graphics.c 68 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  26. static inline bool gs_obj_valid(const void *obj, const char *f,
  27. const char *name)
  28. {
  29. if (!obj) {
  30. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  31. return false;
  32. }
  33. return true;
  34. }
  35. static inline bool gs_valid(const char *f)
  36. {
  37. if (!thread_graphics) {
  38. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  39. f);
  40. return false;
  41. }
  42. return true;
  43. }
  44. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  45. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  46. #define gs_valid_p2(func, param1, param2) \
  47. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  48. #define gs_valid_p3(func, param1, param2, param3) \
  49. (gs_valid(func) && ptr_valid(param1, func) && \
  50. ptr_valid(param2, func) && ptr_valid(param3, func))
  51. #define IMMEDIATE_COUNT 512
  52. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  53. uint32_t id),
  54. void *param)
  55. {
  56. graphics_t *graphics = thread_graphics;
  57. if (!gs_valid_p("gs_enum_adapters", callback))
  58. return;
  59. if (graphics->exports.device_enum_adapters) {
  60. if (graphics->exports.device_enum_adapters(callback, param)) {
  61. return;
  62. }
  63. }
  64. /* If the subsystem does not currently support device enumeration of
  65. * adapters or fails to enumerate adapters, just set it to one adapter
  66. * named "Default" */
  67. callback(param, "Default", 0);
  68. }
  69. extern void gs_init_image_deps(void);
  70. extern void gs_free_image_deps(void);
  71. bool load_graphics_imports(struct gs_exports *exports, void *module,
  72. const char *module_name);
  73. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  74. {
  75. struct gs_vb_data *vbd;
  76. vbd = gs_vbdata_create();
  77. vbd->num = IMMEDIATE_COUNT;
  78. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  79. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  80. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  81. vbd->num_tex = 1;
  82. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  83. vbd->tvarray[0].width = 2;
  84. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  85. graphics->immediate_vertbuffer =
  86. graphics->exports.device_vertexbuffer_create(graphics->device,
  87. vbd, GS_DYNAMIC);
  88. if (!graphics->immediate_vertbuffer)
  89. return false;
  90. return true;
  91. }
  92. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  93. {
  94. struct gs_vb_data *vbd;
  95. vbd = gs_vbdata_create();
  96. vbd->num = 4;
  97. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  98. vbd->num_tex = 1;
  99. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  100. vbd->tvarray[0].width = 2;
  101. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  102. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  103. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  104. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  105. graphics->device, vbd, GS_DYNAMIC);
  106. if (!graphics->sprite_buffer)
  107. return false;
  108. return true;
  109. }
  110. static bool graphics_init(struct graphics_subsystem *graphics)
  111. {
  112. struct matrix4 top_mat;
  113. matrix4_identity(&top_mat);
  114. da_push_back(graphics->matrix_stack, &top_mat);
  115. graphics->exports.device_enter_context(graphics->device);
  116. if (!graphics_init_immediate_vb(graphics))
  117. return false;
  118. if (!graphics_init_sprite_vb(graphics))
  119. return false;
  120. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  121. return false;
  122. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  123. return false;
  124. graphics->exports.device_blend_function_separate(
  125. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  126. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  127. graphics->cur_blend_state.enabled = true;
  128. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  129. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  130. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  131. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  132. graphics->exports.device_leave_context(graphics->device);
  133. gs_init_image_deps();
  134. return true;
  135. }
  136. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  137. {
  138. int errcode = GS_ERROR_FAIL;
  139. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  140. pthread_mutex_init_value(&graphics->mutex);
  141. pthread_mutex_init_value(&graphics->effect_mutex);
  142. graphics->module = os_dlopen(module);
  143. if (!graphics->module) {
  144. errcode = GS_ERROR_MODULE_NOT_FOUND;
  145. goto error;
  146. }
  147. if (!load_graphics_imports(&graphics->exports, graphics->module,
  148. module))
  149. goto error;
  150. errcode = graphics->exports.device_create(&graphics->device, adapter);
  151. if (errcode != GS_SUCCESS)
  152. goto error;
  153. if (!graphics_init(graphics)) {
  154. errcode = GS_ERROR_FAIL;
  155. goto error;
  156. }
  157. *pgraphics = graphics;
  158. return errcode;
  159. error:
  160. gs_destroy(graphics);
  161. return errcode;
  162. }
  163. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  164. void gs_destroy(graphics_t *graphics)
  165. {
  166. if (!ptr_valid(graphics, "gs_destroy"))
  167. return;
  168. while (thread_graphics)
  169. gs_leave_context();
  170. if (graphics->device) {
  171. struct gs_effect *effect = graphics->first_effect;
  172. thread_graphics = graphics;
  173. graphics->exports.device_enter_context(graphics->device);
  174. while (effect) {
  175. struct gs_effect *next = effect->next;
  176. gs_effect_actually_destroy(effect);
  177. effect = next;
  178. }
  179. graphics->exports.gs_vertexbuffer_destroy(
  180. graphics->sprite_buffer);
  181. graphics->exports.gs_vertexbuffer_destroy(
  182. graphics->immediate_vertbuffer);
  183. graphics->exports.device_destroy(graphics->device);
  184. thread_graphics = NULL;
  185. }
  186. pthread_mutex_destroy(&graphics->mutex);
  187. pthread_mutex_destroy(&graphics->effect_mutex);
  188. da_free(graphics->matrix_stack);
  189. da_free(graphics->viewport_stack);
  190. da_free(graphics->blend_state_stack);
  191. if (graphics->module)
  192. os_dlclose(graphics->module);
  193. bfree(graphics);
  194. gs_free_image_deps();
  195. }
  196. void gs_enter_context(graphics_t *graphics)
  197. {
  198. if (!ptr_valid(graphics, "gs_enter_context"))
  199. return;
  200. bool is_current = thread_graphics == graphics;
  201. if (thread_graphics && !is_current) {
  202. while (thread_graphics)
  203. gs_leave_context();
  204. }
  205. if (!is_current) {
  206. pthread_mutex_lock(&graphics->mutex);
  207. graphics->exports.device_enter_context(graphics->device);
  208. thread_graphics = graphics;
  209. }
  210. os_atomic_inc_long(&graphics->ref);
  211. }
  212. void gs_leave_context(void)
  213. {
  214. if (gs_valid("gs_leave_context")) {
  215. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  216. graphics_t *graphics = thread_graphics;
  217. graphics->exports.device_leave_context(
  218. graphics->device);
  219. pthread_mutex_unlock(&graphics->mutex);
  220. thread_graphics = NULL;
  221. }
  222. }
  223. }
  224. graphics_t *gs_get_context(void)
  225. {
  226. return thread_graphics;
  227. }
  228. void *gs_get_device_obj(void)
  229. {
  230. if (!gs_valid("gs_get_device_obj"))
  231. return NULL;
  232. return thread_graphics->exports.device_get_device_obj(
  233. thread_graphics->device);
  234. }
  235. const char *gs_get_device_name(void)
  236. {
  237. return gs_valid("gs_get_device_name")
  238. ? thread_graphics->exports.device_get_name()
  239. : NULL;
  240. }
  241. int gs_get_device_type(void)
  242. {
  243. return gs_valid("gs_get_device_type")
  244. ? thread_graphics->exports.device_get_type()
  245. : -1;
  246. }
  247. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  248. {
  249. return graphics->matrix_stack.array + graphics->cur_matrix;
  250. }
  251. void gs_matrix_push(void)
  252. {
  253. graphics_t *graphics = thread_graphics;
  254. if (!gs_valid("gs_matrix_push"))
  255. return;
  256. struct matrix4 mat, *top_mat = top_matrix(graphics);
  257. memcpy(&mat, top_mat, sizeof(struct matrix4));
  258. da_push_back(graphics->matrix_stack, &mat);
  259. graphics->cur_matrix++;
  260. }
  261. void gs_matrix_pop(void)
  262. {
  263. graphics_t *graphics = thread_graphics;
  264. if (!gs_valid("gs_matrix_pop"))
  265. return;
  266. if (graphics->cur_matrix == 0) {
  267. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  268. return;
  269. }
  270. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  271. graphics->cur_matrix--;
  272. }
  273. void gs_matrix_identity(void)
  274. {
  275. struct matrix4 *top_mat;
  276. if (!gs_valid("gs_matrix_identity"))
  277. return;
  278. top_mat = top_matrix(thread_graphics);
  279. if (top_mat)
  280. matrix4_identity(top_mat);
  281. }
  282. void gs_matrix_transpose(void)
  283. {
  284. struct matrix4 *top_mat;
  285. if (!gs_valid("gs_matrix_transpose"))
  286. return;
  287. top_mat = top_matrix(thread_graphics);
  288. if (top_mat)
  289. matrix4_transpose(top_mat, top_mat);
  290. }
  291. void gs_matrix_set(const struct matrix4 *matrix)
  292. {
  293. struct matrix4 *top_mat;
  294. if (!gs_valid("gs_matrix_set"))
  295. return;
  296. top_mat = top_matrix(thread_graphics);
  297. if (top_mat)
  298. matrix4_copy(top_mat, matrix);
  299. }
  300. void gs_matrix_get(struct matrix4 *dst)
  301. {
  302. struct matrix4 *top_mat;
  303. if (!gs_valid("gs_matrix_get"))
  304. return;
  305. top_mat = top_matrix(thread_graphics);
  306. if (top_mat)
  307. matrix4_copy(dst, top_mat);
  308. }
  309. void gs_matrix_mul(const struct matrix4 *matrix)
  310. {
  311. struct matrix4 *top_mat;
  312. if (!gs_valid("gs_matrix_mul"))
  313. return;
  314. top_mat = top_matrix(thread_graphics);
  315. if (top_mat)
  316. matrix4_mul(top_mat, matrix, top_mat);
  317. }
  318. void gs_matrix_rotquat(const struct quat *rot)
  319. {
  320. struct matrix4 *top_mat;
  321. if (!gs_valid("gs_matrix_rotquat"))
  322. return;
  323. top_mat = top_matrix(thread_graphics);
  324. if (top_mat)
  325. matrix4_rotate_i(top_mat, rot, top_mat);
  326. }
  327. void gs_matrix_rotaa(const struct axisang *rot)
  328. {
  329. struct matrix4 *top_mat;
  330. if (!gs_valid("gs_matrix_rotaa"))
  331. return;
  332. top_mat = top_matrix(thread_graphics);
  333. if (top_mat)
  334. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  335. }
  336. void gs_matrix_translate(const struct vec3 *pos)
  337. {
  338. struct matrix4 *top_mat;
  339. if (!gs_valid("gs_matrix_translate"))
  340. return;
  341. top_mat = top_matrix(thread_graphics);
  342. if (top_mat)
  343. matrix4_translate3v_i(top_mat, pos, top_mat);
  344. }
  345. void gs_matrix_scale(const struct vec3 *scale)
  346. {
  347. struct matrix4 *top_mat;
  348. if (!gs_valid("gs_matrix_scale"))
  349. return;
  350. top_mat = top_matrix(thread_graphics);
  351. if (top_mat)
  352. matrix4_scale_i(top_mat, scale, top_mat);
  353. }
  354. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  355. {
  356. struct matrix4 *top_mat;
  357. struct axisang aa;
  358. if (!gs_valid("gs_matrix_rotaa4f"))
  359. return;
  360. top_mat = top_matrix(thread_graphics);
  361. if (top_mat) {
  362. axisang_set(&aa, x, y, z, angle);
  363. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  364. }
  365. }
  366. void gs_matrix_translate3f(float x, float y, float z)
  367. {
  368. struct matrix4 *top_mat;
  369. struct vec3 p;
  370. if (!gs_valid("gs_matrix_translate3f"))
  371. return;
  372. top_mat = top_matrix(thread_graphics);
  373. if (top_mat) {
  374. vec3_set(&p, x, y, z);
  375. matrix4_translate3v_i(top_mat, &p, top_mat);
  376. }
  377. }
  378. void gs_matrix_scale3f(float x, float y, float z)
  379. {
  380. struct matrix4 *top_mat = top_matrix(thread_graphics);
  381. struct vec3 p;
  382. if (top_mat) {
  383. vec3_set(&p, x, y, z);
  384. matrix4_scale_i(top_mat, &p, top_mat);
  385. }
  386. }
  387. static inline void reset_immediate_arrays(graphics_t *graphics)
  388. {
  389. da_init(graphics->verts);
  390. da_init(graphics->norms);
  391. da_init(graphics->colors);
  392. for (size_t i = 0; i < 16; i++)
  393. da_init(graphics->texverts[i]);
  394. }
  395. void gs_render_start(bool b_new)
  396. {
  397. graphics_t *graphics = thread_graphics;
  398. if (!gs_valid("gs_render_start"))
  399. return;
  400. graphics->using_immediate = !b_new;
  401. reset_immediate_arrays(graphics);
  402. if (b_new) {
  403. graphics->vbd = gs_vbdata_create();
  404. } else {
  405. graphics->vbd = gs_vertexbuffer_get_data(
  406. graphics->immediate_vertbuffer);
  407. memset(graphics->vbd->colors, 0xFF,
  408. sizeof(uint32_t) * IMMEDIATE_COUNT);
  409. graphics->verts.array = graphics->vbd->points;
  410. graphics->norms.array = graphics->vbd->normals;
  411. graphics->colors.array = graphics->vbd->colors;
  412. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  413. graphics->verts.capacity = IMMEDIATE_COUNT;
  414. graphics->norms.capacity = IMMEDIATE_COUNT;
  415. graphics->colors.capacity = IMMEDIATE_COUNT;
  416. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  417. }
  418. }
  419. static inline size_t min_size(const size_t a, const size_t b)
  420. {
  421. return (a < b) ? a : b;
  422. }
  423. void gs_render_stop(enum gs_draw_mode mode)
  424. {
  425. graphics_t *graphics = thread_graphics;
  426. size_t i, num;
  427. if (!gs_valid("gs_render_stop"))
  428. return;
  429. num = graphics->verts.num;
  430. if (!num) {
  431. if (!graphics->using_immediate) {
  432. da_free(graphics->verts);
  433. da_free(graphics->norms);
  434. da_free(graphics->colors);
  435. for (i = 0; i < 16; i++)
  436. da_free(graphics->texverts[i]);
  437. gs_vbdata_destroy(graphics->vbd);
  438. }
  439. return;
  440. }
  441. if (graphics->norms.num &&
  442. (graphics->norms.num != graphics->verts.num)) {
  443. blog(LOG_ERROR, "gs_render_stop: normal count does "
  444. "not match vertex count");
  445. num = min_size(num, graphics->norms.num);
  446. }
  447. if (graphics->colors.num &&
  448. (graphics->colors.num != graphics->verts.num)) {
  449. blog(LOG_ERROR, "gs_render_stop: color count does "
  450. "not match vertex count");
  451. num = min_size(num, graphics->colors.num);
  452. }
  453. if (graphics->texverts[0].num &&
  454. (graphics->texverts[0].num != graphics->verts.num)) {
  455. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  456. "not match vertex count");
  457. num = min_size(num, graphics->texverts[0].num);
  458. }
  459. if (graphics->using_immediate) {
  460. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  461. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  462. gs_load_indexbuffer(NULL);
  463. gs_draw(mode, 0, (uint32_t)num);
  464. reset_immediate_arrays(graphics);
  465. } else {
  466. gs_vertbuffer_t *vb = gs_render_save();
  467. gs_load_vertexbuffer(vb);
  468. gs_load_indexbuffer(NULL);
  469. gs_draw(mode, 0, 0);
  470. gs_vertexbuffer_destroy(vb);
  471. }
  472. graphics->vbd = NULL;
  473. }
  474. gs_vertbuffer_t *gs_render_save(void)
  475. {
  476. graphics_t *graphics = thread_graphics;
  477. size_t num_tex, i;
  478. if (!gs_valid("gs_render_save"))
  479. return NULL;
  480. if (graphics->using_immediate)
  481. return NULL;
  482. if (!graphics->verts.num) {
  483. gs_vbdata_destroy(graphics->vbd);
  484. return NULL;
  485. }
  486. for (num_tex = 0; num_tex < 16; num_tex++)
  487. if (!graphics->texverts[num_tex].num)
  488. break;
  489. graphics->vbd->points = graphics->verts.array;
  490. graphics->vbd->normals = graphics->norms.array;
  491. graphics->vbd->colors = graphics->colors.array;
  492. graphics->vbd->num = graphics->verts.num;
  493. graphics->vbd->num_tex = num_tex;
  494. if (graphics->vbd->num_tex) {
  495. graphics->vbd->tvarray =
  496. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  497. for (i = 0; i < num_tex; i++) {
  498. graphics->vbd->tvarray[i].width = 2;
  499. graphics->vbd->tvarray[i].array =
  500. graphics->texverts[i].array;
  501. }
  502. }
  503. reset_immediate_arrays(graphics);
  504. return gs_vertexbuffer_create(graphics->vbd, 0);
  505. }
  506. void gs_vertex2f(float x, float y)
  507. {
  508. struct vec3 v3;
  509. if (!gs_valid("gs_verte"))
  510. return;
  511. vec3_set(&v3, x, y, 0.0f);
  512. gs_vertex3v(&v3);
  513. }
  514. void gs_vertex3f(float x, float y, float z)
  515. {
  516. struct vec3 v3;
  517. if (!gs_valid("gs_vertex3f"))
  518. return;
  519. vec3_set(&v3, x, y, z);
  520. gs_vertex3v(&v3);
  521. }
  522. void gs_normal3f(float x, float y, float z)
  523. {
  524. struct vec3 v3;
  525. if (!gs_valid("gs_normal3f"))
  526. return;
  527. vec3_set(&v3, x, y, z);
  528. gs_normal3v(&v3);
  529. }
  530. static inline bool validvertsize(graphics_t *graphics, size_t num,
  531. const char *name)
  532. {
  533. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  534. blog(LOG_ERROR,
  535. "%s: tried to use over %u "
  536. "for immediate rendering",
  537. name, IMMEDIATE_COUNT);
  538. return false;
  539. }
  540. return true;
  541. }
  542. void gs_color(uint32_t color)
  543. {
  544. graphics_t *graphics = thread_graphics;
  545. if (!gs_valid("gs_color"))
  546. return;
  547. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  548. return;
  549. da_push_back(graphics->colors, &color);
  550. }
  551. void gs_texcoord(float x, float y, int unit)
  552. {
  553. struct vec2 v2;
  554. if (!gs_valid("gs_texcoord"))
  555. return;
  556. vec2_set(&v2, x, y);
  557. gs_texcoord2v(&v2, unit);
  558. }
  559. void gs_vertex2v(const struct vec2 *v)
  560. {
  561. struct vec3 v3;
  562. if (!gs_valid("gs_vertex2v"))
  563. return;
  564. vec3_set(&v3, v->x, v->y, 0.0f);
  565. gs_vertex3v(&v3);
  566. }
  567. void gs_vertex3v(const struct vec3 *v)
  568. {
  569. graphics_t *graphics = thread_graphics;
  570. if (!gs_valid("gs_vertex3v"))
  571. return;
  572. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  573. return;
  574. da_push_back(graphics->verts, v);
  575. }
  576. void gs_normal3v(const struct vec3 *v)
  577. {
  578. graphics_t *graphics = thread_graphics;
  579. if (!gs_valid("gs_normal3v"))
  580. return;
  581. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  582. return;
  583. da_push_back(graphics->norms, v);
  584. }
  585. void gs_color4v(const struct vec4 *v)
  586. {
  587. /* TODO */
  588. UNUSED_PARAMETER(v);
  589. }
  590. void gs_texcoord2v(const struct vec2 *v, int unit)
  591. {
  592. graphics_t *graphics = thread_graphics;
  593. if (!gs_valid("gs_texcoord2v"))
  594. return;
  595. if (!validvertsize(graphics, graphics->texverts[unit].num,
  596. "gs_texcoord"))
  597. return;
  598. da_push_back(graphics->texverts[unit], v);
  599. }
  600. input_t *gs_get_input(void)
  601. {
  602. /* TODO */
  603. return NULL;
  604. }
  605. gs_effect_t *gs_get_effect(void)
  606. {
  607. if (!gs_valid("gs_get_effect"))
  608. return NULL;
  609. return thread_graphics ? thread_graphics->cur_effect : NULL;
  610. }
  611. static inline struct gs_effect *find_cached_effect(const char *filename)
  612. {
  613. struct gs_effect *effect = thread_graphics->first_effect;
  614. while (effect) {
  615. if (strcmp(effect->effect_path, filename) == 0)
  616. break;
  617. effect = effect->next;
  618. }
  619. return effect;
  620. }
  621. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  622. {
  623. char *file_string;
  624. gs_effect_t *effect = NULL;
  625. if (!gs_valid_p("gs_effect_create_from_file", file))
  626. return NULL;
  627. effect = find_cached_effect(file);
  628. if (effect)
  629. return effect;
  630. file_string = os_quick_read_utf8_file(file);
  631. if (!file_string) {
  632. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  633. return NULL;
  634. }
  635. effect = gs_effect_create(file_string, file, error_string);
  636. bfree(file_string);
  637. return effect;
  638. }
  639. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  640. char **error_string)
  641. {
  642. if (!gs_valid_p("gs_effect_create", effect_string))
  643. return NULL;
  644. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  645. struct effect_parser parser;
  646. bool success;
  647. effect->graphics = thread_graphics;
  648. effect->effect_path = bstrdup(filename);
  649. ep_init(&parser);
  650. success = ep_parse(&parser, effect, effect_string, filename);
  651. if (!success) {
  652. if (error_string)
  653. *error_string =
  654. error_data_buildstring(&parser.cfp.error_list);
  655. gs_effect_destroy(effect);
  656. effect = NULL;
  657. }
  658. if (effect) {
  659. pthread_mutex_lock(&thread_graphics->effect_mutex);
  660. if (effect->effect_path) {
  661. effect->cached = true;
  662. effect->next = thread_graphics->first_effect;
  663. thread_graphics->first_effect = effect;
  664. }
  665. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  666. }
  667. ep_free(&parser);
  668. return effect;
  669. }
  670. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  671. char **error_string)
  672. {
  673. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  674. return NULL;
  675. char *file_string;
  676. gs_shader_t *shader = NULL;
  677. file_string = os_quick_read_utf8_file(file);
  678. if (!file_string) {
  679. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  680. return NULL;
  681. }
  682. shader = gs_vertexshader_create(file_string, file, error_string);
  683. bfree(file_string);
  684. return shader;
  685. }
  686. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  687. char **error_string)
  688. {
  689. char *file_string;
  690. gs_shader_t *shader = NULL;
  691. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  692. return NULL;
  693. file_string = os_quick_read_utf8_file(file);
  694. if (!file_string) {
  695. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  696. return NULL;
  697. }
  698. shader = gs_pixelshader_create(file_string, file, error_string);
  699. bfree(file_string);
  700. return shader;
  701. }
  702. gs_texture_t *gs_texture_create_from_file(const char *file)
  703. {
  704. enum gs_color_format format;
  705. uint32_t cx;
  706. uint32_t cy;
  707. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  708. gs_texture_t *tex = NULL;
  709. if (data) {
  710. tex = gs_texture_create(cx, cy, format, 1,
  711. (const uint8_t **)&data, 0);
  712. bfree(data);
  713. }
  714. return tex;
  715. }
  716. static inline void assign_sprite_rect(float *start, float *end, float size,
  717. bool flip)
  718. {
  719. if (!flip) {
  720. *start = 0.0f;
  721. *end = size;
  722. } else {
  723. *start = size;
  724. *end = 0.0f;
  725. }
  726. }
  727. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  728. {
  729. if (!flip) {
  730. *start = 0.0f;
  731. *end = 1.0f;
  732. } else {
  733. *start = 1.0f;
  734. *end = 0.0f;
  735. }
  736. }
  737. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  738. float start_u, float end_u, float start_v, float end_v)
  739. {
  740. struct vec2 *tvarray = data->tvarray[0].array;
  741. vec3_zero(data->points);
  742. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  743. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  744. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  745. vec2_set(tvarray, start_u, start_v);
  746. vec2_set(tvarray + 1, end_u, start_v);
  747. vec2_set(tvarray + 2, start_u, end_v);
  748. vec2_set(tvarray + 3, end_u, end_v);
  749. }
  750. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  751. float fcy, uint32_t flip)
  752. {
  753. float start_u, end_u;
  754. float start_v, end_v;
  755. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  756. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  757. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  758. }
  759. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  760. float fsub_y, float fsub_cx,
  761. float fsub_cy, float fcx, float fcy,
  762. uint32_t flip)
  763. {
  764. float start_u, end_u;
  765. float start_v, end_v;
  766. if ((flip & GS_FLIP_U) == 0) {
  767. start_u = fsub_x / fcx;
  768. end_u = (fsub_x + fsub_cx) / fcx;
  769. } else {
  770. start_u = (fsub_x + fsub_cx) / fcx;
  771. end_u = fsub_x / fcx;
  772. }
  773. if ((flip & GS_FLIP_V) == 0) {
  774. start_v = fsub_y / fcy;
  775. end_v = (fsub_y + fsub_cy) / fcy;
  776. } else {
  777. start_v = (fsub_y + fsub_cy) / fcy;
  778. end_v = fsub_y / fcy;
  779. }
  780. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  781. }
  782. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  783. float fcx, float fcy, uint32_t flip)
  784. {
  785. float start_u, end_u;
  786. float start_v, end_v;
  787. float width = (float)gs_texture_get_width(tex);
  788. float height = (float)gs_texture_get_height(tex);
  789. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  790. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  791. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  792. }
  793. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  794. uint32_t height)
  795. {
  796. graphics_t *graphics = thread_graphics;
  797. float fcx, fcy;
  798. struct gs_vb_data *data;
  799. if (tex) {
  800. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  801. blog(LOG_ERROR, "A sprite must be a 2D texture");
  802. return;
  803. }
  804. } else {
  805. if (!width || !height) {
  806. blog(LOG_ERROR, "A sprite cannot be drawn without "
  807. "a width/height");
  808. return;
  809. }
  810. }
  811. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  812. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  813. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  814. if (tex && gs_texture_is_rect(tex))
  815. build_sprite_rect(data, tex, fcx, fcy, flip);
  816. else
  817. build_sprite_norm(data, fcx, fcy, flip);
  818. gs_vertexbuffer_flush(graphics->sprite_buffer);
  819. gs_load_vertexbuffer(graphics->sprite_buffer);
  820. gs_load_indexbuffer(NULL);
  821. gs_draw(GS_TRISTRIP, 0, 0);
  822. }
  823. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  824. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  825. {
  826. graphics_t *graphics = thread_graphics;
  827. float fcx, fcy;
  828. struct gs_vb_data *data;
  829. if (tex) {
  830. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  831. blog(LOG_ERROR, "A sprite must be a 2D texture");
  832. return;
  833. }
  834. }
  835. fcx = (float)gs_texture_get_width(tex);
  836. fcy = (float)gs_texture_get_height(tex);
  837. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  838. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  839. (float)sub_cy, fcx, fcy, flip);
  840. gs_vertexbuffer_flush(graphics->sprite_buffer);
  841. gs_load_vertexbuffer(graphics->sprite_buffer);
  842. gs_load_indexbuffer(NULL);
  843. gs_draw(GS_TRISTRIP, 0, 0);
  844. }
  845. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  846. float left, float right, float top, float bottom,
  847. float znear)
  848. {
  849. /* TODO */
  850. UNUSED_PARAMETER(cubetex);
  851. UNUSED_PARAMETER(rot);
  852. UNUSED_PARAMETER(left);
  853. UNUSED_PARAMETER(right);
  854. UNUSED_PARAMETER(top);
  855. UNUSED_PARAMETER(bottom);
  856. UNUSED_PARAMETER(znear);
  857. }
  858. void gs_reset_viewport(void)
  859. {
  860. uint32_t cx, cy;
  861. if (!gs_valid("gs_reset_viewport"))
  862. return;
  863. gs_get_size(&cx, &cy);
  864. gs_set_viewport(0, 0, (int)cx, (int)cy);
  865. }
  866. void gs_set_2d_mode(void)
  867. {
  868. uint32_t cx, cy;
  869. if (!gs_valid("gs_set_2d_mode"))
  870. return;
  871. gs_get_size(&cx, &cy);
  872. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  873. }
  874. void gs_set_3d_mode(double fovy, double znear, double zvar)
  875. {
  876. /* TODO */
  877. UNUSED_PARAMETER(fovy);
  878. UNUSED_PARAMETER(znear);
  879. UNUSED_PARAMETER(zvar);
  880. }
  881. void gs_viewport_push(void)
  882. {
  883. if (!gs_valid("gs_viewport_push"))
  884. return;
  885. struct gs_rect *rect =
  886. da_push_back_new(thread_graphics->viewport_stack);
  887. gs_get_viewport(rect);
  888. }
  889. void gs_viewport_pop(void)
  890. {
  891. struct gs_rect *rect;
  892. if (!gs_valid("gs_viewport_pop"))
  893. return;
  894. if (!thread_graphics->viewport_stack.num)
  895. return;
  896. rect = da_end(thread_graphics->viewport_stack);
  897. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  898. da_pop_back(thread_graphics->viewport_stack);
  899. }
  900. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  901. uint32_t linesize, bool flip)
  902. {
  903. uint8_t *ptr;
  904. uint32_t linesize_out;
  905. size_t row_copy;
  906. size_t height;
  907. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  908. return;
  909. if (!gs_texture_map(tex, &ptr, &linesize_out))
  910. return;
  911. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  912. height = gs_texture_get_height(tex);
  913. if (flip) {
  914. uint8_t *const end = ptr + height * linesize_out;
  915. data += (height - 1) * linesize;
  916. while (ptr < end) {
  917. memcpy(ptr, data, row_copy);
  918. ptr += linesize_out;
  919. data -= linesize;
  920. }
  921. } else if (linesize == linesize_out) {
  922. memcpy(ptr, data, row_copy * height);
  923. } else {
  924. uint8_t *const end = ptr + height * linesize_out;
  925. while (ptr < end) {
  926. memcpy(ptr, data, row_copy);
  927. ptr += linesize_out;
  928. data += linesize;
  929. }
  930. }
  931. gs_texture_unmap(tex);
  932. }
  933. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  934. const void *data, uint32_t linesize, bool invert)
  935. {
  936. /* TODO */
  937. UNUSED_PARAMETER(cubetex);
  938. UNUSED_PARAMETER(side);
  939. UNUSED_PARAMETER(data);
  940. UNUSED_PARAMETER(linesize);
  941. UNUSED_PARAMETER(invert);
  942. }
  943. void gs_perspective(float angle, float aspect, float near, float far)
  944. {
  945. graphics_t *graphics = thread_graphics;
  946. float xmin, xmax, ymin, ymax;
  947. if (!gs_valid("gs_perspective"))
  948. return;
  949. ymax = near * tanf(RAD(angle) * 0.5f);
  950. ymin = -ymax;
  951. xmin = ymin * aspect;
  952. xmax = ymax * aspect;
  953. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  954. ymax, near, far);
  955. }
  956. void gs_blend_state_push(void)
  957. {
  958. graphics_t *graphics = thread_graphics;
  959. if (!gs_valid("gs_blend_state_push"))
  960. return;
  961. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  962. }
  963. void gs_blend_state_pop(void)
  964. {
  965. graphics_t *graphics = thread_graphics;
  966. struct blend_state *state;
  967. if (!gs_valid("gs_blend_state_pop"))
  968. return;
  969. state = da_end(graphics->blend_state_stack);
  970. if (!state)
  971. return;
  972. gs_enable_blending(state->enabled);
  973. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  974. state->dest_a);
  975. da_pop_back(graphics->blend_state_stack);
  976. }
  977. void gs_reset_blend_state(void)
  978. {
  979. graphics_t *graphics = thread_graphics;
  980. if (!gs_valid("gs_preprocessor_name"))
  981. return;
  982. if (!graphics->cur_blend_state.enabled)
  983. gs_enable_blending(true);
  984. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  985. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  986. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  987. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA)
  988. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  989. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  990. GS_BLEND_INVSRCALPHA);
  991. }
  992. /* ------------------------------------------------------------------------- */
  993. const char *gs_preprocessor_name(void)
  994. {
  995. graphics_t *graphics = thread_graphics;
  996. if (!gs_valid("gs_preprocessor_name"))
  997. return NULL;
  998. return graphics->exports.device_preprocessor_name();
  999. }
  1000. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  1001. {
  1002. struct gs_init_data new_data = *data;
  1003. graphics_t *graphics = thread_graphics;
  1004. if (!gs_valid_p("gs_swapchain_create", data))
  1005. return NULL;
  1006. if (new_data.num_backbuffers == 0)
  1007. new_data.num_backbuffers = 1;
  1008. return graphics->exports.device_swapchain_create(graphics->device,
  1009. &new_data);
  1010. }
  1011. void gs_resize(uint32_t x, uint32_t y)
  1012. {
  1013. graphics_t *graphics = thread_graphics;
  1014. if (!gs_valid("gs_resize"))
  1015. return;
  1016. graphics->exports.device_resize(graphics->device, x, y);
  1017. }
  1018. void gs_get_size(uint32_t *x, uint32_t *y)
  1019. {
  1020. graphics_t *graphics = thread_graphics;
  1021. if (!gs_valid("gs_get_size"))
  1022. return;
  1023. graphics->exports.device_get_size(graphics->device, x, y);
  1024. }
  1025. uint32_t gs_get_width(void)
  1026. {
  1027. graphics_t *graphics = thread_graphics;
  1028. if (!gs_valid("gs_get_width"))
  1029. return 0;
  1030. return graphics->exports.device_get_width(graphics->device);
  1031. }
  1032. uint32_t gs_get_height(void)
  1033. {
  1034. graphics_t *graphics = thread_graphics;
  1035. if (!gs_valid("gs_get_height"))
  1036. return 0;
  1037. return graphics->exports.device_get_height(graphics->device);
  1038. }
  1039. static inline bool is_pow2(uint32_t size)
  1040. {
  1041. return size >= 2 && (size & (size - 1)) == 0;
  1042. }
  1043. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1044. enum gs_color_format color_format,
  1045. uint32_t levels, const uint8_t **data,
  1046. uint32_t flags)
  1047. {
  1048. graphics_t *graphics = thread_graphics;
  1049. bool pow2tex = is_pow2(width) && is_pow2(height);
  1050. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1051. if (!gs_valid("gs_texture_create"))
  1052. return NULL;
  1053. if (uses_mipmaps && !pow2tex) {
  1054. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1055. "non-power-of-two texture. Disabling "
  1056. "mipmaps for this texture.");
  1057. uses_mipmaps = false;
  1058. flags &= ~GS_BUILD_MIPMAPS;
  1059. levels = 1;
  1060. }
  1061. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1062. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1063. "Disabling mipmaps for this texture.");
  1064. flags &= ~GS_BUILD_MIPMAPS;
  1065. levels = 1;
  1066. }
  1067. return graphics->exports.device_texture_create(graphics->device, width,
  1068. height, color_format,
  1069. levels, data, flags);
  1070. }
  1071. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1072. enum gs_color_format color_format,
  1073. uint32_t levels, const uint8_t **data,
  1074. uint32_t flags)
  1075. {
  1076. graphics_t *graphics = thread_graphics;
  1077. bool pow2tex = is_pow2(size);
  1078. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1079. if (!gs_valid("gs_cubetexture_create"))
  1080. return NULL;
  1081. if (uses_mipmaps && !pow2tex) {
  1082. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1083. "non-power-of-two texture. Disabling "
  1084. "mipmaps for this texture.");
  1085. uses_mipmaps = false;
  1086. flags &= ~GS_BUILD_MIPMAPS;
  1087. levels = 1;
  1088. }
  1089. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1090. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1091. "Disabling mipmaps for this texture.");
  1092. flags &= ~GS_BUILD_MIPMAPS;
  1093. levels = 1;
  1094. data = NULL;
  1095. }
  1096. return graphics->exports.device_cubetexture_create(
  1097. graphics->device, size, color_format, levels, data, flags);
  1098. }
  1099. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1100. uint32_t depth,
  1101. enum gs_color_format color_format,
  1102. uint32_t levels, const uint8_t **data,
  1103. uint32_t flags)
  1104. {
  1105. graphics_t *graphics = thread_graphics;
  1106. if (!gs_valid("gs_voltexture_create"))
  1107. return NULL;
  1108. return graphics->exports.device_voltexture_create(graphics->device,
  1109. width, height, depth,
  1110. color_format, levels,
  1111. data, flags);
  1112. }
  1113. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1114. enum gs_zstencil_format format)
  1115. {
  1116. graphics_t *graphics = thread_graphics;
  1117. if (!gs_valid("gs_zstencil_create"))
  1118. return NULL;
  1119. return graphics->exports.device_zstencil_create(graphics->device, width,
  1120. height, format);
  1121. }
  1122. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1123. enum gs_color_format color_format)
  1124. {
  1125. graphics_t *graphics = thread_graphics;
  1126. if (!gs_valid("gs_stagesurface_create"))
  1127. return NULL;
  1128. return graphics->exports.device_stagesurface_create(
  1129. graphics->device, width, height, color_format);
  1130. }
  1131. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1132. {
  1133. graphics_t *graphics = thread_graphics;
  1134. if (!gs_valid_p("gs_samplerstate_create", info))
  1135. return NULL;
  1136. return graphics->exports.device_samplerstate_create(graphics->device,
  1137. info);
  1138. }
  1139. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1140. char **error_string)
  1141. {
  1142. graphics_t *graphics = thread_graphics;
  1143. if (!gs_valid_p("gs_vertexshader_create", shader))
  1144. return NULL;
  1145. return graphics->exports.device_vertexshader_create(
  1146. graphics->device, shader, file, error_string);
  1147. }
  1148. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1149. char **error_string)
  1150. {
  1151. graphics_t *graphics = thread_graphics;
  1152. if (!gs_valid_p("gs_pixelshader_create", shader))
  1153. return NULL;
  1154. return graphics->exports.device_pixelshader_create(
  1155. graphics->device, shader, file, error_string);
  1156. }
  1157. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1158. {
  1159. graphics_t *graphics = thread_graphics;
  1160. if (!gs_valid("gs_vertexbuffer_create"))
  1161. return NULL;
  1162. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1163. struct gs_vb_data *new_data = gs_vbdata_create();
  1164. new_data->num = data->num;
  1165. #define DUP_VAL(val) \
  1166. do { \
  1167. if (data->val) \
  1168. new_data->val = bmemdup( \
  1169. data->val, sizeof(*data->val) * data->num); \
  1170. } while (false)
  1171. DUP_VAL(points);
  1172. DUP_VAL(normals);
  1173. DUP_VAL(tangents);
  1174. DUP_VAL(colors);
  1175. #undef DUP_VAL
  1176. if (data->tvarray && data->num_tex) {
  1177. new_data->num_tex = data->num_tex;
  1178. new_data->tvarray = bzalloc(
  1179. sizeof(struct gs_tvertarray) * data->num_tex);
  1180. for (size_t i = 0; i < data->num_tex; i++) {
  1181. struct gs_tvertarray *tv = &data->tvarray[i];
  1182. struct gs_tvertarray *new_tv =
  1183. &new_data->tvarray[i];
  1184. size_t size = tv->width * sizeof(float);
  1185. new_tv->width = tv->width;
  1186. new_tv->array =
  1187. bmemdup(tv->array, size * data->num);
  1188. }
  1189. }
  1190. data = new_data;
  1191. }
  1192. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1193. data, flags);
  1194. }
  1195. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1196. size_t num, uint32_t flags)
  1197. {
  1198. graphics_t *graphics = thread_graphics;
  1199. if (!gs_valid("gs_indexbuffer_create"))
  1200. return NULL;
  1201. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1202. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1203. indices = bmemdup(indices, size * num);
  1204. }
  1205. return graphics->exports.device_indexbuffer_create(
  1206. graphics->device, type, indices, num, flags);
  1207. }
  1208. gs_timer_t *gs_timer_create()
  1209. {
  1210. graphics_t *graphics = thread_graphics;
  1211. if (!gs_valid("gs_timer_create"))
  1212. return NULL;
  1213. return graphics->exports.device_timer_create(graphics->device);
  1214. }
  1215. gs_timer_range_t *gs_timer_range_create()
  1216. {
  1217. graphics_t *graphics = thread_graphics;
  1218. if (!gs_valid("gs_timer_range_create"))
  1219. return NULL;
  1220. return graphics->exports.device_timer_range_create(graphics->device);
  1221. }
  1222. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1223. {
  1224. graphics_t *graphics = thread_graphics;
  1225. if (!gs_valid_p("gs_get_texture_type", texture))
  1226. return GS_TEXTURE_2D;
  1227. return graphics->exports.device_get_texture_type(texture);
  1228. }
  1229. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1230. {
  1231. graphics_t *graphics = thread_graphics;
  1232. if (!gs_valid("gs_load_vertexbuffer"))
  1233. return;
  1234. graphics->exports.device_load_vertexbuffer(graphics->device,
  1235. vertbuffer);
  1236. }
  1237. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1238. {
  1239. graphics_t *graphics = thread_graphics;
  1240. if (!gs_valid("gs_load_indexbuffer"))
  1241. return;
  1242. graphics->exports.device_load_indexbuffer(graphics->device,
  1243. indexbuffer);
  1244. }
  1245. void gs_load_texture(gs_texture_t *tex, int unit)
  1246. {
  1247. graphics_t *graphics = thread_graphics;
  1248. if (!gs_valid("gs_load_texture"))
  1249. return;
  1250. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1251. }
  1252. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1253. {
  1254. graphics_t *graphics = thread_graphics;
  1255. if (!gs_valid("gs_load_samplerstate"))
  1256. return;
  1257. graphics->exports.device_load_samplerstate(graphics->device,
  1258. samplerstate, unit);
  1259. }
  1260. void gs_load_vertexshader(gs_shader_t *vertshader)
  1261. {
  1262. graphics_t *graphics = thread_graphics;
  1263. if (!gs_valid("gs_load_vertexshader"))
  1264. return;
  1265. graphics->exports.device_load_vertexshader(graphics->device,
  1266. vertshader);
  1267. }
  1268. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1269. {
  1270. graphics_t *graphics = thread_graphics;
  1271. if (!gs_valid("gs_load_pixelshader"))
  1272. return;
  1273. graphics->exports.device_load_pixelshader(graphics->device,
  1274. pixelshader);
  1275. }
  1276. void gs_load_default_samplerstate(bool b_3d, int unit)
  1277. {
  1278. graphics_t *graphics = thread_graphics;
  1279. if (!gs_valid("gs_load_default_samplerstate"))
  1280. return;
  1281. graphics->exports.device_load_default_samplerstate(graphics->device,
  1282. b_3d, unit);
  1283. }
  1284. gs_shader_t *gs_get_vertex_shader(void)
  1285. {
  1286. graphics_t *graphics = thread_graphics;
  1287. if (!gs_valid("gs_get_vertex_shader"))
  1288. return NULL;
  1289. return graphics->exports.device_get_vertex_shader(graphics->device);
  1290. }
  1291. gs_shader_t *gs_get_pixel_shader(void)
  1292. {
  1293. graphics_t *graphics = thread_graphics;
  1294. if (!gs_valid("gs_get_pixel_shader"))
  1295. return NULL;
  1296. return graphics->exports.device_get_pixel_shader(graphics->device);
  1297. }
  1298. gs_texture_t *gs_get_render_target(void)
  1299. {
  1300. graphics_t *graphics = thread_graphics;
  1301. if (!gs_valid("gs_get_render_target"))
  1302. return NULL;
  1303. return graphics->exports.device_get_render_target(graphics->device);
  1304. }
  1305. gs_zstencil_t *gs_get_zstencil_target(void)
  1306. {
  1307. graphics_t *graphics = thread_graphics;
  1308. if (!gs_valid("gs_get_zstencil_target"))
  1309. return NULL;
  1310. return graphics->exports.device_get_zstencil_target(graphics->device);
  1311. }
  1312. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1313. {
  1314. graphics_t *graphics = thread_graphics;
  1315. if (!gs_valid("gs_set_render_target"))
  1316. return;
  1317. graphics->exports.device_set_render_target(graphics->device, tex,
  1318. zstencil);
  1319. }
  1320. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1321. gs_zstencil_t *zstencil)
  1322. {
  1323. graphics_t *graphics = thread_graphics;
  1324. if (!gs_valid("gs_set_cube_render_target"))
  1325. return;
  1326. graphics->exports.device_set_cube_render_target(
  1327. graphics->device, cubetex, side, zstencil);
  1328. }
  1329. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1330. {
  1331. graphics_t *graphics = thread_graphics;
  1332. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1333. return;
  1334. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1335. }
  1336. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1337. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1338. uint32_t src_w, uint32_t src_h)
  1339. {
  1340. graphics_t *graphics = thread_graphics;
  1341. if (!gs_valid_p("gs_copy_texture_region", dst))
  1342. return;
  1343. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1344. dst_x, dst_y, src, src_x,
  1345. src_y, src_w, src_h);
  1346. }
  1347. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1348. {
  1349. graphics_t *graphics = thread_graphics;
  1350. if (!gs_valid("gs_stage_texture"))
  1351. return;
  1352. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1353. }
  1354. void gs_begin_frame(void)
  1355. {
  1356. graphics_t *graphics = thread_graphics;
  1357. if (!gs_valid("gs_begin_frame"))
  1358. return;
  1359. graphics->exports.device_begin_frame(graphics->device);
  1360. }
  1361. void gs_begin_scene(void)
  1362. {
  1363. graphics_t *graphics = thread_graphics;
  1364. if (!gs_valid("gs_begin_scene"))
  1365. return;
  1366. graphics->exports.device_begin_scene(graphics->device);
  1367. }
  1368. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1369. uint32_t num_verts)
  1370. {
  1371. graphics_t *graphics = thread_graphics;
  1372. if (!gs_valid("gs_draw"))
  1373. return;
  1374. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1375. num_verts);
  1376. }
  1377. void gs_end_scene(void)
  1378. {
  1379. graphics_t *graphics = thread_graphics;
  1380. if (!gs_valid("gs_end_scene"))
  1381. return;
  1382. graphics->exports.device_end_scene(graphics->device);
  1383. }
  1384. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1385. {
  1386. graphics_t *graphics = thread_graphics;
  1387. if (!gs_valid("gs_load_swapchain"))
  1388. return;
  1389. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1390. }
  1391. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1392. uint8_t stencil)
  1393. {
  1394. graphics_t *graphics = thread_graphics;
  1395. if (!gs_valid("gs_clear"))
  1396. return;
  1397. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1398. depth, stencil);
  1399. }
  1400. void gs_present(void)
  1401. {
  1402. graphics_t *graphics = thread_graphics;
  1403. if (!gs_valid("gs_present"))
  1404. return;
  1405. graphics->exports.device_present(graphics->device);
  1406. }
  1407. void gs_flush(void)
  1408. {
  1409. graphics_t *graphics = thread_graphics;
  1410. if (!gs_valid("gs_flush"))
  1411. return;
  1412. graphics->exports.device_flush(graphics->device);
  1413. }
  1414. void gs_set_cull_mode(enum gs_cull_mode mode)
  1415. {
  1416. graphics_t *graphics = thread_graphics;
  1417. if (!gs_valid("gs_set_cull_mode"))
  1418. return;
  1419. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1420. }
  1421. enum gs_cull_mode gs_get_cull_mode(void)
  1422. {
  1423. graphics_t *graphics = thread_graphics;
  1424. if (!gs_valid("gs_get_cull_mode"))
  1425. return GS_NEITHER;
  1426. return graphics->exports.device_get_cull_mode(graphics->device);
  1427. }
  1428. void gs_enable_blending(bool enable)
  1429. {
  1430. graphics_t *graphics = thread_graphics;
  1431. if (!gs_valid("gs_enable_blending"))
  1432. return;
  1433. graphics->cur_blend_state.enabled = enable;
  1434. graphics->exports.device_enable_blending(graphics->device, enable);
  1435. }
  1436. void gs_enable_depth_test(bool enable)
  1437. {
  1438. graphics_t *graphics = thread_graphics;
  1439. if (!gs_valid("gs_enable_depth_test"))
  1440. return;
  1441. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1442. }
  1443. void gs_enable_stencil_test(bool enable)
  1444. {
  1445. graphics_t *graphics = thread_graphics;
  1446. if (!gs_valid("gs_enable_stencil_test"))
  1447. return;
  1448. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1449. }
  1450. void gs_enable_stencil_write(bool enable)
  1451. {
  1452. graphics_t *graphics = thread_graphics;
  1453. if (!gs_valid("gs_enable_stencil_write"))
  1454. return;
  1455. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1456. }
  1457. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1458. {
  1459. graphics_t *graphics = thread_graphics;
  1460. if (!gs_valid("gs_enable_color"))
  1461. return;
  1462. graphics->exports.device_enable_color(graphics->device, red, green,
  1463. blue, alpha);
  1464. }
  1465. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1466. {
  1467. graphics_t *graphics = thread_graphics;
  1468. if (!gs_valid("gs_blend_function"))
  1469. return;
  1470. graphics->cur_blend_state.src_c = src;
  1471. graphics->cur_blend_state.dest_c = dest;
  1472. graphics->cur_blend_state.src_a = src;
  1473. graphics->cur_blend_state.dest_a = dest;
  1474. graphics->exports.device_blend_function(graphics->device, src, dest);
  1475. }
  1476. void gs_blend_function_separate(enum gs_blend_type src_c,
  1477. enum gs_blend_type dest_c,
  1478. enum gs_blend_type src_a,
  1479. enum gs_blend_type dest_a)
  1480. {
  1481. graphics_t *graphics = thread_graphics;
  1482. if (!gs_valid("gs_blend_function_separate"))
  1483. return;
  1484. graphics->cur_blend_state.src_c = src_c;
  1485. graphics->cur_blend_state.dest_c = dest_c;
  1486. graphics->cur_blend_state.src_a = src_a;
  1487. graphics->cur_blend_state.dest_a = dest_a;
  1488. graphics->exports.device_blend_function_separate(
  1489. graphics->device, src_c, dest_c, src_a, dest_a);
  1490. }
  1491. void gs_depth_function(enum gs_depth_test test)
  1492. {
  1493. graphics_t *graphics = thread_graphics;
  1494. if (!gs_valid("gs_depth_function"))
  1495. return;
  1496. graphics->exports.device_depth_function(graphics->device, test);
  1497. }
  1498. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1499. {
  1500. graphics_t *graphics = thread_graphics;
  1501. if (!gs_valid("gs_stencil_function"))
  1502. return;
  1503. graphics->exports.device_stencil_function(graphics->device, side, test);
  1504. }
  1505. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1506. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1507. {
  1508. graphics_t *graphics = thread_graphics;
  1509. if (!gs_valid("gs_stencil_op"))
  1510. return;
  1511. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1512. zpass);
  1513. }
  1514. void gs_set_viewport(int x, int y, int width, int height)
  1515. {
  1516. graphics_t *graphics = thread_graphics;
  1517. if (!gs_valid("gs_set_viewport"))
  1518. return;
  1519. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1520. height);
  1521. }
  1522. void gs_get_viewport(struct gs_rect *rect)
  1523. {
  1524. graphics_t *graphics = thread_graphics;
  1525. if (!gs_valid_p("gs_get_viewport", rect))
  1526. return;
  1527. graphics->exports.device_get_viewport(graphics->device, rect);
  1528. }
  1529. void gs_set_scissor_rect(const struct gs_rect *rect)
  1530. {
  1531. graphics_t *graphics = thread_graphics;
  1532. if (!gs_valid("gs_set_scissor_rect"))
  1533. return;
  1534. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1535. }
  1536. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1537. float zfar)
  1538. {
  1539. graphics_t *graphics = thread_graphics;
  1540. if (!gs_valid("gs_ortho"))
  1541. return;
  1542. graphics->exports.device_ortho(graphics->device, left, right, top,
  1543. bottom, znear, zfar);
  1544. }
  1545. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1546. float zfar)
  1547. {
  1548. graphics_t *graphics = thread_graphics;
  1549. if (!gs_valid("gs_frustum"))
  1550. return;
  1551. graphics->exports.device_frustum(graphics->device, left, right, top,
  1552. bottom, znear, zfar);
  1553. }
  1554. void gs_projection_push(void)
  1555. {
  1556. graphics_t *graphics = thread_graphics;
  1557. if (!gs_valid("gs_projection_push"))
  1558. return;
  1559. graphics->exports.device_projection_push(graphics->device);
  1560. }
  1561. void gs_projection_pop(void)
  1562. {
  1563. graphics_t *graphics = thread_graphics;
  1564. if (!gs_valid("gs_projection_pop"))
  1565. return;
  1566. graphics->exports.device_projection_pop(graphics->device);
  1567. }
  1568. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1569. {
  1570. graphics_t *graphics = thread_graphics;
  1571. if (!gs_valid("gs_swapchain_destroy"))
  1572. return;
  1573. if (!swapchain)
  1574. return;
  1575. graphics->exports.gs_swapchain_destroy(swapchain);
  1576. }
  1577. void gs_shader_destroy(gs_shader_t *shader)
  1578. {
  1579. graphics_t *graphics = thread_graphics;
  1580. if (!gs_valid("gs_shader_destroy"))
  1581. return;
  1582. if (!shader)
  1583. return;
  1584. graphics->exports.gs_shader_destroy(shader);
  1585. }
  1586. int gs_shader_get_num_params(const gs_shader_t *shader)
  1587. {
  1588. graphics_t *graphics = thread_graphics;
  1589. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1590. return 0;
  1591. return graphics->exports.gs_shader_get_num_params(shader);
  1592. }
  1593. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1594. {
  1595. graphics_t *graphics = thread_graphics;
  1596. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1597. return NULL;
  1598. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1599. }
  1600. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1601. {
  1602. graphics_t *graphics = thread_graphics;
  1603. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1604. return NULL;
  1605. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1606. }
  1607. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1608. {
  1609. graphics_t *graphics = thread_graphics;
  1610. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1611. return NULL;
  1612. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1613. }
  1614. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1615. {
  1616. graphics_t *graphics = thread_graphics;
  1617. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1618. return NULL;
  1619. return graphics->exports.gs_shader_get_world_matrix(shader);
  1620. }
  1621. void gs_shader_get_param_info(const gs_sparam_t *param,
  1622. struct gs_shader_param_info *info)
  1623. {
  1624. graphics_t *graphics = thread_graphics;
  1625. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1626. return;
  1627. graphics->exports.gs_shader_get_param_info(param, info);
  1628. }
  1629. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1630. {
  1631. graphics_t *graphics = thread_graphics;
  1632. if (!gs_valid_p("gs_shader_set_bool", param))
  1633. return;
  1634. graphics->exports.gs_shader_set_bool(param, val);
  1635. }
  1636. void gs_shader_set_float(gs_sparam_t *param, float val)
  1637. {
  1638. graphics_t *graphics = thread_graphics;
  1639. if (!gs_valid_p("gs_shader_set_float", param))
  1640. return;
  1641. graphics->exports.gs_shader_set_float(param, val);
  1642. }
  1643. void gs_shader_set_int(gs_sparam_t *param, int val)
  1644. {
  1645. graphics_t *graphics = thread_graphics;
  1646. if (!gs_valid_p("gs_shader_set_int", param))
  1647. return;
  1648. graphics->exports.gs_shader_set_int(param, val);
  1649. }
  1650. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1651. {
  1652. graphics_t *graphics = thread_graphics;
  1653. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1654. return;
  1655. graphics->exports.gs_shader_set_matrix3(param, val);
  1656. }
  1657. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1658. {
  1659. graphics_t *graphics = thread_graphics;
  1660. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1661. return;
  1662. graphics->exports.gs_shader_set_matrix4(param, val);
  1663. }
  1664. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1665. {
  1666. graphics_t *graphics = thread_graphics;
  1667. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1668. return;
  1669. graphics->exports.gs_shader_set_vec2(param, val);
  1670. }
  1671. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1672. {
  1673. graphics_t *graphics = thread_graphics;
  1674. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1675. return;
  1676. graphics->exports.gs_shader_set_vec3(param, val);
  1677. }
  1678. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1679. {
  1680. graphics_t *graphics = thread_graphics;
  1681. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1682. return;
  1683. graphics->exports.gs_shader_set_vec4(param, val);
  1684. }
  1685. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1686. {
  1687. graphics_t *graphics = thread_graphics;
  1688. if (!gs_valid_p("gs_shader_set_texture", param))
  1689. return;
  1690. graphics->exports.gs_shader_set_texture(param, val);
  1691. }
  1692. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1693. {
  1694. graphics_t *graphics = thread_graphics;
  1695. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1696. return;
  1697. graphics->exports.gs_shader_set_val(param, val, size);
  1698. }
  1699. void gs_shader_set_default(gs_sparam_t *param)
  1700. {
  1701. graphics_t *graphics = thread_graphics;
  1702. if (!gs_valid_p("gs_shader_set_default", param))
  1703. return;
  1704. graphics->exports.gs_shader_set_default(param);
  1705. }
  1706. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1707. {
  1708. graphics_t *graphics = thread_graphics;
  1709. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1710. return;
  1711. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1712. }
  1713. void gs_texture_destroy(gs_texture_t *tex)
  1714. {
  1715. graphics_t *graphics = thread_graphics;
  1716. if (!gs_valid("gs_texture_destroy"))
  1717. return;
  1718. if (!tex)
  1719. return;
  1720. graphics->exports.gs_texture_destroy(tex);
  1721. }
  1722. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1723. {
  1724. graphics_t *graphics = thread_graphics;
  1725. if (!gs_valid_p("gs_texture_get_width", tex))
  1726. return 0;
  1727. return graphics->exports.gs_texture_get_width(tex);
  1728. }
  1729. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1730. {
  1731. graphics_t *graphics = thread_graphics;
  1732. if (!gs_valid_p("gs_texture_get_height", tex))
  1733. return 0;
  1734. return graphics->exports.gs_texture_get_height(tex);
  1735. }
  1736. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1737. {
  1738. graphics_t *graphics = thread_graphics;
  1739. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1740. return GS_UNKNOWN;
  1741. return graphics->exports.gs_texture_get_color_format(tex);
  1742. }
  1743. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1744. {
  1745. graphics_t *graphics = thread_graphics;
  1746. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1747. return false;
  1748. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1749. }
  1750. void gs_texture_unmap(gs_texture_t *tex)
  1751. {
  1752. graphics_t *graphics = thread_graphics;
  1753. if (!gs_valid_p("gs_texture_unmap", tex))
  1754. return;
  1755. graphics->exports.gs_texture_unmap(tex);
  1756. }
  1757. bool gs_texture_is_rect(const gs_texture_t *tex)
  1758. {
  1759. graphics_t *graphics = thread_graphics;
  1760. if (!gs_valid_p("gs_texture_is_rect", tex))
  1761. return false;
  1762. if (graphics->exports.gs_texture_is_rect)
  1763. return graphics->exports.gs_texture_is_rect(tex);
  1764. else
  1765. return false;
  1766. }
  1767. void *gs_texture_get_obj(gs_texture_t *tex)
  1768. {
  1769. graphics_t *graphics = thread_graphics;
  1770. if (!gs_valid_p("gs_texture_get_obj", tex))
  1771. return NULL;
  1772. return graphics->exports.gs_texture_get_obj(tex);
  1773. }
  1774. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1775. {
  1776. graphics_t *graphics = thread_graphics;
  1777. if (!gs_valid("gs_cubetexture_destroy"))
  1778. return;
  1779. if (!cubetex)
  1780. return;
  1781. graphics->exports.gs_cubetexture_destroy(cubetex);
  1782. }
  1783. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1784. {
  1785. graphics_t *graphics = thread_graphics;
  1786. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1787. return 0;
  1788. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1789. }
  1790. enum gs_color_format
  1791. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1792. {
  1793. graphics_t *graphics = thread_graphics;
  1794. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1795. return GS_UNKNOWN;
  1796. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1797. }
  1798. void gs_voltexture_destroy(gs_texture_t *voltex)
  1799. {
  1800. graphics_t *graphics = thread_graphics;
  1801. if (!gs_valid("gs_voltexture_destroy"))
  1802. return;
  1803. if (!voltex)
  1804. return;
  1805. graphics->exports.gs_voltexture_destroy(voltex);
  1806. }
  1807. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1808. {
  1809. graphics_t *graphics = thread_graphics;
  1810. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1811. return 0;
  1812. return graphics->exports.gs_voltexture_get_width(voltex);
  1813. }
  1814. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1815. {
  1816. graphics_t *graphics = thread_graphics;
  1817. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1818. return 0;
  1819. return graphics->exports.gs_voltexture_get_height(voltex);
  1820. }
  1821. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1822. {
  1823. graphics_t *graphics = thread_graphics;
  1824. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1825. return 0;
  1826. return graphics->exports.gs_voltexture_get_depth(voltex);
  1827. }
  1828. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1829. {
  1830. graphics_t *graphics = thread_graphics;
  1831. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1832. return GS_UNKNOWN;
  1833. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1834. }
  1835. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1836. {
  1837. graphics_t *graphics = thread_graphics;
  1838. if (!gs_valid("gs_stagesurface_destroy"))
  1839. return;
  1840. if (!stagesurf)
  1841. return;
  1842. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1843. }
  1844. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1845. {
  1846. graphics_t *graphics = thread_graphics;
  1847. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1848. return 0;
  1849. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1850. }
  1851. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1852. {
  1853. graphics_t *graphics = thread_graphics;
  1854. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1855. return 0;
  1856. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1857. }
  1858. enum gs_color_format
  1859. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1860. {
  1861. graphics_t *graphics = thread_graphics;
  1862. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1863. return GS_UNKNOWN;
  1864. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1865. }
  1866. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1867. uint32_t *linesize)
  1868. {
  1869. graphics_t *graphics = thread_graphics;
  1870. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1871. return 0;
  1872. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1873. }
  1874. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1875. {
  1876. graphics_t *graphics = thread_graphics;
  1877. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1878. return;
  1879. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1880. }
  1881. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1882. {
  1883. if (!gs_valid("gs_zstencil_destroy"))
  1884. return;
  1885. if (!zstencil)
  1886. return;
  1887. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1888. }
  1889. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1890. {
  1891. if (!gs_valid("gs_samplerstate_destroy"))
  1892. return;
  1893. if (!samplerstate)
  1894. return;
  1895. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1896. }
  1897. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1898. {
  1899. graphics_t *graphics = thread_graphics;
  1900. if (!gs_valid("gs_vertexbuffer_destroy"))
  1901. return;
  1902. if (!vertbuffer)
  1903. return;
  1904. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1905. }
  1906. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1907. {
  1908. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1909. return;
  1910. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1911. }
  1912. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1913. const struct gs_vb_data *data)
  1914. {
  1915. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1916. return;
  1917. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1918. }
  1919. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1920. {
  1921. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1922. return NULL;
  1923. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1924. }
  1925. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1926. {
  1927. graphics_t *graphics = thread_graphics;
  1928. if (!gs_valid("gs_indexbuffer_destroy"))
  1929. return;
  1930. if (!indexbuffer)
  1931. return;
  1932. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1933. }
  1934. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1935. {
  1936. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1937. return;
  1938. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1939. }
  1940. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1941. const void *data)
  1942. {
  1943. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1944. return;
  1945. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1946. }
  1947. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1948. {
  1949. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1950. return NULL;
  1951. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1952. }
  1953. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1954. {
  1955. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1956. return 0;
  1957. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1958. indexbuffer);
  1959. }
  1960. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1961. {
  1962. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1963. return (enum gs_index_type)0;
  1964. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1965. }
  1966. void gs_timer_destroy(gs_timer_t *timer)
  1967. {
  1968. graphics_t *graphics = thread_graphics;
  1969. if (!gs_valid("gs_timer_destroy"))
  1970. return;
  1971. if (!timer)
  1972. return;
  1973. graphics->exports.gs_timer_destroy(timer);
  1974. }
  1975. void gs_timer_begin(gs_timer_t *timer)
  1976. {
  1977. graphics_t *graphics = thread_graphics;
  1978. if (!gs_valid("gs_timer_begin"))
  1979. return;
  1980. if (!timer)
  1981. return;
  1982. graphics->exports.gs_timer_begin(timer);
  1983. }
  1984. void gs_timer_end(gs_timer_t *timer)
  1985. {
  1986. graphics_t *graphics = thread_graphics;
  1987. if (!gs_valid("gs_timer_end"))
  1988. return;
  1989. if (!timer)
  1990. return;
  1991. graphics->exports.gs_timer_end(timer);
  1992. }
  1993. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  1994. {
  1995. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  1996. return false;
  1997. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  1998. }
  1999. void gs_timer_range_destroy(gs_timer_range_t *range)
  2000. {
  2001. graphics_t *graphics = thread_graphics;
  2002. if (!gs_valid("gs_timer_range_destroy"))
  2003. return;
  2004. if (!range)
  2005. return;
  2006. graphics->exports.gs_timer_range_destroy(range);
  2007. }
  2008. void gs_timer_range_begin(gs_timer_range_t *range)
  2009. {
  2010. graphics_t *graphics = thread_graphics;
  2011. if (!gs_valid("gs_timer_range_begin"))
  2012. return;
  2013. if (!range)
  2014. return;
  2015. graphics->exports.gs_timer_range_begin(range);
  2016. }
  2017. void gs_timer_range_end(gs_timer_range_t *range)
  2018. {
  2019. graphics_t *graphics = thread_graphics;
  2020. if (!gs_valid("gs_timer_range_end"))
  2021. return;
  2022. if (!range)
  2023. return;
  2024. graphics->exports.gs_timer_range_end(range);
  2025. }
  2026. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2027. uint64_t *frequency)
  2028. {
  2029. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2030. return false;
  2031. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint,
  2032. frequency);
  2033. }
  2034. bool gs_nv12_available(void)
  2035. {
  2036. if (!gs_valid("gs_nv12_available"))
  2037. return false;
  2038. if (!thread_graphics->exports.device_nv12_available)
  2039. return false;
  2040. return thread_graphics->exports.device_nv12_available(
  2041. thread_graphics->device);
  2042. }
  2043. void gs_debug_marker_begin(const float color[4], const char *markername)
  2044. {
  2045. if (!gs_valid("gs_debug_marker_begin"))
  2046. return;
  2047. if (!markername)
  2048. markername = "(null)";
  2049. thread_graphics->exports.device_debug_marker_begin(
  2050. thread_graphics->device, markername, color);
  2051. }
  2052. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2053. {
  2054. if (!gs_valid("gs_debug_marker_begin"))
  2055. return;
  2056. if (format) {
  2057. char markername[64];
  2058. va_list args;
  2059. va_start(args, format);
  2060. vsnprintf(markername, sizeof(markername), format, args);
  2061. va_end(args);
  2062. thread_graphics->exports.device_debug_marker_begin(
  2063. thread_graphics->device, markername, color);
  2064. } else {
  2065. gs_debug_marker_begin(color, NULL);
  2066. }
  2067. }
  2068. void gs_debug_marker_end(void)
  2069. {
  2070. if (!gs_valid("gs_debug_marker_end"))
  2071. return;
  2072. thread_graphics->exports.device_debug_marker_end(
  2073. thread_graphics->device);
  2074. }
  2075. #ifdef __APPLE__
  2076. /** Platform specific functions */
  2077. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2078. {
  2079. graphics_t *graphics = thread_graphics;
  2080. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2081. return NULL;
  2082. if (!graphics->exports.device_texture_create_from_iosurface)
  2083. return NULL;
  2084. return graphics->exports.device_texture_create_from_iosurface(
  2085. graphics->device, iosurf);
  2086. }
  2087. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2088. {
  2089. graphics_t *graphics = thread_graphics;
  2090. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2091. return false;
  2092. if (!graphics->exports.gs_texture_rebind_iosurface)
  2093. return false;
  2094. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2095. }
  2096. #elif _WIN32
  2097. bool gs_gdi_texture_available(void)
  2098. {
  2099. if (!gs_valid("gs_gdi_texture_available"))
  2100. return false;
  2101. return thread_graphics->exports.device_gdi_texture_available();
  2102. }
  2103. bool gs_shared_texture_available(void)
  2104. {
  2105. if (!gs_valid("gs_shared_texture_available"))
  2106. return false;
  2107. return thread_graphics->exports.device_shared_texture_available();
  2108. }
  2109. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2110. struct gs_monitor_info *monitor_info)
  2111. {
  2112. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2113. return false;
  2114. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2115. return false;
  2116. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2117. thread_graphics->device, monitor_idx, monitor_info);
  2118. }
  2119. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2120. {
  2121. if (!gs_valid("gs_duplicator_create"))
  2122. return NULL;
  2123. if (!thread_graphics->exports.device_duplicator_create)
  2124. return NULL;
  2125. return thread_graphics->exports.device_duplicator_create(
  2126. thread_graphics->device, monitor_idx);
  2127. }
  2128. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2129. {
  2130. if (!gs_valid("gs_duplicator_destroy"))
  2131. return;
  2132. if (!duplicator)
  2133. return;
  2134. if (!thread_graphics->exports.gs_duplicator_destroy)
  2135. return;
  2136. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2137. }
  2138. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2139. {
  2140. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2141. return false;
  2142. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2143. return false;
  2144. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2145. }
  2146. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2147. {
  2148. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2149. return NULL;
  2150. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2151. return NULL;
  2152. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2153. }
  2154. /** creates a windows GDI-lockable texture */
  2155. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2156. {
  2157. graphics_t *graphics = thread_graphics;
  2158. if (!gs_valid("gs_texture_create_gdi"))
  2159. return NULL;
  2160. if (graphics->exports.device_texture_create_gdi)
  2161. return graphics->exports.device_texture_create_gdi(
  2162. graphics->device, width, height);
  2163. return NULL;
  2164. }
  2165. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2166. {
  2167. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2168. return NULL;
  2169. if (thread_graphics->exports.gs_texture_get_dc)
  2170. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2171. return NULL;
  2172. }
  2173. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2174. {
  2175. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2176. return;
  2177. if (thread_graphics->exports.gs_texture_release_dc)
  2178. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2179. }
  2180. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2181. {
  2182. graphics_t *graphics = thread_graphics;
  2183. if (!gs_valid("gs_texture_open_shared"))
  2184. return NULL;
  2185. if (graphics->exports.device_texture_open_shared)
  2186. return graphics->exports.device_texture_open_shared(
  2187. graphics->device, handle);
  2188. return NULL;
  2189. }
  2190. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2191. {
  2192. graphics_t *graphics = thread_graphics;
  2193. if (!gs_valid("gs_texture_get_shared_handle"))
  2194. return GS_INVALID_HANDLE;
  2195. if (graphics->exports.device_texture_get_shared_handle)
  2196. return graphics->exports.device_texture_get_shared_handle(tex);
  2197. return GS_INVALID_HANDLE;
  2198. }
  2199. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2200. {
  2201. graphics_t *graphics = thread_graphics;
  2202. if (!gs_valid("gs_texture_wrap_obj"))
  2203. return NULL;
  2204. if (graphics->exports.device_texture_wrap_obj)
  2205. return graphics->exports.device_texture_wrap_obj(
  2206. graphics->device, obj);
  2207. return NULL;
  2208. }
  2209. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2210. {
  2211. graphics_t *graphics = thread_graphics;
  2212. if (!gs_valid("gs_texture_acquire_sync"))
  2213. return -1;
  2214. if (graphics->exports.device_texture_acquire_sync)
  2215. return graphics->exports.device_texture_acquire_sync(tex, key,
  2216. ms);
  2217. return -1;
  2218. }
  2219. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2220. {
  2221. graphics_t *graphics = thread_graphics;
  2222. if (!gs_valid("gs_texture_release_sync"))
  2223. return -1;
  2224. if (graphics->exports.device_texture_release_sync)
  2225. return graphics->exports.device_texture_release_sync(tex, key);
  2226. return -1;
  2227. }
  2228. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2229. uint32_t width, uint32_t height, uint32_t flags)
  2230. {
  2231. graphics_t *graphics = thread_graphics;
  2232. bool success = false;
  2233. if (!gs_valid("gs_texture_create_nv12"))
  2234. return false;
  2235. if ((width & 1) == 1 || (height & 1) == 1) {
  2236. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2237. "divisible by 2.");
  2238. return false;
  2239. }
  2240. if (graphics->exports.device_texture_create_nv12) {
  2241. success = graphics->exports.device_texture_create_nv12(
  2242. graphics->device, tex_y, tex_uv, width, height, flags);
  2243. if (success)
  2244. return true;
  2245. }
  2246. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2247. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2248. flags);
  2249. if (!*tex_y || !*tex_uv) {
  2250. if (*tex_y)
  2251. gs_texture_destroy(*tex_y);
  2252. if (*tex_uv)
  2253. gs_texture_destroy(*tex_uv);
  2254. *tex_y = NULL;
  2255. *tex_uv = NULL;
  2256. return false;
  2257. }
  2258. return true;
  2259. }
  2260. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2261. {
  2262. graphics_t *graphics = thread_graphics;
  2263. if (!gs_valid("gs_stagesurface_create_nv12"))
  2264. return NULL;
  2265. if ((width & 1) == 1 || (height & 1) == 1) {
  2266. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2267. "divisible by 2.");
  2268. return NULL;
  2269. }
  2270. if (graphics->exports.device_stagesurface_create_nv12)
  2271. return graphics->exports.device_stagesurface_create_nv12(
  2272. graphics->device, width, height);
  2273. return NULL;
  2274. }
  2275. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2276. {
  2277. graphics_t *graphics = thread_graphics;
  2278. if (!gs_valid("gs_register_loss_callbacks"))
  2279. return;
  2280. if (graphics->exports.device_register_loss_callbacks)
  2281. graphics->exports.device_register_loss_callbacks(
  2282. graphics->device, callbacks);
  2283. }
  2284. void gs_unregister_loss_callbacks(void *data)
  2285. {
  2286. graphics_t *graphics = thread_graphics;
  2287. if (!gs_valid("gs_unregister_loss_callbacks"))
  2288. return;
  2289. if (graphics->exports.device_unregister_loss_callbacks)
  2290. graphics->exports.device_unregister_loss_callbacks(
  2291. graphics->device, data);
  2292. }
  2293. #endif