dxgi-capture.cpp 6.3 KB

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  1. #include <d3d10_1.h>
  2. #include <d3d11.h>
  3. #include <dxgi.h>
  4. #include <d3dcompiler.h>
  5. #include "d3d1x_shaders.hpp"
  6. #include "graphics-hook.h"
  7. #include "../funchook.h"
  8. #if COMPILE_D3D12_HOOK
  9. #include <d3d12.h>
  10. #endif
  11. typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
  12. UINT, UINT, DXGI_FORMAT, UINT);
  13. typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
  14. static struct func_hook resize_buffers;
  15. static struct func_hook present;
  16. struct dxgi_swap_data {
  17. IDXGISwapChain *swap;
  18. void (*capture)(void*, void*, bool);
  19. void (*free)(void);
  20. };
  21. static struct dxgi_swap_data data = {};
  22. static bool setup_dxgi(IDXGISwapChain *swap)
  23. {
  24. const char *process_name = get_process_name();
  25. bool ignore_d3d10 = false;
  26. IUnknown *device;
  27. HRESULT hr;
  28. /* Call of duty ghosts allows the context to be queried as a d3d10
  29. * context when it's actually a d3d11 context. Why this is I don't
  30. * quite know. */
  31. if (_strcmpi(process_name, "iw6sp64_ship.exe") == 0 ||
  32. _strcmpi(process_name, "iw6mp64_ship.exe") == 0 ||
  33. _strcmpi(process_name, "justcause3.exe") == 0) {
  34. ignore_d3d10 = true;
  35. }
  36. if (!ignore_d3d10) {
  37. hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
  38. if (SUCCEEDED(hr)) {
  39. data.swap = swap;
  40. data.capture = d3d10_capture;
  41. data.free = d3d10_free;
  42. device->Release();
  43. return true;
  44. }
  45. }
  46. hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
  47. if (SUCCEEDED(hr)) {
  48. data.swap = swap;
  49. data.capture = d3d11_capture;
  50. data.free = d3d11_free;
  51. device->Release();
  52. return true;
  53. }
  54. #if COMPILE_D3D12_HOOK
  55. hr = swap->GetDevice(__uuidof(ID3D12Device), (void**)&device);
  56. if (SUCCEEDED(hr)) {
  57. data.swap = swap;
  58. data.capture = d3d12_capture;
  59. data.free = d3d12_free;
  60. device->Release();
  61. return true;
  62. }
  63. #endif
  64. return false;
  65. }
  66. static bool resize_buffers_called = false;
  67. static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
  68. UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
  69. UINT flags)
  70. {
  71. HRESULT hr;
  72. if (!!data.free)
  73. data.free();
  74. data.swap = nullptr;
  75. data.free = nullptr;
  76. data.capture = nullptr;
  77. unhook(&resize_buffers);
  78. resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
  79. hr = call(swap, buffer_count, width, height, format, flags);
  80. rehook(&resize_buffers);
  81. resize_buffers_called = true;
  82. return hr;
  83. }
  84. static inline IUnknown *get_dxgi_backbuffer(IDXGISwapChain *swap)
  85. {
  86. IDXGIResource *res = nullptr;
  87. HRESULT hr;
  88. hr = swap->GetBuffer(0, __uuidof(IUnknown), (void**)&res);
  89. if (FAILED(hr))
  90. hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
  91. return res;
  92. }
  93. static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
  94. UINT sync_interval, UINT flags)
  95. {
  96. IUnknown *backbuffer = nullptr;
  97. bool capture_overlay = global_hook_info->capture_overlay;
  98. bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
  99. bool capture;
  100. HRESULT hr;
  101. if (!data.swap && !capture_active()) {
  102. setup_dxgi(swap);
  103. }
  104. capture = !test_draw && swap == data.swap && !!data.capture;
  105. if (capture && !capture_overlay) {
  106. backbuffer = get_dxgi_backbuffer(swap);
  107. if (!!backbuffer) {
  108. data.capture(swap, backbuffer, capture_overlay);
  109. backbuffer->Release();
  110. }
  111. }
  112. unhook(&present);
  113. present_t call = (present_t)present.call_addr;
  114. hr = call(swap, sync_interval, flags);
  115. rehook(&present);
  116. if (capture && capture_overlay) {
  117. /*
  118. * It seems that the first call to Present after ResizeBuffers
  119. * will cause the backbuffer to be invalidated, so do not
  120. * perform the post-overlay capture if ResizeBuffers has
  121. * recently been called. (The backbuffer returned by
  122. * get_dxgi_backbuffer *will* be invalid otherwise)
  123. */
  124. if (resize_buffers_called) {
  125. resize_buffers_called = false;
  126. } else {
  127. backbuffer = get_dxgi_backbuffer(swap);
  128. if (!!backbuffer) {
  129. data.capture(swap, backbuffer, capture_overlay);
  130. backbuffer->Release();
  131. }
  132. }
  133. }
  134. return hr;
  135. }
  136. static pD3DCompile get_compiler(void)
  137. {
  138. pD3DCompile compile = nullptr;
  139. char d3dcompiler[40] = {};
  140. int ver = 49;
  141. while (ver > 30) {
  142. sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
  143. HMODULE module = LoadLibraryA(d3dcompiler);
  144. if (module) {
  145. compile = (pD3DCompile)GetProcAddress(module,
  146. "D3DCompile");
  147. if (compile) {
  148. break;
  149. }
  150. }
  151. ver--;
  152. }
  153. return compile;
  154. }
  155. static uint8_t vertex_shader_data[1024];
  156. static uint8_t pixel_shader_data[1024];
  157. static size_t vertex_shader_size = 0;
  158. static size_t pixel_shader_size = 0;
  159. bool hook_dxgi(void)
  160. {
  161. pD3DCompile compile;
  162. ID3D10Blob *blob;
  163. HMODULE dxgi_module = get_system_module("dxgi.dll");
  164. HRESULT hr;
  165. void *present_addr;
  166. void *resize_addr;
  167. if (!dxgi_module) {
  168. return false;
  169. }
  170. compile = get_compiler();
  171. if (!compile) {
  172. hlog("hook_dxgi: failed to find d3d compiler library");
  173. return true;
  174. }
  175. /* ---------------------- */
  176. hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
  177. "vertex_shader_string", nullptr, nullptr, "main",
  178. "vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  179. nullptr);
  180. if (FAILED(hr)) {
  181. hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
  182. return true;
  183. }
  184. vertex_shader_size = (size_t)blob->GetBufferSize();
  185. memcpy(vertex_shader_data, blob->GetBufferPointer(),
  186. blob->GetBufferSize());
  187. blob->Release();
  188. /* ---------------------- */
  189. hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
  190. "pixel_shader_string", nullptr, nullptr, "main",
  191. "ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  192. nullptr);
  193. if (FAILED(hr)) {
  194. hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
  195. return true;
  196. }
  197. pixel_shader_size = (size_t)blob->GetBufferSize();
  198. memcpy(pixel_shader_data, blob->GetBufferPointer(),
  199. blob->GetBufferSize());
  200. blob->Release();
  201. /* ---------------------- */
  202. present_addr = get_offset_addr(dxgi_module,
  203. global_hook_info->offsets.dxgi.present);
  204. resize_addr = get_offset_addr(dxgi_module,
  205. global_hook_info->offsets.dxgi.resize);
  206. hook_init(&present, present_addr, (void*)hook_present,
  207. "IDXGISwapChain::Present");
  208. hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
  209. "IDXGISwapChain::ResizeBuffers");
  210. rehook(&resize_buffers);
  211. rehook(&present);
  212. hlog("Hooked DXGI");
  213. return true;
  214. }
  215. uint8_t *get_d3d1x_vertex_shader(size_t *size)
  216. {
  217. *size = vertex_shader_size;
  218. return vertex_shader_data;
  219. }
  220. uint8_t *get_d3d1x_pixel_shader(size_t *size)
  221. {
  222. *size = pixel_shader_size;
  223. return pixel_shader_data;
  224. }