graphics.c 71 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef near
  26. #undef near
  27. #endif
  28. #ifdef far
  29. #undef far
  30. #endif
  31. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  32. static inline bool gs_obj_valid(const void *obj, const char *f,
  33. const char *name)
  34. {
  35. if (!obj) {
  36. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  37. return false;
  38. }
  39. return true;
  40. }
  41. static inline bool gs_valid(const char *f)
  42. {
  43. if (!thread_graphics) {
  44. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  45. f);
  46. return false;
  47. }
  48. return true;
  49. }
  50. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  51. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  52. #define gs_valid_p2(func, param1, param2) \
  53. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  54. #define gs_valid_p3(func, param1, param2, param3) \
  55. (gs_valid(func) && ptr_valid(param1, func) && \
  56. ptr_valid(param2, func) && ptr_valid(param3, func))
  57. #define IMMEDIATE_COUNT 512
  58. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  59. uint32_t id),
  60. void *param)
  61. {
  62. graphics_t *graphics = thread_graphics;
  63. if (!gs_valid_p("gs_enum_adapters", callback))
  64. return;
  65. if (graphics->exports.device_enum_adapters) {
  66. if (graphics->exports.device_enum_adapters(callback, param)) {
  67. return;
  68. }
  69. }
  70. /* If the subsystem does not currently support device enumeration of
  71. * adapters or fails to enumerate adapters, just set it to one adapter
  72. * named "Default" */
  73. callback(param, "Default", 0);
  74. }
  75. extern void gs_init_image_deps(void);
  76. extern void gs_free_image_deps(void);
  77. bool load_graphics_imports(struct gs_exports *exports, void *module,
  78. const char *module_name);
  79. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  80. {
  81. struct gs_vb_data *vbd;
  82. vbd = gs_vbdata_create();
  83. vbd->num = IMMEDIATE_COUNT;
  84. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  85. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  86. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  87. vbd->num_tex = 1;
  88. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  89. vbd->tvarray[0].width = 2;
  90. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  91. graphics->immediate_vertbuffer =
  92. graphics->exports.device_vertexbuffer_create(graphics->device,
  93. vbd, GS_DYNAMIC);
  94. if (!graphics->immediate_vertbuffer)
  95. return false;
  96. return true;
  97. }
  98. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  99. {
  100. struct gs_vb_data *vbd;
  101. vbd = gs_vbdata_create();
  102. vbd->num = 4;
  103. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  104. vbd->num_tex = 1;
  105. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  106. vbd->tvarray[0].width = 2;
  107. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  108. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  109. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  110. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  111. graphics->device, vbd, GS_DYNAMIC);
  112. if (!graphics->sprite_buffer)
  113. return false;
  114. return true;
  115. }
  116. static bool graphics_init(struct graphics_subsystem *graphics)
  117. {
  118. struct matrix4 top_mat;
  119. matrix4_identity(&top_mat);
  120. da_push_back(graphics->matrix_stack, &top_mat);
  121. graphics->exports.device_enter_context(graphics->device);
  122. if (!graphics_init_immediate_vb(graphics))
  123. return false;
  124. if (!graphics_init_sprite_vb(graphics))
  125. return false;
  126. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  127. return false;
  128. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  129. return false;
  130. graphics->exports.device_blend_function_separate(
  131. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  132. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  133. graphics->cur_blend_state.enabled = true;
  134. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  135. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  136. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  137. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  138. graphics->exports.device_leave_context(graphics->device);
  139. gs_init_image_deps();
  140. return true;
  141. }
  142. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  143. {
  144. int errcode = GS_ERROR_FAIL;
  145. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  146. pthread_mutex_init_value(&graphics->mutex);
  147. pthread_mutex_init_value(&graphics->effect_mutex);
  148. graphics->module = os_dlopen(module);
  149. if (!graphics->module) {
  150. errcode = GS_ERROR_MODULE_NOT_FOUND;
  151. goto error;
  152. }
  153. if (!load_graphics_imports(&graphics->exports, graphics->module,
  154. module))
  155. goto error;
  156. errcode = graphics->exports.device_create(&graphics->device, adapter);
  157. if (errcode != GS_SUCCESS)
  158. goto error;
  159. if (!graphics_init(graphics)) {
  160. errcode = GS_ERROR_FAIL;
  161. goto error;
  162. }
  163. *pgraphics = graphics;
  164. return errcode;
  165. error:
  166. gs_destroy(graphics);
  167. return errcode;
  168. }
  169. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  170. void gs_destroy(graphics_t *graphics)
  171. {
  172. if (!ptr_valid(graphics, "gs_destroy"))
  173. return;
  174. while (thread_graphics)
  175. gs_leave_context();
  176. if (graphics->device) {
  177. struct gs_effect *effect = graphics->first_effect;
  178. thread_graphics = graphics;
  179. graphics->exports.device_enter_context(graphics->device);
  180. while (effect) {
  181. struct gs_effect *next = effect->next;
  182. gs_effect_actually_destroy(effect);
  183. effect = next;
  184. }
  185. graphics->exports.gs_vertexbuffer_destroy(
  186. graphics->sprite_buffer);
  187. graphics->exports.gs_vertexbuffer_destroy(
  188. graphics->immediate_vertbuffer);
  189. graphics->exports.device_destroy(graphics->device);
  190. thread_graphics = NULL;
  191. }
  192. pthread_mutex_destroy(&graphics->mutex);
  193. pthread_mutex_destroy(&graphics->effect_mutex);
  194. da_free(graphics->matrix_stack);
  195. da_free(graphics->viewport_stack);
  196. da_free(graphics->blend_state_stack);
  197. if (graphics->module)
  198. os_dlclose(graphics->module);
  199. bfree(graphics);
  200. gs_free_image_deps();
  201. }
  202. void gs_enter_context(graphics_t *graphics)
  203. {
  204. if (!ptr_valid(graphics, "gs_enter_context"))
  205. return;
  206. bool is_current = thread_graphics == graphics;
  207. if (thread_graphics && !is_current) {
  208. while (thread_graphics)
  209. gs_leave_context();
  210. }
  211. if (!is_current) {
  212. pthread_mutex_lock(&graphics->mutex);
  213. graphics->exports.device_enter_context(graphics->device);
  214. thread_graphics = graphics;
  215. }
  216. os_atomic_inc_long(&graphics->ref);
  217. }
  218. void gs_leave_context(void)
  219. {
  220. if (gs_valid("gs_leave_context")) {
  221. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  222. graphics_t *graphics = thread_graphics;
  223. graphics->exports.device_leave_context(
  224. graphics->device);
  225. pthread_mutex_unlock(&graphics->mutex);
  226. thread_graphics = NULL;
  227. }
  228. }
  229. }
  230. graphics_t *gs_get_context(void)
  231. {
  232. return thread_graphics;
  233. }
  234. void *gs_get_device_obj(void)
  235. {
  236. if (!gs_valid("gs_get_device_obj"))
  237. return NULL;
  238. return thread_graphics->exports.device_get_device_obj(
  239. thread_graphics->device);
  240. }
  241. const char *gs_get_device_name(void)
  242. {
  243. return gs_valid("gs_get_device_name")
  244. ? thread_graphics->exports.device_get_name()
  245. : NULL;
  246. }
  247. int gs_get_device_type(void)
  248. {
  249. return gs_valid("gs_get_device_type")
  250. ? thread_graphics->exports.device_get_type()
  251. : -1;
  252. }
  253. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  254. {
  255. return graphics->matrix_stack.array + graphics->cur_matrix;
  256. }
  257. void gs_matrix_push(void)
  258. {
  259. graphics_t *graphics = thread_graphics;
  260. if (!gs_valid("gs_matrix_push"))
  261. return;
  262. struct matrix4 mat, *top_mat = top_matrix(graphics);
  263. memcpy(&mat, top_mat, sizeof(struct matrix4));
  264. da_push_back(graphics->matrix_stack, &mat);
  265. graphics->cur_matrix++;
  266. }
  267. void gs_matrix_pop(void)
  268. {
  269. graphics_t *graphics = thread_graphics;
  270. if (!gs_valid("gs_matrix_pop"))
  271. return;
  272. if (graphics->cur_matrix == 0) {
  273. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  274. return;
  275. }
  276. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  277. graphics->cur_matrix--;
  278. }
  279. void gs_matrix_identity(void)
  280. {
  281. struct matrix4 *top_mat;
  282. if (!gs_valid("gs_matrix_identity"))
  283. return;
  284. top_mat = top_matrix(thread_graphics);
  285. if (top_mat)
  286. matrix4_identity(top_mat);
  287. }
  288. void gs_matrix_transpose(void)
  289. {
  290. struct matrix4 *top_mat;
  291. if (!gs_valid("gs_matrix_transpose"))
  292. return;
  293. top_mat = top_matrix(thread_graphics);
  294. if (top_mat)
  295. matrix4_transpose(top_mat, top_mat);
  296. }
  297. void gs_matrix_set(const struct matrix4 *matrix)
  298. {
  299. struct matrix4 *top_mat;
  300. if (!gs_valid("gs_matrix_set"))
  301. return;
  302. top_mat = top_matrix(thread_graphics);
  303. if (top_mat)
  304. matrix4_copy(top_mat, matrix);
  305. }
  306. void gs_matrix_get(struct matrix4 *dst)
  307. {
  308. struct matrix4 *top_mat;
  309. if (!gs_valid("gs_matrix_get"))
  310. return;
  311. top_mat = top_matrix(thread_graphics);
  312. if (top_mat)
  313. matrix4_copy(dst, top_mat);
  314. }
  315. void gs_matrix_mul(const struct matrix4 *matrix)
  316. {
  317. struct matrix4 *top_mat;
  318. if (!gs_valid("gs_matrix_mul"))
  319. return;
  320. top_mat = top_matrix(thread_graphics);
  321. if (top_mat)
  322. matrix4_mul(top_mat, matrix, top_mat);
  323. }
  324. void gs_matrix_rotquat(const struct quat *rot)
  325. {
  326. struct matrix4 *top_mat;
  327. if (!gs_valid("gs_matrix_rotquat"))
  328. return;
  329. top_mat = top_matrix(thread_graphics);
  330. if (top_mat)
  331. matrix4_rotate_i(top_mat, rot, top_mat);
  332. }
  333. void gs_matrix_rotaa(const struct axisang *rot)
  334. {
  335. struct matrix4 *top_mat;
  336. if (!gs_valid("gs_matrix_rotaa"))
  337. return;
  338. top_mat = top_matrix(thread_graphics);
  339. if (top_mat)
  340. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  341. }
  342. void gs_matrix_translate(const struct vec3 *pos)
  343. {
  344. struct matrix4 *top_mat;
  345. if (!gs_valid("gs_matrix_translate"))
  346. return;
  347. top_mat = top_matrix(thread_graphics);
  348. if (top_mat)
  349. matrix4_translate3v_i(top_mat, pos, top_mat);
  350. }
  351. void gs_matrix_scale(const struct vec3 *scale)
  352. {
  353. struct matrix4 *top_mat;
  354. if (!gs_valid("gs_matrix_scale"))
  355. return;
  356. top_mat = top_matrix(thread_graphics);
  357. if (top_mat)
  358. matrix4_scale_i(top_mat, scale, top_mat);
  359. }
  360. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  361. {
  362. struct matrix4 *top_mat;
  363. struct axisang aa;
  364. if (!gs_valid("gs_matrix_rotaa4f"))
  365. return;
  366. top_mat = top_matrix(thread_graphics);
  367. if (top_mat) {
  368. axisang_set(&aa, x, y, z, angle);
  369. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  370. }
  371. }
  372. void gs_matrix_translate3f(float x, float y, float z)
  373. {
  374. struct matrix4 *top_mat;
  375. struct vec3 p;
  376. if (!gs_valid("gs_matrix_translate3f"))
  377. return;
  378. top_mat = top_matrix(thread_graphics);
  379. if (top_mat) {
  380. vec3_set(&p, x, y, z);
  381. matrix4_translate3v_i(top_mat, &p, top_mat);
  382. }
  383. }
  384. void gs_matrix_scale3f(float x, float y, float z)
  385. {
  386. struct matrix4 *top_mat = top_matrix(thread_graphics);
  387. struct vec3 p;
  388. if (top_mat) {
  389. vec3_set(&p, x, y, z);
  390. matrix4_scale_i(top_mat, &p, top_mat);
  391. }
  392. }
  393. static inline void reset_immediate_arrays(graphics_t *graphics)
  394. {
  395. da_init(graphics->verts);
  396. da_init(graphics->norms);
  397. da_init(graphics->colors);
  398. for (size_t i = 0; i < 16; i++)
  399. da_init(graphics->texverts[i]);
  400. }
  401. void gs_render_start(bool b_new)
  402. {
  403. graphics_t *graphics = thread_graphics;
  404. if (!gs_valid("gs_render_start"))
  405. return;
  406. graphics->using_immediate = !b_new;
  407. reset_immediate_arrays(graphics);
  408. if (b_new) {
  409. graphics->vbd = gs_vbdata_create();
  410. } else {
  411. graphics->vbd = gs_vertexbuffer_get_data(
  412. graphics->immediate_vertbuffer);
  413. memset(graphics->vbd->colors, 0xFF,
  414. sizeof(uint32_t) * IMMEDIATE_COUNT);
  415. graphics->verts.array = graphics->vbd->points;
  416. graphics->norms.array = graphics->vbd->normals;
  417. graphics->colors.array = graphics->vbd->colors;
  418. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  419. graphics->verts.capacity = IMMEDIATE_COUNT;
  420. graphics->norms.capacity = IMMEDIATE_COUNT;
  421. graphics->colors.capacity = IMMEDIATE_COUNT;
  422. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  423. }
  424. }
  425. static inline size_t min_size(const size_t a, const size_t b)
  426. {
  427. return (a < b) ? a : b;
  428. }
  429. void gs_render_stop(enum gs_draw_mode mode)
  430. {
  431. graphics_t *graphics = thread_graphics;
  432. size_t i, num;
  433. if (!gs_valid("gs_render_stop"))
  434. return;
  435. num = graphics->verts.num;
  436. if (!num) {
  437. if (!graphics->using_immediate) {
  438. da_free(graphics->verts);
  439. da_free(graphics->norms);
  440. da_free(graphics->colors);
  441. for (i = 0; i < 16; i++)
  442. da_free(graphics->texverts[i]);
  443. gs_vbdata_destroy(graphics->vbd);
  444. }
  445. return;
  446. }
  447. if (graphics->norms.num &&
  448. (graphics->norms.num != graphics->verts.num)) {
  449. blog(LOG_ERROR, "gs_render_stop: normal count does "
  450. "not match vertex count");
  451. num = min_size(num, graphics->norms.num);
  452. }
  453. if (graphics->colors.num &&
  454. (graphics->colors.num != graphics->verts.num)) {
  455. blog(LOG_ERROR, "gs_render_stop: color count does "
  456. "not match vertex count");
  457. num = min_size(num, graphics->colors.num);
  458. }
  459. if (graphics->texverts[0].num &&
  460. (graphics->texverts[0].num != graphics->verts.num)) {
  461. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  462. "not match vertex count");
  463. num = min_size(num, graphics->texverts[0].num);
  464. }
  465. if (graphics->using_immediate) {
  466. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  467. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  468. gs_load_indexbuffer(NULL);
  469. gs_draw(mode, 0, (uint32_t)num);
  470. reset_immediate_arrays(graphics);
  471. } else {
  472. gs_vertbuffer_t *vb = gs_render_save();
  473. gs_load_vertexbuffer(vb);
  474. gs_load_indexbuffer(NULL);
  475. gs_draw(mode, 0, 0);
  476. gs_vertexbuffer_destroy(vb);
  477. }
  478. graphics->vbd = NULL;
  479. }
  480. gs_vertbuffer_t *gs_render_save(void)
  481. {
  482. graphics_t *graphics = thread_graphics;
  483. size_t num_tex, i;
  484. if (!gs_valid("gs_render_save"))
  485. return NULL;
  486. if (graphics->using_immediate)
  487. return NULL;
  488. if (!graphics->verts.num) {
  489. gs_vbdata_destroy(graphics->vbd);
  490. return NULL;
  491. }
  492. for (num_tex = 0; num_tex < 16; num_tex++)
  493. if (!graphics->texverts[num_tex].num)
  494. break;
  495. graphics->vbd->points = graphics->verts.array;
  496. graphics->vbd->normals = graphics->norms.array;
  497. graphics->vbd->colors = graphics->colors.array;
  498. graphics->vbd->num = graphics->verts.num;
  499. graphics->vbd->num_tex = num_tex;
  500. if (graphics->vbd->num_tex) {
  501. graphics->vbd->tvarray =
  502. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  503. for (i = 0; i < num_tex; i++) {
  504. graphics->vbd->tvarray[i].width = 2;
  505. graphics->vbd->tvarray[i].array =
  506. graphics->texverts[i].array;
  507. }
  508. }
  509. reset_immediate_arrays(graphics);
  510. return gs_vertexbuffer_create(graphics->vbd, 0);
  511. }
  512. void gs_vertex2f(float x, float y)
  513. {
  514. struct vec3 v3;
  515. if (!gs_valid("gs_verte"))
  516. return;
  517. vec3_set(&v3, x, y, 0.0f);
  518. gs_vertex3v(&v3);
  519. }
  520. void gs_vertex3f(float x, float y, float z)
  521. {
  522. struct vec3 v3;
  523. if (!gs_valid("gs_vertex3f"))
  524. return;
  525. vec3_set(&v3, x, y, z);
  526. gs_vertex3v(&v3);
  527. }
  528. void gs_normal3f(float x, float y, float z)
  529. {
  530. struct vec3 v3;
  531. if (!gs_valid("gs_normal3f"))
  532. return;
  533. vec3_set(&v3, x, y, z);
  534. gs_normal3v(&v3);
  535. }
  536. static inline bool validvertsize(graphics_t *graphics, size_t num,
  537. const char *name)
  538. {
  539. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  540. blog(LOG_ERROR,
  541. "%s: tried to use over %u "
  542. "for immediate rendering",
  543. name, IMMEDIATE_COUNT);
  544. return false;
  545. }
  546. return true;
  547. }
  548. void gs_color(uint32_t color)
  549. {
  550. graphics_t *graphics = thread_graphics;
  551. if (!gs_valid("gs_color"))
  552. return;
  553. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  554. return;
  555. da_push_back(graphics->colors, &color);
  556. }
  557. void gs_texcoord(float x, float y, int unit)
  558. {
  559. struct vec2 v2;
  560. if (!gs_valid("gs_texcoord"))
  561. return;
  562. vec2_set(&v2, x, y);
  563. gs_texcoord2v(&v2, unit);
  564. }
  565. void gs_vertex2v(const struct vec2 *v)
  566. {
  567. struct vec3 v3;
  568. if (!gs_valid("gs_vertex2v"))
  569. return;
  570. vec3_set(&v3, v->x, v->y, 0.0f);
  571. gs_vertex3v(&v3);
  572. }
  573. void gs_vertex3v(const struct vec3 *v)
  574. {
  575. graphics_t *graphics = thread_graphics;
  576. if (!gs_valid("gs_vertex3v"))
  577. return;
  578. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  579. return;
  580. da_push_back(graphics->verts, v);
  581. }
  582. void gs_normal3v(const struct vec3 *v)
  583. {
  584. graphics_t *graphics = thread_graphics;
  585. if (!gs_valid("gs_normal3v"))
  586. return;
  587. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  588. return;
  589. da_push_back(graphics->norms, v);
  590. }
  591. void gs_color4v(const struct vec4 *v)
  592. {
  593. /* TODO */
  594. UNUSED_PARAMETER(v);
  595. }
  596. void gs_texcoord2v(const struct vec2 *v, int unit)
  597. {
  598. graphics_t *graphics = thread_graphics;
  599. if (!gs_valid("gs_texcoord2v"))
  600. return;
  601. if (!validvertsize(graphics, graphics->texverts[unit].num,
  602. "gs_texcoord"))
  603. return;
  604. da_push_back(graphics->texverts[unit], v);
  605. }
  606. input_t *gs_get_input(void)
  607. {
  608. /* TODO */
  609. return NULL;
  610. }
  611. gs_effect_t *gs_get_effect(void)
  612. {
  613. if (!gs_valid("gs_get_effect"))
  614. return NULL;
  615. return thread_graphics ? thread_graphics->cur_effect : NULL;
  616. }
  617. static inline struct gs_effect *find_cached_effect(const char *filename)
  618. {
  619. struct gs_effect *effect = thread_graphics->first_effect;
  620. while (effect) {
  621. if (strcmp(effect->effect_path, filename) == 0)
  622. break;
  623. effect = effect->next;
  624. }
  625. return effect;
  626. }
  627. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  628. {
  629. char *file_string;
  630. gs_effect_t *effect = NULL;
  631. if (!gs_valid_p("gs_effect_create_from_file", file))
  632. return NULL;
  633. effect = find_cached_effect(file);
  634. if (effect)
  635. return effect;
  636. file_string = os_quick_read_utf8_file(file);
  637. if (!file_string) {
  638. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  639. return NULL;
  640. }
  641. effect = gs_effect_create(file_string, file, error_string);
  642. bfree(file_string);
  643. return effect;
  644. }
  645. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  646. char **error_string)
  647. {
  648. if (!gs_valid_p("gs_effect_create", effect_string))
  649. return NULL;
  650. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  651. struct effect_parser parser;
  652. bool success;
  653. effect->graphics = thread_graphics;
  654. effect->effect_path = bstrdup(filename);
  655. ep_init(&parser);
  656. success = ep_parse(&parser, effect, effect_string, filename);
  657. if (!success) {
  658. if (error_string)
  659. *error_string =
  660. error_data_buildstring(&parser.cfp.error_list);
  661. gs_effect_destroy(effect);
  662. effect = NULL;
  663. }
  664. if (effect) {
  665. pthread_mutex_lock(&thread_graphics->effect_mutex);
  666. if (effect->effect_path) {
  667. effect->cached = true;
  668. effect->next = thread_graphics->first_effect;
  669. thread_graphics->first_effect = effect;
  670. }
  671. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  672. }
  673. ep_free(&parser);
  674. return effect;
  675. }
  676. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  677. char **error_string)
  678. {
  679. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  680. return NULL;
  681. char *file_string;
  682. gs_shader_t *shader = NULL;
  683. file_string = os_quick_read_utf8_file(file);
  684. if (!file_string) {
  685. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  686. return NULL;
  687. }
  688. shader = gs_vertexshader_create(file_string, file, error_string);
  689. bfree(file_string);
  690. return shader;
  691. }
  692. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  693. char **error_string)
  694. {
  695. char *file_string;
  696. gs_shader_t *shader = NULL;
  697. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  698. return NULL;
  699. file_string = os_quick_read_utf8_file(file);
  700. if (!file_string) {
  701. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  702. return NULL;
  703. }
  704. shader = gs_pixelshader_create(file_string, file, error_string);
  705. bfree(file_string);
  706. return shader;
  707. }
  708. gs_texture_t *gs_texture_create_from_file(const char *file)
  709. {
  710. enum gs_color_format format;
  711. uint32_t cx;
  712. uint32_t cy;
  713. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  714. gs_texture_t *tex = NULL;
  715. if (data) {
  716. tex = gs_texture_create(cx, cy, format, 1,
  717. (const uint8_t **)&data, 0);
  718. bfree(data);
  719. }
  720. return tex;
  721. }
  722. static inline void assign_sprite_rect(float *start, float *end, float size,
  723. bool flip)
  724. {
  725. if (!flip) {
  726. *start = 0.0f;
  727. *end = size;
  728. } else {
  729. *start = size;
  730. *end = 0.0f;
  731. }
  732. }
  733. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  734. {
  735. if (!flip) {
  736. *start = 0.0f;
  737. *end = 1.0f;
  738. } else {
  739. *start = 1.0f;
  740. *end = 0.0f;
  741. }
  742. }
  743. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  744. float start_u, float end_u, float start_v, float end_v)
  745. {
  746. struct vec2 *tvarray = data->tvarray[0].array;
  747. vec3_zero(data->points);
  748. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  749. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  750. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  751. vec2_set(tvarray, start_u, start_v);
  752. vec2_set(tvarray + 1, end_u, start_v);
  753. vec2_set(tvarray + 2, start_u, end_v);
  754. vec2_set(tvarray + 3, end_u, end_v);
  755. }
  756. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  757. float fcy, uint32_t flip)
  758. {
  759. float start_u, end_u;
  760. float start_v, end_v;
  761. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  762. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  763. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  764. }
  765. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  766. float fsub_y, float fsub_cx,
  767. float fsub_cy, float fcx, float fcy,
  768. uint32_t flip)
  769. {
  770. float start_u, end_u;
  771. float start_v, end_v;
  772. if ((flip & GS_FLIP_U) == 0) {
  773. start_u = fsub_x / fcx;
  774. end_u = (fsub_x + fsub_cx) / fcx;
  775. } else {
  776. start_u = (fsub_x + fsub_cx) / fcx;
  777. end_u = fsub_x / fcx;
  778. }
  779. if ((flip & GS_FLIP_V) == 0) {
  780. start_v = fsub_y / fcy;
  781. end_v = (fsub_y + fsub_cy) / fcy;
  782. } else {
  783. start_v = (fsub_y + fsub_cy) / fcy;
  784. end_v = fsub_y / fcy;
  785. }
  786. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  787. }
  788. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  789. float fcx, float fcy, uint32_t flip)
  790. {
  791. float start_u, end_u;
  792. float start_v, end_v;
  793. float width = (float)gs_texture_get_width(tex);
  794. float height = (float)gs_texture_get_height(tex);
  795. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  796. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  797. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  798. }
  799. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  800. uint32_t height)
  801. {
  802. graphics_t *graphics = thread_graphics;
  803. float fcx, fcy;
  804. struct gs_vb_data *data;
  805. if (tex) {
  806. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  807. blog(LOG_ERROR, "A sprite must be a 2D texture");
  808. return;
  809. }
  810. } else {
  811. if (!width || !height) {
  812. blog(LOG_ERROR, "A sprite cannot be drawn without "
  813. "a width/height");
  814. return;
  815. }
  816. }
  817. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  818. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  819. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  820. if (tex && gs_texture_is_rect(tex))
  821. build_sprite_rect(data, tex, fcx, fcy, flip);
  822. else
  823. build_sprite_norm(data, fcx, fcy, flip);
  824. gs_vertexbuffer_flush(graphics->sprite_buffer);
  825. gs_load_vertexbuffer(graphics->sprite_buffer);
  826. gs_load_indexbuffer(NULL);
  827. gs_draw(GS_TRISTRIP, 0, 0);
  828. }
  829. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  830. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  831. {
  832. graphics_t *graphics = thread_graphics;
  833. float fcx, fcy;
  834. struct gs_vb_data *data;
  835. if (tex) {
  836. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  837. blog(LOG_ERROR, "A sprite must be a 2D texture");
  838. return;
  839. }
  840. }
  841. fcx = (float)gs_texture_get_width(tex);
  842. fcy = (float)gs_texture_get_height(tex);
  843. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  844. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  845. (float)sub_cy, fcx, fcy, flip);
  846. gs_vertexbuffer_flush(graphics->sprite_buffer);
  847. gs_load_vertexbuffer(graphics->sprite_buffer);
  848. gs_load_indexbuffer(NULL);
  849. gs_draw(GS_TRISTRIP, 0, 0);
  850. }
  851. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  852. float left, float right, float top, float bottom,
  853. float znear)
  854. {
  855. /* TODO */
  856. UNUSED_PARAMETER(cubetex);
  857. UNUSED_PARAMETER(rot);
  858. UNUSED_PARAMETER(left);
  859. UNUSED_PARAMETER(right);
  860. UNUSED_PARAMETER(top);
  861. UNUSED_PARAMETER(bottom);
  862. UNUSED_PARAMETER(znear);
  863. }
  864. void gs_reset_viewport(void)
  865. {
  866. uint32_t cx, cy;
  867. if (!gs_valid("gs_reset_viewport"))
  868. return;
  869. gs_get_size(&cx, &cy);
  870. gs_set_viewport(0, 0, (int)cx, (int)cy);
  871. }
  872. void gs_set_2d_mode(void)
  873. {
  874. uint32_t cx, cy;
  875. if (!gs_valid("gs_set_2d_mode"))
  876. return;
  877. gs_get_size(&cx, &cy);
  878. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  879. }
  880. void gs_set_3d_mode(double fovy, double znear, double zvar)
  881. {
  882. /* TODO */
  883. UNUSED_PARAMETER(fovy);
  884. UNUSED_PARAMETER(znear);
  885. UNUSED_PARAMETER(zvar);
  886. }
  887. void gs_viewport_push(void)
  888. {
  889. if (!gs_valid("gs_viewport_push"))
  890. return;
  891. struct gs_rect *rect =
  892. da_push_back_new(thread_graphics->viewport_stack);
  893. gs_get_viewport(rect);
  894. }
  895. void gs_viewport_pop(void)
  896. {
  897. struct gs_rect *rect;
  898. if (!gs_valid("gs_viewport_pop"))
  899. return;
  900. if (!thread_graphics->viewport_stack.num)
  901. return;
  902. rect = da_end(thread_graphics->viewport_stack);
  903. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  904. da_pop_back(thread_graphics->viewport_stack);
  905. }
  906. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  907. uint32_t linesize, bool flip)
  908. {
  909. uint8_t *ptr;
  910. uint32_t linesize_out;
  911. size_t row_copy;
  912. size_t height;
  913. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  914. return;
  915. if (!gs_texture_map(tex, &ptr, &linesize_out))
  916. return;
  917. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  918. height = gs_texture_get_height(tex);
  919. if (flip) {
  920. uint8_t *const end = ptr + height * linesize_out;
  921. data += (height - 1) * linesize;
  922. while (ptr < end) {
  923. memcpy(ptr, data, row_copy);
  924. ptr += linesize_out;
  925. data -= linesize;
  926. }
  927. } else if (linesize == linesize_out) {
  928. memcpy(ptr, data, row_copy * height);
  929. } else {
  930. uint8_t *const end = ptr + height * linesize_out;
  931. while (ptr < end) {
  932. memcpy(ptr, data, row_copy);
  933. ptr += linesize_out;
  934. data += linesize;
  935. }
  936. }
  937. gs_texture_unmap(tex);
  938. }
  939. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  940. const void *data, uint32_t linesize, bool invert)
  941. {
  942. /* TODO */
  943. UNUSED_PARAMETER(cubetex);
  944. UNUSED_PARAMETER(side);
  945. UNUSED_PARAMETER(data);
  946. UNUSED_PARAMETER(linesize);
  947. UNUSED_PARAMETER(invert);
  948. }
  949. void gs_perspective(float angle, float aspect, float near, float far)
  950. {
  951. graphics_t *graphics = thread_graphics;
  952. float xmin, xmax, ymin, ymax;
  953. if (!gs_valid("gs_perspective"))
  954. return;
  955. ymax = near * tanf(RAD(angle) * 0.5f);
  956. ymin = -ymax;
  957. xmin = ymin * aspect;
  958. xmax = ymax * aspect;
  959. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  960. ymax, near, far);
  961. }
  962. void gs_blend_state_push(void)
  963. {
  964. graphics_t *graphics = thread_graphics;
  965. if (!gs_valid("gs_blend_state_push"))
  966. return;
  967. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  968. }
  969. void gs_blend_state_pop(void)
  970. {
  971. graphics_t *graphics = thread_graphics;
  972. struct blend_state *state;
  973. if (!gs_valid("gs_blend_state_pop"))
  974. return;
  975. state = da_end(graphics->blend_state_stack);
  976. if (!state)
  977. return;
  978. gs_enable_blending(state->enabled);
  979. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  980. state->dest_a);
  981. da_pop_back(graphics->blend_state_stack);
  982. }
  983. void gs_reset_blend_state(void)
  984. {
  985. graphics_t *graphics = thread_graphics;
  986. if (!gs_valid("gs_preprocessor_name"))
  987. return;
  988. if (!graphics->cur_blend_state.enabled)
  989. gs_enable_blending(true);
  990. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  991. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  992. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  993. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA)
  994. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  995. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  996. GS_BLEND_INVSRCALPHA);
  997. }
  998. /* ------------------------------------------------------------------------- */
  999. const char *gs_preprocessor_name(void)
  1000. {
  1001. graphics_t *graphics = thread_graphics;
  1002. if (!gs_valid("gs_preprocessor_name"))
  1003. return NULL;
  1004. return graphics->exports.device_preprocessor_name();
  1005. }
  1006. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  1007. {
  1008. struct gs_init_data new_data = *data;
  1009. graphics_t *graphics = thread_graphics;
  1010. if (!gs_valid_p("gs_swapchain_create", data))
  1011. return NULL;
  1012. if (new_data.num_backbuffers == 0)
  1013. new_data.num_backbuffers = 1;
  1014. return graphics->exports.device_swapchain_create(graphics->device,
  1015. &new_data);
  1016. }
  1017. void gs_resize(uint32_t x, uint32_t y)
  1018. {
  1019. graphics_t *graphics = thread_graphics;
  1020. if (!gs_valid("gs_resize"))
  1021. return;
  1022. graphics->exports.device_resize(graphics->device, x, y);
  1023. }
  1024. void gs_get_size(uint32_t *x, uint32_t *y)
  1025. {
  1026. graphics_t *graphics = thread_graphics;
  1027. if (!gs_valid("gs_get_size"))
  1028. return;
  1029. graphics->exports.device_get_size(graphics->device, x, y);
  1030. }
  1031. uint32_t gs_get_width(void)
  1032. {
  1033. graphics_t *graphics = thread_graphics;
  1034. if (!gs_valid("gs_get_width"))
  1035. return 0;
  1036. return graphics->exports.device_get_width(graphics->device);
  1037. }
  1038. uint32_t gs_get_height(void)
  1039. {
  1040. graphics_t *graphics = thread_graphics;
  1041. if (!gs_valid("gs_get_height"))
  1042. return 0;
  1043. return graphics->exports.device_get_height(graphics->device);
  1044. }
  1045. static inline bool is_pow2(uint32_t size)
  1046. {
  1047. return size >= 2 && (size & (size - 1)) == 0;
  1048. }
  1049. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1050. enum gs_color_format color_format,
  1051. uint32_t levels, const uint8_t **data,
  1052. uint32_t flags)
  1053. {
  1054. graphics_t *graphics = thread_graphics;
  1055. bool pow2tex = is_pow2(width) && is_pow2(height);
  1056. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1057. if (!gs_valid("gs_texture_create"))
  1058. return NULL;
  1059. if (uses_mipmaps && !pow2tex) {
  1060. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1061. "non-power-of-two texture. Disabling "
  1062. "mipmaps for this texture.");
  1063. uses_mipmaps = false;
  1064. flags &= ~GS_BUILD_MIPMAPS;
  1065. levels = 1;
  1066. }
  1067. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1068. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1069. "Disabling mipmaps for this texture.");
  1070. flags &= ~GS_BUILD_MIPMAPS;
  1071. levels = 1;
  1072. }
  1073. return graphics->exports.device_texture_create(graphics->device, width,
  1074. height, color_format,
  1075. levels, data, flags);
  1076. }
  1077. #if __linux__
  1078. gs_texture_t *gs_texture_create_from_dmabuf(
  1079. unsigned int width, unsigned int height, uint32_t drm_format,
  1080. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1081. const uint32_t *strides, const uint32_t *offsets,
  1082. const uint64_t *modifiers)
  1083. {
  1084. graphics_t *graphics = thread_graphics;
  1085. return graphics->exports.device_texture_create_from_dmabuf(
  1086. graphics->device, width, height, drm_format, color_format,
  1087. n_planes, fds, strides, offsets, modifiers);
  1088. }
  1089. #endif
  1090. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1091. enum gs_color_format color_format,
  1092. uint32_t levels, const uint8_t **data,
  1093. uint32_t flags)
  1094. {
  1095. graphics_t *graphics = thread_graphics;
  1096. bool pow2tex = is_pow2(size);
  1097. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1098. if (!gs_valid("gs_cubetexture_create"))
  1099. return NULL;
  1100. if (uses_mipmaps && !pow2tex) {
  1101. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1102. "non-power-of-two texture. Disabling "
  1103. "mipmaps for this texture.");
  1104. uses_mipmaps = false;
  1105. flags &= ~GS_BUILD_MIPMAPS;
  1106. levels = 1;
  1107. }
  1108. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1109. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1110. "Disabling mipmaps for this texture.");
  1111. flags &= ~GS_BUILD_MIPMAPS;
  1112. levels = 1;
  1113. data = NULL;
  1114. }
  1115. return graphics->exports.device_cubetexture_create(
  1116. graphics->device, size, color_format, levels, data, flags);
  1117. }
  1118. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1119. uint32_t depth,
  1120. enum gs_color_format color_format,
  1121. uint32_t levels, const uint8_t **data,
  1122. uint32_t flags)
  1123. {
  1124. graphics_t *graphics = thread_graphics;
  1125. if (!gs_valid("gs_voltexture_create"))
  1126. return NULL;
  1127. return graphics->exports.device_voltexture_create(graphics->device,
  1128. width, height, depth,
  1129. color_format, levels,
  1130. data, flags);
  1131. }
  1132. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1133. enum gs_zstencil_format format)
  1134. {
  1135. graphics_t *graphics = thread_graphics;
  1136. if (!gs_valid("gs_zstencil_create"))
  1137. return NULL;
  1138. return graphics->exports.device_zstencil_create(graphics->device, width,
  1139. height, format);
  1140. }
  1141. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1142. enum gs_color_format color_format)
  1143. {
  1144. graphics_t *graphics = thread_graphics;
  1145. if (!gs_valid("gs_stagesurface_create"))
  1146. return NULL;
  1147. return graphics->exports.device_stagesurface_create(
  1148. graphics->device, width, height, color_format);
  1149. }
  1150. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1151. {
  1152. graphics_t *graphics = thread_graphics;
  1153. if (!gs_valid_p("gs_samplerstate_create", info))
  1154. return NULL;
  1155. return graphics->exports.device_samplerstate_create(graphics->device,
  1156. info);
  1157. }
  1158. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1159. char **error_string)
  1160. {
  1161. graphics_t *graphics = thread_graphics;
  1162. if (!gs_valid_p("gs_vertexshader_create", shader))
  1163. return NULL;
  1164. return graphics->exports.device_vertexshader_create(
  1165. graphics->device, shader, file, error_string);
  1166. }
  1167. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1168. char **error_string)
  1169. {
  1170. graphics_t *graphics = thread_graphics;
  1171. if (!gs_valid_p("gs_pixelshader_create", shader))
  1172. return NULL;
  1173. return graphics->exports.device_pixelshader_create(
  1174. graphics->device, shader, file, error_string);
  1175. }
  1176. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1177. {
  1178. graphics_t *graphics = thread_graphics;
  1179. if (!gs_valid("gs_vertexbuffer_create"))
  1180. return NULL;
  1181. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1182. struct gs_vb_data *new_data = gs_vbdata_create();
  1183. new_data->num = data->num;
  1184. #define DUP_VAL(val) \
  1185. do { \
  1186. if (data->val) \
  1187. new_data->val = bmemdup( \
  1188. data->val, sizeof(*data->val) * data->num); \
  1189. } while (false)
  1190. DUP_VAL(points);
  1191. DUP_VAL(normals);
  1192. DUP_VAL(tangents);
  1193. DUP_VAL(colors);
  1194. #undef DUP_VAL
  1195. if (data->tvarray && data->num_tex) {
  1196. new_data->num_tex = data->num_tex;
  1197. new_data->tvarray = bzalloc(
  1198. sizeof(struct gs_tvertarray) * data->num_tex);
  1199. for (size_t i = 0; i < data->num_tex; i++) {
  1200. struct gs_tvertarray *tv = &data->tvarray[i];
  1201. struct gs_tvertarray *new_tv =
  1202. &new_data->tvarray[i];
  1203. size_t size = tv->width * sizeof(float);
  1204. new_tv->width = tv->width;
  1205. new_tv->array =
  1206. bmemdup(tv->array, size * data->num);
  1207. }
  1208. }
  1209. data = new_data;
  1210. }
  1211. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1212. data, flags);
  1213. }
  1214. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1215. size_t num, uint32_t flags)
  1216. {
  1217. graphics_t *graphics = thread_graphics;
  1218. if (!gs_valid("gs_indexbuffer_create"))
  1219. return NULL;
  1220. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1221. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1222. indices = bmemdup(indices, size * num);
  1223. }
  1224. return graphics->exports.device_indexbuffer_create(
  1225. graphics->device, type, indices, num, flags);
  1226. }
  1227. gs_timer_t *gs_timer_create()
  1228. {
  1229. graphics_t *graphics = thread_graphics;
  1230. if (!gs_valid("gs_timer_create"))
  1231. return NULL;
  1232. return graphics->exports.device_timer_create(graphics->device);
  1233. }
  1234. gs_timer_range_t *gs_timer_range_create()
  1235. {
  1236. graphics_t *graphics = thread_graphics;
  1237. if (!gs_valid("gs_timer_range_create"))
  1238. return NULL;
  1239. return graphics->exports.device_timer_range_create(graphics->device);
  1240. }
  1241. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1242. {
  1243. graphics_t *graphics = thread_graphics;
  1244. if (!gs_valid_p("gs_get_texture_type", texture))
  1245. return GS_TEXTURE_2D;
  1246. return graphics->exports.device_get_texture_type(texture);
  1247. }
  1248. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1249. {
  1250. graphics_t *graphics = thread_graphics;
  1251. if (!gs_valid("gs_load_vertexbuffer"))
  1252. return;
  1253. graphics->exports.device_load_vertexbuffer(graphics->device,
  1254. vertbuffer);
  1255. }
  1256. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1257. {
  1258. graphics_t *graphics = thread_graphics;
  1259. if (!gs_valid("gs_load_indexbuffer"))
  1260. return;
  1261. graphics->exports.device_load_indexbuffer(graphics->device,
  1262. indexbuffer);
  1263. }
  1264. void gs_load_texture(gs_texture_t *tex, int unit)
  1265. {
  1266. graphics_t *graphics = thread_graphics;
  1267. if (!gs_valid("gs_load_texture"))
  1268. return;
  1269. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1270. }
  1271. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1272. {
  1273. graphics_t *graphics = thread_graphics;
  1274. if (!gs_valid("gs_load_samplerstate"))
  1275. return;
  1276. graphics->exports.device_load_samplerstate(graphics->device,
  1277. samplerstate, unit);
  1278. }
  1279. void gs_load_vertexshader(gs_shader_t *vertshader)
  1280. {
  1281. graphics_t *graphics = thread_graphics;
  1282. if (!gs_valid("gs_load_vertexshader"))
  1283. return;
  1284. graphics->exports.device_load_vertexshader(graphics->device,
  1285. vertshader);
  1286. }
  1287. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1288. {
  1289. graphics_t *graphics = thread_graphics;
  1290. if (!gs_valid("gs_load_pixelshader"))
  1291. return;
  1292. graphics->exports.device_load_pixelshader(graphics->device,
  1293. pixelshader);
  1294. }
  1295. void gs_load_default_samplerstate(bool b_3d, int unit)
  1296. {
  1297. graphics_t *graphics = thread_graphics;
  1298. if (!gs_valid("gs_load_default_samplerstate"))
  1299. return;
  1300. graphics->exports.device_load_default_samplerstate(graphics->device,
  1301. b_3d, unit);
  1302. }
  1303. gs_shader_t *gs_get_vertex_shader(void)
  1304. {
  1305. graphics_t *graphics = thread_graphics;
  1306. if (!gs_valid("gs_get_vertex_shader"))
  1307. return NULL;
  1308. return graphics->exports.device_get_vertex_shader(graphics->device);
  1309. }
  1310. gs_shader_t *gs_get_pixel_shader(void)
  1311. {
  1312. graphics_t *graphics = thread_graphics;
  1313. if (!gs_valid("gs_get_pixel_shader"))
  1314. return NULL;
  1315. return graphics->exports.device_get_pixel_shader(graphics->device);
  1316. }
  1317. gs_texture_t *gs_get_render_target(void)
  1318. {
  1319. graphics_t *graphics = thread_graphics;
  1320. if (!gs_valid("gs_get_render_target"))
  1321. return NULL;
  1322. return graphics->exports.device_get_render_target(graphics->device);
  1323. }
  1324. gs_zstencil_t *gs_get_zstencil_target(void)
  1325. {
  1326. graphics_t *graphics = thread_graphics;
  1327. if (!gs_valid("gs_get_zstencil_target"))
  1328. return NULL;
  1329. return graphics->exports.device_get_zstencil_target(graphics->device);
  1330. }
  1331. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1332. {
  1333. graphics_t *graphics = thread_graphics;
  1334. if (!gs_valid("gs_set_render_target"))
  1335. return;
  1336. graphics->exports.device_set_render_target(graphics->device, tex,
  1337. zstencil);
  1338. }
  1339. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1340. gs_zstencil_t *zstencil)
  1341. {
  1342. graphics_t *graphics = thread_graphics;
  1343. if (!gs_valid("gs_set_cube_render_target"))
  1344. return;
  1345. graphics->exports.device_set_cube_render_target(
  1346. graphics->device, cubetex, side, zstencil);
  1347. }
  1348. void gs_enable_framebuffer_srgb(bool enable)
  1349. {
  1350. graphics_t *graphics = thread_graphics;
  1351. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1352. return;
  1353. graphics->exports.device_enable_framebuffer_srgb(graphics->device,
  1354. enable);
  1355. }
  1356. bool gs_framebuffer_srgb_enabled(void)
  1357. {
  1358. graphics_t *graphics = thread_graphics;
  1359. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1360. return false;
  1361. return graphics->exports.device_framebuffer_srgb_enabled(
  1362. graphics->device);
  1363. }
  1364. bool gs_get_linear_srgb(void)
  1365. {
  1366. graphics_t *graphics = thread_graphics;
  1367. if (!gs_valid("gs_get_linear_srgb"))
  1368. return false;
  1369. return graphics->linear_srgb;
  1370. }
  1371. bool gs_set_linear_srgb(bool linear_srgb)
  1372. {
  1373. graphics_t *graphics = thread_graphics;
  1374. if (!gs_valid("gs_set_linear_srgb"))
  1375. return false;
  1376. const bool previous = graphics->linear_srgb;
  1377. graphics->linear_srgb = linear_srgb;
  1378. return previous;
  1379. }
  1380. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1381. {
  1382. graphics_t *graphics = thread_graphics;
  1383. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1384. return;
  1385. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1386. }
  1387. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1388. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1389. uint32_t src_w, uint32_t src_h)
  1390. {
  1391. graphics_t *graphics = thread_graphics;
  1392. if (!gs_valid_p("gs_copy_texture_region", dst))
  1393. return;
  1394. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1395. dst_x, dst_y, src, src_x,
  1396. src_y, src_w, src_h);
  1397. }
  1398. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1399. {
  1400. graphics_t *graphics = thread_graphics;
  1401. if (!gs_valid("gs_stage_texture"))
  1402. return;
  1403. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1404. }
  1405. void gs_begin_frame(void)
  1406. {
  1407. graphics_t *graphics = thread_graphics;
  1408. if (!gs_valid("gs_begin_frame"))
  1409. return;
  1410. graphics->exports.device_begin_frame(graphics->device);
  1411. }
  1412. void gs_begin_scene(void)
  1413. {
  1414. graphics_t *graphics = thread_graphics;
  1415. if (!gs_valid("gs_begin_scene"))
  1416. return;
  1417. graphics->exports.device_begin_scene(graphics->device);
  1418. }
  1419. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1420. uint32_t num_verts)
  1421. {
  1422. graphics_t *graphics = thread_graphics;
  1423. if (!gs_valid("gs_draw"))
  1424. return;
  1425. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1426. num_verts);
  1427. }
  1428. void gs_end_scene(void)
  1429. {
  1430. graphics_t *graphics = thread_graphics;
  1431. if (!gs_valid("gs_end_scene"))
  1432. return;
  1433. graphics->exports.device_end_scene(graphics->device);
  1434. }
  1435. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1436. {
  1437. graphics_t *graphics = thread_graphics;
  1438. if (!gs_valid("gs_load_swapchain"))
  1439. return;
  1440. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1441. }
  1442. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1443. uint8_t stencil)
  1444. {
  1445. graphics_t *graphics = thread_graphics;
  1446. if (!gs_valid("gs_clear"))
  1447. return;
  1448. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1449. depth, stencil);
  1450. }
  1451. void gs_present(void)
  1452. {
  1453. graphics_t *graphics = thread_graphics;
  1454. if (!gs_valid("gs_present"))
  1455. return;
  1456. graphics->exports.device_present(graphics->device);
  1457. }
  1458. void gs_flush(void)
  1459. {
  1460. graphics_t *graphics = thread_graphics;
  1461. if (!gs_valid("gs_flush"))
  1462. return;
  1463. graphics->exports.device_flush(graphics->device);
  1464. }
  1465. void gs_set_cull_mode(enum gs_cull_mode mode)
  1466. {
  1467. graphics_t *graphics = thread_graphics;
  1468. if (!gs_valid("gs_set_cull_mode"))
  1469. return;
  1470. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1471. }
  1472. enum gs_cull_mode gs_get_cull_mode(void)
  1473. {
  1474. graphics_t *graphics = thread_graphics;
  1475. if (!gs_valid("gs_get_cull_mode"))
  1476. return GS_NEITHER;
  1477. return graphics->exports.device_get_cull_mode(graphics->device);
  1478. }
  1479. void gs_enable_blending(bool enable)
  1480. {
  1481. graphics_t *graphics = thread_graphics;
  1482. if (!gs_valid("gs_enable_blending"))
  1483. return;
  1484. graphics->cur_blend_state.enabled = enable;
  1485. graphics->exports.device_enable_blending(graphics->device, enable);
  1486. }
  1487. void gs_enable_depth_test(bool enable)
  1488. {
  1489. graphics_t *graphics = thread_graphics;
  1490. if (!gs_valid("gs_enable_depth_test"))
  1491. return;
  1492. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1493. }
  1494. void gs_enable_stencil_test(bool enable)
  1495. {
  1496. graphics_t *graphics = thread_graphics;
  1497. if (!gs_valid("gs_enable_stencil_test"))
  1498. return;
  1499. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1500. }
  1501. void gs_enable_stencil_write(bool enable)
  1502. {
  1503. graphics_t *graphics = thread_graphics;
  1504. if (!gs_valid("gs_enable_stencil_write"))
  1505. return;
  1506. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1507. }
  1508. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1509. {
  1510. graphics_t *graphics = thread_graphics;
  1511. if (!gs_valid("gs_enable_color"))
  1512. return;
  1513. graphics->exports.device_enable_color(graphics->device, red, green,
  1514. blue, alpha);
  1515. }
  1516. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1517. {
  1518. graphics_t *graphics = thread_graphics;
  1519. if (!gs_valid("gs_blend_function"))
  1520. return;
  1521. graphics->cur_blend_state.src_c = src;
  1522. graphics->cur_blend_state.dest_c = dest;
  1523. graphics->cur_blend_state.src_a = src;
  1524. graphics->cur_blend_state.dest_a = dest;
  1525. graphics->exports.device_blend_function(graphics->device, src, dest);
  1526. }
  1527. void gs_blend_function_separate(enum gs_blend_type src_c,
  1528. enum gs_blend_type dest_c,
  1529. enum gs_blend_type src_a,
  1530. enum gs_blend_type dest_a)
  1531. {
  1532. graphics_t *graphics = thread_graphics;
  1533. if (!gs_valid("gs_blend_function_separate"))
  1534. return;
  1535. graphics->cur_blend_state.src_c = src_c;
  1536. graphics->cur_blend_state.dest_c = dest_c;
  1537. graphics->cur_blend_state.src_a = src_a;
  1538. graphics->cur_blend_state.dest_a = dest_a;
  1539. graphics->exports.device_blend_function_separate(
  1540. graphics->device, src_c, dest_c, src_a, dest_a);
  1541. }
  1542. void gs_depth_function(enum gs_depth_test test)
  1543. {
  1544. graphics_t *graphics = thread_graphics;
  1545. if (!gs_valid("gs_depth_function"))
  1546. return;
  1547. graphics->exports.device_depth_function(graphics->device, test);
  1548. }
  1549. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1550. {
  1551. graphics_t *graphics = thread_graphics;
  1552. if (!gs_valid("gs_stencil_function"))
  1553. return;
  1554. graphics->exports.device_stencil_function(graphics->device, side, test);
  1555. }
  1556. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1557. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1558. {
  1559. graphics_t *graphics = thread_graphics;
  1560. if (!gs_valid("gs_stencil_op"))
  1561. return;
  1562. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1563. zpass);
  1564. }
  1565. void gs_set_viewport(int x, int y, int width, int height)
  1566. {
  1567. graphics_t *graphics = thread_graphics;
  1568. if (!gs_valid("gs_set_viewport"))
  1569. return;
  1570. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1571. height);
  1572. }
  1573. void gs_get_viewport(struct gs_rect *rect)
  1574. {
  1575. graphics_t *graphics = thread_graphics;
  1576. if (!gs_valid_p("gs_get_viewport", rect))
  1577. return;
  1578. graphics->exports.device_get_viewport(graphics->device, rect);
  1579. }
  1580. void gs_set_scissor_rect(const struct gs_rect *rect)
  1581. {
  1582. graphics_t *graphics = thread_graphics;
  1583. if (!gs_valid("gs_set_scissor_rect"))
  1584. return;
  1585. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1586. }
  1587. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1588. float zfar)
  1589. {
  1590. graphics_t *graphics = thread_graphics;
  1591. if (!gs_valid("gs_ortho"))
  1592. return;
  1593. graphics->exports.device_ortho(graphics->device, left, right, top,
  1594. bottom, znear, zfar);
  1595. }
  1596. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1597. float zfar)
  1598. {
  1599. graphics_t *graphics = thread_graphics;
  1600. if (!gs_valid("gs_frustum"))
  1601. return;
  1602. graphics->exports.device_frustum(graphics->device, left, right, top,
  1603. bottom, znear, zfar);
  1604. }
  1605. void gs_projection_push(void)
  1606. {
  1607. graphics_t *graphics = thread_graphics;
  1608. if (!gs_valid("gs_projection_push"))
  1609. return;
  1610. graphics->exports.device_projection_push(graphics->device);
  1611. }
  1612. void gs_projection_pop(void)
  1613. {
  1614. graphics_t *graphics = thread_graphics;
  1615. if (!gs_valid("gs_projection_pop"))
  1616. return;
  1617. graphics->exports.device_projection_pop(graphics->device);
  1618. }
  1619. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1620. {
  1621. graphics_t *graphics = thread_graphics;
  1622. if (!gs_valid("gs_swapchain_destroy"))
  1623. return;
  1624. if (!swapchain)
  1625. return;
  1626. graphics->exports.gs_swapchain_destroy(swapchain);
  1627. }
  1628. void gs_shader_destroy(gs_shader_t *shader)
  1629. {
  1630. graphics_t *graphics = thread_graphics;
  1631. if (!gs_valid("gs_shader_destroy"))
  1632. return;
  1633. if (!shader)
  1634. return;
  1635. graphics->exports.gs_shader_destroy(shader);
  1636. }
  1637. int gs_shader_get_num_params(const gs_shader_t *shader)
  1638. {
  1639. graphics_t *graphics = thread_graphics;
  1640. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1641. return 0;
  1642. return graphics->exports.gs_shader_get_num_params(shader);
  1643. }
  1644. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1645. {
  1646. graphics_t *graphics = thread_graphics;
  1647. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1648. return NULL;
  1649. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1650. }
  1651. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1652. {
  1653. graphics_t *graphics = thread_graphics;
  1654. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1655. return NULL;
  1656. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1657. }
  1658. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1659. {
  1660. graphics_t *graphics = thread_graphics;
  1661. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1662. return NULL;
  1663. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1664. }
  1665. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1666. {
  1667. graphics_t *graphics = thread_graphics;
  1668. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1669. return NULL;
  1670. return graphics->exports.gs_shader_get_world_matrix(shader);
  1671. }
  1672. void gs_shader_get_param_info(const gs_sparam_t *param,
  1673. struct gs_shader_param_info *info)
  1674. {
  1675. graphics_t *graphics = thread_graphics;
  1676. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1677. return;
  1678. graphics->exports.gs_shader_get_param_info(param, info);
  1679. }
  1680. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1681. {
  1682. graphics_t *graphics = thread_graphics;
  1683. if (!gs_valid_p("gs_shader_set_bool", param))
  1684. return;
  1685. graphics->exports.gs_shader_set_bool(param, val);
  1686. }
  1687. void gs_shader_set_float(gs_sparam_t *param, float val)
  1688. {
  1689. graphics_t *graphics = thread_graphics;
  1690. if (!gs_valid_p("gs_shader_set_float", param))
  1691. return;
  1692. graphics->exports.gs_shader_set_float(param, val);
  1693. }
  1694. void gs_shader_set_int(gs_sparam_t *param, int val)
  1695. {
  1696. graphics_t *graphics = thread_graphics;
  1697. if (!gs_valid_p("gs_shader_set_int", param))
  1698. return;
  1699. graphics->exports.gs_shader_set_int(param, val);
  1700. }
  1701. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1702. {
  1703. graphics_t *graphics = thread_graphics;
  1704. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1705. return;
  1706. graphics->exports.gs_shader_set_matrix3(param, val);
  1707. }
  1708. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1709. {
  1710. graphics_t *graphics = thread_graphics;
  1711. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1712. return;
  1713. graphics->exports.gs_shader_set_matrix4(param, val);
  1714. }
  1715. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1716. {
  1717. graphics_t *graphics = thread_graphics;
  1718. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1719. return;
  1720. graphics->exports.gs_shader_set_vec2(param, val);
  1721. }
  1722. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1723. {
  1724. graphics_t *graphics = thread_graphics;
  1725. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1726. return;
  1727. graphics->exports.gs_shader_set_vec3(param, val);
  1728. }
  1729. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1730. {
  1731. graphics_t *graphics = thread_graphics;
  1732. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1733. return;
  1734. graphics->exports.gs_shader_set_vec4(param, val);
  1735. }
  1736. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1737. {
  1738. graphics_t *graphics = thread_graphics;
  1739. if (!gs_valid_p("gs_shader_set_texture", param))
  1740. return;
  1741. graphics->exports.gs_shader_set_texture(param, val);
  1742. }
  1743. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1744. {
  1745. graphics_t *graphics = thread_graphics;
  1746. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1747. return;
  1748. graphics->exports.gs_shader_set_val(param, val, size);
  1749. }
  1750. void gs_shader_set_default(gs_sparam_t *param)
  1751. {
  1752. graphics_t *graphics = thread_graphics;
  1753. if (!gs_valid_p("gs_shader_set_default", param))
  1754. return;
  1755. graphics->exports.gs_shader_set_default(param);
  1756. }
  1757. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1758. {
  1759. graphics_t *graphics = thread_graphics;
  1760. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1761. return;
  1762. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1763. }
  1764. void gs_texture_destroy(gs_texture_t *tex)
  1765. {
  1766. graphics_t *graphics = thread_graphics;
  1767. if (!gs_valid("gs_texture_destroy"))
  1768. return;
  1769. if (!tex)
  1770. return;
  1771. graphics->exports.gs_texture_destroy(tex);
  1772. }
  1773. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1774. {
  1775. graphics_t *graphics = thread_graphics;
  1776. if (!gs_valid_p("gs_texture_get_width", tex))
  1777. return 0;
  1778. return graphics->exports.gs_texture_get_width(tex);
  1779. }
  1780. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1781. {
  1782. graphics_t *graphics = thread_graphics;
  1783. if (!gs_valid_p("gs_texture_get_height", tex))
  1784. return 0;
  1785. return graphics->exports.gs_texture_get_height(tex);
  1786. }
  1787. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1788. {
  1789. graphics_t *graphics = thread_graphics;
  1790. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1791. return GS_UNKNOWN;
  1792. return graphics->exports.gs_texture_get_color_format(tex);
  1793. }
  1794. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1795. {
  1796. graphics_t *graphics = thread_graphics;
  1797. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1798. return false;
  1799. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1800. }
  1801. void gs_texture_unmap(gs_texture_t *tex)
  1802. {
  1803. graphics_t *graphics = thread_graphics;
  1804. if (!gs_valid_p("gs_texture_unmap", tex))
  1805. return;
  1806. graphics->exports.gs_texture_unmap(tex);
  1807. }
  1808. bool gs_texture_is_rect(const gs_texture_t *tex)
  1809. {
  1810. graphics_t *graphics = thread_graphics;
  1811. if (!gs_valid_p("gs_texture_is_rect", tex))
  1812. return false;
  1813. if (graphics->exports.gs_texture_is_rect)
  1814. return graphics->exports.gs_texture_is_rect(tex);
  1815. else
  1816. return false;
  1817. }
  1818. void *gs_texture_get_obj(gs_texture_t *tex)
  1819. {
  1820. graphics_t *graphics = thread_graphics;
  1821. if (!gs_valid_p("gs_texture_get_obj", tex))
  1822. return NULL;
  1823. return graphics->exports.gs_texture_get_obj(tex);
  1824. }
  1825. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1826. {
  1827. graphics_t *graphics = thread_graphics;
  1828. if (!gs_valid("gs_cubetexture_destroy"))
  1829. return;
  1830. if (!cubetex)
  1831. return;
  1832. graphics->exports.gs_cubetexture_destroy(cubetex);
  1833. }
  1834. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1835. {
  1836. graphics_t *graphics = thread_graphics;
  1837. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1838. return 0;
  1839. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1840. }
  1841. enum gs_color_format
  1842. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1843. {
  1844. graphics_t *graphics = thread_graphics;
  1845. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1846. return GS_UNKNOWN;
  1847. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1848. }
  1849. void gs_voltexture_destroy(gs_texture_t *voltex)
  1850. {
  1851. graphics_t *graphics = thread_graphics;
  1852. if (!gs_valid("gs_voltexture_destroy"))
  1853. return;
  1854. if (!voltex)
  1855. return;
  1856. graphics->exports.gs_voltexture_destroy(voltex);
  1857. }
  1858. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1859. {
  1860. graphics_t *graphics = thread_graphics;
  1861. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1862. return 0;
  1863. return graphics->exports.gs_voltexture_get_width(voltex);
  1864. }
  1865. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1866. {
  1867. graphics_t *graphics = thread_graphics;
  1868. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1869. return 0;
  1870. return graphics->exports.gs_voltexture_get_height(voltex);
  1871. }
  1872. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1873. {
  1874. graphics_t *graphics = thread_graphics;
  1875. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1876. return 0;
  1877. return graphics->exports.gs_voltexture_get_depth(voltex);
  1878. }
  1879. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1880. {
  1881. graphics_t *graphics = thread_graphics;
  1882. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1883. return GS_UNKNOWN;
  1884. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1885. }
  1886. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1887. {
  1888. graphics_t *graphics = thread_graphics;
  1889. if (!gs_valid("gs_stagesurface_destroy"))
  1890. return;
  1891. if (!stagesurf)
  1892. return;
  1893. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1894. }
  1895. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1896. {
  1897. graphics_t *graphics = thread_graphics;
  1898. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1899. return 0;
  1900. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1901. }
  1902. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1903. {
  1904. graphics_t *graphics = thread_graphics;
  1905. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1906. return 0;
  1907. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1908. }
  1909. enum gs_color_format
  1910. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1911. {
  1912. graphics_t *graphics = thread_graphics;
  1913. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1914. return GS_UNKNOWN;
  1915. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1916. }
  1917. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1918. uint32_t *linesize)
  1919. {
  1920. graphics_t *graphics = thread_graphics;
  1921. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1922. return 0;
  1923. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1924. }
  1925. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1926. {
  1927. graphics_t *graphics = thread_graphics;
  1928. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1929. return;
  1930. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1931. }
  1932. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1933. {
  1934. if (!gs_valid("gs_zstencil_destroy"))
  1935. return;
  1936. if (!zstencil)
  1937. return;
  1938. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1939. }
  1940. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1941. {
  1942. if (!gs_valid("gs_samplerstate_destroy"))
  1943. return;
  1944. if (!samplerstate)
  1945. return;
  1946. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1947. }
  1948. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1949. {
  1950. graphics_t *graphics = thread_graphics;
  1951. if (!gs_valid("gs_vertexbuffer_destroy"))
  1952. return;
  1953. if (!vertbuffer)
  1954. return;
  1955. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1956. }
  1957. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1958. {
  1959. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1960. return;
  1961. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1962. }
  1963. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1964. const struct gs_vb_data *data)
  1965. {
  1966. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1967. return;
  1968. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1969. }
  1970. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1971. {
  1972. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1973. return NULL;
  1974. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1975. }
  1976. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1977. {
  1978. graphics_t *graphics = thread_graphics;
  1979. if (!gs_valid("gs_indexbuffer_destroy"))
  1980. return;
  1981. if (!indexbuffer)
  1982. return;
  1983. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1984. }
  1985. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1986. {
  1987. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1988. return;
  1989. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1990. }
  1991. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1992. const void *data)
  1993. {
  1994. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1995. return;
  1996. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1997. }
  1998. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1999. {
  2000. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  2001. return NULL;
  2002. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  2003. }
  2004. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2005. {
  2006. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  2007. return 0;
  2008. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  2009. indexbuffer);
  2010. }
  2011. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2012. {
  2013. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  2014. return (enum gs_index_type)0;
  2015. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2016. }
  2017. void gs_timer_destroy(gs_timer_t *timer)
  2018. {
  2019. graphics_t *graphics = thread_graphics;
  2020. if (!gs_valid("gs_timer_destroy"))
  2021. return;
  2022. if (!timer)
  2023. return;
  2024. graphics->exports.gs_timer_destroy(timer);
  2025. }
  2026. void gs_timer_begin(gs_timer_t *timer)
  2027. {
  2028. graphics_t *graphics = thread_graphics;
  2029. if (!gs_valid("gs_timer_begin"))
  2030. return;
  2031. if (!timer)
  2032. return;
  2033. graphics->exports.gs_timer_begin(timer);
  2034. }
  2035. void gs_timer_end(gs_timer_t *timer)
  2036. {
  2037. graphics_t *graphics = thread_graphics;
  2038. if (!gs_valid("gs_timer_end"))
  2039. return;
  2040. if (!timer)
  2041. return;
  2042. graphics->exports.gs_timer_end(timer);
  2043. }
  2044. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2045. {
  2046. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2047. return false;
  2048. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2049. }
  2050. void gs_timer_range_destroy(gs_timer_range_t *range)
  2051. {
  2052. graphics_t *graphics = thread_graphics;
  2053. if (!gs_valid("gs_timer_range_destroy"))
  2054. return;
  2055. if (!range)
  2056. return;
  2057. graphics->exports.gs_timer_range_destroy(range);
  2058. }
  2059. void gs_timer_range_begin(gs_timer_range_t *range)
  2060. {
  2061. graphics_t *graphics = thread_graphics;
  2062. if (!gs_valid("gs_timer_range_begin"))
  2063. return;
  2064. if (!range)
  2065. return;
  2066. graphics->exports.gs_timer_range_begin(range);
  2067. }
  2068. void gs_timer_range_end(gs_timer_range_t *range)
  2069. {
  2070. graphics_t *graphics = thread_graphics;
  2071. if (!gs_valid("gs_timer_range_end"))
  2072. return;
  2073. if (!range)
  2074. return;
  2075. graphics->exports.gs_timer_range_end(range);
  2076. }
  2077. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2078. uint64_t *frequency)
  2079. {
  2080. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2081. return false;
  2082. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint,
  2083. frequency);
  2084. }
  2085. bool gs_nv12_available(void)
  2086. {
  2087. if (!gs_valid("gs_nv12_available"))
  2088. return false;
  2089. if (!thread_graphics->exports.device_nv12_available)
  2090. return false;
  2091. return thread_graphics->exports.device_nv12_available(
  2092. thread_graphics->device);
  2093. }
  2094. void gs_debug_marker_begin(const float color[4], const char *markername)
  2095. {
  2096. if (!gs_valid("gs_debug_marker_begin"))
  2097. return;
  2098. if (!markername)
  2099. markername = "(null)";
  2100. thread_graphics->exports.device_debug_marker_begin(
  2101. thread_graphics->device, markername, color);
  2102. }
  2103. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2104. {
  2105. if (!gs_valid("gs_debug_marker_begin"))
  2106. return;
  2107. if (format) {
  2108. char markername[64];
  2109. va_list args;
  2110. va_start(args, format);
  2111. vsnprintf(markername, sizeof(markername), format, args);
  2112. va_end(args);
  2113. thread_graphics->exports.device_debug_marker_begin(
  2114. thread_graphics->device, markername, color);
  2115. } else {
  2116. gs_debug_marker_begin(color, NULL);
  2117. }
  2118. }
  2119. void gs_debug_marker_end(void)
  2120. {
  2121. if (!gs_valid("gs_debug_marker_end"))
  2122. return;
  2123. thread_graphics->exports.device_debug_marker_end(
  2124. thread_graphics->device);
  2125. }
  2126. #ifdef __APPLE__
  2127. /** Platform specific functions */
  2128. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2129. {
  2130. graphics_t *graphics = thread_graphics;
  2131. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2132. return NULL;
  2133. if (!graphics->exports.device_texture_create_from_iosurface)
  2134. return NULL;
  2135. return graphics->exports.device_texture_create_from_iosurface(
  2136. graphics->device, iosurf);
  2137. }
  2138. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2139. {
  2140. graphics_t *graphics = thread_graphics;
  2141. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2142. return false;
  2143. if (!graphics->exports.gs_texture_rebind_iosurface)
  2144. return false;
  2145. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2146. }
  2147. bool gs_shared_texture_available(void)
  2148. {
  2149. if (!gs_valid("gs_shared_texture_available"))
  2150. return false;
  2151. return thread_graphics->exports.device_shared_texture_available();
  2152. }
  2153. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2154. {
  2155. graphics_t *graphics = thread_graphics;
  2156. if (!gs_valid("gs_texture_open_shared"))
  2157. return NULL;
  2158. if (graphics->exports.device_texture_open_shared)
  2159. return graphics->exports.device_texture_open_shared(
  2160. graphics->device, handle);
  2161. return NULL;
  2162. }
  2163. #elif _WIN32
  2164. bool gs_gdi_texture_available(void)
  2165. {
  2166. if (!gs_valid("gs_gdi_texture_available"))
  2167. return false;
  2168. return thread_graphics->exports.device_gdi_texture_available();
  2169. }
  2170. bool gs_shared_texture_available(void)
  2171. {
  2172. if (!gs_valid("gs_shared_texture_available"))
  2173. return false;
  2174. return thread_graphics->exports.device_shared_texture_available();
  2175. }
  2176. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2177. struct gs_monitor_info *monitor_info)
  2178. {
  2179. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2180. return false;
  2181. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2182. return false;
  2183. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2184. thread_graphics->device, monitor_idx, monitor_info);
  2185. }
  2186. int gs_duplicator_get_monitor_index(void *monitor)
  2187. {
  2188. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2189. return false;
  2190. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2191. return false;
  2192. return thread_graphics->exports.device_duplicator_get_monitor_index(
  2193. thread_graphics->device, monitor);
  2194. }
  2195. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2196. {
  2197. if (!gs_valid("gs_duplicator_create"))
  2198. return NULL;
  2199. if (!thread_graphics->exports.device_duplicator_create)
  2200. return NULL;
  2201. return thread_graphics->exports.device_duplicator_create(
  2202. thread_graphics->device, monitor_idx);
  2203. }
  2204. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2205. {
  2206. if (!gs_valid("gs_duplicator_destroy"))
  2207. return;
  2208. if (!duplicator)
  2209. return;
  2210. if (!thread_graphics->exports.gs_duplicator_destroy)
  2211. return;
  2212. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2213. }
  2214. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2215. {
  2216. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2217. return false;
  2218. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2219. return false;
  2220. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2221. }
  2222. uint32_t gs_get_adapter_count(void)
  2223. {
  2224. if (!gs_valid("gs_get_adapter_count"))
  2225. return 0;
  2226. if (!thread_graphics->exports.gs_get_adapter_count)
  2227. return 0;
  2228. return thread_graphics->exports.gs_get_adapter_count();
  2229. }
  2230. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2231. {
  2232. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2233. return NULL;
  2234. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2235. return NULL;
  2236. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2237. }
  2238. /** creates a windows GDI-lockable texture */
  2239. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2240. {
  2241. graphics_t *graphics = thread_graphics;
  2242. if (!gs_valid("gs_texture_create_gdi"))
  2243. return NULL;
  2244. if (graphics->exports.device_texture_create_gdi)
  2245. return graphics->exports.device_texture_create_gdi(
  2246. graphics->device, width, height);
  2247. return NULL;
  2248. }
  2249. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2250. {
  2251. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2252. return NULL;
  2253. if (thread_graphics->exports.gs_texture_get_dc)
  2254. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2255. return NULL;
  2256. }
  2257. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2258. {
  2259. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2260. return;
  2261. if (thread_graphics->exports.gs_texture_release_dc)
  2262. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2263. }
  2264. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2265. {
  2266. graphics_t *graphics = thread_graphics;
  2267. if (!gs_valid("gs_texture_open_shared"))
  2268. return NULL;
  2269. if (graphics->exports.device_texture_open_shared)
  2270. return graphics->exports.device_texture_open_shared(
  2271. graphics->device, handle);
  2272. return NULL;
  2273. }
  2274. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2275. {
  2276. graphics_t *graphics = thread_graphics;
  2277. if (!gs_valid("gs_texture_get_shared_handle"))
  2278. return GS_INVALID_HANDLE;
  2279. if (graphics->exports.device_texture_get_shared_handle)
  2280. return graphics->exports.device_texture_get_shared_handle(tex);
  2281. return GS_INVALID_HANDLE;
  2282. }
  2283. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2284. {
  2285. graphics_t *graphics = thread_graphics;
  2286. if (!gs_valid("gs_texture_wrap_obj"))
  2287. return NULL;
  2288. if (graphics->exports.device_texture_wrap_obj)
  2289. return graphics->exports.device_texture_wrap_obj(
  2290. graphics->device, obj);
  2291. return NULL;
  2292. }
  2293. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2294. {
  2295. graphics_t *graphics = thread_graphics;
  2296. if (!gs_valid("gs_texture_acquire_sync"))
  2297. return -1;
  2298. if (graphics->exports.device_texture_acquire_sync)
  2299. return graphics->exports.device_texture_acquire_sync(tex, key,
  2300. ms);
  2301. return -1;
  2302. }
  2303. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2304. {
  2305. graphics_t *graphics = thread_graphics;
  2306. if (!gs_valid("gs_texture_release_sync"))
  2307. return -1;
  2308. if (graphics->exports.device_texture_release_sync)
  2309. return graphics->exports.device_texture_release_sync(tex, key);
  2310. return -1;
  2311. }
  2312. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2313. uint32_t width, uint32_t height, uint32_t flags)
  2314. {
  2315. graphics_t *graphics = thread_graphics;
  2316. bool success = false;
  2317. if (!gs_valid("gs_texture_create_nv12"))
  2318. return false;
  2319. if ((width & 1) == 1 || (height & 1) == 1) {
  2320. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2321. "divisible by 2.");
  2322. return false;
  2323. }
  2324. if (graphics->exports.device_texture_create_nv12) {
  2325. success = graphics->exports.device_texture_create_nv12(
  2326. graphics->device, tex_y, tex_uv, width, height, flags);
  2327. if (success)
  2328. return true;
  2329. }
  2330. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2331. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2332. flags);
  2333. if (!*tex_y || !*tex_uv) {
  2334. if (*tex_y)
  2335. gs_texture_destroy(*tex_y);
  2336. if (*tex_uv)
  2337. gs_texture_destroy(*tex_uv);
  2338. *tex_y = NULL;
  2339. *tex_uv = NULL;
  2340. return false;
  2341. }
  2342. return true;
  2343. }
  2344. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2345. {
  2346. graphics_t *graphics = thread_graphics;
  2347. if (!gs_valid("gs_stagesurface_create_nv12"))
  2348. return NULL;
  2349. if ((width & 1) == 1 || (height & 1) == 1) {
  2350. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2351. "divisible by 2.");
  2352. return NULL;
  2353. }
  2354. if (graphics->exports.device_stagesurface_create_nv12)
  2355. return graphics->exports.device_stagesurface_create_nv12(
  2356. graphics->device, width, height);
  2357. return NULL;
  2358. }
  2359. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2360. {
  2361. graphics_t *graphics = thread_graphics;
  2362. if (!gs_valid("gs_register_loss_callbacks"))
  2363. return;
  2364. if (graphics->exports.device_register_loss_callbacks)
  2365. graphics->exports.device_register_loss_callbacks(
  2366. graphics->device, callbacks);
  2367. }
  2368. void gs_unregister_loss_callbacks(void *data)
  2369. {
  2370. graphics_t *graphics = thread_graphics;
  2371. if (!gs_valid("gs_unregister_loss_callbacks"))
  2372. return;
  2373. if (graphics->exports.device_unregister_loss_callbacks)
  2374. graphics->exports.device_unregister_loss_callbacks(
  2375. graphics->device, data);
  2376. }
  2377. #endif