window-basic-preview.cpp 51 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #include "platform.hpp"
  11. #define HANDLE_RADIUS 4.0f
  12. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  13. /* TODO: make C++ math classes and clean up code here later */
  14. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  15. : OBSQTDisplay(parent, flags)
  16. {
  17. ResetScrollingOffset();
  18. setMouseTracking(true);
  19. }
  20. OBSBasicPreview::~OBSBasicPreview()
  21. {
  22. obs_enter_graphics();
  23. if (overflow)
  24. gs_texture_destroy(overflow);
  25. if (rectFill)
  26. gs_vertexbuffer_destroy(rectFill);
  27. obs_leave_graphics();
  28. }
  29. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  30. {
  31. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  32. float pixelRatio = main->devicePixelRatioF();
  33. float scale = pixelRatio / main->previewScale;
  34. vec2 pos;
  35. vec2_set(&pos,
  36. (float(event->x()) - main->previewX / pixelRatio) * scale,
  37. (float(event->y()) - main->previewY / pixelRatio) * scale);
  38. return pos;
  39. }
  40. struct SceneFindData {
  41. const vec2 &pos;
  42. OBSSceneItem item;
  43. bool selectBelow;
  44. obs_sceneitem_t *group = nullptr;
  45. SceneFindData(const SceneFindData &) = delete;
  46. SceneFindData(SceneFindData &&) = delete;
  47. SceneFindData &operator=(const SceneFindData &) = delete;
  48. SceneFindData &operator=(SceneFindData &&) = delete;
  49. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  50. : pos(pos_), selectBelow(selectBelow_)
  51. {
  52. }
  53. };
  54. struct SceneFindBoxData {
  55. const vec2 &startPos;
  56. const vec2 &pos;
  57. std::vector<obs_sceneitem_t *> sceneItems;
  58. SceneFindBoxData(const SceneFindData &) = delete;
  59. SceneFindBoxData(SceneFindData &&) = delete;
  60. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  61. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  62. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  63. : startPos(startPos_), pos(pos_)
  64. {
  65. }
  66. };
  67. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  68. {
  69. obs_source_t *source = obs_sceneitem_get_source(item);
  70. uint32_t flags = obs_source_get_output_flags(source);
  71. return (flags & OBS_SOURCE_VIDEO) != 0;
  72. }
  73. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  74. {
  75. using std::abs;
  76. return abs(a - b) <= epsilon;
  77. }
  78. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  79. void *param)
  80. {
  81. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  82. matrix4 transform;
  83. matrix4 invTransform;
  84. vec3 transformedPos;
  85. vec3 pos3;
  86. vec3 pos3_;
  87. if (!SceneItemHasVideo(item))
  88. return true;
  89. if (obs_sceneitem_locked(item))
  90. return true;
  91. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  92. obs_sceneitem_get_box_transform(item, &transform);
  93. matrix4_inv(&invTransform, &transform);
  94. vec3_transform(&transformedPos, &pos3, &invTransform);
  95. vec3_transform(&pos3_, &transformedPos, &transform);
  96. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  97. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  98. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  99. if (data->selectBelow && obs_sceneitem_selected(item)) {
  100. if (data->item)
  101. return false;
  102. else
  103. data->selectBelow = false;
  104. }
  105. data->item = item;
  106. }
  107. UNUSED_PARAMETER(scene);
  108. return true;
  109. }
  110. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  111. {
  112. vec3 result;
  113. vec3_set(&result, x, y, 0.0f);
  114. vec3_transform(&result, &result, &mat);
  115. return result;
  116. }
  117. static inline vec2 GetOBSScreenSize()
  118. {
  119. obs_video_info ovi;
  120. vec2 size;
  121. vec2_zero(&size);
  122. if (obs_get_video_info(&ovi)) {
  123. size.x = float(ovi.base_width);
  124. size.y = float(ovi.base_height);
  125. }
  126. return size;
  127. }
  128. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  129. {
  130. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  131. vec2 screenSize = GetOBSScreenSize();
  132. vec3 clampOffset;
  133. vec3_zero(&clampOffset);
  134. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  135. "SnappingEnabled");
  136. if (snap == false)
  137. return clampOffset;
  138. const bool screenSnap = config_get_bool(
  139. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  140. const bool centerSnap = config_get_bool(
  141. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  142. const float clampDist = config_get_double(GetGlobalConfig(),
  143. "BasicWindow",
  144. "SnapDistance") /
  145. main->previewScale;
  146. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  147. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  148. // Left screen edge.
  149. if (screenSnap && fabsf(tl.x) < clampDist)
  150. clampOffset.x = -tl.x;
  151. // Right screen edge.
  152. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  153. fabsf(screenSize.x - br.x) < clampDist)
  154. clampOffset.x = screenSize.x - br.x;
  155. // Horizontal center.
  156. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  157. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  158. clampOffset.x = screenSize.x / 2.0f - centerX;
  159. // Top screen edge.
  160. if (screenSnap && fabsf(tl.y) < clampDist)
  161. clampOffset.y = -tl.y;
  162. // Bottom screen edge.
  163. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  164. fabsf(screenSize.y - br.y) < clampDist)
  165. clampOffset.y = screenSize.y - br.y;
  166. // Vertical center.
  167. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  168. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  169. clampOffset.y = screenSize.y / 2.0f - centerY;
  170. return clampOffset;
  171. }
  172. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  173. {
  174. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  175. OBSScene scene = main->GetCurrentScene();
  176. if (!scene)
  177. return OBSSceneItem();
  178. SceneFindData data(pos, selectBelow);
  179. obs_scene_enum_items(scene, FindItemAtPos, &data);
  180. return data.item;
  181. }
  182. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  183. void *param)
  184. {
  185. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  186. matrix4 transform;
  187. vec3 transformedPos;
  188. vec3 pos3;
  189. if (!SceneItemHasVideo(item))
  190. return true;
  191. if (obs_sceneitem_is_group(item)) {
  192. data->group = item;
  193. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  194. data->group = nullptr;
  195. if (data->item) {
  196. return false;
  197. }
  198. }
  199. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  200. obs_sceneitem_get_box_transform(item, &transform);
  201. if (data->group) {
  202. matrix4 parent_transform;
  203. obs_sceneitem_get_draw_transform(data->group,
  204. &parent_transform);
  205. matrix4_mul(&transform, &transform, &parent_transform);
  206. }
  207. matrix4_inv(&transform, &transform);
  208. vec3_transform(&transformedPos, &pos3, &transform);
  209. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  210. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  211. if (obs_sceneitem_selected(item)) {
  212. data->item = item;
  213. return false;
  214. }
  215. }
  216. UNUSED_PARAMETER(scene);
  217. return true;
  218. }
  219. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  220. {
  221. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  222. OBSScene scene = main->GetCurrentScene();
  223. if (!scene)
  224. return false;
  225. SceneFindData data(pos, false);
  226. obs_scene_enum_items(scene, CheckItemSelected, &data);
  227. return !!data.item;
  228. }
  229. struct HandleFindData {
  230. const vec2 &pos;
  231. const float radius;
  232. matrix4 parent_xform;
  233. OBSSceneItem item;
  234. ItemHandle handle = ItemHandle::None;
  235. HandleFindData(const HandleFindData &) = delete;
  236. HandleFindData(HandleFindData &&) = delete;
  237. HandleFindData &operator=(const HandleFindData &) = delete;
  238. HandleFindData &operator=(HandleFindData &&) = delete;
  239. inline HandleFindData(const vec2 &pos_, float scale)
  240. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  241. {
  242. matrix4_identity(&parent_xform);
  243. }
  244. inline HandleFindData(const HandleFindData &hfd,
  245. obs_sceneitem_t *parent)
  246. : pos(hfd.pos),
  247. radius(hfd.radius),
  248. item(hfd.item),
  249. handle(hfd.handle)
  250. {
  251. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  252. }
  253. };
  254. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  255. void *param)
  256. {
  257. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  258. if (!obs_sceneitem_selected(item)) {
  259. if (obs_sceneitem_is_group(item)) {
  260. HandleFindData newData(data, item);
  261. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  262. &newData);
  263. data.item = newData.item;
  264. data.handle = newData.handle;
  265. }
  266. return true;
  267. }
  268. matrix4 transform;
  269. vec3 pos3;
  270. float closestHandle = data.radius;
  271. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  272. obs_sceneitem_get_box_transform(item, &transform);
  273. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  274. vec3 handlePos = GetTransformedPos(x, y, transform);
  275. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  276. float dist = vec3_dist(&handlePos, &pos3);
  277. if (dist < data.radius) {
  278. if (dist < closestHandle) {
  279. closestHandle = dist;
  280. data.handle = handle;
  281. data.item = item;
  282. }
  283. }
  284. };
  285. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  286. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  287. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  288. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  289. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  290. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  291. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  292. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  293. UNUSED_PARAMETER(scene);
  294. return true;
  295. }
  296. static vec2 GetItemSize(obs_sceneitem_t *item)
  297. {
  298. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  299. vec2 size;
  300. if (boundsType != OBS_BOUNDS_NONE) {
  301. obs_sceneitem_get_bounds(item, &size);
  302. } else {
  303. obs_source_t *source = obs_sceneitem_get_source(item);
  304. obs_sceneitem_crop crop;
  305. vec2 scale;
  306. obs_sceneitem_get_scale(item, &scale);
  307. obs_sceneitem_get_crop(item, &crop);
  308. size.x = float(obs_source_get_width(source) - crop.left -
  309. crop.right) *
  310. scale.x;
  311. size.y = float(obs_source_get_height(source) - crop.top -
  312. crop.bottom) *
  313. scale.y;
  314. }
  315. return size;
  316. }
  317. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  318. {
  319. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  320. OBSScene scene = main->GetCurrentScene();
  321. if (!scene)
  322. return;
  323. float scale = main->previewScale / main->devicePixelRatioF();
  324. vec2 scaled_pos = pos;
  325. vec2_divf(&scaled_pos, &scaled_pos, scale);
  326. HandleFindData data(scaled_pos, scale);
  327. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  328. stretchItem = std::move(data.item);
  329. stretchHandle = data.handle;
  330. if (stretchHandle != ItemHandle::None) {
  331. matrix4 boxTransform;
  332. vec3 itemUL;
  333. float itemRot;
  334. stretchItemSize = GetItemSize(stretchItem);
  335. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  336. itemRot = obs_sceneitem_get_rot(stretchItem);
  337. vec3_from_vec4(&itemUL, &boxTransform.t);
  338. /* build the item space conversion matrices */
  339. matrix4_identity(&itemToScreen);
  340. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  341. 1.0f, RAD(itemRot));
  342. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  343. itemUL.y, 0.0f);
  344. matrix4_identity(&screenToItem);
  345. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  346. -itemUL.y, 0.0f);
  347. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  348. 1.0f, RAD(-itemRot));
  349. obs_sceneitem_get_crop(stretchItem, &startCrop);
  350. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  351. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  352. cropSize.x = float(obs_source_get_width(source) -
  353. startCrop.left - startCrop.right);
  354. cropSize.y = float(obs_source_get_height(source) -
  355. startCrop.top - startCrop.bottom);
  356. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  357. if (stretchGroup && !ignoreGroup) {
  358. obs_sceneitem_get_draw_transform(stretchGroup,
  359. &invGroupTransform);
  360. matrix4_inv(&invGroupTransform, &invGroupTransform);
  361. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  362. }
  363. }
  364. }
  365. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  366. {
  367. if (!IsFixedScaling() || event->isAutoRepeat()) {
  368. OBSQTDisplay::keyPressEvent(event);
  369. return;
  370. }
  371. switch (event->key()) {
  372. case Qt::Key_Space:
  373. setCursor(Qt::OpenHandCursor);
  374. scrollMode = true;
  375. break;
  376. }
  377. OBSQTDisplay::keyPressEvent(event);
  378. }
  379. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  380. {
  381. if (event->isAutoRepeat()) {
  382. OBSQTDisplay::keyReleaseEvent(event);
  383. return;
  384. }
  385. switch (event->key()) {
  386. case Qt::Key_Space:
  387. scrollMode = false;
  388. setCursor(Qt::ArrowCursor);
  389. break;
  390. }
  391. OBSQTDisplay::keyReleaseEvent(event);
  392. }
  393. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  394. {
  395. if (scrollMode && IsFixedScaling()) {
  396. const int delta = event->angleDelta().y();
  397. if (delta != 0) {
  398. if (delta > 0)
  399. SetScalingLevel(scalingLevel + 1);
  400. else
  401. SetScalingLevel(scalingLevel - 1);
  402. emit DisplayResized();
  403. }
  404. }
  405. OBSQTDisplay::wheelEvent(event);
  406. }
  407. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  408. {
  409. if (scrollMode && IsFixedScaling() &&
  410. event->button() == Qt::LeftButton) {
  411. setCursor(Qt::ClosedHandCursor);
  412. scrollingFrom.x = event->x();
  413. scrollingFrom.y = event->y();
  414. return;
  415. }
  416. if (event->button() == Qt::RightButton) {
  417. scrollMode = false;
  418. setCursor(Qt::ArrowCursor);
  419. }
  420. if (locked) {
  421. OBSQTDisplay::mousePressEvent(event);
  422. return;
  423. }
  424. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  425. float pixelRatio = main->devicePixelRatioF();
  426. float x = float(event->x()) - main->previewX / pixelRatio;
  427. float y = float(event->y()) - main->previewY / pixelRatio;
  428. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  429. bool altDown = (modifiers & Qt::AltModifier);
  430. bool shiftDown = (modifiers & Qt::ShiftModifier);
  431. bool ctrlDown = (modifiers & Qt::ControlModifier);
  432. OBSQTDisplay::mousePressEvent(event);
  433. if (event->button() != Qt::LeftButton &&
  434. event->button() != Qt::RightButton)
  435. return;
  436. if (event->button() == Qt::LeftButton)
  437. mouseDown = true;
  438. {
  439. std::lock_guard<std::mutex> lock(selectMutex);
  440. selectedItems.clear();
  441. }
  442. if (altDown)
  443. cropping = true;
  444. if (altDown || shiftDown || ctrlDown) {
  445. vec2 s;
  446. SceneFindBoxData data(s, s);
  447. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  448. &data);
  449. std::lock_guard<std::mutex> lock(selectMutex);
  450. selectedItems = data.sceneItems;
  451. }
  452. vec2_set(&startPos, x, y);
  453. GetStretchHandleData(startPos, false);
  454. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  455. startPos.x = std::round(startPos.x);
  456. startPos.y = std::round(startPos.y);
  457. mouseOverItems = SelectedAtPos(startPos);
  458. vec2_zero(&lastMoveOffset);
  459. mousePos = startPos;
  460. wrapper =
  461. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  462. changed = false;
  463. }
  464. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  465. {
  466. if (!flags && cursor().shape() != Qt::OpenHandCursor)
  467. unsetCursor();
  468. if (cursor().shape() != Qt::ArrowCursor)
  469. return;
  470. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  471. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  472. setCursor(Qt::SizeFDiagCursor);
  473. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  474. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  475. setCursor(Qt::SizeBDiagCursor);
  476. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  477. setCursor(Qt::SizeHorCursor);
  478. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  479. setCursor(Qt::SizeVerCursor);
  480. }
  481. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  482. {
  483. obs_sceneitem_t *selectedItem =
  484. reinterpret_cast<obs_sceneitem_t *>(param);
  485. if (obs_sceneitem_is_group(item))
  486. obs_sceneitem_group_enum_items(item, select_one, param);
  487. obs_sceneitem_select(item, (selectedItem == item));
  488. UNUSED_PARAMETER(scene);
  489. return true;
  490. }
  491. void OBSBasicPreview::DoSelect(const vec2 &pos)
  492. {
  493. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  494. OBSScene scene = main->GetCurrentScene();
  495. OBSSceneItem item = GetItemAtPos(pos, true);
  496. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  497. }
  498. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  499. {
  500. OBSSceneItem item = GetItemAtPos(pos, false);
  501. if (!item)
  502. return;
  503. bool selected = obs_sceneitem_selected(item);
  504. obs_sceneitem_select(item, !selected);
  505. }
  506. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  507. {
  508. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  509. if (modifiers & Qt::ControlModifier)
  510. DoCtrlSelect(pos);
  511. else
  512. DoSelect(pos);
  513. }
  514. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  515. {
  516. if (scrollMode)
  517. setCursor(Qt::OpenHandCursor);
  518. if (locked) {
  519. OBSQTDisplay::mouseReleaseEvent(event);
  520. return;
  521. }
  522. if (mouseDown) {
  523. vec2 pos = GetMouseEventPos(event);
  524. if (!mouseMoved)
  525. ProcessClick(pos);
  526. if (selectionBox) {
  527. Qt::KeyboardModifiers modifiers =
  528. QGuiApplication::keyboardModifiers();
  529. bool altDown = modifiers & Qt::AltModifier;
  530. bool shiftDown = modifiers & Qt::ShiftModifier;
  531. bool ctrlDown = modifiers & Qt::ControlModifier;
  532. std::lock_guard<std::mutex> lock(selectMutex);
  533. if (altDown || ctrlDown || shiftDown) {
  534. for (size_t i = 0; i < selectedItems.size();
  535. i++) {
  536. obs_sceneitem_select(selectedItems[i],
  537. true);
  538. }
  539. }
  540. for (size_t i = 0; i < hoveredPreviewItems.size();
  541. i++) {
  542. bool select = true;
  543. obs_sceneitem_t *item = hoveredPreviewItems[i];
  544. if (altDown) {
  545. select = false;
  546. } else if (ctrlDown) {
  547. select = !obs_sceneitem_selected(item);
  548. }
  549. obs_sceneitem_select(hoveredPreviewItems[i],
  550. select);
  551. }
  552. }
  553. if (stretchGroup) {
  554. obs_sceneitem_defer_group_resize_end(stretchGroup);
  555. }
  556. stretchItem = nullptr;
  557. stretchGroup = nullptr;
  558. mouseDown = false;
  559. mouseMoved = false;
  560. cropping = false;
  561. selectionBox = false;
  562. unsetCursor();
  563. OBSSceneItem item = GetItemAtPos(pos, true);
  564. std::lock_guard<std::mutex> lock(selectMutex);
  565. hoveredPreviewItems.clear();
  566. hoveredPreviewItems.push_back(item);
  567. selectedItems.clear();
  568. }
  569. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  570. OBSDataAutoRelease rwrapper =
  571. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  572. auto undo_redo = [](const std::string &data) {
  573. OBSDataAutoRelease dat =
  574. obs_data_create_from_json(data.c_str());
  575. OBSSourceAutoRelease source = obs_get_source_by_name(
  576. obs_data_get_string(dat, "scene_name"));
  577. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  578. ->SetCurrentScene(source.Get(), true);
  579. obs_scene_load_transform_states(data.c_str());
  580. };
  581. if (wrapper && rwrapper) {
  582. std::string undo_data(obs_data_get_json(wrapper));
  583. std::string redo_data(obs_data_get_json(rwrapper));
  584. if (changed && undo_data.compare(redo_data) != 0)
  585. main->undo_s.add_action(
  586. QTStr("Undo.Transform")
  587. .arg(obs_source_get_name(
  588. main->GetCurrentSceneSource())),
  589. undo_redo, undo_redo, undo_data, redo_data);
  590. }
  591. wrapper = nullptr;
  592. }
  593. struct SelectedItemBounds {
  594. bool first = true;
  595. vec3 tl, br;
  596. };
  597. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  598. void *param)
  599. {
  600. SelectedItemBounds *data =
  601. reinterpret_cast<SelectedItemBounds *>(param);
  602. vec3 t[4];
  603. auto add_bounds = [data, &t]() {
  604. for (const vec3 &v : t) {
  605. if (data->first) {
  606. vec3_copy(&data->tl, &v);
  607. vec3_copy(&data->br, &v);
  608. data->first = false;
  609. } else {
  610. vec3_min(&data->tl, &data->tl, &v);
  611. vec3_max(&data->br, &data->br, &v);
  612. }
  613. }
  614. };
  615. if (obs_sceneitem_is_group(item)) {
  616. SelectedItemBounds sib;
  617. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  618. if (!sib.first) {
  619. matrix4 xform;
  620. obs_sceneitem_get_draw_transform(item, &xform);
  621. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  622. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  623. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  624. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  625. vec3_transform(&t[0], &t[0], &xform);
  626. vec3_transform(&t[1], &t[1], &xform);
  627. vec3_transform(&t[2], &t[2], &xform);
  628. vec3_transform(&t[3], &t[3], &xform);
  629. add_bounds();
  630. }
  631. }
  632. if (!obs_sceneitem_selected(item))
  633. return true;
  634. matrix4 boxTransform;
  635. obs_sceneitem_get_box_transform(item, &boxTransform);
  636. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  637. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  638. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  639. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  640. add_bounds();
  641. UNUSED_PARAMETER(scene);
  642. return true;
  643. }
  644. struct OffsetData {
  645. float clampDist;
  646. vec3 tl, br, offset;
  647. };
  648. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  649. void *param)
  650. {
  651. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  652. if (obs_sceneitem_selected(item))
  653. return true;
  654. matrix4 boxTransform;
  655. obs_sceneitem_get_box_transform(item, &boxTransform);
  656. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  657. GetTransformedPos(1.0f, 0.0f, boxTransform),
  658. GetTransformedPos(0.0f, 1.0f, boxTransform),
  659. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  660. bool first = true;
  661. vec3 tl, br;
  662. vec3_zero(&tl);
  663. vec3_zero(&br);
  664. for (const vec3 &v : t) {
  665. if (first) {
  666. vec3_copy(&tl, &v);
  667. vec3_copy(&br, &v);
  668. first = false;
  669. } else {
  670. vec3_min(&tl, &tl, &v);
  671. vec3_max(&br, &br, &v);
  672. }
  673. }
  674. // Snap to other source edges
  675. #define EDGE_SNAP(l, r, x, y) \
  676. do { \
  677. double dist = fabsf(l.x - data->r.x); \
  678. if (dist < data->clampDist && \
  679. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  680. data->br.y > tl.y && \
  681. (fabsf(data->offset.x) > dist || \
  682. data->offset.x < EPSILON)) \
  683. data->offset.x = l.x - data->r.x; \
  684. } while (false)
  685. EDGE_SNAP(tl, br, x, y);
  686. EDGE_SNAP(tl, br, y, x);
  687. EDGE_SNAP(br, tl, x, y);
  688. EDGE_SNAP(br, tl, y, x);
  689. #undef EDGE_SNAP
  690. UNUSED_PARAMETER(scene);
  691. return true;
  692. }
  693. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  694. {
  695. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  696. OBSScene scene = main->GetCurrentScene();
  697. SelectedItemBounds data;
  698. obs_scene_enum_items(scene, AddItemBounds, &data);
  699. data.tl.x += offset.x;
  700. data.tl.y += offset.y;
  701. data.br.x += offset.x;
  702. data.br.y += offset.y;
  703. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  704. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  705. "SnappingEnabled");
  706. const bool sourcesSnap = config_get_bool(
  707. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  708. if (snap == false)
  709. return;
  710. if (sourcesSnap == false) {
  711. offset.x += snapOffset.x;
  712. offset.y += snapOffset.y;
  713. return;
  714. }
  715. const float clampDist = config_get_double(GetGlobalConfig(),
  716. "BasicWindow",
  717. "SnapDistance") /
  718. main->previewScale;
  719. OffsetData offsetData;
  720. offsetData.clampDist = clampDist;
  721. offsetData.tl = data.tl;
  722. offsetData.br = data.br;
  723. vec3_copy(&offsetData.offset, &snapOffset);
  724. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  725. if (fabsf(offsetData.offset.x) > EPSILON ||
  726. fabsf(offsetData.offset.y) > EPSILON) {
  727. offset.x += offsetData.offset.x;
  728. offset.y += offsetData.offset.y;
  729. } else {
  730. offset.x += snapOffset.x;
  731. offset.y += snapOffset.y;
  732. }
  733. }
  734. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  735. {
  736. if (obs_sceneitem_locked(item))
  737. return true;
  738. bool selected = obs_sceneitem_selected(item);
  739. vec2 *offset = reinterpret_cast<vec2 *>(param);
  740. if (obs_sceneitem_is_group(item) && !selected) {
  741. matrix4 transform;
  742. vec3 new_offset;
  743. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  744. obs_sceneitem_get_draw_transform(item, &transform);
  745. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  746. matrix4_inv(&transform, &transform);
  747. vec3_transform(&new_offset, &new_offset, &transform);
  748. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  749. }
  750. if (selected) {
  751. vec2 pos;
  752. obs_sceneitem_get_pos(item, &pos);
  753. vec2_add(&pos, &pos, offset);
  754. obs_sceneitem_set_pos(item, &pos);
  755. }
  756. UNUSED_PARAMETER(scene);
  757. return true;
  758. }
  759. void OBSBasicPreview::MoveItems(const vec2 &pos)
  760. {
  761. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  762. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  763. OBSScene scene = main->GetCurrentScene();
  764. vec2 offset, moveOffset;
  765. vec2_sub(&offset, &pos, &startPos);
  766. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  767. if (!(modifiers & Qt::ControlModifier))
  768. SnapItemMovement(moveOffset);
  769. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  770. obs_scene_enum_items(scene, move_items, &moveOffset);
  771. }
  772. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  773. float y3)
  774. {
  775. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  776. }
  777. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  778. float y2, float y3, float y4)
  779. {
  780. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  781. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  782. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  783. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  784. return (a != b) && (c != d);
  785. }
  786. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  787. float y2)
  788. {
  789. float x3, x4, y3, y4;
  790. x3 = transform.t.x;
  791. y3 = transform.t.y;
  792. x4 = x3 + transform.x.x;
  793. y4 = y3 + transform.x.y;
  794. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  795. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  796. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  797. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  798. return true;
  799. x4 = x3 + transform.y.x;
  800. y4 = y3 + transform.y.y;
  801. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  802. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  803. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  804. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  805. return true;
  806. x3 = transform.t.x + transform.x.x;
  807. y3 = transform.t.y + transform.x.y;
  808. x4 = x3 + transform.y.x;
  809. y4 = y3 + transform.y.y;
  810. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  811. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  812. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  813. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  814. return true;
  815. x3 = transform.t.x + transform.y.x;
  816. y3 = transform.t.y + transform.y.y;
  817. x4 = x3 + transform.x.x;
  818. y4 = y3 + transform.x.y;
  819. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  820. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  821. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  822. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  823. return true;
  824. return false;
  825. }
  826. #undef PI
  827. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  828. void *param)
  829. {
  830. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  831. if (obs_sceneitem_selected(item))
  832. data->sceneItems.push_back(item);
  833. UNUSED_PARAMETER(scene);
  834. return true;
  835. }
  836. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  837. void *param)
  838. {
  839. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  840. matrix4 transform;
  841. matrix4 invTransform;
  842. vec3 transformedPos;
  843. vec3 pos3;
  844. vec3 pos3_;
  845. vec2 pos_min, pos_max;
  846. vec2_min(&pos_min, &data->startPos, &data->pos);
  847. vec2_max(&pos_max, &data->startPos, &data->pos);
  848. const float x1 = pos_min.x;
  849. const float x2 = pos_max.x;
  850. const float y1 = pos_min.y;
  851. const float y2 = pos_max.y;
  852. if (!SceneItemHasVideo(item))
  853. return true;
  854. if (obs_sceneitem_locked(item))
  855. return true;
  856. if (!obs_sceneitem_visible(item))
  857. return true;
  858. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  859. obs_sceneitem_get_box_transform(item, &transform);
  860. matrix4_inv(&invTransform, &transform);
  861. vec3_transform(&transformedPos, &pos3, &invTransform);
  862. vec3_transform(&pos3_, &transformedPos, &transform);
  863. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  864. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  865. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  866. data->sceneItems.push_back(item);
  867. return true;
  868. }
  869. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  870. transform.t.y < y2) {
  871. data->sceneItems.push_back(item);
  872. return true;
  873. }
  874. if (transform.t.x + transform.x.x > x1 &&
  875. transform.t.x + transform.x.x < x2 &&
  876. transform.t.y + transform.x.y > y1 &&
  877. transform.t.y + transform.x.y < y2) {
  878. data->sceneItems.push_back(item);
  879. return true;
  880. }
  881. if (transform.t.x + transform.y.x > x1 &&
  882. transform.t.x + transform.y.x < x2 &&
  883. transform.t.y + transform.y.y > y1 &&
  884. transform.t.y + transform.y.y < y2) {
  885. data->sceneItems.push_back(item);
  886. return true;
  887. }
  888. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  889. transform.t.x + transform.x.x + transform.y.x < x2 &&
  890. transform.t.y + transform.x.y + transform.y.y > y1 &&
  891. transform.t.y + transform.x.y + transform.y.y < y2) {
  892. data->sceneItems.push_back(item);
  893. return true;
  894. }
  895. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  896. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  897. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  898. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  899. data->sceneItems.push_back(item);
  900. return true;
  901. }
  902. if (IntersectBox(transform, x1, x2, y1, y2)) {
  903. data->sceneItems.push_back(item);
  904. return true;
  905. }
  906. UNUSED_PARAMETER(scene);
  907. return true;
  908. }
  909. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  910. {
  911. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  912. OBSScene scene = main->GetCurrentScene();
  913. if (!scene)
  914. return;
  915. if (cursor().shape() != Qt::CrossCursor)
  916. setCursor(Qt::CrossCursor);
  917. SceneFindBoxData data(startPos, pos);
  918. obs_scene_enum_items(scene, FindItemsInBox, &data);
  919. std::lock_guard<std::mutex> lock(selectMutex);
  920. hoveredPreviewItems = data.sceneItems;
  921. }
  922. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  923. {
  924. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  925. vec3 pos;
  926. vec3_zero(&pos);
  927. if (alignment & OBS_ALIGN_LEFT)
  928. pos.x = tl.x;
  929. else if (alignment & OBS_ALIGN_RIGHT)
  930. pos.x = br.x;
  931. else
  932. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  933. if (alignment & OBS_ALIGN_TOP)
  934. pos.y = tl.y;
  935. else if (alignment & OBS_ALIGN_BOTTOM)
  936. pos.y = br.y;
  937. else
  938. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  939. return pos;
  940. }
  941. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  942. const vec2 &baseSize)
  943. {
  944. float baseAspect = baseSize.x / baseSize.y;
  945. float aspect = size.x / size.y;
  946. uint32_t stretchFlags = (uint32_t)stretchHandle;
  947. if (stretchHandle == ItemHandle::TopLeft ||
  948. stretchHandle == ItemHandle::TopRight ||
  949. stretchHandle == ItemHandle::BottomLeft ||
  950. stretchHandle == ItemHandle::BottomRight) {
  951. if (aspect < baseAspect) {
  952. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  953. (size.y <= 0.0f && size.x <= 0.0f))
  954. size.x = size.y * baseAspect;
  955. else
  956. size.x = size.y * baseAspect * -1.0f;
  957. } else {
  958. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  959. (size.y <= 0.0f && size.x <= 0.0f))
  960. size.y = size.x / baseAspect;
  961. else
  962. size.y = size.x / baseAspect * -1.0f;
  963. }
  964. } else if (stretchHandle == ItemHandle::TopCenter ||
  965. stretchHandle == ItemHandle::BottomCenter) {
  966. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  967. (size.y <= 0.0f && size.x <= 0.0f))
  968. size.x = size.y * baseAspect;
  969. else
  970. size.x = size.y * baseAspect * -1.0f;
  971. } else if (stretchHandle == ItemHandle::CenterLeft ||
  972. stretchHandle == ItemHandle::CenterRight) {
  973. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  974. (size.y <= 0.0f && size.x <= 0.0f))
  975. size.y = size.x / baseAspect;
  976. else
  977. size.y = size.x / baseAspect * -1.0f;
  978. }
  979. size.x = std::round(size.x);
  980. size.y = std::round(size.y);
  981. if (stretchFlags & ITEM_LEFT)
  982. tl.x = br.x - size.x;
  983. else if (stretchFlags & ITEM_RIGHT)
  984. br.x = tl.x + size.x;
  985. if (stretchFlags & ITEM_TOP)
  986. tl.y = br.y - size.y;
  987. else if (stretchFlags & ITEM_BOTTOM)
  988. br.y = tl.y + size.y;
  989. }
  990. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  991. {
  992. uint32_t stretchFlags = (uint32_t)stretchHandle;
  993. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  994. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  995. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  996. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  997. vec3 boundingTL;
  998. vec3 boundingBR;
  999. vec3_copy(&boundingTL, &newTL);
  1000. vec3_min(&boundingTL, &boundingTL, &newTR);
  1001. vec3_min(&boundingTL, &boundingTL, &newBL);
  1002. vec3_min(&boundingTL, &boundingTL, &newBR);
  1003. vec3_copy(&boundingBR, &newTL);
  1004. vec3_max(&boundingBR, &boundingBR, &newTR);
  1005. vec3_max(&boundingBR, &boundingBR, &newBL);
  1006. vec3_max(&boundingBR, &boundingBR, &newBR);
  1007. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1008. vec3_add(&offset, &offset, &newTL);
  1009. vec3_transform(&offset, &offset, &screenToItem);
  1010. vec3_sub(&offset, &offset, &tl);
  1011. if (stretchFlags & ITEM_LEFT)
  1012. tl.x += offset.x;
  1013. else if (stretchFlags & ITEM_RIGHT)
  1014. br.x += offset.x;
  1015. if (stretchFlags & ITEM_TOP)
  1016. tl.y += offset.y;
  1017. else if (stretchFlags & ITEM_BOTTOM)
  1018. br.y += offset.y;
  1019. }
  1020. static float maxfunc(float x, float y)
  1021. {
  1022. return x > y ? x : y;
  1023. }
  1024. static float minfunc(float x, float y)
  1025. {
  1026. return x < y ? x : y;
  1027. }
  1028. void OBSBasicPreview::CropItem(const vec2 &pos)
  1029. {
  1030. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1031. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1032. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1033. vec3 tl, br, pos3;
  1034. vec3_zero(&tl);
  1035. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1036. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1037. vec3_transform(&pos3, &pos3, &screenToItem);
  1038. obs_sceneitem_crop crop = startCrop;
  1039. vec2 scale;
  1040. obs_sceneitem_get_scale(stretchItem, &scale);
  1041. vec2 max_tl;
  1042. vec2 max_br;
  1043. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1044. float(-crop.top) * scale.y);
  1045. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1046. stretchItemSize.y + crop.bottom * scale.y);
  1047. typedef std::function<float(float, float)> minmax_func_t;
  1048. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1049. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1050. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1051. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1052. pos3.x = min_x(pos3.x, max_br.x);
  1053. pos3.x = max_x(pos3.x, max_tl.x);
  1054. pos3.y = min_y(pos3.y, max_br.y);
  1055. pos3.y = max_y(pos3.y, max_tl.y);
  1056. if (stretchFlags & ITEM_LEFT) {
  1057. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1058. pos3.x = tl.x = min_x(pos3.x, maxX);
  1059. } else if (stretchFlags & ITEM_RIGHT) {
  1060. float minX = (2.0 * scale.x);
  1061. pos3.x = br.x = max_x(pos3.x, minX);
  1062. }
  1063. if (stretchFlags & ITEM_TOP) {
  1064. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1065. pos3.y = tl.y = min_y(pos3.y, maxY);
  1066. } else if (stretchFlags & ITEM_BOTTOM) {
  1067. float minY = (2.0 * scale.y);
  1068. pos3.y = br.y = max_y(pos3.y, minY);
  1069. }
  1070. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1071. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1072. vec3 newPos;
  1073. vec3_zero(&newPos);
  1074. uint32_t align_x = (align & ALIGN_X);
  1075. uint32_t align_y = (align & ALIGN_Y);
  1076. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1077. newPos.x = pos3.x;
  1078. else if (align & ITEM_RIGHT)
  1079. newPos.x = stretchItemSize.x;
  1080. else if (!(align & ITEM_LEFT))
  1081. newPos.x = stretchItemSize.x * 0.5f;
  1082. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1083. newPos.y = pos3.y;
  1084. else if (align & ITEM_BOTTOM)
  1085. newPos.y = stretchItemSize.y;
  1086. else if (!(align & ITEM_TOP))
  1087. newPos.y = stretchItemSize.y * 0.5f;
  1088. #undef ALIGN_X
  1089. #undef ALIGN_Y
  1090. crop = startCrop;
  1091. if (stretchFlags & ITEM_LEFT)
  1092. crop.left += int(std::round(tl.x / scale.x));
  1093. else if (stretchFlags & ITEM_RIGHT)
  1094. crop.right +=
  1095. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1096. if (stretchFlags & ITEM_TOP)
  1097. crop.top += int(std::round(tl.y / scale.y));
  1098. else if (stretchFlags & ITEM_BOTTOM)
  1099. crop.bottom +=
  1100. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1101. vec3_transform(&newPos, &newPos, &itemToScreen);
  1102. newPos.x = std::round(newPos.x);
  1103. newPos.y = std::round(newPos.y);
  1104. #if 0
  1105. vec3 curPos;
  1106. vec3_zero(&curPos);
  1107. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1108. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1109. int(curPos.x), int(curPos.y),
  1110. int(newPos.x), int(newPos.y));
  1111. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1112. crop.left, crop.top,
  1113. crop.right, crop.bottom);
  1114. #endif
  1115. obs_sceneitem_defer_update_begin(stretchItem);
  1116. obs_sceneitem_set_crop(stretchItem, &crop);
  1117. if (boundsType == OBS_BOUNDS_NONE)
  1118. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1119. obs_sceneitem_defer_update_end(stretchItem);
  1120. }
  1121. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1122. {
  1123. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1124. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1125. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1126. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1127. vec3 tl, br, pos3;
  1128. vec3_zero(&tl);
  1129. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1130. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1131. vec3_transform(&pos3, &pos3, &screenToItem);
  1132. if (stretchFlags & ITEM_LEFT)
  1133. tl.x = pos3.x;
  1134. else if (stretchFlags & ITEM_RIGHT)
  1135. br.x = pos3.x;
  1136. if (stretchFlags & ITEM_TOP)
  1137. tl.y = pos3.y;
  1138. else if (stretchFlags & ITEM_BOTTOM)
  1139. br.y = pos3.y;
  1140. if (!(modifiers & Qt::ControlModifier))
  1141. SnapStretchingToScreen(tl, br);
  1142. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1143. vec2 baseSize;
  1144. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1145. float(obs_source_get_height(source)));
  1146. vec2 size;
  1147. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1148. if (boundsType != OBS_BOUNDS_NONE) {
  1149. if (shiftDown)
  1150. ClampAspect(tl, br, size, baseSize);
  1151. if (tl.x > br.x)
  1152. std::swap(tl.x, br.x);
  1153. if (tl.y > br.y)
  1154. std::swap(tl.y, br.y);
  1155. vec2_abs(&size, &size);
  1156. obs_sceneitem_set_bounds(stretchItem, &size);
  1157. } else {
  1158. obs_sceneitem_crop crop;
  1159. obs_sceneitem_get_crop(stretchItem, &crop);
  1160. baseSize.x -= float(crop.left + crop.right);
  1161. baseSize.y -= float(crop.top + crop.bottom);
  1162. if (!shiftDown)
  1163. ClampAspect(tl, br, size, baseSize);
  1164. vec2_div(&size, &size, &baseSize);
  1165. obs_sceneitem_set_scale(stretchItem, &size);
  1166. }
  1167. pos3 = CalculateStretchPos(tl, br);
  1168. vec3_transform(&pos3, &pos3, &itemToScreen);
  1169. vec2 newPos;
  1170. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1171. obs_sceneitem_set_pos(stretchItem, &newPos);
  1172. }
  1173. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1174. {
  1175. changed = true;
  1176. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1177. scrollingOffset.x += event->x() - scrollingFrom.x;
  1178. scrollingOffset.y += event->y() - scrollingFrom.y;
  1179. scrollingFrom.x = event->x();
  1180. scrollingFrom.y = event->y();
  1181. emit DisplayResized();
  1182. return;
  1183. }
  1184. if (locked)
  1185. return;
  1186. bool updateCursor = false;
  1187. if (mouseDown) {
  1188. vec2 pos = GetMouseEventPos(event);
  1189. if (!mouseMoved && !mouseOverItems &&
  1190. stretchHandle == ItemHandle::None) {
  1191. ProcessClick(startPos);
  1192. mouseOverItems = SelectedAtPos(startPos);
  1193. }
  1194. pos.x = std::round(pos.x);
  1195. pos.y = std::round(pos.y);
  1196. if (stretchHandle != ItemHandle::None) {
  1197. selectionBox = false;
  1198. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1199. App()->GetMainWindow());
  1200. OBSScene scene = main->GetCurrentScene();
  1201. obs_sceneitem_t *group =
  1202. obs_sceneitem_get_group(scene, stretchItem);
  1203. if (group) {
  1204. vec3 group_pos;
  1205. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1206. vec3_transform(&group_pos, &group_pos,
  1207. &invGroupTransform);
  1208. pos.x = group_pos.x;
  1209. pos.y = group_pos.y;
  1210. }
  1211. if (cropping)
  1212. CropItem(pos);
  1213. else
  1214. StretchItem(pos);
  1215. } else if (mouseOverItems) {
  1216. if (cursor().shape() != Qt::SizeAllCursor)
  1217. setCursor(Qt::SizeAllCursor);
  1218. selectionBox = false;
  1219. MoveItems(pos);
  1220. } else {
  1221. selectionBox = true;
  1222. if (!mouseMoved)
  1223. DoSelect(startPos);
  1224. BoxItems(startPos, pos);
  1225. }
  1226. mouseMoved = true;
  1227. mousePos = pos;
  1228. } else {
  1229. vec2 pos = GetMouseEventPos(event);
  1230. OBSSceneItem item = GetItemAtPos(pos, true);
  1231. std::lock_guard<std::mutex> lock(selectMutex);
  1232. hoveredPreviewItems.clear();
  1233. hoveredPreviewItems.push_back(item);
  1234. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1235. mousePos = pos;
  1236. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1237. App()->GetMainWindow());
  1238. float scale = main->devicePixelRatioF();
  1239. float x = float(event->x()) - main->previewX / scale;
  1240. float y = float(event->y()) - main->previewY / scale;
  1241. vec2_set(&startPos, x, y);
  1242. updateCursor = true;
  1243. }
  1244. }
  1245. if (updateCursor) {
  1246. GetStretchHandleData(startPos, true);
  1247. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1248. UpdateCursor(stretchFlags);
  1249. }
  1250. }
  1251. void OBSBasicPreview::leaveEvent(QEvent *)
  1252. {
  1253. std::lock_guard<std::mutex> lock(selectMutex);
  1254. if (!selectionBox)
  1255. hoveredPreviewItems.clear();
  1256. }
  1257. static void DrawSquareAtPos(float x, float y)
  1258. {
  1259. struct vec3 pos;
  1260. vec3_set(&pos, x, y, 0.0f);
  1261. struct matrix4 matrix;
  1262. gs_matrix_get(&matrix);
  1263. vec3_transform(&pos, &pos, &matrix);
  1264. gs_matrix_push();
  1265. gs_matrix_identity();
  1266. gs_matrix_translate(&pos);
  1267. gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
  1268. gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
  1269. gs_draw(GS_TRISTRIP, 0, 0);
  1270. gs_matrix_pop();
  1271. }
  1272. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1273. vec2 scale)
  1274. {
  1275. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1276. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1277. gs_render_start(true);
  1278. gs_vertex2f(x1, y1);
  1279. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1280. y1 + (ySide * (thickness / scale.y)));
  1281. gs_vertex2f(x2, y2);
  1282. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1283. y2 + (ySide * (thickness / scale.y)));
  1284. gs_vertbuffer_t *line = gs_render_save();
  1285. gs_load_vertexbuffer(line);
  1286. gs_draw(GS_TRISTRIP, 0, 0);
  1287. gs_vertexbuffer_destroy(line);
  1288. }
  1289. static void DrawRect(float thickness, vec2 scale)
  1290. {
  1291. gs_render_start(true);
  1292. gs_vertex2f(0.0f, 0.0f);
  1293. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1294. gs_vertex2f(0.0f, 1.0f);
  1295. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1296. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1297. gs_vertex2f(1.0f, 1.0f);
  1298. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1299. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1300. gs_vertex2f(1.0f, 0.0f);
  1301. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1302. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1303. gs_vertex2f(0.0f, 0.0f);
  1304. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1305. gs_vertbuffer_t *rect = gs_render_save();
  1306. gs_load_vertexbuffer(rect);
  1307. gs_draw(GS_TRISTRIP, 0, 0);
  1308. gs_vertexbuffer_destroy(rect);
  1309. }
  1310. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1311. {
  1312. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1313. crop->bottom > 0;
  1314. }
  1315. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1316. obs_sceneitem_t *item, void *param)
  1317. {
  1318. if (obs_sceneitem_locked(item))
  1319. return true;
  1320. if (!SceneItemHasVideo(item))
  1321. return true;
  1322. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1323. "OverflowSelectionHidden");
  1324. if (!select && !obs_sceneitem_visible(item))
  1325. return true;
  1326. if (obs_sceneitem_is_group(item)) {
  1327. matrix4 mat;
  1328. obs_sceneitem_get_draw_transform(item, &mat);
  1329. gs_matrix_push();
  1330. gs_matrix_mul(&mat);
  1331. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1332. param);
  1333. gs_matrix_pop();
  1334. }
  1335. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1336. "OverflowAlwaysVisible");
  1337. if (!always && !obs_sceneitem_selected(item))
  1338. return true;
  1339. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1340. matrix4 boxTransform;
  1341. matrix4 invBoxTransform;
  1342. obs_sceneitem_get_box_transform(item, &boxTransform);
  1343. matrix4_inv(&invBoxTransform, &boxTransform);
  1344. vec3 bounds[] = {
  1345. {{{0.f, 0.f, 0.f}}},
  1346. {{{1.f, 0.f, 0.f}}},
  1347. {{{0.f, 1.f, 0.f}}},
  1348. {{{1.f, 1.f, 0.f}}},
  1349. };
  1350. bool visible = std::all_of(
  1351. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1352. vec3 pos;
  1353. vec3_transform(&pos, &b, &boxTransform);
  1354. vec3_transform(&pos, &pos, &invBoxTransform);
  1355. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1356. });
  1357. if (!visible)
  1358. return true;
  1359. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1360. obs_transform_info info;
  1361. obs_sceneitem_get_info(item, &info);
  1362. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1363. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1364. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1365. vec2 s;
  1366. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1367. gs_effect_set_vec2(scale, &s);
  1368. gs_effect_set_texture(image, prev->overflow);
  1369. gs_matrix_push();
  1370. gs_matrix_mul(&boxTransform);
  1371. obs_sceneitem_crop crop;
  1372. obs_sceneitem_get_crop(item, &crop);
  1373. while (gs_effect_loop(solid, "Draw")) {
  1374. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1375. }
  1376. gs_matrix_pop();
  1377. GS_DEBUG_MARKER_END();
  1378. UNUSED_PARAMETER(scene);
  1379. return true;
  1380. }
  1381. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1382. obs_sceneitem_t *item, void *param)
  1383. {
  1384. if (obs_sceneitem_locked(item))
  1385. return true;
  1386. if (!SceneItemHasVideo(item))
  1387. return true;
  1388. if (obs_sceneitem_is_group(item)) {
  1389. matrix4 mat;
  1390. obs_sceneitem_get_draw_transform(item, &mat);
  1391. gs_matrix_push();
  1392. gs_matrix_mul(&mat);
  1393. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1394. gs_matrix_pop();
  1395. }
  1396. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1397. OBSBasic *main = OBSBasic::Get();
  1398. bool hovered = false;
  1399. {
  1400. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1401. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1402. if (prev->hoveredPreviewItems[i] == item) {
  1403. hovered = true;
  1404. break;
  1405. }
  1406. }
  1407. }
  1408. bool selected = obs_sceneitem_selected(item);
  1409. if (!selected && !hovered)
  1410. return true;
  1411. matrix4 boxTransform;
  1412. matrix4 invBoxTransform;
  1413. obs_sceneitem_get_box_transform(item, &boxTransform);
  1414. matrix4_inv(&invBoxTransform, &boxTransform);
  1415. vec3 bounds[] = {
  1416. {{{0.f, 0.f, 0.f}}},
  1417. {{{1.f, 0.f, 0.f}}},
  1418. {{{0.f, 1.f, 0.f}}},
  1419. {{{1.f, 1.f, 0.f}}},
  1420. };
  1421. vec4 red;
  1422. vec4 green;
  1423. vec4 blue;
  1424. vec4_set(&red, 1.0f, 0.0f, 0.0f, 1.0f);
  1425. vec4_set(&green, 0.0f, 1.0f, 0.0f, 1.0f);
  1426. vec4_set(&blue, 0.0f, 0.5f, 1.0f, 1.0f);
  1427. bool visible = std::all_of(
  1428. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1429. vec3 pos;
  1430. vec3_transform(&pos, &b, &boxTransform);
  1431. vec3_transform(&pos, &pos, &invBoxTransform);
  1432. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1433. });
  1434. if (!visible)
  1435. return true;
  1436. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1437. matrix4 curTransform;
  1438. vec2 boxScale;
  1439. gs_matrix_get(&curTransform);
  1440. obs_sceneitem_get_box_scale(item, &boxScale);
  1441. boxScale.x *= curTransform.x.x;
  1442. boxScale.y *= curTransform.y.y;
  1443. obs_transform_info info;
  1444. obs_sceneitem_get_info(item, &info);
  1445. gs_matrix_push();
  1446. gs_matrix_mul(&boxTransform);
  1447. obs_sceneitem_crop crop;
  1448. obs_sceneitem_get_crop(item, &crop);
  1449. gs_effect_t *eff = gs_get_effect();
  1450. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1451. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1452. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1453. if (hovered && !selected) \
  1454. gs_effect_set_vec4(colParam, &blue); \
  1455. else if (crop.side > 0) \
  1456. gs_effect_set_vec4(colParam, &green); \
  1457. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS / 2, boxScale); \
  1458. gs_effect_set_vec4(colParam, &red);
  1459. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1460. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1461. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1462. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1463. #undef DRAW_SIDE
  1464. } else {
  1465. if (!selected) {
  1466. gs_effect_set_vec4(colParam, &blue);
  1467. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1468. } else {
  1469. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1470. }
  1471. }
  1472. gs_load_vertexbuffer(main->box);
  1473. gs_effect_set_vec4(colParam, &red);
  1474. if (selected) {
  1475. DrawSquareAtPos(0.0f, 0.0f);
  1476. DrawSquareAtPos(0.0f, 1.0f);
  1477. DrawSquareAtPos(1.0f, 0.0f);
  1478. DrawSquareAtPos(1.0f, 1.0f);
  1479. DrawSquareAtPos(0.5f, 0.0f);
  1480. DrawSquareAtPos(0.0f, 0.5f);
  1481. DrawSquareAtPos(0.5f, 1.0f);
  1482. DrawSquareAtPos(1.0f, 0.5f);
  1483. }
  1484. gs_matrix_pop();
  1485. GS_DEBUG_MARKER_END();
  1486. UNUSED_PARAMETER(scene);
  1487. UNUSED_PARAMETER(param);
  1488. return true;
  1489. }
  1490. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1491. gs_vertbuffer_t *rectFill)
  1492. {
  1493. x1 = std::round(x1);
  1494. x2 = std::round(x2);
  1495. y1 = std::round(y1);
  1496. y2 = std::round(y2);
  1497. gs_effect_t *eff = gs_get_effect();
  1498. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1499. vec4 fillColor;
  1500. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1501. vec4 borderColor;
  1502. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1503. vec2 scale;
  1504. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1505. gs_matrix_push();
  1506. gs_matrix_identity();
  1507. gs_matrix_translate3f(x1, y1, 0.0f);
  1508. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1509. gs_effect_set_vec4(colParam, &fillColor);
  1510. gs_load_vertexbuffer(rectFill);
  1511. gs_draw(GS_TRISTRIP, 0, 0);
  1512. gs_effect_set_vec4(colParam, &borderColor);
  1513. DrawRect(HANDLE_RADIUS / 2, scale);
  1514. gs_matrix_pop();
  1515. return true;
  1516. }
  1517. void OBSBasicPreview::DrawOverflow()
  1518. {
  1519. if (locked)
  1520. return;
  1521. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1522. "OverflowHidden");
  1523. if (hidden)
  1524. return;
  1525. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1526. if (!overflow) {
  1527. std::string path;
  1528. GetDataFilePath("images/overflow.png", path);
  1529. overflow = gs_texture_create_from_file(path.c_str());
  1530. }
  1531. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1532. OBSScene scene = main->GetCurrentScene();
  1533. if (scene) {
  1534. gs_matrix_push();
  1535. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1536. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1537. gs_matrix_pop();
  1538. }
  1539. gs_load_vertexbuffer(nullptr);
  1540. GS_DEBUG_MARKER_END();
  1541. }
  1542. void OBSBasicPreview::DrawSceneEditing()
  1543. {
  1544. if (locked)
  1545. return;
  1546. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1547. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1548. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1549. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1550. vec4 color;
  1551. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1552. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1553. gs_technique_begin(tech);
  1554. gs_technique_begin_pass(tech, 0);
  1555. OBSScene scene = main->GetCurrentScene();
  1556. if (scene) {
  1557. gs_matrix_push();
  1558. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1559. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1560. gs_matrix_pop();
  1561. }
  1562. if (selectionBox) {
  1563. if (!rectFill) {
  1564. gs_render_start(true);
  1565. gs_vertex2f(0.0f, 0.0f);
  1566. gs_vertex2f(1.0f, 0.0f);
  1567. gs_vertex2f(0.0f, 1.0f);
  1568. gs_vertex2f(1.0f, 1.0f);
  1569. rectFill = gs_render_save();
  1570. }
  1571. DrawSelectionBox(startPos.x * main->previewScale,
  1572. startPos.y * main->previewScale,
  1573. mousePos.x * main->previewScale,
  1574. mousePos.y * main->previewScale, rectFill);
  1575. }
  1576. gs_load_vertexbuffer(nullptr);
  1577. gs_technique_end_pass(tech);
  1578. gs_technique_end(tech);
  1579. GS_DEBUG_MARKER_END();
  1580. }
  1581. void OBSBasicPreview::ResetScrollingOffset()
  1582. {
  1583. vec2_zero(&scrollingOffset);
  1584. }
  1585. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1586. {
  1587. float newScalingAmountVal =
  1588. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1589. scalingLevel = newScalingLevelVal;
  1590. SetScalingAmount(newScalingAmountVal);
  1591. }
  1592. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1593. {
  1594. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1595. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1596. scalingAmount = newScalingAmountVal;
  1597. }
  1598. OBSBasicPreview *OBSBasicPreview::Get()
  1599. {
  1600. return OBSBasic::Get()->ui->preview;
  1601. }