window-basic-preview.cpp 65 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584
  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #include "platform.hpp"
  11. #define HANDLE_RADIUS 4.0f
  12. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  13. #define HELPER_ROT_BREAKPONT 45.0f
  14. /* TODO: make C++ math classes and clean up code here later */
  15. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  16. : OBSQTDisplay(parent, flags)
  17. {
  18. ResetScrollingOffset();
  19. setMouseTracking(true);
  20. }
  21. OBSBasicPreview::~OBSBasicPreview()
  22. {
  23. obs_enter_graphics();
  24. if (overflow)
  25. gs_texture_destroy(overflow);
  26. if (rectFill)
  27. gs_vertexbuffer_destroy(rectFill);
  28. if (circleFill)
  29. gs_vertexbuffer_destroy(circleFill);
  30. obs_leave_graphics();
  31. }
  32. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  33. {
  34. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  35. float pixelRatio = main->devicePixelRatioF();
  36. float scale = pixelRatio / main->previewScale;
  37. QPoint qtPos = event->pos();
  38. vec2 pos;
  39. vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
  40. (qtPos.y() - main->previewY / pixelRatio) * scale);
  41. return pos;
  42. }
  43. static void RotatePos(vec2 *pos, float rot)
  44. {
  45. float cosR = cos(rot);
  46. float sinR = sin(rot);
  47. vec2 newPos;
  48. newPos.x = cosR * pos->x - sinR * pos->y;
  49. newPos.y = sinR * pos->x + cosR * pos->y;
  50. vec2_copy(pos, &newPos);
  51. }
  52. struct SceneFindData {
  53. const vec2 &pos;
  54. OBSSceneItem item;
  55. bool selectBelow;
  56. obs_sceneitem_t *group = nullptr;
  57. SceneFindData(const SceneFindData &) = delete;
  58. SceneFindData(SceneFindData &&) = delete;
  59. SceneFindData &operator=(const SceneFindData &) = delete;
  60. SceneFindData &operator=(SceneFindData &&) = delete;
  61. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  62. : pos(pos_), selectBelow(selectBelow_)
  63. {
  64. }
  65. };
  66. struct SceneFindBoxData {
  67. const vec2 &startPos;
  68. const vec2 &pos;
  69. std::vector<obs_sceneitem_t *> sceneItems;
  70. SceneFindBoxData(const SceneFindData &) = delete;
  71. SceneFindBoxData(SceneFindData &&) = delete;
  72. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  73. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  74. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  75. : startPos(startPos_), pos(pos_)
  76. {
  77. }
  78. };
  79. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  80. {
  81. obs_source_t *source = obs_sceneitem_get_source(item);
  82. uint32_t flags = obs_source_get_output_flags(source);
  83. return (flags & OBS_SOURCE_VIDEO) != 0;
  84. }
  85. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  86. {
  87. using std::abs;
  88. return abs(a - b) <= epsilon;
  89. }
  90. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  91. void *param)
  92. {
  93. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  94. matrix4 transform;
  95. matrix4 invTransform;
  96. vec3 transformedPos;
  97. vec3 pos3;
  98. vec3 pos3_;
  99. if (!SceneItemHasVideo(item))
  100. return true;
  101. if (obs_sceneitem_locked(item))
  102. return true;
  103. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  104. obs_sceneitem_get_box_transform(item, &transform);
  105. matrix4_inv(&invTransform, &transform);
  106. vec3_transform(&transformedPos, &pos3, &invTransform);
  107. vec3_transform(&pos3_, &transformedPos, &transform);
  108. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  109. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  110. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  111. if (data->selectBelow && obs_sceneitem_selected(item)) {
  112. if (data->item)
  113. return false;
  114. else
  115. data->selectBelow = false;
  116. }
  117. data->item = item;
  118. }
  119. UNUSED_PARAMETER(scene);
  120. return true;
  121. }
  122. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  123. {
  124. vec3 result;
  125. vec3_set(&result, x, y, 0.0f);
  126. vec3_transform(&result, &result, &mat);
  127. return result;
  128. }
  129. static inline vec2 GetOBSScreenSize()
  130. {
  131. obs_video_info ovi;
  132. vec2 size;
  133. vec2_zero(&size);
  134. if (obs_get_video_info(&ovi)) {
  135. size.x = float(ovi.base_width);
  136. size.y = float(ovi.base_height);
  137. }
  138. return size;
  139. }
  140. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  141. {
  142. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  143. vec2 screenSize = GetOBSScreenSize();
  144. vec3 clampOffset;
  145. vec3_zero(&clampOffset);
  146. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  147. "SnappingEnabled");
  148. if (snap == false)
  149. return clampOffset;
  150. const bool screenSnap = config_get_bool(
  151. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  152. const bool centerSnap = config_get_bool(
  153. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  154. const float clampDist = config_get_double(GetGlobalConfig(),
  155. "BasicWindow",
  156. "SnapDistance") /
  157. main->previewScale;
  158. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  159. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  160. // Left screen edge.
  161. if (screenSnap && fabsf(tl.x) < clampDist)
  162. clampOffset.x = -tl.x;
  163. // Right screen edge.
  164. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  165. fabsf(screenSize.x - br.x) < clampDist)
  166. clampOffset.x = screenSize.x - br.x;
  167. // Horizontal center.
  168. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  169. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  170. clampOffset.x = screenSize.x / 2.0f - centerX;
  171. // Top screen edge.
  172. if (screenSnap && fabsf(tl.y) < clampDist)
  173. clampOffset.y = -tl.y;
  174. // Bottom screen edge.
  175. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  176. fabsf(screenSize.y - br.y) < clampDist)
  177. clampOffset.y = screenSize.y - br.y;
  178. // Vertical center.
  179. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  180. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  181. clampOffset.y = screenSize.y / 2.0f - centerY;
  182. return clampOffset;
  183. }
  184. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  185. {
  186. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  187. OBSScene scene = main->GetCurrentScene();
  188. if (!scene)
  189. return OBSSceneItem();
  190. SceneFindData data(pos, selectBelow);
  191. obs_scene_enum_items(scene, FindItemAtPos, &data);
  192. return data.item;
  193. }
  194. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  195. void *param)
  196. {
  197. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  198. matrix4 transform;
  199. vec3 transformedPos;
  200. vec3 pos3;
  201. if (!SceneItemHasVideo(item))
  202. return true;
  203. if (obs_sceneitem_is_group(item)) {
  204. data->group = item;
  205. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  206. data->group = nullptr;
  207. if (data->item) {
  208. return false;
  209. }
  210. }
  211. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  212. obs_sceneitem_get_box_transform(item, &transform);
  213. if (data->group) {
  214. matrix4 parent_transform;
  215. obs_sceneitem_get_draw_transform(data->group,
  216. &parent_transform);
  217. matrix4_mul(&transform, &transform, &parent_transform);
  218. }
  219. matrix4_inv(&transform, &transform);
  220. vec3_transform(&transformedPos, &pos3, &transform);
  221. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  222. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  223. if (obs_sceneitem_selected(item)) {
  224. data->item = item;
  225. return false;
  226. }
  227. }
  228. UNUSED_PARAMETER(scene);
  229. return true;
  230. }
  231. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  232. {
  233. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  234. OBSScene scene = main->GetCurrentScene();
  235. if (!scene)
  236. return false;
  237. SceneFindData data(pos, false);
  238. obs_scene_enum_items(scene, CheckItemSelected, &data);
  239. return !!data.item;
  240. }
  241. struct HandleFindData {
  242. const vec2 &pos;
  243. const float radius;
  244. matrix4 parent_xform;
  245. OBSSceneItem item;
  246. ItemHandle handle = ItemHandle::None;
  247. float angle = 0.0f;
  248. vec2 rotatePoint;
  249. vec2 offsetPoint;
  250. float angleOffset = 0.0f;
  251. HandleFindData(const HandleFindData &) = delete;
  252. HandleFindData(HandleFindData &&) = delete;
  253. HandleFindData &operator=(const HandleFindData &) = delete;
  254. HandleFindData &operator=(HandleFindData &&) = delete;
  255. inline HandleFindData(const vec2 &pos_, float scale)
  256. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  257. {
  258. matrix4_identity(&parent_xform);
  259. }
  260. inline HandleFindData(const HandleFindData &hfd,
  261. obs_sceneitem_t *parent)
  262. : pos(hfd.pos),
  263. radius(hfd.radius),
  264. item(hfd.item),
  265. handle(hfd.handle),
  266. angle(hfd.angle),
  267. rotatePoint(hfd.rotatePoint),
  268. offsetPoint(hfd.offsetPoint)
  269. {
  270. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  271. }
  272. };
  273. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  274. void *param)
  275. {
  276. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  277. if (!obs_sceneitem_selected(item)) {
  278. if (obs_sceneitem_is_group(item)) {
  279. HandleFindData newData(data, item);
  280. newData.angleOffset = obs_sceneitem_get_rot(item);
  281. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  282. &newData);
  283. data.item = newData.item;
  284. data.handle = newData.handle;
  285. data.angle = newData.angle;
  286. data.rotatePoint = newData.rotatePoint;
  287. data.offsetPoint = newData.offsetPoint;
  288. }
  289. return true;
  290. }
  291. matrix4 transform;
  292. vec3 pos3;
  293. float closestHandle = data.radius;
  294. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  295. obs_sceneitem_get_box_transform(item, &transform);
  296. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  297. vec3 handlePos = GetTransformedPos(x, y, transform);
  298. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  299. float dist = vec3_dist(&handlePos, &pos3);
  300. if (dist < data.radius) {
  301. if (dist < closestHandle) {
  302. closestHandle = dist;
  303. data.handle = handle;
  304. data.item = item;
  305. }
  306. }
  307. };
  308. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  309. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  310. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  311. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  312. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  313. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  314. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  315. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  316. vec2 rotHandleOffset;
  317. vec2_set(&rotHandleOffset, 0.0f,
  318. HANDLE_RADIUS * data.radius * 1.5 - data.radius);
  319. RotatePos(&rotHandleOffset, atan2(transform.x.y, transform.x.x));
  320. RotatePos(&rotHandleOffset, RAD(data.angleOffset));
  321. vec3 handlePos = GetTransformedPos(0.5f, 0.0f, transform);
  322. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  323. handlePos.x -= rotHandleOffset.x;
  324. handlePos.y -= rotHandleOffset.y;
  325. float dist = vec3_dist(&handlePos, &pos3);
  326. if (dist < data.radius) {
  327. if (dist < closestHandle) {
  328. closestHandle = dist;
  329. data.item = item;
  330. data.angle = obs_sceneitem_get_rot(item);
  331. data.handle = ItemHandle::Rot;
  332. vec2_set(&data.rotatePoint,
  333. transform.t.x + transform.x.x / 2 +
  334. transform.y.x / 2,
  335. transform.t.y + transform.x.y / 2 +
  336. transform.y.y / 2);
  337. obs_sceneitem_get_pos(item, &data.offsetPoint);
  338. data.offsetPoint.x -= data.rotatePoint.x;
  339. data.offsetPoint.y -= data.rotatePoint.y;
  340. RotatePos(&data.offsetPoint,
  341. -RAD(obs_sceneitem_get_rot(item)));
  342. }
  343. }
  344. UNUSED_PARAMETER(scene);
  345. return true;
  346. }
  347. static vec2 GetItemSize(obs_sceneitem_t *item)
  348. {
  349. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  350. vec2 size;
  351. if (boundsType != OBS_BOUNDS_NONE) {
  352. obs_sceneitem_get_bounds(item, &size);
  353. } else {
  354. obs_source_t *source = obs_sceneitem_get_source(item);
  355. obs_sceneitem_crop crop;
  356. vec2 scale;
  357. obs_sceneitem_get_scale(item, &scale);
  358. obs_sceneitem_get_crop(item, &crop);
  359. size.x = float(obs_source_get_width(source) - crop.left -
  360. crop.right) *
  361. scale.x;
  362. size.y = float(obs_source_get_height(source) - crop.top -
  363. crop.bottom) *
  364. scale.y;
  365. }
  366. return size;
  367. }
  368. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  369. {
  370. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  371. OBSScene scene = main->GetCurrentScene();
  372. if (!scene)
  373. return;
  374. float scale = main->previewScale / main->devicePixelRatioF();
  375. vec2 scaled_pos = pos;
  376. vec2_divf(&scaled_pos, &scaled_pos, scale);
  377. HandleFindData data(scaled_pos, scale);
  378. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  379. stretchItem = std::move(data.item);
  380. stretchHandle = data.handle;
  381. rotateAngle = data.angle;
  382. rotatePoint = data.rotatePoint;
  383. offsetPoint = data.offsetPoint;
  384. if (stretchHandle != ItemHandle::None) {
  385. matrix4 boxTransform;
  386. vec3 itemUL;
  387. float itemRot;
  388. stretchItemSize = GetItemSize(stretchItem);
  389. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  390. itemRot = obs_sceneitem_get_rot(stretchItem);
  391. vec3_from_vec4(&itemUL, &boxTransform.t);
  392. /* build the item space conversion matrices */
  393. matrix4_identity(&itemToScreen);
  394. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  395. 1.0f, RAD(itemRot));
  396. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  397. itemUL.y, 0.0f);
  398. matrix4_identity(&screenToItem);
  399. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  400. -itemUL.y, 0.0f);
  401. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  402. 1.0f, RAD(-itemRot));
  403. obs_sceneitem_get_crop(stretchItem, &startCrop);
  404. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  405. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  406. cropSize.x = float(obs_source_get_width(source) -
  407. startCrop.left - startCrop.right);
  408. cropSize.y = float(obs_source_get_height(source) -
  409. startCrop.top - startCrop.bottom);
  410. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  411. if (stretchGroup && !ignoreGroup) {
  412. obs_sceneitem_get_draw_transform(stretchGroup,
  413. &invGroupTransform);
  414. matrix4_inv(&invGroupTransform, &invGroupTransform);
  415. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  416. }
  417. }
  418. }
  419. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  420. {
  421. if (!IsFixedScaling() || event->isAutoRepeat()) {
  422. OBSQTDisplay::keyPressEvent(event);
  423. return;
  424. }
  425. switch (event->key()) {
  426. case Qt::Key_Space:
  427. setCursor(Qt::OpenHandCursor);
  428. scrollMode = true;
  429. break;
  430. }
  431. OBSQTDisplay::keyPressEvent(event);
  432. }
  433. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  434. {
  435. if (event->isAutoRepeat()) {
  436. OBSQTDisplay::keyReleaseEvent(event);
  437. return;
  438. }
  439. switch (event->key()) {
  440. case Qt::Key_Space:
  441. scrollMode = false;
  442. setCursor(Qt::ArrowCursor);
  443. break;
  444. }
  445. OBSQTDisplay::keyReleaseEvent(event);
  446. }
  447. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  448. {
  449. if (scrollMode && IsFixedScaling()) {
  450. const int delta = event->angleDelta().y();
  451. if (delta != 0) {
  452. if (delta > 0)
  453. SetScalingLevel(scalingLevel + 1);
  454. else
  455. SetScalingLevel(scalingLevel - 1);
  456. emit DisplayResized();
  457. }
  458. }
  459. OBSQTDisplay::wheelEvent(event);
  460. }
  461. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  462. {
  463. #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
  464. QPointF pos = event->position();
  465. #else
  466. QPointF pos = event->localPos();
  467. #endif
  468. if (scrollMode && IsFixedScaling() &&
  469. event->button() == Qt::LeftButton) {
  470. setCursor(Qt::ClosedHandCursor);
  471. scrollingFrom.x = pos.x();
  472. scrollingFrom.y = pos.x();
  473. return;
  474. }
  475. if (event->button() == Qt::RightButton) {
  476. scrollMode = false;
  477. setCursor(Qt::ArrowCursor);
  478. }
  479. if (locked) {
  480. OBSQTDisplay::mousePressEvent(event);
  481. return;
  482. }
  483. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  484. float pixelRatio = main->devicePixelRatioF();
  485. float x = pos.x() - main->previewX / pixelRatio;
  486. float y = pos.y() - main->previewY / pixelRatio;
  487. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  488. bool altDown = (modifiers & Qt::AltModifier);
  489. bool shiftDown = (modifiers & Qt::ShiftModifier);
  490. bool ctrlDown = (modifiers & Qt::ControlModifier);
  491. OBSQTDisplay::mousePressEvent(event);
  492. if (event->button() != Qt::LeftButton &&
  493. event->button() != Qt::RightButton)
  494. return;
  495. if (event->button() == Qt::LeftButton)
  496. mouseDown = true;
  497. {
  498. std::lock_guard<std::mutex> lock(selectMutex);
  499. selectedItems.clear();
  500. }
  501. if (altDown)
  502. cropping = true;
  503. if (altDown || shiftDown || ctrlDown) {
  504. vec2 s;
  505. SceneFindBoxData data(s, s);
  506. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  507. &data);
  508. std::lock_guard<std::mutex> lock(selectMutex);
  509. selectedItems = data.sceneItems;
  510. }
  511. vec2_set(&startPos, x, y);
  512. GetStretchHandleData(startPos, false);
  513. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  514. startPos.x = std::round(startPos.x);
  515. startPos.y = std::round(startPos.y);
  516. mouseOverItems = SelectedAtPos(startPos);
  517. vec2_zero(&lastMoveOffset);
  518. mousePos = startPos;
  519. wrapper =
  520. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  521. changed = false;
  522. }
  523. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  524. {
  525. if (obs_sceneitem_locked(stretchItem)) {
  526. unsetCursor();
  527. return;
  528. }
  529. if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
  530. unsetCursor();
  531. if (cursor().shape() != Qt::ArrowCursor)
  532. return;
  533. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  534. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  535. setCursor(Qt::SizeFDiagCursor);
  536. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  537. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  538. setCursor(Qt::SizeBDiagCursor);
  539. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  540. setCursor(Qt::SizeHorCursor);
  541. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  542. setCursor(Qt::SizeVerCursor);
  543. else if (flags & ITEM_ROT)
  544. setCursor(Qt::OpenHandCursor);
  545. }
  546. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  547. {
  548. obs_sceneitem_t *selectedItem =
  549. reinterpret_cast<obs_sceneitem_t *>(param);
  550. if (obs_sceneitem_is_group(item))
  551. obs_sceneitem_group_enum_items(item, select_one, param);
  552. obs_sceneitem_select(item, (selectedItem == item));
  553. UNUSED_PARAMETER(scene);
  554. return true;
  555. }
  556. void OBSBasicPreview::DoSelect(const vec2 &pos)
  557. {
  558. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  559. OBSScene scene = main->GetCurrentScene();
  560. OBSSceneItem item = GetItemAtPos(pos, true);
  561. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  562. }
  563. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  564. {
  565. OBSSceneItem item = GetItemAtPos(pos, false);
  566. if (!item)
  567. return;
  568. bool selected = obs_sceneitem_selected(item);
  569. obs_sceneitem_select(item, !selected);
  570. }
  571. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  572. {
  573. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  574. if (modifiers & Qt::ControlModifier)
  575. DoCtrlSelect(pos);
  576. else
  577. DoSelect(pos);
  578. }
  579. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  580. {
  581. if (scrollMode)
  582. setCursor(Qt::OpenHandCursor);
  583. if (locked) {
  584. OBSQTDisplay::mouseReleaseEvent(event);
  585. return;
  586. }
  587. if (mouseDown) {
  588. vec2 pos = GetMouseEventPos(event);
  589. if (!mouseMoved)
  590. ProcessClick(pos);
  591. if (selectionBox) {
  592. Qt::KeyboardModifiers modifiers =
  593. QGuiApplication::keyboardModifiers();
  594. bool altDown = modifiers & Qt::AltModifier;
  595. bool shiftDown = modifiers & Qt::ShiftModifier;
  596. bool ctrlDown = modifiers & Qt::ControlModifier;
  597. std::lock_guard<std::mutex> lock(selectMutex);
  598. if (altDown || ctrlDown || shiftDown) {
  599. for (size_t i = 0; i < selectedItems.size();
  600. i++) {
  601. obs_sceneitem_select(selectedItems[i],
  602. true);
  603. }
  604. }
  605. for (size_t i = 0; i < hoveredPreviewItems.size();
  606. i++) {
  607. bool select = true;
  608. obs_sceneitem_t *item = hoveredPreviewItems[i];
  609. if (altDown) {
  610. select = false;
  611. } else if (ctrlDown) {
  612. select = !obs_sceneitem_selected(item);
  613. }
  614. obs_sceneitem_select(hoveredPreviewItems[i],
  615. select);
  616. }
  617. }
  618. if (stretchGroup) {
  619. obs_sceneitem_defer_group_resize_end(stretchGroup);
  620. }
  621. stretchItem = nullptr;
  622. stretchGroup = nullptr;
  623. mouseDown = false;
  624. mouseMoved = false;
  625. cropping = false;
  626. selectionBox = false;
  627. unsetCursor();
  628. OBSSceneItem item = GetItemAtPos(pos, true);
  629. std::lock_guard<std::mutex> lock(selectMutex);
  630. hoveredPreviewItems.clear();
  631. hoveredPreviewItems.push_back(item);
  632. selectedItems.clear();
  633. }
  634. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  635. OBSDataAutoRelease rwrapper =
  636. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  637. auto undo_redo = [](const std::string &data) {
  638. OBSDataAutoRelease dat =
  639. obs_data_create_from_json(data.c_str());
  640. OBSSourceAutoRelease source = obs_get_source_by_name(
  641. obs_data_get_string(dat, "scene_name"));
  642. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  643. ->SetCurrentScene(source.Get(), true);
  644. obs_scene_load_transform_states(data.c_str());
  645. };
  646. if (wrapper && rwrapper) {
  647. std::string undo_data(obs_data_get_json(wrapper));
  648. std::string redo_data(obs_data_get_json(rwrapper));
  649. if (changed && undo_data.compare(redo_data) != 0)
  650. main->undo_s.add_action(
  651. QTStr("Undo.Transform")
  652. .arg(obs_source_get_name(
  653. main->GetCurrentSceneSource())),
  654. undo_redo, undo_redo, undo_data, redo_data);
  655. }
  656. wrapper = nullptr;
  657. }
  658. struct SelectedItemBounds {
  659. bool first = true;
  660. vec3 tl, br;
  661. };
  662. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  663. void *param)
  664. {
  665. SelectedItemBounds *data =
  666. reinterpret_cast<SelectedItemBounds *>(param);
  667. vec3 t[4];
  668. auto add_bounds = [data, &t]() {
  669. for (const vec3 &v : t) {
  670. if (data->first) {
  671. vec3_copy(&data->tl, &v);
  672. vec3_copy(&data->br, &v);
  673. data->first = false;
  674. } else {
  675. vec3_min(&data->tl, &data->tl, &v);
  676. vec3_max(&data->br, &data->br, &v);
  677. }
  678. }
  679. };
  680. if (obs_sceneitem_is_group(item)) {
  681. SelectedItemBounds sib;
  682. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  683. if (!sib.first) {
  684. matrix4 xform;
  685. obs_sceneitem_get_draw_transform(item, &xform);
  686. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  687. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  688. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  689. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  690. vec3_transform(&t[0], &t[0], &xform);
  691. vec3_transform(&t[1], &t[1], &xform);
  692. vec3_transform(&t[2], &t[2], &xform);
  693. vec3_transform(&t[3], &t[3], &xform);
  694. add_bounds();
  695. }
  696. }
  697. if (!obs_sceneitem_selected(item))
  698. return true;
  699. matrix4 boxTransform;
  700. obs_sceneitem_get_box_transform(item, &boxTransform);
  701. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  702. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  703. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  704. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  705. add_bounds();
  706. UNUSED_PARAMETER(scene);
  707. return true;
  708. }
  709. struct OffsetData {
  710. float clampDist;
  711. vec3 tl, br, offset;
  712. };
  713. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  714. void *param)
  715. {
  716. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  717. if (obs_sceneitem_selected(item))
  718. return true;
  719. matrix4 boxTransform;
  720. obs_sceneitem_get_box_transform(item, &boxTransform);
  721. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  722. GetTransformedPos(1.0f, 0.0f, boxTransform),
  723. GetTransformedPos(0.0f, 1.0f, boxTransform),
  724. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  725. bool first = true;
  726. vec3 tl, br;
  727. vec3_zero(&tl);
  728. vec3_zero(&br);
  729. for (const vec3 &v : t) {
  730. if (first) {
  731. vec3_copy(&tl, &v);
  732. vec3_copy(&br, &v);
  733. first = false;
  734. } else {
  735. vec3_min(&tl, &tl, &v);
  736. vec3_max(&br, &br, &v);
  737. }
  738. }
  739. // Snap to other source edges
  740. #define EDGE_SNAP(l, r, x, y) \
  741. do { \
  742. double dist = fabsf(l.x - data->r.x); \
  743. if (dist < data->clampDist && \
  744. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  745. data->br.y > tl.y && \
  746. (fabsf(data->offset.x) > dist || \
  747. data->offset.x < EPSILON)) \
  748. data->offset.x = l.x - data->r.x; \
  749. } while (false)
  750. EDGE_SNAP(tl, br, x, y);
  751. EDGE_SNAP(tl, br, y, x);
  752. EDGE_SNAP(br, tl, x, y);
  753. EDGE_SNAP(br, tl, y, x);
  754. #undef EDGE_SNAP
  755. UNUSED_PARAMETER(scene);
  756. return true;
  757. }
  758. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  759. {
  760. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  761. OBSScene scene = main->GetCurrentScene();
  762. SelectedItemBounds data;
  763. obs_scene_enum_items(scene, AddItemBounds, &data);
  764. data.tl.x += offset.x;
  765. data.tl.y += offset.y;
  766. data.br.x += offset.x;
  767. data.br.y += offset.y;
  768. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  769. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  770. "SnappingEnabled");
  771. const bool sourcesSnap = config_get_bool(
  772. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  773. if (snap == false)
  774. return;
  775. if (sourcesSnap == false) {
  776. offset.x += snapOffset.x;
  777. offset.y += snapOffset.y;
  778. return;
  779. }
  780. const float clampDist = config_get_double(GetGlobalConfig(),
  781. "BasicWindow",
  782. "SnapDistance") /
  783. main->previewScale;
  784. OffsetData offsetData;
  785. offsetData.clampDist = clampDist;
  786. offsetData.tl = data.tl;
  787. offsetData.br = data.br;
  788. vec3_copy(&offsetData.offset, &snapOffset);
  789. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  790. if (fabsf(offsetData.offset.x) > EPSILON ||
  791. fabsf(offsetData.offset.y) > EPSILON) {
  792. offset.x += offsetData.offset.x;
  793. offset.y += offsetData.offset.y;
  794. } else {
  795. offset.x += snapOffset.x;
  796. offset.y += snapOffset.y;
  797. }
  798. }
  799. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  800. {
  801. if (obs_sceneitem_locked(item))
  802. return true;
  803. bool selected = obs_sceneitem_selected(item);
  804. vec2 *offset = reinterpret_cast<vec2 *>(param);
  805. if (obs_sceneitem_is_group(item) && !selected) {
  806. matrix4 transform;
  807. vec3 new_offset;
  808. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  809. obs_sceneitem_get_draw_transform(item, &transform);
  810. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  811. matrix4_inv(&transform, &transform);
  812. vec3_transform(&new_offset, &new_offset, &transform);
  813. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  814. }
  815. if (selected) {
  816. vec2 pos;
  817. obs_sceneitem_get_pos(item, &pos);
  818. vec2_add(&pos, &pos, offset);
  819. obs_sceneitem_set_pos(item, &pos);
  820. }
  821. UNUSED_PARAMETER(scene);
  822. return true;
  823. }
  824. void OBSBasicPreview::MoveItems(const vec2 &pos)
  825. {
  826. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  827. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  828. OBSScene scene = main->GetCurrentScene();
  829. vec2 offset, moveOffset;
  830. vec2_sub(&offset, &pos, &startPos);
  831. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  832. if (!(modifiers & Qt::ControlModifier))
  833. SnapItemMovement(moveOffset);
  834. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  835. obs_scene_enum_items(scene, move_items, &moveOffset);
  836. }
  837. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  838. float y3)
  839. {
  840. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  841. }
  842. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  843. float y2, float y3, float y4)
  844. {
  845. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  846. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  847. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  848. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  849. return (a != b) && (c != d);
  850. }
  851. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  852. float y2)
  853. {
  854. float x3, x4, y3, y4;
  855. x3 = transform.t.x;
  856. y3 = transform.t.y;
  857. x4 = x3 + transform.x.x;
  858. y4 = y3 + transform.x.y;
  859. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  860. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  861. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  862. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  863. return true;
  864. x4 = x3 + transform.y.x;
  865. y4 = y3 + transform.y.y;
  866. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  867. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  868. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  869. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  870. return true;
  871. x3 = transform.t.x + transform.x.x;
  872. y3 = transform.t.y + transform.x.y;
  873. x4 = x3 + transform.y.x;
  874. y4 = y3 + transform.y.y;
  875. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  876. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  877. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  878. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  879. return true;
  880. x3 = transform.t.x + transform.y.x;
  881. y3 = transform.t.y + transform.y.y;
  882. x4 = x3 + transform.x.x;
  883. y4 = y3 + transform.x.y;
  884. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  885. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  886. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  887. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  888. return true;
  889. return false;
  890. }
  891. #undef PI
  892. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  893. void *param)
  894. {
  895. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  896. if (obs_sceneitem_selected(item))
  897. data->sceneItems.push_back(item);
  898. UNUSED_PARAMETER(scene);
  899. return true;
  900. }
  901. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  902. void *param)
  903. {
  904. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  905. matrix4 transform;
  906. matrix4 invTransform;
  907. vec3 transformedPos;
  908. vec3 pos3;
  909. vec3 pos3_;
  910. vec2 pos_min, pos_max;
  911. vec2_min(&pos_min, &data->startPos, &data->pos);
  912. vec2_max(&pos_max, &data->startPos, &data->pos);
  913. const float x1 = pos_min.x;
  914. const float x2 = pos_max.x;
  915. const float y1 = pos_min.y;
  916. const float y2 = pos_max.y;
  917. if (!SceneItemHasVideo(item))
  918. return true;
  919. if (obs_sceneitem_locked(item))
  920. return true;
  921. if (!obs_sceneitem_visible(item))
  922. return true;
  923. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  924. obs_sceneitem_get_box_transform(item, &transform);
  925. matrix4_inv(&invTransform, &transform);
  926. vec3_transform(&transformedPos, &pos3, &invTransform);
  927. vec3_transform(&pos3_, &transformedPos, &transform);
  928. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  929. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  930. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  931. data->sceneItems.push_back(item);
  932. return true;
  933. }
  934. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  935. transform.t.y < y2) {
  936. data->sceneItems.push_back(item);
  937. return true;
  938. }
  939. if (transform.t.x + transform.x.x > x1 &&
  940. transform.t.x + transform.x.x < x2 &&
  941. transform.t.y + transform.x.y > y1 &&
  942. transform.t.y + transform.x.y < y2) {
  943. data->sceneItems.push_back(item);
  944. return true;
  945. }
  946. if (transform.t.x + transform.y.x > x1 &&
  947. transform.t.x + transform.y.x < x2 &&
  948. transform.t.y + transform.y.y > y1 &&
  949. transform.t.y + transform.y.y < y2) {
  950. data->sceneItems.push_back(item);
  951. return true;
  952. }
  953. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  954. transform.t.x + transform.x.x + transform.y.x < x2 &&
  955. transform.t.y + transform.x.y + transform.y.y > y1 &&
  956. transform.t.y + transform.x.y + transform.y.y < y2) {
  957. data->sceneItems.push_back(item);
  958. return true;
  959. }
  960. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  961. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  962. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  963. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  964. data->sceneItems.push_back(item);
  965. return true;
  966. }
  967. if (IntersectBox(transform, x1, x2, y1, y2)) {
  968. data->sceneItems.push_back(item);
  969. return true;
  970. }
  971. UNUSED_PARAMETER(scene);
  972. return true;
  973. }
  974. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  975. {
  976. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  977. OBSScene scene = main->GetCurrentScene();
  978. if (!scene)
  979. return;
  980. if (cursor().shape() != Qt::CrossCursor)
  981. setCursor(Qt::CrossCursor);
  982. SceneFindBoxData data(startPos, pos);
  983. obs_scene_enum_items(scene, FindItemsInBox, &data);
  984. std::lock_guard<std::mutex> lock(selectMutex);
  985. hoveredPreviewItems = data.sceneItems;
  986. }
  987. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  988. {
  989. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  990. vec3 pos;
  991. vec3_zero(&pos);
  992. if (alignment & OBS_ALIGN_LEFT)
  993. pos.x = tl.x;
  994. else if (alignment & OBS_ALIGN_RIGHT)
  995. pos.x = br.x;
  996. else
  997. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  998. if (alignment & OBS_ALIGN_TOP)
  999. pos.y = tl.y;
  1000. else if (alignment & OBS_ALIGN_BOTTOM)
  1001. pos.y = br.y;
  1002. else
  1003. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  1004. return pos;
  1005. }
  1006. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  1007. const vec2 &baseSize)
  1008. {
  1009. float baseAspect = baseSize.x / baseSize.y;
  1010. float aspect = size.x / size.y;
  1011. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1012. if (stretchHandle == ItemHandle::TopLeft ||
  1013. stretchHandle == ItemHandle::TopRight ||
  1014. stretchHandle == ItemHandle::BottomLeft ||
  1015. stretchHandle == ItemHandle::BottomRight) {
  1016. if (aspect < baseAspect) {
  1017. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1018. (size.y <= 0.0f && size.x <= 0.0f))
  1019. size.x = size.y * baseAspect;
  1020. else
  1021. size.x = size.y * baseAspect * -1.0f;
  1022. } else {
  1023. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1024. (size.y <= 0.0f && size.x <= 0.0f))
  1025. size.y = size.x / baseAspect;
  1026. else
  1027. size.y = size.x / baseAspect * -1.0f;
  1028. }
  1029. } else if (stretchHandle == ItemHandle::TopCenter ||
  1030. stretchHandle == ItemHandle::BottomCenter) {
  1031. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1032. (size.y <= 0.0f && size.x <= 0.0f))
  1033. size.x = size.y * baseAspect;
  1034. else
  1035. size.x = size.y * baseAspect * -1.0f;
  1036. } else if (stretchHandle == ItemHandle::CenterLeft ||
  1037. stretchHandle == ItemHandle::CenterRight) {
  1038. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  1039. (size.y <= 0.0f && size.x <= 0.0f))
  1040. size.y = size.x / baseAspect;
  1041. else
  1042. size.y = size.x / baseAspect * -1.0f;
  1043. }
  1044. size.x = std::round(size.x);
  1045. size.y = std::round(size.y);
  1046. if (stretchFlags & ITEM_LEFT)
  1047. tl.x = br.x - size.x;
  1048. else if (stretchFlags & ITEM_RIGHT)
  1049. br.x = tl.x + size.x;
  1050. if (stretchFlags & ITEM_TOP)
  1051. tl.y = br.y - size.y;
  1052. else if (stretchFlags & ITEM_BOTTOM)
  1053. br.y = tl.y + size.y;
  1054. }
  1055. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1056. {
  1057. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1058. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1059. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1060. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1061. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1062. vec3 boundingTL;
  1063. vec3 boundingBR;
  1064. vec3_copy(&boundingTL, &newTL);
  1065. vec3_min(&boundingTL, &boundingTL, &newTR);
  1066. vec3_min(&boundingTL, &boundingTL, &newBL);
  1067. vec3_min(&boundingTL, &boundingTL, &newBR);
  1068. vec3_copy(&boundingBR, &newTL);
  1069. vec3_max(&boundingBR, &boundingBR, &newTR);
  1070. vec3_max(&boundingBR, &boundingBR, &newBL);
  1071. vec3_max(&boundingBR, &boundingBR, &newBR);
  1072. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1073. vec3_add(&offset, &offset, &newTL);
  1074. vec3_transform(&offset, &offset, &screenToItem);
  1075. vec3_sub(&offset, &offset, &tl);
  1076. if (stretchFlags & ITEM_LEFT)
  1077. tl.x += offset.x;
  1078. else if (stretchFlags & ITEM_RIGHT)
  1079. br.x += offset.x;
  1080. if (stretchFlags & ITEM_TOP)
  1081. tl.y += offset.y;
  1082. else if (stretchFlags & ITEM_BOTTOM)
  1083. br.y += offset.y;
  1084. }
  1085. static float maxfunc(float x, float y)
  1086. {
  1087. return x > y ? x : y;
  1088. }
  1089. static float minfunc(float x, float y)
  1090. {
  1091. return x < y ? x : y;
  1092. }
  1093. void OBSBasicPreview::CropItem(const vec2 &pos)
  1094. {
  1095. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1096. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1097. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1098. vec3 tl, br, pos3;
  1099. vec3_zero(&tl);
  1100. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1101. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1102. vec3_transform(&pos3, &pos3, &screenToItem);
  1103. obs_sceneitem_crop crop = startCrop;
  1104. vec2 scale;
  1105. obs_sceneitem_get_scale(stretchItem, &scale);
  1106. vec2 max_tl;
  1107. vec2 max_br;
  1108. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1109. float(-crop.top) * scale.y);
  1110. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1111. stretchItemSize.y + crop.bottom * scale.y);
  1112. typedef std::function<float(float, float)> minmax_func_t;
  1113. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1114. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1115. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1116. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1117. pos3.x = min_x(pos3.x, max_br.x);
  1118. pos3.x = max_x(pos3.x, max_tl.x);
  1119. pos3.y = min_y(pos3.y, max_br.y);
  1120. pos3.y = max_y(pos3.y, max_tl.y);
  1121. if (stretchFlags & ITEM_LEFT) {
  1122. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1123. pos3.x = tl.x = min_x(pos3.x, maxX);
  1124. } else if (stretchFlags & ITEM_RIGHT) {
  1125. float minX = (2.0 * scale.x);
  1126. pos3.x = br.x = max_x(pos3.x, minX);
  1127. }
  1128. if (stretchFlags & ITEM_TOP) {
  1129. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1130. pos3.y = tl.y = min_y(pos3.y, maxY);
  1131. } else if (stretchFlags & ITEM_BOTTOM) {
  1132. float minY = (2.0 * scale.y);
  1133. pos3.y = br.y = max_y(pos3.y, minY);
  1134. }
  1135. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1136. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1137. vec3 newPos;
  1138. vec3_zero(&newPos);
  1139. uint32_t align_x = (align & ALIGN_X);
  1140. uint32_t align_y = (align & ALIGN_Y);
  1141. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1142. newPos.x = pos3.x;
  1143. else if (align & ITEM_RIGHT)
  1144. newPos.x = stretchItemSize.x;
  1145. else if (!(align & ITEM_LEFT))
  1146. newPos.x = stretchItemSize.x * 0.5f;
  1147. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1148. newPos.y = pos3.y;
  1149. else if (align & ITEM_BOTTOM)
  1150. newPos.y = stretchItemSize.y;
  1151. else if (!(align & ITEM_TOP))
  1152. newPos.y = stretchItemSize.y * 0.5f;
  1153. #undef ALIGN_X
  1154. #undef ALIGN_Y
  1155. crop = startCrop;
  1156. if (stretchFlags & ITEM_LEFT)
  1157. crop.left += int(std::round(tl.x / scale.x));
  1158. else if (stretchFlags & ITEM_RIGHT)
  1159. crop.right +=
  1160. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1161. if (stretchFlags & ITEM_TOP)
  1162. crop.top += int(std::round(tl.y / scale.y));
  1163. else if (stretchFlags & ITEM_BOTTOM)
  1164. crop.bottom +=
  1165. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1166. vec3_transform(&newPos, &newPos, &itemToScreen);
  1167. newPos.x = std::round(newPos.x);
  1168. newPos.y = std::round(newPos.y);
  1169. #if 0
  1170. vec3 curPos;
  1171. vec3_zero(&curPos);
  1172. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1173. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1174. int(curPos.x), int(curPos.y),
  1175. int(newPos.x), int(newPos.y));
  1176. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1177. crop.left, crop.top,
  1178. crop.right, crop.bottom);
  1179. #endif
  1180. obs_sceneitem_defer_update_begin(stretchItem);
  1181. obs_sceneitem_set_crop(stretchItem, &crop);
  1182. if (boundsType == OBS_BOUNDS_NONE)
  1183. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1184. obs_sceneitem_defer_update_end(stretchItem);
  1185. }
  1186. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1187. {
  1188. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1189. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1190. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1191. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1192. vec3 tl, br, pos3;
  1193. vec3_zero(&tl);
  1194. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1195. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1196. vec3_transform(&pos3, &pos3, &screenToItem);
  1197. if (stretchFlags & ITEM_LEFT)
  1198. tl.x = pos3.x;
  1199. else if (stretchFlags & ITEM_RIGHT)
  1200. br.x = pos3.x;
  1201. if (stretchFlags & ITEM_TOP)
  1202. tl.y = pos3.y;
  1203. else if (stretchFlags & ITEM_BOTTOM)
  1204. br.y = pos3.y;
  1205. if (!(modifiers & Qt::ControlModifier))
  1206. SnapStretchingToScreen(tl, br);
  1207. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1208. vec2 baseSize;
  1209. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1210. float(obs_source_get_height(source)));
  1211. vec2 size;
  1212. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1213. if (boundsType != OBS_BOUNDS_NONE) {
  1214. if (shiftDown)
  1215. ClampAspect(tl, br, size, baseSize);
  1216. if (tl.x > br.x)
  1217. std::swap(tl.x, br.x);
  1218. if (tl.y > br.y)
  1219. std::swap(tl.y, br.y);
  1220. vec2_abs(&size, &size);
  1221. obs_sceneitem_set_bounds(stretchItem, &size);
  1222. } else {
  1223. obs_sceneitem_crop crop;
  1224. obs_sceneitem_get_crop(stretchItem, &crop);
  1225. baseSize.x -= float(crop.left + crop.right);
  1226. baseSize.y -= float(crop.top + crop.bottom);
  1227. if (!shiftDown)
  1228. ClampAspect(tl, br, size, baseSize);
  1229. vec2_div(&size, &size, &baseSize);
  1230. obs_sceneitem_set_scale(stretchItem, &size);
  1231. }
  1232. pos3 = CalculateStretchPos(tl, br);
  1233. vec3_transform(&pos3, &pos3, &itemToScreen);
  1234. vec2 newPos;
  1235. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1236. obs_sceneitem_set_pos(stretchItem, &newPos);
  1237. }
  1238. void OBSBasicPreview::RotateItem(const vec2 &pos)
  1239. {
  1240. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1241. OBSScene scene = main->GetCurrentScene();
  1242. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1243. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1244. bool ctrlDown = (modifiers & Qt::ControlModifier);
  1245. vec2 pos2;
  1246. vec2_copy(&pos2, &pos);
  1247. float angle =
  1248. atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
  1249. #define ROT_SNAP(rot, thresh) \
  1250. if (abs(angle - RAD(rot)) < RAD(thresh)) { \
  1251. angle = RAD(rot); \
  1252. }
  1253. if (shiftDown) {
  1254. for (int i = 0; i <= 360 / 15; i++) {
  1255. ROT_SNAP(i * 15 - 90, 7.5);
  1256. }
  1257. } else if (!ctrlDown) {
  1258. ROT_SNAP(rotateAngle, 5)
  1259. ROT_SNAP(-90, 5)
  1260. ROT_SNAP(-45, 5)
  1261. ROT_SNAP(0, 5)
  1262. ROT_SNAP(45, 5)
  1263. ROT_SNAP(90, 5)
  1264. ROT_SNAP(135, 5)
  1265. ROT_SNAP(180, 5)
  1266. ROT_SNAP(225, 5)
  1267. ROT_SNAP(270, 5)
  1268. ROT_SNAP(315, 5)
  1269. }
  1270. #undef ROT_SNAP
  1271. vec2 pos3;
  1272. vec2_copy(&pos3, &offsetPoint);
  1273. RotatePos(&pos3, angle);
  1274. pos3.x += rotatePoint.x;
  1275. pos3.y += rotatePoint.y;
  1276. obs_sceneitem_set_rot(stretchItem, DEG(angle));
  1277. obs_sceneitem_set_pos(stretchItem, &pos3);
  1278. }
  1279. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1280. {
  1281. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1282. changed = true;
  1283. #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
  1284. QPointF qtPos = event->position();
  1285. #else
  1286. QPointF qtPos = event->localPos();
  1287. #endif
  1288. float pixelRatio = main->devicePixelRatioF();
  1289. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1290. scrollingOffset.x += pixelRatio * (qtPos.x() - scrollingFrom.x);
  1291. scrollingOffset.y += pixelRatio * (qtPos.y() - scrollingFrom.y);
  1292. scrollingFrom.x = qtPos.x();
  1293. scrollingFrom.y = qtPos.y();
  1294. emit DisplayResized();
  1295. return;
  1296. }
  1297. if (locked)
  1298. return;
  1299. bool updateCursor = false;
  1300. if (mouseDown) {
  1301. vec2 pos = GetMouseEventPos(event);
  1302. if (!mouseMoved && !mouseOverItems &&
  1303. stretchHandle == ItemHandle::None) {
  1304. ProcessClick(startPos);
  1305. mouseOverItems = SelectedAtPos(startPos);
  1306. }
  1307. pos.x = std::round(pos.x);
  1308. pos.y = std::round(pos.y);
  1309. if (stretchHandle != ItemHandle::None) {
  1310. if (obs_sceneitem_locked(stretchItem))
  1311. return;
  1312. selectionBox = false;
  1313. OBSScene scene = main->GetCurrentScene();
  1314. obs_sceneitem_t *group =
  1315. obs_sceneitem_get_group(scene, stretchItem);
  1316. if (group) {
  1317. vec3 group_pos;
  1318. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1319. vec3_transform(&group_pos, &group_pos,
  1320. &invGroupTransform);
  1321. pos.x = group_pos.x;
  1322. pos.y = group_pos.y;
  1323. }
  1324. if (stretchHandle == ItemHandle::Rot) {
  1325. RotateItem(pos);
  1326. setCursor(Qt::ClosedHandCursor);
  1327. } else if (cropping)
  1328. CropItem(pos);
  1329. else
  1330. StretchItem(pos);
  1331. } else if (mouseOverItems) {
  1332. if (cursor().shape() != Qt::SizeAllCursor)
  1333. setCursor(Qt::SizeAllCursor);
  1334. selectionBox = false;
  1335. MoveItems(pos);
  1336. } else {
  1337. selectionBox = true;
  1338. if (!mouseMoved)
  1339. DoSelect(startPos);
  1340. BoxItems(startPos, pos);
  1341. }
  1342. mouseMoved = true;
  1343. mousePos = pos;
  1344. } else {
  1345. vec2 pos = GetMouseEventPos(event);
  1346. OBSSceneItem item = GetItemAtPos(pos, true);
  1347. std::lock_guard<std::mutex> lock(selectMutex);
  1348. hoveredPreviewItems.clear();
  1349. hoveredPreviewItems.push_back(item);
  1350. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1351. mousePos = pos;
  1352. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1353. App()->GetMainWindow());
  1354. float scale = main->devicePixelRatioF();
  1355. float x = qtPos.x() - main->previewX / scale;
  1356. float y = qtPos.y() - main->previewY / scale;
  1357. vec2_set(&startPos, x, y);
  1358. updateCursor = true;
  1359. }
  1360. }
  1361. if (updateCursor) {
  1362. GetStretchHandleData(startPos, true);
  1363. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1364. UpdateCursor(stretchFlags);
  1365. }
  1366. }
  1367. void OBSBasicPreview::leaveEvent(QEvent *)
  1368. {
  1369. std::lock_guard<std::mutex> lock(selectMutex);
  1370. if (!selectionBox)
  1371. hoveredPreviewItems.clear();
  1372. }
  1373. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1374. vec2 scale)
  1375. {
  1376. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1377. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1378. gs_render_start(true);
  1379. gs_vertex2f(x1, y1);
  1380. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1381. y1 + (ySide * (thickness / scale.y)));
  1382. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1383. y2 + (ySide * (thickness / scale.y)));
  1384. gs_vertex2f(x2, y2);
  1385. gs_vertex2f(x1, y1);
  1386. gs_vertbuffer_t *line = gs_render_save();
  1387. gs_load_vertexbuffer(line);
  1388. gs_draw(GS_TRISTRIP, 0, 0);
  1389. gs_vertexbuffer_destroy(line);
  1390. }
  1391. static void DrawSquareAtPos(float x, float y)
  1392. {
  1393. OBSBasic *main = OBSBasic::Get();
  1394. float pixelRatio = main->devicePixelRatioF();
  1395. struct vec3 pos;
  1396. vec3_set(&pos, x, y, 0.0f);
  1397. struct matrix4 matrix;
  1398. gs_matrix_get(&matrix);
  1399. vec3_transform(&pos, &pos, &matrix);
  1400. gs_matrix_push();
  1401. gs_matrix_identity();
  1402. gs_matrix_translate(&pos);
  1403. gs_matrix_translate3f(-HANDLE_RADIUS * pixelRatio,
  1404. -HANDLE_RADIUS * pixelRatio, 0.0f);
  1405. gs_matrix_scale3f(HANDLE_RADIUS * pixelRatio * 2,
  1406. HANDLE_RADIUS * pixelRatio * 2, 1.0f);
  1407. gs_draw(GS_TRISTRIP, 0, 0);
  1408. gs_matrix_pop();
  1409. }
  1410. static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot)
  1411. {
  1412. OBSBasic *main = OBSBasic::Get();
  1413. float pixelRatio = main->devicePixelRatioF();
  1414. struct vec3 pos;
  1415. vec3_set(&pos, 0.5f, 0.0f, 0.0f);
  1416. struct matrix4 matrix;
  1417. gs_matrix_get(&matrix);
  1418. vec3_transform(&pos, &pos, &matrix);
  1419. gs_render_start(true);
  1420. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1421. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
  1422. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
  1423. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
  1424. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1425. gs_vertbuffer_t *line = gs_render_save();
  1426. gs_load_vertexbuffer(line);
  1427. gs_matrix_push();
  1428. gs_matrix_identity();
  1429. gs_matrix_translate(&pos);
  1430. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
  1431. gs_matrix_translate3f(-HANDLE_RADIUS * 1.5 * pixelRatio,
  1432. -HANDLE_RADIUS * 1.5 * pixelRatio, 0.0f);
  1433. gs_matrix_scale3f(HANDLE_RADIUS * 3 * pixelRatio,
  1434. HANDLE_RADIUS * 3 * pixelRatio, 1.0f);
  1435. gs_draw(GS_TRISTRIP, 0, 0);
  1436. gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
  1437. gs_load_vertexbuffer(circle);
  1438. gs_draw(GS_TRISTRIP, 0, 0);
  1439. gs_matrix_pop();
  1440. gs_vertexbuffer_destroy(line);
  1441. }
  1442. static void DrawStripedLine(float x1, float y1, float x2, float y2,
  1443. float thickness, vec2 scale)
  1444. {
  1445. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1446. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1447. float dist =
  1448. sqrt(pow((x1 - x2) * scale.x, 2) + pow((y1 - y2) * scale.y, 2));
  1449. float offX = (x2 - x1) / dist;
  1450. float offY = (y2 - y1) / dist;
  1451. for (int i = 0, l = ceil(dist / 15); i < l; i++) {
  1452. gs_render_start(true);
  1453. float xx1 = x1 + i * 15 * offX;
  1454. float yy1 = y1 + i * 15 * offY;
  1455. float dx;
  1456. float dy;
  1457. if (x1 < x2) {
  1458. dx = std::min(xx1 + 7.5f * offX, x2);
  1459. } else {
  1460. dx = std::max(xx1 + 7.5f * offX, x2);
  1461. }
  1462. if (y1 < y2) {
  1463. dy = std::min(yy1 + 7.5f * offY, y2);
  1464. } else {
  1465. dy = std::max(yy1 + 7.5f * offY, y2);
  1466. }
  1467. gs_vertex2f(xx1, yy1);
  1468. gs_vertex2f(xx1 + (xSide * (thickness / scale.x)),
  1469. yy1 + (ySide * (thickness / scale.y)));
  1470. gs_vertex2f(dx, dy);
  1471. gs_vertex2f(dx + (xSide * (thickness / scale.x)),
  1472. dy + (ySide * (thickness / scale.y)));
  1473. gs_vertbuffer_t *line = gs_render_save();
  1474. gs_load_vertexbuffer(line);
  1475. gs_draw(GS_TRISTRIP, 0, 0);
  1476. gs_vertexbuffer_destroy(line);
  1477. }
  1478. }
  1479. static void DrawRect(float thickness, vec2 scale)
  1480. {
  1481. gs_render_start(true);
  1482. gs_vertex2f(0.0f, 0.0f);
  1483. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1484. gs_vertex2f(0.0f, 1.0f);
  1485. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1486. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1487. gs_vertex2f(1.0f, 1.0f);
  1488. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1489. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1490. gs_vertex2f(1.0f, 0.0f);
  1491. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1492. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1493. gs_vertex2f(0.0f, 0.0f);
  1494. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1495. gs_vertbuffer_t *rect = gs_render_save();
  1496. gs_load_vertexbuffer(rect);
  1497. gs_draw(GS_TRISTRIP, 0, 0);
  1498. gs_vertexbuffer_destroy(rect);
  1499. }
  1500. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1501. {
  1502. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1503. crop->bottom > 0;
  1504. }
  1505. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1506. obs_sceneitem_t *item, void *param)
  1507. {
  1508. if (obs_sceneitem_locked(item))
  1509. return true;
  1510. if (!SceneItemHasVideo(item))
  1511. return true;
  1512. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1513. "OverflowSelectionHidden");
  1514. if (!select && !obs_sceneitem_visible(item))
  1515. return true;
  1516. if (obs_sceneitem_is_group(item)) {
  1517. matrix4 mat;
  1518. obs_sceneitem_get_draw_transform(item, &mat);
  1519. gs_matrix_push();
  1520. gs_matrix_mul(&mat);
  1521. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1522. param);
  1523. gs_matrix_pop();
  1524. }
  1525. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1526. "OverflowAlwaysVisible");
  1527. if (!always && !obs_sceneitem_selected(item))
  1528. return true;
  1529. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1530. matrix4 boxTransform;
  1531. matrix4 invBoxTransform;
  1532. obs_sceneitem_get_box_transform(item, &boxTransform);
  1533. matrix4_inv(&invBoxTransform, &boxTransform);
  1534. vec3 bounds[] = {
  1535. {{{0.f, 0.f, 0.f}}},
  1536. {{{1.f, 0.f, 0.f}}},
  1537. {{{0.f, 1.f, 0.f}}},
  1538. {{{1.f, 1.f, 0.f}}},
  1539. };
  1540. bool visible = std::all_of(
  1541. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1542. vec3 pos;
  1543. vec3_transform(&pos, &b, &boxTransform);
  1544. vec3_transform(&pos, &pos, &invBoxTransform);
  1545. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1546. });
  1547. if (!visible)
  1548. return true;
  1549. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1550. obs_transform_info info;
  1551. obs_sceneitem_get_info(item, &info);
  1552. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1553. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1554. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1555. vec2 s;
  1556. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1557. gs_effect_set_vec2(scale, &s);
  1558. gs_effect_set_texture(image, prev->overflow);
  1559. gs_matrix_push();
  1560. gs_matrix_mul(&boxTransform);
  1561. obs_sceneitem_crop crop;
  1562. obs_sceneitem_get_crop(item, &crop);
  1563. while (gs_effect_loop(solid, "Draw")) {
  1564. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1565. }
  1566. gs_matrix_pop();
  1567. GS_DEBUG_MARKER_END();
  1568. UNUSED_PARAMETER(scene);
  1569. return true;
  1570. }
  1571. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1572. obs_sceneitem_t *item, void *param)
  1573. {
  1574. if (obs_sceneitem_locked(item))
  1575. return true;
  1576. if (!SceneItemHasVideo(item))
  1577. return true;
  1578. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1579. if (obs_sceneitem_is_group(item)) {
  1580. matrix4 mat;
  1581. obs_transform_info groupInfo;
  1582. obs_sceneitem_get_draw_transform(item, &mat);
  1583. obs_sceneitem_get_info(item, &groupInfo);
  1584. prev->groupRot = groupInfo.rot;
  1585. gs_matrix_push();
  1586. gs_matrix_mul(&mat);
  1587. obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
  1588. gs_matrix_pop();
  1589. prev->groupRot = 0.0f;
  1590. }
  1591. OBSBasic *main = OBSBasic::Get();
  1592. float pixelRatio = main->devicePixelRatioF();
  1593. bool hovered = false;
  1594. {
  1595. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1596. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1597. if (prev->hoveredPreviewItems[i] == item) {
  1598. hovered = true;
  1599. break;
  1600. }
  1601. }
  1602. }
  1603. bool selected = obs_sceneitem_selected(item);
  1604. if (!selected && !hovered)
  1605. return true;
  1606. matrix4 boxTransform;
  1607. matrix4 invBoxTransform;
  1608. obs_sceneitem_get_box_transform(item, &boxTransform);
  1609. matrix4_inv(&invBoxTransform, &boxTransform);
  1610. vec3 bounds[] = {
  1611. {{{0.f, 0.f, 0.f}}},
  1612. {{{1.f, 0.f, 0.f}}},
  1613. {{{0.f, 1.f, 0.f}}},
  1614. {{{1.f, 1.f, 0.f}}},
  1615. };
  1616. main->GetCameraIcon();
  1617. QColor selColor = main->GetSelectionColor();
  1618. QColor cropColor = main->GetCropColor();
  1619. QColor hoverColor = main->GetHoverColor();
  1620. vec4 red;
  1621. vec4 green;
  1622. vec4 blue;
  1623. vec4_set(&red, selColor.redF(), selColor.greenF(), selColor.blueF(),
  1624. 1.0f);
  1625. vec4_set(&green, cropColor.redF(), cropColor.greenF(),
  1626. cropColor.blueF(), 1.0f);
  1627. vec4_set(&blue, hoverColor.redF(), hoverColor.greenF(),
  1628. hoverColor.blueF(), 1.0f);
  1629. bool visible = std::all_of(
  1630. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1631. vec3 pos;
  1632. vec3_transform(&pos, &b, &boxTransform);
  1633. vec3_transform(&pos, &pos, &invBoxTransform);
  1634. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1635. });
  1636. if (!visible)
  1637. return true;
  1638. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1639. matrix4 curTransform;
  1640. vec2 boxScale;
  1641. gs_matrix_get(&curTransform);
  1642. obs_sceneitem_get_box_scale(item, &boxScale);
  1643. boxScale.x *= curTransform.x.x;
  1644. boxScale.y *= curTransform.y.y;
  1645. obs_transform_info info;
  1646. obs_sceneitem_get_info(item, &info);
  1647. gs_matrix_push();
  1648. gs_matrix_mul(&boxTransform);
  1649. obs_sceneitem_crop crop;
  1650. obs_sceneitem_get_crop(item, &crop);
  1651. gs_effect_t *eff = gs_get_effect();
  1652. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1653. gs_effect_set_vec4(colParam, &red);
  1654. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1655. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1656. if (hovered && !selected) { \
  1657. gs_effect_set_vec4(colParam, &blue); \
  1658. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1659. boxScale); \
  1660. } else if (crop.side > 0) { \
  1661. gs_effect_set_vec4(colParam, &green); \
  1662. DrawStripedLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1663. boxScale); \
  1664. } else { \
  1665. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, \
  1666. boxScale); \
  1667. } \
  1668. gs_effect_set_vec4(colParam, &red);
  1669. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1670. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1671. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1672. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1673. #undef DRAW_SIDE
  1674. } else {
  1675. if (!selected) {
  1676. gs_effect_set_vec4(colParam, &blue);
  1677. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1678. } else {
  1679. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1680. }
  1681. }
  1682. gs_load_vertexbuffer(main->box);
  1683. gs_effect_set_vec4(colParam, &red);
  1684. if (selected) {
  1685. DrawSquareAtPos(0.0f, 0.0f);
  1686. DrawSquareAtPos(0.0f, 1.0f);
  1687. DrawSquareAtPos(1.0f, 0.0f);
  1688. DrawSquareAtPos(1.0f, 1.0f);
  1689. DrawSquareAtPos(0.5f, 0.0f);
  1690. DrawSquareAtPos(0.0f, 0.5f);
  1691. DrawSquareAtPos(0.5f, 1.0f);
  1692. DrawSquareAtPos(1.0f, 0.5f);
  1693. if (!prev->circleFill) {
  1694. gs_render_start(true);
  1695. float angle = 180;
  1696. for (int i = 0, l = 40; i < l; i++) {
  1697. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1698. cos(RAD(angle)) / 2 + 0.5f);
  1699. angle += 360 / l;
  1700. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f,
  1701. cos(RAD(angle)) / 2 + 0.5f);
  1702. gs_vertex2f(0.5f, 1.0f);
  1703. }
  1704. prev->circleFill = gs_render_save();
  1705. }
  1706. DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot);
  1707. }
  1708. gs_matrix_pop();
  1709. GS_DEBUG_MARKER_END();
  1710. UNUSED_PARAMETER(scene);
  1711. return true;
  1712. }
  1713. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1714. gs_vertbuffer_t *rectFill)
  1715. {
  1716. OBSBasic *main = OBSBasic::Get();
  1717. float pixelRatio = main->devicePixelRatioF();
  1718. x1 = std::round(x1);
  1719. x2 = std::round(x2);
  1720. y1 = std::round(y1);
  1721. y2 = std::round(y2);
  1722. gs_effect_t *eff = gs_get_effect();
  1723. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1724. vec4 fillColor;
  1725. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1726. vec4 borderColor;
  1727. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1728. vec2 scale;
  1729. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1730. gs_matrix_push();
  1731. gs_matrix_identity();
  1732. gs_matrix_translate3f(x1, y1, 0.0f);
  1733. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1734. gs_effect_set_vec4(colParam, &fillColor);
  1735. gs_load_vertexbuffer(rectFill);
  1736. gs_draw(GS_TRISTRIP, 0, 0);
  1737. gs_effect_set_vec4(colParam, &borderColor);
  1738. DrawRect(HANDLE_RADIUS * pixelRatio / 2, scale);
  1739. gs_matrix_pop();
  1740. return true;
  1741. }
  1742. void OBSBasicPreview::DrawOverflow()
  1743. {
  1744. if (locked)
  1745. return;
  1746. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1747. "OverflowHidden");
  1748. if (hidden)
  1749. return;
  1750. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1751. if (!overflow) {
  1752. std::string path;
  1753. GetDataFilePath("images/overflow.png", path);
  1754. overflow = gs_texture_create_from_file(path.c_str());
  1755. }
  1756. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1757. OBSScene scene = main->GetCurrentScene();
  1758. if (scene) {
  1759. gs_matrix_push();
  1760. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1761. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1762. gs_matrix_pop();
  1763. }
  1764. gs_load_vertexbuffer(nullptr);
  1765. GS_DEBUG_MARKER_END();
  1766. }
  1767. void OBSBasicPreview::DrawSceneEditing()
  1768. {
  1769. if (locked)
  1770. return;
  1771. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1772. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1773. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1774. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1775. gs_technique_begin(tech);
  1776. gs_technique_begin_pass(tech, 0);
  1777. OBSScene scene = main->GetCurrentScene();
  1778. if (scene) {
  1779. gs_matrix_push();
  1780. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1781. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1782. gs_matrix_pop();
  1783. }
  1784. if (selectionBox) {
  1785. if (!rectFill) {
  1786. gs_render_start(true);
  1787. gs_vertex2f(0.0f, 0.0f);
  1788. gs_vertex2f(1.0f, 0.0f);
  1789. gs_vertex2f(0.0f, 1.0f);
  1790. gs_vertex2f(1.0f, 1.0f);
  1791. rectFill = gs_render_save();
  1792. }
  1793. DrawSelectionBox(startPos.x * main->previewScale,
  1794. startPos.y * main->previewScale,
  1795. mousePos.x * main->previewScale,
  1796. mousePos.y * main->previewScale, rectFill);
  1797. }
  1798. gs_load_vertexbuffer(nullptr);
  1799. gs_technique_end_pass(tech);
  1800. gs_technique_end(tech);
  1801. GS_DEBUG_MARKER_END();
  1802. }
  1803. void OBSBasicPreview::ResetScrollingOffset()
  1804. {
  1805. vec2_zero(&scrollingOffset);
  1806. }
  1807. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1808. {
  1809. float newScalingAmountVal =
  1810. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1811. scalingLevel = newScalingLevelVal;
  1812. SetScalingAmount(newScalingAmountVal);
  1813. }
  1814. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1815. {
  1816. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1817. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1818. scalingAmount = newScalingAmountVal;
  1819. }
  1820. OBSBasicPreview *OBSBasicPreview::Get()
  1821. {
  1822. return OBSBasic::Get()->ui->preview;
  1823. }
  1824. static obs_source_t *CreateLabel()
  1825. {
  1826. OBSDataAutoRelease settings = obs_data_create();
  1827. OBSDataAutoRelease font = obs_data_create();
  1828. #if defined(_WIN32)
  1829. obs_data_set_string(font, "face", "Arial");
  1830. #elif defined(__APPLE__)
  1831. obs_data_set_string(font, "face", "Helvetica");
  1832. #else
  1833. obs_data_set_string(font, "face", "Monospace");
  1834. #endif
  1835. obs_data_set_int(font, "flags", 1); // Bold text
  1836. obs_data_set_int(font, "size", 16);
  1837. obs_data_set_obj(settings, "font", font);
  1838. obs_data_set_bool(settings, "outline", true);
  1839. #ifdef _WIN32
  1840. obs_data_set_int(settings, "outline_color", 0x000000);
  1841. obs_data_set_int(settings, "outline_size", 3);
  1842. const char *text_source_id = "text_gdiplus";
  1843. #else
  1844. const char *text_source_id = "text_ft2_source";
  1845. #endif
  1846. OBSSource txtSource =
  1847. obs_source_create_private(text_source_id, NULL, settings);
  1848. return txtSource;
  1849. }
  1850. static void SetLabelText(int sourceIndex, int px)
  1851. {
  1852. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1853. if (px == prev->spacerPx[sourceIndex])
  1854. return;
  1855. std::string text = std::to_string(px) + " px";
  1856. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1857. OBSDataAutoRelease settings = obs_source_get_settings(source);
  1858. obs_data_set_string(settings, "text", text.c_str());
  1859. obs_source_update(source, settings);
  1860. prev->spacerPx[sourceIndex] = px;
  1861. }
  1862. static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
  1863. {
  1864. if (!source)
  1865. return;
  1866. vec3_mul(&pos, &pos, &viewport);
  1867. gs_matrix_push();
  1868. gs_matrix_identity();
  1869. gs_matrix_translate(&pos);
  1870. obs_source_video_render(source);
  1871. gs_matrix_pop();
  1872. }
  1873. static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport)
  1874. {
  1875. matrix4 transform;
  1876. matrix4_identity(&transform);
  1877. transform.x.x = viewport.x;
  1878. transform.y.y = viewport.y;
  1879. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1880. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1881. vec4 color;
  1882. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1883. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1884. gs_technique_begin(tech);
  1885. gs_technique_begin_pass(tech, 0);
  1886. gs_matrix_push();
  1887. gs_matrix_mul(&transform);
  1888. vec2 scale;
  1889. vec2_set(&scale, viewport.x, viewport.y);
  1890. DrawLine(start.x, start.y, end.x, end.y, HANDLE_RADIUS / 2, scale);
  1891. gs_matrix_pop();
  1892. gs_load_vertexbuffer(nullptr);
  1893. gs_technique_end_pass(tech);
  1894. gs_technique_end(tech);
  1895. }
  1896. static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end,
  1897. vec3 &viewport)
  1898. {
  1899. bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
  1900. // If outside of preview, don't render
  1901. if (!((horizontal && (end.x >= start.x)) ||
  1902. (!horizontal && (end.y >= start.y))))
  1903. return;
  1904. float length = vec3_dist(&start, &end);
  1905. obs_video_info ovi;
  1906. obs_get_video_info(&ovi);
  1907. float px;
  1908. if (horizontal) {
  1909. px = length * ovi.base_width;
  1910. } else {
  1911. px = length * ovi.base_height;
  1912. }
  1913. if (px <= 0.0f)
  1914. return;
  1915. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1916. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1917. vec3 labelSize, labelPos;
  1918. vec3_set(&labelSize, obs_source_get_width(source),
  1919. obs_source_get_height(source), 1.0f);
  1920. vec3_div(&labelSize, &labelSize, &viewport);
  1921. vec3 labelMargin;
  1922. vec3_set(&labelMargin, SPACER_LABEL_MARGIN, SPACER_LABEL_MARGIN, 1.0f);
  1923. vec3_div(&labelMargin, &labelMargin, &viewport);
  1924. vec3_set(&labelPos, end.x, end.y, end.z);
  1925. if (horizontal) {
  1926. labelPos.x -= (end.x - start.x) / 2;
  1927. labelPos.x -= labelSize.x / 2;
  1928. labelPos.y -= labelMargin.y + (labelSize.y / 2) +
  1929. (HANDLE_RADIUS / viewport.y);
  1930. } else {
  1931. labelPos.y -= (end.y - start.y) / 2;
  1932. labelPos.y -= labelSize.y / 2;
  1933. labelPos.x += labelMargin.x;
  1934. }
  1935. DrawSpacingLine(start, end, viewport);
  1936. SetLabelText(sourceIndex, (int)px);
  1937. DrawLabel(source, labelPos, viewport);
  1938. }
  1939. void OBSBasicPreview::DrawSpacingHelpers()
  1940. {
  1941. if (locked)
  1942. return;
  1943. OBSBasic *main = OBSBasic::Get();
  1944. if (main->ui->sources->selectionModel()->selectedIndexes().count() > 1)
  1945. return;
  1946. OBSSceneItem item = main->GetCurrentSceneItem();
  1947. if (!item)
  1948. return;
  1949. if (obs_sceneitem_locked(item))
  1950. return;
  1951. vec2 itemSize = GetItemSize(item);
  1952. if (itemSize.x == 0.0f || itemSize.y == 0.0f)
  1953. return;
  1954. matrix4 boxTransform;
  1955. obs_sceneitem_get_box_transform(item, &boxTransform);
  1956. obs_transform_info oti;
  1957. obs_sceneitem_get_info(item, &oti);
  1958. obs_video_info ovi;
  1959. obs_get_video_info(&ovi);
  1960. vec3 size;
  1961. vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
  1962. // Init box transform side locations
  1963. vec3 left, right, top, bottom;
  1964. vec3_set(&left, 0.0f, 0.5f, 1.0f);
  1965. vec3_set(&right, 1.0f, 0.5f, 1.0f);
  1966. vec3_set(&top, 0.5f, 0.0f, 1.0f);
  1967. vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
  1968. // Decide which side to use with box transform, based on rotation
  1969. // Seems hacky, probably a better way to do it
  1970. float rot = oti.rot;
  1971. if (rot >= HELPER_ROT_BREAKPONT) {
  1972. for (float i = HELPER_ROT_BREAKPONT; i <= 360.0f; i += 90.0f) {
  1973. if (rot < i)
  1974. break;
  1975. vec3 l = left;
  1976. vec3 r = right;
  1977. vec3 t = top;
  1978. vec3 b = bottom;
  1979. vec3_copy(&top, &l);
  1980. vec3_copy(&right, &t);
  1981. vec3_copy(&bottom, &r);
  1982. vec3_copy(&left, &b);
  1983. }
  1984. } else if (rot <= -HELPER_ROT_BREAKPONT) {
  1985. for (float i = -HELPER_ROT_BREAKPONT; i >= -360.0f;
  1986. i -= 90.0f) {
  1987. if (rot > i)
  1988. break;
  1989. vec3 l = left;
  1990. vec3 r = right;
  1991. vec3 t = top;
  1992. vec3 b = bottom;
  1993. vec3_copy(&top, &r);
  1994. vec3_copy(&right, &b);
  1995. vec3_copy(&bottom, &l);
  1996. vec3_copy(&left, &t);
  1997. }
  1998. }
  1999. // Switch top/bottom or right/left if scale is negative
  2000. if (oti.scale.x < 0.0f) {
  2001. vec3 l = left;
  2002. vec3 r = right;
  2003. vec3_copy(&left, &r);
  2004. vec3_copy(&right, &l);
  2005. }
  2006. if (oti.scale.y < 0.0f) {
  2007. vec3 t = top;
  2008. vec3 b = bottom;
  2009. vec3_copy(&top, &b);
  2010. vec3_copy(&bottom, &t);
  2011. }
  2012. // Get sides of box transform
  2013. left = GetTransformedPos(left.x, left.y, boxTransform);
  2014. right = GetTransformedPos(right.x, right.y, boxTransform);
  2015. top = GetTransformedPos(top.x, top.y, boxTransform);
  2016. bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
  2017. bottom.y = size.y - bottom.y;
  2018. right.x = size.x - right.x;
  2019. // Init viewport
  2020. vec3 viewport;
  2021. vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
  2022. vec3_div(&left, &left, &viewport);
  2023. vec3_div(&right, &right, &viewport);
  2024. vec3_div(&top, &top, &viewport);
  2025. vec3_div(&bottom, &bottom, &viewport);
  2026. vec3_mulf(&left, &left, main->previewScale);
  2027. vec3_mulf(&right, &right, main->previewScale);
  2028. vec3_mulf(&top, &top, main->previewScale);
  2029. vec3_mulf(&bottom, &bottom, main->previewScale);
  2030. // Draw spacer lines and labels
  2031. vec3 start, end;
  2032. for (int i = 0; i < 4; i++) {
  2033. if (!spacerLabel[i])
  2034. spacerLabel[i] = CreateLabel();
  2035. }
  2036. vec3_set(&start, top.x, 0.0f, 1.0f);
  2037. vec3_set(&end, top.x, top.y, 1.0f);
  2038. RenderSpacingHelper(0, start, end, viewport);
  2039. vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
  2040. vec3_set(&end, bottom.x, 1.0f, 1.0f);
  2041. RenderSpacingHelper(1, start, end, viewport);
  2042. vec3_set(&start, 0.0f, left.y, 1.0f);
  2043. vec3_set(&end, left.x, left.y, 1.0f);
  2044. RenderSpacingHelper(2, start, end, viewport);
  2045. vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
  2046. vec3_set(&end, 1.0f, right.y, 1.0f);
  2047. RenderSpacingHelper(3, start, end, viewport);
  2048. }