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							- /******************************************************************************
 
-     Copyright (C) 2023 by Lain Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- static const char *gl_error_to_str(GLenum errorcode)
 
- {
 
- 	static const struct {
 
- 		GLenum error;
 
- 		const char *str;
 
- 	} err_to_str[] = {
 
- 		{
 
- 			GL_INVALID_ENUM,
 
- 			"GL_INVALID_ENUM",
 
- 		},
 
- 		{
 
- 			GL_INVALID_VALUE,
 
- 			"GL_INVALID_VALUE",
 
- 		},
 
- 		{
 
- 			GL_INVALID_OPERATION,
 
- 			"GL_INVALID_OPERATION",
 
- 		},
 
- 		{
 
- 			GL_INVALID_FRAMEBUFFER_OPERATION,
 
- 			"GL_INVALID_FRAMEBUFFER_OPERATION",
 
- 		},
 
- 		{
 
- 			GL_OUT_OF_MEMORY,
 
- 			"GL_OUT_OF_MEMORY",
 
- 		},
 
- 		{
 
- 			GL_STACK_UNDERFLOW,
 
- 			"GL_STACK_UNDERFLOW",
 
- 		},
 
- 		{
 
- 			GL_STACK_OVERFLOW,
 
- 			"GL_STACK_OVERFLOW",
 
- 		},
 
- 	};
 
- 	for (size_t i = 0; i < sizeof(err_to_str) / sizeof(*err_to_str); i++) {
 
- 		if (err_to_str[i].error == errorcode)
 
- 			return err_to_str[i].str;
 
- 	}
 
- 	return "Unknown";
 
- }
 
- /*
 
-  * Okay, so GL error handling is..  unclean to work with.  I don't want
 
-  * to have to keep typing out the same stuff over and over again do I'll just
 
-  * make a bunch of helper functions to make it a bit easier to handle errors
 
-  */
 
- static inline bool gl_success(const char *funcname)
 
- {
 
- 	GLenum errorcode = glGetError();
 
- 	if (errorcode != GL_NO_ERROR) {
 
- 		int attempts = 8;
 
- 		do {
 
- 			blog(LOG_ERROR,
 
- 			     "%s failed, glGetError returned %s(0x%X)",
 
- 			     funcname, gl_error_to_str(errorcode), errorcode);
 
- 			errorcode = glGetError();
 
- 			--attempts;
 
- 			if (attempts == 0) {
 
- 				blog(LOG_ERROR,
 
- 				     "Too many GL errors, moving on");
 
- 				break;
 
- 			}
 
- 		} while (errorcode != GL_NO_ERROR);
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- static inline bool gl_gen_textures(GLsizei num_texture, GLuint *textures)
 
- {
 
- 	glGenTextures(num_texture, textures);
 
- 	return gl_success("glGenTextures");
 
- }
 
- static inline bool gl_bind_texture(GLenum target, GLuint texture)
 
- {
 
- 	glBindTexture(target, texture);
 
- 	return gl_success("glBindTexture");
 
- }
 
- static inline void gl_delete_textures(GLsizei num_buffers, GLuint *buffers)
 
- {
 
- 	glDeleteTextures(num_buffers, buffers);
 
- 	gl_success("glDeleteTextures");
 
- }
 
- static inline bool gl_gen_buffers(GLsizei num_buffers, GLuint *buffers)
 
- {
 
- 	glGenBuffers(num_buffers, buffers);
 
- 	return gl_success("glGenBuffers");
 
- }
 
- static inline bool gl_bind_buffer(GLenum target, GLuint buffer)
 
- {
 
- 	glBindBuffer(target, buffer);
 
- 	return gl_success("glBindBuffer");
 
- }
 
- static inline void gl_delete_buffers(GLsizei num_buffers, GLuint *buffers)
 
- {
 
- 	glDeleteBuffers(num_buffers, buffers);
 
- 	gl_success("glDeleteBuffers");
 
- }
 
- static inline bool gl_gen_vertex_arrays(GLsizei num_arrays, GLuint *arrays)
 
- {
 
- 	glGenVertexArrays(num_arrays, arrays);
 
- 	return gl_success("glGenVertexArrays");
 
- }
 
- static inline bool gl_bind_vertex_array(GLuint array)
 
- {
 
- 	glBindVertexArray(array);
 
- 	return gl_success("glBindVertexArray");
 
- }
 
- static inline void gl_delete_vertex_arrays(GLsizei num_arrays, GLuint *arrays)
 
- {
 
- 	glDeleteVertexArrays(num_arrays, arrays);
 
- 	gl_success("glDeleteVertexArrays");
 
- }
 
- static inline bool gl_bind_renderbuffer(GLenum target, GLuint buffer)
 
- {
 
- 	glBindRenderbuffer(target, buffer);
 
- 	return gl_success("glBindRendebuffer");
 
- }
 
- static inline bool gl_gen_framebuffers(GLsizei num_arrays, GLuint *arrays)
 
- {
 
- 	glGenFramebuffers(num_arrays, arrays);
 
- 	return gl_success("glGenFramebuffers");
 
- }
 
- static inline bool gl_bind_framebuffer(GLenum target, GLuint buffer)
 
- {
 
- 	glBindFramebuffer(target, buffer);
 
- 	return gl_success("glBindFramebuffer");
 
- }
 
- static inline void gl_delete_framebuffers(GLsizei num_arrays, GLuint *arrays)
 
- {
 
- 	glDeleteFramebuffers(num_arrays, arrays);
 
- 	gl_success("glDeleteFramebuffers");
 
- }
 
- static inline bool gl_tex_param_f(GLenum target, GLenum param, GLfloat val)
 
- {
 
- 	glTexParameterf(target, param, val);
 
- 	return gl_success("glTexParameterf");
 
- }
 
- static inline bool gl_tex_param_fv(GLenum target, GLenum param, GLfloat *val)
 
- {
 
- 	glTexParameterfv(target, param, val);
 
- 	return gl_success("glTexParameterf");
 
- }
 
- static inline bool gl_tex_param_i(GLenum target, GLenum param, GLint val)
 
- {
 
- 	glTexParameteri(target, param, val);
 
- 	return gl_success("glTexParameteri");
 
- }
 
- static inline bool gl_active_texture(GLenum texture_id)
 
- {
 
- 	glActiveTexture(texture_id);
 
- 	return gl_success("glActiveTexture");
 
- }
 
- static inline bool gl_enable(GLenum capability)
 
- {
 
- 	glEnable(capability);
 
- 	return gl_success("glEnable");
 
- }
 
- static inline bool gl_disable(GLenum capability)
 
- {
 
- 	glDisable(capability);
 
- 	return gl_success("glDisable");
 
- }
 
- static inline bool gl_cull_face(GLenum faces)
 
- {
 
- 	glCullFace(faces);
 
- 	return gl_success("glCullFace");
 
- }
 
- static inline bool gl_get_integer_v(GLenum pname, GLint *params)
 
- {
 
- 	glGetIntegerv(pname, params);
 
- 	return gl_success("glGetIntegerv");
 
- }
 
- extern bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
 
- 			 GLenum format, GLint internal_format, bool compressed,
 
- 			 uint32_t width, uint32_t height, uint32_t size,
 
- 			 const uint8_t ***p_data);
 
- extern bool gl_copy_texture(struct gs_device *device, struct gs_texture *dst,
 
- 			    uint32_t dst_x, uint32_t dst_y,
 
- 			    struct gs_texture *src, uint32_t src_x,
 
- 			    uint32_t src_y, uint32_t width, uint32_t height);
 
- extern bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
 
- 			     const GLvoid *data, GLenum usage);
 
- extern bool update_buffer(GLenum target, GLuint buffer, const void *data,
 
- 			  size_t size);
 
 
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