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graphics.c 52 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t *thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t *thread_graphics = NULL;
  29. #endif
  30. #define IMMEDIATE_COUNT 512
  31. void gs_enum_adapters(
  32. bool (*callback)(void *param, const char *name, uint32_t id),
  33. void *param)
  34. {
  35. graphics_t *graphics = thread_graphics;
  36. if (graphics && graphics->exports.device_enum_adapters) {
  37. if (graphics->exports.device_enum_adapters(callback, param)) {
  38. return;
  39. }
  40. }
  41. /* If the subsystem does not currently support device enumeration of
  42. * adapters or fails to enumerate adapters, just set it to one adapter
  43. * named "Default" */
  44. callback(param, "Default", 0);
  45. }
  46. extern void gs_init_image_deps(void);
  47. extern void gs_free_image_deps(void);
  48. bool load_graphics_imports(struct gs_exports *exports, void *module,
  49. const char *module_name);
  50. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  51. {
  52. struct gs_vb_data *vbd;
  53. vbd = gs_vbdata_create();
  54. vbd->num = IMMEDIATE_COUNT;
  55. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  56. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  57. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  58. vbd->num_tex = 1;
  59. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  60. vbd->tvarray[0].width = 2;
  61. vbd->tvarray[0].array =
  62. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  63. graphics->immediate_vertbuffer = graphics->exports.
  64. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  65. if (!graphics->immediate_vertbuffer)
  66. return false;
  67. return true;
  68. }
  69. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  70. {
  71. struct gs_vb_data *vbd;
  72. vbd = gs_vbdata_create();
  73. vbd->num = 4;
  74. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  75. vbd->num_tex = 1;
  76. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  77. vbd->tvarray[0].width = 2;
  78. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  79. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  80. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  81. graphics->sprite_buffer = graphics->exports.
  82. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  83. if (!graphics->sprite_buffer)
  84. return false;
  85. return true;
  86. }
  87. static bool graphics_init(struct graphics_subsystem *graphics)
  88. {
  89. struct matrix4 top_mat;
  90. matrix4_identity(&top_mat);
  91. da_push_back(graphics->matrix_stack, &top_mat);
  92. graphics->exports.device_enter_context(graphics->device);
  93. if (!graphics_init_immediate_vb(graphics))
  94. return false;
  95. if (!graphics_init_sprite_vb(graphics))
  96. return false;
  97. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  98. return false;
  99. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  100. return false;
  101. graphics->exports.device_blend_function_separate(graphics->device,
  102. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  103. GS_BLEND_ONE, GS_BLEND_ONE);
  104. graphics->cur_blend_state.enabled = true;
  105. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  106. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  107. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  108. graphics->cur_blend_state.dest_a = GS_BLEND_ONE;
  109. graphics->exports.device_leave_context(graphics->device);
  110. gs_init_image_deps();
  111. return true;
  112. }
  113. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  114. {
  115. int errcode = GS_ERROR_FAIL;
  116. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  117. pthread_mutex_init_value(&graphics->mutex);
  118. pthread_mutex_init_value(&graphics->effect_mutex);
  119. graphics->module = os_dlopen(module);
  120. if (!graphics->module) {
  121. errcode = GS_ERROR_MODULE_NOT_FOUND;
  122. goto error;
  123. }
  124. if (!load_graphics_imports(&graphics->exports, graphics->module,
  125. module))
  126. goto error;
  127. errcode = graphics->exports.device_create(&graphics->device, adapter);
  128. if (errcode != GS_SUCCESS)
  129. goto error;
  130. if (!graphics_init(graphics)) {
  131. errcode = GS_ERROR_FAIL;
  132. goto error;
  133. }
  134. *pgraphics = graphics;
  135. return errcode;
  136. error:
  137. gs_destroy(graphics);
  138. return errcode;
  139. }
  140. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  141. void gs_destroy(graphics_t *graphics)
  142. {
  143. if (!graphics)
  144. return;
  145. while (thread_graphics)
  146. gs_leave_context();
  147. if (graphics->device) {
  148. struct gs_effect *effect = graphics->first_effect;
  149. thread_graphics = graphics;
  150. graphics->exports.device_enter_context(graphics->device);
  151. while (effect) {
  152. struct gs_effect *next = effect->next;
  153. gs_effect_actually_destroy(effect);
  154. effect = next;
  155. }
  156. graphics->exports.gs_vertexbuffer_destroy(
  157. graphics->sprite_buffer);
  158. graphics->exports.gs_vertexbuffer_destroy(
  159. graphics->immediate_vertbuffer);
  160. graphics->exports.device_destroy(graphics->device);
  161. thread_graphics = NULL;
  162. }
  163. pthread_mutex_destroy(&graphics->mutex);
  164. pthread_mutex_destroy(&graphics->effect_mutex);
  165. da_free(graphics->matrix_stack);
  166. da_free(graphics->viewport_stack);
  167. da_free(graphics->blend_state_stack);
  168. if (graphics->module)
  169. os_dlclose(graphics->module);
  170. bfree(graphics);
  171. gs_free_image_deps();
  172. }
  173. void gs_enter_context(graphics_t *graphics)
  174. {
  175. if (!graphics) return;
  176. bool is_current = thread_graphics == graphics;
  177. if (thread_graphics && !is_current) {
  178. while (thread_graphics)
  179. gs_leave_context();
  180. }
  181. if (!is_current) {
  182. pthread_mutex_lock(&graphics->mutex);
  183. graphics->exports.device_enter_context(graphics->device);
  184. thread_graphics = graphics;
  185. }
  186. os_atomic_inc_long(&graphics->ref);
  187. }
  188. void gs_leave_context(void)
  189. {
  190. if (thread_graphics) {
  191. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  192. graphics_t *graphics = thread_graphics;
  193. graphics->exports.device_leave_context(
  194. graphics->device);
  195. pthread_mutex_unlock(&graphics->mutex);
  196. thread_graphics = NULL;
  197. }
  198. }
  199. }
  200. graphics_t *gs_get_context(void)
  201. {
  202. return thread_graphics;
  203. }
  204. const char *gs_get_device_name(void)
  205. {
  206. return thread_graphics ?
  207. thread_graphics->exports.device_get_name() : NULL;
  208. }
  209. int gs_get_device_type(void)
  210. {
  211. return thread_graphics ?
  212. thread_graphics->exports.device_get_type() : -1;
  213. }
  214. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  215. {
  216. return graphics ?
  217. (graphics->matrix_stack.array + graphics->cur_matrix) : NULL;
  218. }
  219. void gs_matrix_push(void)
  220. {
  221. graphics_t *graphics = thread_graphics;
  222. if (!graphics)
  223. return;
  224. struct matrix4 mat, *top_mat = top_matrix(graphics);
  225. memcpy(&mat, top_mat, sizeof(struct matrix4));
  226. da_push_back(graphics->matrix_stack, &mat);
  227. graphics->cur_matrix++;
  228. }
  229. void gs_matrix_pop(void)
  230. {
  231. graphics_t *graphics = thread_graphics;
  232. if (!graphics)
  233. return;
  234. if (graphics->cur_matrix == 0) {
  235. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  236. return;
  237. }
  238. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  239. graphics->cur_matrix--;
  240. }
  241. void gs_matrix_identity(void)
  242. {
  243. struct matrix4 *top_mat = top_matrix(thread_graphics);
  244. if (top_mat)
  245. matrix4_identity(top_mat);
  246. }
  247. void gs_matrix_transpose(void)
  248. {
  249. struct matrix4 *top_mat = top_matrix(thread_graphics);
  250. if (top_mat)
  251. matrix4_transpose(top_mat, top_mat);
  252. }
  253. void gs_matrix_set(const struct matrix4 *matrix)
  254. {
  255. struct matrix4 *top_mat = top_matrix(thread_graphics);
  256. if (top_mat)
  257. matrix4_copy(top_mat, matrix);
  258. }
  259. void gs_matrix_get(struct matrix4 *dst)
  260. {
  261. struct matrix4 *top_mat = top_matrix(thread_graphics);
  262. if (top_mat)
  263. matrix4_copy(dst, top_mat);
  264. }
  265. void gs_matrix_mul(const struct matrix4 *matrix)
  266. {
  267. struct matrix4 *top_mat = top_matrix(thread_graphics);
  268. if (top_mat)
  269. matrix4_mul(top_mat, matrix, top_mat);
  270. }
  271. void gs_matrix_rotquat(const struct quat *rot)
  272. {
  273. struct matrix4 *top_mat = top_matrix(thread_graphics);
  274. if (top_mat)
  275. matrix4_rotate_i(top_mat, rot, top_mat);
  276. }
  277. void gs_matrix_rotaa(const struct axisang *rot)
  278. {
  279. struct matrix4 *top_mat = top_matrix(thread_graphics);
  280. if (top_mat)
  281. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  282. }
  283. void gs_matrix_translate(const struct vec3 *pos)
  284. {
  285. struct matrix4 *top_mat = top_matrix(thread_graphics);
  286. if (top_mat)
  287. matrix4_translate3v_i(top_mat, pos, top_mat);
  288. }
  289. void gs_matrix_scale(const struct vec3 *scale)
  290. {
  291. struct matrix4 *top_mat = top_matrix(thread_graphics);
  292. if (top_mat)
  293. matrix4_scale_i(top_mat, scale, top_mat);
  294. }
  295. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  296. {
  297. struct matrix4 *top_mat = top_matrix(thread_graphics);
  298. struct axisang aa;
  299. if (top_mat) {
  300. axisang_set(&aa, x, y, z, angle);
  301. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  302. }
  303. }
  304. void gs_matrix_translate3f(float x, float y, float z)
  305. {
  306. struct matrix4 *top_mat = top_matrix(thread_graphics);
  307. struct vec3 p;
  308. if (top_mat) {
  309. vec3_set(&p, x, y, z);
  310. matrix4_translate3v_i(top_mat, &p, top_mat);
  311. }
  312. }
  313. void gs_matrix_scale3f(float x, float y, float z)
  314. {
  315. struct matrix4 *top_mat = top_matrix(thread_graphics);
  316. struct vec3 p;
  317. if (top_mat) {
  318. vec3_set(&p, x, y, z);
  319. matrix4_scale_i(top_mat, &p, top_mat);
  320. }
  321. }
  322. static inline void reset_immediate_arrays(graphics_t *graphics)
  323. {
  324. da_init(graphics->verts);
  325. da_init(graphics->norms);
  326. da_init(graphics->colors);
  327. for (size_t i = 0; i < 16; i++)
  328. da_init(graphics->texverts[i]);
  329. }
  330. void gs_render_start(bool b_new)
  331. {
  332. graphics_t *graphics = thread_graphics;
  333. if (!graphics)
  334. return;
  335. graphics->using_immediate = !b_new;
  336. reset_immediate_arrays(graphics);
  337. if (b_new) {
  338. graphics->vbd = gs_vbdata_create();
  339. } else {
  340. graphics->vbd = gs_vertexbuffer_get_data(
  341. graphics->immediate_vertbuffer);
  342. memset(graphics->vbd->colors, 0xFF,
  343. sizeof(uint32_t) * IMMEDIATE_COUNT);
  344. graphics->verts.array = graphics->vbd->points;
  345. graphics->norms.array = graphics->vbd->normals;
  346. graphics->colors.array = graphics->vbd->colors;
  347. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  348. graphics->verts.capacity = IMMEDIATE_COUNT;
  349. graphics->norms.capacity = IMMEDIATE_COUNT;
  350. graphics->colors.capacity = IMMEDIATE_COUNT;
  351. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  352. }
  353. }
  354. static inline size_t min_size(const size_t a, const size_t b)
  355. {
  356. return (a < b) ? a : b;
  357. }
  358. void gs_render_stop(enum gs_draw_mode mode)
  359. {
  360. graphics_t *graphics = thread_graphics;
  361. size_t i, num;
  362. if (!graphics)
  363. return;
  364. num = graphics->verts.num;
  365. if (!num) {
  366. if (!graphics->using_immediate) {
  367. da_free(graphics->verts);
  368. da_free(graphics->norms);
  369. da_free(graphics->colors);
  370. for (i = 0; i < 16; i++)
  371. da_free(graphics->texverts[i]);
  372. gs_vbdata_destroy(graphics->vbd);
  373. }
  374. return;
  375. }
  376. if (graphics->norms.num &&
  377. (graphics->norms.num != graphics->verts.num)) {
  378. blog(LOG_ERROR, "gs_render_stop: normal count does "
  379. "not match vertex count");
  380. num = min_size(num, graphics->norms.num);
  381. }
  382. if (graphics->colors.num &&
  383. (graphics->colors.num != graphics->verts.num)) {
  384. blog(LOG_ERROR, "gs_render_stop: color count does "
  385. "not match vertex count");
  386. num = min_size(num, graphics->colors.num);
  387. }
  388. if (graphics->texverts[0].num &&
  389. (graphics->texverts[0].num != graphics->verts.num)) {
  390. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  391. "not match vertex count");
  392. num = min_size(num, graphics->texverts[0].num);
  393. }
  394. if (graphics->using_immediate) {
  395. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  396. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  397. gs_load_indexbuffer(NULL);
  398. gs_draw(mode, 0, (uint32_t)num);
  399. reset_immediate_arrays(graphics);
  400. } else {
  401. gs_vertbuffer_t *vb = gs_render_save();
  402. gs_load_vertexbuffer(vb);
  403. gs_load_indexbuffer(NULL);
  404. gs_draw(mode, 0, 0);
  405. gs_vertexbuffer_destroy(vb);
  406. }
  407. graphics->vbd = NULL;
  408. }
  409. gs_vertbuffer_t *gs_render_save(void)
  410. {
  411. graphics_t *graphics = thread_graphics;
  412. size_t num_tex, i;
  413. if (!graphics)
  414. return NULL;
  415. if (graphics->using_immediate)
  416. return NULL;
  417. if (!graphics->verts.num) {
  418. gs_vbdata_destroy(graphics->vbd);
  419. return NULL;
  420. }
  421. for (num_tex = 0; num_tex < 16; num_tex++)
  422. if (!graphics->texverts[num_tex].num)
  423. break;
  424. graphics->vbd->points = graphics->verts.array;
  425. graphics->vbd->normals = graphics->norms.array;
  426. graphics->vbd->colors = graphics->colors.array;
  427. graphics->vbd->num = graphics->verts.num;
  428. graphics->vbd->num_tex = num_tex;
  429. if (graphics->vbd->num_tex) {
  430. graphics->vbd->tvarray =
  431. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  432. for (i = 0; i < num_tex; i++) {
  433. graphics->vbd->tvarray[i].width = 2;
  434. graphics->vbd->tvarray[i].array =
  435. graphics->texverts[i].array;
  436. }
  437. }
  438. reset_immediate_arrays(graphics);
  439. return gs_vertexbuffer_create(graphics->vbd, 0);
  440. }
  441. void gs_vertex2f(float x, float y)
  442. {
  443. struct vec3 v3;
  444. vec3_set(&v3, x, y, 0.0f);
  445. gs_vertex3v(&v3);
  446. }
  447. void gs_vertex3f(float x, float y, float z)
  448. {
  449. struct vec3 v3;
  450. vec3_set(&v3, x, y, z);
  451. gs_vertex3v(&v3);
  452. }
  453. void gs_normal3f(float x, float y, float z)
  454. {
  455. struct vec3 v3;
  456. vec3_set(&v3, x, y, z);
  457. gs_normal3v(&v3);
  458. }
  459. static inline bool validvertsize(graphics_t *graphics, size_t num,
  460. const char *name)
  461. {
  462. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  463. blog(LOG_ERROR, "%s: tried to use over %u "
  464. "for immediate rendering",
  465. name, IMMEDIATE_COUNT);
  466. return false;
  467. }
  468. return true;
  469. }
  470. void gs_color(uint32_t color)
  471. {
  472. graphics_t *graphics = thread_graphics;
  473. if (!graphics)
  474. return;
  475. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  476. return;
  477. da_push_back(graphics->colors, &color);
  478. }
  479. void gs_texcoord(float x, float y, int unit)
  480. {
  481. struct vec2 v2;
  482. vec2_set(&v2, x, y);
  483. gs_texcoord2v(&v2, unit);
  484. }
  485. void gs_vertex2v(const struct vec2 *v)
  486. {
  487. struct vec3 v3;
  488. vec3_set(&v3, v->x, v->y, 0.0f);
  489. gs_vertex3v(&v3);
  490. }
  491. void gs_vertex3v(const struct vec3 *v)
  492. {
  493. graphics_t *graphics = thread_graphics;
  494. if (!graphics)
  495. return;
  496. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  497. return;
  498. da_push_back(graphics->verts, v);
  499. }
  500. void gs_normal3v(const struct vec3 *v)
  501. {
  502. graphics_t *graphics = thread_graphics;
  503. if (!graphics)
  504. return;
  505. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  506. return;
  507. da_push_back(graphics->norms, v);
  508. }
  509. void gs_color4v(const struct vec4 *v)
  510. {
  511. /* TODO */
  512. UNUSED_PARAMETER(v);
  513. }
  514. void gs_texcoord2v(const struct vec2 *v, int unit)
  515. {
  516. graphics_t *graphics = thread_graphics;
  517. if (!graphics)
  518. return;
  519. if (!validvertsize(graphics, graphics->texverts[unit].num,
  520. "gs_texcoord"))
  521. return;
  522. da_push_back(graphics->texverts[unit], v);
  523. }
  524. input_t *gs_get_input(void)
  525. {
  526. /* TODO */
  527. return NULL;
  528. }
  529. gs_effect_t *gs_get_effect(void)
  530. {
  531. return thread_graphics ? thread_graphics->cur_effect : NULL;
  532. }
  533. static inline struct gs_effect *find_cached_effect(const char *filename)
  534. {
  535. struct gs_effect *effect = thread_graphics->first_effect;
  536. while (effect) {
  537. if (strcmp(effect->effect_path, filename) == 0)
  538. break;
  539. effect = effect->next;
  540. }
  541. return effect;
  542. }
  543. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  544. {
  545. char *file_string;
  546. gs_effect_t *effect = NULL;
  547. if (!thread_graphics || !file)
  548. return NULL;
  549. effect = find_cached_effect(file);
  550. if (effect)
  551. return effect;
  552. file_string = os_quick_read_utf8_file(file);
  553. if (!file_string) {
  554. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  555. return NULL;
  556. }
  557. effect = gs_effect_create(file_string, file, error_string);
  558. bfree(file_string);
  559. return effect;
  560. }
  561. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  562. char **error_string)
  563. {
  564. if (!thread_graphics || !effect_string)
  565. return NULL;
  566. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  567. struct effect_parser parser;
  568. bool success;
  569. effect->graphics = thread_graphics;
  570. effect->effect_path = bstrdup(filename);
  571. ep_init(&parser);
  572. success = ep_parse(&parser, effect, effect_string, filename);
  573. if (!success) {
  574. if (error_string)
  575. *error_string = error_data_buildstring(
  576. &parser.cfp.error_list);
  577. gs_effect_destroy(effect);
  578. effect = NULL;
  579. }
  580. if (effect) {
  581. pthread_mutex_lock(&thread_graphics->effect_mutex);
  582. if (effect->effect_path) {
  583. effect->cached = true;
  584. effect->next = thread_graphics->first_effect;
  585. thread_graphics->first_effect = effect;
  586. }
  587. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  588. }
  589. ep_free(&parser);
  590. return effect;
  591. }
  592. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  593. char **error_string)
  594. {
  595. if (!thread_graphics || !file)
  596. return NULL;
  597. char *file_string;
  598. gs_shader_t *shader = NULL;
  599. file_string = os_quick_read_utf8_file(file);
  600. if (!file_string) {
  601. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  602. file);
  603. return NULL;
  604. }
  605. shader = gs_vertexshader_create(file_string, file, error_string);
  606. bfree(file_string);
  607. return shader;
  608. }
  609. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  610. char **error_string)
  611. {
  612. char *file_string;
  613. gs_shader_t *shader = NULL;
  614. if (!thread_graphics || !file)
  615. return NULL;
  616. file_string = os_quick_read_utf8_file(file);
  617. if (!file_string) {
  618. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  619. file);
  620. return NULL;
  621. }
  622. shader = gs_pixelshader_create(file_string, file, error_string);
  623. bfree(file_string);
  624. return shader;
  625. }
  626. static inline void assign_sprite_rect(float *start, float *end, float size,
  627. bool flip)
  628. {
  629. if (!flip) {
  630. *start = 0.0f;
  631. *end = size;
  632. } else {
  633. *start = size;
  634. *end = 0.0f;
  635. }
  636. }
  637. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  638. {
  639. if (!flip) {
  640. *start = 0.0f;
  641. *end = 1.0f;
  642. } else {
  643. *start = 1.0f;
  644. *end = 0.0f;
  645. }
  646. }
  647. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  648. float start_u, float end_u, float start_v, float end_v)
  649. {
  650. struct vec2 *tvarray = data->tvarray[0].array;
  651. vec3_zero(data->points);
  652. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  653. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  654. vec3_set(data->points+3, fcx, fcy, 0.0f);
  655. vec2_set(tvarray, start_u, start_v);
  656. vec2_set(tvarray+1, end_u, start_v);
  657. vec2_set(tvarray+2, start_u, end_v);
  658. vec2_set(tvarray+3, end_u, end_v);
  659. }
  660. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  661. float fcy, uint32_t flip)
  662. {
  663. float start_u, end_u;
  664. float start_v, end_v;
  665. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  666. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  667. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  668. }
  669. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  670. float fcx, float fcy, uint32_t flip)
  671. {
  672. float start_u, end_u;
  673. float start_v, end_v;
  674. float width = (float)gs_texture_get_width(tex);
  675. float height = (float)gs_texture_get_height(tex);
  676. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  677. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  678. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  679. }
  680. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  681. uint32_t height)
  682. {
  683. graphics_t *graphics = thread_graphics;
  684. float fcx, fcy;
  685. struct gs_vb_data *data;
  686. assert(tex);
  687. if (!tex || !thread_graphics)
  688. return;
  689. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  690. blog(LOG_ERROR, "A sprite must be a 2D texture");
  691. return;
  692. }
  693. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  694. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  695. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  696. if (gs_texture_is_rect(tex))
  697. build_sprite_rect(data, tex, fcx, fcy, flip);
  698. else
  699. build_sprite_norm(data, fcx, fcy, flip);
  700. gs_vertexbuffer_flush(graphics->sprite_buffer);
  701. gs_load_vertexbuffer(graphics->sprite_buffer);
  702. gs_load_indexbuffer(NULL);
  703. gs_draw(GS_TRISTRIP, 0, 0);
  704. }
  705. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  706. float left, float right, float top, float bottom, float znear)
  707. {
  708. /* TODO */
  709. UNUSED_PARAMETER(cubetex);
  710. UNUSED_PARAMETER(rot);
  711. UNUSED_PARAMETER(left);
  712. UNUSED_PARAMETER(right);
  713. UNUSED_PARAMETER(top);
  714. UNUSED_PARAMETER(bottom);
  715. UNUSED_PARAMETER(znear);
  716. }
  717. void gs_reset_viewport(void)
  718. {
  719. uint32_t cx, cy;
  720. assert(thread_graphics != NULL);
  721. gs_get_size(&cx, &cy);
  722. gs_set_viewport(0, 0, (int)cx, (int)cy);
  723. }
  724. void gs_set_2d_mode(void)
  725. {
  726. uint32_t cx, cy;
  727. assert(thread_graphics != NULL);
  728. gs_get_size(&cx, &cy);
  729. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  730. }
  731. void gs_set_3d_mode(double fovy, double znear, double zvar)
  732. {
  733. /* TODO */
  734. UNUSED_PARAMETER(fovy);
  735. UNUSED_PARAMETER(znear);
  736. UNUSED_PARAMETER(zvar);
  737. }
  738. void gs_viewport_push(void)
  739. {
  740. if (!thread_graphics) return;
  741. struct gs_rect *rect = da_push_back_new(
  742. thread_graphics->viewport_stack);
  743. gs_get_viewport(rect);
  744. }
  745. void gs_viewport_pop(void)
  746. {
  747. struct gs_rect *rect;
  748. if (!thread_graphics || !thread_graphics->viewport_stack.num)
  749. return;
  750. rect = da_end(thread_graphics->viewport_stack);
  751. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  752. da_pop_back(thread_graphics->viewport_stack);
  753. }
  754. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  755. uint32_t linesize, bool flip)
  756. {
  757. uint8_t *ptr;
  758. uint32_t linesize_out;
  759. uint32_t row_copy;
  760. int32_t height;
  761. int32_t y;
  762. if (!thread_graphics || !tex)
  763. return;
  764. height = (int32_t)gs_texture_get_height(tex);
  765. if (!gs_texture_map(tex, &ptr, &linesize_out))
  766. return;
  767. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  768. if (flip) {
  769. for (y = height-1; y >= 0; y--)
  770. memcpy(ptr + (uint32_t)y * linesize_out,
  771. data + (uint32_t)(height - y - 1) * linesize,
  772. row_copy);
  773. } else if (linesize == linesize_out) {
  774. memcpy(ptr, data, row_copy * height);
  775. } else {
  776. for (y = 0; y < height; y++)
  777. memcpy(ptr + (uint32_t)y * linesize_out,
  778. data + (uint32_t)y * linesize,
  779. row_copy);
  780. }
  781. gs_texture_unmap(tex);
  782. }
  783. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  784. const void *data, uint32_t linesize, bool invert)
  785. {
  786. /* TODO */
  787. UNUSED_PARAMETER(cubetex);
  788. UNUSED_PARAMETER(side);
  789. UNUSED_PARAMETER(data);
  790. UNUSED_PARAMETER(linesize);
  791. UNUSED_PARAMETER(invert);
  792. }
  793. void gs_perspective(float angle, float aspect, float near, float far)
  794. {
  795. graphics_t *graphics = thread_graphics;
  796. float xmin, xmax, ymin, ymax;
  797. if (!graphics) return;
  798. ymax = near * tanf(RAD(angle)*0.5f);
  799. ymin = -ymax;
  800. xmin = ymin * aspect;
  801. xmax = ymax * aspect;
  802. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  803. ymin, ymax, near, far);
  804. }
  805. void gs_blend_state_push(void)
  806. {
  807. graphics_t *graphics = thread_graphics;
  808. if (!graphics) return;
  809. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  810. }
  811. void gs_blend_state_pop(void)
  812. {
  813. graphics_t *graphics = thread_graphics;
  814. struct blend_state *state;
  815. if (!graphics) return;
  816. state = da_end(graphics->blend_state_stack);
  817. if (!state)
  818. return;
  819. gs_enable_blending(state->enabled);
  820. gs_blend_function_separate(state->src_c, state->dest_c,
  821. state->src_a, state->dest_a);
  822. da_pop_back(graphics->blend_state_stack);
  823. }
  824. void gs_reset_blend_state(void)
  825. {
  826. graphics_t *graphics = thread_graphics;
  827. if (!graphics) return;
  828. if (!graphics->cur_blend_state.enabled)
  829. gs_enable_blending(true);
  830. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  831. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  832. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  833. graphics->cur_blend_state.dest_a != GS_BLEND_ONE)
  834. gs_blend_function_separate(
  835. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  836. GS_BLEND_ONE, GS_BLEND_ONE);
  837. }
  838. /* ------------------------------------------------------------------------- */
  839. const char *gs_preprocessor_name(void)
  840. {
  841. graphics_t *graphics = thread_graphics;
  842. if (!graphics) return NULL;
  843. return graphics->exports.device_preprocessor_name();
  844. }
  845. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  846. {
  847. struct gs_init_data new_data = *data;
  848. graphics_t *graphics = thread_graphics;
  849. if (!graphics) return NULL;
  850. if (new_data.num_backbuffers == 0)
  851. new_data.num_backbuffers = 1;
  852. return graphics->exports.device_swapchain_create(graphics->device,
  853. &new_data);
  854. }
  855. void gs_resize(uint32_t x, uint32_t y)
  856. {
  857. graphics_t *graphics = thread_graphics;
  858. if (!graphics) return;
  859. graphics->exports.device_resize(graphics->device, x, y);
  860. }
  861. void gs_get_size(uint32_t *x, uint32_t *y)
  862. {
  863. graphics_t *graphics = thread_graphics;
  864. if (!graphics) return;
  865. graphics->exports.device_get_size(graphics->device, x, y);
  866. }
  867. uint32_t gs_get_width(void)
  868. {
  869. graphics_t *graphics = thread_graphics;
  870. if (!graphics) return 0;
  871. return graphics->exports.device_get_width(graphics->device);
  872. }
  873. uint32_t gs_get_height(void)
  874. {
  875. graphics_t *graphics = thread_graphics;
  876. if (!graphics) return 0;
  877. return graphics->exports.device_get_height(graphics->device);
  878. }
  879. static inline bool is_pow2(uint32_t size)
  880. {
  881. return size >= 2 && (size & (size-1)) == 0;
  882. }
  883. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  884. enum gs_color_format color_format, uint32_t levels,
  885. const uint8_t **data, uint32_t flags)
  886. {
  887. graphics_t *graphics = thread_graphics;
  888. bool pow2tex = is_pow2(width) && is_pow2(height);
  889. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  890. if (!graphics)
  891. return NULL;
  892. if (uses_mipmaps && !pow2tex) {
  893. blog(LOG_WARNING, "Cannot use mipmaps with a "
  894. "non-power-of-two texture. Disabling "
  895. "mipmaps for this texture.");
  896. uses_mipmaps = false;
  897. flags &= ~GS_BUILD_MIPMAPS;
  898. levels = 1;
  899. }
  900. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  901. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  902. "Disabling mipmaps for this texture.");
  903. flags &= ~GS_BUILD_MIPMAPS;
  904. levels = 1;
  905. }
  906. return graphics->exports.device_texture_create(graphics->device,
  907. width, height, color_format, levels, data, flags);
  908. }
  909. gs_texture_t *gs_cubetexture_create(uint32_t size,
  910. enum gs_color_format color_format, uint32_t levels,
  911. const uint8_t **data, uint32_t flags)
  912. {
  913. graphics_t *graphics = thread_graphics;
  914. bool pow2tex = is_pow2(size);
  915. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  916. if (!graphics)
  917. return NULL;
  918. if (uses_mipmaps && !pow2tex) {
  919. blog(LOG_WARNING, "Cannot use mipmaps with a "
  920. "non-power-of-two texture. Disabling "
  921. "mipmaps for this texture.");
  922. uses_mipmaps = false;
  923. flags &= ~GS_BUILD_MIPMAPS;
  924. levels = 1;
  925. }
  926. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  927. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  928. "Disabling mipmaps for this texture.");
  929. flags &= ~GS_BUILD_MIPMAPS;
  930. levels = 1;
  931. data = NULL;
  932. }
  933. return graphics->exports.device_cubetexture_create(graphics->device,
  934. size, color_format, levels, data, flags);
  935. }
  936. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  937. uint32_t depth, enum gs_color_format color_format,
  938. uint32_t levels, const uint8_t **data, uint32_t flags)
  939. {
  940. graphics_t *graphics = thread_graphics;
  941. if (!graphics) return NULL;
  942. return graphics->exports.device_voltexture_create(graphics->device,
  943. width, height, depth, color_format, levels, data,
  944. flags);
  945. }
  946. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  947. enum gs_zstencil_format format)
  948. {
  949. graphics_t *graphics = thread_graphics;
  950. if (!graphics) return NULL;
  951. return graphics->exports.device_zstencil_create(graphics->device,
  952. width, height, format);
  953. }
  954. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  955. enum gs_color_format color_format)
  956. {
  957. graphics_t *graphics = thread_graphics;
  958. if (!graphics) return NULL;
  959. return graphics->exports.device_stagesurface_create(graphics->device,
  960. width, height, color_format);
  961. }
  962. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  963. {
  964. graphics_t *graphics = thread_graphics;
  965. if (!graphics) return NULL;
  966. return graphics->exports.device_samplerstate_create(graphics->device,
  967. info);
  968. }
  969. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  970. char **error_string)
  971. {
  972. graphics_t *graphics = thread_graphics;
  973. if (!graphics) return NULL;
  974. return graphics->exports.device_vertexshader_create(graphics->device,
  975. shader, file, error_string);
  976. }
  977. gs_shader_t *gs_pixelshader_create(const char *shader,
  978. const char *file, char **error_string)
  979. {
  980. graphics_t *graphics = thread_graphics;
  981. if (!graphics) return NULL;
  982. return graphics->exports.device_pixelshader_create(graphics->device,
  983. shader, file, error_string);
  984. }
  985. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  986. uint32_t flags)
  987. {
  988. graphics_t *graphics = thread_graphics;
  989. if (!graphics) return NULL;
  990. return graphics->exports.device_vertexbuffer_create(graphics->device,
  991. data, flags);
  992. }
  993. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  994. void *indices, size_t num, uint32_t flags)
  995. {
  996. graphics_t *graphics = thread_graphics;
  997. if (!graphics) return NULL;
  998. return graphics->exports.device_indexbuffer_create(graphics->device,
  999. type, indices, num, flags);
  1000. }
  1001. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1002. {
  1003. graphics_t *graphics = thread_graphics;
  1004. if (!graphics) return GS_TEXTURE_2D;
  1005. return graphics->exports.device_get_texture_type(texture);
  1006. }
  1007. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1008. {
  1009. graphics_t *graphics = thread_graphics;
  1010. if (!graphics) return;
  1011. graphics->exports.device_load_vertexbuffer(graphics->device,
  1012. vertbuffer);
  1013. }
  1014. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1015. {
  1016. graphics_t *graphics = thread_graphics;
  1017. if (!graphics) return;
  1018. graphics->exports.device_load_indexbuffer(graphics->device,
  1019. indexbuffer);
  1020. }
  1021. void gs_load_texture(gs_texture_t *tex, int unit)
  1022. {
  1023. graphics_t *graphics = thread_graphics;
  1024. if (!graphics) return;
  1025. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1026. }
  1027. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1028. {
  1029. graphics_t *graphics = thread_graphics;
  1030. if (!graphics) return;
  1031. graphics->exports.device_load_samplerstate(graphics->device,
  1032. samplerstate, unit);
  1033. }
  1034. void gs_load_vertexshader(gs_shader_t *vertshader)
  1035. {
  1036. graphics_t *graphics = thread_graphics;
  1037. if (!graphics) return;
  1038. graphics->exports.device_load_vertexshader(graphics->device,
  1039. vertshader);
  1040. }
  1041. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1042. {
  1043. graphics_t *graphics = thread_graphics;
  1044. if (!graphics) return;
  1045. graphics->exports.device_load_pixelshader(graphics->device,
  1046. pixelshader);
  1047. }
  1048. void gs_load_default_samplerstate(bool b_3d, int unit)
  1049. {
  1050. graphics_t *graphics = thread_graphics;
  1051. if (!graphics) return;
  1052. graphics->exports.device_load_default_samplerstate(graphics->device,
  1053. b_3d, unit);
  1054. }
  1055. gs_shader_t *gs_get_vertex_shader(void)
  1056. {
  1057. graphics_t *graphics = thread_graphics;
  1058. if (!graphics) return NULL;
  1059. return graphics->exports.device_get_vertex_shader(graphics->device);
  1060. }
  1061. gs_shader_t *gs_get_pixel_shader(void)
  1062. {
  1063. graphics_t *graphics = thread_graphics;
  1064. if (!graphics) return NULL;
  1065. return graphics->exports.device_get_pixel_shader(graphics->device);
  1066. }
  1067. gs_texture_t *gs_get_render_target(void)
  1068. {
  1069. graphics_t *graphics = thread_graphics;
  1070. if (!graphics) return NULL;
  1071. return graphics->exports.device_get_render_target(graphics->device);
  1072. }
  1073. gs_zstencil_t *gs_get_zstencil_target(void)
  1074. {
  1075. graphics_t *graphics = thread_graphics;
  1076. if (!graphics) return NULL;
  1077. return graphics->exports.device_get_zstencil_target(graphics->device);
  1078. }
  1079. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1080. {
  1081. graphics_t *graphics = thread_graphics;
  1082. if (!graphics) return;
  1083. graphics->exports.device_set_render_target(graphics->device, tex,
  1084. zstencil);
  1085. }
  1086. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1087. gs_zstencil_t *zstencil)
  1088. {
  1089. graphics_t *graphics = thread_graphics;
  1090. if (!graphics) return;
  1091. graphics->exports.device_set_cube_render_target(graphics->device,
  1092. cubetex, side, zstencil);
  1093. }
  1094. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1095. {
  1096. graphics_t *graphics = thread_graphics;
  1097. if (!graphics) return;
  1098. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1099. }
  1100. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1101. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1102. uint32_t src_w, uint32_t src_h)
  1103. {
  1104. graphics_t *graphics = thread_graphics;
  1105. if (!graphics) return;
  1106. graphics->exports.device_copy_texture_region(graphics->device,
  1107. dst, dst_x, dst_y,
  1108. src, src_x, src_y, src_w, src_h);
  1109. }
  1110. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1111. {
  1112. graphics_t *graphics = thread_graphics;
  1113. if (!graphics) return;
  1114. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1115. }
  1116. void gs_begin_scene(void)
  1117. {
  1118. graphics_t *graphics = thread_graphics;
  1119. if (!graphics) return;
  1120. graphics->exports.device_begin_scene(graphics->device);
  1121. }
  1122. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1123. uint32_t num_verts)
  1124. {
  1125. graphics_t *graphics = thread_graphics;
  1126. if (!graphics) return;
  1127. graphics->exports.device_draw(graphics->device, draw_mode,
  1128. start_vert, num_verts);
  1129. }
  1130. void gs_end_scene(void)
  1131. {
  1132. graphics_t *graphics = thread_graphics;
  1133. if (!graphics) return;
  1134. graphics->exports.device_end_scene(graphics->device);
  1135. }
  1136. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1137. {
  1138. graphics_t *graphics = thread_graphics;
  1139. if (!graphics) return;
  1140. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1141. }
  1142. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1143. uint8_t stencil)
  1144. {
  1145. graphics_t *graphics = thread_graphics;
  1146. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1147. depth, stencil);
  1148. }
  1149. void gs_present(void)
  1150. {
  1151. graphics_t *graphics = thread_graphics;
  1152. if (!graphics) return;
  1153. graphics->exports.device_present(graphics->device);
  1154. }
  1155. void gs_flush(void)
  1156. {
  1157. graphics_t *graphics = thread_graphics;
  1158. if (!graphics) return;
  1159. graphics->exports.device_flush(graphics->device);
  1160. }
  1161. void gs_set_cull_mode(enum gs_cull_mode mode)
  1162. {
  1163. graphics_t *graphics = thread_graphics;
  1164. if (!graphics) return;
  1165. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1166. }
  1167. enum gs_cull_mode gs_get_cull_mode(void)
  1168. {
  1169. graphics_t *graphics = thread_graphics;
  1170. if (!graphics) return GS_NEITHER;
  1171. return graphics->exports.device_get_cull_mode(graphics->device);
  1172. }
  1173. void gs_enable_blending(bool enable)
  1174. {
  1175. graphics_t *graphics = thread_graphics;
  1176. if (!graphics) return;
  1177. graphics->cur_blend_state.enabled = enable;
  1178. graphics->exports.device_enable_blending(graphics->device, enable);
  1179. }
  1180. void gs_enable_depth_test(bool enable)
  1181. {
  1182. graphics_t *graphics = thread_graphics;
  1183. if (!graphics) return;
  1184. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1185. }
  1186. void gs_enable_stencil_test(bool enable)
  1187. {
  1188. graphics_t *graphics = thread_graphics;
  1189. if (!graphics) return;
  1190. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1191. }
  1192. void gs_enable_stencil_write(bool enable)
  1193. {
  1194. graphics_t *graphics = thread_graphics;
  1195. if (!graphics) return;
  1196. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1197. }
  1198. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1199. {
  1200. graphics_t *graphics = thread_graphics;
  1201. if (!graphics) return;
  1202. graphics->exports.device_enable_color(graphics->device, red, green,
  1203. blue, alpha);
  1204. }
  1205. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1206. {
  1207. graphics_t *graphics = thread_graphics;
  1208. if (!graphics) return;
  1209. graphics->cur_blend_state.src_c = src;
  1210. graphics->cur_blend_state.dest_c = dest;
  1211. graphics->cur_blend_state.src_a = src;
  1212. graphics->cur_blend_state.dest_a = dest;
  1213. graphics->exports.device_blend_function(graphics->device, src, dest);
  1214. }
  1215. void gs_blend_function_separate(
  1216. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1217. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1218. {
  1219. graphics_t *graphics = thread_graphics;
  1220. if (!graphics) return;
  1221. graphics->cur_blend_state.src_c = src_c;
  1222. graphics->cur_blend_state.dest_c = dest_c;
  1223. graphics->cur_blend_state.src_a = src_a;
  1224. graphics->cur_blend_state.dest_a = dest_a;
  1225. graphics->exports.device_blend_function_separate(graphics->device,
  1226. src_c, dest_c, src_a, dest_a);
  1227. }
  1228. void gs_depth_function(enum gs_depth_test test)
  1229. {
  1230. graphics_t *graphics = thread_graphics;
  1231. if (!graphics) return;
  1232. graphics->exports.device_depth_function(graphics->device, test);
  1233. }
  1234. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1235. {
  1236. graphics_t *graphics = thread_graphics;
  1237. if (!graphics) return;
  1238. graphics->exports.device_stencil_function(graphics->device, side, test);
  1239. }
  1240. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1241. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1242. {
  1243. graphics_t *graphics = thread_graphics;
  1244. if (!graphics) return;
  1245. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1246. zpass);
  1247. }
  1248. void gs_set_viewport(int x, int y, int width, int height)
  1249. {
  1250. graphics_t *graphics = thread_graphics;
  1251. if (!graphics) return;
  1252. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1253. height);
  1254. }
  1255. void gs_get_viewport(struct gs_rect *rect)
  1256. {
  1257. graphics_t *graphics = thread_graphics;
  1258. if (!graphics) return;
  1259. graphics->exports.device_get_viewport(graphics->device, rect);
  1260. }
  1261. void gs_set_scissor_rect(const struct gs_rect *rect)
  1262. {
  1263. graphics_t *graphics = thread_graphics;
  1264. if (!graphics) return;
  1265. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1266. }
  1267. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1268. float zfar)
  1269. {
  1270. graphics_t *graphics = thread_graphics;
  1271. if (!graphics) return;
  1272. graphics->exports.device_ortho(graphics->device, left, right, top,
  1273. bottom, znear, zfar);
  1274. }
  1275. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1276. float zfar)
  1277. {
  1278. graphics_t *graphics = thread_graphics;
  1279. if (!graphics) return;
  1280. graphics->exports.device_frustum(graphics->device, left, right, top,
  1281. bottom, znear, zfar);
  1282. }
  1283. void gs_projection_push(void)
  1284. {
  1285. graphics_t *graphics = thread_graphics;
  1286. if (!graphics) return;
  1287. graphics->exports.device_projection_push(graphics->device);
  1288. }
  1289. void gs_projection_pop(void)
  1290. {
  1291. graphics_t *graphics = thread_graphics;
  1292. if (!graphics) return;
  1293. graphics->exports.device_projection_pop(graphics->device);
  1294. }
  1295. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1296. {
  1297. graphics_t *graphics = thread_graphics;
  1298. if (!graphics || !swapchain) return;
  1299. graphics->exports.gs_swapchain_destroy(swapchain);
  1300. }
  1301. void gs_shader_destroy(gs_shader_t *shader)
  1302. {
  1303. graphics_t *graphics = thread_graphics;
  1304. if (!graphics || !shader) return;
  1305. graphics->exports.gs_shader_destroy(shader);
  1306. }
  1307. int gs_shader_get_num_params(const gs_shader_t *shader)
  1308. {
  1309. graphics_t *graphics = thread_graphics;
  1310. if (!graphics || !shader) return 0;
  1311. return graphics->exports.gs_shader_get_num_params(shader);
  1312. }
  1313. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1314. {
  1315. graphics_t *graphics = thread_graphics;
  1316. if (!graphics || !shader) return NULL;
  1317. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1318. }
  1319. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1320. {
  1321. graphics_t *graphics = thread_graphics;
  1322. if (!graphics || !shader) return NULL;
  1323. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1324. }
  1325. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1326. {
  1327. graphics_t *graphics = thread_graphics;
  1328. if (!graphics || !shader) return NULL;
  1329. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1330. }
  1331. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1332. {
  1333. graphics_t *graphics = thread_graphics;
  1334. if (!graphics || !shader) return NULL;
  1335. return graphics->exports.gs_shader_get_world_matrix(shader);
  1336. }
  1337. void gs_shader_get_param_info(const gs_sparam_t *param,
  1338. struct gs_shader_param_info *info)
  1339. {
  1340. graphics_t *graphics = thread_graphics;
  1341. if (!graphics || !param) return;
  1342. graphics->exports.gs_shader_get_param_info(param, info);
  1343. }
  1344. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1345. {
  1346. graphics_t *graphics = thread_graphics;
  1347. if (!graphics || !param) return;
  1348. graphics->exports.gs_shader_set_bool(param, val);
  1349. }
  1350. void gs_shader_set_float(gs_sparam_t *param, float val)
  1351. {
  1352. graphics_t *graphics = thread_graphics;
  1353. if (!graphics || !param) return;
  1354. graphics->exports.gs_shader_set_float(param, val);
  1355. }
  1356. void gs_shader_set_int(gs_sparam_t *param, int val)
  1357. {
  1358. graphics_t *graphics = thread_graphics;
  1359. if (!graphics || !param) return;
  1360. graphics->exports.gs_shader_set_int(param, val);
  1361. }
  1362. void gs_shader_setmatrix3(gs_sparam_t *param, const struct matrix3 *val)
  1363. {
  1364. graphics_t *graphics = thread_graphics;
  1365. if (!graphics || !param) return;
  1366. graphics->exports.gs_shader_setmatrix3(param, val);
  1367. }
  1368. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1369. {
  1370. graphics_t *graphics = thread_graphics;
  1371. if (!graphics || !param) return;
  1372. graphics->exports.gs_shader_set_matrix4(param, val);
  1373. }
  1374. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1375. {
  1376. graphics_t *graphics = thread_graphics;
  1377. if (!graphics || !param) return;
  1378. graphics->exports.gs_shader_set_vec2(param, val);
  1379. }
  1380. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1381. {
  1382. graphics_t *graphics = thread_graphics;
  1383. if (!graphics || !param) return;
  1384. graphics->exports.gs_shader_set_vec3(param, val);
  1385. }
  1386. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1387. {
  1388. graphics_t *graphics = thread_graphics;
  1389. if (!graphics || !param) return;
  1390. graphics->exports.gs_shader_set_vec4(param, val);
  1391. }
  1392. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1393. {
  1394. graphics_t *graphics = thread_graphics;
  1395. if (!graphics || !param) return;
  1396. graphics->exports.gs_shader_set_texture(param, val);
  1397. }
  1398. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1399. {
  1400. graphics_t *graphics = thread_graphics;
  1401. if (!graphics || !param) return;
  1402. graphics->exports.gs_shader_set_val(param, val, size);
  1403. }
  1404. void gs_shader_set_default(gs_sparam_t *param)
  1405. {
  1406. graphics_t *graphics = thread_graphics;
  1407. if (!graphics || !param) return;
  1408. graphics->exports.gs_shader_set_default(param);
  1409. }
  1410. void gs_texture_destroy(gs_texture_t *tex)
  1411. {
  1412. graphics_t *graphics = thread_graphics;
  1413. if (!graphics || !tex) return;
  1414. graphics->exports.gs_texture_destroy(tex);
  1415. }
  1416. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1417. {
  1418. graphics_t *graphics = thread_graphics;
  1419. if (!graphics || !tex) return 0;
  1420. return graphics->exports.gs_texture_get_width(tex);
  1421. }
  1422. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1423. {
  1424. graphics_t *graphics = thread_graphics;
  1425. if (!graphics || !tex) return 0;
  1426. return graphics->exports.gs_texture_get_height(tex);
  1427. }
  1428. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1429. {
  1430. graphics_t *graphics = thread_graphics;
  1431. if (!graphics || !tex) return GS_UNKNOWN;
  1432. return graphics->exports.gs_texture_get_color_format(tex);
  1433. }
  1434. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1435. {
  1436. graphics_t *graphics = thread_graphics;
  1437. if (!graphics || !tex) return false;
  1438. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1439. }
  1440. void gs_texture_unmap(gs_texture_t *tex)
  1441. {
  1442. graphics_t *graphics = thread_graphics;
  1443. if (!graphics || !tex) return;
  1444. graphics->exports.gs_texture_unmap(tex);
  1445. }
  1446. bool gs_texture_is_rect(const gs_texture_t *tex)
  1447. {
  1448. graphics_t *graphics = thread_graphics;
  1449. if (!graphics || !tex) return false;
  1450. if (graphics->exports.gs_texture_is_rect)
  1451. return graphics->exports.gs_texture_is_rect(tex);
  1452. else
  1453. return false;
  1454. }
  1455. void *gs_texture_get_obj(gs_texture_t *tex)
  1456. {
  1457. graphics_t *graphics = thread_graphics;
  1458. if (!graphics || !tex) return NULL;
  1459. return graphics->exports.gs_texture_get_obj(tex);
  1460. }
  1461. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1462. {
  1463. graphics_t *graphics = thread_graphics;
  1464. if (!graphics || !cubetex) return;
  1465. graphics->exports.gs_cubetexture_destroy(cubetex);
  1466. }
  1467. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1468. {
  1469. graphics_t *graphics = thread_graphics;
  1470. if (!graphics || !cubetex) return 0;
  1471. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1472. }
  1473. enum gs_color_format gs_cubetexture_get_color_format(
  1474. const gs_texture_t *cubetex)
  1475. {
  1476. graphics_t *graphics = thread_graphics;
  1477. if (!graphics || !cubetex) return GS_UNKNOWN;
  1478. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1479. }
  1480. void gs_voltexture_destroy(gs_texture_t *voltex)
  1481. {
  1482. graphics_t *graphics = thread_graphics;
  1483. if (!graphics || !voltex) return;
  1484. graphics->exports.gs_voltexture_destroy(voltex);
  1485. }
  1486. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1487. {
  1488. graphics_t *graphics = thread_graphics;
  1489. if (!graphics || !voltex) return 0;
  1490. return graphics->exports.gs_voltexture_get_width(voltex);
  1491. }
  1492. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1493. {
  1494. graphics_t *graphics = thread_graphics;
  1495. if (!graphics || !voltex) return 0;
  1496. return graphics->exports.gs_voltexture_get_height(voltex);
  1497. }
  1498. uint32_t gs_voltexture_getdepth(const gs_texture_t *voltex)
  1499. {
  1500. graphics_t *graphics = thread_graphics;
  1501. if (!graphics || !voltex) return 0;
  1502. return graphics->exports.gs_voltexture_getdepth(voltex);
  1503. }
  1504. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1505. {
  1506. graphics_t *graphics = thread_graphics;
  1507. if (!graphics || !voltex) return GS_UNKNOWN;
  1508. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1509. }
  1510. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1511. {
  1512. graphics_t *graphics = thread_graphics;
  1513. if (!graphics || !stagesurf) return;
  1514. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1515. }
  1516. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1517. {
  1518. graphics_t *graphics = thread_graphics;
  1519. if (!graphics || !stagesurf) return 0;
  1520. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1521. }
  1522. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1523. {
  1524. graphics_t *graphics = thread_graphics;
  1525. if (!graphics || !stagesurf) return 0;
  1526. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1527. }
  1528. enum gs_color_format gs_stagesurface_get_color_format(
  1529. const gs_stagesurf_t *stagesurf)
  1530. {
  1531. graphics_t *graphics = thread_graphics;
  1532. if (!graphics || !stagesurf) return GS_UNKNOWN;
  1533. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1534. }
  1535. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1536. uint32_t *linesize)
  1537. {
  1538. graphics_t *graphics = thread_graphics;
  1539. if (!graphics || !stagesurf) return false;
  1540. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1541. }
  1542. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1543. {
  1544. graphics_t *graphics = thread_graphics;
  1545. if (!graphics || !stagesurf) return;
  1546. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1547. }
  1548. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1549. {
  1550. if (!thread_graphics || !zstencil) return;
  1551. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1552. }
  1553. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1554. {
  1555. if (!thread_graphics || !samplerstate) return;
  1556. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1557. }
  1558. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1559. {
  1560. graphics_t *graphics = thread_graphics;
  1561. if (!graphics || !vertbuffer) return;
  1562. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1563. }
  1564. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1565. {
  1566. if (!thread_graphics || !vertbuffer) return;
  1567. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1568. }
  1569. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1570. {
  1571. if (!thread_graphics || !vertbuffer) return NULL;
  1572. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1573. }
  1574. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1575. {
  1576. graphics_t *graphics = thread_graphics;
  1577. if (!graphics || !indexbuffer) return;
  1578. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1579. }
  1580. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1581. {
  1582. if (!thread_graphics || !indexbuffer) return;
  1583. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1584. }
  1585. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1586. {
  1587. if (!thread_graphics || !indexbuffer) return NULL;
  1588. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1589. }
  1590. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1591. {
  1592. if (!thread_graphics || !indexbuffer) return 0;
  1593. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1594. indexbuffer);
  1595. }
  1596. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1597. {
  1598. if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0;
  1599. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1600. }
  1601. #ifdef __APPLE__
  1602. /** Platform specific functions */
  1603. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1604. {
  1605. graphics_t *graphics = thread_graphics;
  1606. if (!graphics || !iosurf ||
  1607. !graphics->exports.device_texture_create_from_iosurface)
  1608. return NULL;
  1609. return graphics->exports.device_texture_create_from_iosurface(
  1610. graphics->device, iosurf);
  1611. }
  1612. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1613. {
  1614. graphics_t *graphics = thread_graphics;
  1615. if (!graphics || !iosurf ||
  1616. !graphics->exports.gs_texture_rebind_iosurface)
  1617. return false;
  1618. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1619. }
  1620. #elif _WIN32
  1621. bool gs_gdi_texture_available(void)
  1622. {
  1623. if (!thread_graphics)
  1624. return false;
  1625. return thread_graphics->exports.device_gdi_texture_available();
  1626. }
  1627. bool gs_shared_texture_available(void)
  1628. {
  1629. if (!thread_graphics)
  1630. return false;
  1631. return thread_graphics->exports.device_shared_texture_available();
  1632. }
  1633. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1634. struct gs_monitor_info *monitor_info)
  1635. {
  1636. if (!thread_graphics)
  1637. return false;
  1638. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1639. return false;
  1640. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1641. thread_graphics->device, monitor_idx,
  1642. monitor_info);
  1643. }
  1644. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1645. {
  1646. if (!thread_graphics)
  1647. return NULL;
  1648. if (!thread_graphics->exports.device_duplicator_create)
  1649. return NULL;
  1650. return thread_graphics->exports.device_duplicator_create(
  1651. thread_graphics->device, monitor_idx);
  1652. }
  1653. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1654. {
  1655. if (!thread_graphics)
  1656. return;
  1657. if (!thread_graphics->exports.gs_duplicator_destroy)
  1658. return;
  1659. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1660. }
  1661. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  1662. {
  1663. if (!thread_graphics)
  1664. return true;
  1665. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1666. return true;
  1667. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  1668. }
  1669. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  1670. {
  1671. if (!thread_graphics)
  1672. return NULL;
  1673. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1674. return NULL;
  1675. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  1676. }
  1677. /** creates a windows GDI-lockable texture */
  1678. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  1679. {
  1680. graphics_t *graphics = thread_graphics;
  1681. if (!graphics) return NULL;
  1682. if (graphics->exports.device_texture_create_gdi)
  1683. return graphics->exports.device_texture_create_gdi(
  1684. graphics->device, width, height);
  1685. return NULL;
  1686. }
  1687. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  1688. {
  1689. if (!thread_graphics || !gdi_tex)
  1690. return NULL;
  1691. if (thread_graphics->exports.gs_texture_get_dc)
  1692. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  1693. return NULL;
  1694. }
  1695. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  1696. {
  1697. if (!thread_graphics || !gdi_tex)
  1698. return;
  1699. if (thread_graphics->exports.gs_texture_release_dc)
  1700. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  1701. }
  1702. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  1703. {
  1704. graphics_t *graphics = thread_graphics;
  1705. if (!graphics)
  1706. return NULL;
  1707. if (graphics->exports.device_texture_open_shared)
  1708. return graphics->exports.device_texture_open_shared(
  1709. graphics->device, handle);
  1710. return NULL;
  1711. }
  1712. #endif