graphics.c 76 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef near
  26. #undef near
  27. #endif
  28. #ifdef far
  29. #undef far
  30. #endif
  31. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  32. static inline bool gs_obj_valid(const void *obj, const char *f,
  33. const char *name)
  34. {
  35. if (!obj) {
  36. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  37. return false;
  38. }
  39. return true;
  40. }
  41. static inline bool gs_valid(const char *f)
  42. {
  43. if (!thread_graphics) {
  44. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  45. f);
  46. return false;
  47. }
  48. return true;
  49. }
  50. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  51. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  52. #define gs_valid_p2(func, param1, param2) \
  53. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  54. #define gs_valid_p3(func, param1, param2, param3) \
  55. (gs_valid(func) && ptr_valid(param1, func) && \
  56. ptr_valid(param2, func) && ptr_valid(param3, func))
  57. #define IMMEDIATE_COUNT 512
  58. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  59. uint32_t id),
  60. void *param)
  61. {
  62. graphics_t *graphics = thread_graphics;
  63. if (!gs_valid_p("gs_enum_adapters", callback))
  64. return;
  65. if (graphics->exports.device_enum_adapters) {
  66. if (graphics->exports.device_enum_adapters(graphics->device,
  67. callback, param)) {
  68. return;
  69. }
  70. }
  71. /* If the subsystem does not currently support device enumeration of
  72. * adapters or fails to enumerate adapters, just set it to one adapter
  73. * named "Default" */
  74. callback(param, "Default", 0);
  75. }
  76. extern void gs_init_image_deps(void);
  77. extern void gs_free_image_deps(void);
  78. bool load_graphics_imports(struct gs_exports *exports, void *module,
  79. const char *module_name);
  80. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  81. {
  82. struct gs_vb_data *vbd;
  83. vbd = gs_vbdata_create();
  84. vbd->num = IMMEDIATE_COUNT;
  85. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  86. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  87. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  88. vbd->num_tex = 1;
  89. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  90. vbd->tvarray[0].width = 2;
  91. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  92. graphics->immediate_vertbuffer =
  93. graphics->exports.device_vertexbuffer_create(graphics->device,
  94. vbd, GS_DYNAMIC);
  95. if (!graphics->immediate_vertbuffer)
  96. return false;
  97. return true;
  98. }
  99. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  100. {
  101. struct gs_vb_data *vbd;
  102. vbd = gs_vbdata_create();
  103. vbd->num = 4;
  104. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  105. vbd->num_tex = 1;
  106. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  107. vbd->tvarray[0].width = 2;
  108. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  109. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  110. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  111. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  112. graphics->device, vbd, GS_DYNAMIC);
  113. if (!graphics->sprite_buffer)
  114. return false;
  115. return true;
  116. }
  117. static bool graphics_init(struct graphics_subsystem *graphics)
  118. {
  119. struct matrix4 top_mat;
  120. matrix4_identity(&top_mat);
  121. da_push_back(graphics->matrix_stack, &top_mat);
  122. graphics->exports.device_enter_context(graphics->device);
  123. if (!graphics_init_immediate_vb(graphics))
  124. return false;
  125. if (!graphics_init_sprite_vb(graphics))
  126. return false;
  127. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  128. return false;
  129. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  130. return false;
  131. graphics->exports.device_blend_function_separate(
  132. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  133. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  134. graphics->cur_blend_state.enabled = true;
  135. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  136. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  137. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  138. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  139. graphics->cur_blend_state.op = GS_BLEND_OP_ADD;
  140. graphics->exports.device_blend_op(graphics->device,
  141. graphics->cur_blend_state.op);
  142. graphics->exports.device_leave_context(graphics->device);
  143. gs_init_image_deps();
  144. return true;
  145. }
  146. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  147. {
  148. int errcode = GS_ERROR_FAIL;
  149. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  150. pthread_mutex_init_value(&graphics->mutex);
  151. pthread_mutex_init_value(&graphics->effect_mutex);
  152. graphics->module = os_dlopen(module);
  153. if (!graphics->module) {
  154. errcode = GS_ERROR_MODULE_NOT_FOUND;
  155. goto error;
  156. }
  157. if (!load_graphics_imports(&graphics->exports, graphics->module,
  158. module))
  159. goto error;
  160. errcode = graphics->exports.device_create(&graphics->device, adapter);
  161. if (errcode != GS_SUCCESS)
  162. goto error;
  163. if (!graphics_init(graphics)) {
  164. errcode = GS_ERROR_FAIL;
  165. goto error;
  166. }
  167. *pgraphics = graphics;
  168. return errcode;
  169. error:
  170. gs_destroy(graphics);
  171. return errcode;
  172. }
  173. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  174. void gs_destroy(graphics_t *graphics)
  175. {
  176. if (!ptr_valid(graphics, "gs_destroy"))
  177. return;
  178. while (thread_graphics)
  179. gs_leave_context();
  180. if (graphics->device) {
  181. struct gs_effect *effect = graphics->first_effect;
  182. thread_graphics = graphics;
  183. graphics->exports.device_enter_context(graphics->device);
  184. while (effect) {
  185. struct gs_effect *next = effect->next;
  186. gs_effect_actually_destroy(effect);
  187. effect = next;
  188. }
  189. graphics->exports.gs_vertexbuffer_destroy(
  190. graphics->sprite_buffer);
  191. graphics->exports.gs_vertexbuffer_destroy(
  192. graphics->immediate_vertbuffer);
  193. graphics->exports.device_destroy(graphics->device);
  194. thread_graphics = NULL;
  195. }
  196. pthread_mutex_destroy(&graphics->mutex);
  197. pthread_mutex_destroy(&graphics->effect_mutex);
  198. da_free(graphics->matrix_stack);
  199. da_free(graphics->viewport_stack);
  200. da_free(graphics->blend_state_stack);
  201. if (graphics->module)
  202. os_dlclose(graphics->module);
  203. bfree(graphics);
  204. gs_free_image_deps();
  205. }
  206. void gs_enter_context(graphics_t *graphics)
  207. {
  208. if (!ptr_valid(graphics, "gs_enter_context"))
  209. return;
  210. bool is_current = thread_graphics == graphics;
  211. if (thread_graphics && !is_current) {
  212. while (thread_graphics)
  213. gs_leave_context();
  214. }
  215. if (!is_current) {
  216. pthread_mutex_lock(&graphics->mutex);
  217. graphics->exports.device_enter_context(graphics->device);
  218. thread_graphics = graphics;
  219. }
  220. os_atomic_inc_long(&graphics->ref);
  221. }
  222. void gs_leave_context(void)
  223. {
  224. if (gs_valid("gs_leave_context")) {
  225. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  226. graphics_t *graphics = thread_graphics;
  227. graphics->exports.device_leave_context(
  228. graphics->device);
  229. pthread_mutex_unlock(&graphics->mutex);
  230. thread_graphics = NULL;
  231. }
  232. }
  233. }
  234. graphics_t *gs_get_context(void)
  235. {
  236. return thread_graphics;
  237. }
  238. void *gs_get_device_obj(void)
  239. {
  240. if (!gs_valid("gs_get_device_obj"))
  241. return NULL;
  242. return thread_graphics->exports.device_get_device_obj(
  243. thread_graphics->device);
  244. }
  245. const char *gs_get_device_name(void)
  246. {
  247. return gs_valid("gs_get_device_name")
  248. ? thread_graphics->exports.device_get_name()
  249. : NULL;
  250. }
  251. int gs_get_device_type(void)
  252. {
  253. return gs_valid("gs_get_device_type")
  254. ? thread_graphics->exports.device_get_type()
  255. : -1;
  256. }
  257. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  258. {
  259. return graphics->matrix_stack.array + graphics->cur_matrix;
  260. }
  261. void gs_matrix_push(void)
  262. {
  263. graphics_t *graphics = thread_graphics;
  264. if (!gs_valid("gs_matrix_push"))
  265. return;
  266. struct matrix4 mat, *top_mat = top_matrix(graphics);
  267. memcpy(&mat, top_mat, sizeof(struct matrix4));
  268. da_push_back(graphics->matrix_stack, &mat);
  269. graphics->cur_matrix++;
  270. }
  271. void gs_matrix_pop(void)
  272. {
  273. graphics_t *graphics = thread_graphics;
  274. if (!gs_valid("gs_matrix_pop"))
  275. return;
  276. if (graphics->cur_matrix == 0) {
  277. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  278. return;
  279. }
  280. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  281. graphics->cur_matrix--;
  282. }
  283. void gs_matrix_identity(void)
  284. {
  285. struct matrix4 *top_mat;
  286. if (!gs_valid("gs_matrix_identity"))
  287. return;
  288. top_mat = top_matrix(thread_graphics);
  289. if (top_mat)
  290. matrix4_identity(top_mat);
  291. }
  292. void gs_matrix_transpose(void)
  293. {
  294. struct matrix4 *top_mat;
  295. if (!gs_valid("gs_matrix_transpose"))
  296. return;
  297. top_mat = top_matrix(thread_graphics);
  298. if (top_mat)
  299. matrix4_transpose(top_mat, top_mat);
  300. }
  301. void gs_matrix_set(const struct matrix4 *matrix)
  302. {
  303. struct matrix4 *top_mat;
  304. if (!gs_valid("gs_matrix_set"))
  305. return;
  306. top_mat = top_matrix(thread_graphics);
  307. if (top_mat)
  308. matrix4_copy(top_mat, matrix);
  309. }
  310. void gs_matrix_get(struct matrix4 *dst)
  311. {
  312. struct matrix4 *top_mat;
  313. if (!gs_valid("gs_matrix_get"))
  314. return;
  315. top_mat = top_matrix(thread_graphics);
  316. if (top_mat)
  317. matrix4_copy(dst, top_mat);
  318. }
  319. void gs_matrix_mul(const struct matrix4 *matrix)
  320. {
  321. struct matrix4 *top_mat;
  322. if (!gs_valid("gs_matrix_mul"))
  323. return;
  324. top_mat = top_matrix(thread_graphics);
  325. if (top_mat)
  326. matrix4_mul(top_mat, matrix, top_mat);
  327. }
  328. void gs_matrix_rotquat(const struct quat *rot)
  329. {
  330. struct matrix4 *top_mat;
  331. if (!gs_valid("gs_matrix_rotquat"))
  332. return;
  333. top_mat = top_matrix(thread_graphics);
  334. if (top_mat)
  335. matrix4_rotate_i(top_mat, rot, top_mat);
  336. }
  337. void gs_matrix_rotaa(const struct axisang *rot)
  338. {
  339. struct matrix4 *top_mat;
  340. if (!gs_valid("gs_matrix_rotaa"))
  341. return;
  342. top_mat = top_matrix(thread_graphics);
  343. if (top_mat)
  344. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  345. }
  346. void gs_matrix_translate(const struct vec3 *pos)
  347. {
  348. struct matrix4 *top_mat;
  349. if (!gs_valid("gs_matrix_translate"))
  350. return;
  351. top_mat = top_matrix(thread_graphics);
  352. if (top_mat)
  353. matrix4_translate3v_i(top_mat, pos, top_mat);
  354. }
  355. void gs_matrix_scale(const struct vec3 *scale)
  356. {
  357. struct matrix4 *top_mat;
  358. if (!gs_valid("gs_matrix_scale"))
  359. return;
  360. top_mat = top_matrix(thread_graphics);
  361. if (top_mat)
  362. matrix4_scale_i(top_mat, scale, top_mat);
  363. }
  364. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  365. {
  366. struct matrix4 *top_mat;
  367. struct axisang aa;
  368. if (!gs_valid("gs_matrix_rotaa4f"))
  369. return;
  370. top_mat = top_matrix(thread_graphics);
  371. if (top_mat) {
  372. axisang_set(&aa, x, y, z, angle);
  373. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  374. }
  375. }
  376. void gs_matrix_translate3f(float x, float y, float z)
  377. {
  378. struct matrix4 *top_mat;
  379. struct vec3 p;
  380. if (!gs_valid("gs_matrix_translate3f"))
  381. return;
  382. top_mat = top_matrix(thread_graphics);
  383. if (top_mat) {
  384. vec3_set(&p, x, y, z);
  385. matrix4_translate3v_i(top_mat, &p, top_mat);
  386. }
  387. }
  388. void gs_matrix_scale3f(float x, float y, float z)
  389. {
  390. struct matrix4 *top_mat = top_matrix(thread_graphics);
  391. struct vec3 p;
  392. if (top_mat) {
  393. vec3_set(&p, x, y, z);
  394. matrix4_scale_i(top_mat, &p, top_mat);
  395. }
  396. }
  397. static inline void reset_immediate_arrays(graphics_t *graphics)
  398. {
  399. da_init(graphics->verts);
  400. da_init(graphics->norms);
  401. da_init(graphics->colors);
  402. for (size_t i = 0; i < 16; i++)
  403. da_init(graphics->texverts[i]);
  404. }
  405. void gs_render_start(bool b_new)
  406. {
  407. graphics_t *graphics = thread_graphics;
  408. if (!gs_valid("gs_render_start"))
  409. return;
  410. graphics->using_immediate = !b_new;
  411. reset_immediate_arrays(graphics);
  412. if (b_new) {
  413. graphics->vbd = gs_vbdata_create();
  414. } else {
  415. graphics->vbd = gs_vertexbuffer_get_data(
  416. graphics->immediate_vertbuffer);
  417. memset(graphics->vbd->colors, 0xFF,
  418. sizeof(uint32_t) * IMMEDIATE_COUNT);
  419. graphics->verts.array = graphics->vbd->points;
  420. graphics->norms.array = graphics->vbd->normals;
  421. graphics->colors.array = graphics->vbd->colors;
  422. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  423. graphics->verts.capacity = IMMEDIATE_COUNT;
  424. graphics->norms.capacity = IMMEDIATE_COUNT;
  425. graphics->colors.capacity = IMMEDIATE_COUNT;
  426. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  427. }
  428. }
  429. static inline size_t min_size(const size_t a, const size_t b)
  430. {
  431. return (a < b) ? a : b;
  432. }
  433. void gs_render_stop(enum gs_draw_mode mode)
  434. {
  435. graphics_t *graphics = thread_graphics;
  436. size_t i, num;
  437. if (!gs_valid("gs_render_stop"))
  438. return;
  439. num = graphics->verts.num;
  440. if (!num) {
  441. if (!graphics->using_immediate) {
  442. da_free(graphics->verts);
  443. da_free(graphics->norms);
  444. da_free(graphics->colors);
  445. for (i = 0; i < 16; i++)
  446. da_free(graphics->texverts[i]);
  447. gs_vbdata_destroy(graphics->vbd);
  448. }
  449. return;
  450. }
  451. if (graphics->norms.num &&
  452. (graphics->norms.num != graphics->verts.num)) {
  453. blog(LOG_ERROR, "gs_render_stop: normal count does "
  454. "not match vertex count");
  455. num = min_size(num, graphics->norms.num);
  456. }
  457. if (graphics->colors.num &&
  458. (graphics->colors.num != graphics->verts.num)) {
  459. blog(LOG_ERROR, "gs_render_stop: color count does "
  460. "not match vertex count");
  461. num = min_size(num, graphics->colors.num);
  462. }
  463. if (graphics->texverts[0].num &&
  464. (graphics->texverts[0].num != graphics->verts.num)) {
  465. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  466. "not match vertex count");
  467. num = min_size(num, graphics->texverts[0].num);
  468. }
  469. if (graphics->using_immediate) {
  470. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  471. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  472. gs_load_indexbuffer(NULL);
  473. gs_draw(mode, 0, (uint32_t)num);
  474. reset_immediate_arrays(graphics);
  475. } else {
  476. gs_vertbuffer_t *vb = gs_render_save();
  477. gs_load_vertexbuffer(vb);
  478. gs_load_indexbuffer(NULL);
  479. gs_draw(mode, 0, 0);
  480. gs_vertexbuffer_destroy(vb);
  481. }
  482. graphics->vbd = NULL;
  483. }
  484. gs_vertbuffer_t *gs_render_save(void)
  485. {
  486. graphics_t *graphics = thread_graphics;
  487. size_t num_tex, i;
  488. if (!gs_valid("gs_render_save"))
  489. return NULL;
  490. if (graphics->using_immediate)
  491. return NULL;
  492. if (!graphics->verts.num) {
  493. gs_vbdata_destroy(graphics->vbd);
  494. return NULL;
  495. }
  496. for (num_tex = 0; num_tex < 16; num_tex++)
  497. if (!graphics->texverts[num_tex].num)
  498. break;
  499. graphics->vbd->points = graphics->verts.array;
  500. graphics->vbd->normals = graphics->norms.array;
  501. graphics->vbd->colors = graphics->colors.array;
  502. graphics->vbd->num = graphics->verts.num;
  503. graphics->vbd->num_tex = num_tex;
  504. if (graphics->vbd->num_tex) {
  505. graphics->vbd->tvarray =
  506. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  507. for (i = 0; i < num_tex; i++) {
  508. graphics->vbd->tvarray[i].width = 2;
  509. graphics->vbd->tvarray[i].array =
  510. graphics->texverts[i].array;
  511. }
  512. }
  513. reset_immediate_arrays(graphics);
  514. return gs_vertexbuffer_create(graphics->vbd, 0);
  515. }
  516. void gs_vertex2f(float x, float y)
  517. {
  518. struct vec3 v3;
  519. if (!gs_valid("gs_verte"))
  520. return;
  521. vec3_set(&v3, x, y, 0.0f);
  522. gs_vertex3v(&v3);
  523. }
  524. void gs_vertex3f(float x, float y, float z)
  525. {
  526. struct vec3 v3;
  527. if (!gs_valid("gs_vertex3f"))
  528. return;
  529. vec3_set(&v3, x, y, z);
  530. gs_vertex3v(&v3);
  531. }
  532. void gs_normal3f(float x, float y, float z)
  533. {
  534. struct vec3 v3;
  535. if (!gs_valid("gs_normal3f"))
  536. return;
  537. vec3_set(&v3, x, y, z);
  538. gs_normal3v(&v3);
  539. }
  540. static inline bool validvertsize(graphics_t *graphics, size_t num,
  541. const char *name)
  542. {
  543. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  544. blog(LOG_ERROR,
  545. "%s: tried to use over %u "
  546. "for immediate rendering",
  547. name, IMMEDIATE_COUNT);
  548. return false;
  549. }
  550. return true;
  551. }
  552. void gs_color(uint32_t color)
  553. {
  554. graphics_t *graphics = thread_graphics;
  555. if (!gs_valid("gs_color"))
  556. return;
  557. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  558. return;
  559. da_push_back(graphics->colors, &color);
  560. }
  561. void gs_texcoord(float x, float y, int unit)
  562. {
  563. struct vec2 v2;
  564. if (!gs_valid("gs_texcoord"))
  565. return;
  566. vec2_set(&v2, x, y);
  567. gs_texcoord2v(&v2, unit);
  568. }
  569. void gs_vertex2v(const struct vec2 *v)
  570. {
  571. struct vec3 v3;
  572. if (!gs_valid("gs_vertex2v"))
  573. return;
  574. vec3_set(&v3, v->x, v->y, 0.0f);
  575. gs_vertex3v(&v3);
  576. }
  577. void gs_vertex3v(const struct vec3 *v)
  578. {
  579. graphics_t *graphics = thread_graphics;
  580. if (!gs_valid("gs_vertex3v"))
  581. return;
  582. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  583. return;
  584. da_push_back(graphics->verts, v);
  585. }
  586. void gs_normal3v(const struct vec3 *v)
  587. {
  588. graphics_t *graphics = thread_graphics;
  589. if (!gs_valid("gs_normal3v"))
  590. return;
  591. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  592. return;
  593. da_push_back(graphics->norms, v);
  594. }
  595. void gs_color4v(const struct vec4 *v)
  596. {
  597. /* TODO */
  598. UNUSED_PARAMETER(v);
  599. }
  600. void gs_texcoord2v(const struct vec2 *v, int unit)
  601. {
  602. graphics_t *graphics = thread_graphics;
  603. if (!gs_valid("gs_texcoord2v"))
  604. return;
  605. if (!validvertsize(graphics, graphics->texverts[unit].num,
  606. "gs_texcoord"))
  607. return;
  608. da_push_back(graphics->texverts[unit], v);
  609. }
  610. input_t *gs_get_input(void)
  611. {
  612. /* TODO */
  613. return NULL;
  614. }
  615. gs_effect_t *gs_get_effect(void)
  616. {
  617. if (!gs_valid("gs_get_effect"))
  618. return NULL;
  619. return thread_graphics ? thread_graphics->cur_effect : NULL;
  620. }
  621. static inline struct gs_effect *find_cached_effect(const char *filename)
  622. {
  623. struct gs_effect *effect = thread_graphics->first_effect;
  624. while (effect) {
  625. if (strcmp(effect->effect_path, filename) == 0)
  626. break;
  627. effect = effect->next;
  628. }
  629. return effect;
  630. }
  631. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  632. {
  633. char *file_string;
  634. gs_effect_t *effect = NULL;
  635. if (!gs_valid_p("gs_effect_create_from_file", file))
  636. return NULL;
  637. effect = find_cached_effect(file);
  638. if (effect)
  639. return effect;
  640. file_string = os_quick_read_utf8_file(file);
  641. if (!file_string) {
  642. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  643. return NULL;
  644. }
  645. effect = gs_effect_create(file_string, file, error_string);
  646. bfree(file_string);
  647. return effect;
  648. }
  649. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  650. char **error_string)
  651. {
  652. if (!gs_valid_p("gs_effect_create", effect_string))
  653. return NULL;
  654. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  655. struct effect_parser parser;
  656. bool success;
  657. effect->graphics = thread_graphics;
  658. effect->effect_path = bstrdup(filename);
  659. ep_init(&parser);
  660. success = ep_parse(&parser, effect, effect_string, filename);
  661. if (!success) {
  662. if (error_string)
  663. *error_string =
  664. error_data_buildstring(&parser.cfp.error_list);
  665. gs_effect_destroy(effect);
  666. effect = NULL;
  667. }
  668. if (effect) {
  669. pthread_mutex_lock(&thread_graphics->effect_mutex);
  670. if (effect->effect_path) {
  671. effect->cached = true;
  672. effect->next = thread_graphics->first_effect;
  673. thread_graphics->first_effect = effect;
  674. }
  675. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  676. }
  677. ep_free(&parser);
  678. return effect;
  679. }
  680. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  681. char **error_string)
  682. {
  683. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  684. return NULL;
  685. char *file_string;
  686. gs_shader_t *shader = NULL;
  687. file_string = os_quick_read_utf8_file(file);
  688. if (!file_string) {
  689. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  690. return NULL;
  691. }
  692. shader = gs_vertexshader_create(file_string, file, error_string);
  693. bfree(file_string);
  694. return shader;
  695. }
  696. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  697. char **error_string)
  698. {
  699. char *file_string;
  700. gs_shader_t *shader = NULL;
  701. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  702. return NULL;
  703. file_string = os_quick_read_utf8_file(file);
  704. if (!file_string) {
  705. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  706. return NULL;
  707. }
  708. shader = gs_pixelshader_create(file_string, file, error_string);
  709. bfree(file_string);
  710. return shader;
  711. }
  712. gs_texture_t *gs_texture_create_from_file(const char *file)
  713. {
  714. enum gs_color_format format;
  715. uint32_t cx;
  716. uint32_t cy;
  717. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  718. gs_texture_t *tex = NULL;
  719. if (data) {
  720. tex = gs_texture_create(cx, cy, format, 1,
  721. (const uint8_t **)&data, 0);
  722. bfree(data);
  723. }
  724. return tex;
  725. }
  726. static inline void assign_sprite_rect(float *start, float *end, float size,
  727. bool flip)
  728. {
  729. if (!flip) {
  730. *start = 0.0f;
  731. *end = size;
  732. } else {
  733. *start = size;
  734. *end = 0.0f;
  735. }
  736. }
  737. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  738. {
  739. if (!flip) {
  740. *start = 0.0f;
  741. *end = 1.0f;
  742. } else {
  743. *start = 1.0f;
  744. *end = 0.0f;
  745. }
  746. }
  747. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  748. float start_u, float end_u, float start_v, float end_v)
  749. {
  750. struct vec2 *tvarray = data->tvarray[0].array;
  751. vec3_zero(data->points);
  752. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  753. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  754. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  755. vec2_set(tvarray, start_u, start_v);
  756. vec2_set(tvarray + 1, end_u, start_v);
  757. vec2_set(tvarray + 2, start_u, end_v);
  758. vec2_set(tvarray + 3, end_u, end_v);
  759. }
  760. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  761. float fcy, uint32_t flip)
  762. {
  763. float start_u, end_u;
  764. float start_v, end_v;
  765. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  766. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  767. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  768. }
  769. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  770. float fsub_y, float fsub_cx,
  771. float fsub_cy, float fcx, float fcy,
  772. uint32_t flip)
  773. {
  774. float start_u, end_u;
  775. float start_v, end_v;
  776. if ((flip & GS_FLIP_U) == 0) {
  777. start_u = fsub_x / fcx;
  778. end_u = (fsub_x + fsub_cx) / fcx;
  779. } else {
  780. start_u = (fsub_x + fsub_cx) / fcx;
  781. end_u = fsub_x / fcx;
  782. }
  783. if ((flip & GS_FLIP_V) == 0) {
  784. start_v = fsub_y / fcy;
  785. end_v = (fsub_y + fsub_cy) / fcy;
  786. } else {
  787. start_v = (fsub_y + fsub_cy) / fcy;
  788. end_v = fsub_y / fcy;
  789. }
  790. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  791. }
  792. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  793. float fcx, float fcy, uint32_t flip)
  794. {
  795. float start_u, end_u;
  796. float start_v, end_v;
  797. float width = (float)gs_texture_get_width(tex);
  798. float height = (float)gs_texture_get_height(tex);
  799. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  800. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  801. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  802. }
  803. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  804. uint32_t height)
  805. {
  806. graphics_t *graphics = thread_graphics;
  807. float fcx, fcy;
  808. struct gs_vb_data *data;
  809. if (tex) {
  810. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  811. blog(LOG_ERROR, "A sprite must be a 2D texture");
  812. return;
  813. }
  814. } else {
  815. if (!width || !height) {
  816. blog(LOG_ERROR, "A sprite cannot be drawn without "
  817. "a width/height");
  818. return;
  819. }
  820. }
  821. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  822. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  823. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  824. if (tex && gs_texture_is_rect(tex))
  825. build_sprite_rect(data, tex, fcx, fcy, flip);
  826. else
  827. build_sprite_norm(data, fcx, fcy, flip);
  828. gs_vertexbuffer_flush(graphics->sprite_buffer);
  829. gs_load_vertexbuffer(graphics->sprite_buffer);
  830. gs_load_indexbuffer(NULL);
  831. gs_draw(GS_TRISTRIP, 0, 0);
  832. }
  833. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  834. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  835. {
  836. graphics_t *graphics = thread_graphics;
  837. float fcx, fcy;
  838. struct gs_vb_data *data;
  839. if (tex) {
  840. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  841. blog(LOG_ERROR, "A sprite must be a 2D texture");
  842. return;
  843. }
  844. }
  845. fcx = (float)gs_texture_get_width(tex);
  846. fcy = (float)gs_texture_get_height(tex);
  847. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  848. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  849. (float)sub_cy, fcx, fcy, flip);
  850. gs_vertexbuffer_flush(graphics->sprite_buffer);
  851. gs_load_vertexbuffer(graphics->sprite_buffer);
  852. gs_load_indexbuffer(NULL);
  853. gs_draw(GS_TRISTRIP, 0, 0);
  854. }
  855. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  856. float left, float right, float top, float bottom,
  857. float znear)
  858. {
  859. /* TODO */
  860. UNUSED_PARAMETER(cubetex);
  861. UNUSED_PARAMETER(rot);
  862. UNUSED_PARAMETER(left);
  863. UNUSED_PARAMETER(right);
  864. UNUSED_PARAMETER(top);
  865. UNUSED_PARAMETER(bottom);
  866. UNUSED_PARAMETER(znear);
  867. }
  868. void gs_reset_viewport(void)
  869. {
  870. uint32_t cx, cy;
  871. if (!gs_valid("gs_reset_viewport"))
  872. return;
  873. gs_get_size(&cx, &cy);
  874. gs_set_viewport(0, 0, (int)cx, (int)cy);
  875. }
  876. void gs_set_2d_mode(void)
  877. {
  878. uint32_t cx, cy;
  879. if (!gs_valid("gs_set_2d_mode"))
  880. return;
  881. gs_get_size(&cx, &cy);
  882. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  883. }
  884. void gs_set_3d_mode(double fovy, double znear, double zvar)
  885. {
  886. /* TODO */
  887. UNUSED_PARAMETER(fovy);
  888. UNUSED_PARAMETER(znear);
  889. UNUSED_PARAMETER(zvar);
  890. }
  891. void gs_viewport_push(void)
  892. {
  893. if (!gs_valid("gs_viewport_push"))
  894. return;
  895. struct gs_rect *rect =
  896. da_push_back_new(thread_graphics->viewport_stack);
  897. gs_get_viewport(rect);
  898. }
  899. void gs_viewport_pop(void)
  900. {
  901. struct gs_rect *rect;
  902. if (!gs_valid("gs_viewport_pop"))
  903. return;
  904. if (!thread_graphics->viewport_stack.num)
  905. return;
  906. rect = da_end(thread_graphics->viewport_stack);
  907. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  908. da_pop_back(thread_graphics->viewport_stack);
  909. }
  910. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  911. uint32_t linesize, bool flip)
  912. {
  913. uint8_t *ptr;
  914. uint32_t linesize_out;
  915. size_t row_copy;
  916. size_t height;
  917. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  918. return;
  919. if (!gs_texture_map(tex, &ptr, &linesize_out))
  920. return;
  921. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  922. height = gs_texture_get_height(tex);
  923. if (flip) {
  924. uint8_t *const end = ptr + height * linesize_out;
  925. data += (height - 1) * linesize;
  926. while (ptr < end) {
  927. memcpy(ptr, data, row_copy);
  928. ptr += linesize_out;
  929. data -= linesize;
  930. }
  931. } else if (linesize == linesize_out) {
  932. memcpy(ptr, data, row_copy * height);
  933. } else {
  934. uint8_t *const end = ptr + height * linesize_out;
  935. while (ptr < end) {
  936. memcpy(ptr, data, row_copy);
  937. ptr += linesize_out;
  938. data += linesize;
  939. }
  940. }
  941. gs_texture_unmap(tex);
  942. }
  943. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  944. const void *data, uint32_t linesize, bool invert)
  945. {
  946. /* TODO */
  947. UNUSED_PARAMETER(cubetex);
  948. UNUSED_PARAMETER(side);
  949. UNUSED_PARAMETER(data);
  950. UNUSED_PARAMETER(linesize);
  951. UNUSED_PARAMETER(invert);
  952. }
  953. void gs_perspective(float angle, float aspect, float near, float far)
  954. {
  955. graphics_t *graphics = thread_graphics;
  956. float xmin, xmax, ymin, ymax;
  957. if (!gs_valid("gs_perspective"))
  958. return;
  959. ymax = near * tanf(RAD(angle) * 0.5f);
  960. ymin = -ymax;
  961. xmin = ymin * aspect;
  962. xmax = ymax * aspect;
  963. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  964. ymax, near, far);
  965. }
  966. void gs_blend_state_push(void)
  967. {
  968. graphics_t *graphics = thread_graphics;
  969. if (!gs_valid("gs_blend_state_push"))
  970. return;
  971. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  972. }
  973. void gs_blend_state_pop(void)
  974. {
  975. graphics_t *graphics = thread_graphics;
  976. struct blend_state *state;
  977. if (!gs_valid("gs_blend_state_pop"))
  978. return;
  979. state = da_end(graphics->blend_state_stack);
  980. if (!state)
  981. return;
  982. gs_enable_blending(state->enabled);
  983. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  984. state->dest_a);
  985. gs_blend_op(state->op);
  986. da_pop_back(graphics->blend_state_stack);
  987. }
  988. void gs_reset_blend_state(void)
  989. {
  990. graphics_t *graphics = thread_graphics;
  991. if (!gs_valid("gs_preprocessor_name"))
  992. return;
  993. if (!graphics->cur_blend_state.enabled)
  994. gs_enable_blending(true);
  995. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  996. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  997. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  998. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA) {
  999. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  1000. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  1001. GS_BLEND_INVSRCALPHA);
  1002. gs_blend_op(GS_BLEND_OP_ADD);
  1003. }
  1004. }
  1005. /* ------------------------------------------------------------------------- */
  1006. const char *gs_preprocessor_name(void)
  1007. {
  1008. graphics_t *graphics = thread_graphics;
  1009. if (!gs_valid("gs_preprocessor_name"))
  1010. return NULL;
  1011. return graphics->exports.device_preprocessor_name();
  1012. }
  1013. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  1014. {
  1015. struct gs_init_data new_data = *data;
  1016. graphics_t *graphics = thread_graphics;
  1017. if (!gs_valid_p("gs_swapchain_create", data))
  1018. return NULL;
  1019. if (new_data.num_backbuffers == 0)
  1020. new_data.num_backbuffers = 1;
  1021. return graphics->exports.device_swapchain_create(graphics->device,
  1022. &new_data);
  1023. }
  1024. void gs_resize(uint32_t x, uint32_t y)
  1025. {
  1026. graphics_t *graphics = thread_graphics;
  1027. if (!gs_valid("gs_resize"))
  1028. return;
  1029. graphics->exports.device_resize(graphics->device, x, y);
  1030. }
  1031. void gs_update_color_space(void)
  1032. {
  1033. graphics_t *graphics = thread_graphics;
  1034. if (!gs_valid("gs_update_color_space"))
  1035. return;
  1036. graphics->exports.device_update_color_space(graphics->device);
  1037. }
  1038. void gs_get_size(uint32_t *x, uint32_t *y)
  1039. {
  1040. graphics_t *graphics = thread_graphics;
  1041. if (!gs_valid("gs_get_size"))
  1042. return;
  1043. graphics->exports.device_get_size(graphics->device, x, y);
  1044. }
  1045. uint32_t gs_get_width(void)
  1046. {
  1047. graphics_t *graphics = thread_graphics;
  1048. if (!gs_valid("gs_get_width"))
  1049. return 0;
  1050. return graphics->exports.device_get_width(graphics->device);
  1051. }
  1052. uint32_t gs_get_height(void)
  1053. {
  1054. graphics_t *graphics = thread_graphics;
  1055. if (!gs_valid("gs_get_height"))
  1056. return 0;
  1057. return graphics->exports.device_get_height(graphics->device);
  1058. }
  1059. static inline bool is_pow2(uint32_t size)
  1060. {
  1061. return size >= 2 && (size & (size - 1)) == 0;
  1062. }
  1063. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1064. enum gs_color_format color_format,
  1065. uint32_t levels, const uint8_t **data,
  1066. uint32_t flags)
  1067. {
  1068. graphics_t *graphics = thread_graphics;
  1069. bool pow2tex = is_pow2(width) && is_pow2(height);
  1070. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1071. if (!gs_valid("gs_texture_create"))
  1072. return NULL;
  1073. if (uses_mipmaps && !pow2tex) {
  1074. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1075. "non-power-of-two texture. Disabling "
  1076. "mipmaps for this texture.");
  1077. uses_mipmaps = false;
  1078. flags &= ~GS_BUILD_MIPMAPS;
  1079. levels = 1;
  1080. }
  1081. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1082. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1083. "Disabling mipmaps for this texture.");
  1084. flags &= ~GS_BUILD_MIPMAPS;
  1085. levels = 1;
  1086. }
  1087. return graphics->exports.device_texture_create(graphics->device, width,
  1088. height, color_format,
  1089. levels, data, flags);
  1090. }
  1091. #if defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
  1092. gs_texture_t *gs_texture_create_from_dmabuf(
  1093. unsigned int width, unsigned int height, uint32_t drm_format,
  1094. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1095. const uint32_t *strides, const uint32_t *offsets,
  1096. const uint64_t *modifiers)
  1097. {
  1098. graphics_t *graphics = thread_graphics;
  1099. return graphics->exports.device_texture_create_from_dmabuf(
  1100. graphics->device, width, height, drm_format, color_format,
  1101. n_planes, fds, strides, offsets, modifiers);
  1102. }
  1103. bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags,
  1104. uint32_t **drm_formats, size_t *n_formats)
  1105. {
  1106. graphics_t *graphics = thread_graphics;
  1107. return graphics->exports.device_query_dmabuf_capabilities(
  1108. graphics->device, dmabuf_flags, drm_formats, n_formats);
  1109. }
  1110. bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format,
  1111. uint64_t **modifiers,
  1112. size_t *n_modifiers)
  1113. {
  1114. graphics_t *graphics = thread_graphics;
  1115. return graphics->exports.device_query_dmabuf_modifiers_for_format(
  1116. graphics->device, drm_format, modifiers, n_modifiers);
  1117. }
  1118. gs_texture_t *gs_texture_create_from_pixmap(uint32_t width, uint32_t height,
  1119. enum gs_color_format color_format,
  1120. uint32_t target, void *pixmap)
  1121. {
  1122. graphics_t *graphics = thread_graphics;
  1123. return graphics->exports.device_texture_create_from_pixmap(
  1124. graphics->device, width, height, color_format, target, pixmap);
  1125. }
  1126. #endif
  1127. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1128. enum gs_color_format color_format,
  1129. uint32_t levels, const uint8_t **data,
  1130. uint32_t flags)
  1131. {
  1132. graphics_t *graphics = thread_graphics;
  1133. bool pow2tex = is_pow2(size);
  1134. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1135. if (!gs_valid("gs_cubetexture_create"))
  1136. return NULL;
  1137. if (uses_mipmaps && !pow2tex) {
  1138. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1139. "non-power-of-two texture. Disabling "
  1140. "mipmaps for this texture.");
  1141. uses_mipmaps = false;
  1142. flags &= ~GS_BUILD_MIPMAPS;
  1143. levels = 1;
  1144. }
  1145. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1146. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1147. "Disabling mipmaps for this texture.");
  1148. flags &= ~GS_BUILD_MIPMAPS;
  1149. levels = 1;
  1150. data = NULL;
  1151. }
  1152. return graphics->exports.device_cubetexture_create(
  1153. graphics->device, size, color_format, levels, data, flags);
  1154. }
  1155. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1156. uint32_t depth,
  1157. enum gs_color_format color_format,
  1158. uint32_t levels, const uint8_t **data,
  1159. uint32_t flags)
  1160. {
  1161. graphics_t *graphics = thread_graphics;
  1162. if (!gs_valid("gs_voltexture_create"))
  1163. return NULL;
  1164. return graphics->exports.device_voltexture_create(graphics->device,
  1165. width, height, depth,
  1166. color_format, levels,
  1167. data, flags);
  1168. }
  1169. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1170. enum gs_zstencil_format format)
  1171. {
  1172. graphics_t *graphics = thread_graphics;
  1173. if (!gs_valid("gs_zstencil_create"))
  1174. return NULL;
  1175. return graphics->exports.device_zstencil_create(graphics->device, width,
  1176. height, format);
  1177. }
  1178. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1179. enum gs_color_format color_format)
  1180. {
  1181. graphics_t *graphics = thread_graphics;
  1182. if (!gs_valid("gs_stagesurface_create"))
  1183. return NULL;
  1184. return graphics->exports.device_stagesurface_create(
  1185. graphics->device, width, height, color_format);
  1186. }
  1187. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1188. {
  1189. graphics_t *graphics = thread_graphics;
  1190. if (!gs_valid_p("gs_samplerstate_create", info))
  1191. return NULL;
  1192. return graphics->exports.device_samplerstate_create(graphics->device,
  1193. info);
  1194. }
  1195. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1196. char **error_string)
  1197. {
  1198. graphics_t *graphics = thread_graphics;
  1199. if (!gs_valid_p("gs_vertexshader_create", shader))
  1200. return NULL;
  1201. return graphics->exports.device_vertexshader_create(
  1202. graphics->device, shader, file, error_string);
  1203. }
  1204. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1205. char **error_string)
  1206. {
  1207. graphics_t *graphics = thread_graphics;
  1208. if (!gs_valid_p("gs_pixelshader_create", shader))
  1209. return NULL;
  1210. return graphics->exports.device_pixelshader_create(
  1211. graphics->device, shader, file, error_string);
  1212. }
  1213. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1214. {
  1215. graphics_t *graphics = thread_graphics;
  1216. if (!gs_valid("gs_vertexbuffer_create"))
  1217. return NULL;
  1218. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1219. struct gs_vb_data *new_data = gs_vbdata_create();
  1220. new_data->num = data->num;
  1221. #define DUP_VAL(val) \
  1222. do { \
  1223. if (data->val) \
  1224. new_data->val = bmemdup( \
  1225. data->val, sizeof(*data->val) * data->num); \
  1226. } while (false)
  1227. DUP_VAL(points);
  1228. DUP_VAL(normals);
  1229. DUP_VAL(tangents);
  1230. DUP_VAL(colors);
  1231. #undef DUP_VAL
  1232. if (data->tvarray && data->num_tex) {
  1233. new_data->num_tex = data->num_tex;
  1234. new_data->tvarray = bzalloc(
  1235. sizeof(struct gs_tvertarray) * data->num_tex);
  1236. for (size_t i = 0; i < data->num_tex; i++) {
  1237. struct gs_tvertarray *tv = &data->tvarray[i];
  1238. struct gs_tvertarray *new_tv =
  1239. &new_data->tvarray[i];
  1240. size_t size = tv->width * sizeof(float);
  1241. new_tv->width = tv->width;
  1242. new_tv->array =
  1243. bmemdup(tv->array, size * data->num);
  1244. }
  1245. }
  1246. data = new_data;
  1247. }
  1248. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1249. data, flags);
  1250. }
  1251. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1252. size_t num, uint32_t flags)
  1253. {
  1254. graphics_t *graphics = thread_graphics;
  1255. if (!gs_valid("gs_indexbuffer_create"))
  1256. return NULL;
  1257. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1258. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1259. indices = bmemdup(indices, size * num);
  1260. }
  1261. return graphics->exports.device_indexbuffer_create(
  1262. graphics->device, type, indices, num, flags);
  1263. }
  1264. gs_timer_t *gs_timer_create()
  1265. {
  1266. graphics_t *graphics = thread_graphics;
  1267. if (!gs_valid("gs_timer_create"))
  1268. return NULL;
  1269. return graphics->exports.device_timer_create(graphics->device);
  1270. }
  1271. gs_timer_range_t *gs_timer_range_create()
  1272. {
  1273. graphics_t *graphics = thread_graphics;
  1274. if (!gs_valid("gs_timer_range_create"))
  1275. return NULL;
  1276. return graphics->exports.device_timer_range_create(graphics->device);
  1277. }
  1278. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1279. {
  1280. graphics_t *graphics = thread_graphics;
  1281. if (!gs_valid_p("gs_get_texture_type", texture))
  1282. return GS_TEXTURE_2D;
  1283. return graphics->exports.device_get_texture_type(texture);
  1284. }
  1285. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1286. {
  1287. graphics_t *graphics = thread_graphics;
  1288. if (!gs_valid("gs_load_vertexbuffer"))
  1289. return;
  1290. graphics->exports.device_load_vertexbuffer(graphics->device,
  1291. vertbuffer);
  1292. }
  1293. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1294. {
  1295. graphics_t *graphics = thread_graphics;
  1296. if (!gs_valid("gs_load_indexbuffer"))
  1297. return;
  1298. graphics->exports.device_load_indexbuffer(graphics->device,
  1299. indexbuffer);
  1300. }
  1301. void gs_load_texture(gs_texture_t *tex, int unit)
  1302. {
  1303. graphics_t *graphics = thread_graphics;
  1304. if (!gs_valid("gs_load_texture"))
  1305. return;
  1306. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1307. }
  1308. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1309. {
  1310. graphics_t *graphics = thread_graphics;
  1311. if (!gs_valid("gs_load_samplerstate"))
  1312. return;
  1313. graphics->exports.device_load_samplerstate(graphics->device,
  1314. samplerstate, unit);
  1315. }
  1316. void gs_load_vertexshader(gs_shader_t *vertshader)
  1317. {
  1318. graphics_t *graphics = thread_graphics;
  1319. if (!gs_valid("gs_load_vertexshader"))
  1320. return;
  1321. graphics->exports.device_load_vertexshader(graphics->device,
  1322. vertshader);
  1323. }
  1324. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1325. {
  1326. graphics_t *graphics = thread_graphics;
  1327. if (!gs_valid("gs_load_pixelshader"))
  1328. return;
  1329. graphics->exports.device_load_pixelshader(graphics->device,
  1330. pixelshader);
  1331. }
  1332. void gs_load_default_samplerstate(bool b_3d, int unit)
  1333. {
  1334. graphics_t *graphics = thread_graphics;
  1335. if (!gs_valid("gs_load_default_samplerstate"))
  1336. return;
  1337. graphics->exports.device_load_default_samplerstate(graphics->device,
  1338. b_3d, unit);
  1339. }
  1340. gs_shader_t *gs_get_vertex_shader(void)
  1341. {
  1342. graphics_t *graphics = thread_graphics;
  1343. if (!gs_valid("gs_get_vertex_shader"))
  1344. return NULL;
  1345. return graphics->exports.device_get_vertex_shader(graphics->device);
  1346. }
  1347. gs_shader_t *gs_get_pixel_shader(void)
  1348. {
  1349. graphics_t *graphics = thread_graphics;
  1350. if (!gs_valid("gs_get_pixel_shader"))
  1351. return NULL;
  1352. return graphics->exports.device_get_pixel_shader(graphics->device);
  1353. }
  1354. enum gs_color_space gs_get_color_space(void)
  1355. {
  1356. graphics_t *graphics = thread_graphics;
  1357. if (!gs_valid("gs_get_color_space"))
  1358. return GS_CS_SRGB;
  1359. return graphics->exports.device_get_color_space(graphics->device);
  1360. }
  1361. gs_texture_t *gs_get_render_target(void)
  1362. {
  1363. graphics_t *graphics = thread_graphics;
  1364. if (!gs_valid("gs_get_render_target"))
  1365. return NULL;
  1366. return graphics->exports.device_get_render_target(graphics->device);
  1367. }
  1368. gs_zstencil_t *gs_get_zstencil_target(void)
  1369. {
  1370. graphics_t *graphics = thread_graphics;
  1371. if (!gs_valid("gs_get_zstencil_target"))
  1372. return NULL;
  1373. return graphics->exports.device_get_zstencil_target(graphics->device);
  1374. }
  1375. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1376. {
  1377. graphics_t *graphics = thread_graphics;
  1378. if (!gs_valid("gs_set_render_target"))
  1379. return;
  1380. graphics->exports.device_set_render_target(graphics->device, tex,
  1381. zstencil);
  1382. }
  1383. void gs_set_render_target_with_color_space(gs_texture_t *tex,
  1384. gs_zstencil_t *zstencil,
  1385. enum gs_color_space space)
  1386. {
  1387. graphics_t *graphics = thread_graphics;
  1388. if (!gs_valid("gs_set_render_target_with_color_space"))
  1389. return;
  1390. graphics->exports.device_set_render_target_with_color_space(
  1391. graphics->device, tex, zstencil, space);
  1392. }
  1393. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1394. gs_zstencil_t *zstencil)
  1395. {
  1396. graphics_t *graphics = thread_graphics;
  1397. if (!gs_valid("gs_set_cube_render_target"))
  1398. return;
  1399. graphics->exports.device_set_cube_render_target(
  1400. graphics->device, cubetex, side, zstencil);
  1401. }
  1402. void gs_enable_framebuffer_srgb(bool enable)
  1403. {
  1404. graphics_t *graphics = thread_graphics;
  1405. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1406. return;
  1407. graphics->exports.device_enable_framebuffer_srgb(graphics->device,
  1408. enable);
  1409. }
  1410. bool gs_framebuffer_srgb_enabled(void)
  1411. {
  1412. graphics_t *graphics = thread_graphics;
  1413. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1414. return false;
  1415. return graphics->exports.device_framebuffer_srgb_enabled(
  1416. graphics->device);
  1417. }
  1418. bool gs_get_linear_srgb(void)
  1419. {
  1420. graphics_t *graphics = thread_graphics;
  1421. if (!gs_valid("gs_get_linear_srgb"))
  1422. return false;
  1423. return graphics->linear_srgb;
  1424. }
  1425. bool gs_set_linear_srgb(bool linear_srgb)
  1426. {
  1427. graphics_t *graphics = thread_graphics;
  1428. if (!gs_valid("gs_set_linear_srgb"))
  1429. return false;
  1430. const bool previous = graphics->linear_srgb;
  1431. graphics->linear_srgb = linear_srgb;
  1432. return previous;
  1433. }
  1434. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1435. {
  1436. graphics_t *graphics = thread_graphics;
  1437. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1438. return;
  1439. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1440. }
  1441. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1442. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1443. uint32_t src_w, uint32_t src_h)
  1444. {
  1445. graphics_t *graphics = thread_graphics;
  1446. if (!gs_valid_p("gs_copy_texture_region", dst))
  1447. return;
  1448. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1449. dst_x, dst_y, src, src_x,
  1450. src_y, src_w, src_h);
  1451. }
  1452. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1453. {
  1454. graphics_t *graphics = thread_graphics;
  1455. if (!gs_valid("gs_stage_texture"))
  1456. return;
  1457. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1458. }
  1459. void gs_begin_frame(void)
  1460. {
  1461. graphics_t *graphics = thread_graphics;
  1462. if (!gs_valid("gs_begin_frame"))
  1463. return;
  1464. graphics->exports.device_begin_frame(graphics->device);
  1465. }
  1466. void gs_begin_scene(void)
  1467. {
  1468. graphics_t *graphics = thread_graphics;
  1469. if (!gs_valid("gs_begin_scene"))
  1470. return;
  1471. graphics->exports.device_begin_scene(graphics->device);
  1472. }
  1473. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1474. uint32_t num_verts)
  1475. {
  1476. graphics_t *graphics = thread_graphics;
  1477. if (!gs_valid("gs_draw"))
  1478. return;
  1479. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1480. num_verts);
  1481. }
  1482. void gs_end_scene(void)
  1483. {
  1484. graphics_t *graphics = thread_graphics;
  1485. if (!gs_valid("gs_end_scene"))
  1486. return;
  1487. graphics->exports.device_end_scene(graphics->device);
  1488. }
  1489. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1490. {
  1491. graphics_t *graphics = thread_graphics;
  1492. if (!gs_valid("gs_load_swapchain"))
  1493. return;
  1494. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1495. }
  1496. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1497. uint8_t stencil)
  1498. {
  1499. graphics_t *graphics = thread_graphics;
  1500. if (!gs_valid("gs_clear"))
  1501. return;
  1502. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1503. depth, stencil);
  1504. }
  1505. bool gs_is_present_ready(void)
  1506. {
  1507. graphics_t *graphics = thread_graphics;
  1508. if (!gs_valid("gs_is_present_ready"))
  1509. return false;
  1510. return graphics->exports.device_is_present_ready(graphics->device);
  1511. }
  1512. void gs_present(void)
  1513. {
  1514. graphics_t *graphics = thread_graphics;
  1515. if (!gs_valid("gs_present"))
  1516. return;
  1517. graphics->exports.device_present(graphics->device);
  1518. }
  1519. void gs_flush(void)
  1520. {
  1521. graphics_t *graphics = thread_graphics;
  1522. if (!gs_valid("gs_flush"))
  1523. return;
  1524. graphics->exports.device_flush(graphics->device);
  1525. }
  1526. void gs_set_cull_mode(enum gs_cull_mode mode)
  1527. {
  1528. graphics_t *graphics = thread_graphics;
  1529. if (!gs_valid("gs_set_cull_mode"))
  1530. return;
  1531. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1532. }
  1533. enum gs_cull_mode gs_get_cull_mode(void)
  1534. {
  1535. graphics_t *graphics = thread_graphics;
  1536. if (!gs_valid("gs_get_cull_mode"))
  1537. return GS_NEITHER;
  1538. return graphics->exports.device_get_cull_mode(graphics->device);
  1539. }
  1540. void gs_enable_blending(bool enable)
  1541. {
  1542. graphics_t *graphics = thread_graphics;
  1543. if (!gs_valid("gs_enable_blending"))
  1544. return;
  1545. graphics->cur_blend_state.enabled = enable;
  1546. graphics->exports.device_enable_blending(graphics->device, enable);
  1547. }
  1548. void gs_enable_depth_test(bool enable)
  1549. {
  1550. graphics_t *graphics = thread_graphics;
  1551. if (!gs_valid("gs_enable_depth_test"))
  1552. return;
  1553. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1554. }
  1555. void gs_enable_stencil_test(bool enable)
  1556. {
  1557. graphics_t *graphics = thread_graphics;
  1558. if (!gs_valid("gs_enable_stencil_test"))
  1559. return;
  1560. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1561. }
  1562. void gs_enable_stencil_write(bool enable)
  1563. {
  1564. graphics_t *graphics = thread_graphics;
  1565. if (!gs_valid("gs_enable_stencil_write"))
  1566. return;
  1567. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1568. }
  1569. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1570. {
  1571. graphics_t *graphics = thread_graphics;
  1572. if (!gs_valid("gs_enable_color"))
  1573. return;
  1574. graphics->exports.device_enable_color(graphics->device, red, green,
  1575. blue, alpha);
  1576. }
  1577. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1578. {
  1579. graphics_t *graphics = thread_graphics;
  1580. if (!gs_valid("gs_blend_function"))
  1581. return;
  1582. graphics->cur_blend_state.src_c = src;
  1583. graphics->cur_blend_state.dest_c = dest;
  1584. graphics->cur_blend_state.src_a = src;
  1585. graphics->cur_blend_state.dest_a = dest;
  1586. graphics->exports.device_blend_function(graphics->device, src, dest);
  1587. }
  1588. void gs_blend_function_separate(enum gs_blend_type src_c,
  1589. enum gs_blend_type dest_c,
  1590. enum gs_blend_type src_a,
  1591. enum gs_blend_type dest_a)
  1592. {
  1593. graphics_t *graphics = thread_graphics;
  1594. if (!gs_valid("gs_blend_function_separate"))
  1595. return;
  1596. graphics->cur_blend_state.src_c = src_c;
  1597. graphics->cur_blend_state.dest_c = dest_c;
  1598. graphics->cur_blend_state.src_a = src_a;
  1599. graphics->cur_blend_state.dest_a = dest_a;
  1600. graphics->exports.device_blend_function_separate(
  1601. graphics->device, src_c, dest_c, src_a, dest_a);
  1602. }
  1603. void gs_blend_op(enum gs_blend_op_type op)
  1604. {
  1605. graphics_t *graphics = thread_graphics;
  1606. if (!gs_valid("gs_blend_op"))
  1607. return;
  1608. graphics->cur_blend_state.op = op;
  1609. graphics->exports.device_blend_op(graphics->device,
  1610. graphics->cur_blend_state.op);
  1611. }
  1612. void gs_depth_function(enum gs_depth_test test)
  1613. {
  1614. graphics_t *graphics = thread_graphics;
  1615. if (!gs_valid("gs_depth_function"))
  1616. return;
  1617. graphics->exports.device_depth_function(graphics->device, test);
  1618. }
  1619. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1620. {
  1621. graphics_t *graphics = thread_graphics;
  1622. if (!gs_valid("gs_stencil_function"))
  1623. return;
  1624. graphics->exports.device_stencil_function(graphics->device, side, test);
  1625. }
  1626. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1627. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1628. {
  1629. graphics_t *graphics = thread_graphics;
  1630. if (!gs_valid("gs_stencil_op"))
  1631. return;
  1632. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1633. zpass);
  1634. }
  1635. void gs_set_viewport(int x, int y, int width, int height)
  1636. {
  1637. graphics_t *graphics = thread_graphics;
  1638. if (!gs_valid("gs_set_viewport"))
  1639. return;
  1640. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1641. height);
  1642. }
  1643. void gs_get_viewport(struct gs_rect *rect)
  1644. {
  1645. graphics_t *graphics = thread_graphics;
  1646. if (!gs_valid_p("gs_get_viewport", rect))
  1647. return;
  1648. graphics->exports.device_get_viewport(graphics->device, rect);
  1649. }
  1650. void gs_set_scissor_rect(const struct gs_rect *rect)
  1651. {
  1652. graphics_t *graphics = thread_graphics;
  1653. if (!gs_valid("gs_set_scissor_rect"))
  1654. return;
  1655. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1656. }
  1657. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1658. float zfar)
  1659. {
  1660. graphics_t *graphics = thread_graphics;
  1661. if (!gs_valid("gs_ortho"))
  1662. return;
  1663. graphics->exports.device_ortho(graphics->device, left, right, top,
  1664. bottom, znear, zfar);
  1665. }
  1666. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1667. float zfar)
  1668. {
  1669. graphics_t *graphics = thread_graphics;
  1670. if (!gs_valid("gs_frustum"))
  1671. return;
  1672. graphics->exports.device_frustum(graphics->device, left, right, top,
  1673. bottom, znear, zfar);
  1674. }
  1675. void gs_projection_push(void)
  1676. {
  1677. graphics_t *graphics = thread_graphics;
  1678. if (!gs_valid("gs_projection_push"))
  1679. return;
  1680. graphics->exports.device_projection_push(graphics->device);
  1681. }
  1682. void gs_projection_pop(void)
  1683. {
  1684. graphics_t *graphics = thread_graphics;
  1685. if (!gs_valid("gs_projection_pop"))
  1686. return;
  1687. graphics->exports.device_projection_pop(graphics->device);
  1688. }
  1689. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1690. {
  1691. graphics_t *graphics = thread_graphics;
  1692. if (!gs_valid("gs_swapchain_destroy"))
  1693. return;
  1694. if (!swapchain)
  1695. return;
  1696. graphics->exports.gs_swapchain_destroy(swapchain);
  1697. }
  1698. void gs_shader_destroy(gs_shader_t *shader)
  1699. {
  1700. graphics_t *graphics = thread_graphics;
  1701. if (!gs_valid("gs_shader_destroy"))
  1702. return;
  1703. if (!shader)
  1704. return;
  1705. graphics->exports.gs_shader_destroy(shader);
  1706. }
  1707. int gs_shader_get_num_params(const gs_shader_t *shader)
  1708. {
  1709. graphics_t *graphics = thread_graphics;
  1710. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1711. return 0;
  1712. return graphics->exports.gs_shader_get_num_params(shader);
  1713. }
  1714. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1715. {
  1716. graphics_t *graphics = thread_graphics;
  1717. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1718. return NULL;
  1719. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1720. }
  1721. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1722. {
  1723. graphics_t *graphics = thread_graphics;
  1724. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1725. return NULL;
  1726. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1727. }
  1728. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1729. {
  1730. graphics_t *graphics = thread_graphics;
  1731. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1732. return NULL;
  1733. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1734. }
  1735. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1736. {
  1737. graphics_t *graphics = thread_graphics;
  1738. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1739. return NULL;
  1740. return graphics->exports.gs_shader_get_world_matrix(shader);
  1741. }
  1742. void gs_shader_get_param_info(const gs_sparam_t *param,
  1743. struct gs_shader_param_info *info)
  1744. {
  1745. graphics_t *graphics = thread_graphics;
  1746. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1747. return;
  1748. graphics->exports.gs_shader_get_param_info(param, info);
  1749. }
  1750. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1751. {
  1752. graphics_t *graphics = thread_graphics;
  1753. if (!gs_valid_p("gs_shader_set_bool", param))
  1754. return;
  1755. graphics->exports.gs_shader_set_bool(param, val);
  1756. }
  1757. void gs_shader_set_float(gs_sparam_t *param, float val)
  1758. {
  1759. graphics_t *graphics = thread_graphics;
  1760. if (!gs_valid_p("gs_shader_set_float", param))
  1761. return;
  1762. graphics->exports.gs_shader_set_float(param, val);
  1763. }
  1764. void gs_shader_set_int(gs_sparam_t *param, int val)
  1765. {
  1766. graphics_t *graphics = thread_graphics;
  1767. if (!gs_valid_p("gs_shader_set_int", param))
  1768. return;
  1769. graphics->exports.gs_shader_set_int(param, val);
  1770. }
  1771. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1772. {
  1773. graphics_t *graphics = thread_graphics;
  1774. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1775. return;
  1776. graphics->exports.gs_shader_set_matrix3(param, val);
  1777. }
  1778. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1779. {
  1780. graphics_t *graphics = thread_graphics;
  1781. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1782. return;
  1783. graphics->exports.gs_shader_set_matrix4(param, val);
  1784. }
  1785. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1786. {
  1787. graphics_t *graphics = thread_graphics;
  1788. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1789. return;
  1790. graphics->exports.gs_shader_set_vec2(param, val);
  1791. }
  1792. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1793. {
  1794. graphics_t *graphics = thread_graphics;
  1795. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1796. return;
  1797. graphics->exports.gs_shader_set_vec3(param, val);
  1798. }
  1799. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1800. {
  1801. graphics_t *graphics = thread_graphics;
  1802. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1803. return;
  1804. graphics->exports.gs_shader_set_vec4(param, val);
  1805. }
  1806. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1807. {
  1808. graphics_t *graphics = thread_graphics;
  1809. if (!gs_valid_p("gs_shader_set_texture", param))
  1810. return;
  1811. graphics->exports.gs_shader_set_texture(param, val);
  1812. }
  1813. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1814. {
  1815. graphics_t *graphics = thread_graphics;
  1816. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1817. return;
  1818. graphics->exports.gs_shader_set_val(param, val, size);
  1819. }
  1820. void gs_shader_set_default(gs_sparam_t *param)
  1821. {
  1822. graphics_t *graphics = thread_graphics;
  1823. if (!gs_valid_p("gs_shader_set_default", param))
  1824. return;
  1825. graphics->exports.gs_shader_set_default(param);
  1826. }
  1827. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1828. {
  1829. graphics_t *graphics = thread_graphics;
  1830. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1831. return;
  1832. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1833. }
  1834. void gs_texture_destroy(gs_texture_t *tex)
  1835. {
  1836. graphics_t *graphics = thread_graphics;
  1837. if (!gs_valid("gs_texture_destroy"))
  1838. return;
  1839. if (!tex)
  1840. return;
  1841. graphics->exports.gs_texture_destroy(tex);
  1842. }
  1843. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1844. {
  1845. graphics_t *graphics = thread_graphics;
  1846. if (!gs_valid_p("gs_texture_get_width", tex))
  1847. return 0;
  1848. return graphics->exports.gs_texture_get_width(tex);
  1849. }
  1850. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1851. {
  1852. graphics_t *graphics = thread_graphics;
  1853. if (!gs_valid_p("gs_texture_get_height", tex))
  1854. return 0;
  1855. return graphics->exports.gs_texture_get_height(tex);
  1856. }
  1857. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1858. {
  1859. graphics_t *graphics = thread_graphics;
  1860. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1861. return GS_UNKNOWN;
  1862. return graphics->exports.gs_texture_get_color_format(tex);
  1863. }
  1864. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1865. {
  1866. graphics_t *graphics = thread_graphics;
  1867. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1868. return false;
  1869. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1870. }
  1871. void gs_texture_unmap(gs_texture_t *tex)
  1872. {
  1873. graphics_t *graphics = thread_graphics;
  1874. if (!gs_valid_p("gs_texture_unmap", tex))
  1875. return;
  1876. graphics->exports.gs_texture_unmap(tex);
  1877. }
  1878. bool gs_texture_is_rect(const gs_texture_t *tex)
  1879. {
  1880. graphics_t *graphics = thread_graphics;
  1881. if (!gs_valid_p("gs_texture_is_rect", tex))
  1882. return false;
  1883. if (graphics->exports.gs_texture_is_rect)
  1884. return graphics->exports.gs_texture_is_rect(tex);
  1885. else
  1886. return false;
  1887. }
  1888. void *gs_texture_get_obj(gs_texture_t *tex)
  1889. {
  1890. graphics_t *graphics = thread_graphics;
  1891. if (!gs_valid_p("gs_texture_get_obj", tex))
  1892. return NULL;
  1893. return graphics->exports.gs_texture_get_obj(tex);
  1894. }
  1895. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1896. {
  1897. graphics_t *graphics = thread_graphics;
  1898. if (!gs_valid("gs_cubetexture_destroy"))
  1899. return;
  1900. if (!cubetex)
  1901. return;
  1902. graphics->exports.gs_cubetexture_destroy(cubetex);
  1903. }
  1904. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1905. {
  1906. graphics_t *graphics = thread_graphics;
  1907. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1908. return 0;
  1909. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1910. }
  1911. enum gs_color_format
  1912. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1913. {
  1914. graphics_t *graphics = thread_graphics;
  1915. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1916. return GS_UNKNOWN;
  1917. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1918. }
  1919. void gs_voltexture_destroy(gs_texture_t *voltex)
  1920. {
  1921. graphics_t *graphics = thread_graphics;
  1922. if (!gs_valid("gs_voltexture_destroy"))
  1923. return;
  1924. if (!voltex)
  1925. return;
  1926. graphics->exports.gs_voltexture_destroy(voltex);
  1927. }
  1928. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1929. {
  1930. graphics_t *graphics = thread_graphics;
  1931. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1932. return 0;
  1933. return graphics->exports.gs_voltexture_get_width(voltex);
  1934. }
  1935. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1936. {
  1937. graphics_t *graphics = thread_graphics;
  1938. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1939. return 0;
  1940. return graphics->exports.gs_voltexture_get_height(voltex);
  1941. }
  1942. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1943. {
  1944. graphics_t *graphics = thread_graphics;
  1945. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1946. return 0;
  1947. return graphics->exports.gs_voltexture_get_depth(voltex);
  1948. }
  1949. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1950. {
  1951. graphics_t *graphics = thread_graphics;
  1952. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1953. return GS_UNKNOWN;
  1954. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1955. }
  1956. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1957. {
  1958. graphics_t *graphics = thread_graphics;
  1959. if (!gs_valid("gs_stagesurface_destroy"))
  1960. return;
  1961. if (!stagesurf)
  1962. return;
  1963. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1964. }
  1965. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1966. {
  1967. graphics_t *graphics = thread_graphics;
  1968. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1969. return 0;
  1970. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1971. }
  1972. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1973. {
  1974. graphics_t *graphics = thread_graphics;
  1975. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1976. return 0;
  1977. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1978. }
  1979. enum gs_color_format
  1980. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1981. {
  1982. graphics_t *graphics = thread_graphics;
  1983. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1984. return GS_UNKNOWN;
  1985. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1986. }
  1987. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1988. uint32_t *linesize)
  1989. {
  1990. graphics_t *graphics = thread_graphics;
  1991. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1992. return 0;
  1993. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1994. }
  1995. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1996. {
  1997. graphics_t *graphics = thread_graphics;
  1998. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1999. return;
  2000. graphics->exports.gs_stagesurface_unmap(stagesurf);
  2001. }
  2002. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  2003. {
  2004. if (!gs_valid("gs_zstencil_destroy"))
  2005. return;
  2006. if (!zstencil)
  2007. return;
  2008. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  2009. }
  2010. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  2011. {
  2012. if (!gs_valid("gs_samplerstate_destroy"))
  2013. return;
  2014. if (!samplerstate)
  2015. return;
  2016. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  2017. }
  2018. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  2019. {
  2020. graphics_t *graphics = thread_graphics;
  2021. if (!gs_valid("gs_vertexbuffer_destroy"))
  2022. return;
  2023. if (!vertbuffer)
  2024. return;
  2025. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  2026. }
  2027. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  2028. {
  2029. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  2030. return;
  2031. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  2032. }
  2033. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  2034. const struct gs_vb_data *data)
  2035. {
  2036. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  2037. return;
  2038. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  2039. }
  2040. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  2041. {
  2042. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  2043. return NULL;
  2044. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  2045. }
  2046. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  2047. {
  2048. graphics_t *graphics = thread_graphics;
  2049. if (!gs_valid("gs_indexbuffer_destroy"))
  2050. return;
  2051. if (!indexbuffer)
  2052. return;
  2053. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  2054. }
  2055. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  2056. {
  2057. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  2058. return;
  2059. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  2060. }
  2061. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  2062. const void *data)
  2063. {
  2064. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  2065. return;
  2066. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  2067. }
  2068. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  2069. {
  2070. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  2071. return NULL;
  2072. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  2073. }
  2074. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2075. {
  2076. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  2077. return 0;
  2078. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  2079. indexbuffer);
  2080. }
  2081. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2082. {
  2083. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  2084. return (enum gs_index_type)0;
  2085. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2086. }
  2087. void gs_timer_destroy(gs_timer_t *timer)
  2088. {
  2089. graphics_t *graphics = thread_graphics;
  2090. if (!gs_valid("gs_timer_destroy"))
  2091. return;
  2092. if (!timer)
  2093. return;
  2094. graphics->exports.gs_timer_destroy(timer);
  2095. }
  2096. void gs_timer_begin(gs_timer_t *timer)
  2097. {
  2098. graphics_t *graphics = thread_graphics;
  2099. if (!gs_valid("gs_timer_begin"))
  2100. return;
  2101. if (!timer)
  2102. return;
  2103. graphics->exports.gs_timer_begin(timer);
  2104. }
  2105. void gs_timer_end(gs_timer_t *timer)
  2106. {
  2107. graphics_t *graphics = thread_graphics;
  2108. if (!gs_valid("gs_timer_end"))
  2109. return;
  2110. if (!timer)
  2111. return;
  2112. graphics->exports.gs_timer_end(timer);
  2113. }
  2114. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2115. {
  2116. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2117. return false;
  2118. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2119. }
  2120. void gs_timer_range_destroy(gs_timer_range_t *range)
  2121. {
  2122. graphics_t *graphics = thread_graphics;
  2123. if (!gs_valid("gs_timer_range_destroy"))
  2124. return;
  2125. if (!range)
  2126. return;
  2127. graphics->exports.gs_timer_range_destroy(range);
  2128. }
  2129. void gs_timer_range_begin(gs_timer_range_t *range)
  2130. {
  2131. graphics_t *graphics = thread_graphics;
  2132. if (!gs_valid("gs_timer_range_begin"))
  2133. return;
  2134. if (!range)
  2135. return;
  2136. graphics->exports.gs_timer_range_begin(range);
  2137. }
  2138. void gs_timer_range_end(gs_timer_range_t *range)
  2139. {
  2140. graphics_t *graphics = thread_graphics;
  2141. if (!gs_valid("gs_timer_range_end"))
  2142. return;
  2143. if (!range)
  2144. return;
  2145. graphics->exports.gs_timer_range_end(range);
  2146. }
  2147. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  2148. uint64_t *frequency)
  2149. {
  2150. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2151. return false;
  2152. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint,
  2153. frequency);
  2154. }
  2155. bool gs_nv12_available(void)
  2156. {
  2157. if (!gs_valid("gs_nv12_available"))
  2158. return false;
  2159. if (!thread_graphics->exports.device_nv12_available)
  2160. return false;
  2161. return thread_graphics->exports.device_nv12_available(
  2162. thread_graphics->device);
  2163. }
  2164. bool gs_p010_available(void)
  2165. {
  2166. if (!gs_valid("gs_p010_available"))
  2167. return false;
  2168. if (!thread_graphics->exports.device_p010_available)
  2169. return false;
  2170. return thread_graphics->exports.device_p010_available(
  2171. thread_graphics->device);
  2172. }
  2173. bool gs_is_monitor_hdr(void *monitor)
  2174. {
  2175. if (!gs_valid("gs_is_monitor_hdr"))
  2176. return false;
  2177. return thread_graphics->exports.device_is_monitor_hdr(
  2178. thread_graphics->device, monitor);
  2179. }
  2180. void gs_debug_marker_begin(const float color[4], const char *markername)
  2181. {
  2182. if (!gs_valid("gs_debug_marker_begin"))
  2183. return;
  2184. if (!markername)
  2185. markername = "(null)";
  2186. thread_graphics->exports.device_debug_marker_begin(
  2187. thread_graphics->device, markername, color);
  2188. }
  2189. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2190. {
  2191. if (!gs_valid("gs_debug_marker_begin"))
  2192. return;
  2193. if (format) {
  2194. char markername[64];
  2195. va_list args;
  2196. va_start(args, format);
  2197. vsnprintf(markername, sizeof(markername), format, args);
  2198. va_end(args);
  2199. thread_graphics->exports.device_debug_marker_begin(
  2200. thread_graphics->device, markername, color);
  2201. } else {
  2202. gs_debug_marker_begin(color, NULL);
  2203. }
  2204. }
  2205. void gs_debug_marker_end(void)
  2206. {
  2207. if (!gs_valid("gs_debug_marker_end"))
  2208. return;
  2209. thread_graphics->exports.device_debug_marker_end(
  2210. thread_graphics->device);
  2211. }
  2212. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2213. uint32_t width, uint32_t height, uint32_t flags)
  2214. {
  2215. graphics_t *graphics = thread_graphics;
  2216. bool success = false;
  2217. if (!gs_valid("gs_texture_create_nv12"))
  2218. return false;
  2219. if ((width & 1) == 1 || (height & 1) == 1) {
  2220. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2221. "divisible by 2.");
  2222. return false;
  2223. }
  2224. if (graphics->exports.device_texture_create_nv12) {
  2225. success = graphics->exports.device_texture_create_nv12(
  2226. graphics->device, tex_y, tex_uv, width, height, flags);
  2227. if (success)
  2228. return true;
  2229. }
  2230. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2231. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2232. flags);
  2233. if (!*tex_y || !*tex_uv) {
  2234. if (*tex_y)
  2235. gs_texture_destroy(*tex_y);
  2236. if (*tex_uv)
  2237. gs_texture_destroy(*tex_uv);
  2238. *tex_y = NULL;
  2239. *tex_uv = NULL;
  2240. return false;
  2241. }
  2242. return true;
  2243. }
  2244. bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2245. uint32_t width, uint32_t height, uint32_t flags)
  2246. {
  2247. graphics_t *graphics = thread_graphics;
  2248. bool success = false;
  2249. if (!gs_valid("gs_texture_create_p010"))
  2250. return false;
  2251. if ((width & 1) == 1 || (height & 1) == 1) {
  2252. blog(LOG_ERROR, "P010 textures must have dimensions "
  2253. "divisible by 2.");
  2254. return false;
  2255. }
  2256. if (graphics->exports.device_texture_create_p010) {
  2257. success = graphics->exports.device_texture_create_p010(
  2258. graphics->device, tex_y, tex_uv, width, height, flags);
  2259. if (success)
  2260. return true;
  2261. }
  2262. *tex_y = gs_texture_create(width, height, GS_R16, 1, NULL, flags);
  2263. *tex_uv = gs_texture_create(width / 2, height / 2, GS_RG16, 1, NULL,
  2264. flags);
  2265. if (!*tex_y || !*tex_uv) {
  2266. if (*tex_y)
  2267. gs_texture_destroy(*tex_y);
  2268. if (*tex_uv)
  2269. gs_texture_destroy(*tex_uv);
  2270. *tex_y = NULL;
  2271. *tex_uv = NULL;
  2272. return false;
  2273. }
  2274. return true;
  2275. }
  2276. uint32_t gs_get_adapter_count(void)
  2277. {
  2278. if (!gs_valid("gs_get_adapter_count"))
  2279. return 0;
  2280. if (!thread_graphics->exports.gs_get_adapter_count)
  2281. return 0;
  2282. return thread_graphics->exports.gs_get_adapter_count();
  2283. }
  2284. #ifdef __APPLE__
  2285. /** Platform specific functions */
  2286. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2287. {
  2288. graphics_t *graphics = thread_graphics;
  2289. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2290. return NULL;
  2291. if (!graphics->exports.device_texture_create_from_iosurface)
  2292. return NULL;
  2293. return graphics->exports.device_texture_create_from_iosurface(
  2294. graphics->device, iosurf);
  2295. }
  2296. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2297. {
  2298. graphics_t *graphics = thread_graphics;
  2299. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2300. return false;
  2301. if (!graphics->exports.gs_texture_rebind_iosurface)
  2302. return false;
  2303. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2304. }
  2305. bool gs_shared_texture_available(void)
  2306. {
  2307. if (!gs_valid("gs_shared_texture_available"))
  2308. return false;
  2309. return thread_graphics->exports.device_shared_texture_available();
  2310. }
  2311. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2312. {
  2313. graphics_t *graphics = thread_graphics;
  2314. if (!gs_valid("gs_texture_open_shared"))
  2315. return NULL;
  2316. if (graphics->exports.device_texture_open_shared)
  2317. return graphics->exports.device_texture_open_shared(
  2318. graphics->device, handle);
  2319. return NULL;
  2320. }
  2321. #elif _WIN32
  2322. bool gs_gdi_texture_available(void)
  2323. {
  2324. if (!gs_valid("gs_gdi_texture_available"))
  2325. return false;
  2326. return thread_graphics->exports.device_gdi_texture_available();
  2327. }
  2328. bool gs_shared_texture_available(void)
  2329. {
  2330. if (!gs_valid("gs_shared_texture_available"))
  2331. return false;
  2332. return thread_graphics->exports.device_shared_texture_available();
  2333. }
  2334. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2335. struct gs_monitor_info *monitor_info)
  2336. {
  2337. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2338. return false;
  2339. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2340. return false;
  2341. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2342. thread_graphics->device, monitor_idx, monitor_info);
  2343. }
  2344. int gs_duplicator_get_monitor_index(void *monitor)
  2345. {
  2346. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2347. return false;
  2348. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2349. return false;
  2350. return thread_graphics->exports.device_duplicator_get_monitor_index(
  2351. thread_graphics->device, monitor);
  2352. }
  2353. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2354. {
  2355. if (!gs_valid("gs_duplicator_create"))
  2356. return NULL;
  2357. if (!thread_graphics->exports.device_duplicator_create)
  2358. return NULL;
  2359. return thread_graphics->exports.device_duplicator_create(
  2360. thread_graphics->device, monitor_idx);
  2361. }
  2362. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2363. {
  2364. if (!gs_valid("gs_duplicator_destroy"))
  2365. return;
  2366. if (!duplicator)
  2367. return;
  2368. if (!thread_graphics->exports.gs_duplicator_destroy)
  2369. return;
  2370. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2371. }
  2372. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2373. {
  2374. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2375. return false;
  2376. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2377. return false;
  2378. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2379. }
  2380. bool gs_can_adapter_fast_clear(void)
  2381. {
  2382. if (!gs_valid("gs_can_adapter_fast_clear"))
  2383. return false;
  2384. if (!thread_graphics->exports.device_can_adapter_fast_clear)
  2385. return false;
  2386. return thread_graphics->exports.device_can_adapter_fast_clear(
  2387. thread_graphics->device);
  2388. }
  2389. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2390. {
  2391. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2392. return NULL;
  2393. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2394. return NULL;
  2395. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2396. }
  2397. enum gs_color_space gs_duplicator_get_color_space(gs_duplicator_t *duplicator)
  2398. {
  2399. if (!gs_valid_p("gs_duplicator_get_color_space", duplicator))
  2400. return GS_CS_SRGB;
  2401. if (!thread_graphics->exports.gs_duplicator_get_color_space)
  2402. return GS_CS_SRGB;
  2403. return thread_graphics->exports.gs_duplicator_get_color_space(
  2404. duplicator);
  2405. }
  2406. float gs_duplicator_get_sdr_white_level(gs_duplicator_t *duplicator)
  2407. {
  2408. if (!gs_valid_p("gs_duplicator_get_sdr_white_level", duplicator))
  2409. return 80.f;
  2410. if (!thread_graphics->exports.gs_duplicator_get_sdr_white_level)
  2411. return 80.f;
  2412. return thread_graphics->exports.gs_duplicator_get_sdr_white_level(
  2413. duplicator);
  2414. }
  2415. /** creates a windows GDI-lockable texture */
  2416. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2417. {
  2418. graphics_t *graphics = thread_graphics;
  2419. if (!gs_valid("gs_texture_create_gdi"))
  2420. return NULL;
  2421. if (graphics->exports.device_texture_create_gdi)
  2422. return graphics->exports.device_texture_create_gdi(
  2423. graphics->device, width, height);
  2424. return NULL;
  2425. }
  2426. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2427. {
  2428. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2429. return NULL;
  2430. if (thread_graphics->exports.gs_texture_get_dc)
  2431. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2432. return NULL;
  2433. }
  2434. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2435. {
  2436. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2437. return;
  2438. if (thread_graphics->exports.gs_texture_release_dc)
  2439. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2440. }
  2441. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2442. {
  2443. graphics_t *graphics = thread_graphics;
  2444. if (!gs_valid("gs_texture_open_shared"))
  2445. return NULL;
  2446. if (graphics->exports.device_texture_open_shared)
  2447. return graphics->exports.device_texture_open_shared(
  2448. graphics->device, handle);
  2449. return NULL;
  2450. }
  2451. gs_texture_t *gs_texture_open_nt_shared(uint32_t handle)
  2452. {
  2453. graphics_t *graphics = thread_graphics;
  2454. if (!gs_valid("gs_texture_open_nt_shared"))
  2455. return NULL;
  2456. if (graphics->exports.device_texture_open_nt_shared)
  2457. return graphics->exports.device_texture_open_nt_shared(
  2458. graphics->device, handle);
  2459. return NULL;
  2460. }
  2461. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2462. {
  2463. graphics_t *graphics = thread_graphics;
  2464. if (!gs_valid("gs_texture_get_shared_handle"))
  2465. return GS_INVALID_HANDLE;
  2466. if (graphics->exports.device_texture_get_shared_handle)
  2467. return graphics->exports.device_texture_get_shared_handle(tex);
  2468. return GS_INVALID_HANDLE;
  2469. }
  2470. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2471. {
  2472. graphics_t *graphics = thread_graphics;
  2473. if (!gs_valid("gs_texture_wrap_obj"))
  2474. return NULL;
  2475. if (graphics->exports.device_texture_wrap_obj)
  2476. return graphics->exports.device_texture_wrap_obj(
  2477. graphics->device, obj);
  2478. return NULL;
  2479. }
  2480. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2481. {
  2482. graphics_t *graphics = thread_graphics;
  2483. if (!gs_valid("gs_texture_acquire_sync"))
  2484. return -1;
  2485. if (graphics->exports.device_texture_acquire_sync)
  2486. return graphics->exports.device_texture_acquire_sync(tex, key,
  2487. ms);
  2488. return -1;
  2489. }
  2490. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2491. {
  2492. graphics_t *graphics = thread_graphics;
  2493. if (!gs_valid("gs_texture_release_sync"))
  2494. return -1;
  2495. if (graphics->exports.device_texture_release_sync)
  2496. return graphics->exports.device_texture_release_sync(tex, key);
  2497. return -1;
  2498. }
  2499. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2500. {
  2501. graphics_t *graphics = thread_graphics;
  2502. if (!gs_valid("gs_stagesurface_create_nv12"))
  2503. return NULL;
  2504. if ((width & 1) == 1 || (height & 1) == 1) {
  2505. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2506. "divisible by 2.");
  2507. return NULL;
  2508. }
  2509. if (graphics->exports.device_stagesurface_create_nv12)
  2510. return graphics->exports.device_stagesurface_create_nv12(
  2511. graphics->device, width, height);
  2512. return NULL;
  2513. }
  2514. gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width, uint32_t height)
  2515. {
  2516. graphics_t *graphics = thread_graphics;
  2517. if (!gs_valid("gs_stagesurface_create_p010"))
  2518. return NULL;
  2519. if ((width & 1) == 1 || (height & 1) == 1) {
  2520. blog(LOG_ERROR, "P010 textures must have dimensions "
  2521. "divisible by 2.");
  2522. return NULL;
  2523. }
  2524. if (graphics->exports.device_stagesurface_create_p010)
  2525. return graphics->exports.device_stagesurface_create_p010(
  2526. graphics->device, width, height);
  2527. return NULL;
  2528. }
  2529. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2530. {
  2531. graphics_t *graphics = thread_graphics;
  2532. if (!gs_valid("gs_register_loss_callbacks"))
  2533. return;
  2534. if (graphics->exports.device_register_loss_callbacks)
  2535. graphics->exports.device_register_loss_callbacks(
  2536. graphics->device, callbacks);
  2537. }
  2538. void gs_unregister_loss_callbacks(void *data)
  2539. {
  2540. graphics_t *graphics = thread_graphics;
  2541. if (!gs_valid("gs_unregister_loss_callbacks"))
  2542. return;
  2543. if (graphics->exports.device_unregister_loss_callbacks)
  2544. graphics->exports.device_unregister_loss_callbacks(
  2545. graphics->device, data);
  2546. }
  2547. #endif