obs-video.c 28 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013-2014 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <time.h>
  15. #include <stdlib.h>
  16. #include "obs.h"
  17. #include "obs-internal.h"
  18. #include "graphics/vec4.h"
  19. #include "media-io/format-conversion.h"
  20. #include "media-io/video-frame.h"
  21. #ifdef _WIN32
  22. #define WIN32_MEAN_AND_LEAN
  23. #include <windows.h>
  24. #endif
  25. static uint64_t tick_sources(uint64_t cur_time, uint64_t last_time)
  26. {
  27. struct obs_core_data *data = &obs->data;
  28. struct obs_source *source;
  29. uint64_t delta_time;
  30. float seconds;
  31. if (!last_time)
  32. last_time = cur_time -
  33. video_output_get_frame_time(obs->video.video);
  34. delta_time = cur_time - last_time;
  35. seconds = (float)((double)delta_time / 1000000000.0);
  36. /* ------------------------------------- */
  37. /* call tick callbacks */
  38. pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
  39. for (size_t i = obs->data.tick_callbacks.num; i > 0; i--) {
  40. struct tick_callback *callback;
  41. callback = obs->data.tick_callbacks.array + (i - 1);
  42. callback->tick(callback->param, seconds);
  43. }
  44. pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
  45. /* ------------------------------------- */
  46. /* call the tick function of each source */
  47. pthread_mutex_lock(&data->sources_mutex);
  48. source = data->first_source;
  49. while (source) {
  50. struct obs_source *cur_source = obs_source_get_ref(source);
  51. source = (struct obs_source *)source->context.next;
  52. if (cur_source) {
  53. obs_source_video_tick(cur_source, seconds);
  54. obs_source_release(cur_source);
  55. }
  56. }
  57. pthread_mutex_unlock(&data->sources_mutex);
  58. return cur_time;
  59. }
  60. /* in obs-display.c */
  61. extern void render_display(struct obs_display *display);
  62. static inline void render_displays(void)
  63. {
  64. struct obs_display *display;
  65. if (!obs->data.valid)
  66. return;
  67. gs_enter_context(obs->video.graphics);
  68. /* render extra displays/swaps */
  69. pthread_mutex_lock(&obs->data.displays_mutex);
  70. display = obs->data.first_display;
  71. while (display) {
  72. render_display(display);
  73. display = display->next;
  74. }
  75. pthread_mutex_unlock(&obs->data.displays_mutex);
  76. gs_leave_context();
  77. }
  78. static inline void set_render_size(uint32_t width, uint32_t height)
  79. {
  80. gs_enable_depth_test(false);
  81. gs_set_cull_mode(GS_NEITHER);
  82. gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
  83. gs_set_viewport(0, 0, width, height);
  84. }
  85. static inline void unmap_last_surface(struct obs_core_video *video)
  86. {
  87. for (int c = 0; c < NUM_CHANNELS; ++c) {
  88. if (video->mapped_surfaces[c]) {
  89. gs_stagesurface_unmap(video->mapped_surfaces[c]);
  90. video->mapped_surfaces[c] = NULL;
  91. }
  92. }
  93. }
  94. static const char *render_main_texture_name = "render_main_texture";
  95. static inline void render_main_texture(struct obs_core_video *video)
  96. {
  97. profile_start(render_main_texture_name);
  98. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_MAIN_TEXTURE,
  99. render_main_texture_name);
  100. struct vec4 clear_color;
  101. vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 0.0f);
  102. gs_set_render_target(video->render_texture, NULL);
  103. gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
  104. set_render_size(video->base_width, video->base_height);
  105. pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
  106. for (size_t i = obs->data.draw_callbacks.num; i > 0; i--) {
  107. struct draw_callback *callback;
  108. callback = obs->data.draw_callbacks.array + (i - 1);
  109. callback->draw(callback->param, video->base_width,
  110. video->base_height);
  111. }
  112. pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
  113. obs_view_render(&obs->data.main_view);
  114. video->texture_rendered = true;
  115. GS_DEBUG_MARKER_END();
  116. profile_end(render_main_texture_name);
  117. }
  118. static inline gs_effect_t *
  119. get_scale_effect_internal(struct obs_core_video *video)
  120. {
  121. /* if the dimension is under half the size of the original image,
  122. * bicubic/lanczos can't sample enough pixels to create an accurate
  123. * image, so use the bilinear low resolution effect instead */
  124. if (video->output_width < (video->base_width / 2) &&
  125. video->output_height < (video->base_height / 2)) {
  126. return video->bilinear_lowres_effect;
  127. }
  128. switch (video->scale_type) {
  129. case OBS_SCALE_BILINEAR:
  130. return video->default_effect;
  131. case OBS_SCALE_LANCZOS:
  132. return video->lanczos_effect;
  133. case OBS_SCALE_AREA:
  134. return video->area_effect;
  135. case OBS_SCALE_BICUBIC:
  136. default:;
  137. }
  138. return video->bicubic_effect;
  139. }
  140. static inline bool resolution_close(struct obs_core_video *video,
  141. uint32_t width, uint32_t height)
  142. {
  143. long width_cmp = (long)video->base_width - (long)width;
  144. long height_cmp = (long)video->base_height - (long)height;
  145. return labs(width_cmp) <= 16 && labs(height_cmp) <= 16;
  146. }
  147. static inline gs_effect_t *get_scale_effect(struct obs_core_video *video,
  148. uint32_t width, uint32_t height)
  149. {
  150. if (resolution_close(video, width, height)) {
  151. return video->default_effect;
  152. } else {
  153. /* if the scale method couldn't be loaded, use either bicubic
  154. * or bilinear by default */
  155. gs_effect_t *effect = get_scale_effect_internal(video);
  156. if (!effect)
  157. effect = !!video->bicubic_effect
  158. ? video->bicubic_effect
  159. : video->default_effect;
  160. return effect;
  161. }
  162. }
  163. static const char *render_output_texture_name = "render_output_texture";
  164. static inline gs_texture_t *render_output_texture(struct obs_core_video *video)
  165. {
  166. gs_texture_t *texture = video->render_texture;
  167. gs_texture_t *target = video->output_texture;
  168. uint32_t width = gs_texture_get_width(target);
  169. uint32_t height = gs_texture_get_height(target);
  170. gs_effect_t *effect = get_scale_effect(video, width, height);
  171. gs_technique_t *tech;
  172. if (video->ovi.output_format == VIDEO_FORMAT_RGBA) {
  173. tech = gs_effect_get_technique(effect, "DrawAlphaDivide");
  174. } else {
  175. if ((effect == video->default_effect) &&
  176. (width == video->base_width) &&
  177. (height == video->base_height))
  178. return texture;
  179. tech = gs_effect_get_technique(effect, "Draw");
  180. }
  181. profile_start(render_output_texture_name);
  182. gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
  183. gs_eparam_t *bres =
  184. gs_effect_get_param_by_name(effect, "base_dimension");
  185. gs_eparam_t *bres_i =
  186. gs_effect_get_param_by_name(effect, "base_dimension_i");
  187. size_t passes, i;
  188. gs_set_render_target(target, NULL);
  189. set_render_size(width, height);
  190. if (bres) {
  191. struct vec2 base;
  192. vec2_set(&base, (float)video->base_width,
  193. (float)video->base_height);
  194. gs_effect_set_vec2(bres, &base);
  195. }
  196. if (bres_i) {
  197. struct vec2 base_i;
  198. vec2_set(&base_i, 1.0f / (float)video->base_width,
  199. 1.0f / (float)video->base_height);
  200. gs_effect_set_vec2(bres_i, &base_i);
  201. }
  202. gs_effect_set_texture(image, texture);
  203. gs_enable_blending(false);
  204. passes = gs_technique_begin(tech);
  205. for (i = 0; i < passes; i++) {
  206. gs_technique_begin_pass(tech, i);
  207. gs_draw_sprite(texture, 0, width, height);
  208. gs_technique_end_pass(tech);
  209. }
  210. gs_technique_end(tech);
  211. gs_enable_blending(true);
  212. profile_end(render_output_texture_name);
  213. return target;
  214. }
  215. static void render_convert_plane(gs_effect_t *effect, gs_texture_t *target,
  216. const char *tech_name)
  217. {
  218. gs_technique_t *tech = gs_effect_get_technique(effect, tech_name);
  219. const uint32_t width = gs_texture_get_width(target);
  220. const uint32_t height = gs_texture_get_height(target);
  221. gs_set_render_target(target, NULL);
  222. set_render_size(width, height);
  223. size_t passes = gs_technique_begin(tech);
  224. for (size_t i = 0; i < passes; i++) {
  225. gs_technique_begin_pass(tech, i);
  226. gs_draw(GS_TRIS, 0, 3);
  227. gs_technique_end_pass(tech);
  228. }
  229. gs_technique_end(tech);
  230. }
  231. static const char *render_convert_texture_name = "render_convert_texture";
  232. static void render_convert_texture(struct obs_core_video *video,
  233. gs_texture_t *texture)
  234. {
  235. profile_start(render_convert_texture_name);
  236. gs_effect_t *effect = video->conversion_effect;
  237. gs_eparam_t *color_vec0 =
  238. gs_effect_get_param_by_name(effect, "color_vec0");
  239. gs_eparam_t *color_vec1 =
  240. gs_effect_get_param_by_name(effect, "color_vec1");
  241. gs_eparam_t *color_vec2 =
  242. gs_effect_get_param_by_name(effect, "color_vec2");
  243. gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
  244. gs_eparam_t *width_i = gs_effect_get_param_by_name(effect, "width_i");
  245. struct vec4 vec0, vec1, vec2;
  246. vec4_set(&vec0, video->color_matrix[4], video->color_matrix[5],
  247. video->color_matrix[6], video->color_matrix[7]);
  248. vec4_set(&vec1, video->color_matrix[0], video->color_matrix[1],
  249. video->color_matrix[2], video->color_matrix[3]);
  250. vec4_set(&vec2, video->color_matrix[8], video->color_matrix[9],
  251. video->color_matrix[10], video->color_matrix[11]);
  252. gs_enable_blending(false);
  253. if (video->convert_textures[0]) {
  254. gs_effect_set_texture(image, texture);
  255. gs_effect_set_vec4(color_vec0, &vec0);
  256. render_convert_plane(effect, video->convert_textures[0],
  257. video->conversion_techs[0]);
  258. if (video->convert_textures[1]) {
  259. gs_effect_set_texture(image, texture);
  260. gs_effect_set_vec4(color_vec1, &vec1);
  261. if (!video->convert_textures[2])
  262. gs_effect_set_vec4(color_vec2, &vec2);
  263. gs_effect_set_float(width_i, video->conversion_width_i);
  264. render_convert_plane(effect, video->convert_textures[1],
  265. video->conversion_techs[1]);
  266. if (video->convert_textures[2]) {
  267. gs_effect_set_texture(image, texture);
  268. gs_effect_set_vec4(color_vec2, &vec2);
  269. gs_effect_set_float(width_i,
  270. video->conversion_width_i);
  271. render_convert_plane(
  272. effect, video->convert_textures[2],
  273. video->conversion_techs[2]);
  274. }
  275. }
  276. }
  277. gs_enable_blending(true);
  278. video->texture_converted = true;
  279. profile_end(render_convert_texture_name);
  280. }
  281. static const char *stage_output_texture_name = "stage_output_texture";
  282. static inline void stage_output_texture(struct obs_core_video *video,
  283. int cur_texture)
  284. {
  285. profile_start(stage_output_texture_name);
  286. unmap_last_surface(video);
  287. if (!video->gpu_conversion) {
  288. gs_stagesurf_t *copy = video->copy_surfaces[cur_texture][0];
  289. if (copy)
  290. gs_stage_texture(copy, video->output_texture);
  291. video->textures_copied[cur_texture] = true;
  292. } else if (video->texture_converted) {
  293. for (int i = 0; i < NUM_CHANNELS; i++) {
  294. gs_stagesurf_t *copy =
  295. video->copy_surfaces[cur_texture][i];
  296. if (copy)
  297. gs_stage_texture(copy,
  298. video->convert_textures[i]);
  299. }
  300. video->textures_copied[cur_texture] = true;
  301. }
  302. profile_end(stage_output_texture_name);
  303. }
  304. #ifdef _WIN32
  305. static inline bool queue_frame(struct obs_core_video *video, bool raw_active,
  306. struct obs_vframe_info *vframe_info)
  307. {
  308. bool duplicate =
  309. !video->gpu_encoder_avail_queue.size ||
  310. (video->gpu_encoder_queue.size && vframe_info->count > 1);
  311. if (duplicate) {
  312. struct obs_tex_frame *tf = circlebuf_data(
  313. &video->gpu_encoder_queue,
  314. video->gpu_encoder_queue.size - sizeof(*tf));
  315. /* texture-based encoding is stopping */
  316. if (!tf) {
  317. return false;
  318. }
  319. tf->count++;
  320. os_sem_post(video->gpu_encode_semaphore);
  321. goto finish;
  322. }
  323. struct obs_tex_frame tf;
  324. circlebuf_pop_front(&video->gpu_encoder_avail_queue, &tf, sizeof(tf));
  325. if (tf.released) {
  326. gs_texture_acquire_sync(tf.tex, tf.lock_key, GS_WAIT_INFINITE);
  327. tf.released = false;
  328. }
  329. /* the vframe_info->count > 1 case causing a copy can only happen if by
  330. * some chance the very first frame has to be duplicated for whatever
  331. * reason. otherwise, it goes to the 'duplicate' case above, which
  332. * will ensure better performance. */
  333. if (raw_active || vframe_info->count > 1) {
  334. gs_copy_texture(tf.tex, video->convert_textures[0]);
  335. } else {
  336. gs_texture_t *tex = video->convert_textures[0];
  337. gs_texture_t *tex_uv = video->convert_textures[1];
  338. video->convert_textures[0] = tf.tex;
  339. video->convert_textures[1] = tf.tex_uv;
  340. tf.tex = tex;
  341. tf.tex_uv = tex_uv;
  342. }
  343. tf.count = 1;
  344. tf.timestamp = vframe_info->timestamp;
  345. tf.released = true;
  346. tf.handle = gs_texture_get_shared_handle(tf.tex);
  347. gs_texture_release_sync(tf.tex, ++tf.lock_key);
  348. circlebuf_push_back(&video->gpu_encoder_queue, &tf, sizeof(tf));
  349. os_sem_post(video->gpu_encode_semaphore);
  350. finish:
  351. return --vframe_info->count;
  352. }
  353. extern void full_stop(struct obs_encoder *encoder);
  354. static inline void encode_gpu(struct obs_core_video *video, bool raw_active,
  355. struct obs_vframe_info *vframe_info)
  356. {
  357. while (queue_frame(video, raw_active, vframe_info))
  358. ;
  359. }
  360. static const char *output_gpu_encoders_name = "output_gpu_encoders";
  361. static void output_gpu_encoders(struct obs_core_video *video, bool raw_active)
  362. {
  363. profile_start(output_gpu_encoders_name);
  364. if (!video->texture_converted)
  365. goto end;
  366. if (!video->vframe_info_buffer_gpu.size)
  367. goto end;
  368. struct obs_vframe_info vframe_info;
  369. circlebuf_pop_front(&video->vframe_info_buffer_gpu, &vframe_info,
  370. sizeof(vframe_info));
  371. pthread_mutex_lock(&video->gpu_encoder_mutex);
  372. encode_gpu(video, raw_active, &vframe_info);
  373. pthread_mutex_unlock(&video->gpu_encoder_mutex);
  374. end:
  375. profile_end(output_gpu_encoders_name);
  376. }
  377. #endif
  378. static inline void render_video(struct obs_core_video *video, bool raw_active,
  379. const bool gpu_active, int cur_texture)
  380. {
  381. gs_begin_scene();
  382. gs_enable_depth_test(false);
  383. gs_set_cull_mode(GS_NEITHER);
  384. render_main_texture(video);
  385. if (raw_active || gpu_active) {
  386. gs_texture_t *texture = render_output_texture(video);
  387. #ifdef _WIN32
  388. if (gpu_active)
  389. gs_flush();
  390. #endif
  391. if (video->gpu_conversion)
  392. render_convert_texture(video, texture);
  393. #ifdef _WIN32
  394. if (gpu_active) {
  395. gs_flush();
  396. output_gpu_encoders(video, raw_active);
  397. }
  398. #endif
  399. if (raw_active)
  400. stage_output_texture(video, cur_texture);
  401. }
  402. gs_set_render_target(NULL, NULL);
  403. gs_enable_blending(true);
  404. gs_end_scene();
  405. }
  406. static inline bool download_frame(struct obs_core_video *video,
  407. int prev_texture, struct video_data *frame)
  408. {
  409. if (!video->textures_copied[prev_texture])
  410. return false;
  411. for (int channel = 0; channel < NUM_CHANNELS; ++channel) {
  412. gs_stagesurf_t *surface =
  413. video->copy_surfaces[prev_texture][channel];
  414. if (surface) {
  415. if (!gs_stagesurface_map(surface, &frame->data[channel],
  416. &frame->linesize[channel]))
  417. return false;
  418. video->mapped_surfaces[channel] = surface;
  419. }
  420. }
  421. return true;
  422. }
  423. static const uint8_t *set_gpu_converted_plane(uint32_t width, uint32_t height,
  424. uint32_t linesize_input,
  425. uint32_t linesize_output,
  426. const uint8_t *in, uint8_t *out)
  427. {
  428. if ((width == linesize_input) && (width == linesize_output)) {
  429. size_t total = (size_t)width * (size_t)height;
  430. memcpy(out, in, total);
  431. in += total;
  432. } else {
  433. for (size_t y = 0; y < height; y++) {
  434. memcpy(out, in, width);
  435. out += linesize_output;
  436. in += linesize_input;
  437. }
  438. }
  439. return in;
  440. }
  441. static void set_gpu_converted_data(struct obs_core_video *video,
  442. struct video_frame *output,
  443. const struct video_data *input,
  444. const struct video_output_info *info)
  445. {
  446. if (video->using_nv12_tex) {
  447. const uint32_t width = info->width;
  448. const uint32_t height = info->height;
  449. const uint8_t *const in_uv = set_gpu_converted_plane(
  450. width, height, input->linesize[0], output->linesize[0],
  451. input->data[0], output->data[0]);
  452. const uint32_t height_d2 = height / 2;
  453. set_gpu_converted_plane(width, height_d2, input->linesize[0],
  454. output->linesize[1], in_uv,
  455. output->data[1]);
  456. } else {
  457. switch (info->format) {
  458. case VIDEO_FORMAT_I420: {
  459. const uint32_t width = info->width;
  460. const uint32_t height = info->height;
  461. set_gpu_converted_plane(width, height,
  462. input->linesize[0],
  463. output->linesize[0],
  464. input->data[0],
  465. output->data[0]);
  466. const uint32_t width_d2 = width / 2;
  467. const uint32_t height_d2 = height / 2;
  468. set_gpu_converted_plane(width_d2, height_d2,
  469. input->linesize[1],
  470. output->linesize[1],
  471. input->data[1],
  472. output->data[1]);
  473. set_gpu_converted_plane(width_d2, height_d2,
  474. input->linesize[2],
  475. output->linesize[2],
  476. input->data[2],
  477. output->data[2]);
  478. break;
  479. }
  480. case VIDEO_FORMAT_NV12: {
  481. const uint32_t width = info->width;
  482. const uint32_t height = info->height;
  483. set_gpu_converted_plane(width, height,
  484. input->linesize[0],
  485. output->linesize[0],
  486. input->data[0],
  487. output->data[0]);
  488. const uint32_t height_d2 = height / 2;
  489. set_gpu_converted_plane(width, height_d2,
  490. input->linesize[1],
  491. output->linesize[1],
  492. input->data[1],
  493. output->data[1]);
  494. break;
  495. }
  496. case VIDEO_FORMAT_I444: {
  497. const uint32_t width = info->width;
  498. const uint32_t height = info->height;
  499. set_gpu_converted_plane(width, height,
  500. input->linesize[0],
  501. output->linesize[0],
  502. input->data[0],
  503. output->data[0]);
  504. set_gpu_converted_plane(width, height,
  505. input->linesize[1],
  506. output->linesize[1],
  507. input->data[1],
  508. output->data[1]);
  509. set_gpu_converted_plane(width, height,
  510. input->linesize[2],
  511. output->linesize[2],
  512. input->data[2],
  513. output->data[2]);
  514. break;
  515. }
  516. case VIDEO_FORMAT_NONE:
  517. case VIDEO_FORMAT_YVYU:
  518. case VIDEO_FORMAT_YUY2:
  519. case VIDEO_FORMAT_UYVY:
  520. case VIDEO_FORMAT_RGBA:
  521. case VIDEO_FORMAT_BGRA:
  522. case VIDEO_FORMAT_BGRX:
  523. case VIDEO_FORMAT_Y800:
  524. case VIDEO_FORMAT_BGR3:
  525. case VIDEO_FORMAT_I422:
  526. case VIDEO_FORMAT_I40A:
  527. case VIDEO_FORMAT_I42A:
  528. case VIDEO_FORMAT_YUVA:
  529. case VIDEO_FORMAT_AYUV:
  530. /* unimplemented */
  531. ;
  532. }
  533. }
  534. }
  535. static inline void copy_rgbx_frame(struct video_frame *output,
  536. const struct video_data *input,
  537. const struct video_output_info *info)
  538. {
  539. uint8_t *in_ptr = input->data[0];
  540. uint8_t *out_ptr = output->data[0];
  541. /* if the line sizes match, do a single copy */
  542. if (input->linesize[0] == output->linesize[0]) {
  543. memcpy(out_ptr, in_ptr,
  544. (size_t)input->linesize[0] * (size_t)info->height);
  545. } else {
  546. const size_t copy_size = (size_t)info->width * 4;
  547. for (size_t y = 0; y < info->height; y++) {
  548. memcpy(out_ptr, in_ptr, copy_size);
  549. in_ptr += input->linesize[0];
  550. out_ptr += output->linesize[0];
  551. }
  552. }
  553. }
  554. static inline void output_video_data(struct obs_core_video *video,
  555. struct video_data *input_frame, int count)
  556. {
  557. const struct video_output_info *info;
  558. struct video_frame output_frame;
  559. bool locked;
  560. info = video_output_get_info(video->video);
  561. locked = video_output_lock_frame(video->video, &output_frame, count,
  562. input_frame->timestamp);
  563. if (locked) {
  564. if (video->gpu_conversion) {
  565. set_gpu_converted_data(video, &output_frame,
  566. input_frame, info);
  567. } else {
  568. copy_rgbx_frame(&output_frame, input_frame, info);
  569. }
  570. video_output_unlock_frame(video->video);
  571. }
  572. }
  573. static inline void video_sleep(struct obs_core_video *video, bool raw_active,
  574. const bool gpu_active, uint64_t *p_time,
  575. uint64_t interval_ns)
  576. {
  577. struct obs_vframe_info vframe_info;
  578. uint64_t cur_time = *p_time;
  579. uint64_t t = cur_time + interval_ns;
  580. int count;
  581. if (os_sleepto_ns(t)) {
  582. *p_time = t;
  583. count = 1;
  584. } else {
  585. count = (int)((os_gettime_ns() - cur_time) / interval_ns);
  586. *p_time = cur_time + interval_ns * count;
  587. }
  588. video->total_frames += count;
  589. video->lagged_frames += count - 1;
  590. vframe_info.timestamp = cur_time;
  591. vframe_info.count = count;
  592. if (raw_active)
  593. circlebuf_push_back(&video->vframe_info_buffer, &vframe_info,
  594. sizeof(vframe_info));
  595. if (gpu_active)
  596. circlebuf_push_back(&video->vframe_info_buffer_gpu,
  597. &vframe_info, sizeof(vframe_info));
  598. }
  599. static const char *output_frame_gs_context_name = "gs_context(video->graphics)";
  600. static const char *output_frame_render_video_name = "render_video";
  601. static const char *output_frame_download_frame_name = "download_frame";
  602. static const char *output_frame_gs_flush_name = "gs_flush";
  603. static const char *output_frame_output_video_data_name = "output_video_data";
  604. static inline void output_frame(bool raw_active, const bool gpu_active)
  605. {
  606. struct obs_core_video *video = &obs->video;
  607. int cur_texture = video->cur_texture;
  608. int prev_texture = cur_texture == 0 ? NUM_TEXTURES - 1
  609. : cur_texture - 1;
  610. struct video_data frame;
  611. bool frame_ready = 0;
  612. memset(&frame, 0, sizeof(struct video_data));
  613. profile_start(output_frame_gs_context_name);
  614. gs_enter_context(video->graphics);
  615. profile_start(output_frame_render_video_name);
  616. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_RENDER_VIDEO,
  617. output_frame_render_video_name);
  618. render_video(video, raw_active, gpu_active, cur_texture);
  619. GS_DEBUG_MARKER_END();
  620. profile_end(output_frame_render_video_name);
  621. if (raw_active) {
  622. profile_start(output_frame_download_frame_name);
  623. frame_ready = download_frame(video, prev_texture, &frame);
  624. profile_end(output_frame_download_frame_name);
  625. }
  626. profile_start(output_frame_gs_flush_name);
  627. gs_flush();
  628. profile_end(output_frame_gs_flush_name);
  629. gs_leave_context();
  630. profile_end(output_frame_gs_context_name);
  631. if (raw_active && frame_ready) {
  632. struct obs_vframe_info vframe_info;
  633. circlebuf_pop_front(&video->vframe_info_buffer, &vframe_info,
  634. sizeof(vframe_info));
  635. frame.timestamp = vframe_info.timestamp;
  636. profile_start(output_frame_output_video_data_name);
  637. output_video_data(video, &frame, vframe_info.count);
  638. profile_end(output_frame_output_video_data_name);
  639. }
  640. if (++video->cur_texture == NUM_TEXTURES)
  641. video->cur_texture = 0;
  642. }
  643. #define NBSP "\xC2\xA0"
  644. static void clear_base_frame_data(void)
  645. {
  646. struct obs_core_video *video = &obs->video;
  647. video->texture_rendered = false;
  648. video->texture_converted = false;
  649. circlebuf_free(&video->vframe_info_buffer);
  650. video->cur_texture = 0;
  651. }
  652. static void clear_raw_frame_data(void)
  653. {
  654. struct obs_core_video *video = &obs->video;
  655. memset(video->textures_copied, 0, sizeof(video->textures_copied));
  656. circlebuf_free(&video->vframe_info_buffer);
  657. }
  658. #ifdef _WIN32
  659. static void clear_gpu_frame_data(void)
  660. {
  661. struct obs_core_video *video = &obs->video;
  662. circlebuf_free(&video->vframe_info_buffer_gpu);
  663. }
  664. #endif
  665. extern THREAD_LOCAL bool is_graphics_thread;
  666. static void execute_graphics_tasks(void)
  667. {
  668. struct obs_core_video *video = &obs->video;
  669. bool tasks_remaining = true;
  670. while (tasks_remaining) {
  671. pthread_mutex_lock(&video->task_mutex);
  672. if (video->tasks.size) {
  673. struct obs_task_info info;
  674. circlebuf_pop_front(&video->tasks, &info, sizeof(info));
  675. info.task(info.param);
  676. }
  677. tasks_remaining = !!video->tasks.size;
  678. pthread_mutex_unlock(&video->task_mutex);
  679. }
  680. }
  681. #ifdef _WIN32
  682. struct winrt_exports {
  683. void (*winrt_initialize)();
  684. void (*winrt_uninitialize)();
  685. struct winrt_disaptcher *(*winrt_dispatcher_init)();
  686. void (*winrt_dispatcher_free)(struct winrt_disaptcher *dispatcher);
  687. void (*winrt_capture_thread_start)();
  688. void (*winrt_capture_thread_stop)();
  689. };
  690. #define WINRT_IMPORT(func) \
  691. do { \
  692. exports->func = os_dlsym(module, #func); \
  693. if (!exports->func) { \
  694. success = false; \
  695. blog(LOG_ERROR, \
  696. "Could not load function '%s' from " \
  697. "module '%s'", \
  698. #func, module_name); \
  699. } \
  700. } while (false)
  701. static bool load_winrt_imports(struct winrt_exports *exports, void *module,
  702. const char *module_name)
  703. {
  704. bool success = true;
  705. WINRT_IMPORT(winrt_initialize);
  706. WINRT_IMPORT(winrt_uninitialize);
  707. WINRT_IMPORT(winrt_dispatcher_init);
  708. WINRT_IMPORT(winrt_dispatcher_free);
  709. WINRT_IMPORT(winrt_capture_thread_start);
  710. WINRT_IMPORT(winrt_capture_thread_stop);
  711. return success;
  712. }
  713. struct winrt_state {
  714. bool loaded;
  715. void *winrt_module;
  716. struct winrt_exports exports;
  717. struct winrt_disaptcher *dispatcher;
  718. };
  719. static void init_winrt_state(struct winrt_state *winrt)
  720. {
  721. static const char *const module_name = "libobs-winrt";
  722. winrt->winrt_module = os_dlopen(module_name);
  723. winrt->loaded = winrt->winrt_module &&
  724. load_winrt_imports(&winrt->exports, winrt->winrt_module,
  725. module_name);
  726. winrt->dispatcher = NULL;
  727. if (winrt->loaded) {
  728. winrt->exports.winrt_initialize();
  729. winrt->dispatcher = winrt->exports.winrt_dispatcher_init();
  730. gs_enter_context(obs->video.graphics);
  731. winrt->exports.winrt_capture_thread_start();
  732. gs_leave_context();
  733. }
  734. }
  735. static void uninit_winrt_state(struct winrt_state *winrt)
  736. {
  737. if (winrt->winrt_module) {
  738. if (winrt->loaded) {
  739. winrt->exports.winrt_capture_thread_stop();
  740. if (winrt->dispatcher)
  741. winrt->exports.winrt_dispatcher_free(
  742. winrt->dispatcher);
  743. winrt->exports.winrt_uninitialize();
  744. }
  745. os_dlclose(winrt->winrt_module);
  746. }
  747. }
  748. #endif // #ifdef _WIN32
  749. static const char *tick_sources_name = "tick_sources";
  750. static const char *render_displays_name = "render_displays";
  751. static const char *output_frame_name = "output_frame";
  752. bool obs_graphics_thread_loop(struct obs_graphics_context *context)
  753. {
  754. /* defer loop break to clean up sources */
  755. const bool stop_requested = video_output_stopped(obs->video.video);
  756. uint64_t frame_start = os_gettime_ns();
  757. uint64_t frame_time_ns;
  758. bool raw_active = obs->video.raw_active > 0;
  759. #ifdef _WIN32
  760. const bool gpu_active = obs->video.gpu_encoder_active > 0;
  761. const bool active = raw_active || gpu_active;
  762. #else
  763. const bool gpu_active = 0;
  764. const bool active = raw_active;
  765. #endif
  766. if (!context->was_active && active)
  767. clear_base_frame_data();
  768. if (!context->raw_was_active && raw_active)
  769. clear_raw_frame_data();
  770. #ifdef _WIN32
  771. if (!context->gpu_was_active && gpu_active)
  772. clear_gpu_frame_data();
  773. context->gpu_was_active = gpu_active;
  774. #endif
  775. context->raw_was_active = raw_active;
  776. context->was_active = active;
  777. profile_start(context->video_thread_name);
  778. gs_enter_context(obs->video.graphics);
  779. gs_begin_frame();
  780. gs_leave_context();
  781. profile_start(tick_sources_name);
  782. context->last_time =
  783. tick_sources(obs->video.video_time, context->last_time);
  784. profile_end(tick_sources_name);
  785. execute_graphics_tasks();
  786. #ifdef _WIN32
  787. MSG msg;
  788. while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
  789. TranslateMessage(&msg);
  790. DispatchMessage(&msg);
  791. }
  792. #endif
  793. profile_start(output_frame_name);
  794. output_frame(raw_active, gpu_active);
  795. profile_end(output_frame_name);
  796. profile_start(render_displays_name);
  797. render_displays();
  798. profile_end(render_displays_name);
  799. frame_time_ns = os_gettime_ns() - frame_start;
  800. profile_end(context->video_thread_name);
  801. profile_reenable_thread();
  802. video_sleep(&obs->video, raw_active, gpu_active, &obs->video.video_time,
  803. context->interval);
  804. context->frame_time_total_ns += frame_time_ns;
  805. context->fps_total_ns += (obs->video.video_time - context->last_time);
  806. context->fps_total_frames++;
  807. if (context->fps_total_ns >= 1000000000ULL) {
  808. obs->video.video_fps =
  809. (double)context->fps_total_frames /
  810. ((double)context->fps_total_ns / 1000000000.0);
  811. obs->video.video_avg_frame_time_ns =
  812. context->frame_time_total_ns /
  813. (uint64_t)context->fps_total_frames;
  814. context->frame_time_total_ns = 0;
  815. context->fps_total_ns = 0;
  816. context->fps_total_frames = 0;
  817. }
  818. return !stop_requested;
  819. }
  820. void *obs_graphics_thread(void *param)
  821. {
  822. #ifdef _WIN32
  823. struct winrt_state winrt;
  824. init_winrt_state(&winrt);
  825. #endif // #ifdef _WIN32
  826. is_graphics_thread = true;
  827. const uint64_t interval = video_output_get_frame_time(obs->video.video);
  828. obs->video.video_time = os_gettime_ns();
  829. obs->video.video_frame_interval_ns = interval;
  830. os_set_thread_name("libobs: graphics thread");
  831. const char *video_thread_name = profile_store_name(
  832. obs_get_profiler_name_store(),
  833. "obs_graphics_thread(%g" NBSP "ms)", interval / 1000000.);
  834. profile_register_root(video_thread_name, interval);
  835. srand((unsigned int)time(NULL));
  836. struct obs_graphics_context context;
  837. context.interval = video_output_get_frame_time(obs->video.video);
  838. context.frame_time_total_ns = 0;
  839. context.fps_total_ns = 0;
  840. context.fps_total_frames = 0;
  841. context.last_time = 0;
  842. #ifdef _WIN32
  843. context.gpu_was_active = false;
  844. #endif
  845. context.raw_was_active = false;
  846. context.was_active = false;
  847. context.video_thread_name = video_thread_name;
  848. #ifdef __APPLE__
  849. while (obs_graphics_thread_loop_autorelease(&context))
  850. #else
  851. while (obs_graphics_thread_loop(&context))
  852. #endif
  853. ;
  854. #ifdef _WIN32
  855. uninit_winrt_state(&winrt);
  856. #endif
  857. UNUSED_PARAMETER(param);
  858. return NULL;
  859. }