gl-capture.c 22 KB

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  1. #ifdef _MSC_VER
  2. #pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
  3. #pragma warning(disable : 4054) /* function pointer to data pointer */
  4. #endif
  5. #include <windows.h>
  6. #define COBJMACROS
  7. #include <dxgi.h>
  8. #include <d3d11.h>
  9. #include "gl-decs.h"
  10. #include "graphics-hook.h"
  11. #include "../funchook.h"
  12. #define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
  13. /* clang-format off */
  14. static const GUID GUID_IDXGIFactory1 =
  15. {0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
  16. static const GUID GUID_IDXGIResource =
  17. {0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
  18. /* clang-format on */
  19. static struct func_hook swap_buffers;
  20. static struct func_hook wgl_swap_layer_buffers;
  21. static struct func_hook wgl_swap_buffers;
  22. static struct func_hook wgl_delete_context;
  23. static bool darkest_dungeon_fix = false;
  24. struct gl_data {
  25. HDC hdc;
  26. uint32_t base_cx;
  27. uint32_t base_cy;
  28. uint32_t cx;
  29. uint32_t cy;
  30. DXGI_FORMAT format;
  31. GLuint fbo;
  32. bool using_shtex;
  33. bool using_scale;
  34. bool shmem_fallback;
  35. union {
  36. /* shared texture */
  37. struct {
  38. struct shtex_data *shtex_info;
  39. ID3D11Device *d3d11_device;
  40. ID3D11DeviceContext *d3d11_context;
  41. ID3D11Texture2D *d3d11_tex;
  42. IDXGISwapChain *dxgi_swap;
  43. HANDLE gl_device;
  44. HANDLE gl_dxobj;
  45. HANDLE handle;
  46. HWND hwnd;
  47. GLuint texture;
  48. };
  49. /* shared memory */
  50. struct {
  51. struct shmem_data *shmem_info;
  52. int cur_tex;
  53. int copy_wait;
  54. GLuint pbos[NUM_BUFFERS];
  55. GLuint textures[NUM_BUFFERS];
  56. bool texture_ready[NUM_BUFFERS];
  57. bool texture_mapped[NUM_BUFFERS];
  58. };
  59. };
  60. };
  61. static HMODULE gl = NULL;
  62. static bool nv_capture_available = false;
  63. static struct gl_data data = {0};
  64. static inline bool gl_error(const char *func, const char *str)
  65. {
  66. GLenum error = glGetError();
  67. if (error != 0) {
  68. hlog("%s: %s: %lu", func, str, error);
  69. return true;
  70. }
  71. return false;
  72. }
  73. static void gl_free(void)
  74. {
  75. capture_free();
  76. if (data.using_shtex) {
  77. if (data.gl_dxobj)
  78. jimglDXUnregisterObjectNV(data.gl_device,
  79. data.gl_dxobj);
  80. if (data.gl_device)
  81. jimglDXCloseDeviceNV(data.gl_device);
  82. if (data.texture)
  83. glDeleteTextures(1, &data.texture);
  84. if (data.d3d11_tex)
  85. ID3D11Resource_Release(data.d3d11_tex);
  86. if (data.d3d11_context)
  87. ID3D11DeviceContext_Release(data.d3d11_context);
  88. if (data.d3d11_device)
  89. ID3D11Device_Release(data.d3d11_device);
  90. if (data.dxgi_swap)
  91. IDXGISwapChain_Release(data.dxgi_swap);
  92. if (data.hwnd)
  93. DestroyWindow(data.hwnd);
  94. } else {
  95. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  96. if (data.pbos[i]) {
  97. if (data.texture_mapped[i]) {
  98. glBindBuffer(GL_PIXEL_PACK_BUFFER,
  99. data.pbos[i]);
  100. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  101. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  102. }
  103. glDeleteBuffers(1, &data.pbos[i]);
  104. }
  105. if (data.textures[i])
  106. glDeleteTextures(1, &data.textures[i]);
  107. }
  108. }
  109. if (data.fbo)
  110. glDeleteFramebuffers(1, &data.fbo);
  111. gl_error("gl_free", "GL error occurred on free");
  112. memset(&data, 0, sizeof(data));
  113. hlog("------------------ gl capture freed ------------------");
  114. }
  115. static inline void *base_get_proc(const char *name)
  116. {
  117. return (void *)GetProcAddress(gl, name);
  118. }
  119. static inline void *wgl_get_proc(const char *name)
  120. {
  121. return (void *)jimglGetProcAddress(name);
  122. }
  123. static inline void *get_proc(const char *name)
  124. {
  125. void *func = wgl_get_proc(name);
  126. if (!func)
  127. func = base_get_proc(name);
  128. return func;
  129. }
  130. static void init_nv_functions(void)
  131. {
  132. jimglDXSetResourceShareHandleNV =
  133. get_proc("wglDXSetResourceShareHandleNV");
  134. jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
  135. jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
  136. jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
  137. jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
  138. jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
  139. jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
  140. jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
  141. nv_capture_available =
  142. !!jimglDXSetResourceShareHandleNV && !!jimglDXOpenDeviceNV &&
  143. !!jimglDXCloseDeviceNV && !!jimglDXRegisterObjectNV &&
  144. !!jimglDXUnregisterObjectNV && !!jimglDXObjectAccessNV &&
  145. !!jimglDXLockObjectsNV && !!jimglDXUnlockObjectsNV;
  146. if (nv_capture_available)
  147. hlog("Shared-texture OpenGL capture available");
  148. }
  149. #define GET_PROC(cur_func, ptr, func) \
  150. do { \
  151. ptr = get_proc(#func); \
  152. if (!ptr) { \
  153. hlog("%s: failed to get function '%s'", #cur_func, \
  154. #func); \
  155. success = false; \
  156. } \
  157. } while (false)
  158. static bool init_gl_functions(void)
  159. {
  160. bool success = true;
  161. jimglGetProcAddress = base_get_proc("wglGetProcAddress");
  162. if (!jimglGetProcAddress) {
  163. hlog("init_gl_functions: failed to get wglGetProcAddress");
  164. return false;
  165. }
  166. GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
  167. GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
  168. GET_PROC(init_gl_functions, jimglGetCurrentContext,
  169. wglGetCurrentContext);
  170. GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
  171. GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
  172. GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
  173. GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
  174. GET_PROC(init_gl_functions, glGetError, glGetError);
  175. GET_PROC(init_gl_functions, glBufferData, glBufferData);
  176. GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
  177. GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
  178. GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
  179. GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
  180. GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
  181. GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
  182. GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
  183. GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
  184. GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
  185. GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
  186. GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
  187. GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
  188. GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
  189. GET_PROC(init_gl_functions, glFramebufferTexture2D,
  190. glFramebufferTexture2D);
  191. init_nv_functions();
  192. return success;
  193. }
  194. static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
  195. {
  196. HWND hwnd = WindowFromDC(hdc);
  197. RECT rc = {0};
  198. if (darkest_dungeon_fix) {
  199. *cx = 1920;
  200. *cy = 1080;
  201. } else {
  202. GetClientRect(hwnd, &rc);
  203. *cx = rc.right;
  204. *cy = rc.bottom;
  205. }
  206. }
  207. static inline bool gl_shtex_init_window(void)
  208. {
  209. data.hwnd = CreateWindowExW(
  210. 0, DUMMY_WINDOW_CLASS_NAME, L"Dummy GL window, ignore",
  211. WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, 2, 2, NULL,
  212. NULL, GetModuleHandle(NULL), NULL);
  213. if (!data.hwnd) {
  214. hlog("gl_shtex_init_window: failed to create window: %d",
  215. GetLastError());
  216. return false;
  217. }
  218. return true;
  219. }
  220. typedef HRESULT(WINAPI *create_dxgi_factory1_t)(REFIID, void **);
  221. static const D3D_FEATURE_LEVEL feature_levels[] = {
  222. D3D_FEATURE_LEVEL_11_0,
  223. D3D_FEATURE_LEVEL_10_1,
  224. D3D_FEATURE_LEVEL_10_0,
  225. };
  226. static inline bool gl_shtex_init_d3d11(void)
  227. {
  228. D3D_FEATURE_LEVEL level_used;
  229. IDXGIFactory1 *factory;
  230. IDXGIAdapter *adapter;
  231. HRESULT hr;
  232. HMODULE d3d11 = load_system_library("d3d11.dll");
  233. if (!d3d11) {
  234. hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
  235. GetLastError());
  236. return false;
  237. }
  238. HMODULE dxgi = load_system_library("dxgi.dll");
  239. if (!dxgi) {
  240. hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
  241. GetLastError());
  242. return false;
  243. }
  244. DXGI_SWAP_CHAIN_DESC desc = {0};
  245. desc.BufferCount = 2;
  246. desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  247. desc.BufferDesc.Width = 2;
  248. desc.BufferDesc.Height = 2;
  249. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  250. desc.SampleDesc.Count = 1;
  251. desc.Windowed = true;
  252. desc.OutputWindow = data.hwnd;
  253. create_dxgi_factory1_t create_factory =
  254. (void *)GetProcAddress(dxgi, "CreateDXGIFactory1");
  255. if (!create_factory) {
  256. hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
  257. "procedure: %d",
  258. GetLastError());
  259. return false;
  260. }
  261. PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create =
  262. (void *)GetProcAddress(d3d11, "D3D11CreateDeviceAndSwapChain");
  263. if (!create) {
  264. hlog("gl_shtex_init_d3d11: failed to load "
  265. "D3D11CreateDeviceAndSwapChain procedure: %d",
  266. GetLastError());
  267. return false;
  268. }
  269. hr = create_factory(&GUID_IDXGIFactory1, (void **)&factory);
  270. if (FAILED(hr)) {
  271. hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
  272. return false;
  273. }
  274. hr = IDXGIFactory1_EnumAdapters1(factory, 0,
  275. (IDXGIAdapter1 **)&adapter);
  276. IDXGIFactory1_Release(factory);
  277. if (FAILED(hr)) {
  278. hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
  279. return false;
  280. }
  281. hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
  282. sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
  283. D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
  284. &data.d3d11_device, &level_used, &data.d3d11_context);
  285. IDXGIAdapter_Release(adapter);
  286. if (FAILED(hr)) {
  287. hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
  288. return false;
  289. }
  290. return true;
  291. }
  292. static inline bool gl_shtex_init_d3d11_tex(void)
  293. {
  294. IDXGIResource *dxgi_res;
  295. HRESULT hr;
  296. D3D11_TEXTURE2D_DESC desc = {0};
  297. desc.Width = data.cx;
  298. desc.Height = data.cy;
  299. desc.MipLevels = 1;
  300. desc.ArraySize = 1;
  301. desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  302. desc.SampleDesc.Count = 1;
  303. desc.Usage = D3D11_USAGE_DEFAULT;
  304. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  305. desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
  306. hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
  307. &data.d3d11_tex);
  308. if (FAILED(hr)) {
  309. hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
  310. hr);
  311. return false;
  312. }
  313. hr = ID3D11Device_QueryInterface(data.d3d11_tex, &GUID_IDXGIResource,
  314. (void **)&dxgi_res);
  315. if (FAILED(hr)) {
  316. hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
  317. hr);
  318. return false;
  319. }
  320. hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
  321. IDXGIResource_Release(dxgi_res);
  322. if (FAILED(hr)) {
  323. hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
  324. hr);
  325. return false;
  326. }
  327. return true;
  328. }
  329. static inline bool gl_shtex_init_gl_tex(void)
  330. {
  331. data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
  332. if (!data.gl_device) {
  333. hlog("gl_shtex_init_gl_tex: failed to open device");
  334. return false;
  335. }
  336. glGenTextures(1, &data.texture);
  337. if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
  338. return false;
  339. }
  340. data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
  341. data.texture, GL_TEXTURE_2D,
  342. WGL_ACCESS_WRITE_DISCARD_NV);
  343. if (!data.gl_dxobj) {
  344. hlog("gl_shtex_init_gl_tex: failed to register object");
  345. return false;
  346. }
  347. return true;
  348. }
  349. static inline bool gl_init_fbo(void)
  350. {
  351. glGenFramebuffers(1, &data.fbo);
  352. return !gl_error("gl_init_fbo", "failed to initialize FBO");
  353. }
  354. static bool gl_shtex_init(HWND window)
  355. {
  356. if (!gl_shtex_init_window()) {
  357. return false;
  358. }
  359. if (!gl_shtex_init_d3d11()) {
  360. return false;
  361. }
  362. if (!gl_shtex_init_d3d11_tex()) {
  363. return false;
  364. }
  365. if (!gl_shtex_init_gl_tex()) {
  366. return false;
  367. }
  368. if (!gl_init_fbo()) {
  369. return false;
  370. }
  371. if (!capture_init_shtex(&data.shtex_info, window, data.base_cx,
  372. data.base_cy, data.cx, data.cy, data.format,
  373. true, (uintptr_t)data.handle)) {
  374. return false;
  375. }
  376. hlog("gl shared texture capture successful");
  377. return true;
  378. }
  379. static inline bool gl_shmem_init_data(size_t idx, size_t size)
  380. {
  381. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
  382. if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
  383. return false;
  384. }
  385. glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
  386. if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
  387. return false;
  388. }
  389. glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
  390. if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
  391. return false;
  392. }
  393. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy, 0, GL_BGRA,
  394. GL_UNSIGNED_BYTE, NULL);
  395. if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
  396. return false;
  397. }
  398. return true;
  399. }
  400. static inline bool gl_shmem_init_buffers(void)
  401. {
  402. uint32_t size = data.cx * data.cy * 4;
  403. GLint last_pbo;
  404. GLint last_tex;
  405. glGenBuffers(NUM_BUFFERS, data.pbos);
  406. if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
  407. return false;
  408. }
  409. glGenTextures(NUM_BUFFERS, data.textures);
  410. if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
  411. return false;
  412. }
  413. glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
  414. if (gl_error("gl_shmem_init_buffers",
  415. "failed to save pixel pack buffer")) {
  416. return false;
  417. }
  418. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  419. if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
  420. return false;
  421. }
  422. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  423. if (!gl_shmem_init_data(i, size)) {
  424. return false;
  425. }
  426. }
  427. glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
  428. glBindTexture(GL_TEXTURE_2D, last_tex);
  429. return true;
  430. }
  431. static bool gl_shmem_init(HWND window)
  432. {
  433. if (!gl_shmem_init_buffers()) {
  434. return false;
  435. }
  436. if (!gl_init_fbo()) {
  437. return false;
  438. }
  439. if (!capture_init_shmem(&data.shmem_info, window, data.base_cx,
  440. data.base_cy, data.cx, data.cy, data.cx * 4,
  441. data.format, true)) {
  442. return false;
  443. }
  444. hlog("gl memory capture successful");
  445. return true;
  446. }
  447. #define INIT_SUCCESS 0
  448. #define INIT_FAILED -1
  449. #define INIT_SHTEX_FAILED -2
  450. static int gl_init(HDC hdc)
  451. {
  452. HWND window = WindowFromDC(hdc);
  453. int ret = INIT_FAILED;
  454. bool success = false;
  455. RECT rc = {0};
  456. if (darkest_dungeon_fix) {
  457. data.base_cx = 1920;
  458. data.base_cy = 1080;
  459. } else {
  460. GetClientRect(window, &rc);
  461. data.base_cx = rc.right;
  462. data.base_cy = rc.bottom;
  463. }
  464. data.hdc = hdc;
  465. data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
  466. data.using_scale = global_hook_info->use_scale;
  467. data.using_shtex = nv_capture_available &&
  468. !global_hook_info->force_shmem &&
  469. !data.shmem_fallback;
  470. if (data.using_scale) {
  471. data.cx = global_hook_info->cx;
  472. data.cy = global_hook_info->cy;
  473. } else {
  474. data.cx = data.base_cx;
  475. data.cy = data.base_cy;
  476. }
  477. if (data.using_shtex) {
  478. success = gl_shtex_init(window);
  479. if (!success)
  480. ret = INIT_SHTEX_FAILED;
  481. } else {
  482. success = gl_shmem_init(window);
  483. }
  484. if (!success)
  485. gl_free();
  486. else
  487. ret = INIT_SUCCESS;
  488. return ret;
  489. }
  490. static void gl_copy_backbuffer(GLuint dst)
  491. {
  492. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
  493. if (gl_error("gl_copy_backbuffer", "failed to bind FBO")) {
  494. return;
  495. }
  496. glBindTexture(GL_TEXTURE_2D, dst);
  497. if (gl_error("gl_copy_backbuffer", "failed to bind texture")) {
  498. return;
  499. }
  500. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  501. GL_TEXTURE_2D, dst, 0);
  502. if (gl_error("gl_copy_backbuffer", "failed to set frame buffer")) {
  503. return;
  504. }
  505. glReadBuffer(GL_BACK);
  506. /* darkest dungeon fix */
  507. darkest_dungeon_fix = glGetError() == GL_INVALID_OPERATION &&
  508. _strcmpi(process_name, "Darkest.exe") == 0;
  509. glDrawBuffer(GL_COLOR_ATTACHMENT0);
  510. if (gl_error("gl_copy_backbuffer", "failed to set draw buffer")) {
  511. return;
  512. }
  513. glBlitFramebuffer(0, 0, data.base_cx, data.base_cy, 0, 0, data.cx,
  514. data.cy, GL_COLOR_BUFFER_BIT, GL_LINEAR);
  515. gl_error("gl_copy_backbuffer", "failed to blit");
  516. }
  517. static void gl_shtex_capture(void)
  518. {
  519. GLint last_fbo;
  520. GLint last_tex;
  521. jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  522. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  523. if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
  524. return;
  525. }
  526. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  527. if (gl_error("gl_shtex_capture", "failed to get last texture")) {
  528. return;
  529. }
  530. gl_copy_backbuffer(data.texture);
  531. glBindTexture(GL_TEXTURE_2D, last_tex);
  532. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  533. jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  534. IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
  535. }
  536. static inline void gl_shmem_capture_queue_copy(void)
  537. {
  538. for (int i = 0; i < NUM_BUFFERS; i++) {
  539. if (data.texture_ready[i]) {
  540. GLvoid *buffer;
  541. data.texture_ready[i] = false;
  542. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
  543. if (gl_error("gl_shmem_capture_queue_copy",
  544. "failed to bind pbo")) {
  545. return;
  546. }
  547. buffer =
  548. glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
  549. if (buffer) {
  550. data.texture_mapped[i] = true;
  551. shmem_copy_data(i, buffer);
  552. }
  553. break;
  554. }
  555. }
  556. }
  557. static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
  558. {
  559. glBindTexture(GL_TEXTURE_2D, src_tex);
  560. if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
  561. return;
  562. }
  563. glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
  564. if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
  565. return;
  566. }
  567. glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
  568. if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
  569. return;
  570. }
  571. }
  572. static void gl_shmem_capture(void)
  573. {
  574. int next_tex;
  575. GLint last_fbo;
  576. GLint last_tex;
  577. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  578. if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
  579. return;
  580. }
  581. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  582. if (gl_error("gl_shmem_capture", "failed to get last texture")) {
  583. return;
  584. }
  585. gl_shmem_capture_queue_copy();
  586. next_tex = (data.cur_tex == NUM_BUFFERS - 1) ? 0 : data.cur_tex + 1;
  587. gl_copy_backbuffer(data.textures[next_tex]);
  588. if (data.copy_wait < NUM_BUFFERS - 1) {
  589. data.copy_wait++;
  590. } else {
  591. GLuint src = data.textures[next_tex];
  592. GLuint dst = data.pbos[next_tex];
  593. if (shmem_texture_data_lock(next_tex)) {
  594. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  595. data.texture_mapped[next_tex] = false;
  596. shmem_texture_data_unlock(next_tex);
  597. }
  598. gl_shmem_capture_stage(dst, src);
  599. data.texture_ready[next_tex] = true;
  600. }
  601. glBindTexture(GL_TEXTURE_2D, last_tex);
  602. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  603. }
  604. static void gl_capture(HDC hdc)
  605. {
  606. static bool functions_initialized = false;
  607. static bool critical_failure = false;
  608. if (critical_failure) {
  609. return;
  610. }
  611. if (!functions_initialized) {
  612. functions_initialized = init_gl_functions();
  613. if (!functions_initialized) {
  614. critical_failure = true;
  615. return;
  616. }
  617. }
  618. /* reset error flag */
  619. glGetError();
  620. if (capture_should_stop()) {
  621. gl_free();
  622. }
  623. if (capture_should_init()) {
  624. if (gl_init(hdc) == INIT_SHTEX_FAILED) {
  625. data.shmem_fallback = true;
  626. gl_init(hdc);
  627. }
  628. }
  629. if (capture_ready() && hdc == data.hdc) {
  630. uint32_t new_cx;
  631. uint32_t new_cy;
  632. /* reset capture if resized */
  633. get_window_size(hdc, &new_cx, &new_cy);
  634. if (new_cx != data.base_cx || new_cy != data.base_cy) {
  635. if (new_cx != 0 && new_cy != 0)
  636. gl_free();
  637. return;
  638. }
  639. if (data.using_shtex)
  640. gl_shtex_capture();
  641. else
  642. gl_shmem_capture();
  643. }
  644. }
  645. static BOOL WINAPI hook_swap_buffers(HDC hdc)
  646. {
  647. BOOL ret;
  648. if (!global_hook_info->capture_overlay)
  649. gl_capture(hdc);
  650. unhook(&swap_buffers);
  651. BOOL(WINAPI * call)(HDC) = swap_buffers.call_addr;
  652. ret = call(hdc);
  653. rehook(&swap_buffers);
  654. if (global_hook_info->capture_overlay)
  655. gl_capture(hdc);
  656. return ret;
  657. }
  658. static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
  659. {
  660. BOOL ret;
  661. if (!global_hook_info->capture_overlay)
  662. gl_capture(hdc);
  663. unhook(&wgl_swap_buffers);
  664. BOOL(WINAPI * call)(HDC) = wgl_swap_buffers.call_addr;
  665. ret = call(hdc);
  666. rehook(&wgl_swap_buffers);
  667. if (global_hook_info->capture_overlay)
  668. gl_capture(hdc);
  669. return ret;
  670. }
  671. static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
  672. {
  673. BOOL ret;
  674. if (!global_hook_info->capture_overlay)
  675. gl_capture(hdc);
  676. unhook(&wgl_swap_layer_buffers);
  677. BOOL(WINAPI * call)(HDC, UINT) = wgl_swap_layer_buffers.call_addr;
  678. ret = call(hdc, planes);
  679. rehook(&wgl_swap_layer_buffers);
  680. if (global_hook_info->capture_overlay)
  681. gl_capture(hdc);
  682. return ret;
  683. }
  684. static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
  685. {
  686. BOOL ret;
  687. if (capture_active()) {
  688. HDC last_hdc = jimglGetCurrentDC();
  689. HGLRC last_hrc = jimglGetCurrentContext();
  690. jimglMakeCurrent(data.hdc, hrc);
  691. gl_free();
  692. jimglMakeCurrent(last_hdc, last_hrc);
  693. }
  694. unhook(&wgl_delete_context);
  695. BOOL(WINAPI * call)(HGLRC) = wgl_delete_context.call_addr;
  696. ret = call(hrc);
  697. rehook(&wgl_delete_context);
  698. return ret;
  699. }
  700. static bool gl_register_window(void)
  701. {
  702. WNDCLASSW wc = {0};
  703. wc.style = CS_OWNDC;
  704. wc.hInstance = GetModuleHandle(NULL);
  705. wc.lpfnWndProc = DefWindowProc;
  706. wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
  707. if (!RegisterClassW(&wc)) {
  708. hlog("gl_register_window: failed to register window class: %d",
  709. GetLastError());
  710. return false;
  711. }
  712. return true;
  713. }
  714. bool hook_gl(void)
  715. {
  716. void *wgl_dc_proc;
  717. void *wgl_slb_proc;
  718. void *wgl_sb_proc;
  719. gl = get_system_module("opengl32.dll");
  720. if (!gl) {
  721. return false;
  722. }
  723. /* "life is feudal: your own" somehow uses both opengl and directx at
  724. * the same time, so blacklist it from capturing opengl */
  725. const char *process_name = get_process_name();
  726. if (_strcmpi(process_name, "yo_cm_client.exe") == 0 ||
  727. _strcmpi(process_name, "cm_client.exe") == 0) {
  728. hlog("Ignoring opengl for game: %s", process_name);
  729. return true;
  730. }
  731. if (!gl_register_window()) {
  732. return true;
  733. }
  734. wgl_dc_proc = base_get_proc("wglDeleteContext");
  735. wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
  736. wgl_sb_proc = base_get_proc("wglSwapBuffers");
  737. hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
  738. if (wgl_dc_proc) {
  739. hook_init(&wgl_delete_context, wgl_dc_proc,
  740. hook_wgl_delete_context, "wglDeleteContext");
  741. rehook(&wgl_delete_context);
  742. }
  743. if (wgl_slb_proc) {
  744. hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
  745. hook_wgl_swap_layer_buffers, "wglSwapLayerBuffers");
  746. rehook(&wgl_swap_layer_buffers);
  747. }
  748. if (wgl_sb_proc) {
  749. hook_init(&wgl_swap_buffers, wgl_sb_proc, hook_wgl_swap_buffers,
  750. "wglSwapBuffers");
  751. rehook(&wgl_swap_buffers);
  752. }
  753. rehook(&swap_buffers);
  754. return true;
  755. }