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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "math-defs.h"
 
- #include "matrix4.h"
 
- #include "matrix3.h"
 
- #include "quat.h"
 
- void matrix4_from_matrix3(struct matrix4 *dst, const struct matrix3 *m)
 
- {
 
- 	dst->x.m = m->x.m;
 
- 	dst->y.m = m->y.m;
 
- 	dst->z.m = m->z.m;
 
- 	dst->t.m = m->t.m;
 
- 	dst->t.w = 1.0f;
 
- }
 
- void matrix4_from_quat(struct matrix4 *dst, const struct quat *q)
 
- {
 
- 	float norm = quat_dot(q, q);
 
- 	float s = (norm > 0.0f) ? (2.0f/norm) : 0.0f;
 
- 	float xx = q->x * q->x * s;
 
- 	float yy = q->y * q->y * s;
 
- 	float zz = q->z * q->z * s;
 
- 	float xy = q->x * q->y * s;
 
- 	float xz = q->x * q->z * s;
 
- 	float yz = q->y * q->z * s;
 
- 	float wx = q->w * q->x * s;
 
- 	float wy = q->w * q->y * s;
 
- 	float wz = q->w * q->z * s;
 
- 	vec4_set(&dst->x, 1.0f - (yy + zz), xy + wz, xz - wy, 0.0f);
 
- 	vec4_set(&dst->y, xy - wz, 1.0f - (xx + zz), yz + wx, 0.0f);
 
- 	vec4_set(&dst->z, xz + wy, yz - wx, 1.0f - (xx + yy), 0.0f);
 
- 	vec4_set(&dst->t, 0.0f, 0.0f, 0.0f, 1.0f);
 
- }
 
- void matrix4_from_axisang(struct matrix4 *dst, const struct axisang *aa)
 
- {
 
- 	struct quat q;
 
- 	quat_from_axisang(&q, aa);
 
- 	matrix4_from_quat(dst, &q);
 
- }
 
- void matrix4_mul(struct matrix4 *dst, const struct matrix4 *m1,
 
- 		const struct matrix4 *m2)
 
- {
 
- 	const struct vec4 *m1v = (const struct vec4*)m1;
 
- 	const float *m2f = (const float*)m2;
 
- 	struct vec4 out[4];
 
- 	int i, j;
 
- 	for (i = 0; i < 4; i++) {
 
- 		for (j=0; j<4; j++) {
 
- 			struct vec4 temp;
 
- 			vec4_set(&temp, m2f[j], m2f[j+4], m2f[j+8], m2f[j+12]);
 
- 			out[i].ptr[j] = vec4_dot(&m1v[i], &temp);
 
- 		}
 
- 	}
 
- 	matrix4_copy(dst, (struct matrix4*)out);
 
- }
 
- static inline void get_3x3_submatrix(float *dst, const struct matrix4 *m,
 
- 		int i, int j)
 
- {
 
- 	const float *mf = (const float *)m;
 
- 	int ti, tj, idst, jdst;
 
- 	for (ti = 0; ti < 4; ti++) {
 
- 		if (ti < i)
 
- 			idst = ti;
 
- 		else if (ti > i)
 
- 			idst = ti-1;
 
- 		else
 
- 			continue;
 
- 		for (tj = 0; tj < 4; tj++) {
 
- 			if (tj < j)
 
- 				jdst = tj;
 
- 			else if (tj > j)
 
- 				jdst = tj-1;
 
- 			else
 
- 				continue;
 
- 			dst[(idst*3) + jdst] = mf[(ti*4) + tj];
 
- 		}
 
- 	}
 
- }
 
- static inline float get_3x3_determinant(const float *m)
 
- {
 
- 	return (m[0] * ((m[4]*m[8]) - (m[7]*m[5]))) -
 
- 	       (m[1] * ((m[3]*m[8]) - (m[6]*m[5]))) +
 
- 	       (m[2] * ((m[3]*m[7]) - (m[6]*m[4])));
 
- }
 
- float matrix4_determinant(const struct matrix4 *m)
 
- {
 
- 	const float *mf = (const float *)m;
 
- 	float det, result = 0.0f, i = 1.0f;
 
- 	float m3x3[9];
 
- 	int n;
 
- 	for (n = 0; n < 4; n++, i *= -1.0f) {
 
- 		get_3x3_submatrix(m3x3, m, 0, n);
 
- 		det     = get_3x3_determinant(m3x3);
 
- 		result += mf[n] * det * i;
 
- 	}
 
- 	return result;
 
- }
 
- void matrix4_translate3v(struct matrix4 *dst, const struct matrix4 *m,
 
- 		const struct vec3 *v)
 
- {
 
- 	struct matrix4 temp;
 
- 	vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);
 
- 	vec4_set(&temp.y, 0.0f, 1.0f, 0.0f, 0.0f);
 
- 	vec4_set(&temp.z, 0.0f, 0.0f, 1.0f, 0.0f);
 
- 	vec4_from_vec3(&temp.t, v);
 
- 	matrix4_mul(dst, m, &temp);
 
- }
 
- void matrix4_translate4v(struct matrix4 *dst, const struct matrix4 *m,
 
- 		const struct vec4 *v)
 
- {
 
- 	struct matrix4 temp;
 
- 	vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);
 
- 	vec4_set(&temp.y, 0.0f, 1.0f, 0.0f, 0.0f);
 
- 	vec4_set(&temp.z, 0.0f, 0.0f, 1.0f, 0.0f);
 
- 	vec4_copy(&temp.t, v);
 
- 	matrix4_mul(dst, m, &temp);
 
- }
 
- void matrix4_rotate(struct matrix4 *dst, const struct matrix4 *m,
 
- 		const struct quat *q)
 
- {
 
- 	struct matrix4 temp;
 
- 	matrix4_from_quat(&temp, q);
 
- 	matrix4_mul(dst, m, &temp);
 
- }
 
- void matrix4_rotate_aa(struct matrix4 *dst, const struct matrix4 *m,
 
- 		const struct axisang *aa)
 
- {
 
- 	struct matrix4 temp;
 
- 	matrix4_from_axisang(&temp, aa);
 
- 	matrix4_mul(dst, m, &temp);
 
- }
 
- void matrix4_scale(struct matrix4 *dst, const struct matrix4 *m,
 
- 		const struct vec3 *v)
 
- {
 
- 	struct matrix4 temp;
 
- 	vec4_set(&temp.x, v->x, 0.0f, 0.0f, 0.0f);
 
- 	vec4_set(&temp.y, 0.0f, v->y, 0.0f, 0.0f);
 
- 	vec4_set(&temp.z, 0.0f, 0.0f, v->z, 0.0f);
 
- 	vec4_set(&temp.t, 0.0f, 0.0f, 0.0f, 1.0f);
 
- 	matrix4_mul(dst, m, &temp);
 
- }
 
- bool matrix4_inv(struct matrix4 *dst, const struct matrix4 *m)
 
- {
 
- 	struct vec4 *dstv = (struct vec4 *)dst;
 
- 	float det = matrix4_determinant(m);
 
- 	float m3x3[9];
 
- 	int   i, j, sign;
 
- 	if (dst == m) {
 
- 		struct matrix4 temp = *m;
 
- 		return matrix4_inv(dst, &temp);
 
- 	}
 
- 	dstv = (struct vec4 *)dst;
 
- 	det  = matrix4_determinant(m);
 
- 	if (fabs(det) < 0.0005f)
 
- 		return false;
 
- 	for (i = 0; i < 4; i++) {
 
- 		for (j = 0; j < 4; j++) {
 
- 			sign = 1 - ((i+j) % 2) * 2;
 
- 			get_3x3_submatrix(m3x3, m, i, j);
 
- 			dstv[j].ptr[i] = get_3x3_determinant(m3x3) *
 
- 			                  (float)sign / det;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- void matrix4_transpose(struct matrix4 *dst, const struct matrix4 *m)
 
- {
 
- 	struct matrix4 temp;
 
- 	/* TODO: Add SSE */
 
- 	temp.x.x = m->x.x;
 
- 	temp.x.y = m->y.x;
 
- 	temp.x.z = m->z.x;
 
- 	temp.x.w = m->t.x;
 
- 	temp.y.x = m->x.y;
 
- 	temp.y.y = m->y.y;
 
- 	temp.y.z = m->z.y;
 
- 	temp.y.w = m->t.y;
 
- 	temp.z.x = m->x.z;
 
- 	temp.z.y = m->y.z;
 
- 	temp.z.z = m->z.z;
 
- 	temp.z.w = m->t.z;
 
- 	temp.t.x = m->x.w;
 
- 	temp.t.y = m->y.w;
 
- 	temp.t.z = m->z.w;
 
- 	temp.t.w = m->t.w;
 
- 	matrix4_copy(dst, &temp);
 
- }
 
 
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