gl-shaderparser.c 19 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token, const char *end);
  18. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  19. struct cf_token *token)
  20. {
  21. size_t i;
  22. for (i = 0; i < glsp->parser.params.num; i++) {
  23. struct shader_var *param = glsp->parser.params.array+i;
  24. if (strref_cmp(&token->str, param->name) == 0)
  25. return param;
  26. }
  27. return NULL;
  28. }
  29. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  30. struct cf_token *token)
  31. {
  32. size_t i;
  33. for (i = 0; i < glsp->parser.samplers.num; i++) {
  34. struct shader_sampler *sampler = glsp->parser.samplers.array+i;
  35. if (strref_cmp(&token->str, sampler->name) == 0)
  36. return i;
  37. }
  38. return -1;
  39. }
  40. static inline int cmp_type(const char *name, const size_t name_len,
  41. const char *type, const size_t type_len)
  42. {
  43. size_t min_len = (name_len < type_len) ? type_len : name_len;
  44. return astrcmp_n(name, type, min_len);
  45. }
  46. static bool gl_write_type_n(struct gl_shader_parser *glsp,
  47. const char *type, size_t len)
  48. {
  49. if (cmp_type(type, len, "float2", 6) == 0)
  50. dstr_cat(&glsp->gl_string, "vec2");
  51. else if (cmp_type(type, len, "float3", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec3");
  53. else if (cmp_type(type, len, "float4", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec4");
  55. else if (cmp_type(type, len, "int2", 4) == 0)
  56. dstr_cat(&glsp->gl_string, "ivec2");
  57. else if (cmp_type(type, len, "int3", 4) == 0)
  58. dstr_cat(&glsp->gl_string, "ivec3");
  59. else if (cmp_type(type, len, "int4", 4) == 0)
  60. dstr_cat(&glsp->gl_string, "ivec4");
  61. else if (cmp_type(type, len, "float3x3", 8) == 0)
  62. dstr_cat(&glsp->gl_string, "mat3x3");
  63. else if (cmp_type(type, len, "float3x4", 8) == 0)
  64. dstr_cat(&glsp->gl_string, "mat3x4");
  65. else if (cmp_type(type, len, "float4x4", 8) == 0)
  66. dstr_cat(&glsp->gl_string, "mat4x4");
  67. else if (cmp_type(type, len, "texture2d", 9) == 0)
  68. dstr_cat(&glsp->gl_string, "sampler2D");
  69. else if (cmp_type(type, len, "texture3d", 9) == 0)
  70. dstr_cat(&glsp->gl_string, "sampler3D");
  71. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  72. dstr_cat(&glsp->gl_string, "samplerCube");
  73. else if (cmp_type(type, len, "texture_rect", 12) == 0)
  74. dstr_cat(&glsp->gl_string, "sampler2DRect");
  75. else
  76. return false;
  77. return true;
  78. }
  79. static inline void gl_write_type(struct gl_shader_parser *glsp,
  80. const char *type)
  81. {
  82. if (!gl_write_type_n(glsp, type, strlen(type)))
  83. dstr_cat(&glsp->gl_string, type);
  84. }
  85. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  86. struct cf_token *token)
  87. {
  88. return gl_write_type_n(glsp, token->str.array, token->str.len);
  89. }
  90. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  91. {
  92. if (var->var_type == SHADER_VAR_UNIFORM)
  93. dstr_cat(&glsp->gl_string, "uniform ");
  94. else if (var->var_type == SHADER_VAR_CONST)
  95. dstr_cat(&glsp->gl_string, "const ");
  96. else if (var->var_type == SHADER_VAR_INOUT)
  97. dstr_cat(&glsp->gl_string, "inout ");
  98. else if (var->var_type == SHADER_VAR_OUT)
  99. dstr_cat(&glsp->gl_string, "out ");
  100. gl_write_type(glsp, var->type);
  101. dstr_cat(&glsp->gl_string, " ");
  102. dstr_cat(&glsp->gl_string, var->name);
  103. }
  104. static inline void gl_write_params(struct gl_shader_parser *glsp)
  105. {
  106. size_t i;
  107. for (i = 0; i < glsp->parser.params.num; i++) {
  108. struct shader_var *var = glsp->parser.params.array+i;
  109. gl_write_var(glsp, var);
  110. dstr_cat(&glsp->gl_string, ";\n");
  111. }
  112. dstr_cat(&glsp->gl_string, "\n");
  113. }
  114. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  115. struct shader_var *var, bool input, const char *prefix);
  116. /* unwraps a structure that's used for input/output */
  117. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  118. struct shader_struct *st, const char *name, bool input,
  119. const char *prefix)
  120. {
  121. struct dstr prefix_str;
  122. size_t i;
  123. dstr_init(&prefix_str);
  124. if (prefix)
  125. dstr_copy(&prefix_str, prefix);
  126. dstr_cat(&prefix_str, name);
  127. dstr_cat(&prefix_str, "_");
  128. for (i = 0; i < st->vars.num; i++) {
  129. struct shader_var *st_var = st->vars.array+i;
  130. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  131. }
  132. dstr_free(&prefix_str);
  133. }
  134. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  135. struct shader_var *var, bool input, const char *prefix)
  136. {
  137. struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
  138. var->type);
  139. if (st) {
  140. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  141. } else if (!input || strcmp(var->mapping, "VERTEXID")) {
  142. struct gl_parser_attrib attrib;
  143. gl_parser_attrib_init(&attrib);
  144. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  145. if (prefix)
  146. dstr_cat(&attrib.name, prefix);
  147. dstr_cat(&attrib.name, var->name);
  148. gl_write_type(glsp, var->type);
  149. dstr_cat(&glsp->gl_string, " ");
  150. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  151. dstr_cat(&glsp->gl_string, ";\n");
  152. attrib.input = input;
  153. attrib.mapping = var->mapping;
  154. da_push_back(glsp->attribs, &attrib);
  155. }
  156. }
  157. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  158. struct shader_func *main)
  159. {
  160. size_t i;
  161. for (i = 0; i < main->params.num; i++)
  162. gl_write_storage_var(glsp, main->params.array+i, true,
  163. "inputval_");
  164. dstr_cat(&glsp->gl_string, "\n");
  165. }
  166. static void gl_write_outputs(struct gl_shader_parser *glsp,
  167. struct shader_func *main)
  168. {
  169. struct shader_var var = {0};
  170. var.type = main->return_type;
  171. var.name = "outputval";
  172. if (main->mapping)
  173. var.mapping = main->mapping;
  174. gl_write_storage_var(glsp, &var, false, NULL);
  175. dstr_cat(&glsp->gl_string, "\n");
  176. }
  177. static void gl_write_struct(struct gl_shader_parser *glsp,
  178. struct shader_struct *st)
  179. {
  180. size_t i;
  181. dstr_cat(&glsp->gl_string, "struct ");
  182. dstr_cat(&glsp->gl_string, st->name);
  183. dstr_cat(&glsp->gl_string, " {\n");
  184. for (i = 0; i < st->vars.num; i++) {
  185. struct shader_var *var = st->vars.array+i;
  186. dstr_cat(&glsp->gl_string, "\t");
  187. gl_write_var(glsp, var);
  188. dstr_cat(&glsp->gl_string, ";\n");
  189. }
  190. dstr_cat(&glsp->gl_string, "};\n\n");
  191. }
  192. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  193. {
  194. if (glsp->type == GS_SHADER_VERTEX) {
  195. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  196. "\tvec4 gl_Position;\n};\n\n");
  197. }
  198. }
  199. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  200. {
  201. size_t i;
  202. for (i = 0; i < glsp->parser.structs.num; i++) {
  203. struct shader_struct *st = glsp->parser.structs.array+i;
  204. gl_write_struct(glsp, st);
  205. }
  206. }
  207. /*
  208. * NOTE: HLSL-> GLSL intrinsic conversions
  209. * atan2 -> atan
  210. * clip -> (unsupported)
  211. * ddx -> dFdx
  212. * ddy -> dFdy
  213. * fmod -> mod (XXX: these are different if sign is negative)
  214. * frac -> fract
  215. * lerp -> mix
  216. * lit -> (unsupported)
  217. * log10 -> (unsupported)
  218. * mul -> (change to operator)
  219. * rsqrt -> inversesqrt
  220. * saturate -> (use clamp)
  221. * tex* -> texture
  222. * tex*grad -> textureGrad
  223. * tex*lod -> textureLod
  224. * tex*bias -> (use optional 'bias' value)
  225. * tex*proj -> textureProj
  226. *
  227. * All else can be left as-is
  228. */
  229. static bool gl_write_mul(struct gl_shader_parser *glsp,
  230. struct cf_token **p_token)
  231. {
  232. struct cf_parser *cfp = &glsp->parser.cfp;
  233. cfp->cur_token = *p_token;
  234. if (!cf_next_token(cfp)) return false;
  235. if (!cf_token_is(cfp, "(")) return false;
  236. dstr_cat(&glsp->gl_string, "(");
  237. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  238. dstr_cat(&glsp->gl_string, ") * (");
  239. cf_next_token(cfp);
  240. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  241. dstr_cat(&glsp->gl_string, "))");
  242. *p_token = cfp->cur_token;
  243. return true;
  244. }
  245. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  246. struct cf_token **p_token)
  247. {
  248. struct cf_parser *cfp = &glsp->parser.cfp;
  249. cfp->cur_token = *p_token;
  250. if (!cf_next_token(cfp)) return false;
  251. if (!cf_token_is(cfp, "(")) return false;
  252. dstr_cat(&glsp->gl_string, "clamp");
  253. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  254. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  255. *p_token = cfp->cur_token;
  256. return true;
  257. }
  258. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  259. struct shader_var *var, const char *call, bool sampler)
  260. {
  261. struct cf_parser *cfp = &glsp->parser.cfp;
  262. size_t sampler_id = (size_t)-1;
  263. if (!cf_next_token(cfp)) return false;
  264. if (!cf_token_is(cfp, "(")) return false;
  265. if (sampler) {
  266. if (!cf_next_token(cfp)) return false;
  267. sampler_id = sp_getsampler(glsp, cfp->cur_token);
  268. if (sampler_id == (size_t) -1) return false;
  269. if (!cf_next_token(cfp)) return false;
  270. if (!cf_token_is(cfp, ",")) return false;
  271. }
  272. var->gl_sampler_id = sampler_id;
  273. dstr_cat(&glsp->gl_string, call);
  274. dstr_cat(&glsp->gl_string, "(");
  275. dstr_cat(&glsp->gl_string, var->name);
  276. dstr_cat(&glsp->gl_string, ", ");
  277. return true;
  278. }
  279. /* processes texture.Sample(sampler, texcoord) */
  280. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  281. struct cf_token **p_token, struct shader_var *var)
  282. {
  283. struct cf_parser *cfp = &glsp->parser.cfp;
  284. bool written = false;
  285. cfp->cur_token = *p_token;
  286. if (!cf_next_token(cfp)) return false;
  287. if (!cf_token_is(cfp, ".")) return false;
  288. if (!cf_next_token(cfp)) return false;
  289. const char *function_end = ")";
  290. if (cf_token_is(cfp, "Sample"))
  291. written = gl_write_texture_call(glsp, var, "texture", true);
  292. else if (cf_token_is(cfp, "SampleBias"))
  293. written = gl_write_texture_call(glsp, var, "texture", true);
  294. else if (cf_token_is(cfp, "SampleGrad"))
  295. written = gl_write_texture_call(glsp, var, "textureGrad", true);
  296. else if (cf_token_is(cfp, "SampleLevel"))
  297. written = gl_write_texture_call(glsp, var, "textureLod", true);
  298. else if (cf_token_is(cfp, "Load")) {
  299. written = gl_write_texture_call(glsp, var, "texelFetch", false);
  300. dstr_cat(&glsp->gl_string, "(");
  301. function_end = ").xy, 0)";
  302. }
  303. if (!written)
  304. return false;
  305. if (!cf_next_token(cfp)) return false;
  306. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  307. dstr_cat(&glsp->gl_string, function_end);
  308. *p_token = cfp->cur_token;
  309. return true;
  310. }
  311. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  312. struct cf_token **p_token)
  313. {
  314. struct cf_token *token = *p_token;
  315. bool written = true;
  316. if (strref_cmp(&token->str, "atan2") == 0) {
  317. dstr_cat(&glsp->gl_string, "atan2");
  318. } else if (strref_cmp(&token->str, "ddx") == 0) {
  319. dstr_cat(&glsp->gl_string, "dFdx");
  320. } else if (strref_cmp(&token->str, "ddy") == 0) {
  321. dstr_cat(&glsp->gl_string, "dFdy");
  322. } else if (strref_cmp(&token->str, "frac") == 0) {
  323. dstr_cat(&glsp->gl_string, "fract");
  324. } else if (strref_cmp(&token->str, "lerp") == 0) {
  325. dstr_cat(&glsp->gl_string, "mix");
  326. } else if (strref_cmp(&token->str, "fmod") == 0) {
  327. dstr_cat(&glsp->gl_string, "mod");
  328. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  329. dstr_cat(&glsp->gl_string, "inversesqrt");
  330. } else if (strref_cmp(&token->str, "saturate") == 0) {
  331. written = gl_write_saturate(glsp, &token);
  332. } else if (strref_cmp(&token->str, "mul") == 0) {
  333. written = gl_write_mul(glsp, &token);
  334. } else {
  335. struct shader_var *var = sp_getparam(glsp, token);
  336. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  337. written = gl_write_texture_code(glsp, &token, var);
  338. else
  339. written = false;
  340. }
  341. if (written)
  342. *p_token = token;
  343. return written;
  344. }
  345. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  346. struct cf_token **p_token, const char *end)
  347. {
  348. struct cf_token *token = *p_token;
  349. if (token->type != CFTOKEN_NAME
  350. || ( !gl_write_type_token(glsp, token)
  351. && !gl_write_intrinsic(glsp, &token)))
  352. dstr_cat_strref(&glsp->gl_string, &token->str);
  353. while (token->type != CFTOKEN_NONE) {
  354. token++;
  355. if (end && strref_cmp(&token->str, end) == 0)
  356. break;
  357. if (token->type == CFTOKEN_NAME) {
  358. if (!gl_write_type_token(glsp, token) &&
  359. !gl_write_intrinsic(glsp, &token))
  360. dstr_cat_strref(&glsp->gl_string, &token->str);
  361. } else if (token->type == CFTOKEN_OTHER) {
  362. if (*token->str.array == '{')
  363. gl_write_function_contents(glsp, &token, "}");
  364. else if (*token->str.array == '(')
  365. gl_write_function_contents(glsp, &token, ")");
  366. dstr_cat_strref(&glsp->gl_string, &token->str);
  367. } else {
  368. dstr_cat_strref(&glsp->gl_string, &token->str);
  369. }
  370. }
  371. *p_token = token;
  372. }
  373. static void gl_write_function(struct gl_shader_parser *glsp,
  374. struct shader_func *func)
  375. {
  376. size_t i;
  377. struct cf_token *token;
  378. gl_write_type(glsp, func->return_type);
  379. dstr_cat(&glsp->gl_string, " ");
  380. if (strcmp(func->name, "main") == 0)
  381. dstr_cat(&glsp->gl_string, "_main_wrap");
  382. else
  383. dstr_cat(&glsp->gl_string, func->name);
  384. dstr_cat(&glsp->gl_string, "(");
  385. for (i = 0; i < func->params.num; i++) {
  386. struct shader_var *param = func->params.array+i;
  387. if (i > 0)
  388. dstr_cat(&glsp->gl_string, ", ");
  389. gl_write_var(glsp, param);
  390. }
  391. dstr_cat(&glsp->gl_string, ")\n");
  392. token = func->start;
  393. gl_write_function_contents(glsp, &token, "}");
  394. dstr_cat(&glsp->gl_string, "}\n\n");
  395. }
  396. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  397. {
  398. size_t i;
  399. for (i = 0; i < glsp->parser.funcs.num; i++) {
  400. struct shader_func *func = glsp->parser.funcs.array+i;
  401. gl_write_function(glsp, func);
  402. }
  403. }
  404. static inline void gl_write_main_interface_assign(
  405. struct gl_shader_parser *glsp, struct shader_var *var,
  406. const char *src)
  407. {
  408. /* vertex shaders: write gl_Position */
  409. if (glsp->type == GS_SHADER_VERTEX &&
  410. strcmp(var->mapping, "POSITION") == 0) {
  411. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  412. dstr_cat(&glsp->gl_string, src);
  413. dstr_cat(&glsp->gl_string, var->name);
  414. dstr_cat(&glsp->gl_string, ";\n");
  415. }
  416. }
  417. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  418. struct shader_var *var, const char *dst, const char *src,
  419. bool input)
  420. {
  421. struct shader_struct *st;
  422. struct dstr dst_copy = {0};
  423. char ch_left = input ? '.' : '_';
  424. char ch_right = input ? '_' : '.';
  425. if (dst) {
  426. dstr_copy(&dst_copy, dst);
  427. dstr_cat_ch(&dst_copy, ch_left);
  428. } else {
  429. dstr_copy(&dst_copy, "\t");
  430. }
  431. dstr_cat(&dst_copy, var->name);
  432. st = shader_parser_getstruct(&glsp->parser, var->type);
  433. if (st) {
  434. struct dstr src_copy = {0};
  435. size_t i;
  436. if (src)
  437. dstr_copy(&src_copy, src);
  438. dstr_cat(&src_copy, var->name);
  439. dstr_cat_ch(&src_copy, ch_right);
  440. for (i = 0; i < st->vars.num; i++) {
  441. struct shader_var *st_var = st->vars.array+i;
  442. gl_write_main_storage_assign(glsp, st_var,
  443. dst_copy.array, src_copy.array, input);
  444. }
  445. dstr_free(&src_copy);
  446. } else {
  447. if (!dstr_is_empty(&dst_copy))
  448. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  449. dstr_cat(&glsp->gl_string, " = ");
  450. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  451. dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
  452. else {
  453. if (src)
  454. dstr_cat(&glsp->gl_string, src);
  455. dstr_cat(&glsp->gl_string, var->name);
  456. }
  457. dstr_cat(&glsp->gl_string, ";\n");
  458. if (!input)
  459. gl_write_main_interface_assign(glsp, var, src);
  460. }
  461. dstr_free(&dst_copy);
  462. }
  463. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  464. struct shader_func *main)
  465. {
  466. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  467. "inputval_", true);
  468. }
  469. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  470. struct shader_func *main)
  471. {
  472. /* we only do this *if* we're writing a struct, because otherwise
  473. * the call to 'main' already does the assignment for us */
  474. if (!main->mapping) {
  475. struct shader_var var = {0};
  476. var.name = "outputval";
  477. var.type = (char*)main->return_type;
  478. dstr_cat(&glsp->gl_string, "\n");
  479. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  480. }
  481. }
  482. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  483. struct shader_func *main_func)
  484. {
  485. size_t i;
  486. for (i = 0; i < main_func->params.num; i++) {
  487. dstr_cat(&glsp->gl_string, "\t");
  488. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  489. dstr_cat(&glsp->gl_string, " ");
  490. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  491. dstr_cat(&glsp->gl_string, ";\n");
  492. }
  493. if (!main_func->mapping) {
  494. dstr_cat(&glsp->gl_string, "\t");
  495. dstr_cat(&glsp->gl_string, main_func->return_type);
  496. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  497. }
  498. }
  499. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  500. struct shader_func *main_func)
  501. {
  502. size_t i;
  503. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  504. for (i = 0; i < main_func->params.num; i++) {
  505. if (i)
  506. dstr_cat(&glsp->gl_string, ", ");
  507. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  508. }
  509. dstr_cat(&glsp->gl_string, ");\n");
  510. }
  511. static void gl_write_main(struct gl_shader_parser *glsp,
  512. struct shader_func *main)
  513. {
  514. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  515. gl_write_main_vars(glsp, main);
  516. gl_write_main_storage_inputs(glsp, main);
  517. gl_write_main_func_call(glsp, main);
  518. gl_write_main_storage_outputs(glsp, main);
  519. dstr_cat(&glsp->gl_string, "}\n");
  520. }
  521. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  522. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  523. {
  524. size_t i = 0, input_idx = 0, output_idx = 0;
  525. for (i = 0; i < glsp->attribs.num; i++) {
  526. struct gl_parser_attrib *attrib = glsp->attribs.array+i;
  527. struct dstr new_name = {0};
  528. const char *prefix;
  529. size_t val;
  530. if (attrib->input) {
  531. if (strcmp(attrib->mapping, "VERTEXID") == 0) {
  532. dstr_replace(&glsp->gl_string, attrib->name.array,
  533. "gl_VertexID");
  534. continue;
  535. }
  536. prefix = glsp->input_prefix;
  537. val = input_idx++;
  538. } else {
  539. prefix = glsp->output_prefix;
  540. val = output_idx++;
  541. }
  542. dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
  543. dstr_replace(&glsp->gl_string, attrib->name.array,
  544. new_name.array);
  545. dstr_move(&attrib->name, &new_name);
  546. }
  547. }
  548. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  549. {
  550. struct shader_func *main_func;
  551. main_func = shader_parser_getfunc(&glsp->parser, "main");
  552. if (!main_func) {
  553. blog(LOG_ERROR, "function 'main' not found");
  554. return false;
  555. }
  556. dstr_copy(&glsp->gl_string, "#version 150\n\n");
  557. dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
  558. gl_write_params(glsp);
  559. gl_write_inputs(glsp, main_func);
  560. gl_write_outputs(glsp, main_func);
  561. gl_write_interface_block(glsp);
  562. gl_write_structs(glsp);
  563. gl_write_functions(glsp);
  564. gl_write_main(glsp, main_func);
  565. gl_rename_attributes(glsp);
  566. return true;
  567. }
  568. bool gl_shader_parse(struct gl_shader_parser *glsp,
  569. const char *shader_str, const char *file)
  570. {
  571. bool success = shader_parse(&glsp->parser, shader_str, file);
  572. char *str = shader_parser_geterrors(&glsp->parser);
  573. if (str) {
  574. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  575. bfree(str);
  576. }
  577. if (success)
  578. success = gl_shader_buildstring(glsp);
  579. return success;
  580. }