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CMakeLists.txt
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8e8834f109
libobs-d3d11: Rebuild device and assets if device removed/reset
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9 年之前 |
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d3d11-duplicator.cpp
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65f81105f5
libobs-d3d11: Allow multiple display captures of same monitor
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8 年之前 |
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d3d11-indexbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 年之前 |
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d3d11-rebuild.cpp
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2f3cb1804e
libobs-d3d11: Reset handle and re-lock if texture rebuilt
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6 年之前 |
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d3d11-samplerstate.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 年之前 |
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d3d11-shader.cpp
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af67086912
libobs: Add HLSL annotation parsing
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7 年之前 |
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d3d11-shaderprocessor.cpp
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7321cc38e8
libobs-d3d11: Store shader samplers as pointers
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9 年之前 |
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d3d11-shaderprocessor.hpp
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7321cc38e8
libobs-d3d11: Store shader samplers as pointers
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9 年之前 |
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d3d11-stagesurf.cpp
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93fc61fa82
libobs/graphics: Add NV12 texture support
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7 年之前 |
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d3d11-subsystem.cpp
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bb034308d4
libobs-d3d11: Log errors from HasBadNV12Output just in case
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6 年之前 |
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d3d11-subsystem.hpp
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52eb536b04
libobs-d3d11: Check for bad NV12 output on all devices
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6 年之前 |
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d3d11-texture2d.cpp
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8f3ea18276
libobs-d3d11: Use discrete function to get shared handle
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6 年之前 |
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d3d11-vertexbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 年之前 |
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d3d11-zstencilbuffer.cpp
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951c6892b0
libobs-d3d11: Use linked list for all objects (for rebuilding)
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9 年之前 |