window-basic-preview.cpp 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176
  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. ResetScrollingOffset();
  17. setMouseTracking(true);
  18. }
  19. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  20. {
  21. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  22. float pixelRatio = main->devicePixelRatio();
  23. float scale = pixelRatio / main->previewScale;
  24. vec2 pos;
  25. vec2_set(&pos,
  26. (float(event->x()) - main->previewX / pixelRatio) * scale,
  27. (float(event->y()) - main->previewY / pixelRatio) * scale);
  28. return pos;
  29. }
  30. struct SceneFindData {
  31. const vec2 &pos;
  32. OBSSceneItem item;
  33. bool selectBelow;
  34. SceneFindData(const SceneFindData &) = delete;
  35. SceneFindData(SceneFindData &&) = delete;
  36. SceneFindData& operator=(const SceneFindData &) = delete;
  37. SceneFindData& operator=(SceneFindData &&) = delete;
  38. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  39. : pos (pos_),
  40. selectBelow (selectBelow_)
  41. {}
  42. };
  43. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  44. {
  45. obs_source_t *source = obs_sceneitem_get_source(item);
  46. uint32_t flags = obs_source_get_output_flags(source);
  47. return (flags & OBS_SOURCE_VIDEO) != 0;
  48. }
  49. static bool CloseFloat(float a, float b, float epsilon=0.01)
  50. {
  51. using std::abs;
  52. return abs(a-b) <= epsilon;
  53. }
  54. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  55. void *param)
  56. {
  57. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  58. matrix4 transform;
  59. matrix4 invTransform;
  60. vec3 transformedPos;
  61. vec3 pos3;
  62. vec3 pos3_;
  63. if (!SceneItemHasVideo(item))
  64. return true;
  65. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  66. obs_sceneitem_get_box_transform(item, &transform);
  67. matrix4_inv(&invTransform, &transform);
  68. vec3_transform(&transformedPos, &pos3, &invTransform);
  69. vec3_transform(&pos3_, &transformedPos, &transform);
  70. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  71. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  72. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  73. if (data->selectBelow && obs_sceneitem_selected(item)) {
  74. if (data->item)
  75. return false;
  76. else
  77. data->selectBelow = false;
  78. }
  79. data->item = item;
  80. }
  81. UNUSED_PARAMETER(scene);
  82. return true;
  83. }
  84. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  85. {
  86. vec3 result;
  87. vec3_set(&result, x, y, 0.0f);
  88. vec3_transform(&result, &result, &mat);
  89. return result;
  90. }
  91. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  92. float scale)
  93. {
  94. vec3 result;
  95. vec3_set(&result, x, y, 0.0f);
  96. vec3_transform(&result, &result, &mat);
  97. vec3_mulf(&result, &result, scale);
  98. return result;
  99. }
  100. static inline vec2 GetOBSScreenSize()
  101. {
  102. obs_video_info ovi;
  103. vec2 size;
  104. vec2_zero(&size);
  105. if (obs_get_video_info(&ovi)) {
  106. size.x = float(ovi.base_width);
  107. size.y = float(ovi.base_height);
  108. }
  109. return size;
  110. }
  111. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  112. {
  113. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  114. vec2 screenSize = GetOBSScreenSize();
  115. vec3 clampOffset;
  116. vec3_zero(&clampOffset);
  117. const bool snap = config_get_bool(GetGlobalConfig(),
  118. "BasicWindow", "SnappingEnabled");
  119. if (snap == false)
  120. return clampOffset;
  121. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  122. "BasicWindow", "ScreenSnapping");
  123. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  124. "BasicWindow", "CenterSnapping");
  125. const float clampDist = config_get_double(GetGlobalConfig(),
  126. "BasicWindow", "SnapDistance") / main->previewScale;
  127. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  128. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  129. // Left screen edge.
  130. if (screenSnap &&
  131. fabsf(tl.x) < clampDist)
  132. clampOffset.x = -tl.x;
  133. // Right screen edge.
  134. if (screenSnap &&
  135. fabsf(clampOffset.x) < EPSILON &&
  136. fabsf(screenSize.x - br.x) < clampDist)
  137. clampOffset.x = screenSize.x - br.x;
  138. // Horizontal center.
  139. if (centerSnap &&
  140. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  141. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  142. clampOffset.x = screenSize.x / 2.0f - centerX;
  143. // Top screen edge.
  144. if (screenSnap &&
  145. fabsf(tl.y) < clampDist)
  146. clampOffset.y = -tl.y;
  147. // Bottom screen edge.
  148. if (screenSnap &&
  149. fabsf(clampOffset.y) < EPSILON &&
  150. fabsf(screenSize.y - br.y) < clampDist)
  151. clampOffset.y = screenSize.y - br.y;
  152. // Vertical center.
  153. if (centerSnap &&
  154. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  155. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  156. clampOffset.y = screenSize.y / 2.0f - centerY;
  157. return clampOffset;
  158. }
  159. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  160. {
  161. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  162. OBSScene scene = main->GetCurrentScene();
  163. if (!scene)
  164. return OBSSceneItem();
  165. SceneFindData data(pos, selectBelow);
  166. obs_scene_enum_items(scene, FindItemAtPos, &data);
  167. return data.item;
  168. }
  169. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  170. void *param)
  171. {
  172. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  173. matrix4 transform;
  174. vec3 transformedPos;
  175. vec3 pos3;
  176. if (!SceneItemHasVideo(item))
  177. return true;
  178. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  179. obs_sceneitem_get_box_transform(item, &transform);
  180. matrix4_inv(&transform, &transform);
  181. vec3_transform(&transformedPos, &pos3, &transform);
  182. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  183. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  184. if (obs_sceneitem_selected(item)) {
  185. data->item = item;
  186. return false;
  187. }
  188. }
  189. UNUSED_PARAMETER(scene);
  190. return true;
  191. }
  192. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  193. {
  194. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  195. OBSScene scene = main->GetCurrentScene();
  196. if (!scene)
  197. return false;
  198. SceneFindData data(pos, false);
  199. obs_scene_enum_items(scene, CheckItemSelected, &data);
  200. return !!data.item;
  201. }
  202. struct HandleFindData {
  203. const vec2 &pos;
  204. const float scale;
  205. OBSSceneItem item;
  206. ItemHandle handle = ItemHandle::None;
  207. HandleFindData(const HandleFindData &) = delete;
  208. HandleFindData(HandleFindData &&) = delete;
  209. HandleFindData& operator=(const HandleFindData &) = delete;
  210. HandleFindData& operator=(HandleFindData &&) = delete;
  211. inline HandleFindData(const vec2 &pos_, float scale_)
  212. : pos (pos_),
  213. scale (scale_)
  214. {}
  215. };
  216. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  217. void *param)
  218. {
  219. if (!obs_sceneitem_selected(item))
  220. return true;
  221. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  222. matrix4 transform;
  223. vec3 pos3;
  224. float closestHandle = HANDLE_SEL_RADIUS;
  225. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  226. obs_sceneitem_get_box_transform(item, &transform);
  227. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  228. {
  229. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  230. data->scale);
  231. float dist = vec3_dist(&handlePos, &pos3);
  232. if (dist < HANDLE_SEL_RADIUS) {
  233. if (dist < closestHandle) {
  234. closestHandle = dist;
  235. data->handle = handle;
  236. data->item = item;
  237. }
  238. }
  239. };
  240. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  241. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  242. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  243. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  244. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  245. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  246. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  247. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  248. UNUSED_PARAMETER(scene);
  249. return true;
  250. }
  251. static vec2 GetItemSize(obs_sceneitem_t *item)
  252. {
  253. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  254. vec2 size;
  255. if (boundsType != OBS_BOUNDS_NONE) {
  256. obs_sceneitem_get_bounds(item, &size);
  257. } else {
  258. obs_source_t *source = obs_sceneitem_get_source(item);
  259. obs_sceneitem_crop crop;
  260. vec2 scale;
  261. obs_sceneitem_get_scale(item, &scale);
  262. obs_sceneitem_get_crop(item, &crop);
  263. size.x = float(obs_source_get_width(source) -
  264. crop.left - crop.right) * scale.x;
  265. size.y = float(obs_source_get_height(source) -
  266. crop.top - crop.bottom) * scale.y;
  267. }
  268. return size;
  269. }
  270. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  271. {
  272. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  273. OBSScene scene = main->GetCurrentScene();
  274. if (!scene)
  275. return;
  276. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  277. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  278. stretchItem = std::move(data.item);
  279. stretchHandle = data.handle;
  280. if (stretchHandle != ItemHandle::None) {
  281. matrix4 boxTransform;
  282. vec3 itemUL;
  283. float itemRot;
  284. stretchItemSize = GetItemSize(stretchItem);
  285. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  286. itemRot = obs_sceneitem_get_rot(stretchItem);
  287. vec3_from_vec4(&itemUL, &boxTransform.t);
  288. /* build the item space conversion matrices */
  289. matrix4_identity(&itemToScreen);
  290. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  291. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  292. matrix4_translate3f(&itemToScreen, &itemToScreen,
  293. itemUL.x, itemUL.y, 0.0f);
  294. matrix4_identity(&screenToItem);
  295. matrix4_translate3f(&screenToItem, &screenToItem,
  296. -itemUL.x, -itemUL.y, 0.0f);
  297. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  298. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  299. obs_sceneitem_get_crop(stretchItem, &startCrop);
  300. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  301. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  302. cropSize.x = float(obs_source_get_width(source) -
  303. startCrop.left - startCrop.right);
  304. cropSize.y = float(obs_source_get_height(source) -
  305. startCrop.top - startCrop.bottom);
  306. }
  307. }
  308. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  309. {
  310. if (locked ||
  311. GetScalingMode() == ScalingMode::Window ||
  312. event->isAutoRepeat()) {
  313. OBSQTDisplay::keyPressEvent(event);
  314. return;
  315. }
  316. switch (event->key()) {
  317. case Qt::Key_Space:
  318. setCursor(Qt::OpenHandCursor);
  319. scrollMode = true;
  320. break;
  321. }
  322. OBSQTDisplay::keyPressEvent(event);
  323. }
  324. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  325. {
  326. if (event->isAutoRepeat()) {
  327. OBSQTDisplay::keyReleaseEvent(event);
  328. return;
  329. }
  330. switch (event->key()) {
  331. case Qt::Key_Space:
  332. scrollMode = false;
  333. setCursor(Qt::ArrowCursor);
  334. break;
  335. }
  336. OBSQTDisplay::keyReleaseEvent(event);
  337. }
  338. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  339. {
  340. if (locked) {
  341. OBSQTDisplay::mousePressEvent(event);
  342. return;
  343. }
  344. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  345. float pixelRatio = main->devicePixelRatio();
  346. float x = float(event->x()) - main->previewX / pixelRatio;
  347. float y = float(event->y()) - main->previewY / pixelRatio;
  348. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  349. bool altDown = (modifiers & Qt::AltModifier);
  350. OBSQTDisplay::mousePressEvent(event);
  351. if (scrollMode && GetScalingMode() != ScalingMode::Window) {
  352. setCursor(Qt::ClosedHandCursor);
  353. scrollingFrom.x = event->x();
  354. scrollingFrom.y = event->y();
  355. return;
  356. }
  357. if (event->button() != Qt::LeftButton &&
  358. event->button() != Qt::RightButton)
  359. return;
  360. if (event->button() == Qt::LeftButton)
  361. mouseDown = true;
  362. if (altDown)
  363. cropping = true;
  364. vec2_set(&startPos, x, y);
  365. GetStretchHandleData(startPos);
  366. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  367. startPos.x = std::round(startPos.x);
  368. startPos.y = std::round(startPos.y);
  369. mouseOverItems = SelectedAtPos(startPos);
  370. vec2_zero(&lastMoveOffset);
  371. }
  372. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  373. {
  374. obs_sceneitem_t *selectedItem =
  375. reinterpret_cast<obs_sceneitem_t*>(param);
  376. obs_sceneitem_select(item, (selectedItem == item));
  377. UNUSED_PARAMETER(scene);
  378. return true;
  379. }
  380. void OBSBasicPreview::DoSelect(const vec2 &pos)
  381. {
  382. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  383. OBSScene scene = main->GetCurrentScene();
  384. OBSSceneItem item = GetItemAtPos(pos, true);
  385. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  386. }
  387. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  388. {
  389. OBSSceneItem item = GetItemAtPos(pos, false);
  390. if (!item)
  391. return;
  392. bool selected = obs_sceneitem_selected(item);
  393. obs_sceneitem_select(item, !selected);
  394. }
  395. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  396. {
  397. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  398. if (modifiers & Qt::ControlModifier)
  399. DoCtrlSelect(pos);
  400. else
  401. DoSelect(pos);
  402. }
  403. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  404. {
  405. if (locked) {
  406. OBSQTDisplay::mouseReleaseEvent(event);
  407. return;
  408. }
  409. if (scrollMode)
  410. setCursor(Qt::OpenHandCursor);
  411. if (mouseDown) {
  412. vec2 pos = GetMouseEventPos(event);
  413. if (!mouseMoved)
  414. ProcessClick(pos);
  415. stretchItem = nullptr;
  416. mouseDown = false;
  417. mouseMoved = false;
  418. cropping = false;
  419. }
  420. }
  421. struct SelectedItemBounds {
  422. bool first = true;
  423. vec3 tl, br;
  424. };
  425. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  426. void *param)
  427. {
  428. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  429. if (!obs_sceneitem_selected(item))
  430. return true;
  431. matrix4 boxTransform;
  432. obs_sceneitem_get_box_transform(item, &boxTransform);
  433. vec3 t[4] = {
  434. GetTransformedPos(0.0f, 0.0f, boxTransform),
  435. GetTransformedPos(1.0f, 0.0f, boxTransform),
  436. GetTransformedPos(0.0f, 1.0f, boxTransform),
  437. GetTransformedPos(1.0f, 1.0f, boxTransform)
  438. };
  439. for (const vec3 &v : t) {
  440. if (data->first) {
  441. vec3_copy(&data->tl, &v);
  442. vec3_copy(&data->br, &v);
  443. data->first = false;
  444. } else {
  445. vec3_min(&data->tl, &data->tl, &v);
  446. vec3_max(&data->br, &data->br, &v);
  447. }
  448. }
  449. UNUSED_PARAMETER(scene);
  450. return true;
  451. }
  452. struct OffsetData {
  453. float clampDist;
  454. vec3 tl, br, offset;
  455. };
  456. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  457. void *param)
  458. {
  459. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  460. if (obs_sceneitem_selected(item))
  461. return true;
  462. matrix4 boxTransform;
  463. obs_sceneitem_get_box_transform(item, &boxTransform);
  464. vec3 t[4] = {
  465. GetTransformedPos(0.0f, 0.0f, boxTransform),
  466. GetTransformedPos(1.0f, 0.0f, boxTransform),
  467. GetTransformedPos(0.0f, 1.0f, boxTransform),
  468. GetTransformedPos(1.0f, 1.0f, boxTransform)
  469. };
  470. bool first = true;
  471. vec3 tl, br;
  472. vec3_zero(&tl);
  473. vec3_zero(&br);
  474. for (const vec3 &v : t) {
  475. if (first) {
  476. vec3_copy(&tl, &v);
  477. vec3_copy(&br, &v);
  478. first = false;
  479. } else {
  480. vec3_min(&tl, &tl, &v);
  481. vec3_max(&br, &br, &v);
  482. }
  483. }
  484. // Snap to other source edges
  485. #define EDGE_SNAP(l, r, x, y) \
  486. do { \
  487. double dist = fabsf(l.x - data->r.x); \
  488. if (dist < data->clampDist && \
  489. fabsf(data->offset.x) < EPSILON && \
  490. data->tl.y < br.y && \
  491. data->br.y > tl.y && \
  492. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  493. data->offset.x = l.x - data->r.x; \
  494. } while (false)
  495. EDGE_SNAP(tl, br, x, y);
  496. EDGE_SNAP(tl, br, y, x);
  497. EDGE_SNAP(br, tl, x, y);
  498. EDGE_SNAP(br, tl, y, x);
  499. #undef EDGE_SNAP
  500. UNUSED_PARAMETER(scene);
  501. return true;
  502. }
  503. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  504. {
  505. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  506. OBSScene scene = main->GetCurrentScene();
  507. SelectedItemBounds data;
  508. obs_scene_enum_items(scene, AddItemBounds, &data);
  509. data.tl.x += offset.x;
  510. data.tl.y += offset.y;
  511. data.br.x += offset.x;
  512. data.br.y += offset.y;
  513. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  514. const bool snap = config_get_bool(GetGlobalConfig(),
  515. "BasicWindow", "SnappingEnabled");
  516. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  517. "BasicWindow", "SourceSnapping");
  518. if (snap == false)
  519. return;
  520. if (sourcesSnap == false) {
  521. offset.x += snapOffset.x;
  522. offset.y += snapOffset.y;
  523. return;
  524. }
  525. const float clampDist = config_get_double(GetGlobalConfig(),
  526. "BasicWindow", "SnapDistance") / main->previewScale;
  527. OffsetData offsetData;
  528. offsetData.clampDist = clampDist;
  529. offsetData.tl = data.tl;
  530. offsetData.br = data.br;
  531. vec3_copy(&offsetData.offset, &snapOffset);
  532. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  533. if (fabsf(offsetData.offset.x) > EPSILON ||
  534. fabsf(offsetData.offset.y) > EPSILON) {
  535. offset.x += offsetData.offset.x;
  536. offset.y += offsetData.offset.y;
  537. } else {
  538. offset.x += snapOffset.x;
  539. offset.y += snapOffset.y;
  540. }
  541. }
  542. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  543. {
  544. vec2 *offset = reinterpret_cast<vec2*>(param);
  545. if (obs_sceneitem_selected(item)) {
  546. vec2 pos;
  547. obs_sceneitem_get_pos(item, &pos);
  548. vec2_add(&pos, &pos, offset);
  549. obs_sceneitem_set_pos(item, &pos);
  550. }
  551. UNUSED_PARAMETER(scene);
  552. return true;
  553. }
  554. void OBSBasicPreview::MoveItems(const vec2 &pos)
  555. {
  556. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  557. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  558. OBSScene scene = main->GetCurrentScene();
  559. vec2 offset, moveOffset;
  560. vec2_sub(&offset, &pos, &startPos);
  561. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  562. if (!(modifiers & Qt::ControlModifier))
  563. SnapItemMovement(moveOffset);
  564. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  565. obs_scene_enum_items(scene, move_items, &moveOffset);
  566. }
  567. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  568. {
  569. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  570. vec3 pos;
  571. vec3_zero(&pos);
  572. if (alignment & OBS_ALIGN_LEFT)
  573. pos.x = tl.x;
  574. else if (alignment & OBS_ALIGN_RIGHT)
  575. pos.x = br.x;
  576. else
  577. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  578. if (alignment & OBS_ALIGN_TOP)
  579. pos.y = tl.y;
  580. else if (alignment & OBS_ALIGN_BOTTOM)
  581. pos.y = br.y;
  582. else
  583. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  584. return pos;
  585. }
  586. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  587. const vec2 &baseSize)
  588. {
  589. float baseAspect = baseSize.x / baseSize.y;
  590. float aspect = size.x / size.y;
  591. uint32_t stretchFlags = (uint32_t)stretchHandle;
  592. if (stretchHandle == ItemHandle::TopLeft ||
  593. stretchHandle == ItemHandle::TopRight ||
  594. stretchHandle == ItemHandle::BottomLeft ||
  595. stretchHandle == ItemHandle::BottomRight) {
  596. if (aspect < baseAspect)
  597. size.x = size.y * baseAspect;
  598. else
  599. size.y = size.x / baseAspect;
  600. } else if (stretchHandle == ItemHandle::TopCenter ||
  601. stretchHandle == ItemHandle::BottomCenter) {
  602. size.x = size.y * baseAspect;
  603. } else if (stretchHandle == ItemHandle::CenterLeft ||
  604. stretchHandle == ItemHandle::CenterRight) {
  605. size.y = size.x / baseAspect;
  606. }
  607. size.x = std::round(size.x);
  608. size.y = std::round(size.y);
  609. if (stretchFlags & ITEM_LEFT)
  610. tl.x = br.x - size.x;
  611. else if (stretchFlags & ITEM_RIGHT)
  612. br.x = tl.x + size.x;
  613. if (stretchFlags & ITEM_TOP)
  614. tl.y = br.y - size.y;
  615. else if (stretchFlags & ITEM_BOTTOM)
  616. br.y = tl.y + size.y;
  617. }
  618. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  619. {
  620. uint32_t stretchFlags = (uint32_t)stretchHandle;
  621. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  622. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  623. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  624. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  625. vec3 boundingTL;
  626. vec3 boundingBR;
  627. vec3_copy(&boundingTL, &newTL);
  628. vec3_min(&boundingTL, &boundingTL, &newTR);
  629. vec3_min(&boundingTL, &boundingTL, &newBL);
  630. vec3_min(&boundingTL, &boundingTL, &newBR);
  631. vec3_copy(&boundingBR, &newTL);
  632. vec3_max(&boundingBR, &boundingBR, &newTR);
  633. vec3_max(&boundingBR, &boundingBR, &newBL);
  634. vec3_max(&boundingBR, &boundingBR, &newBR);
  635. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  636. vec3_add(&offset, &offset, &newTL);
  637. vec3_transform(&offset, &offset, &screenToItem);
  638. vec3_sub(&offset, &offset, &tl);
  639. if (stretchFlags & ITEM_LEFT)
  640. tl.x += offset.x;
  641. else if (stretchFlags & ITEM_RIGHT)
  642. br.x += offset.x;
  643. if (stretchFlags & ITEM_TOP)
  644. tl.y += offset.y;
  645. else if (stretchFlags & ITEM_BOTTOM)
  646. br.y += offset.y;
  647. }
  648. static float maxfunc(float x, float y)
  649. {
  650. return x > y ? x : y;
  651. }
  652. static float minfunc(float x, float y)
  653. {
  654. return x < y ? x : y;
  655. }
  656. void OBSBasicPreview::CropItem(const vec2 &pos)
  657. {
  658. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  659. uint32_t stretchFlags = (uint32_t)stretchHandle;
  660. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  661. vec3 tl, br, pos3;
  662. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  663. return;
  664. vec3_zero(&tl);
  665. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  666. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  667. vec3_transform(&pos3, &pos3, &screenToItem);
  668. obs_sceneitem_crop crop = startCrop;
  669. vec2 scale;
  670. obs_sceneitem_get_scale(stretchItem, &scale);
  671. vec2 max_tl;
  672. vec2 max_br;
  673. vec2_set(&max_tl,
  674. float(-crop.left) * scale.x,
  675. float(-crop.top) * scale.y);
  676. vec2_set(&max_br,
  677. stretchItemSize.x + crop.right * scale.x,
  678. stretchItemSize.y + crop.bottom * scale.y);
  679. typedef std::function<float (float, float)> minmax_func_t;
  680. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  681. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  682. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  683. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  684. pos3.x = min_x(pos3.x, max_br.x);
  685. pos3.x = max_x(pos3.x, max_tl.x);
  686. pos3.y = min_y(pos3.y, max_br.y);
  687. pos3.y = max_y(pos3.y, max_tl.y);
  688. if (stretchFlags & ITEM_LEFT) {
  689. float maxX = stretchItemSize.x - (2.0 * scale.x);
  690. pos3.x = tl.x = min_x(pos3.x, maxX);
  691. } else if (stretchFlags & ITEM_RIGHT) {
  692. float minX = (2.0 * scale.x);
  693. pos3.x = br.x = max_x(pos3.x, minX);
  694. }
  695. if (stretchFlags & ITEM_TOP) {
  696. float maxY = stretchItemSize.y - (2.0 * scale.y);
  697. pos3.y = tl.y = min_y(pos3.y, maxY);
  698. } else if (stretchFlags & ITEM_BOTTOM) {
  699. float minY = (2.0 * scale.y);
  700. pos3.y = br.y = max_y(pos3.y, minY);
  701. }
  702. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  703. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  704. vec3 newPos;
  705. vec3_zero(&newPos);
  706. uint32_t align_x = (align & ALIGN_X);
  707. uint32_t align_y = (align & ALIGN_Y);
  708. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  709. newPos.x = pos3.x;
  710. else if (align & ITEM_RIGHT)
  711. newPos.x = stretchItemSize.x;
  712. else if (!(align & ITEM_LEFT))
  713. newPos.x = stretchItemSize.x * 0.5f;
  714. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  715. newPos.y = pos3.y;
  716. else if (align & ITEM_BOTTOM)
  717. newPos.y = stretchItemSize.y;
  718. else if (!(align & ITEM_TOP))
  719. newPos.y = stretchItemSize.y * 0.5f;
  720. #undef ALIGN_X
  721. #undef ALIGN_Y
  722. crop = startCrop;
  723. if (stretchFlags & ITEM_LEFT)
  724. crop.left += int(std::round(tl.x / scale.x));
  725. else if (stretchFlags & ITEM_RIGHT)
  726. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  727. if (stretchFlags & ITEM_TOP)
  728. crop.top += int(std::round(tl.y / scale.y));
  729. else if (stretchFlags & ITEM_BOTTOM)
  730. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  731. vec3_transform(&newPos, &newPos, &itemToScreen);
  732. newPos.x = std::round(newPos.x);
  733. newPos.y = std::round(newPos.y);
  734. #if 0
  735. vec3 curPos;
  736. vec3_zero(&curPos);
  737. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  738. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  739. int(curPos.x), int(curPos.y),
  740. int(newPos.x), int(newPos.y));
  741. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  742. crop.left, crop.top,
  743. crop.right, crop.bottom);
  744. #endif
  745. obs_sceneitem_defer_update_begin(stretchItem);
  746. obs_sceneitem_set_crop(stretchItem, &crop);
  747. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  748. obs_sceneitem_defer_update_end(stretchItem);
  749. }
  750. void OBSBasicPreview::StretchItem(const vec2 &pos)
  751. {
  752. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  753. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  754. uint32_t stretchFlags = (uint32_t)stretchHandle;
  755. bool shiftDown = (modifiers & Qt::ShiftModifier);
  756. vec3 tl, br, pos3;
  757. vec3_zero(&tl);
  758. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  759. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  760. vec3_transform(&pos3, &pos3, &screenToItem);
  761. if (stretchFlags & ITEM_LEFT)
  762. tl.x = pos3.x;
  763. else if (stretchFlags & ITEM_RIGHT)
  764. br.x = pos3.x;
  765. if (stretchFlags & ITEM_TOP)
  766. tl.y = pos3.y;
  767. else if (stretchFlags & ITEM_BOTTOM)
  768. br.y = pos3.y;
  769. if (!(modifiers & Qt::ControlModifier))
  770. SnapStretchingToScreen(tl, br);
  771. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  772. vec2 baseSize;
  773. vec2_set(&baseSize,
  774. float(obs_source_get_width(source)),
  775. float(obs_source_get_height(source)));
  776. vec2 size;
  777. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  778. if (boundsType != OBS_BOUNDS_NONE) {
  779. if (shiftDown)
  780. ClampAspect(tl, br, size, baseSize);
  781. if (tl.x > br.x) std::swap(tl.x, br.x);
  782. if (tl.y > br.y) std::swap(tl.y, br.y);
  783. vec2_abs(&size, &size);
  784. obs_sceneitem_set_bounds(stretchItem, &size);
  785. } else {
  786. obs_sceneitem_crop crop;
  787. obs_sceneitem_get_crop(stretchItem, &crop);
  788. baseSize.x -= float(crop.left + crop.right);
  789. baseSize.y -= float(crop.top + crop.bottom);
  790. if (!shiftDown)
  791. ClampAspect(tl, br, size, baseSize);
  792. vec2_div(&size, &size, &baseSize);
  793. obs_sceneitem_set_scale(stretchItem, &size);
  794. }
  795. pos3 = CalculateStretchPos(tl, br);
  796. vec3_transform(&pos3, &pos3, &itemToScreen);
  797. vec2 newPos;
  798. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  799. obs_sceneitem_set_pos(stretchItem, &newPos);
  800. }
  801. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  802. {
  803. if (locked)
  804. return;
  805. if (scrollMode && event->buttons() == Qt::LeftButton) {
  806. scrollingOffset.x += event->x() - scrollingFrom.x;
  807. scrollingOffset.y += event->y() - scrollingFrom.y;
  808. scrollingFrom.x = event->x();
  809. scrollingFrom.y = event->y();
  810. emit DisplayResized();
  811. return;
  812. }
  813. if (mouseDown) {
  814. vec2 pos = GetMouseEventPos(event);
  815. if (!mouseMoved && !mouseOverItems &&
  816. stretchHandle == ItemHandle::None) {
  817. ProcessClick(startPos);
  818. mouseOverItems = SelectedAtPos(startPos);
  819. }
  820. pos.x = std::round(pos.x);
  821. pos.y = std::round(pos.y);
  822. if (stretchHandle != ItemHandle::None) {
  823. if (cropping)
  824. CropItem(pos);
  825. else
  826. StretchItem(pos);
  827. } else if (mouseOverItems) {
  828. MoveItems(pos);
  829. }
  830. mouseMoved = true;
  831. }
  832. }
  833. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  834. float previewScale)
  835. {
  836. struct vec3 pos;
  837. vec3_set(&pos, x, y, 0.0f);
  838. vec3_transform(&pos, &pos, &matrix);
  839. vec3_mulf(&pos, &pos, previewScale);
  840. gs_matrix_push();
  841. gs_matrix_translate(&pos);
  842. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  843. gs_draw(GS_LINESTRIP, 0, 0);
  844. gs_matrix_pop();
  845. }
  846. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  847. {
  848. return crop->left > 0 ||
  849. crop->top > 0 ||
  850. crop->right > 0 ||
  851. crop->bottom > 0;
  852. }
  853. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  854. obs_sceneitem_t *item, void *param)
  855. {
  856. if (!obs_sceneitem_selected(item))
  857. return true;
  858. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  859. matrix4 boxTransform;
  860. matrix4 invBoxTransform;
  861. obs_sceneitem_get_box_transform(item, &boxTransform);
  862. matrix4_inv(&invBoxTransform, &boxTransform);
  863. vec3 bounds[] = {
  864. {{{0.f, 0.f, 0.f}}},
  865. {{{1.f, 0.f, 0.f}}},
  866. {{{0.f, 1.f, 0.f}}},
  867. {{{1.f, 1.f, 0.f}}},
  868. };
  869. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  870. [&](const vec3 &b)
  871. {
  872. vec3 pos;
  873. vec3_transform(&pos, &b, &boxTransform);
  874. vec3_transform(&pos, &pos, &invBoxTransform);
  875. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  876. });
  877. if (!visible)
  878. return true;
  879. obs_transform_info info;
  880. obs_sceneitem_get_info(item, &info);
  881. gs_load_vertexbuffer(main->circle);
  882. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  883. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  884. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  885. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  886. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  887. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  888. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  889. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  890. gs_matrix_push();
  891. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  892. gs_matrix_mul(&boxTransform);
  893. obs_sceneitem_crop crop;
  894. obs_sceneitem_get_crop(item, &crop);
  895. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  896. vec4 color;
  897. gs_effect_t *eff = gs_get_effect();
  898. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  899. #define DRAW_SIDE(side, vb) \
  900. if (crop.side > 0) \
  901. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  902. else \
  903. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  904. gs_effect_set_vec4(param, &color); \
  905. gs_load_vertexbuffer(main->vb); \
  906. gs_draw(GS_LINESTRIP, 0, 0);
  907. DRAW_SIDE(left, boxLeft);
  908. DRAW_SIDE(top, boxTop);
  909. DRAW_SIDE(right, boxRight);
  910. DRAW_SIDE(bottom, boxBottom);
  911. #undef DRAW_SIDE
  912. } else {
  913. gs_load_vertexbuffer(main->box);
  914. gs_draw(GS_LINESTRIP, 0, 0);
  915. }
  916. gs_matrix_pop();
  917. UNUSED_PARAMETER(scene);
  918. UNUSED_PARAMETER(param);
  919. return true;
  920. }
  921. void OBSBasicPreview::DrawSceneEditing()
  922. {
  923. if (locked)
  924. return;
  925. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  926. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  927. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  928. vec4 color;
  929. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  930. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  931. gs_technique_begin(tech);
  932. gs_technique_begin_pass(tech, 0);
  933. OBSScene scene = main->GetCurrentScene();
  934. if (scene)
  935. obs_scene_enum_items(scene, DrawSelectedItem, this);
  936. gs_load_vertexbuffer(nullptr);
  937. gs_technique_end_pass(tech);
  938. gs_technique_end(tech);
  939. }
  940. void OBSBasicPreview::ResetScrollingOffset()
  941. {
  942. vec2_zero(&scrollingOffset);
  943. }