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- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <util/base.h>
- #include "d3d11-subsystem.hpp"
- void gs_texture_3d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
- {
- uint32_t rowSizeBits = width * gs_get_format_bpp(format);
- uint32_t sliceSizeBytes = height * rowSizeBits / 8;
- uint32_t actual_levels = levels;
- if (!actual_levels)
- actual_levels = gs_get_total_levels(width, height, depth);
- uint32_t newRowSize = rowSizeBits / 8;
- uint32_t newSlizeSize = sliceSizeBytes;
- for (uint32_t level = 0; level < actual_levels; ++level) {
- D3D11_SUBRESOURCE_DATA newSRD;
- newSRD.pSysMem = data[level].data();
- newSRD.SysMemPitch = newRowSize;
- newSRD.SysMemSlicePitch = newSlizeSize;
- srd.push_back(newSRD);
- newRowSize /= 2;
- newSlizeSize /= 4;
- }
- }
- void gs_texture_3d::BackupTexture(const uint8_t *const *data)
- {
- this->data.resize(levels);
- uint32_t w = width;
- uint32_t h = height;
- uint32_t d = depth;
- const uint32_t bbp = gs_get_format_bpp(format);
- for (uint32_t i = 0; i < levels; i++) {
- if (!data[i])
- break;
- const uint32_t texSize = bbp * w * h * d / 8;
- this->data[i].resize(texSize);
- vector<uint8_t> &subData = this->data[i];
- memcpy(&subData[0], data[i], texSize);
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- if (d > 1)
- d /= 2;
- }
- }
- void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res)
- {
- HANDLE handle;
- HRESULT hr;
- hr = dxgi_res->GetSharedHandle(&handle);
- if (FAILED(hr)) {
- blog(LOG_WARNING,
- "GetSharedHandle: Failed to "
- "get shared handle: %08lX",
- hr);
- } else {
- sharedHandle = (uint32_t)(uintptr_t)handle;
- }
- }
- void gs_texture_3d::InitTexture(const uint8_t *const *data)
- {
- HRESULT hr;
- memset(&td, 0, sizeof(td));
- td.Width = width;
- td.Height = height;
- td.Depth = depth;
- td.MipLevels = genMipmaps ? 0 : levels;
- td.Format = dxgiFormatResource;
- td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
- td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
- if (type == GS_TEXTURE_CUBE)
- td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
- if ((flags & GS_SHARED_KM_TEX) != 0)
- td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
- else if ((flags & GS_SHARED_TEX) != 0)
- td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
- if (data) {
- BackupTexture(data);
- InitSRD(srd);
- }
- hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL, texture.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create 3D texture", hr);
- if (isShared) {
- ComPtr<IDXGIResource> dxgi_res;
- texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
- hr = texture->QueryInterface(__uuidof(IDXGIResource), (void **)&dxgi_res);
- if (FAILED(hr)) {
- blog(LOG_WARNING,
- "InitTexture: Failed to query "
- "interface: %08lX",
- hr);
- } else {
- GetSharedHandle(dxgi_res);
- if (flags & GS_SHARED_KM_TEX) {
- ComPtr<IDXGIKeyedMutex> km;
- hr = texture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void **)&km);
- if (FAILED(hr)) {
- throw HRError("Failed to query "
- "IDXGIKeyedMutex",
- hr);
- }
- km->AcquireSync(0, INFINITE);
- acquired = true;
- }
- }
- }
- }
- void gs_texture_3d::InitResourceView()
- {
- HRESULT hr;
- memset(&viewDesc, 0, sizeof(viewDesc));
- viewDesc.Format = dxgiFormatView;
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- viewDesc.Texture3D.MostDetailedMip = 0;
- viewDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels;
- hr = device->device->CreateShaderResourceView(texture, &viewDesc, shaderRes.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create 3D SRV", hr);
- viewDescLinear = viewDesc;
- viewDescLinear.Format = dxgiFormatViewLinear;
- if (dxgiFormatView == dxgiFormatViewLinear) {
- shaderResLinear = shaderRes;
- } else {
- hr = device->device->CreateShaderResourceView(texture, &viewDescLinear, shaderResLinear.Assign());
- if (FAILED(hr))
- throw HRError("Failed to create linear 3D SRV", hr);
- }
- }
- #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
- gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width, uint32_t height, uint32_t depth,
- gs_color_format colorFormat, uint32_t levels, const uint8_t *const *data, uint32_t flags_)
- : gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels, colorFormat),
- width(width),
- height(height),
- depth(depth),
- flags(flags_),
- dxgiFormatResource(ConvertGSTextureFormatResource(format)),
- dxgiFormatView(ConvertGSTextureFormatView(format)),
- dxgiFormatViewLinear(ConvertGSTextureFormatViewLinear(format)),
- isDynamic((flags_ & GS_DYNAMIC) != 0),
- isShared((flags_ & SHARED_FLAGS) != 0),
- genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
- sharedHandle(GS_INVALID_HANDLE)
- {
- InitTexture(data);
- InitResourceView();
- }
- gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle)
- : gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D),
- isShared(true),
- sharedHandle(handle)
- {
- HRESULT hr;
- hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle, IID_PPV_ARGS(texture.Assign()));
- if (FAILED(hr))
- throw HRError("Failed to open shared 3D texture", hr);
- texture->GetDesc(&td);
- const gs_color_format format = ConvertDXGITextureFormat(td.Format);
- this->type = GS_TEXTURE_3D;
- this->format = format;
- this->levels = 1;
- this->device = device;
- this->width = td.Width;
- this->height = td.Height;
- this->depth = td.Depth;
- this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
- this->dxgiFormatView = ConvertGSTextureFormatView(format);
- this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
- InitResourceView();
- }
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