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- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "d3d11-subsystem.hpp"
- gs_stage_surface::gs_stage_surface(gs_device_t *device, uint32_t width, uint32_t height, gs_color_format colorFormat)
- : gs_obj(device, gs_type::gs_stage_surface),
- width(width),
- height(height),
- format(colorFormat),
- dxgiFormat(ConvertGSTextureFormatView(colorFormat))
- {
- HRESULT hr;
- memset(&td, 0, sizeof(td));
- td.Width = width;
- td.Height = height;
- td.MipLevels = 1;
- td.ArraySize = 1;
- td.Format = dxgiFormat;
- td.SampleDesc.Count = 1;
- td.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- td.Usage = D3D11_USAGE_STAGING;
- hr = device->device->CreateTexture2D(&td, NULL, texture.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create staging surface", hr);
- }
- gs_stage_surface::gs_stage_surface(gs_device_t *device, uint32_t width, uint32_t height, bool p010)
- : gs_obj(device, gs_type::gs_stage_surface),
- width(width),
- height(height),
- format(GS_UNKNOWN),
- dxgiFormat(p010 ? DXGI_FORMAT_P010 : DXGI_FORMAT_NV12)
- {
- HRESULT hr;
- memset(&td, 0, sizeof(td));
- td.Width = width;
- td.Height = height;
- td.MipLevels = 1;
- td.ArraySize = 1;
- td.Format = dxgiFormat;
- td.SampleDesc.Count = 1;
- td.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- td.Usage = D3D11_USAGE_STAGING;
- hr = device->device->CreateTexture2D(&td, NULL, texture.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create staging surface", hr);
- }
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