesurface_create(uint32_t width, uint32_t height,
  544. enum gs_color_format color_format);
  545. EXPORT gs_samplerstate_t *
  546. gs_samplerstate_create(const struct gs_sampler_info *info);
  547. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  548. char **error_string);
  549. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  550. char **error_string);
  551. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  552. uint32_t flags);
  553. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  554. void *indices, size_t num,
  555. uint32_t flags);
  556. EXPORT gs_timer_t *gs_timer_create();
  557. EXPORT gs_timer_range_t *gs_timer_range_create();
  558. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  559. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  560. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  561. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  562. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  563. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  564. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  565. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  566. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  567. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  568. EXPORT gs_texture_t *gs_get_render_target(void);
  569. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  570. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  571. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  572. gs_zstencil_t *zstencil);
  573. EXPORT void gs_enable_framebuffer_srgb(bool enable);
  574. EXPORT bool gs_framebuffer_srgb_enabled(void);
  575. EXPORT bool gs_get_linear_srgb(void);
  576. EXPORT bool gs_set_linear_srgb(bool linear_srgb);
  577. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  578. EXPORT void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x,
  579. uint32_t dst_y, gs_texture_t *src,
  580. uint32_t src_x, uint32_t src_y,
  581. uint32_t src_w, uint32_t src_h);
  582. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  583. EXPORT void gs_begin_frame(void);
  584. EXPORT void gs_begin_scene(void);
  585. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  586. uint32_t num_verts);
  587. EXPORT void gs_end_scene(void);
  588. #define GS_CLEAR_COLOR (1 << 0)
  589. #define GS_CLEAR_DEPTH (1 << 1)
  590. #define GS_CLEAR_STENCIL (1 << 2)
  591. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  592. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  593. float depth, uint8_t stencil);
  594. EXPORT void gs_present(void);
  595. EXPORT void gs_flush(void);
  596. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  597. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  598. EXPORT void gs_enable_blending(bool enable);
  599. EXPORT void gs_enable_depth_test(bool enable);
  600. EXPORT void gs_enable_stencil_test(bool enable);
  601. EXPORT void gs_enable_stencil_write(bool enable);
  602. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  603. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  604. EXPORT void gs_blend_function_separate(enum gs_blend_type src_c,
  605. enum gs_blend_type dest_c,
  606. enum gs_blend_type src_a,
  607. enum gs_blend_type dest_a);
  608. EXPORT void gs_depth_function(enum gs_depth_test test);
  609. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  610. enum gs_depth_test test);
  611. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  612. enum gs_stencil_op_type fail,
  613. enum gs_stencil_op_type zfail,
  614. enum gs_stencil_op_type zpass);
  615. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  616. EXPORT void gs_get_viewport(struct gs_rect *rect);
  617. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  618. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  619. float znear, float zfar);
  620. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  621. float znear, float zfar);
  622. EXPORT void gs_projection_push(void);
  623. EXPORT void gs_projection_pop(void);
  624. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  625. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  626. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  627. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  628. EXPORT enum gs_color_format
  629. gs_texture_get_color_format(const gs_texture_t *tex);
  630. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  631. uint32_t *linesize);
  632. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  633. /** special-case function (GL only) - specifies whether the texture is a
  634. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  635. * coordinates, doesn't support mipmapping, and requires address clamping */
  636. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  637. /**
  638. * Gets a pointer to the context-specific object associated with the texture.
  639. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  640. */
  641. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  642. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  643. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  644. EXPORT enum gs_color_format
  645. gs_cubetexture_get_color_format(const gs_texture_t *cubetex);
  646. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  647. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  648. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  649. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  650. EXPORT enum gs_color_format
  651. gs_voltexture_get_color_format(const gs_texture_t *voltex);
  652. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  653. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  654. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  655. EXPORT enum gs_color_format
  656. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf);
  657. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  658. uint32_t *linesize);
  659. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  660. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  661. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  662. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  663. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  664. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  665. const struct gs_vb_data *data);
  666. EXPORT struct gs_vb_data *
  667. gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer);
  668. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  669. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  670. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  671. const void *data);
  672. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  673. EXPORT size_t
  674. gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer);
  675. EXPORT enum gs_index_type
  676. gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer);
  677. EXPORT void gs_timer_destroy(gs_timer_t *timer);
  678. EXPORT void gs_timer_begin(gs_timer_t *timer);
  679. EXPORT void gs_timer_end(gs_timer_t *timer);
  680. EXPORT bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks);
  681. EXPORT void gs_timer_range_destroy(gs_timer_range_t *timer);
  682. EXPORT void gs_timer_range_begin(gs_timer_range_t *range);
  683. EXPORT void gs_timer_range_end(gs_timer_range_t *range);
  684. EXPORT bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  685. uint64_t *frequency);
  686. EXPORT bool gs_nv12_available(void);
  687. #define GS_USE_DEBUG_MARKERS 0
  688. #if GS_USE_DEBUG_MARKERS
  689. static const float GS_DEBUG_COLOR_DEFAULT[] = {0.5f, 0.5f, 0.5f, 1.0f};
  690. static const float GS_DEBUG_COLOR_RENDER_VIDEO[] = {0.0f, 0.5f, 0.0f, 1.0f};
  691. static const float GS_DEBUG_COLOR_MAIN_TEXTURE[] = {0.0f, 0.25f, 0.0f, 1.0f};
  692. static const float GS_DEBUG_COLOR_DISPLAY[] = {0.0f, 0.5f, 0.5f, 1.0f};
  693. static const float GS_DEBUG_COLOR_SOURCE[] = {0.0f, 0.5f, 5.0f, 1.0f};
  694. static const float GS_DEBUG_COLOR_ITEM[] = {0.5f, 0.0f, 0.0f, 1.0f};
  695. static const float GS_DEBUG_COLOR_ITEM_TEXTURE[] = {0.25f, 0.0f, 0.0f, 1.0f};
  696. static const float GS_DEBUG_COLOR_CONVERT_FORMAT[] = {0.5f, 0.5f, 0.0f, 1.0f};
  697. #define GS_DEBUG_MARKER_BEGIN(color, markername) \
  698. gs_debug_marker_begin(color, markername)
  699. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) \
  700. gs_debug_marker_begin_format(color, format, __VA_ARGS__)
  701. #define GS_DEBUG_MARKER_END() gs_debug_marker_end()
  702. #else
  703. #define GS_DEBUG_MARKER_BEGIN(color, markername) ((void)0)
  704. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) ((void)0)
  705. #define GS_DEBUG_MARKER_END() ((void)0)
  706. #endif
  707. EXPORT void gs_debug_marker_begin(const float color[4], const char *markername);
  708. EXPORT void gs_debug_marker_begin_format(const float color[4],
  709. const char *format, ...);
  710. EXPORT void gs_debug_marker_end(void);
  711. #ifdef __APPLE__
  712. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  713. * from shared surface resources */
  714. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  715. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf);
  716. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  717. EXPORT bool gs_shared_texture_available(void);
  718. #elif _WIN32
  719. EXPORT bool gs_gdi_texture_available(void);
  720. EXPORT bool gs_shared_texture_available(void);
  721. struct gs_duplicator;
  722. typedef struct gs_duplicator gs_duplicator_t;
  723. /**
  724. * Gets information about the monitor at the specific index, returns false
  725. * when there is no monitor at the specified index
  726. */
  727. EXPORT bool
  728. gs_get_duplicator_monitor_info(int monitor_idx,
  729. struct gs_monitor_info *monitor_info);
  730. EXPORT int gs_duplicator_get_monitor_index(void *monitor);
  731. /** creates a windows 8+ output duplicator (monitor capture) */
  732. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  733. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  734. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  735. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  736. /** creates a windows GDI-lockable texture */
  737. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  738. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  739. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  740. /** creates a windows shared texture from a texture handle */
  741. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  742. #define GS_INVALID_HANDLE (uint32_t) - 1
  743. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  744. EXPORT gs_texture_t *gs_texture_wrap_obj(void *obj);
  745. #define GS_WAIT_INFINITE (uint32_t) - 1
  746. /**
  747. * acquires a lock on a keyed mutex texture.
  748. * returns -1 on generic failure, ETIMEDOUT if timed out
  749. */
  750. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key,
  751. uint32_t ms);
  752. /**
  753. * releases a lock on a keyed mutex texture to another device.
  754. * return 0 on success, -1 on error
  755. */
  756. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  757. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  758. uint32_t width, uint32_t height,
  759. uint32_t flags);
  760. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width,
  761. uint32_t height);
  762. EXPORT void gs_register_loss_callbacks(const struct gs_device_loss *callbacks);
  763. EXPORT void gs_unregister_loss_callbacks(void *data);
  764. #endif
  765. /* inline functions used by modules */
  766. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  767. {
  768. switch (format) {
  769. case GS_A8:
  770. return 8;
  771. case GS_R8:
  772. return 8;
  773. case GS_RGBA:
  774. return 32;
  775. case GS_BGRX:
  776. return 32;
  777. case GS_BGRA:
  778. return 32;
  779. case GS_R10G10B10A2:
  780. return 32;
  781. case GS_RGBA16:
  782. return 64;
  783. case GS_R16:
  784. return 16;
  785. case GS_RGBA16F:
  786. return 64;
  787. case GS_RGBA32F:
  788. return 128;
  789. case GS_RG16F:
  790. return 32;
  791. case GS_RG32F:
  792. return 64;
  793. case GS_R16F:
  794. return 16;
  795. case GS_R32F:
  796. return 32;
  797. case GS_DXT1:
  798. return 4;
  799. case GS_DXT3:
  800. return 8;
  801. case GS_DXT5:
  802. return 8;
  803. case GS_R8G8:
  804. return 16;
  805. case GS_RGBA_UNORM:
  806. return 32;
  807. case GS_BGRX_UNORM:
  808. return 32;
  809. case GS_BGRA_UNORM:
  810. return 32;
  811. case GS_UNKNOWN:
  812. return 0;
  813. }
  814. return 0;
  815. }
  816. static inline bool gs_is_compressed_format(enum gs_color_format format)
  817. {
  818. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  819. }
  820. static inline bool gs_is_srgb_format(enum gs_color_format format)
  821. {
  822. switch (format) {
  823. case GS_RGBA:
  824. case GS_BGRX:
  825. case GS_BGRA:
  826. return true;
  827. default:
  828. return false;
  829. }
  830. }
  831. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height,
  832. uint32_t depth)
  833. {
  834. uint32_t size = width > height ? width : height;
  835. size = size > depth ? size : depth;
  836. uint32_t num_levels = 1;
  837. while (size > 1) {
  838. size /= 2;
  839. num_levels++;
  840. }
  841. return num_levels;
  842. }
  843. #ifdef __cplusplus
  844. }
  845. #endif