obs-scene.c 71 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013-2015 by Hugh Bailey <[email protected]>
  3. Philippe Groarke <[email protected]>
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. ******************************************************************************/
  15. #include "util/threading.h"
  16. #include "graphics/math-defs.h"
  17. #include "obs-scene.h"
  18. const struct obs_source_info group_info;
  19. static void resize_group(obs_sceneitem_t *group);
  20. static void resize_scene(obs_scene_t *scene);
  21. static void signal_parent(obs_scene_t *parent, const char *name,
  22. calldata_t *params);
  23. static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
  24. struct vec2 *scale, float *rot);
  25. static inline bool crop_enabled(const struct obs_sceneitem_crop *crop);
  26. static inline bool item_texture_enabled(const struct obs_scene_item *item);
  27. static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
  28. const char *name);
  29. /* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
  30. * lock the graphics mutex inside either of the scene mutexes.
  31. *
  32. * Another thing that must be done to prevent that cross-lock (and improve
  33. * performance), is to not create/release/update sources within the scene
  34. * mutexes.
  35. *
  36. * It's okay to lock the graphics mutex before locking either of the scene
  37. * mutexes, but not after.
  38. */
  39. static const char *obs_scene_signals[] = {
  40. "void item_add(ptr scene, ptr item)",
  41. "void item_remove(ptr scene, ptr item)",
  42. "void reorder(ptr scene)",
  43. "void item_visible(ptr scene, ptr item, bool visible)",
  44. "void item_select(ptr scene, ptr item)",
  45. "void item_deselect(ptr scene, ptr item)",
  46. "void item_transform(ptr scene, ptr item)",
  47. "void item_locked(ptr scene, ptr item, bool locked)",
  48. NULL,
  49. };
  50. static inline void signal_item_remove(struct obs_scene_item *item)
  51. {
  52. struct calldata params;
  53. uint8_t stack[128];
  54. calldata_init_fixed(&params, stack, sizeof(stack));
  55. calldata_set_ptr(&params, "item", item);
  56. signal_parent(item->parent, "item_remove", &params);
  57. }
  58. static const char *scene_getname(void *unused)
  59. {
  60. UNUSED_PARAMETER(unused);
  61. return "Scene";
  62. }
  63. static const char *group_getname(void *unused)
  64. {
  65. UNUSED_PARAMETER(unused);
  66. return "Group";
  67. }
  68. static void *scene_create(obs_data_t *settings, struct obs_source *source)
  69. {
  70. pthread_mutexattr_t attr;
  71. struct obs_scene *scene = bzalloc(sizeof(struct obs_scene));
  72. scene->source = source;
  73. if (source->info.id == group_info.id) {
  74. scene->is_group = true;
  75. scene->custom_size = true;
  76. scene->cx = 0;
  77. scene->cy = 0;
  78. }
  79. signal_handler_add_array(obs_source_get_signal_handler(source),
  80. obs_scene_signals);
  81. if (pthread_mutexattr_init(&attr) != 0)
  82. goto fail;
  83. if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
  84. goto fail;
  85. if (pthread_mutex_init(&scene->audio_mutex, &attr) != 0) {
  86. blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
  87. "mutex");
  88. goto fail;
  89. }
  90. if (pthread_mutex_init(&scene->video_mutex, &attr) != 0) {
  91. blog(LOG_ERROR, "scene_create: Couldn't initialize video "
  92. "mutex");
  93. goto fail;
  94. }
  95. UNUSED_PARAMETER(settings);
  96. return scene;
  97. fail:
  98. pthread_mutexattr_destroy(&attr);
  99. bfree(scene);
  100. return NULL;
  101. }
  102. #define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
  103. #define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
  104. #define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
  105. #define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)
  106. static inline void full_lock(struct obs_scene *scene)
  107. {
  108. video_lock(scene);
  109. audio_lock(scene);
  110. }
  111. static inline void full_unlock(struct obs_scene *scene)
  112. {
  113. audio_unlock(scene);
  114. video_unlock(scene);
  115. }
  116. static void set_visibility(struct obs_scene_item *item, bool vis);
  117. static inline void detach_sceneitem(struct obs_scene_item *item);
  118. static inline void remove_without_release(struct obs_scene_item *item)
  119. {
  120. item->removed = true;
  121. set_visibility(item, false);
  122. signal_item_remove(item);
  123. detach_sceneitem(item);
  124. }
  125. static void remove_all_items(struct obs_scene *scene)
  126. {
  127. struct obs_scene_item *item;
  128. DARRAY(struct obs_scene_item *) items;
  129. da_init(items);
  130. full_lock(scene);
  131. item = scene->first_item;
  132. while (item) {
  133. struct obs_scene_item *del_item = item;
  134. item = item->next;
  135. remove_without_release(del_item);
  136. da_push_back(items, &del_item);
  137. }
  138. full_unlock(scene);
  139. for (size_t i = 0; i < items.num; i++)
  140. obs_sceneitem_release(items.array[i]);
  141. da_free(items);
  142. }
  143. static void scene_destroy(void *data)
  144. {
  145. struct obs_scene *scene = data;
  146. remove_all_items(scene);
  147. pthread_mutex_destroy(&scene->video_mutex);
  148. pthread_mutex_destroy(&scene->audio_mutex);
  149. bfree(scene);
  150. }
  151. static void scene_enum_sources(void *data, obs_source_enum_proc_t enum_callback,
  152. void *param, bool active)
  153. {
  154. struct obs_scene *scene = data;
  155. struct obs_scene_item *item;
  156. struct obs_scene_item *next;
  157. full_lock(scene);
  158. item = scene->first_item;
  159. while (item) {
  160. next = item->next;
  161. obs_sceneitem_addref(item);
  162. if (!active || os_atomic_load_long(&item->active_refs) > 0)
  163. enum_callback(scene->source, item->source, param);
  164. obs_sceneitem_release(item);
  165. item = next;
  166. }
  167. full_unlock(scene);
  168. }
  169. static void scene_enum_active_sources(void *data,
  170. obs_source_enum_proc_t enum_callback,
  171. void *param)
  172. {
  173. scene_enum_sources(data, enum_callback, param, true);
  174. }
  175. static void scene_enum_all_sources(void *data,
  176. obs_source_enum_proc_t enum_callback,
  177. void *param)
  178. {
  179. scene_enum_sources(data, enum_callback, param, false);
  180. }
  181. static inline void detach_sceneitem(struct obs_scene_item *item)
  182. {
  183. if (item->prev)
  184. item->prev->next = item->next;
  185. else
  186. item->parent->first_item = item->next;
  187. if (item->next)
  188. item->next->prev = item->prev;
  189. item->parent = NULL;
  190. }
  191. static inline void attach_sceneitem(struct obs_scene *parent,
  192. struct obs_scene_item *item,
  193. struct obs_scene_item *prev)
  194. {
  195. item->prev = prev;
  196. item->parent = parent;
  197. if (prev) {
  198. item->next = prev->next;
  199. if (prev->next)
  200. prev->next->prev = item;
  201. prev->next = item;
  202. } else {
  203. item->next = parent->first_item;
  204. if (parent->first_item)
  205. parent->first_item->prev = item;
  206. parent->first_item = item;
  207. }
  208. }
  209. void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
  210. {
  211. if (align & OBS_ALIGN_RIGHT)
  212. v->x += (float)cx;
  213. else if ((align & OBS_ALIGN_LEFT) == 0)
  214. v->x += (float)(cx / 2);
  215. if (align & OBS_ALIGN_BOTTOM)
  216. v->y += (float)cy;
  217. else if ((align & OBS_ALIGN_TOP) == 0)
  218. v->y += (float)(cy / 2);
  219. }
  220. static void calculate_bounds_data(struct obs_scene_item *item,
  221. struct vec2 *origin, struct vec2 *scale,
  222. uint32_t *cx, uint32_t *cy)
  223. {
  224. float width = (float)(*cx) * fabsf(scale->x);
  225. float height = (float)(*cy) * fabsf(scale->y);
  226. float item_aspect = width / height;
  227. float bounds_aspect = item->bounds.x / item->bounds.y;
  228. uint32_t bounds_type = item->bounds_type;
  229. float width_diff, height_diff;
  230. if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
  231. if (width > item->bounds.x || height > item->bounds.y)
  232. bounds_type = OBS_BOUNDS_SCALE_INNER;
  233. if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
  234. bounds_type == OBS_BOUNDS_SCALE_OUTER) {
  235. bool use_width = (bounds_aspect < item_aspect);
  236. float mul;
  237. if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
  238. use_width = !use_width;
  239. mul = use_width ? item->bounds.x / width
  240. : item->bounds.y / height;
  241. vec2_mulf(scale, scale, mul);
  242. } else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
  243. vec2_mulf(scale, scale, item->bounds.x / width);
  244. } else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
  245. vec2_mulf(scale, scale, item->bounds.y / height);
  246. } else if (bounds_type == OBS_BOUNDS_STRETCH) {
  247. scale->x = item->bounds.x / (float)(*cx);
  248. scale->y = item->bounds.y / (float)(*cy);
  249. }
  250. width = (float)(*cx) * scale->x;
  251. height = (float)(*cy) * scale->y;
  252. width_diff = item->bounds.x - width;
  253. height_diff = item->bounds.y - height;
  254. *cx = (uint32_t)item->bounds.x;
  255. *cy = (uint32_t)item->bounds.y;
  256. add_alignment(origin, item->bounds_align, (int)-width_diff,
  257. (int)-height_diff);
  258. }
  259. static inline uint32_t calc_cx(const struct obs_scene_item *item,
  260. uint32_t width)
  261. {
  262. uint32_t crop_cx = item->crop.left + item->crop.right;
  263. return (crop_cx > width) ? 2 : (width - crop_cx);
  264. }
  265. static inline uint32_t calc_cy(const struct obs_scene_item *item,
  266. uint32_t height)
  267. {
  268. uint32_t crop_cy = item->crop.top + item->crop.bottom;
  269. return (crop_cy > height) ? 2 : (height - crop_cy);
  270. }
  271. static void update_item_transform(struct obs_scene_item *item, bool update_tex)
  272. {
  273. uint32_t width;
  274. uint32_t height;
  275. uint32_t cx;
  276. uint32_t cy;
  277. struct vec2 base_origin;
  278. struct vec2 origin;
  279. struct vec2 scale;
  280. struct calldata params;
  281. uint8_t stack[128];
  282. if (os_atomic_load_long(&item->defer_update) > 0)
  283. return;
  284. width = obs_source_get_width(item->source);
  285. height = obs_source_get_height(item->source);
  286. cx = calc_cx(item, width);
  287. cy = calc_cy(item, height);
  288. scale = item->scale;
  289. item->last_width = width;
  290. item->last_height = height;
  291. width = cx;
  292. height = cy;
  293. vec2_zero(&base_origin);
  294. vec2_zero(&origin);
  295. /* ----------------------- */
  296. if (item->bounds_type != OBS_BOUNDS_NONE) {
  297. calculate_bounds_data(item, &origin, &scale, &cx, &cy);
  298. } else {
  299. cx = (uint32_t)((float)cx * scale.x);
  300. cy = (uint32_t)((float)cy * scale.y);
  301. }
  302. add_alignment(&origin, item->align, (int)cx, (int)cy);
  303. matrix4_identity(&item->draw_transform);
  304. matrix4_scale3f(&item->draw_transform, &item->draw_transform, scale.x,
  305. scale.y, 1.0f);
  306. matrix4_translate3f(&item->draw_transform, &item->draw_transform,
  307. -origin.x, -origin.y, 0.0f);
  308. matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform, 0.0f,
  309. 0.0f, 1.0f, RAD(item->rot));
  310. matrix4_translate3f(&item->draw_transform, &item->draw_transform,
  311. item->pos.x, item->pos.y, 0.0f);
  312. item->output_scale = scale;
  313. /* ----------------------- */
  314. if (item->bounds_type != OBS_BOUNDS_NONE) {
  315. vec2_copy(&scale, &item->bounds);
  316. } else {
  317. scale.x = (float)width * item->scale.x;
  318. scale.y = (float)height * item->scale.y;
  319. }
  320. item->box_scale = scale;
  321. add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
  322. matrix4_identity(&item->box_transform);
  323. matrix4_scale3f(&item->box_transform, &item->box_transform, scale.x,
  324. scale.y, 1.0f);
  325. matrix4_translate3f(&item->box_transform, &item->box_transform,
  326. -base_origin.x, -base_origin.y, 0.0f);
  327. matrix4_rotate_aa4f(&item->box_transform, &item->box_transform, 0.0f,
  328. 0.0f, 1.0f, RAD(item->rot));
  329. matrix4_translate3f(&item->box_transform, &item->box_transform,
  330. item->pos.x, item->pos.y, 0.0f);
  331. /* ----------------------- */
  332. calldata_init_fixed(&params, stack, sizeof(stack));
  333. calldata_set_ptr(&params, "item", item);
  334. signal_parent(item->parent, "item_transform", &params);
  335. if (!update_tex)
  336. return;
  337. if (item->item_render && !item_texture_enabled(item)) {
  338. obs_enter_graphics();
  339. gs_texrender_destroy(item->item_render);
  340. item->item_render = NULL;
  341. obs_leave_graphics();
  342. } else if (!item->item_render && item_texture_enabled(item)) {
  343. obs_enter_graphics();
  344. item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
  345. obs_leave_graphics();
  346. }
  347. os_atomic_set_bool(&item->update_transform, false);
  348. }
  349. static inline bool source_size_changed(struct obs_scene_item *item)
  350. {
  351. uint32_t width = obs_source_get_width(item->source);
  352. uint32_t height = obs_source_get_height(item->source);
  353. return item->last_width != width || item->last_height != height;
  354. }
  355. static inline bool crop_enabled(const struct obs_sceneitem_crop *crop)
  356. {
  357. return crop->left || crop->right || crop->top || crop->bottom;
  358. }
  359. static inline bool scale_filter_enabled(const struct obs_scene_item *item)
  360. {
  361. return item->scale_filter != OBS_SCALE_DISABLE;
  362. }
  363. static inline bool item_is_scene(const struct obs_scene_item *item)
  364. {
  365. return item->source && item->source->info.type == OBS_SOURCE_TYPE_SCENE;
  366. }
  367. static inline bool item_texture_enabled(const struct obs_scene_item *item)
  368. {
  369. return crop_enabled(&item->crop) || scale_filter_enabled(item) ||
  370. (item_is_scene(item) && !item->is_group);
  371. }
  372. static void render_item_texture(struct obs_scene_item *item)
  373. {
  374. gs_texture_t *tex = gs_texrender_get_texture(item->item_render);
  375. if (!tex) {
  376. return;
  377. }
  378. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_ITEM_TEXTURE,
  379. "render_item_texture");
  380. gs_effect_t *effect = obs->video.default_effect;
  381. enum obs_scale_type type = item->scale_filter;
  382. uint32_t cx = gs_texture_get_width(tex);
  383. uint32_t cy = gs_texture_get_height(tex);
  384. const char *tech = "Draw";
  385. if (type != OBS_SCALE_DISABLE) {
  386. if (type == OBS_SCALE_POINT) {
  387. gs_eparam_t *image =
  388. gs_effect_get_param_by_name(effect, "image");
  389. gs_effect_set_next_sampler(image,
  390. obs->video.point_sampler);
  391. } else if (!close_float(item->output_scale.x, 1.0f, EPSILON) ||
  392. !close_float(item->output_scale.y, 1.0f, EPSILON)) {
  393. gs_eparam_t *scale_param;
  394. gs_eparam_t *scale_i_param;
  395. if (item->output_scale.x < 0.5f ||
  396. item->output_scale.y < 0.5f) {
  397. effect = obs->video.bilinear_lowres_effect;
  398. } else if (type == OBS_SCALE_BICUBIC) {
  399. effect = obs->video.bicubic_effect;
  400. } else if (type == OBS_SCALE_LANCZOS) {
  401. effect = obs->video.lanczos_effect;
  402. } else if (type == OBS_SCALE_AREA) {
  403. effect = obs->video.area_effect;
  404. if ((item->output_scale.x >= 1.0f) &&
  405. (item->output_scale.y >= 1.0f))
  406. tech = "DrawUpscale";
  407. }
  408. scale_param = gs_effect_get_param_by_name(
  409. effect, "base_dimension");
  410. if (scale_param) {
  411. struct vec2 base_res = {(float)cx, (float)cy};
  412. gs_effect_set_vec2(scale_param, &base_res);
  413. }
  414. scale_i_param = gs_effect_get_param_by_name(
  415. effect, "base_dimension_i");
  416. if (scale_i_param) {
  417. struct vec2 base_res_i = {1.0f / (float)cx,
  418. 1.0f / (float)cy};
  419. gs_effect_set_vec2(scale_i_param, &base_res_i);
  420. }
  421. }
  422. }
  423. gs_blend_state_push();
  424. gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  425. while (gs_effect_loop(effect, tech))
  426. obs_source_draw(tex, 0, 0, 0, 0, 0);
  427. gs_blend_state_pop();
  428. GS_DEBUG_MARKER_END();
  429. }
  430. static inline void render_item(struct obs_scene_item *item)
  431. {
  432. GS_DEBUG_MARKER_BEGIN_FORMAT(GS_DEBUG_COLOR_ITEM, "Item: %s",
  433. obs_source_get_name(item->source));
  434. if (item->item_render) {
  435. uint32_t width = obs_source_get_width(item->source);
  436. uint32_t height = obs_source_get_height(item->source);
  437. if (!width || !height) {
  438. goto cleanup;
  439. }
  440. uint32_t cx = calc_cx(item, width);
  441. uint32_t cy = calc_cy(item, height);
  442. if (cx && cy && gs_texrender_begin(item->item_render, cx, cy)) {
  443. float cx_scale = (float)width / (float)cx;
  444. float cy_scale = (float)height / (float)cy;
  445. struct vec4 clear_color;
  446. vec4_zero(&clear_color);
  447. gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
  448. gs_ortho(0.0f, (float)width, 0.0f, (float)height,
  449. -100.0f, 100.0f);
  450. gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
  451. gs_matrix_translate3f(-(float)item->crop.left,
  452. -(float)item->crop.top, 0.0f);
  453. obs_source_video_render(item->source);
  454. gs_texrender_end(item->item_render);
  455. }
  456. }
  457. gs_matrix_push();
  458. gs_matrix_mul(&item->draw_transform);
  459. if (item->item_render) {
  460. render_item_texture(item);
  461. } else {
  462. obs_source_video_render(item->source);
  463. }
  464. gs_matrix_pop();
  465. cleanup:
  466. GS_DEBUG_MARKER_END();
  467. }
  468. static void scene_video_tick(void *data, float seconds)
  469. {
  470. struct obs_scene *scene = data;
  471. struct obs_scene_item *item;
  472. video_lock(scene);
  473. item = scene->first_item;
  474. while (item) {
  475. if (item->item_render)
  476. gs_texrender_reset(item->item_render);
  477. item = item->next;
  478. }
  479. video_unlock(scene);
  480. UNUSED_PARAMETER(seconds);
  481. }
  482. /* assumes video lock */
  483. static void
  484. update_transforms_and_prune_sources(obs_scene_t *scene,
  485. struct darray *remove_items,
  486. obs_sceneitem_t *group_sceneitem)
  487. {
  488. struct obs_scene_item *item = scene->first_item;
  489. bool rebuild_group =
  490. group_sceneitem &&
  491. os_atomic_load_bool(&group_sceneitem->update_group_resize);
  492. while (item) {
  493. if (obs_source_removed(item->source)) {
  494. struct obs_scene_item *del_item = item;
  495. item = item->next;
  496. remove_without_release(del_item);
  497. darray_push_back(sizeof(struct obs_scene_item *),
  498. remove_items, &del_item);
  499. rebuild_group = true;
  500. continue;
  501. }
  502. if (item->is_group) {
  503. obs_scene_t *group_scene = item->source->context.data;
  504. video_lock(group_scene);
  505. update_transforms_and_prune_sources(group_scene,
  506. remove_items, item);
  507. video_unlock(group_scene);
  508. }
  509. if (os_atomic_load_bool(&item->update_transform) ||
  510. source_size_changed(item)) {
  511. update_item_transform(item, true);
  512. rebuild_group = true;
  513. }
  514. item = item->next;
  515. }
  516. if (rebuild_group && group_sceneitem)
  517. resize_group(group_sceneitem);
  518. }
  519. static void scene_video_render(void *data, gs_effect_t *effect)
  520. {
  521. DARRAY(struct obs_scene_item *) remove_items;
  522. struct obs_scene *scene = data;
  523. struct obs_scene_item *item;
  524. da_init(remove_items);
  525. video_lock(scene);
  526. if (!scene->is_group) {
  527. update_transforms_and_prune_sources(scene, &remove_items.da,
  528. NULL);
  529. }
  530. gs_blend_state_push();
  531. gs_reset_blend_state();
  532. item = scene->first_item;
  533. while (item) {
  534. if (item->user_visible)
  535. render_item(item);
  536. item = item->next;
  537. }
  538. gs_blend_state_pop();
  539. video_unlock(scene);
  540. for (size_t i = 0; i < remove_items.num; i++)
  541. obs_sceneitem_release(remove_items.array[i]);
  542. da_free(remove_items);
  543. UNUSED_PARAMETER(effect);
  544. }
  545. static void set_visibility(struct obs_scene_item *item, bool vis)
  546. {
  547. pthread_mutex_lock(&item->actions_mutex);
  548. da_resize(item->audio_actions, 0);
  549. if (os_atomic_load_long(&item->active_refs) > 0) {
  550. if (!vis)
  551. obs_source_remove_active_child(item->parent->source,
  552. item->source);
  553. } else if (vis) {
  554. obs_source_add_active_child(item->parent->source, item->source);
  555. }
  556. os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
  557. item->visible = vis;
  558. item->user_visible = vis;
  559. pthread_mutex_unlock(&item->actions_mutex);
  560. }
  561. static void scene_load(void *data, obs_data_t *settings);
  562. static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
  563. {
  564. const char *name = obs_data_get_string(item_data, "name");
  565. obs_source_t *source;
  566. const char *scale_filter_str;
  567. struct obs_scene_item *item;
  568. bool visible;
  569. bool lock;
  570. if (obs_data_get_bool(item_data, "group_item_backup"))
  571. return;
  572. source = obs_get_source_by_name(name);
  573. if (!source) {
  574. blog(LOG_WARNING,
  575. "[scene_load_item] Source %s not "
  576. "found!",
  577. name);
  578. return;
  579. }
  580. item = obs_scene_add(scene, source);
  581. if (!item) {
  582. blog(LOG_WARNING,
  583. "[scene_load_item] Could not add source '%s' "
  584. "to scene '%s'!",
  585. name, obs_source_get_name(scene->source));
  586. obs_source_release(source);
  587. return;
  588. }
  589. item->is_group = source->info.id == group_info.id;
  590. obs_data_set_default_int(item_data, "align",
  591. OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
  592. if (obs_data_has_user_value(item_data, "id"))
  593. item->id = obs_data_get_int(item_data, "id");
  594. item->rot = (float)obs_data_get_double(item_data, "rot");
  595. item->align = (uint32_t)obs_data_get_int(item_data, "align");
  596. visible = obs_data_get_bool(item_data, "visible");
  597. lock = obs_data_get_bool(item_data, "locked");
  598. obs_data_get_vec2(item_data, "pos", &item->pos);
  599. obs_data_get_vec2(item_data, "scale", &item->scale);
  600. obs_data_release(item->private_settings);
  601. item->private_settings =
  602. obs_data_get_obj(item_data, "private_settings");
  603. if (!item->private_settings)
  604. item->private_settings = obs_data_create();
  605. set_visibility(item, visible);
  606. obs_sceneitem_set_locked(item, lock);
  607. item->bounds_type = (enum obs_bounds_type)obs_data_get_int(
  608. item_data, "bounds_type");
  609. item->bounds_align =
  610. (uint32_t)obs_data_get_int(item_data, "bounds_align");
  611. obs_data_get_vec2(item_data, "bounds", &item->bounds);
  612. item->crop.left = (uint32_t)obs_data_get_int(item_data, "crop_left");
  613. item->crop.top = (uint32_t)obs_data_get_int(item_data, "crop_top");
  614. item->crop.right = (uint32_t)obs_data_get_int(item_data, "crop_right");
  615. item->crop.bottom =
  616. (uint32_t)obs_data_get_int(item_data, "crop_bottom");
  617. scale_filter_str = obs_data_get_string(item_data, "scale_filter");
  618. item->scale_filter = OBS_SCALE_DISABLE;
  619. if (scale_filter_str) {
  620. if (astrcmpi(scale_filter_str, "point") == 0)
  621. item->scale_filter = OBS_SCALE_POINT;
  622. else if (astrcmpi(scale_filter_str, "bilinear") == 0)
  623. item->scale_filter = OBS_SCALE_BILINEAR;
  624. else if (astrcmpi(scale_filter_str, "bicubic") == 0)
  625. item->scale_filter = OBS_SCALE_BICUBIC;
  626. else if (astrcmpi(scale_filter_str, "lanczos") == 0)
  627. item->scale_filter = OBS_SCALE_LANCZOS;
  628. else if (astrcmpi(scale_filter_str, "area") == 0)
  629. item->scale_filter = OBS_SCALE_AREA;
  630. }
  631. if (item->item_render && !item_texture_enabled(item)) {
  632. obs_enter_graphics();
  633. gs_texrender_destroy(item->item_render);
  634. item->item_render = NULL;
  635. obs_leave_graphics();
  636. } else if (!item->item_render && item_texture_enabled(item)) {
  637. obs_enter_graphics();
  638. item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
  639. obs_leave_graphics();
  640. }
  641. obs_source_release(source);
  642. update_item_transform(item, false);
  643. }
  644. static void scene_load(void *data, obs_data_t *settings)
  645. {
  646. struct obs_scene *scene = data;
  647. obs_data_array_t *items = obs_data_get_array(settings, "items");
  648. size_t count, i;
  649. remove_all_items(scene);
  650. if (!items)
  651. return;
  652. count = obs_data_array_count(items);
  653. for (i = 0; i < count; i++) {
  654. obs_data_t *item_data = obs_data_array_item(items, i);
  655. scene_load_item(scene, item_data);
  656. obs_data_release(item_data);
  657. }
  658. if (obs_data_has_user_value(settings, "id_counter"))
  659. scene->id_counter = obs_data_get_int(settings, "id_counter");
  660. if (obs_data_get_bool(settings, "custom_size")) {
  661. scene->cx = (uint32_t)obs_data_get_int(settings, "cx");
  662. scene->cy = (uint32_t)obs_data_get_int(settings, "cy");
  663. scene->custom_size = true;
  664. }
  665. obs_data_array_release(items);
  666. }
  667. static void scene_save(void *data, obs_data_t *settings);
  668. static void scene_save_item(obs_data_array_t *array,
  669. struct obs_scene_item *item,
  670. struct obs_scene_item *backup_group)
  671. {
  672. obs_data_t *item_data = obs_data_create();
  673. const char *name = obs_source_get_name(item->source);
  674. const char *scale_filter;
  675. struct vec2 pos = item->pos;
  676. struct vec2 scale = item->scale;
  677. float rot = item->rot;
  678. if (backup_group) {
  679. get_ungrouped_transform(backup_group, &pos, &scale, &rot);
  680. }
  681. obs_data_set_string(item_data, "name", name);
  682. obs_data_set_bool(item_data, "visible", item->user_visible);
  683. obs_data_set_bool(item_data, "locked", item->locked);
  684. obs_data_set_double(item_data, "rot", rot);
  685. obs_data_set_vec2(item_data, "pos", &pos);
  686. obs_data_set_vec2(item_data, "scale", &scale);
  687. obs_data_set_int(item_data, "align", (int)item->align);
  688. obs_data_set_int(item_data, "bounds_type", (int)item->bounds_type);
  689. obs_data_set_int(item_data, "bounds_align", (int)item->bounds_align);
  690. obs_data_set_vec2(item_data, "bounds", &item->bounds);
  691. obs_data_set_int(item_data, "crop_left", (int)item->crop.left);
  692. obs_data_set_int(item_data, "crop_top", (int)item->crop.top);
  693. obs_data_set_int(item_data, "crop_right", (int)item->crop.right);
  694. obs_data_set_int(item_data, "crop_bottom", (int)item->crop.bottom);
  695. obs_data_set_int(item_data, "id", item->id);
  696. obs_data_set_bool(item_data, "group_item_backup", !!backup_group);
  697. if (item->is_group) {
  698. obs_scene_t *group_scene = item->source->context.data;
  699. obs_sceneitem_t *group_item;
  700. /* save group items as part of main scene, but ignored.
  701. * causes an automatic ungroup if scene collection file
  702. * is loaded in previous versions. */
  703. full_lock(group_scene);
  704. group_item = group_scene->first_item;
  705. while (group_item) {
  706. scene_save_item(array, group_item, item);
  707. group_item = group_item->next;
  708. }
  709. full_unlock(group_scene);
  710. }
  711. if (item->scale_filter == OBS_SCALE_POINT)
  712. scale_filter = "point";
  713. else if (item->scale_filter == OBS_SCALE_BILINEAR)
  714. scale_filter = "bilinear";
  715. else if (item->scale_filter == OBS_SCALE_BICUBIC)
  716. scale_filter = "bicubic";
  717. else if (item->scale_filter == OBS_SCALE_LANCZOS)
  718. scale_filter = "lanczos";
  719. else if (item->scale_filter == OBS_SCALE_AREA)
  720. scale_filter = "area";
  721. else
  722. scale_filter = "disable";
  723. obs_data_set_string(item_data, "scale_filter", scale_filter);
  724. obs_data_set_obj(item_data, "private_settings", item->private_settings);
  725. obs_data_array_push_back(array, item_data);
  726. obs_data_release(item_data);
  727. }
  728. static void scene_save(void *data, obs_data_t *settings)
  729. {
  730. struct obs_scene *scene = data;
  731. obs_data_array_t *array = obs_data_array_create();
  732. struct obs_scene_item *item;
  733. full_lock(scene);
  734. item = scene->first_item;
  735. while (item) {
  736. scene_save_item(array, item, NULL);
  737. item = item->next;
  738. }
  739. obs_data_set_int(settings, "id_counter", scene->id_counter);
  740. obs_data_set_bool(settings, "custom_size", scene->custom_size);
  741. if (scene->custom_size) {
  742. obs_data_set_int(settings, "cx", scene->cx);
  743. obs_data_set_int(settings, "cy", scene->cy);
  744. }
  745. full_unlock(scene);
  746. obs_data_set_array(settings, "items", array);
  747. obs_data_array_release(array);
  748. }
  749. static uint32_t scene_getwidth(void *data)
  750. {
  751. obs_scene_t *scene = data;
  752. return scene->custom_size ? scene->cx : obs->video.base_width;
  753. }
  754. static uint32_t scene_getheight(void *data)
  755. {
  756. obs_scene_t *scene = data;
  757. return scene->custom_size ? scene->cy : obs->video.base_height;
  758. }
  759. static void apply_scene_item_audio_actions(struct obs_scene_item *item,
  760. float **p_buf, uint64_t ts,
  761. size_t sample_rate)
  762. {
  763. bool cur_visible = item->visible;
  764. uint64_t frame_num = 0;
  765. size_t deref_count = 0;
  766. float *buf = NULL;
  767. if (p_buf) {
  768. if (!*p_buf)
  769. *p_buf = malloc(AUDIO_OUTPUT_FRAMES * sizeof(float));
  770. buf = *p_buf;
  771. }
  772. pthread_mutex_lock(&item->actions_mutex);
  773. for (size_t i = 0; i < item->audio_actions.num; i++) {
  774. struct item_action action = item->audio_actions.array[i];
  775. uint64_t timestamp = action.timestamp;
  776. uint64_t new_frame_num;
  777. if (timestamp < ts)
  778. timestamp = ts;
  779. new_frame_num = (timestamp - ts) * (uint64_t)sample_rate /
  780. 1000000000ULL;
  781. if (ts && new_frame_num >= AUDIO_OUTPUT_FRAMES)
  782. break;
  783. da_erase(item->audio_actions, i--);
  784. item->visible = action.visible;
  785. if (!item->visible)
  786. deref_count++;
  787. if (buf && new_frame_num > frame_num) {
  788. for (; frame_num < new_frame_num; frame_num++)
  789. buf[frame_num] = cur_visible ? 1.0f : 0.0f;
  790. }
  791. cur_visible = item->visible;
  792. }
  793. if (buf) {
  794. for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
  795. buf[frame_num] = cur_visible ? 1.0f : 0.0f;
  796. }
  797. pthread_mutex_unlock(&item->actions_mutex);
  798. while (deref_count--) {
  799. if (os_atomic_dec_long(&item->active_refs) == 0) {
  800. obs_source_remove_active_child(item->parent->source,
  801. item->source);
  802. }
  803. }
  804. }
  805. static bool apply_scene_item_volume(struct obs_scene_item *item, float **buf,
  806. uint64_t ts, size_t sample_rate)
  807. {
  808. bool actions_pending;
  809. struct item_action action;
  810. pthread_mutex_lock(&item->actions_mutex);
  811. actions_pending = item->audio_actions.num > 0;
  812. if (actions_pending)
  813. action = item->audio_actions.array[0];
  814. pthread_mutex_unlock(&item->actions_mutex);
  815. if (actions_pending) {
  816. uint64_t duration = (uint64_t)AUDIO_OUTPUT_FRAMES *
  817. 1000000000ULL / (uint64_t)sample_rate;
  818. if (!ts || action.timestamp < (ts + duration)) {
  819. apply_scene_item_audio_actions(item, buf, ts,
  820. sample_rate);
  821. return true;
  822. }
  823. }
  824. return false;
  825. }
  826. static void process_all_audio_actions(struct obs_scene_item *item,
  827. size_t sample_rate)
  828. {
  829. while (apply_scene_item_volume(item, NULL, 0, sample_rate))
  830. ;
  831. }
  832. static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
  833. size_t pos, size_t count)
  834. {
  835. register float *out = p_out;
  836. register float *buf = buf_in + pos;
  837. register float *in = p_in + pos;
  838. register float *end = in + count;
  839. while (in < end)
  840. *(out++) += *(in++) * *(buf++);
  841. }
  842. static inline void mix_audio(float *p_out, float *p_in, size_t pos,
  843. size_t count)
  844. {
  845. register float *out = p_out;
  846. register float *in = p_in + pos;
  847. register float *end = in + count;
  848. while (in < end)
  849. *(out++) += *(in++);
  850. }
  851. static bool scene_audio_render(void *data, uint64_t *ts_out,
  852. struct obs_source_audio_mix *audio_output,
  853. uint32_t mixers, size_t channels,
  854. size_t sample_rate)
  855. {
  856. uint64_t timestamp = 0;
  857. float *buf = NULL;
  858. struct obs_source_audio_mix child_audio;
  859. struct obs_scene *scene = data;
  860. struct obs_scene_item *item;
  861. audio_lock(scene);
  862. item = scene->first_item;
  863. while (item) {
  864. if (!obs_source_audio_pending(item->source) && item->visible) {
  865. uint64_t source_ts =
  866. obs_source_get_audio_timestamp(item->source);
  867. if (source_ts && (!timestamp || source_ts < timestamp))
  868. timestamp = source_ts;
  869. }
  870. item = item->next;
  871. }
  872. if (!timestamp) {
  873. /* just process all pending audio actions if no audio playing,
  874. * otherwise audio actions will just never be processed */
  875. item = scene->first_item;
  876. while (item) {
  877. process_all_audio_actions(item, sample_rate);
  878. item = item->next;
  879. }
  880. audio_unlock(scene);
  881. return false;
  882. }
  883. item = scene->first_item;
  884. while (item) {
  885. uint64_t source_ts;
  886. size_t pos, count;
  887. bool apply_buf;
  888. apply_buf = apply_scene_item_volume(item, &buf, timestamp,
  889. sample_rate);
  890. if (obs_source_audio_pending(item->source)) {
  891. item = item->next;
  892. continue;
  893. }
  894. source_ts = obs_source_get_audio_timestamp(item->source);
  895. if (!source_ts) {
  896. item = item->next;
  897. continue;
  898. }
  899. pos = (size_t)ns_to_audio_frames(sample_rate,
  900. source_ts - timestamp);
  901. count = AUDIO_OUTPUT_FRAMES - pos;
  902. if (!apply_buf && !item->visible) {
  903. item = item->next;
  904. continue;
  905. }
  906. obs_source_get_audio_mix(item->source, &child_audio);
  907. for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
  908. if ((mixers & (1 << mix)) == 0)
  909. continue;
  910. for (size_t ch = 0; ch < channels; ch++) {
  911. float *out = audio_output->output[mix].data[ch];
  912. float *in = child_audio.output[mix].data[ch];
  913. if (apply_buf)
  914. mix_audio_with_buf(out, in, buf, pos,
  915. count);
  916. else
  917. mix_audio(out, in, pos, count);
  918. }
  919. }
  920. item = item->next;
  921. }
  922. *ts_out = timestamp;
  923. audio_unlock(scene);
  924. free(buf);
  925. return true;
  926. }
  927. const struct obs_source_info scene_info = {
  928. .id = "scene",
  929. .type = OBS_SOURCE_TYPE_SCENE,
  930. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
  931. OBS_SOURCE_COMPOSITE,
  932. .get_name = scene_getname,
  933. .create = scene_create,
  934. .destroy = scene_destroy,
  935. .video_tick = scene_video_tick,
  936. .video_render = scene_video_render,
  937. .audio_render = scene_audio_render,
  938. .get_width = scene_getwidth,
  939. .get_height = scene_getheight,
  940. .load = scene_load,
  941. .save = scene_save,
  942. .enum_active_sources = scene_enum_active_sources,
  943. .enum_all_sources = scene_enum_all_sources};
  944. const struct obs_source_info group_info = {
  945. .id = "group",
  946. .type = OBS_SOURCE_TYPE_SCENE,
  947. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
  948. OBS_SOURCE_COMPOSITE,
  949. .get_name = group_getname,
  950. .create = scene_create,
  951. .destroy = scene_destroy,
  952. .video_tick = scene_video_tick,
  953. .video_render = scene_video_render,
  954. .audio_render = scene_audio_render,
  955. .get_width = scene_getwidth,
  956. .get_height = scene_getheight,
  957. .load = scene_load,
  958. .save = scene_save,
  959. .enum_active_sources = scene_enum_active_sources,
  960. .enum_all_sources = scene_enum_all_sources};
  961. static inline obs_scene_t *create_id(const char *id, const char *name)
  962. {
  963. struct obs_source *source = obs_source_create(id, name, NULL, NULL);
  964. return source->context.data;
  965. }
  966. static inline obs_scene_t *create_private_id(const char *id, const char *name)
  967. {
  968. struct obs_source *source = obs_source_create_private(id, name, NULL);
  969. return source->context.data;
  970. }
  971. obs_scene_t *obs_scene_create(const char *name)
  972. {
  973. return create_id("scene", name);
  974. }
  975. obs_scene_t *obs_scene_create_private(const char *name)
  976. {
  977. return create_private_id("scene", name);
  978. }
  979. static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
  980. {
  981. struct obs_scene_item *item = scene->first_item;
  982. while (item && idx--)
  983. item = item->next;
  984. return item ? item->source : NULL;
  985. }
  986. static inline obs_source_t *dup_child(struct darray *array, size_t idx,
  987. obs_scene_t *new_scene, bool private)
  988. {
  989. DARRAY(struct obs_scene_item *) old_items;
  990. obs_source_t *source;
  991. old_items.da = *array;
  992. source = old_items.array[idx]->source;
  993. /* if the old item is referenced more than once in the old scene,
  994. * make sure they're referenced similarly in the new scene to reduce
  995. * load times */
  996. for (size_t i = 0; i < idx; i++) {
  997. struct obs_scene_item *item = old_items.array[i];
  998. if (item->source == source) {
  999. source = get_child_at_idx(new_scene, i);
  1000. obs_source_addref(source);
  1001. return source;
  1002. }
  1003. }
  1004. return obs_source_duplicate(source, NULL, private);
  1005. }
  1006. static inline obs_source_t *new_ref(obs_source_t *source)
  1007. {
  1008. obs_source_addref(source);
  1009. return source;
  1010. }
  1011. static inline void duplicate_item_data(struct obs_scene_item *dst,
  1012. struct obs_scene_item *src,
  1013. bool defer_texture_update,
  1014. bool duplicate_hotkeys,
  1015. bool duplicate_private_data)
  1016. {
  1017. struct obs_scene *dst_scene = dst->parent;
  1018. if (!src->user_visible)
  1019. set_visibility(dst, false);
  1020. dst->selected = src->selected;
  1021. dst->pos = src->pos;
  1022. dst->rot = src->rot;
  1023. dst->scale = src->scale;
  1024. dst->align = src->align;
  1025. dst->last_width = src->last_width;
  1026. dst->last_height = src->last_height;
  1027. dst->output_scale = src->output_scale;
  1028. dst->scale_filter = src->scale_filter;
  1029. dst->box_transform = src->box_transform;
  1030. dst->box_scale = src->box_scale;
  1031. dst->draw_transform = src->draw_transform;
  1032. dst->bounds_type = src->bounds_type;
  1033. dst->bounds_align = src->bounds_align;
  1034. dst->bounds = src->bounds;
  1035. if (duplicate_hotkeys && !dst_scene->source->context.private) {
  1036. obs_data_array_t *data0 = NULL;
  1037. obs_data_array_t *data1 = NULL;
  1038. obs_hotkey_pair_save(src->toggle_visibility, &data0, &data1);
  1039. obs_hotkey_pair_load(dst->toggle_visibility, data0, data1);
  1040. obs_data_array_release(data0);
  1041. obs_data_array_release(data1);
  1042. }
  1043. obs_sceneitem_set_crop(dst, &src->crop);
  1044. if (defer_texture_update) {
  1045. os_atomic_set_bool(&dst->update_transform, true);
  1046. } else {
  1047. if (!dst->item_render && item_texture_enabled(dst)) {
  1048. obs_enter_graphics();
  1049. dst->item_render =
  1050. gs_texrender_create(GS_RGBA, GS_ZS_NONE);
  1051. obs_leave_graphics();
  1052. }
  1053. }
  1054. if (duplicate_private_data) {
  1055. obs_data_apply(dst->private_settings, src->private_settings);
  1056. }
  1057. }
  1058. obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
  1059. enum obs_scene_duplicate_type type)
  1060. {
  1061. bool make_unique = ((int)type & (1 << 0)) != 0;
  1062. bool make_private = ((int)type & (1 << 1)) != 0;
  1063. DARRAY(struct obs_scene_item *) items;
  1064. struct obs_scene *new_scene;
  1065. struct obs_scene_item *item;
  1066. struct obs_source *source;
  1067. da_init(items);
  1068. if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
  1069. return NULL;
  1070. /* --------------------------------- */
  1071. full_lock(scene);
  1072. item = scene->first_item;
  1073. while (item) {
  1074. da_push_back(items, &item);
  1075. obs_sceneitem_addref(item);
  1076. item = item->next;
  1077. }
  1078. full_unlock(scene);
  1079. /* --------------------------------- */
  1080. new_scene = make_private
  1081. ? create_private_id(scene->source->info.id, name)
  1082. : create_id(scene->source->info.id, name);
  1083. obs_source_copy_filters(new_scene->source, scene->source);
  1084. obs_data_apply(new_scene->source->private_settings,
  1085. scene->source->private_settings);
  1086. /* never duplicate sub-items for groups */
  1087. if (scene->is_group)
  1088. make_unique = false;
  1089. for (size_t i = 0; i < items.num; i++) {
  1090. item = items.array[i];
  1091. source = make_unique ? dup_child(&items.da, i, new_scene,
  1092. make_private)
  1093. : new_ref(item->source);
  1094. if (source) {
  1095. struct obs_scene_item *new_item =
  1096. obs_scene_add(new_scene, source);
  1097. if (!new_item) {
  1098. obs_source_release(source);
  1099. continue;
  1100. }
  1101. duplicate_item_data(new_item, item, false, false,
  1102. false);
  1103. obs_source_release(source);
  1104. }
  1105. }
  1106. for (size_t i = 0; i < items.num; i++)
  1107. obs_sceneitem_release(items.array[i]);
  1108. if (new_scene->is_group)
  1109. resize_scene(new_scene);
  1110. da_free(items);
  1111. return new_scene;
  1112. }
  1113. void obs_scene_addref(obs_scene_t *scene)
  1114. {
  1115. if (scene)
  1116. obs_source_addref(scene->source);
  1117. }
  1118. void obs_scene_release(obs_scene_t *scene)
  1119. {
  1120. if (scene)
  1121. obs_source_release(scene->source);
  1122. }
  1123. obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
  1124. {
  1125. return scene ? scene->source : NULL;
  1126. }
  1127. obs_scene_t *obs_scene_from_source(const obs_source_t *source)
  1128. {
  1129. if (!source || source->info.id != scene_info.id)
  1130. return NULL;
  1131. return source->context.data;
  1132. }
  1133. obs_scene_t *obs_group_from_source(const obs_source_t *source)
  1134. {
  1135. if (!source || source->info.id != group_info.id)
  1136. return NULL;
  1137. return source->context.data;
  1138. }
  1139. obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
  1140. {
  1141. struct obs_scene_item *item;
  1142. if (!scene)
  1143. return NULL;
  1144. full_lock(scene);
  1145. item = scene->first_item;
  1146. while (item) {
  1147. if (strcmp(item->source->context.name, name) == 0)
  1148. break;
  1149. item = item->next;
  1150. }
  1151. full_unlock(scene);
  1152. return item;
  1153. }
  1154. obs_sceneitem_t *obs_scene_find_source_recursive(obs_scene_t *scene,
  1155. const char *name)
  1156. {
  1157. struct obs_scene_item *item;
  1158. if (!scene)
  1159. return NULL;
  1160. full_lock(scene);
  1161. item = scene->first_item;
  1162. while (item) {
  1163. if (strcmp(item->source->context.name, name) == 0)
  1164. break;
  1165. if (item->is_group) {
  1166. obs_scene_t *group = item->source->context.data;
  1167. obs_sceneitem_t *child =
  1168. obs_scene_find_source(group, name);
  1169. if (child) {
  1170. item = child;
  1171. break;
  1172. }
  1173. }
  1174. item = item->next;
  1175. }
  1176. full_unlock(scene);
  1177. return item;
  1178. }
  1179. obs_sceneitem_t *obs_scene_find_sceneitem_by_id(obs_scene_t *scene, int64_t id)
  1180. {
  1181. struct obs_scene_item *item;
  1182. if (!scene)
  1183. return NULL;
  1184. full_lock(scene);
  1185. item = scene->first_item;
  1186. while (item) {
  1187. if (item->id == id)
  1188. break;
  1189. item = item->next;
  1190. }
  1191. full_unlock(scene);
  1192. return item;
  1193. }
  1194. void obs_scene_enum_items(obs_scene_t *scene,
  1195. bool (*callback)(obs_scene_t *, obs_sceneitem_t *,
  1196. void *),
  1197. void *param)
  1198. {
  1199. struct obs_scene_item *item;
  1200. if (!scene || !callback)
  1201. return;
  1202. full_lock(scene);
  1203. item = scene->first_item;
  1204. while (item) {
  1205. struct obs_scene_item *next = item->next;
  1206. obs_sceneitem_addref(item);
  1207. if (!callback(scene, item, param)) {
  1208. obs_sceneitem_release(item);
  1209. break;
  1210. }
  1211. obs_sceneitem_release(item);
  1212. item = next;
  1213. }
  1214. full_unlock(scene);
  1215. }
  1216. static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
  1217. {
  1218. long owners = si->ref;
  1219. while (owners > 0) {
  1220. if (os_atomic_compare_swap_long(&si->ref, owners, owners + 1))
  1221. return si;
  1222. owners = si->ref;
  1223. }
  1224. return NULL;
  1225. }
  1226. static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
  1227. obs_hotkey_t *hotkey, bool pressed)
  1228. {
  1229. UNUSED_PARAMETER(id);
  1230. UNUSED_PARAMETER(hotkey);
  1231. obs_sceneitem_t *si = sceneitem_get_ref(data);
  1232. if (pressed && si && !si->user_visible) {
  1233. obs_sceneitem_set_visible(si, true);
  1234. obs_sceneitem_release(si);
  1235. return true;
  1236. }
  1237. obs_sceneitem_release(si);
  1238. return false;
  1239. }
  1240. static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
  1241. obs_hotkey_t *hotkey, bool pressed)
  1242. {
  1243. UNUSED_PARAMETER(id);
  1244. UNUSED_PARAMETER(hotkey);
  1245. obs_sceneitem_t *si = sceneitem_get_ref(data);
  1246. if (pressed && si && si->user_visible) {
  1247. obs_sceneitem_set_visible(si, false);
  1248. obs_sceneitem_release(si);
  1249. return true;
  1250. }
  1251. obs_sceneitem_release(si);
  1252. return false;
  1253. }
  1254. static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
  1255. const char *name)
  1256. {
  1257. struct dstr show = {0};
  1258. struct dstr hide = {0};
  1259. struct dstr show_desc = {0};
  1260. struct dstr hide_desc = {0};
  1261. dstr_copy(&show, "libobs.show_scene_item.%1");
  1262. dstr_replace(&show, "%1", name);
  1263. dstr_copy(&hide, "libobs.hide_scene_item.%1");
  1264. dstr_replace(&hide, "%1", name);
  1265. dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
  1266. dstr_replace(&show_desc, "%1", name);
  1267. dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
  1268. dstr_replace(&hide_desc, "%1", name);
  1269. item->toggle_visibility = obs_hotkey_pair_register_source(
  1270. scene->source, show.array, show_desc.array, hide.array,
  1271. hide_desc.array, hotkey_show_sceneitem, hotkey_hide_sceneitem,
  1272. item, item);
  1273. dstr_free(&show);
  1274. dstr_free(&hide);
  1275. dstr_free(&show_desc);
  1276. dstr_free(&hide_desc);
  1277. }
  1278. static void sceneitem_rename_hotkey(const obs_sceneitem_t *scene_item,
  1279. const char *new_name)
  1280. {
  1281. struct dstr show = {0};
  1282. struct dstr hide = {0};
  1283. struct dstr show_desc = {0};
  1284. struct dstr hide_desc = {0};
  1285. dstr_copy(&show, "libobs.show_scene_item.%1");
  1286. dstr_replace(&show, "%1", new_name);
  1287. dstr_copy(&hide, "libobs.hide_scene_item.%1");
  1288. dstr_replace(&hide, "%1", new_name);
  1289. obs_hotkey_pair_set_names(scene_item->toggle_visibility, show.array,
  1290. hide.array);
  1291. dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
  1292. dstr_replace(&show_desc, "%1", new_name);
  1293. dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
  1294. dstr_replace(&hide_desc, "%1", new_name);
  1295. obs_hotkey_pair_set_descriptions(scene_item->toggle_visibility,
  1296. show_desc.array, hide_desc.array);
  1297. dstr_free(&show);
  1298. dstr_free(&hide);
  1299. dstr_free(&show_desc);
  1300. dstr_free(&hide_desc);
  1301. }
  1302. static void sceneitem_renamed(void *param, calldata_t *data)
  1303. {
  1304. obs_sceneitem_t *scene_item = param;
  1305. const char *name = calldata_string(data, "new_name");
  1306. sceneitem_rename_hotkey(scene_item, name);
  1307. }
  1308. static inline bool source_has_audio(obs_source_t *source)
  1309. {
  1310. return (source->info.output_flags &
  1311. (OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
  1312. }
  1313. static obs_sceneitem_t *obs_scene_add_internal(obs_scene_t *scene,
  1314. obs_source_t *source,
  1315. obs_sceneitem_t *insert_after)
  1316. {
  1317. struct obs_scene_item *last;
  1318. struct obs_scene_item *item;
  1319. pthread_mutex_t mutex;
  1320. struct item_action action = {.visible = true,
  1321. .timestamp = os_gettime_ns()};
  1322. if (!scene)
  1323. return NULL;
  1324. if (!source) {
  1325. blog(LOG_ERROR, "Tried to add a NULL source to a scene");
  1326. return NULL;
  1327. }
  1328. if (pthread_mutex_init(&mutex, NULL) != 0) {
  1329. blog(LOG_WARNING, "Failed to create scene item mutex");
  1330. return NULL;
  1331. }
  1332. if (!obs_source_add_active_child(scene->source, source)) {
  1333. blog(LOG_WARNING, "Failed to add source to scene due to "
  1334. "infinite source recursion");
  1335. pthread_mutex_destroy(&mutex);
  1336. return NULL;
  1337. }
  1338. item = bzalloc(sizeof(struct obs_scene_item));
  1339. item->source = source;
  1340. item->id = ++scene->id_counter;
  1341. item->parent = scene;
  1342. item->ref = 1;
  1343. item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
  1344. item->actions_mutex = mutex;
  1345. item->user_visible = true;
  1346. item->locked = false;
  1347. item->is_group = source->info.id == group_info.id;
  1348. item->private_settings = obs_data_create();
  1349. item->toggle_visibility = OBS_INVALID_HOTKEY_PAIR_ID;
  1350. os_atomic_set_long(&item->active_refs, 1);
  1351. vec2_set(&item->scale, 1.0f, 1.0f);
  1352. matrix4_identity(&item->draw_transform);
  1353. matrix4_identity(&item->box_transform);
  1354. obs_source_addref(source);
  1355. if (source_has_audio(source)) {
  1356. item->visible = false;
  1357. da_push_back(item->audio_actions, &action);
  1358. } else {
  1359. item->visible = true;
  1360. }
  1361. if (item_texture_enabled(item)) {
  1362. obs_enter_graphics();
  1363. item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
  1364. obs_leave_graphics();
  1365. }
  1366. full_lock(scene);
  1367. if (insert_after) {
  1368. obs_sceneitem_t *next = insert_after->next;
  1369. if (next)
  1370. next->prev = item;
  1371. item->next = insert_after->next;
  1372. item->prev = insert_after;
  1373. insert_after->next = item;
  1374. } else {
  1375. last = scene->first_item;
  1376. if (!last) {
  1377. scene->first_item = item;
  1378. } else {
  1379. while (last->next)
  1380. last = last->next;
  1381. last->next = item;
  1382. item->prev = last;
  1383. }
  1384. }
  1385. full_unlock(scene);
  1386. if (!scene->source->context.private)
  1387. init_hotkeys(scene, item, obs_source_get_name(source));
  1388. signal_handler_connect(obs_source_get_signal_handler(source), "rename",
  1389. sceneitem_renamed, item);
  1390. return item;
  1391. }
  1392. obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
  1393. {
  1394. obs_sceneitem_t *item = obs_scene_add_internal(scene, source, NULL);
  1395. struct calldata params;
  1396. uint8_t stack[128];
  1397. calldata_init_fixed(&params, stack, sizeof(stack));
  1398. calldata_set_ptr(&params, "scene", scene);
  1399. calldata_set_ptr(&params, "item", item);
  1400. signal_handler_signal(scene->source->context.signals, "item_add",
  1401. &params);
  1402. return item;
  1403. }
  1404. static void obs_sceneitem_destroy(obs_sceneitem_t *item)
  1405. {
  1406. if (item) {
  1407. if (item->item_render) {
  1408. obs_enter_graphics();
  1409. gs_texrender_destroy(item->item_render);
  1410. obs_leave_graphics();
  1411. }
  1412. obs_data_release(item->private_settings);
  1413. obs_hotkey_pair_unregister(item->toggle_visibility);
  1414. pthread_mutex_destroy(&item->actions_mutex);
  1415. signal_handler_disconnect(
  1416. obs_source_get_signal_handler(item->source), "rename",
  1417. sceneitem_renamed, item);
  1418. if (item->source)
  1419. obs_source_release(item->source);
  1420. da_free(item->audio_actions);
  1421. bfree(item);
  1422. }
  1423. }
  1424. void obs_sceneitem_addref(obs_sceneitem_t *item)
  1425. {
  1426. if (item)
  1427. os_atomic_inc_long(&item->ref);
  1428. }
  1429. void obs_sceneitem_release(obs_sceneitem_t *item)
  1430. {
  1431. if (!item)
  1432. return;
  1433. if (os_atomic_dec_long(&item->ref) == 0)
  1434. obs_sceneitem_destroy(item);
  1435. }
  1436. void obs_sceneitem_remove(obs_sceneitem_t *item)
  1437. {
  1438. obs_scene_t *scene;
  1439. if (!item)
  1440. return;
  1441. scene = item->parent;
  1442. full_lock(scene);
  1443. if (item->removed) {
  1444. if (scene)
  1445. full_unlock(scene);
  1446. return;
  1447. }
  1448. item->removed = true;
  1449. assert(scene != NULL);
  1450. assert(scene->source != NULL);
  1451. set_visibility(item, false);
  1452. signal_item_remove(item);
  1453. detach_sceneitem(item);
  1454. full_unlock(scene);
  1455. obs_sceneitem_release(item);
  1456. }
  1457. obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
  1458. {
  1459. return item ? item->parent : NULL;
  1460. }
  1461. obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
  1462. {
  1463. return item ? item->source : NULL;
  1464. }
  1465. static void signal_parent(obs_scene_t *parent, const char *command,
  1466. calldata_t *params)
  1467. {
  1468. calldata_set_ptr(params, "scene", parent);
  1469. signal_handler_signal(parent->source->context.signals, command, params);
  1470. }
  1471. void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
  1472. {
  1473. struct calldata params;
  1474. uint8_t stack[128];
  1475. const char *command = select ? "item_select" : "item_deselect";
  1476. if (!item || item->selected == select || !item->parent)
  1477. return;
  1478. item->selected = select;
  1479. calldata_init_fixed(&params, stack, sizeof(stack));
  1480. calldata_set_ptr(&params, "item", item);
  1481. signal_parent(item->parent, command, &params);
  1482. }
  1483. bool obs_sceneitem_selected(const obs_sceneitem_t *item)
  1484. {
  1485. return item ? item->selected : false;
  1486. }
  1487. #define do_update_transform(item) \
  1488. do { \
  1489. if (!item->parent || item->parent->is_group) \
  1490. os_atomic_set_bool(&item->update_transform, true); \
  1491. else \
  1492. update_item_transform(item, false); \
  1493. } while (false)
  1494. void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
  1495. {
  1496. if (item) {
  1497. vec2_copy(&item->pos, pos);
  1498. do_update_transform(item);
  1499. }
  1500. }
  1501. void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
  1502. {
  1503. if (item) {
  1504. item->rot = rot;
  1505. do_update_transform(item);
  1506. }
  1507. }
  1508. void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
  1509. {
  1510. if (item) {
  1511. vec2_copy(&item->scale, scale);
  1512. do_update_transform(item);
  1513. }
  1514. }
  1515. void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
  1516. {
  1517. if (item) {
  1518. item->align = alignment;
  1519. do_update_transform(item);
  1520. }
  1521. }
  1522. static inline void signal_reorder(struct obs_scene_item *item)
  1523. {
  1524. const char *command = NULL;
  1525. struct calldata params;
  1526. uint8_t stack[128];
  1527. command = "reorder";
  1528. calldata_init_fixed(&params, stack, sizeof(stack));
  1529. signal_parent(item->parent, command, &params);
  1530. }
  1531. void obs_sceneitem_set_order(obs_sceneitem_t *item,
  1532. enum obs_order_movement movement)
  1533. {
  1534. if (!item)
  1535. return;
  1536. struct obs_scene_item *next, *prev;
  1537. struct obs_scene *scene = item->parent;
  1538. obs_scene_addref(scene);
  1539. full_lock(scene);
  1540. next = item->next;
  1541. prev = item->prev;
  1542. detach_sceneitem(item);
  1543. if (movement == OBS_ORDER_MOVE_DOWN) {
  1544. attach_sceneitem(scene, item, prev ? prev->prev : NULL);
  1545. } else if (movement == OBS_ORDER_MOVE_UP) {
  1546. attach_sceneitem(scene, item, next ? next : prev);
  1547. } else if (movement == OBS_ORDER_MOVE_TOP) {
  1548. struct obs_scene_item *last = next;
  1549. if (!last) {
  1550. last = prev;
  1551. } else {
  1552. while (last->next)
  1553. last = last->next;
  1554. }
  1555. attach_sceneitem(scene, item, last);
  1556. } else if (movement == OBS_ORDER_MOVE_BOTTOM) {
  1557. attach_sceneitem(scene, item, NULL);
  1558. }
  1559. full_unlock(scene);
  1560. signal_reorder(item);
  1561. obs_scene_release(scene);
  1562. }
  1563. void obs_sceneitem_set_order_position(obs_sceneitem_t *item, int position)
  1564. {
  1565. if (!item)
  1566. return;
  1567. struct obs_scene *scene = item->parent;
  1568. struct obs_scene_item *next;
  1569. obs_scene_addref(scene);
  1570. full_lock(scene);
  1571. detach_sceneitem(item);
  1572. next = scene->first_item;
  1573. if (position == 0) {
  1574. attach_sceneitem(scene, item, NULL);
  1575. } else {
  1576. for (int i = position; i > 1; --i) {
  1577. if (next->next == NULL)
  1578. break;
  1579. next = next->next;
  1580. }
  1581. attach_sceneitem(scene, item, next);
  1582. }
  1583. full_unlock(scene);
  1584. signal_reorder(item);
  1585. obs_scene_release(scene);
  1586. }
  1587. void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
  1588. enum obs_bounds_type type)
  1589. {
  1590. if (item) {
  1591. item->bounds_type = type;
  1592. do_update_transform(item);
  1593. }
  1594. }
  1595. void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
  1596. uint32_t alignment)
  1597. {
  1598. if (item) {
  1599. item->bounds_align = alignment;
  1600. do_update_transform(item);
  1601. }
  1602. }
  1603. void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
  1604. {
  1605. if (item) {
  1606. item->bounds = *bounds;
  1607. do_update_transform(item);
  1608. }
  1609. }
  1610. void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
  1611. {
  1612. if (item)
  1613. vec2_copy(pos, &item->pos);
  1614. }
  1615. float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
  1616. {
  1617. return item ? item->rot : 0.0f;
  1618. }
  1619. void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
  1620. {
  1621. if (item)
  1622. vec2_copy(scale, &item->scale);
  1623. }
  1624. uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
  1625. {
  1626. return item ? item->align : 0;
  1627. }
  1628. enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
  1629. {
  1630. return item ? item->bounds_type : OBS_BOUNDS_NONE;
  1631. }
  1632. uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
  1633. {
  1634. return item ? item->bounds_align : 0;
  1635. }
  1636. void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
  1637. {
  1638. if (item)
  1639. *bounds = item->bounds;
  1640. }
  1641. void obs_sceneitem_get_info(const obs_sceneitem_t *item,
  1642. struct obs_transform_info *info)
  1643. {
  1644. if (item && info) {
  1645. info->pos = item->pos;
  1646. info->rot = item->rot;
  1647. info->scale = item->scale;
  1648. info->alignment = item->align;
  1649. info->bounds_type = item->bounds_type;
  1650. info->bounds_alignment = item->bounds_align;
  1651. info->bounds = item->bounds;
  1652. }
  1653. }
  1654. void obs_sceneitem_set_info(obs_sceneitem_t *item,
  1655. const struct obs_transform_info *info)
  1656. {
  1657. if (item && info) {
  1658. item->pos = info->pos;
  1659. item->rot = info->rot;
  1660. item->scale = info->scale;
  1661. item->align = info->alignment;
  1662. item->bounds_type = info->bounds_type;
  1663. item->bounds_align = info->bounds_alignment;
  1664. item->bounds = info->bounds;
  1665. do_update_transform(item);
  1666. }
  1667. }
  1668. void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
  1669. struct matrix4 *transform)
  1670. {
  1671. if (item)
  1672. matrix4_copy(transform, &item->draw_transform);
  1673. }
  1674. void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
  1675. struct matrix4 *transform)
  1676. {
  1677. if (item)
  1678. matrix4_copy(transform, &item->box_transform);
  1679. }
  1680. void obs_sceneitem_get_box_scale(const obs_sceneitem_t *item,
  1681. struct vec2 *scale)
  1682. {
  1683. if (item)
  1684. *scale = item->box_scale;
  1685. }
  1686. bool obs_sceneitem_visible(const obs_sceneitem_t *item)
  1687. {
  1688. return item ? item->user_visible : false;
  1689. }
  1690. bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
  1691. {
  1692. struct calldata cd;
  1693. uint8_t stack[256];
  1694. struct item_action action = {.visible = visible,
  1695. .timestamp = os_gettime_ns()};
  1696. if (!item)
  1697. return false;
  1698. if (item->user_visible == visible)
  1699. return false;
  1700. if (!item->parent)
  1701. return false;
  1702. if (visible) {
  1703. if (os_atomic_inc_long(&item->active_refs) == 1) {
  1704. if (!obs_source_add_active_child(item->parent->source,
  1705. item->source)) {
  1706. os_atomic_dec_long(&item->active_refs);
  1707. return false;
  1708. }
  1709. }
  1710. }
  1711. item->user_visible = visible;
  1712. calldata_init_fixed(&cd, stack, sizeof(stack));
  1713. calldata_set_ptr(&cd, "item", item);
  1714. calldata_set_bool(&cd, "visible", visible);
  1715. signal_parent(item->parent, "item_visible", &cd);
  1716. if (source_has_audio(item->source)) {
  1717. pthread_mutex_lock(&item->actions_mutex);
  1718. da_push_back(item->audio_actions, &action);
  1719. pthread_mutex_unlock(&item->actions_mutex);
  1720. } else {
  1721. set_visibility(item, visible);
  1722. }
  1723. return true;
  1724. }
  1725. bool obs_sceneitem_locked(const obs_sceneitem_t *item)
  1726. {
  1727. return item ? item->locked : false;
  1728. }
  1729. bool obs_sceneitem_set_locked(obs_sceneitem_t *item, bool lock)
  1730. {
  1731. struct calldata cd;
  1732. uint8_t stack[256];
  1733. if (!item)
  1734. return false;
  1735. if (item->locked == lock)
  1736. return false;
  1737. if (!item->parent)
  1738. return false;
  1739. item->locked = lock;
  1740. calldata_init_fixed(&cd, stack, sizeof(stack));
  1741. calldata_set_ptr(&cd, "item", item);
  1742. calldata_set_bool(&cd, "locked", lock);
  1743. signal_parent(item->parent, "item_locked", &cd);
  1744. return true;
  1745. }
  1746. static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t *const *items,
  1747. size_t size, bool *order_matches)
  1748. {
  1749. obs_sceneitem_t *item = scene->first_item;
  1750. size_t count = 0;
  1751. while (item) {
  1752. bool found = false;
  1753. for (size_t i = 0; i < size; i++) {
  1754. if (items[i] != item)
  1755. continue;
  1756. if (count != i)
  1757. *order_matches = false;
  1758. found = true;
  1759. break;
  1760. }
  1761. if (!found)
  1762. return false;
  1763. item = item->next;
  1764. count += 1;
  1765. }
  1766. return count == size;
  1767. }
  1768. bool obs_scene_reorder_items(obs_scene_t *scene,
  1769. obs_sceneitem_t *const *item_order,
  1770. size_t item_order_size)
  1771. {
  1772. if (!scene || !item_order_size)
  1773. return false;
  1774. obs_scene_addref(scene);
  1775. full_lock(scene);
  1776. bool order_matches = true;
  1777. if (!sceneitems_match(scene, item_order, item_order_size,
  1778. &order_matches) ||
  1779. order_matches) {
  1780. full_unlock(scene);
  1781. obs_scene_release(scene);
  1782. return false;
  1783. }
  1784. scene->first_item = item_order[0];
  1785. obs_sceneitem_t *prev = NULL;
  1786. for (size_t i = 0; i < item_order_size; i++) {
  1787. item_order[i]->prev = prev;
  1788. item_order[i]->next = NULL;
  1789. if (prev)
  1790. prev->next = item_order[i];
  1791. prev = item_order[i];
  1792. }
  1793. full_unlock(scene);
  1794. signal_reorder(scene->first_item);
  1795. obs_scene_release(scene);
  1796. return true;
  1797. }
  1798. void obs_scene_atomic_update(obs_scene_t *scene,
  1799. obs_scene_atomic_update_func func, void *data)
  1800. {
  1801. if (!scene)
  1802. return;
  1803. obs_scene_addref(scene);
  1804. full_lock(scene);
  1805. func(data, scene);
  1806. full_unlock(scene);
  1807. obs_scene_release(scene);
  1808. }
  1809. static inline bool crop_equal(const struct obs_sceneitem_crop *crop1,
  1810. const struct obs_sceneitem_crop *crop2)
  1811. {
  1812. return crop1->left == crop2->left && crop1->right == crop2->right &&
  1813. crop1->top == crop2->top && crop1->bottom == crop2->bottom;
  1814. }
  1815. void obs_sceneitem_set_crop(obs_sceneitem_t *item,
  1816. const struct obs_sceneitem_crop *crop)
  1817. {
  1818. if (!obs_ptr_valid(item, "obs_sceneitem_set_crop"))
  1819. return;
  1820. if (!obs_ptr_valid(crop, "obs_sceneitem_set_crop"))
  1821. return;
  1822. if (crop_equal(crop, &item->crop))
  1823. return;
  1824. memcpy(&item->crop, crop, sizeof(*crop));
  1825. if (item->crop.left < 0)
  1826. item->crop.left = 0;
  1827. if (item->crop.right < 0)
  1828. item->crop.right = 0;
  1829. if (item->crop.top < 0)
  1830. item->crop.top = 0;
  1831. if (item->crop.bottom < 0)
  1832. item->crop.bottom = 0;
  1833. os_atomic_set_bool(&item->update_transform, true);
  1834. }
  1835. void obs_sceneitem_get_crop(const obs_sceneitem_t *item,
  1836. struct obs_sceneitem_crop *crop)
  1837. {
  1838. if (!obs_ptr_valid(item, "obs_sceneitem_get_crop"))
  1839. return;
  1840. if (!obs_ptr_valid(crop, "obs_sceneitem_get_crop"))
  1841. return;
  1842. memcpy(crop, &item->crop, sizeof(*crop));
  1843. }
  1844. void obs_sceneitem_set_scale_filter(obs_sceneitem_t *item,
  1845. enum obs_scale_type filter)
  1846. {
  1847. if (!obs_ptr_valid(item, "obs_sceneitem_set_scale_filter"))
  1848. return;
  1849. item->scale_filter = filter;
  1850. os_atomic_set_bool(&item->update_transform, true);
  1851. }
  1852. enum obs_scale_type obs_sceneitem_get_scale_filter(obs_sceneitem_t *item)
  1853. {
  1854. return obs_ptr_valid(item, "obs_sceneitem_get_scale_filter")
  1855. ? item->scale_filter
  1856. : OBS_SCALE_DISABLE;
  1857. }
  1858. void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
  1859. {
  1860. if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_begin"))
  1861. return;
  1862. os_atomic_inc_long(&item->defer_update);
  1863. }
  1864. void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)
  1865. {
  1866. if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_end"))
  1867. return;
  1868. if (os_atomic_dec_long(&item->defer_update) == 0)
  1869. do_update_transform(item);
  1870. }
  1871. void obs_sceneitem_defer_group_resize_begin(obs_sceneitem_t *item)
  1872. {
  1873. if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_begin"))
  1874. return;
  1875. os_atomic_inc_long(&item->defer_group_resize);
  1876. }
  1877. void obs_sceneitem_defer_group_resize_end(obs_sceneitem_t *item)
  1878. {
  1879. if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_end"))
  1880. return;
  1881. if (os_atomic_dec_long(&item->defer_group_resize) == 0)
  1882. os_atomic_set_bool(&item->update_group_resize, true);
  1883. }
  1884. int64_t obs_sceneitem_get_id(const obs_sceneitem_t *item)
  1885. {
  1886. if (!obs_ptr_valid(item, "obs_sceneitem_get_id"))
  1887. return 0;
  1888. return item->id;
  1889. }
  1890. obs_data_t *obs_sceneitem_get_private_settings(obs_sceneitem_t *item)
  1891. {
  1892. if (!obs_ptr_valid(item, "obs_sceneitem_get_private_settings"))
  1893. return NULL;
  1894. obs_data_addref(item->private_settings);
  1895. return item->private_settings;
  1896. }
  1897. static inline void transform_val(struct vec2 *v2, struct matrix4 *transform)
  1898. {
  1899. struct vec3 v;
  1900. vec3_set(&v, v2->x, v2->y, 0.0f);
  1901. vec3_transform(&v, &v, transform);
  1902. v2->x = v.x;
  1903. v2->y = v.y;
  1904. }
  1905. static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
  1906. struct vec2 *scale, float *rot)
  1907. {
  1908. struct matrix4 transform;
  1909. struct matrix4 mat;
  1910. struct vec4 x_base;
  1911. vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);
  1912. matrix4_copy(&transform, &group->draw_transform);
  1913. transform_val(pos, &transform);
  1914. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  1915. vec4_set(&mat.x, scale->x, 0.0f, 0.0f, 0.0f);
  1916. vec4_set(&mat.y, 0.0f, scale->y, 0.0f, 0.0f);
  1917. vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
  1918. vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
  1919. matrix4_mul(&mat, &mat, &transform);
  1920. scale->x = vec4_len(&mat.x) * (scale->x > 0.0f ? 1.0f : -1.0f);
  1921. scale->y = vec4_len(&mat.y) * (scale->y > 0.0f ? 1.0f : -1.0f);
  1922. *rot += group->rot;
  1923. }
  1924. static void remove_group_transform(obs_sceneitem_t *group,
  1925. obs_sceneitem_t *item)
  1926. {
  1927. obs_scene_t *parent = item->parent;
  1928. if (!parent || !group)
  1929. return;
  1930. get_ungrouped_transform(group, &item->pos, &item->scale, &item->rot);
  1931. update_item_transform(item, false);
  1932. }
  1933. static void apply_group_transform(obs_sceneitem_t *item, obs_sceneitem_t *group)
  1934. {
  1935. struct matrix4 transform;
  1936. struct matrix4 mat;
  1937. struct vec4 x_base;
  1938. vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);
  1939. matrix4_inv(&transform, &group->draw_transform);
  1940. transform_val(&item->pos, &transform);
  1941. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  1942. vec4_set(&mat.x, item->scale.x, 0.0f, 0.0f, 0.0f);
  1943. vec4_set(&mat.y, 0.0f, item->scale.y, 0.0f, 0.0f);
  1944. vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
  1945. vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
  1946. matrix4_mul(&mat, &mat, &transform);
  1947. item->scale.x =
  1948. vec4_len(&mat.x) * (item->scale.x > 0.0f ? 1.0f : -1.0f);
  1949. item->scale.y =
  1950. vec4_len(&mat.y) * (item->scale.y > 0.0f ? 1.0f : -1.0f);
  1951. item->rot -= group->rot;
  1952. update_item_transform(item, false);
  1953. }
  1954. static bool resize_scene_base(obs_scene_t *scene, struct vec2 *minv,
  1955. struct vec2 *maxv, struct vec2 *scale)
  1956. {
  1957. vec2_set(minv, M_INFINITE, M_INFINITE);
  1958. vec2_set(maxv, -M_INFINITE, -M_INFINITE);
  1959. obs_sceneitem_t *item = scene->first_item;
  1960. if (!item) {
  1961. scene->cx = 0;
  1962. scene->cy = 0;
  1963. return false;
  1964. }
  1965. while (item) {
  1966. #define get_min_max(x_val, y_val) \
  1967. do { \
  1968. struct vec3 v; \
  1969. vec3_set(&v, x_val, y_val, 0.0f); \
  1970. vec3_transform(&v, &v, &item->box_transform); \
  1971. if (v.x < minv->x) \
  1972. minv->x = v.x; \
  1973. if (v.y < minv->y) \
  1974. minv->y = v.y; \
  1975. if (v.x > maxv->x) \
  1976. maxv->x = v.x; \
  1977. if (v.y > maxv->y) \
  1978. maxv->y = v.y; \
  1979. } while (false)
  1980. get_min_max(0.0f, 0.0f);
  1981. get_min_max(1.0f, 0.0f);
  1982. get_min_max(0.0f, 1.0f);
  1983. get_min_max(1.0f, 1.0f);
  1984. #undef get_min_max
  1985. item = item->next;
  1986. }
  1987. item = scene->first_item;
  1988. while (item) {
  1989. vec2_sub(&item->pos, &item->pos, minv);
  1990. update_item_transform(item, false);
  1991. item = item->next;
  1992. }
  1993. vec2_sub(scale, maxv, minv);
  1994. scene->cx = (uint32_t)ceilf(scale->x);
  1995. scene->cy = (uint32_t)ceilf(scale->y);
  1996. return true;
  1997. }
  1998. static void resize_scene(obs_scene_t *scene)
  1999. {
  2000. struct vec2 minv;
  2001. struct vec2 maxv;
  2002. struct vec2 scale;
  2003. resize_scene_base(scene, &minv, &maxv, &scale);
  2004. }
  2005. /* assumes group scene and parent scene is locked */
  2006. static void resize_group(obs_sceneitem_t *group)
  2007. {
  2008. obs_scene_t *scene = group->source->context.data;
  2009. struct vec2 minv;
  2010. struct vec2 maxv;
  2011. struct vec2 scale;
  2012. if (os_atomic_load_long(&group->defer_group_resize) > 0)
  2013. return;
  2014. if (!resize_scene_base(scene, &minv, &maxv, &scale))
  2015. return;
  2016. if (group->bounds_type == OBS_BOUNDS_NONE) {
  2017. struct vec2 new_pos;
  2018. if ((group->align & OBS_ALIGN_LEFT) != 0)
  2019. new_pos.x = minv.x;
  2020. else if ((group->align & OBS_ALIGN_RIGHT) != 0)
  2021. new_pos.x = maxv.x;
  2022. else
  2023. new_pos.x = (maxv.x - minv.x) * 0.5f + minv.x;
  2024. if ((group->align & OBS_ALIGN_TOP) != 0)
  2025. new_pos.y = minv.y;
  2026. else if ((group->align & OBS_ALIGN_BOTTOM) != 0)
  2027. new_pos.y = maxv.y;
  2028. else
  2029. new_pos.y = (maxv.y - minv.y) * 0.5f + minv.y;
  2030. transform_val(&new_pos, &group->draw_transform);
  2031. vec2_copy(&group->pos, &new_pos);
  2032. }
  2033. os_atomic_set_bool(&group->update_group_resize, false);
  2034. update_item_transform(group, false);
  2035. }
  2036. obs_sceneitem_t *obs_scene_add_group(obs_scene_t *scene, const char *name)
  2037. {
  2038. return obs_scene_insert_group(scene, name, NULL, 0);
  2039. }
  2040. obs_sceneitem_t *obs_scene_insert_group(obs_scene_t *scene, const char *name,
  2041. obs_sceneitem_t **items, size_t count)
  2042. {
  2043. if (!scene)
  2044. return NULL;
  2045. /* don't allow groups or sub-items of other groups */
  2046. for (size_t i = count; i > 0; i--) {
  2047. obs_sceneitem_t *item = items[i - 1];
  2048. if (item->parent != scene || item->is_group)
  2049. return NULL;
  2050. }
  2051. obs_scene_t *sub_scene = create_id("group", name);
  2052. obs_sceneitem_t *last_item = items ? items[count - 1] : NULL;
  2053. obs_sceneitem_t *item =
  2054. obs_scene_add_internal(scene, sub_scene->source, last_item);
  2055. obs_scene_release(sub_scene);
  2056. if (!items || !count)
  2057. return item;
  2058. /* ------------------------- */
  2059. full_lock(scene);
  2060. full_lock(sub_scene);
  2061. sub_scene->first_item = items[0];
  2062. for (size_t i = count; i > 0; i--) {
  2063. size_t idx = i - 1;
  2064. remove_group_transform(item, items[idx]);
  2065. detach_sceneitem(items[idx]);
  2066. }
  2067. for (size_t i = 0; i < count; i++) {
  2068. size_t idx = i;
  2069. if (idx != (count - 1)) {
  2070. size_t next_idx = idx + 1;
  2071. items[idx]->next = items[next_idx];
  2072. items[next_idx]->prev = items[idx];
  2073. } else {
  2074. items[idx]->next = NULL;
  2075. }
  2076. items[idx]->parent = sub_scene;
  2077. apply_group_transform(items[idx], item);
  2078. }
  2079. items[0]->prev = NULL;
  2080. resize_group(item);
  2081. full_unlock(sub_scene);
  2082. full_unlock(scene);
  2083. /* ------------------------- */
  2084. return item;
  2085. }
  2086. obs_sceneitem_t *obs_scene_get_group(obs_scene_t *scene, const char *name)
  2087. {
  2088. if (!scene || !name || !*name) {
  2089. return NULL;
  2090. }
  2091. obs_sceneitem_t *group = NULL;
  2092. obs_sceneitem_t *item;
  2093. full_lock(scene);
  2094. item = scene->first_item;
  2095. while (item) {
  2096. if (item->is_group && item->source->context.name) {
  2097. if (strcmp(item->source->context.name, name) == 0) {
  2098. group = item;
  2099. break;
  2100. }
  2101. }
  2102. item = item->next;
  2103. }
  2104. full_unlock(scene);
  2105. return group;
  2106. }
  2107. bool obs_sceneitem_is_group(obs_sceneitem_t *item)
  2108. {
  2109. return item && item->is_group;
  2110. }
  2111. obs_scene_t *obs_sceneitem_group_get_scene(const obs_sceneitem_t *item)
  2112. {
  2113. return (item && item->is_group) ? item->source->context.data : NULL;
  2114. }
  2115. void obs_sceneitem_group_ungroup(obs_sceneitem_t *item)
  2116. {
  2117. if (!item || !item->is_group)
  2118. return;
  2119. obs_scene_t *scene = item->parent;
  2120. obs_scene_t *subscene = item->source->context.data;
  2121. obs_sceneitem_t *insert_after = item;
  2122. obs_sceneitem_t *first;
  2123. obs_sceneitem_t *last;
  2124. full_lock(scene);
  2125. /* ------------------------- */
  2126. full_lock(subscene);
  2127. first = subscene->first_item;
  2128. last = first;
  2129. while (last) {
  2130. obs_sceneitem_t *dst;
  2131. remove_group_transform(item, last);
  2132. dst = obs_scene_add_internal(scene, last->source, insert_after);
  2133. duplicate_item_data(dst, last, true, true, true);
  2134. apply_group_transform(last, item);
  2135. if (!last->next)
  2136. break;
  2137. insert_after = dst;
  2138. last = last->next;
  2139. }
  2140. full_unlock(subscene);
  2141. /* ------------------------- */
  2142. detach_sceneitem(item);
  2143. full_unlock(scene);
  2144. obs_sceneitem_release(item);
  2145. }
  2146. void obs_sceneitem_group_add_item(obs_sceneitem_t *group, obs_sceneitem_t *item)
  2147. {
  2148. if (!group || !group->is_group || !item)
  2149. return;
  2150. obs_scene_t *scene = group->parent;
  2151. obs_scene_t *groupscene = group->source->context.data;
  2152. obs_sceneitem_t *last;
  2153. if (item->parent != scene)
  2154. return;
  2155. /* ------------------------- */
  2156. full_lock(scene);
  2157. remove_group_transform(group, item);
  2158. detach_sceneitem(item);
  2159. /* ------------------------- */
  2160. full_lock(groupscene);
  2161. last = groupscene->first_item;
  2162. if (last) {
  2163. for (;;) {
  2164. if (!last->next)
  2165. break;
  2166. last = last->next;
  2167. }
  2168. last->next = item;
  2169. item->prev = last;
  2170. } else {
  2171. groupscene->first_item = item;
  2172. }
  2173. item->parent = groupscene;
  2174. item->next = NULL;
  2175. apply_group_transform(item, group);
  2176. resize_group(group);
  2177. full_unlock(groupscene);
  2178. /* ------------------------- */
  2179. full_unlock(scene);
  2180. }
  2181. void obs_sceneitem_group_remove_item(obs_sceneitem_t *group,
  2182. obs_sceneitem_t *item)
  2183. {
  2184. if (!item || !group || !group->is_group)
  2185. return;
  2186. obs_scene_t *groupscene = item->parent;
  2187. obs_scene_t *scene = group->parent;
  2188. /* ------------------------- */
  2189. full_lock(scene);
  2190. full_lock(groupscene);
  2191. remove_group_transform(group, item);
  2192. detach_sceneitem(item);
  2193. /* ------------------------- */
  2194. if (group->prev) {
  2195. group->prev->next = item;
  2196. item->prev = group->prev;
  2197. } else {
  2198. scene->first_item = item;
  2199. item->prev = NULL;
  2200. }
  2201. group->prev = item;
  2202. item->next = group;
  2203. item->parent = scene;
  2204. /* ------------------------- */
  2205. resize_group(group);
  2206. full_unlock(groupscene);
  2207. full_unlock(scene);
  2208. }
  2209. static void
  2210. build_current_order_info(obs_scene_t *scene,
  2211. struct obs_sceneitem_order_info **items_out,
  2212. size_t *size_out)
  2213. {
  2214. DARRAY(struct obs_sceneitem_order_info) items;
  2215. da_init(items);
  2216. obs_sceneitem_t *item = scene->first_item;
  2217. while (item) {
  2218. da_push_back(items, &item);
  2219. if (item->is_group) {
  2220. obs_scene_t *sub_scene = item->source->context.data;
  2221. full_lock(sub_scene);
  2222. obs_sceneitem_t *sub_item = sub_scene->first_item;
  2223. while (sub_item) {
  2224. da_push_back(items, &item);
  2225. sub_item = sub_item->next;
  2226. }
  2227. full_unlock(sub_scene);
  2228. }
  2229. item = item->next;
  2230. }
  2231. *items_out = items.array;
  2232. *size_out = items.num;
  2233. }
  2234. static bool sceneitems_match2(obs_scene_t *scene,
  2235. struct obs_sceneitem_order_info *items,
  2236. size_t size)
  2237. {
  2238. struct obs_sceneitem_order_info *cur_items;
  2239. size_t cur_size;
  2240. build_current_order_info(scene, &cur_items, &cur_size);
  2241. if (cur_size != size) {
  2242. bfree(cur_items);
  2243. return false;
  2244. }
  2245. for (size_t i = 0; i < size; i++) {
  2246. struct obs_sceneitem_order_info *new = &items[i];
  2247. struct obs_sceneitem_order_info *old = &cur_items[i];
  2248. if (new->group != old->group || new->item != old->item) {
  2249. bfree(cur_items);
  2250. return false;
  2251. }
  2252. }
  2253. bfree(cur_items);
  2254. return true;
  2255. }
  2256. static obs_sceneitem_t *
  2257. get_sceneitem_parent_group(obs_scene_t *scene, obs_sceneitem_t *group_subitem)
  2258. {
  2259. if (group_subitem->is_group)
  2260. return NULL;
  2261. obs_sceneitem_t *item = scene->first_item;
  2262. while (item) {
  2263. if (item->is_group &&
  2264. item->source->context.data == group_subitem->parent)
  2265. return item;
  2266. item = item->next;
  2267. }
  2268. return NULL;
  2269. }
  2270. bool obs_scene_reorder_items2(obs_scene_t *scene,
  2271. struct obs_sceneitem_order_info *item_order,
  2272. size_t item_order_size)
  2273. {
  2274. if (!scene || !item_order_size || !item_order)
  2275. return false;
  2276. obs_scene_addref(scene);
  2277. full_lock(scene);
  2278. if (sceneitems_match2(scene, item_order, item_order_size)) {
  2279. full_unlock(scene);
  2280. obs_scene_release(scene);
  2281. return false;
  2282. }
  2283. for (size_t i = 0; i < item_order_size; i++) {
  2284. struct obs_sceneitem_order_info *info = &item_order[i];
  2285. if (!info->item->is_group) {
  2286. obs_sceneitem_t *group =
  2287. get_sceneitem_parent_group(scene, info->item);
  2288. remove_group_transform(group, info->item);
  2289. }
  2290. }
  2291. scene->first_item = item_order[0].item;
  2292. obs_sceneitem_t *prev = NULL;
  2293. for (size_t i = 0; i < item_order_size; i++) {
  2294. struct obs_sceneitem_order_info *info = &item_order[i];
  2295. obs_sceneitem_t *item = info->item;
  2296. if (info->item->is_group) {
  2297. obs_sceneitem_t *sub_prev = NULL;
  2298. obs_scene_t *sub_scene =
  2299. info->item->source->context.data;
  2300. sub_scene->first_item = NULL;
  2301. obs_scene_addref(sub_scene);
  2302. full_lock(sub_scene);
  2303. for (i++; i < item_order_size; i++) {
  2304. struct obs_sceneitem_order_info *sub_info =
  2305. &item_order[i];
  2306. obs_sceneitem_t *sub_item = sub_info->item;
  2307. if (sub_info->group != info->item) {
  2308. i--;
  2309. break;
  2310. }
  2311. if (!sub_scene->first_item)
  2312. sub_scene->first_item = sub_item;
  2313. sub_item->prev = sub_prev;
  2314. sub_item->next = NULL;
  2315. sub_item->parent = sub_scene;
  2316. if (sub_prev)
  2317. sub_prev->next = sub_item;
  2318. apply_group_transform(sub_info->item,
  2319. sub_info->group);
  2320. sub_prev = sub_item;
  2321. }
  2322. resize_group(info->item);
  2323. full_unlock(sub_scene);
  2324. obs_scene_release(sub_scene);
  2325. }
  2326. item->prev = prev;
  2327. item->next = NULL;
  2328. item->parent = scene;
  2329. if (prev)
  2330. prev->next = item;
  2331. prev = item;
  2332. }
  2333. full_unlock(scene);
  2334. signal_reorder(scene->first_item);
  2335. obs_scene_release(scene);
  2336. return true;
  2337. }
  2338. obs_sceneitem_t *obs_sceneitem_get_group(obs_scene_t *scene,
  2339. obs_sceneitem_t *group_subitem)
  2340. {
  2341. if (!scene || !group_subitem || group_subitem->is_group)
  2342. return NULL;
  2343. full_lock(scene);
  2344. obs_sceneitem_t *group =
  2345. get_sceneitem_parent_group(scene, group_subitem);
  2346. full_unlock(scene);
  2347. return group;
  2348. }
  2349. bool obs_source_is_group(const obs_source_t *source)
  2350. {
  2351. return source && source->info.id == group_info.id;
  2352. }
  2353. bool obs_scene_is_group(const obs_scene_t *scene)
  2354. {
  2355. return scene ? scene->is_group : false;
  2356. }
  2357. void obs_sceneitem_group_enum_items(obs_sceneitem_t *group,
  2358. bool (*callback)(obs_scene_t *,
  2359. obs_sceneitem_t *, void *),
  2360. void *param)
  2361. {
  2362. if (!group || !group->is_group)
  2363. return;
  2364. obs_scene_t *scene = group->source->context.data;
  2365. if (scene)
  2366. obs_scene_enum_items(scene, callback, param);
  2367. }
  2368. void obs_sceneitem_force_update_transform(obs_sceneitem_t *item)
  2369. {
  2370. if (!item)
  2371. return;
  2372. if (os_atomic_set_bool(&item->update_transform, false))
  2373. update_item_transform(item, false);
  2374. }