gl-shaderparser.c 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token, const char *end);
  18. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  19. struct cf_token *token)
  20. {
  21. size_t i;
  22. for (i = 0; i < glsp->parser.params.num; i++) {
  23. struct shader_var *param = glsp->parser.params.array+i;
  24. if (strref_cmp(&token->str, param->name) == 0)
  25. return param;
  26. }
  27. return NULL;
  28. }
  29. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  30. struct cf_token *token)
  31. {
  32. size_t i;
  33. for (i = 0; i < glsp->parser.samplers.num; i++) {
  34. struct shader_sampler *sampler = glsp->parser.samplers.array+i;
  35. if (strref_cmp(&token->str, sampler->name) == 0)
  36. return i;
  37. }
  38. return -1;
  39. }
  40. static inline int cmp_type(const char *name, const size_t name_len,
  41. const char *type, const size_t type_len)
  42. {
  43. size_t min_len = (name_len < type_len) ? type_len : name_len;
  44. return astrcmp_n(name, type, min_len);
  45. }
  46. static bool gl_write_type_n(struct gl_shader_parser *glsp,
  47. const char *type, size_t len)
  48. {
  49. if (cmp_type(type, len, "float2", 6) == 0)
  50. dstr_cat(&glsp->gl_string, "vec2");
  51. else if (cmp_type(type, len, "float3", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec3");
  53. else if (cmp_type(type, len, "float4", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec4");
  55. else if (cmp_type(type, len, "float3x3", 8) == 0)
  56. dstr_cat(&glsp->gl_string, "mat3x3");
  57. else if (cmp_type(type, len, "float3x4", 8) == 0)
  58. dstr_cat(&glsp->gl_string, "mat3x4");
  59. else if (cmp_type(type, len, "float4x4", 8) == 0)
  60. dstr_cat(&glsp->gl_string, "mat4x4");
  61. else if (cmp_type(type, len, "texture2d", 9) == 0)
  62. dstr_cat(&glsp->gl_string, "sampler2D");
  63. else if (cmp_type(type, len, "texture3d", 9) == 0)
  64. dstr_cat(&glsp->gl_string, "sampler3D");
  65. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  66. dstr_cat(&glsp->gl_string, "samplerCube");
  67. else if (cmp_type(type, len, "texture_rect", 12) == 0)
  68. dstr_cat(&glsp->gl_string, "sampler2DRect");
  69. else
  70. return false;
  71. return true;
  72. }
  73. static inline void gl_write_type(struct gl_shader_parser *glsp,
  74. const char *type)
  75. {
  76. if (!gl_write_type_n(glsp, type, strlen(type)))
  77. dstr_cat(&glsp->gl_string, type);
  78. }
  79. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  80. struct cf_token *token)
  81. {
  82. return gl_write_type_n(glsp, token->str.array, token->str.len);
  83. }
  84. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  85. {
  86. if (var->var_type == SHADER_VAR_UNIFORM)
  87. dstr_cat(&glsp->gl_string, "uniform ");
  88. else if (var->var_type == SHADER_VAR_CONST)
  89. dstr_cat(&glsp->gl_string, "const ");
  90. gl_write_type(glsp, var->type);
  91. dstr_cat(&glsp->gl_string, " ");
  92. dstr_cat(&glsp->gl_string, var->name);
  93. }
  94. static inline void gl_write_params(struct gl_shader_parser *glsp)
  95. {
  96. size_t i;
  97. for (i = 0; i < glsp->parser.params.num; i++) {
  98. struct shader_var *var = glsp->parser.params.array+i;
  99. gl_write_var(glsp, var);
  100. dstr_cat(&glsp->gl_string, ";\n");
  101. }
  102. dstr_cat(&glsp->gl_string, "\n");
  103. }
  104. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  105. struct shader_var *var, bool input, const char *prefix);
  106. /* unwraps a structure that's used for input/output */
  107. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  108. struct shader_struct *st, const char *name, bool input,
  109. const char *prefix)
  110. {
  111. struct dstr prefix_str;
  112. size_t i;
  113. dstr_init(&prefix_str);
  114. if (prefix)
  115. dstr_copy(&prefix_str, prefix);
  116. dstr_cat(&prefix_str, name);
  117. dstr_cat(&prefix_str, "_");
  118. for (i = 0; i < st->vars.num; i++) {
  119. struct shader_var *st_var = st->vars.array+i;
  120. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  121. }
  122. dstr_free(&prefix_str);
  123. }
  124. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  125. struct shader_var *var, bool input, const char *prefix)
  126. {
  127. struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
  128. var->type);
  129. if (st) {
  130. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  131. } else {
  132. struct gl_parser_attrib attrib;
  133. gl_parser_attrib_init(&attrib);
  134. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  135. if (prefix)
  136. dstr_cat(&attrib.name, prefix);
  137. dstr_cat(&attrib.name, var->name);
  138. gl_write_type(glsp, var->type);
  139. dstr_cat(&glsp->gl_string, " ");
  140. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  141. dstr_cat(&glsp->gl_string, ";\n");
  142. attrib.input = input;
  143. attrib.mapping = var->mapping;
  144. da_push_back(glsp->attribs, &attrib);
  145. }
  146. }
  147. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  148. struct shader_func *main)
  149. {
  150. size_t i;
  151. for (i = 0; i < main->params.num; i++)
  152. gl_write_storage_var(glsp, main->params.array+i, true,
  153. "inputval_");
  154. dstr_cat(&glsp->gl_string, "\n");
  155. }
  156. static void gl_write_outputs(struct gl_shader_parser *glsp,
  157. struct shader_func *main)
  158. {
  159. struct shader_var var = {0};
  160. var.type = main->return_type;
  161. var.name = "outputval";
  162. if (main->mapping)
  163. var.mapping = main->mapping;
  164. gl_write_storage_var(glsp, &var, false, NULL);
  165. dstr_cat(&glsp->gl_string, "\n");
  166. }
  167. static void gl_write_struct(struct gl_shader_parser *glsp,
  168. struct shader_struct *st)
  169. {
  170. size_t i;
  171. dstr_cat(&glsp->gl_string, "struct ");
  172. dstr_cat(&glsp->gl_string, st->name);
  173. dstr_cat(&glsp->gl_string, " {\n");
  174. for (i = 0; i < st->vars.num; i++) {
  175. struct shader_var *var = st->vars.array+i;
  176. dstr_cat(&glsp->gl_string, "\t");
  177. gl_write_var(glsp, var);
  178. dstr_cat(&glsp->gl_string, ";\n");
  179. }
  180. dstr_cat(&glsp->gl_string, "};\n\n");
  181. }
  182. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  183. {
  184. if (glsp->type == GS_SHADER_VERTEX) {
  185. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  186. "\tvec4 gl_Position;\n};\n\n");
  187. }
  188. }
  189. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  190. {
  191. size_t i;
  192. for (i = 0; i < glsp->parser.structs.num; i++) {
  193. struct shader_struct *st = glsp->parser.structs.array+i;
  194. gl_write_struct(glsp, st);
  195. }
  196. }
  197. /*
  198. * NOTE: HLSL-> GLSL intrinsic conversions
  199. * atan2 -> atan
  200. * clip -> (unsupported)
  201. * ddx -> dFdx
  202. * ddy -> dFdy
  203. * fmod -> mod (XXX: these are different if sign is negative)
  204. * frac -> fract
  205. * lerp -> mix
  206. * lit -> (unsupported)
  207. * log10 -> (unsupported)
  208. * mul -> (change to operator)
  209. * rsqrt -> inversesqrt
  210. * saturate -> (use clamp)
  211. * tex* -> texture
  212. * tex*grad -> textureGrad
  213. * tex*lod -> textureLod
  214. * tex*bias -> (use optional 'bias' value)
  215. * tex*proj -> textureProj
  216. *
  217. * All else can be left as-is
  218. */
  219. static bool gl_write_mul(struct gl_shader_parser *glsp,
  220. struct cf_token **p_token)
  221. {
  222. struct cf_parser *cfp = &glsp->parser.cfp;
  223. cfp->cur_token = *p_token;
  224. if (!cf_next_token(cfp)) return false;
  225. if (!cf_token_is(cfp, "(")) return false;
  226. dstr_cat(&glsp->gl_string, "(");
  227. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  228. dstr_cat(&glsp->gl_string, ") * (");
  229. cf_next_token(cfp);
  230. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  231. dstr_cat(&glsp->gl_string, "))");
  232. *p_token = cfp->cur_token;
  233. return true;
  234. }
  235. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  236. struct cf_token **p_token)
  237. {
  238. struct cf_parser *cfp = &glsp->parser.cfp;
  239. cfp->cur_token = *p_token;
  240. if (!cf_next_token(cfp)) return false;
  241. if (!cf_token_is(cfp, "(")) return false;
  242. dstr_cat(&glsp->gl_string, "clamp");
  243. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  244. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  245. *p_token = cfp->cur_token;
  246. return true;
  247. }
  248. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  249. struct shader_var *var, const char *call)
  250. {
  251. struct cf_parser *cfp = &glsp->parser.cfp;
  252. size_t sampler_id = (size_t)-1;
  253. if (!cf_next_token(cfp)) return false;
  254. if (!cf_token_is(cfp, "(")) return false;
  255. if (!cf_next_token(cfp)) return false;
  256. sampler_id = sp_getsampler(glsp, cfp->cur_token);
  257. if (sampler_id == (size_t)-1) return false;
  258. if (!cf_next_token(cfp)) return false;
  259. if (!cf_token_is(cfp, ",")) return false;
  260. var->gl_sampler_id = sampler_id;
  261. dstr_cat(&glsp->gl_string, call);
  262. dstr_cat(&glsp->gl_string, "(");
  263. dstr_cat(&glsp->gl_string, var->name);
  264. dstr_cat(&glsp->gl_string, ", ");
  265. return true;
  266. }
  267. /* processes texture.Sample(sampler, texcoord) */
  268. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  269. struct cf_token **p_token, struct shader_var *var)
  270. {
  271. struct cf_parser *cfp = &glsp->parser.cfp;
  272. bool written = false;
  273. cfp->cur_token = *p_token;
  274. if (!cf_next_token(cfp)) return false;
  275. if (!cf_token_is(cfp, ".")) return false;
  276. if (!cf_next_token(cfp)) return false;
  277. if (cf_token_is(cfp, "Sample"))
  278. written = gl_write_texture_call(glsp, var, "texture");
  279. else if (cf_token_is(cfp, "SampleBias"))
  280. written = gl_write_texture_call(glsp, var, "texture");
  281. else if (cf_token_is(cfp, "SampleGrad"))
  282. written = gl_write_texture_call(glsp, var, "textureGrad");
  283. else if (cf_token_is(cfp, "SampleLevel"))
  284. written = gl_write_texture_call(glsp, var, "textureLod");
  285. if (!written)
  286. return false;
  287. if (!cf_next_token(cfp)) return false;
  288. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  289. dstr_cat(&glsp->gl_string, ")");
  290. *p_token = cfp->cur_token;
  291. return true;
  292. }
  293. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  294. struct cf_token **p_token)
  295. {
  296. struct cf_token *token = *p_token;
  297. bool written = true;
  298. if (strref_cmp(&token->str, "atan2") == 0) {
  299. dstr_cat(&glsp->gl_string, "atan2");
  300. } else if (strref_cmp(&token->str, "ddx") == 0) {
  301. dstr_cat(&glsp->gl_string, "dFdx");
  302. } else if (strref_cmp(&token->str, "ddy") == 0) {
  303. dstr_cat(&glsp->gl_string, "dFdy");
  304. } else if (strref_cmp(&token->str, "frac") == 0) {
  305. dstr_cat(&glsp->gl_string, "fract");
  306. } else if (strref_cmp(&token->str, "lerp") == 0) {
  307. dstr_cat(&glsp->gl_string, "mix");
  308. } else if (strref_cmp(&token->str, "fmod") == 0) {
  309. dstr_cat(&glsp->gl_string, "mod");
  310. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  311. dstr_cat(&glsp->gl_string, "inversesqrt");
  312. } else if (strref_cmp(&token->str, "saturate") == 0) {
  313. written = gl_write_saturate(glsp, &token);
  314. } else if (strref_cmp(&token->str, "mul") == 0) {
  315. written = gl_write_mul(glsp, &token);
  316. } else {
  317. struct shader_var *var = sp_getparam(glsp, token);
  318. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  319. written = gl_write_texture_code(glsp, &token, var);
  320. else
  321. written = false;
  322. }
  323. if (written)
  324. *p_token = token;
  325. return written;
  326. }
  327. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  328. struct cf_token **p_token, const char *end)
  329. {
  330. struct cf_token *token = *p_token;
  331. if (token->type != CFTOKEN_NAME
  332. || ( !gl_write_type_token(glsp, token)
  333. && !gl_write_intrinsic(glsp, &token)))
  334. dstr_cat_strref(&glsp->gl_string, &token->str);
  335. while (token->type != CFTOKEN_NONE) {
  336. token++;
  337. if (end && strref_cmp(&token->str, end) == 0)
  338. break;
  339. if (token->type == CFTOKEN_NAME) {
  340. if (!gl_write_type_token(glsp, token) &&
  341. !gl_write_intrinsic(glsp, &token))
  342. dstr_cat_strref(&glsp->gl_string, &token->str);
  343. } else if (token->type == CFTOKEN_OTHER) {
  344. if (*token->str.array == '{')
  345. gl_write_function_contents(glsp, &token, "}");
  346. else if (*token->str.array == '(')
  347. gl_write_function_contents(glsp, &token, ")");
  348. dstr_cat_strref(&glsp->gl_string, &token->str);
  349. } else {
  350. dstr_cat_strref(&glsp->gl_string, &token->str);
  351. }
  352. }
  353. *p_token = token;
  354. }
  355. static void gl_write_function(struct gl_shader_parser *glsp,
  356. struct shader_func *func)
  357. {
  358. size_t i;
  359. struct cf_token *token;
  360. gl_write_type(glsp, func->return_type);
  361. dstr_cat(&glsp->gl_string, " ");
  362. if (strcmp(func->name, "main") == 0)
  363. dstr_cat(&glsp->gl_string, "_main_wrap");
  364. else
  365. dstr_cat(&glsp->gl_string, func->name);
  366. dstr_cat(&glsp->gl_string, "(");
  367. for (i = 0; i < func->params.num; i++) {
  368. struct shader_var *param = func->params.array+i;
  369. if (i > 0)
  370. dstr_cat(&glsp->gl_string, ", ");
  371. gl_write_var(glsp, param);
  372. }
  373. dstr_cat(&glsp->gl_string, ")\n");
  374. token = func->start;
  375. gl_write_function_contents(glsp, &token, "}");
  376. dstr_cat(&glsp->gl_string, "}\n\n");
  377. }
  378. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  379. {
  380. size_t i;
  381. for (i = 0; i < glsp->parser.funcs.num; i++) {
  382. struct shader_func *func = glsp->parser.funcs.array+i;
  383. gl_write_function(glsp, func);
  384. }
  385. }
  386. static inline void gl_write_main_interface_assign(
  387. struct gl_shader_parser *glsp, struct shader_var *var,
  388. const char *src)
  389. {
  390. /* vertex shaders: write gl_Position */
  391. if (glsp->type == GS_SHADER_VERTEX &&
  392. strcmp(var->mapping, "POSITION") == 0) {
  393. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  394. dstr_cat(&glsp->gl_string, src);
  395. dstr_cat(&glsp->gl_string, var->name);
  396. dstr_cat(&glsp->gl_string, ";\n");
  397. }
  398. }
  399. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  400. struct shader_var *var, const char *dst, const char *src,
  401. bool input)
  402. {
  403. struct shader_struct *st;
  404. struct dstr dst_copy = {0};
  405. char ch_left = input ? '.' : '_';
  406. char ch_right = input ? '_' : '.';
  407. if (dst) {
  408. dstr_copy(&dst_copy, dst);
  409. dstr_cat_ch(&dst_copy, ch_left);
  410. } else {
  411. dstr_copy(&dst_copy, "\t");
  412. }
  413. dstr_cat(&dst_copy, var->name);
  414. st = shader_parser_getstruct(&glsp->parser, var->type);
  415. if (st) {
  416. struct dstr src_copy = {0};
  417. size_t i;
  418. if (src)
  419. dstr_copy(&src_copy, src);
  420. dstr_cat(&src_copy, var->name);
  421. dstr_cat_ch(&src_copy, ch_right);
  422. for (i = 0; i < st->vars.num; i++) {
  423. struct shader_var *st_var = st->vars.array+i;
  424. gl_write_main_storage_assign(glsp, st_var,
  425. dst_copy.array, src_copy.array, input);
  426. }
  427. dstr_free(&src_copy);
  428. } else {
  429. if (!dstr_is_empty(&dst_copy))
  430. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  431. dstr_cat(&glsp->gl_string, " = ");
  432. if (src)
  433. dstr_cat(&glsp->gl_string, src);
  434. dstr_cat(&glsp->gl_string, var->name);
  435. dstr_cat(&glsp->gl_string, ";\n");
  436. if (!input)
  437. gl_write_main_interface_assign(glsp, var, src);
  438. }
  439. dstr_free(&dst_copy);
  440. }
  441. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  442. struct shader_func *main)
  443. {
  444. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  445. "inputval_", true);
  446. }
  447. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  448. struct shader_func *main)
  449. {
  450. /* we only do this *if* we're writing a struct, because otherwise
  451. * the call to 'main' already does the assignment for us */
  452. if (!main->mapping) {
  453. struct shader_var var = {0};
  454. var.name = "outputval";
  455. var.type = (char*)main->return_type;
  456. dstr_cat(&glsp->gl_string, "\n");
  457. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  458. }
  459. }
  460. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  461. struct shader_func *main_func)
  462. {
  463. size_t i;
  464. for (i = 0; i < main_func->params.num; i++) {
  465. dstr_cat(&glsp->gl_string, "\t");
  466. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  467. dstr_cat(&glsp->gl_string, " ");
  468. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  469. dstr_cat(&glsp->gl_string, ";\n");
  470. }
  471. if (!main_func->mapping) {
  472. dstr_cat(&glsp->gl_string, "\t");
  473. dstr_cat(&glsp->gl_string, main_func->return_type);
  474. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  475. }
  476. }
  477. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  478. struct shader_func *main_func)
  479. {
  480. size_t i;
  481. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  482. for (i = 0; i < main_func->params.num; i++) {
  483. if (i)
  484. dstr_cat(&glsp->gl_string, ", ");
  485. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  486. }
  487. dstr_cat(&glsp->gl_string, ");\n");
  488. }
  489. static void gl_write_main(struct gl_shader_parser *glsp,
  490. struct shader_func *main)
  491. {
  492. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  493. gl_write_main_vars(glsp, main);
  494. gl_write_main_storage_inputs(glsp, main);
  495. gl_write_main_func_call(glsp, main);
  496. gl_write_main_storage_outputs(glsp, main);
  497. dstr_cat(&glsp->gl_string, "}\n");
  498. }
  499. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  500. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  501. {
  502. size_t i = 0, input_idx = 0, output_idx = 0;
  503. for (i = 0; i < glsp->attribs.num; i++) {
  504. struct gl_parser_attrib *attrib = glsp->attribs.array+i;
  505. struct dstr new_name = {0};
  506. const char *prefix;
  507. size_t val;
  508. if (attrib->input) {
  509. prefix = glsp->input_prefix;
  510. val = input_idx++;
  511. } else {
  512. prefix = glsp->output_prefix;
  513. val = output_idx++;
  514. }
  515. dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
  516. dstr_replace(&glsp->gl_string, attrib->name.array,
  517. new_name.array);
  518. dstr_move(&attrib->name, &new_name);
  519. }
  520. }
  521. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  522. {
  523. struct shader_func *main_func;
  524. main_func = shader_parser_getfunc(&glsp->parser, "main");
  525. if (!main_func) {
  526. blog(LOG_ERROR, "function 'main' not found");
  527. return false;
  528. }
  529. dstr_copy(&glsp->gl_string, "#version 150\n\n");
  530. gl_write_params(glsp);
  531. gl_write_inputs(glsp, main_func);
  532. gl_write_outputs(glsp, main_func);
  533. gl_write_interface_block(glsp);
  534. gl_write_structs(glsp);
  535. gl_write_functions(glsp);
  536. gl_write_main(glsp, main_func);
  537. gl_rename_attributes(glsp);
  538. return true;
  539. }
  540. bool gl_shader_parse(struct gl_shader_parser *glsp,
  541. const char *shader_str, const char *file)
  542. {
  543. bool success = shader_parse(&glsp->parser, shader_str, file);
  544. char *str = shader_parser_geterrors(&glsp->parser);
  545. if (str) {
  546. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  547. bfree(str);
  548. }
  549. if (success)
  550. success = gl_shader_buildstring(glsp);
  551. return success;
  552. }