graphics.c 41 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t thread_graphics = NULL;
  29. #endif
  30. #define IMMEDIATE_COUNT 512
  31. bool load_graphics_imports(struct gs_exports *exports, void *module,
  32. const char *module_name);
  33. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  34. {
  35. struct vb_data *vbd;
  36. vbd = vbdata_create();
  37. vbd->num = IMMEDIATE_COUNT;
  38. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  39. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  40. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  41. vbd->num_tex = 1;
  42. vbd->tvarray = bmalloc(sizeof(struct tvertarray));
  43. vbd->tvarray[0].width = 2;
  44. vbd->tvarray[0].array =
  45. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  46. graphics->immediate_vertbuffer = graphics->exports.
  47. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
  48. if (!graphics->immediate_vertbuffer)
  49. return false;
  50. return true;
  51. }
  52. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  53. {
  54. struct vb_data *vbd;
  55. vbd = vbdata_create();
  56. vbd->num = 4;
  57. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  58. vbd->num_tex = 1;
  59. vbd->tvarray = bmalloc(sizeof(struct tvertarray));
  60. vbd->tvarray[0].width = 2;
  61. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  62. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  63. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  64. graphics->sprite_buffer = graphics->exports.
  65. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
  66. if (!graphics->sprite_buffer)
  67. return false;
  68. return true;
  69. }
  70. static bool graphics_init(struct graphics_subsystem *graphics)
  71. {
  72. struct matrix3 top_mat;
  73. matrix3_identity(&top_mat);
  74. da_push_back(graphics->matrix_stack, &top_mat);
  75. graphics->exports.device_entercontext(graphics->device);
  76. if (!graphics_init_immediate_vb(graphics))
  77. return false;
  78. if (!graphics_init_sprite_vb(graphics))
  79. return false;
  80. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  81. return false;
  82. graphics->exports.device_leavecontext(graphics->device);
  83. return true;
  84. }
  85. int gs_create(graphics_t *pgraphics, const char *module,
  86. struct gs_init_data *data)
  87. {
  88. int errcode = GS_ERROR_FAIL;
  89. graphics_t graphics = bzalloc(sizeof(struct graphics_subsystem));
  90. pthread_mutex_init_value(&graphics->mutex);
  91. graphics->module = os_dlopen(module);
  92. if (!graphics->module) {
  93. errcode = GS_ERROR_MODULENOTFOUND;
  94. goto error;
  95. }
  96. if (!load_graphics_imports(&graphics->exports, graphics->module,
  97. module))
  98. goto error;
  99. graphics->device = graphics->exports.device_create(data);
  100. if (!graphics->device)
  101. goto error;
  102. if (!graphics_init(graphics))
  103. goto error;
  104. *pgraphics = graphics;
  105. return GS_SUCCESS;
  106. error:
  107. gs_destroy(graphics);
  108. return errcode;
  109. }
  110. void gs_destroy(graphics_t graphics)
  111. {
  112. if (!graphics)
  113. return;
  114. while (thread_graphics)
  115. gs_leavecontext();
  116. if (graphics->device) {
  117. graphics->exports.device_entercontext(graphics->device);
  118. graphics->exports.vertexbuffer_destroy(graphics->sprite_buffer);
  119. graphics->exports.vertexbuffer_destroy(
  120. graphics->immediate_vertbuffer);
  121. graphics->exports.device_destroy(graphics->device);
  122. }
  123. pthread_mutex_destroy(&graphics->mutex);
  124. da_free(graphics->matrix_stack);
  125. da_free(graphics->viewport_stack);
  126. if (graphics->module)
  127. os_dlclose(graphics->module);
  128. bfree(graphics);
  129. }
  130. void gs_entercontext(graphics_t graphics)
  131. {
  132. bool is_current = thread_graphics == graphics;
  133. if (thread_graphics && !is_current) {
  134. while (thread_graphics)
  135. gs_leavecontext();
  136. }
  137. if (!is_current) {
  138. pthread_mutex_lock(&graphics->mutex);
  139. graphics->exports.device_entercontext(graphics->device);
  140. thread_graphics = graphics;
  141. }
  142. graphics->ref++;
  143. }
  144. void gs_leavecontext(void)
  145. {
  146. if (thread_graphics) {
  147. if (!--thread_graphics->ref) {
  148. graphics_t graphics = thread_graphics;
  149. graphics->exports.device_leavecontext(graphics->device);
  150. pthread_mutex_unlock(&graphics->mutex);
  151. thread_graphics = NULL;
  152. }
  153. }
  154. }
  155. graphics_t gs_getcontext(void)
  156. {
  157. return thread_graphics;
  158. }
  159. static inline struct matrix3 *top_matrix(graphics_t graphics)
  160. {
  161. return graphics->matrix_stack.array + graphics->cur_matrix;
  162. }
  163. void gs_matrix_push(void)
  164. {
  165. graphics_t graphics = thread_graphics;
  166. struct matrix3 mat, *top_mat = top_matrix(graphics);
  167. memcpy(&mat, top_mat, sizeof(struct matrix3));
  168. da_push_back(graphics->matrix_stack, &mat);
  169. graphics->cur_matrix++;
  170. }
  171. void gs_matrix_pop(void)
  172. {
  173. graphics_t graphics = thread_graphics;
  174. if (graphics->cur_matrix == 0) {
  175. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  176. return;
  177. }
  178. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  179. graphics->cur_matrix--;
  180. }
  181. void gs_matrix_identity(void)
  182. {
  183. struct matrix3 *top_mat = top_matrix(thread_graphics);
  184. matrix3_identity(top_mat);
  185. }
  186. void gs_matrix_transpose(void)
  187. {
  188. struct matrix3 *top_mat = top_matrix(thread_graphics);
  189. matrix3_transpose(top_mat, top_mat);
  190. }
  191. void gs_matrix_set(const struct matrix3 *matrix)
  192. {
  193. struct matrix3 *top_mat = top_matrix(thread_graphics);
  194. matrix3_copy(top_mat, matrix);
  195. }
  196. void gs_matrix_get(struct matrix3 *dst)
  197. {
  198. struct matrix3 *top_mat = top_matrix(thread_graphics);
  199. matrix3_copy(dst, top_mat);
  200. }
  201. void gs_matrix_mul(const struct matrix3 *matrix)
  202. {
  203. struct matrix3 *top_mat = top_matrix(thread_graphics);
  204. matrix3_mul(top_mat, top_mat, matrix);
  205. }
  206. void gs_matrix_rotquat(const struct quat *rot)
  207. {
  208. struct matrix3 *top_mat = top_matrix(thread_graphics);
  209. matrix3_rotate(top_mat, top_mat, rot);
  210. }
  211. void gs_matrix_rotaa(const struct axisang *rot)
  212. {
  213. struct matrix3 *top_mat = top_matrix(thread_graphics);
  214. matrix3_rotate_aa(top_mat, top_mat, rot);
  215. }
  216. void gs_matrix_translate(const struct vec3 *pos)
  217. {
  218. struct matrix3 *top_mat = top_matrix(thread_graphics);
  219. matrix3_translate(top_mat, top_mat, pos);
  220. }
  221. void gs_matrix_scale(const struct vec3 *scale)
  222. {
  223. struct matrix3 *top_mat = top_matrix(thread_graphics);
  224. matrix3_scale(top_mat, top_mat, scale);
  225. }
  226. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  227. {
  228. struct matrix3 *top_mat = top_matrix(thread_graphics);
  229. struct axisang aa;
  230. axisang_set(&aa, x, y, z, angle);
  231. matrix3_rotate_aa(top_mat, top_mat, &aa);
  232. }
  233. void gs_matrix_translate3f(float x, float y, float z)
  234. {
  235. struct matrix3 *top_mat = top_matrix(thread_graphics);
  236. struct vec3 p;
  237. vec3_set(&p, x, y, z);
  238. matrix3_translate(top_mat, top_mat, &p);
  239. }
  240. void gs_matrix_scale3f(float x, float y, float z)
  241. {
  242. struct matrix3 *top_mat = top_matrix(thread_graphics);
  243. struct vec3 p;
  244. vec3_set(&p, x, y, z);
  245. matrix3_scale(top_mat, top_mat, &p);
  246. }
  247. static inline void reset_immediate_arrays(graphics_t graphics)
  248. {
  249. size_t i;
  250. da_init(graphics->verts);
  251. da_init(graphics->norms);
  252. da_init(graphics->colors);
  253. for (i = 0; i < 16; i++)
  254. da_init(graphics->texverts[i]);
  255. }
  256. void gs_renderstart(bool b_new)
  257. {
  258. graphics_t graphics = thread_graphics;
  259. graphics->using_immediate = !b_new;
  260. reset_immediate_arrays(graphics);
  261. if (b_new) {
  262. graphics->vbd = vbdata_create();
  263. } else {
  264. graphics->vbd = vertexbuffer_getdata(
  265. graphics->immediate_vertbuffer);
  266. memset(graphics->vbd->colors, 0xFF,
  267. sizeof(uint32_t) * IMMEDIATE_COUNT);
  268. graphics->verts.array = graphics->vbd->points;
  269. graphics->norms.array = graphics->vbd->normals;
  270. graphics->colors.array = graphics->vbd->colors;
  271. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  272. graphics->verts.capacity = IMMEDIATE_COUNT;
  273. graphics->norms.capacity = IMMEDIATE_COUNT;
  274. graphics->colors.capacity = IMMEDIATE_COUNT;
  275. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  276. }
  277. }
  278. static inline size_t min_size(const size_t a, const size_t b)
  279. {
  280. return (a < b) ? a : b;
  281. }
  282. void gs_renderstop(enum gs_draw_mode mode)
  283. {
  284. graphics_t graphics = thread_graphics;
  285. size_t i, num = graphics->verts.num;
  286. if (!num) {
  287. if (!graphics->using_immediate) {
  288. da_free(graphics->verts);
  289. da_free(graphics->norms);
  290. da_free(graphics->colors);
  291. for (i = 0; i < 16; i++)
  292. da_free(graphics->texverts[i]);
  293. vbdata_destroy(graphics->vbd);
  294. }
  295. return;
  296. }
  297. if (graphics->norms.num &&
  298. (graphics->norms.num != graphics->verts.num)) {
  299. blog(LOG_WARNING, "gs_renderstop: normal count does "
  300. "not match vertex count");
  301. num = min_size(num, graphics->norms.num);
  302. }
  303. if (graphics->colors.num &&
  304. (graphics->colors.num != graphics->verts.num)) {
  305. blog(LOG_WARNING, "gs_renderstop: color count does "
  306. "not match vertex count");
  307. num = min_size(num, graphics->colors.num);
  308. }
  309. if (graphics->texverts[0].num &&
  310. (graphics->texverts[0].num != graphics->verts.num)) {
  311. blog(LOG_WARNING, "gs_renderstop: texture vertex count does "
  312. "not match vertex count");
  313. num = min_size(num, graphics->texverts[0].num);
  314. }
  315. if (graphics->using_immediate) {
  316. vertexbuffer_flush(graphics->immediate_vertbuffer, false);
  317. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  318. gs_load_indexbuffer(NULL);
  319. gs_draw(mode, 0, (uint32_t)num);
  320. reset_immediate_arrays(graphics);
  321. } else {
  322. vertbuffer_t vb = gs_rendersave();
  323. gs_load_vertexbuffer(vb);
  324. gs_load_indexbuffer(NULL);
  325. gs_draw(mode, 0, 0);
  326. vertexbuffer_destroy(vb);
  327. }
  328. graphics->vbd = NULL;
  329. }
  330. vertbuffer_t gs_rendersave(void)
  331. {
  332. graphics_t graphics = thread_graphics;
  333. size_t num_tex, i;
  334. if (graphics->using_immediate)
  335. return NULL;
  336. if (!graphics->vbd->num) {
  337. vbdata_destroy(graphics->vbd);
  338. return NULL;
  339. }
  340. for (num_tex = 0; num_tex < 16; num_tex++) {
  341. if (!graphics->texverts[num_tex].num)
  342. break;
  343. }
  344. graphics->vbd->points = graphics->verts.array;
  345. graphics->vbd->normals = graphics->norms.array;
  346. graphics->vbd->colors = graphics->colors.array;
  347. graphics->vbd->num = graphics->verts.num;
  348. graphics->vbd->num_tex = num_tex;
  349. graphics->vbd->tvarray = bmalloc(sizeof(struct tvertarray) * num_tex);
  350. for (i = 0; i < num_tex; i++) {
  351. graphics->vbd->tvarray[i].width = 2;
  352. graphics->vbd->tvarray[i].array = graphics->texverts[i].array;
  353. }
  354. reset_immediate_arrays(graphics);
  355. return gs_create_vertexbuffer(graphics->vbd, 0);
  356. }
  357. void gs_vertex2f(float x, float y)
  358. {
  359. struct vec3 v3;
  360. vec3_set(&v3, x, y, 0.0f);
  361. gs_vertex3v(&v3);
  362. }
  363. void gs_vertex3f(float x, float y, float z)
  364. {
  365. struct vec3 v3;
  366. vec3_set(&v3, x, y, z);
  367. gs_vertex3v(&v3);
  368. }
  369. void gs_normal3f(float x, float y, float z)
  370. {
  371. struct vec3 v3;
  372. vec3_set(&v3, x, y, z);
  373. gs_normal3v(&v3);
  374. }
  375. static inline bool validvertsize(graphics_t graphics, size_t num,
  376. const char *name)
  377. {
  378. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  379. blog(LOG_WARNING, "%s: tried to use over %u "
  380. "for immediate rendering",
  381. name, IMMEDIATE_COUNT);
  382. return false;
  383. }
  384. return true;
  385. }
  386. void gs_color(uint32_t color)
  387. {
  388. graphics_t graphics = thread_graphics;
  389. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  390. return;
  391. da_push_back(graphics->colors, &color);
  392. }
  393. void gs_texcoord(float x, float y, int unit)
  394. {
  395. struct vec2 v2;
  396. vec2_set(&v2, x, y);
  397. gs_texcoord2v(&v2, unit);
  398. }
  399. void gs_vertex2v(const struct vec2 *v)
  400. {
  401. struct vec3 v3;
  402. vec3_set(&v3, v->x, v->y, 0.0f);
  403. gs_vertex3v(&v3);
  404. }
  405. void gs_vertex3v(const struct vec3 *v)
  406. {
  407. graphics_t graphics = thread_graphics;
  408. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  409. return;
  410. da_push_back(graphics->verts, v);
  411. }
  412. void gs_normal3v(const struct vec3 *v)
  413. {
  414. graphics_t graphics = thread_graphics;
  415. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  416. return;
  417. da_push_back(graphics->norms, v);
  418. }
  419. void gs_color4v(const struct vec4 *v)
  420. {
  421. /* TODO */
  422. #pragma message ("TODO: implement gs_color4v")
  423. UNUSED_PARAMETER(v);
  424. }
  425. void gs_texcoord2v(const struct vec2 *v, int unit)
  426. {
  427. graphics_t graphics = thread_graphics;
  428. if (!validvertsize(graphics, graphics->texverts[unit].num,
  429. "gs_texcoord"))
  430. return;
  431. da_push_back(graphics->texverts[unit], v);
  432. }
  433. input_t gs_getinput(void)
  434. {
  435. /* TODO */
  436. #pragma message ("TODO: implement gs_getinput (hmm, not sure about input yet)")
  437. return NULL;
  438. }
  439. effect_t gs_geteffect(void)
  440. {
  441. return thread_graphics->cur_effect;
  442. }
  443. effect_t gs_create_effect_from_file(const char *file, char **error_string)
  444. {
  445. char *file_string;
  446. effect_t effect = NULL;
  447. file_string = os_quick_read_utf8_file(file);
  448. if (!file_string) {
  449. blog(LOG_WARNING, "Could not load effect file '%s'", file);
  450. return NULL;
  451. }
  452. effect = gs_create_effect(file_string, file, error_string);
  453. bfree(file_string);
  454. return effect;
  455. }
  456. effect_t gs_create_effect(const char *effect_string, const char *filename,
  457. char **error_string)
  458. {
  459. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  460. struct effect_parser parser;
  461. bool success;
  462. effect->graphics = thread_graphics;
  463. ep_init(&parser);
  464. success = ep_parse(&parser, effect, effect_string, filename);
  465. if (!success) {
  466. *error_string = error_data_buildstring(
  467. &parser.cfp.error_list);
  468. effect_destroy(effect);
  469. effect = NULL;
  470. }
  471. ep_free(&parser);
  472. return effect;
  473. }
  474. shader_t gs_create_vertexshader_from_file(const char *file, char **error_string)
  475. {
  476. char *file_string;
  477. shader_t shader = NULL;
  478. file_string = os_quick_read_utf8_file(file);
  479. if (!file_string) {
  480. blog(LOG_WARNING, "Could not load vertex shader file '%s'",
  481. file);
  482. return NULL;
  483. }
  484. shader = gs_create_vertexshader(file_string, file, error_string);
  485. bfree(file_string);
  486. return shader;
  487. }
  488. shader_t gs_create_pixelshader_from_file(const char *file, char **error_string)
  489. {
  490. char *file_string;
  491. shader_t shader = NULL;
  492. file_string = os_quick_read_utf8_file(file);
  493. if (!file_string) {
  494. blog(LOG_WARNING, "Could not load pixel shader file '%s'",
  495. file);
  496. return NULL;
  497. }
  498. shader = gs_create_pixelshader(file_string, file, error_string);
  499. bfree(file_string);
  500. return shader;
  501. }
  502. texture_t gs_create_texture_from_file(const char *file, uint32_t flags)
  503. {
  504. /* TODO */
  505. #pragma message ("TODO: implement gs_create_texture_from_file")
  506. UNUSED_PARAMETER(file);
  507. UNUSED_PARAMETER(flags);
  508. return NULL;
  509. }
  510. texture_t gs_create_cubetexture_from_file(const char *file, uint32_t flags)
  511. {
  512. /* TODO */
  513. #pragma message ("TODO: implement gs_create_cubetexture_from_file")
  514. UNUSED_PARAMETER(file);
  515. UNUSED_PARAMETER(flags);
  516. return NULL;
  517. }
  518. texture_t gs_create_volumetexture_from_file(const char *file, uint32_t flags)
  519. {
  520. /* TODO */
  521. #pragma message ("TODO: implement gs_create_volumetexture_from_file")
  522. UNUSED_PARAMETER(file);
  523. UNUSED_PARAMETER(flags);
  524. return NULL;
  525. }
  526. static inline void assign_sprite_rect(float *start, float *end, float size,
  527. bool flip)
  528. {
  529. if (!flip) {
  530. *start = 0.0f;
  531. *end = size;
  532. } else {
  533. *start = size;
  534. *end = 0.0f;
  535. }
  536. }
  537. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  538. {
  539. if (!flip) {
  540. *start = 0.0f;
  541. *end = 1.0f;
  542. } else {
  543. *start = 1.0f;
  544. *end = 0.0f;
  545. }
  546. }
  547. static void build_sprite(struct vb_data *data, float fcx, float fcy,
  548. float start_u, float end_u, float start_v, float end_v)
  549. {
  550. struct vec2 *tvarray = data->tvarray[0].array;
  551. vec3_zero(data->points);
  552. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  553. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  554. vec3_set(data->points+3, fcx, fcy, 0.0f);
  555. vec2_set(tvarray, start_u, start_v);
  556. vec2_set(tvarray+1, end_u, start_v);
  557. vec2_set(tvarray+2, start_u, end_v);
  558. vec2_set(tvarray+3, end_u, end_v);
  559. }
  560. static inline void build_sprite_norm(struct vb_data *data, float fcx, float fcy,
  561. uint32_t flip)
  562. {
  563. float start_u, end_u;
  564. float start_v, end_v;
  565. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  566. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  567. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  568. }
  569. static inline void build_sprite_rect(struct vb_data *data, texture_t tex,
  570. float fcx, float fcy, uint32_t flip)
  571. {
  572. float start_u, end_u;
  573. float start_v, end_v;
  574. float width = (float)texture_getwidth(tex);
  575. float height = (float)texture_getheight(tex);
  576. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  577. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  578. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  579. }
  580. void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
  581. uint32_t height)
  582. {
  583. graphics_t graphics = thread_graphics;
  584. float fcx, fcy;
  585. struct vb_data *data;
  586. assert(tex);
  587. if (gs_gettexturetype(tex) != GS_TEXTURE_2D) {
  588. blog(LOG_ERROR, "A sprite must be a 2D texture");
  589. return;
  590. }
  591. fcx = width ? (float)width : (float)texture_getwidth(tex);
  592. fcy = height ? (float)height : (float)texture_getheight(tex);
  593. data = vertexbuffer_getdata(graphics->sprite_buffer);
  594. if (texture_isrect(tex))
  595. build_sprite_rect(data, tex, fcx, fcy, flip);
  596. else
  597. build_sprite_norm(data, fcx, fcy, flip);
  598. vertexbuffer_flush(graphics->sprite_buffer, false);
  599. gs_load_vertexbuffer(graphics->sprite_buffer);
  600. gs_load_indexbuffer(NULL);
  601. gs_draw(GS_TRISTRIP, 0, 0);
  602. }
  603. void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
  604. float left, float right, float top, float bottom, float znear)
  605. {
  606. /* TODO */
  607. #pragma message ("TODO: implement gs_draw_cube_backdrop")
  608. UNUSED_PARAMETER(cubetex);
  609. UNUSED_PARAMETER(rot);
  610. UNUSED_PARAMETER(left);
  611. UNUSED_PARAMETER(right);
  612. UNUSED_PARAMETER(top);
  613. UNUSED_PARAMETER(bottom);
  614. UNUSED_PARAMETER(znear);
  615. }
  616. void gs_resetviewport(void)
  617. {
  618. uint32_t cx, cy;
  619. gs_getsize(&cx, &cy);
  620. gs_setviewport(0, 0, (int)cx, (int)cy);
  621. }
  622. void gs_set2dmode(void)
  623. {
  624. uint32_t cx, cy;
  625. gs_getsize(&cx, &cy);
  626. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  627. }
  628. void gs_set3dmode(double fovy, double znear, double zvar)
  629. {
  630. /* TODO */
  631. #pragma message ("TODO: implement gs_set3dmode")
  632. UNUSED_PARAMETER(fovy);
  633. UNUSED_PARAMETER(znear);
  634. UNUSED_PARAMETER(zvar);
  635. }
  636. void gs_viewport_push(void)
  637. {
  638. struct gs_rect *rect = da_push_back_new(
  639. thread_graphics->viewport_stack);
  640. gs_getviewport(rect);
  641. }
  642. void gs_viewport_pop(void)
  643. {
  644. struct gs_rect *rect;
  645. if (!thread_graphics->viewport_stack.num)
  646. return;
  647. rect = da_end(thread_graphics->viewport_stack);
  648. gs_setviewport(rect->x, rect->y, rect->cx, rect->cy);
  649. da_pop_back(thread_graphics->viewport_stack);
  650. }
  651. void texture_setimage(texture_t tex, const void *data, uint32_t linesize,
  652. bool flip)
  653. {
  654. void *ptr;
  655. uint32_t linesize_out;
  656. uint32_t row_copy;
  657. int32_t height = (int32_t)texture_getheight(tex);
  658. int32_t y;
  659. if (!texture_map(tex, &ptr, &linesize_out))
  660. return;
  661. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  662. if (flip) {
  663. for (y = height-1; y >= 0; y--)
  664. memcpy((uint8_t*)ptr + (uint32_t)y * linesize_out,
  665. (uint8_t*)data + (uint32_t)y * linesize,
  666. row_copy);
  667. } else if (linesize == linesize_out) {
  668. memcpy(ptr, data, row_copy * height);
  669. } else {
  670. for (y = 0; y < height; y++)
  671. memcpy((uint8_t*)ptr + (uint32_t)y * linesize_out,
  672. (uint8_t*)data + (uint32_t)y * linesize,
  673. row_copy);
  674. }
  675. texture_unmap(tex);
  676. }
  677. void cubetexture_setimage(texture_t cubetex, uint32_t side, const void *data,
  678. uint32_t linesize, bool invert)
  679. {
  680. /* TODO */
  681. #pragma message ("TODO: implement cubetexture_setimage")
  682. UNUSED_PARAMETER(cubetex);
  683. UNUSED_PARAMETER(side);
  684. UNUSED_PARAMETER(data);
  685. UNUSED_PARAMETER(linesize);
  686. UNUSED_PARAMETER(invert);
  687. }
  688. void gs_perspective(float angle, float aspect, float near, float far)
  689. {
  690. graphics_t graphics = thread_graphics;
  691. float xmin, xmax, ymin, ymax;
  692. ymax = near * tanf(RAD(angle)*0.5f);
  693. ymin = -ymax;
  694. xmin = ymin * aspect;
  695. xmax = ymax * aspect;
  696. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  697. ymin, ymax, near, far);
  698. }
  699. /* ------------------------------------------------------------------------- */
  700. const char *gs_preprocessor_name(void)
  701. {
  702. graphics_t graphics = thread_graphics;
  703. return graphics->exports.device_preprocessor_name();
  704. }
  705. swapchain_t gs_create_swapchain(struct gs_init_data *data)
  706. {
  707. graphics_t graphics = thread_graphics;
  708. return graphics->exports.device_create_swapchain(graphics->device,
  709. data);
  710. }
  711. void gs_resize(uint32_t x, uint32_t y)
  712. {
  713. graphics_t graphics = thread_graphics;
  714. graphics->exports.device_resize(graphics->device, x, y);
  715. }
  716. void gs_getsize(uint32_t *x, uint32_t *y)
  717. {
  718. graphics_t graphics = thread_graphics;
  719. graphics->exports.device_getsize(graphics->device, x, y);
  720. }
  721. uint32_t gs_getwidth(void)
  722. {
  723. graphics_t graphics = thread_graphics;
  724. return graphics->exports.device_getwidth(graphics->device);
  725. }
  726. uint32_t gs_getheight(void)
  727. {
  728. graphics_t graphics = thread_graphics;
  729. return graphics->exports.device_getheight(graphics->device);
  730. }
  731. static inline bool is_pow2(uint32_t size)
  732. {
  733. return size >= 2 && (size & (size-1)) == 0;
  734. }
  735. texture_t gs_create_texture(uint32_t width, uint32_t height,
  736. enum gs_color_format color_format, uint32_t levels,
  737. const void **data, uint32_t flags)
  738. {
  739. graphics_t graphics = thread_graphics;
  740. bool pow2tex = is_pow2(width) && is_pow2(height);
  741. bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1);
  742. if (uses_mipmaps && !pow2tex) {
  743. blog(LOG_WARNING, "Cannot use mipmaps with a "
  744. "non-power-of-two texture. Disabling "
  745. "mipmaps for this texture.");
  746. uses_mipmaps = false;
  747. flags &= ~GS_BUILDMIPMAPS;
  748. levels = 1;
  749. }
  750. if (uses_mipmaps && flags & GS_RENDERTARGET) {
  751. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  752. "Disabling mipmaps for this texture.");
  753. flags &= ~GS_BUILDMIPMAPS;
  754. levels = 1;
  755. }
  756. return graphics->exports.device_create_texture(graphics->device,
  757. width, height, color_format, levels, data, flags);
  758. }
  759. texture_t gs_create_cubetexture(uint32_t size,
  760. enum gs_color_format color_format, uint32_t levels,
  761. const void **data, uint32_t flags)
  762. {
  763. graphics_t graphics = thread_graphics;
  764. bool pow2tex = is_pow2(size);
  765. bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1);
  766. if (uses_mipmaps && !pow2tex) {
  767. blog(LOG_WARNING, "Cannot use mipmaps with a "
  768. "non-power-of-two texture. Disabling "
  769. "mipmaps for this texture.");
  770. uses_mipmaps = false;
  771. flags &= ~GS_BUILDMIPMAPS;
  772. levels = 1;
  773. }
  774. if (uses_mipmaps && flags & GS_RENDERTARGET) {
  775. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  776. "Disabling mipmaps for this texture.");
  777. flags &= ~GS_BUILDMIPMAPS;
  778. levels = 1;
  779. data = NULL;
  780. }
  781. return graphics->exports.device_create_cubetexture(graphics->device,
  782. size, color_format, levels, data, flags);
  783. }
  784. texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
  785. uint32_t depth, enum gs_color_format color_format,
  786. uint32_t levels, const void **data, uint32_t flags)
  787. {
  788. graphics_t graphics = thread_graphics;
  789. return graphics->exports.device_create_volumetexture(graphics->device,
  790. width, height, depth, color_format, levels, data,
  791. flags);
  792. }
  793. zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
  794. enum gs_zstencil_format format)
  795. {
  796. graphics_t graphics = thread_graphics;
  797. return graphics->exports.device_create_zstencil(graphics->device,
  798. width, height, format);
  799. }
  800. stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
  801. enum gs_color_format color_format)
  802. {
  803. graphics_t graphics = thread_graphics;
  804. return graphics->exports.device_create_stagesurface(graphics->device,
  805. width, height, color_format);
  806. }
  807. samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info)
  808. {
  809. graphics_t graphics = thread_graphics;
  810. return graphics->exports.device_create_samplerstate(graphics->device,
  811. info);
  812. }
  813. shader_t gs_create_vertexshader(const char *shader, const char *file,
  814. char **error_string)
  815. {
  816. graphics_t graphics = thread_graphics;
  817. return graphics->exports.device_create_vertexshader(graphics->device,
  818. shader, file, error_string);
  819. }
  820. shader_t gs_create_pixelshader(const char *shader,
  821. const char *file, char **error_string)
  822. {
  823. graphics_t graphics = thread_graphics;
  824. return graphics->exports.device_create_pixelshader(graphics->device,
  825. shader, file, error_string);
  826. }
  827. vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
  828. uint32_t flags)
  829. {
  830. graphics_t graphics = thread_graphics;
  831. return graphics->exports.device_create_vertexbuffer(graphics->device,
  832. data, flags);
  833. }
  834. indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
  835. void *indices, size_t num, uint32_t flags)
  836. {
  837. graphics_t graphics = thread_graphics;
  838. return graphics->exports.device_create_indexbuffer(graphics->device,
  839. type, indices, num, flags);
  840. }
  841. enum gs_texture_type gs_gettexturetype(texture_t texture)
  842. {
  843. graphics_t graphics = thread_graphics;
  844. return graphics->exports.device_gettexturetype(texture);
  845. }
  846. void gs_load_vertexbuffer(vertbuffer_t vertbuffer)
  847. {
  848. graphics_t graphics = thread_graphics;
  849. graphics->exports.device_load_vertexbuffer(graphics->device,
  850. vertbuffer);
  851. }
  852. void gs_load_indexbuffer(indexbuffer_t indexbuffer)
  853. {
  854. graphics_t graphics = thread_graphics;
  855. graphics->exports.device_load_indexbuffer(graphics->device,
  856. indexbuffer);
  857. }
  858. void gs_load_texture(texture_t tex, int unit)
  859. {
  860. graphics_t graphics = thread_graphics;
  861. graphics->exports.device_load_texture(graphics->device, tex, unit);
  862. }
  863. void gs_load_samplerstate(samplerstate_t samplerstate, int unit)
  864. {
  865. graphics_t graphics = thread_graphics;
  866. graphics->exports.device_load_samplerstate(graphics->device,
  867. samplerstate, unit);
  868. }
  869. void gs_load_vertexshader(shader_t vertshader)
  870. {
  871. graphics_t graphics = thread_graphics;
  872. graphics->exports.device_load_vertexshader(graphics->device,
  873. vertshader);
  874. }
  875. void gs_load_pixelshader(shader_t pixelshader)
  876. {
  877. graphics_t graphics = thread_graphics;
  878. graphics->exports.device_load_pixelshader(graphics->device,
  879. pixelshader);
  880. }
  881. void gs_load_defaultsamplerstate(bool b_3d, int unit)
  882. {
  883. graphics_t graphics = thread_graphics;
  884. graphics->exports.device_load_defaultsamplerstate(graphics->device,
  885. b_3d, unit);
  886. }
  887. shader_t gs_getvertexshader(void)
  888. {
  889. graphics_t graphics = thread_graphics;
  890. return graphics->exports.device_getvertexshader(graphics->device);
  891. }
  892. shader_t gs_getpixelshader(void)
  893. {
  894. graphics_t graphics = thread_graphics;
  895. return graphics->exports.device_getpixelshader(graphics->device);
  896. }
  897. texture_t gs_getrendertarget(void)
  898. {
  899. graphics_t graphics = thread_graphics;
  900. return graphics->exports.device_getrendertarget(graphics->device);
  901. }
  902. zstencil_t gs_getzstenciltarget(void)
  903. {
  904. graphics_t graphics = thread_graphics;
  905. return graphics->exports.device_getzstenciltarget(graphics->device);
  906. }
  907. void gs_setrendertarget(texture_t tex, zstencil_t zstencil)
  908. {
  909. graphics_t graphics = thread_graphics;
  910. graphics->exports.device_setrendertarget(graphics->device, tex,
  911. zstencil);
  912. }
  913. void gs_setcuberendertarget(texture_t cubetex, int side, zstencil_t zstencil)
  914. {
  915. graphics_t graphics = thread_graphics;
  916. graphics->exports.device_setcuberendertarget(graphics->device, cubetex,
  917. side, zstencil);
  918. }
  919. void gs_copy_texture(texture_t dst, texture_t src)
  920. {
  921. graphics_t graphics = thread_graphics;
  922. graphics->exports.device_copy_texture(graphics->device, dst, src);
  923. }
  924. void gs_stage_texture(stagesurf_t dst, texture_t src)
  925. {
  926. graphics_t graphics = thread_graphics;
  927. graphics->exports.device_stage_texture(graphics->device, dst, src);
  928. }
  929. void gs_beginscene(void)
  930. {
  931. graphics_t graphics = thread_graphics;
  932. graphics->exports.device_beginscene(graphics->device);
  933. }
  934. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  935. uint32_t num_verts)
  936. {
  937. graphics_t graphics = thread_graphics;
  938. graphics->exports.device_draw(graphics->device, draw_mode,
  939. start_vert, num_verts);
  940. }
  941. void gs_endscene(void)
  942. {
  943. graphics_t graphics = thread_graphics;
  944. graphics->exports.device_endscene(graphics->device);
  945. }
  946. void gs_load_swapchain(swapchain_t swapchain)
  947. {
  948. graphics_t graphics = thread_graphics;
  949. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  950. }
  951. void gs_clear(uint32_t clear_flags, struct vec4 *color, float depth,
  952. uint8_t stencil)
  953. {
  954. graphics_t graphics = thread_graphics;
  955. graphics->exports.device_clear(graphics->device, clear_flags, color,
  956. depth, stencil);
  957. }
  958. void gs_present(void)
  959. {
  960. graphics_t graphics = thread_graphics;
  961. graphics->exports.device_present(graphics->device);
  962. }
  963. void gs_setcullmode(enum gs_cull_mode mode)
  964. {
  965. graphics_t graphics = thread_graphics;
  966. graphics->exports.device_setcullmode(graphics->device, mode);
  967. }
  968. enum gs_cull_mode gs_getcullmode(void)
  969. {
  970. graphics_t graphics = thread_graphics;
  971. return graphics->exports.device_getcullmode(graphics->device);
  972. }
  973. void gs_enable_blending(bool enable)
  974. {
  975. graphics_t graphics = thread_graphics;
  976. graphics->exports.device_enable_blending(graphics->device, enable);
  977. }
  978. void gs_enable_depthtest(bool enable)
  979. {
  980. graphics_t graphics = thread_graphics;
  981. graphics->exports.device_enable_depthtest(graphics->device, enable);
  982. }
  983. void gs_enable_stenciltest(bool enable)
  984. {
  985. graphics_t graphics = thread_graphics;
  986. graphics->exports.device_enable_stenciltest(graphics->device, enable);
  987. }
  988. void gs_enable_stencilwrite(bool enable)
  989. {
  990. graphics_t graphics = thread_graphics;
  991. graphics->exports.device_enable_stencilwrite(graphics->device, enable);
  992. }
  993. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  994. {
  995. graphics_t graphics = thread_graphics;
  996. graphics->exports.device_enable_color(graphics->device, red, green,
  997. blue, alpha);
  998. }
  999. void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest)
  1000. {
  1001. graphics_t graphics = thread_graphics;
  1002. graphics->exports.device_blendfunction(graphics->device, src, dest);
  1003. }
  1004. void gs_depthfunction(enum gs_depth_test test)
  1005. {
  1006. graphics_t graphics = thread_graphics;
  1007. graphics->exports.device_depthfunction(graphics->device, test);
  1008. }
  1009. void gs_stencilfunction(enum gs_stencil_side side, enum gs_depth_test test)
  1010. {
  1011. graphics_t graphics = thread_graphics;
  1012. graphics->exports.device_stencilfunction(graphics->device, side, test);
  1013. }
  1014. void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
  1015. enum gs_stencil_op zfail, enum gs_stencil_op zpass)
  1016. {
  1017. graphics_t graphics = thread_graphics;
  1018. graphics->exports.device_stencilop(graphics->device, side, fail, zfail,
  1019. zpass);
  1020. }
  1021. void gs_enable_fullscreen(bool enable)
  1022. {
  1023. graphics_t graphics = thread_graphics;
  1024. graphics->exports.device_enable_fullscreen(graphics->device, enable);
  1025. }
  1026. int gs_fullscreen_enabled(void)
  1027. {
  1028. graphics_t graphics = thread_graphics;
  1029. return graphics->exports.device_fullscreen_enabled(graphics->device);
  1030. }
  1031. void gs_setdisplaymode(const struct gs_display_mode *mode)
  1032. {
  1033. graphics_t graphics = thread_graphics;
  1034. graphics->exports.device_setdisplaymode(graphics->device, mode);
  1035. }
  1036. void gs_getdisplaymode(struct gs_display_mode *mode)
  1037. {
  1038. graphics_t graphics = thread_graphics;
  1039. graphics->exports.device_getdisplaymode(graphics->device, mode);
  1040. }
  1041. void gs_setcolorramp(float gamma, float brightness, float contrast)
  1042. {
  1043. graphics_t graphics = thread_graphics;
  1044. graphics->exports.device_setcolorramp(graphics->device, gamma,
  1045. brightness, contrast);
  1046. }
  1047. void gs_setviewport(int x, int y, int width, int height)
  1048. {
  1049. graphics_t graphics = thread_graphics;
  1050. graphics->exports.device_setviewport(graphics->device, x, y, width,
  1051. height);
  1052. }
  1053. void gs_getviewport(struct gs_rect *rect)
  1054. {
  1055. graphics_t graphics = thread_graphics;
  1056. graphics->exports.device_getviewport(graphics->device, rect);
  1057. }
  1058. void gs_setscissorrect(struct gs_rect *rect)
  1059. {
  1060. graphics_t graphics = thread_graphics;
  1061. graphics->exports.device_setscissorrect(graphics->device, rect);
  1062. }
  1063. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1064. float zfar)
  1065. {
  1066. graphics_t graphics = thread_graphics;
  1067. graphics->exports.device_ortho(graphics->device, left, right, top,
  1068. bottom, znear, zfar);
  1069. }
  1070. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1071. float zfar)
  1072. {
  1073. graphics_t graphics = thread_graphics;
  1074. graphics->exports.device_frustum(graphics->device, left, right, top,
  1075. bottom, znear, zfar);
  1076. }
  1077. void gs_projection_push(void)
  1078. {
  1079. graphics_t graphics = thread_graphics;
  1080. graphics->exports.device_projection_push(graphics->device);
  1081. }
  1082. void gs_projection_pop(void)
  1083. {
  1084. graphics_t graphics = thread_graphics;
  1085. graphics->exports.device_projection_pop(graphics->device);
  1086. }
  1087. void swapchain_destroy(swapchain_t swapchain)
  1088. {
  1089. graphics_t graphics = thread_graphics;
  1090. graphics->exports.swapchain_destroy(swapchain);
  1091. }
  1092. void shader_destroy(shader_t shader)
  1093. {
  1094. graphics_t graphics = thread_graphics;
  1095. graphics->exports.shader_destroy(shader);
  1096. }
  1097. int shader_numparams(shader_t shader)
  1098. {
  1099. graphics_t graphics = thread_graphics;
  1100. return graphics->exports.shader_numparams(shader);
  1101. }
  1102. sparam_t shader_getparambyidx(shader_t shader, uint32_t param)
  1103. {
  1104. graphics_t graphics = thread_graphics;
  1105. return graphics->exports.shader_getparambyidx(shader, param);
  1106. }
  1107. sparam_t shader_getparambyname(shader_t shader, const char *name)
  1108. {
  1109. graphics_t graphics = thread_graphics;
  1110. return graphics->exports.shader_getparambyname(shader, name);
  1111. }
  1112. void shader_getparaminfo(shader_t shader, sparam_t param,
  1113. struct shader_param_info *info)
  1114. {
  1115. graphics_t graphics = thread_graphics;
  1116. graphics->exports.shader_getparaminfo(shader, param, info);
  1117. }
  1118. sparam_t shader_getviewprojmatrix(shader_t shader)
  1119. {
  1120. graphics_t graphics = thread_graphics;
  1121. return graphics->exports.shader_getviewprojmatrix(shader);
  1122. }
  1123. sparam_t shader_getworldmatrix(shader_t shader)
  1124. {
  1125. graphics_t graphics = thread_graphics;
  1126. return graphics->exports.shader_getworldmatrix(shader);
  1127. }
  1128. void shader_setbool(shader_t shader, sparam_t param, bool val)
  1129. {
  1130. graphics_t graphics = thread_graphics;
  1131. graphics->exports.shader_setbool(shader, param, val);
  1132. }
  1133. void shader_setfloat(shader_t shader, sparam_t param, float val)
  1134. {
  1135. graphics_t graphics = thread_graphics;
  1136. graphics->exports.shader_setfloat(shader, param, val);
  1137. }
  1138. void shader_setint(shader_t shader, sparam_t param, int val)
  1139. {
  1140. graphics_t graphics = thread_graphics;
  1141. graphics->exports.shader_setint(shader, param, val);
  1142. }
  1143. void shader_setmatrix3(shader_t shader, sparam_t param,
  1144. const struct matrix3 *val)
  1145. {
  1146. graphics_t graphics = thread_graphics;
  1147. graphics->exports.shader_setmatrix3(shader, param, val);
  1148. }
  1149. void shader_setmatrix4(shader_t shader, sparam_t param,
  1150. const struct matrix4 *val)
  1151. {
  1152. graphics_t graphics = thread_graphics;
  1153. graphics->exports.shader_setmatrix4(shader, param, val);
  1154. }
  1155. void shader_setvec2(shader_t shader, sparam_t param,
  1156. const struct vec2 *val)
  1157. {
  1158. graphics_t graphics = thread_graphics;
  1159. graphics->exports.shader_setvec2(shader, param, val);
  1160. }
  1161. void shader_setvec3(shader_t shader, sparam_t param,
  1162. const struct vec3 *val)
  1163. {
  1164. graphics_t graphics = thread_graphics;
  1165. graphics->exports.shader_setvec3(shader, param, val);
  1166. }
  1167. void shader_setvec4(shader_t shader, sparam_t param,
  1168. const struct vec4 *val)
  1169. {
  1170. graphics_t graphics = thread_graphics;
  1171. graphics->exports.shader_setvec4(shader, param, val);
  1172. }
  1173. void shader_settexture(shader_t shader, sparam_t param, texture_t val)
  1174. {
  1175. graphics_t graphics = thread_graphics;
  1176. graphics->exports.shader_settexture(shader, param, val);
  1177. }
  1178. void shader_setval(shader_t shader, sparam_t param, const void *val,
  1179. size_t size)
  1180. {
  1181. graphics_t graphics = thread_graphics;
  1182. graphics->exports.shader_setval(shader, param, val, size);
  1183. }
  1184. void shader_setdefault(shader_t shader, sparam_t param)
  1185. {
  1186. graphics_t graphics = thread_graphics;
  1187. graphics->exports.shader_setdefault(shader, param);
  1188. }
  1189. void texture_destroy(texture_t tex)
  1190. {
  1191. graphics_t graphics = thread_graphics;
  1192. graphics->exports.texture_destroy(tex);
  1193. }
  1194. uint32_t texture_getwidth(texture_t tex)
  1195. {
  1196. graphics_t graphics = thread_graphics;
  1197. return graphics->exports.texture_getwidth(tex);
  1198. }
  1199. uint32_t texture_getheight(texture_t tex)
  1200. {
  1201. graphics_t graphics = thread_graphics;
  1202. return graphics->exports.texture_getheight(tex);
  1203. }
  1204. enum gs_color_format texture_getcolorformat(texture_t tex)
  1205. {
  1206. graphics_t graphics = thread_graphics;
  1207. return graphics->exports.texture_getcolorformat(tex);
  1208. }
  1209. bool texture_map(texture_t tex, void **ptr, uint32_t *linesize)
  1210. {
  1211. graphics_t graphics = thread_graphics;
  1212. return graphics->exports.texture_map(tex, ptr, linesize);
  1213. }
  1214. void texture_unmap(texture_t tex)
  1215. {
  1216. graphics_t graphics = thread_graphics;
  1217. graphics->exports.texture_unmap(tex);
  1218. }
  1219. bool texture_isrect(texture_t tex)
  1220. {
  1221. graphics_t graphics = thread_graphics;
  1222. if (graphics->exports.texture_isrect)
  1223. return graphics->exports.texture_isrect(tex);
  1224. else
  1225. return false;
  1226. }
  1227. void cubetexture_destroy(texture_t cubetex)
  1228. {
  1229. graphics_t graphics = thread_graphics;
  1230. graphics->exports.cubetexture_destroy(cubetex);
  1231. }
  1232. uint32_t cubetexture_getsize(texture_t cubetex)
  1233. {
  1234. graphics_t graphics = thread_graphics;
  1235. return graphics->exports.cubetexture_getsize(cubetex);
  1236. }
  1237. enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
  1238. {
  1239. graphics_t graphics = thread_graphics;
  1240. return graphics->exports.cubetexture_getcolorformat(cubetex);
  1241. }
  1242. void volumetexture_destroy(texture_t voltex)
  1243. {
  1244. graphics_t graphics = thread_graphics;
  1245. graphics->exports.volumetexture_destroy(voltex);
  1246. }
  1247. uint32_t volumetexture_getwidth(texture_t voltex)
  1248. {
  1249. graphics_t graphics = thread_graphics;
  1250. return graphics->exports.volumetexture_getwidth(voltex);
  1251. }
  1252. uint32_t volumetexture_getheight(texture_t voltex)
  1253. {
  1254. graphics_t graphics = thread_graphics;
  1255. return graphics->exports.volumetexture_getheight(voltex);
  1256. }
  1257. uint32_t volumetexture_getdepth(texture_t voltex)
  1258. {
  1259. graphics_t graphics = thread_graphics;
  1260. return graphics->exports.volumetexture_getdepth(voltex);
  1261. }
  1262. enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
  1263. {
  1264. graphics_t graphics = thread_graphics;
  1265. return graphics->exports.volumetexture_getcolorformat(voltex);
  1266. }
  1267. void stagesurface_destroy(stagesurf_t stagesurf)
  1268. {
  1269. graphics_t graphics = thread_graphics;
  1270. graphics->exports.stagesurface_destroy(stagesurf);
  1271. }
  1272. uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
  1273. {
  1274. graphics_t graphics = thread_graphics;
  1275. return graphics->exports.stagesurface_getwidth(stagesurf);
  1276. }
  1277. uint32_t stagesurface_getheight(stagesurf_t stagesurf)
  1278. {
  1279. graphics_t graphics = thread_graphics;
  1280. return graphics->exports.stagesurface_getheight(stagesurf);
  1281. }
  1282. enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf)
  1283. {
  1284. graphics_t graphics = thread_graphics;
  1285. return graphics->exports.stagesurface_getcolorformat(stagesurf);
  1286. }
  1287. bool stagesurface_map(stagesurf_t stagesurf, const uint8_t **data,
  1288. uint32_t *linesize)
  1289. {
  1290. graphics_t graphics = thread_graphics;
  1291. return graphics->exports.stagesurface_map(stagesurf, data, linesize);
  1292. }
  1293. void stagesurface_unmap(stagesurf_t stagesurf)
  1294. {
  1295. graphics_t graphics = thread_graphics;
  1296. graphics->exports.stagesurface_unmap(stagesurf);
  1297. }
  1298. void zstencil_destroy(zstencil_t zstencil)
  1299. {
  1300. thread_graphics->exports.zstencil_destroy(zstencil);
  1301. }
  1302. void samplerstate_destroy(samplerstate_t samplerstate)
  1303. {
  1304. thread_graphics->exports.samplerstate_destroy(samplerstate);
  1305. }
  1306. void vertexbuffer_destroy(vertbuffer_t vertbuffer)
  1307. {
  1308. graphics_t graphics = thread_graphics;
  1309. graphics->exports.vertexbuffer_destroy(vertbuffer);
  1310. }
  1311. void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
  1312. {
  1313. thread_graphics->exports.vertexbuffer_flush(vertbuffer, rebuild);
  1314. }
  1315. struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
  1316. {
  1317. return thread_graphics->exports.vertexbuffer_getdata(vertbuffer);
  1318. }
  1319. void indexbuffer_destroy(indexbuffer_t indexbuffer)
  1320. {
  1321. graphics_t graphics = thread_graphics;
  1322. graphics->exports.indexbuffer_destroy(indexbuffer);
  1323. }
  1324. void indexbuffer_flush(indexbuffer_t indexbuffer)
  1325. {
  1326. thread_graphics->exports.indexbuffer_flush(indexbuffer);
  1327. }
  1328. void *indexbuffer_getdata(indexbuffer_t indexbuffer)
  1329. {
  1330. return thread_graphics->exports.indexbuffer_getdata(indexbuffer);
  1331. }
  1332. size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
  1333. {
  1334. return thread_graphics->exports.indexbuffer_numindices(indexbuffer);
  1335. }
  1336. enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
  1337. {
  1338. return thread_graphics->exports.indexbuffer_gettype(indexbuffer);
  1339. }
  1340. /** Platform specific functions */
  1341. texture_t gs_create_texture_from_iosurface(void *iosurf)
  1342. {
  1343. graphics_t graphics = thread_graphics;
  1344. if (!graphics->exports.texture_create_from_iosurface)
  1345. return NULL;
  1346. return graphics->exports.texture_create_from_iosurface(
  1347. graphics->device, iosurf);
  1348. }
  1349. bool texture_rebind_iosurface(texture_t texture, void *iosurf)
  1350. {
  1351. graphics_t graphics = thread_graphics;
  1352. if (!graphics->exports.texture_rebind_iosurface)
  1353. return false;
  1354. return graphics->exports.texture_rebind_iosurface(texture, iosurf);
  1355. }