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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "d3d11-subsystem.hpp"
 
- void gs_index_buffer::InitBuffer()
 
- {
 
- 	HRESULT hr;
 
- 	memset(&bd, 0, sizeof(bd));
 
- 	memset(&srd, 0, sizeof(srd));
 
- 	bd.Usage = dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
 
- 	bd.CPUAccessFlags = dynamic ? D3D11_CPU_ACCESS_WRITE : 0;
 
- 	bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
 
- 	bd.ByteWidth = UINT(indexSize * num);
 
- 	srd.pSysMem = indices.data;
 
- 	hr = device->device->CreateBuffer(&bd, &srd, indexBuffer.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create buffer", hr);
 
- }
 
- gs_index_buffer::gs_index_buffer(gs_device_t *device, enum gs_index_type type,
 
- 				 void *indices, size_t num, uint32_t flags)
 
- 	: gs_obj(device, gs_type::gs_index_buffer),
 
- 	  dynamic((flags & GS_DYNAMIC) != 0),
 
- 	  type(type),
 
- 	  num(num),
 
- 	  indices(indices)
 
- {
 
- 	switch (type) {
 
- 	case GS_UNSIGNED_SHORT:
 
- 		indexSize = 2;
 
- 		break;
 
- 	case GS_UNSIGNED_LONG:
 
- 		indexSize = 4;
 
- 		break;
 
- 	}
 
- 	InitBuffer();
 
- }
 
 
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