gl-capture.c 22 KB

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  1. #ifdef _MSC_VER
  2. #pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
  3. #pragma warning(disable : 4054) /* function pointer to data pointer */
  4. #endif
  5. #include <windows.h>
  6. #define COBJMACROS
  7. #include <dxgi.h>
  8. #include <d3d11.h>
  9. #include "gl-decs.h"
  10. #include "graphics-hook.h"
  11. #include "../funchook.h"
  12. #define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
  13. /* clang-format off */
  14. static const GUID GUID_IDXGIFactory1 =
  15. {0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
  16. static const GUID GUID_IDXGIResource =
  17. {0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
  18. /* clang-format on */
  19. static struct func_hook swap_buffers;
  20. static struct func_hook wgl_swap_layer_buffers;
  21. static struct func_hook wgl_swap_buffers;
  22. static struct func_hook wgl_delete_context;
  23. static bool darkest_dungeon_fix = false;
  24. static bool functions_initialized = false;
  25. struct gl_data {
  26. HDC hdc;
  27. uint32_t cx;
  28. uint32_t cy;
  29. DXGI_FORMAT format;
  30. GLuint fbo;
  31. bool using_shtex;
  32. bool shmem_fallback;
  33. union {
  34. /* shared texture */
  35. struct {
  36. struct shtex_data *shtex_info;
  37. ID3D11Device *d3d11_device;
  38. ID3D11DeviceContext *d3d11_context;
  39. ID3D11Texture2D *d3d11_tex;
  40. IDXGISwapChain *dxgi_swap;
  41. HANDLE gl_device;
  42. HANDLE gl_dxobj;
  43. HANDLE handle;
  44. HWND hwnd;
  45. GLuint texture;
  46. };
  47. /* shared memory */
  48. struct {
  49. struct shmem_data *shmem_info;
  50. int cur_tex;
  51. int copy_wait;
  52. GLuint pbos[NUM_BUFFERS];
  53. GLuint textures[NUM_BUFFERS];
  54. bool texture_ready[NUM_BUFFERS];
  55. bool texture_mapped[NUM_BUFFERS];
  56. };
  57. };
  58. };
  59. static HMODULE gl = NULL;
  60. static bool nv_capture_available = false;
  61. static struct gl_data data = {0};
  62. __declspec(thread) static int swap_recurse;
  63. static inline bool gl_error(const char *func, const char *str)
  64. {
  65. GLenum error = glGetError();
  66. if (error != 0) {
  67. hlog("%s: %s: %lu", func, str, error);
  68. return true;
  69. }
  70. return false;
  71. }
  72. static void gl_free(void)
  73. {
  74. capture_free();
  75. if (data.using_shtex) {
  76. if (data.gl_dxobj)
  77. jimglDXUnregisterObjectNV(data.gl_device,
  78. data.gl_dxobj);
  79. if (data.gl_device)
  80. jimglDXCloseDeviceNV(data.gl_device);
  81. if (data.texture)
  82. glDeleteTextures(1, &data.texture);
  83. if (data.d3d11_tex)
  84. ID3D11Resource_Release(data.d3d11_tex);
  85. if (data.d3d11_context)
  86. ID3D11DeviceContext_Release(data.d3d11_context);
  87. if (data.d3d11_device)
  88. ID3D11Device_Release(data.d3d11_device);
  89. if (data.dxgi_swap)
  90. IDXGISwapChain_Release(data.dxgi_swap);
  91. if (data.hwnd)
  92. DestroyWindow(data.hwnd);
  93. } else {
  94. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  95. if (data.pbos[i]) {
  96. if (data.texture_mapped[i]) {
  97. glBindBuffer(GL_PIXEL_PACK_BUFFER,
  98. data.pbos[i]);
  99. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  100. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  101. }
  102. glDeleteBuffers(1, &data.pbos[i]);
  103. }
  104. if (data.textures[i])
  105. glDeleteTextures(1, &data.textures[i]);
  106. }
  107. }
  108. if (data.fbo)
  109. glDeleteFramebuffers(1, &data.fbo);
  110. gl_error("gl_free", "GL error occurred on free");
  111. memset(&data, 0, sizeof(data));
  112. hlog("------------------ gl capture freed ------------------");
  113. }
  114. static inline void *base_get_proc(const char *name)
  115. {
  116. return (void *)GetProcAddress(gl, name);
  117. }
  118. static inline void *wgl_get_proc(const char *name)
  119. {
  120. return (void *)jimglGetProcAddress(name);
  121. }
  122. static inline void *get_proc(const char *name)
  123. {
  124. void *func = wgl_get_proc(name);
  125. if (!func)
  126. func = base_get_proc(name);
  127. return func;
  128. }
  129. static void init_nv_functions(void)
  130. {
  131. jimglDXSetResourceShareHandleNV =
  132. get_proc("wglDXSetResourceShareHandleNV");
  133. jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
  134. jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
  135. jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
  136. jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
  137. jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
  138. jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
  139. jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
  140. nv_capture_available =
  141. !!jimglDXSetResourceShareHandleNV && !!jimglDXOpenDeviceNV &&
  142. !!jimglDXCloseDeviceNV && !!jimglDXRegisterObjectNV &&
  143. !!jimglDXUnregisterObjectNV && !!jimglDXObjectAccessNV &&
  144. !!jimglDXLockObjectsNV && !!jimglDXUnlockObjectsNV;
  145. if (nv_capture_available)
  146. hlog("Shared-texture OpenGL capture available");
  147. }
  148. #define GET_PROC(cur_func, ptr, func) \
  149. do { \
  150. ptr = get_proc(#func); \
  151. if (!ptr) { \
  152. hlog("%s: failed to get function '%s'", #cur_func, \
  153. #func); \
  154. success = false; \
  155. } \
  156. } while (false)
  157. static bool init_gl_functions(void)
  158. {
  159. bool success = true;
  160. jimglGetProcAddress = base_get_proc("wglGetProcAddress");
  161. if (!jimglGetProcAddress) {
  162. hlog("init_gl_functions: failed to get wglGetProcAddress");
  163. return false;
  164. }
  165. GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
  166. GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
  167. GET_PROC(init_gl_functions, jimglGetCurrentContext,
  168. wglGetCurrentContext);
  169. GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
  170. GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
  171. GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
  172. GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
  173. GET_PROC(init_gl_functions, glGetError, glGetError);
  174. GET_PROC(init_gl_functions, glBufferData, glBufferData);
  175. GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
  176. GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
  177. GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
  178. GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
  179. GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
  180. GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
  181. GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
  182. GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
  183. GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
  184. GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
  185. GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
  186. GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
  187. GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
  188. GET_PROC(init_gl_functions, glFramebufferTexture2D,
  189. glFramebufferTexture2D);
  190. init_nv_functions();
  191. return success;
  192. }
  193. static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
  194. {
  195. HWND hwnd = WindowFromDC(hdc);
  196. RECT rc = {0};
  197. if (darkest_dungeon_fix) {
  198. *cx = 1920;
  199. *cy = 1080;
  200. } else {
  201. GetClientRect(hwnd, &rc);
  202. *cx = rc.right;
  203. *cy = rc.bottom;
  204. }
  205. }
  206. static inline bool gl_shtex_init_window(void)
  207. {
  208. data.hwnd = CreateWindowExW(
  209. 0, DUMMY_WINDOW_CLASS_NAME, L"Dummy GL window, ignore",
  210. WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, 2, 2, NULL,
  211. NULL, GetModuleHandle(NULL), NULL);
  212. if (!data.hwnd) {
  213. hlog("gl_shtex_init_window: failed to create window: %d",
  214. GetLastError());
  215. return false;
  216. }
  217. return true;
  218. }
  219. typedef HRESULT(WINAPI *create_dxgi_factory1_t)(REFIID, void **);
  220. static const D3D_FEATURE_LEVEL feature_levels[] = {
  221. D3D_FEATURE_LEVEL_11_0,
  222. D3D_FEATURE_LEVEL_10_1,
  223. D3D_FEATURE_LEVEL_10_0,
  224. };
  225. static inline bool gl_shtex_init_d3d11(void)
  226. {
  227. D3D_FEATURE_LEVEL level_used;
  228. IDXGIFactory1 *factory;
  229. IDXGIAdapter *adapter;
  230. HRESULT hr;
  231. HMODULE d3d11 = load_system_library("d3d11.dll");
  232. if (!d3d11) {
  233. hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
  234. GetLastError());
  235. return false;
  236. }
  237. HMODULE dxgi = load_system_library("dxgi.dll");
  238. if (!dxgi) {
  239. hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
  240. GetLastError());
  241. return false;
  242. }
  243. DXGI_SWAP_CHAIN_DESC desc = {0};
  244. desc.BufferCount = 2;
  245. desc.BufferDesc.Format = data.format;
  246. desc.BufferDesc.Width = 2;
  247. desc.BufferDesc.Height = 2;
  248. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  249. desc.SampleDesc.Count = 1;
  250. desc.Windowed = true;
  251. desc.OutputWindow = data.hwnd;
  252. create_dxgi_factory1_t create_factory =
  253. (void *)GetProcAddress(dxgi, "CreateDXGIFactory1");
  254. if (!create_factory) {
  255. hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
  256. "procedure: %d",
  257. GetLastError());
  258. return false;
  259. }
  260. PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create =
  261. (void *)GetProcAddress(d3d11, "D3D11CreateDeviceAndSwapChain");
  262. if (!create) {
  263. hlog("gl_shtex_init_d3d11: failed to load "
  264. "D3D11CreateDeviceAndSwapChain procedure: %d",
  265. GetLastError());
  266. return false;
  267. }
  268. hr = create_factory(&GUID_IDXGIFactory1, (void **)&factory);
  269. if (FAILED(hr)) {
  270. hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
  271. return false;
  272. }
  273. hr = IDXGIFactory1_EnumAdapters1(factory, 0,
  274. (IDXGIAdapter1 **)&adapter);
  275. IDXGIFactory1_Release(factory);
  276. if (FAILED(hr)) {
  277. hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
  278. return false;
  279. }
  280. hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
  281. sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
  282. D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
  283. &data.d3d11_device, &level_used, &data.d3d11_context);
  284. IDXGIAdapter_Release(adapter);
  285. if (FAILED(hr)) {
  286. hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
  287. return false;
  288. }
  289. return true;
  290. }
  291. static inline bool gl_shtex_init_d3d11_tex(void)
  292. {
  293. IDXGIResource *dxgi_res;
  294. HRESULT hr;
  295. D3D11_TEXTURE2D_DESC desc = {0};
  296. desc.Width = data.cx;
  297. desc.Height = data.cy;
  298. desc.MipLevels = 1;
  299. desc.ArraySize = 1;
  300. desc.Format = data.format;
  301. desc.SampleDesc.Count = 1;
  302. desc.Usage = D3D11_USAGE_DEFAULT;
  303. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  304. desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  305. hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
  306. &data.d3d11_tex);
  307. if (FAILED(hr)) {
  308. hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
  309. hr);
  310. return false;
  311. }
  312. hr = ID3D11Device_QueryInterface(data.d3d11_tex, &GUID_IDXGIResource,
  313. (void **)&dxgi_res);
  314. if (FAILED(hr)) {
  315. hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
  316. hr);
  317. return false;
  318. }
  319. hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
  320. IDXGIResource_Release(dxgi_res);
  321. if (FAILED(hr)) {
  322. hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
  323. hr);
  324. return false;
  325. }
  326. return true;
  327. }
  328. static inline bool gl_shtex_init_gl_tex(void)
  329. {
  330. data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
  331. if (!data.gl_device) {
  332. hlog("gl_shtex_init_gl_tex: failed to open device");
  333. return false;
  334. }
  335. glGenTextures(1, &data.texture);
  336. if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
  337. return false;
  338. }
  339. data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
  340. data.texture, GL_TEXTURE_2D,
  341. WGL_ACCESS_WRITE_DISCARD_NV);
  342. if (!data.gl_dxobj) {
  343. hlog("gl_shtex_init_gl_tex: failed to register object");
  344. return false;
  345. }
  346. return true;
  347. }
  348. static inline bool gl_init_fbo(void)
  349. {
  350. glGenFramebuffers(1, &data.fbo);
  351. return !gl_error("gl_init_fbo", "failed to initialize FBO");
  352. }
  353. static bool gl_shtex_init(HWND window)
  354. {
  355. if (!gl_shtex_init_window()) {
  356. return false;
  357. }
  358. if (!gl_shtex_init_d3d11()) {
  359. return false;
  360. }
  361. if (!gl_shtex_init_d3d11_tex()) {
  362. return false;
  363. }
  364. if (!gl_shtex_init_gl_tex()) {
  365. return false;
  366. }
  367. if (!gl_init_fbo()) {
  368. return false;
  369. }
  370. if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
  371. data.format, true, (uintptr_t)data.handle)) {
  372. return false;
  373. }
  374. hlog("gl shared texture capture successful");
  375. return true;
  376. }
  377. static inline bool gl_shmem_init_data(size_t idx, size_t size)
  378. {
  379. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
  380. if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
  381. return false;
  382. }
  383. glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
  384. if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
  385. return false;
  386. }
  387. glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
  388. if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
  389. return false;
  390. }
  391. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy, 0, GL_BGRA,
  392. GL_UNSIGNED_BYTE, NULL);
  393. if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
  394. return false;
  395. }
  396. return true;
  397. }
  398. static inline bool gl_shmem_init_buffers(void)
  399. {
  400. uint32_t size = data.cx * data.cy * 4;
  401. GLint last_pbo;
  402. GLint last_tex;
  403. glGenBuffers(NUM_BUFFERS, data.pbos);
  404. if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
  405. return false;
  406. }
  407. glGenTextures(NUM_BUFFERS, data.textures);
  408. if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
  409. return false;
  410. }
  411. glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
  412. if (gl_error("gl_shmem_init_buffers",
  413. "failed to save pixel pack buffer")) {
  414. return false;
  415. }
  416. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  417. if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
  418. return false;
  419. }
  420. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  421. if (!gl_shmem_init_data(i, size)) {
  422. return false;
  423. }
  424. }
  425. glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
  426. glBindTexture(GL_TEXTURE_2D, last_tex);
  427. return true;
  428. }
  429. static bool gl_shmem_init(HWND window)
  430. {
  431. if (!gl_shmem_init_buffers()) {
  432. return false;
  433. }
  434. if (!gl_init_fbo()) {
  435. return false;
  436. }
  437. if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
  438. data.cx * 4, data.format, true)) {
  439. return false;
  440. }
  441. hlog("gl memory capture successful");
  442. return true;
  443. }
  444. #define INIT_SUCCESS 0
  445. #define INIT_FAILED -1
  446. #define INIT_SHTEX_FAILED -2
  447. static int gl_init(HDC hdc)
  448. {
  449. HWND window = WindowFromDC(hdc);
  450. int ret = INIT_FAILED;
  451. bool success = false;
  452. RECT rc = {0};
  453. if (darkest_dungeon_fix) {
  454. data.cx = 1920;
  455. data.cy = 1080;
  456. } else {
  457. GetClientRect(window, &rc);
  458. data.cx = rc.right;
  459. data.cy = rc.bottom;
  460. }
  461. data.hdc = hdc;
  462. data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
  463. data.using_shtex = nv_capture_available &&
  464. !global_hook_info->force_shmem &&
  465. !data.shmem_fallback;
  466. if (data.using_shtex) {
  467. success = gl_shtex_init(window);
  468. if (!success)
  469. ret = INIT_SHTEX_FAILED;
  470. } else {
  471. success = gl_shmem_init(window);
  472. }
  473. if (!success)
  474. gl_free();
  475. else
  476. ret = INIT_SUCCESS;
  477. return ret;
  478. }
  479. static void gl_copy_backbuffer(GLuint dst)
  480. {
  481. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
  482. if (gl_error("gl_copy_backbuffer", "failed to bind FBO")) {
  483. return;
  484. }
  485. glBindTexture(GL_TEXTURE_2D, dst);
  486. if (gl_error("gl_copy_backbuffer", "failed to bind texture")) {
  487. return;
  488. }
  489. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  490. GL_TEXTURE_2D, dst, 0);
  491. if (gl_error("gl_copy_backbuffer", "failed to set frame buffer")) {
  492. return;
  493. }
  494. glReadBuffer(GL_BACK);
  495. /* darkest dungeon fix */
  496. darkest_dungeon_fix = glGetError() == GL_INVALID_OPERATION &&
  497. _strcmpi(process_name, "Darkest.exe") == 0;
  498. glDrawBuffer(GL_COLOR_ATTACHMENT0);
  499. if (gl_error("gl_copy_backbuffer", "failed to set draw buffer")) {
  500. return;
  501. }
  502. glBlitFramebuffer(0, 0, data.cx, data.cy, 0, 0, data.cx, data.cy,
  503. GL_COLOR_BUFFER_BIT, GL_LINEAR);
  504. gl_error("gl_copy_backbuffer", "failed to blit");
  505. }
  506. static void gl_shtex_capture(void)
  507. {
  508. GLint last_fbo;
  509. GLint last_tex;
  510. jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  511. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  512. if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
  513. return;
  514. }
  515. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  516. if (gl_error("gl_shtex_capture", "failed to get last texture")) {
  517. return;
  518. }
  519. gl_copy_backbuffer(data.texture);
  520. glBindTexture(GL_TEXTURE_2D, last_tex);
  521. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  522. jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  523. IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
  524. }
  525. static void gl_shmem_capture_copy(int i)
  526. {
  527. if (data.texture_ready[i]) {
  528. GLvoid *buffer;
  529. data.texture_ready[i] = false;
  530. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
  531. if (gl_error("gl_shmem_capture_queue_copy",
  532. "failed to bind pbo")) {
  533. return;
  534. }
  535. buffer = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
  536. if (buffer) {
  537. data.texture_mapped[i] = true;
  538. shmem_copy_data(i, buffer);
  539. }
  540. }
  541. }
  542. static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
  543. {
  544. glBindTexture(GL_TEXTURE_2D, src_tex);
  545. if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
  546. return;
  547. }
  548. glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
  549. if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
  550. return;
  551. }
  552. glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
  553. if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
  554. return;
  555. }
  556. }
  557. static void gl_shmem_capture(void)
  558. {
  559. int next_tex;
  560. GLint last_fbo;
  561. GLint last_tex;
  562. GLint last_pbo;
  563. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  564. if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
  565. return;
  566. }
  567. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  568. if (gl_error("gl_shmem_capture", "failed to get last texture")) {
  569. return;
  570. }
  571. glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
  572. if (gl_error("gl_shmem_capture", "failed to get last pbo")) {
  573. return;
  574. }
  575. next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
  576. gl_shmem_capture_copy(next_tex);
  577. if (data.copy_wait < NUM_BUFFERS - 1) {
  578. data.copy_wait++;
  579. } else {
  580. if (shmem_texture_data_lock(data.cur_tex)) {
  581. glBindBuffer(GL_PIXEL_PACK_BUFFER,
  582. data.pbos[data.cur_tex]);
  583. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  584. data.texture_mapped[data.cur_tex] = false;
  585. shmem_texture_data_unlock(data.cur_tex);
  586. }
  587. gl_copy_backbuffer(data.textures[data.cur_tex]);
  588. gl_shmem_capture_stage(data.pbos[data.cur_tex],
  589. data.textures[data.cur_tex]);
  590. data.texture_ready[data.cur_tex] = true;
  591. }
  592. glBindTexture(GL_TEXTURE_2D, last_tex);
  593. glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
  594. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  595. data.cur_tex = next_tex;
  596. }
  597. static void gl_capture(HDC hdc)
  598. {
  599. static bool critical_failure = false;
  600. if (critical_failure) {
  601. return;
  602. }
  603. if (!functions_initialized) {
  604. functions_initialized = init_gl_functions();
  605. if (!functions_initialized) {
  606. critical_failure = true;
  607. return;
  608. }
  609. }
  610. /* reset error flag */
  611. glGetError();
  612. if (capture_should_stop()) {
  613. gl_free();
  614. }
  615. if (capture_should_init()) {
  616. if (gl_init(hdc) == INIT_SHTEX_FAILED) {
  617. data.shmem_fallback = true;
  618. gl_init(hdc);
  619. }
  620. }
  621. if (capture_ready() && hdc == data.hdc) {
  622. uint32_t new_cx;
  623. uint32_t new_cy;
  624. /* reset capture if resized */
  625. get_window_size(hdc, &new_cx, &new_cy);
  626. if (new_cx != data.cx || new_cy != data.cy) {
  627. if (new_cx != 0 && new_cy != 0)
  628. gl_free();
  629. return;
  630. }
  631. if (data.using_shtex)
  632. gl_shtex_capture();
  633. else
  634. gl_shmem_capture();
  635. }
  636. }
  637. static inline void gl_swap_begin(HDC hdc)
  638. {
  639. const bool first = swap_recurse == 0;
  640. ++swap_recurse;
  641. if (first && !global_hook_info->capture_overlay)
  642. gl_capture(hdc);
  643. }
  644. static inline void gl_swap_end(HDC hdc)
  645. {
  646. --swap_recurse;
  647. const bool first = swap_recurse == 0;
  648. if (first && global_hook_info->capture_overlay)
  649. gl_capture(hdc);
  650. }
  651. static BOOL WINAPI hook_swap_buffers(HDC hdc)
  652. {
  653. BOOL ret;
  654. gl_swap_begin(hdc);
  655. unhook(&swap_buffers);
  656. BOOL(WINAPI * call)(HDC) = swap_buffers.call_addr;
  657. ret = call(hdc);
  658. rehook(&swap_buffers);
  659. gl_swap_end(hdc);
  660. return ret;
  661. }
  662. static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
  663. {
  664. BOOL ret;
  665. gl_swap_begin(hdc);
  666. unhook(&wgl_swap_buffers);
  667. BOOL(WINAPI * call)(HDC) = wgl_swap_buffers.call_addr;
  668. ret = call(hdc);
  669. rehook(&wgl_swap_buffers);
  670. gl_swap_end(hdc);
  671. return ret;
  672. }
  673. static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
  674. {
  675. BOOL ret;
  676. gl_swap_begin(hdc);
  677. unhook(&wgl_swap_layer_buffers);
  678. BOOL(WINAPI * call)(HDC, UINT) = wgl_swap_layer_buffers.call_addr;
  679. ret = call(hdc, planes);
  680. rehook(&wgl_swap_layer_buffers);
  681. gl_swap_end(hdc);
  682. return ret;
  683. }
  684. static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
  685. {
  686. BOOL ret;
  687. if (capture_active() && functions_initialized) {
  688. HDC last_hdc = jimglGetCurrentDC();
  689. HGLRC last_hrc = jimglGetCurrentContext();
  690. jimglMakeCurrent(data.hdc, hrc);
  691. gl_free();
  692. jimglMakeCurrent(last_hdc, last_hrc);
  693. }
  694. unhook(&wgl_delete_context);
  695. BOOL(WINAPI * call)(HGLRC) = wgl_delete_context.call_addr;
  696. ret = call(hrc);
  697. rehook(&wgl_delete_context);
  698. return ret;
  699. }
  700. static bool gl_register_window(void)
  701. {
  702. WNDCLASSW wc = {0};
  703. wc.style = CS_OWNDC;
  704. wc.hInstance = GetModuleHandle(NULL);
  705. wc.lpfnWndProc = DefWindowProc;
  706. wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
  707. if (!RegisterClassW(&wc)) {
  708. hlog("gl_register_window: failed to register window class: %d",
  709. GetLastError());
  710. return false;
  711. }
  712. return true;
  713. }
  714. bool hook_gl(void)
  715. {
  716. void *wgl_dc_proc;
  717. void *wgl_slb_proc;
  718. void *wgl_sb_proc;
  719. gl = get_system_module("opengl32.dll");
  720. if (!gl) {
  721. return false;
  722. }
  723. /* "life is feudal: your own" somehow uses both opengl and directx at
  724. * the same time, so blacklist it from capturing opengl */
  725. const char *process_name = get_process_name();
  726. if (_strcmpi(process_name, "yo_cm_client.exe") == 0 ||
  727. _strcmpi(process_name, "cm_client.exe") == 0) {
  728. hlog("Ignoring opengl for game: %s", process_name);
  729. return true;
  730. }
  731. if (!gl_register_window()) {
  732. return true;
  733. }
  734. wgl_dc_proc = base_get_proc("wglDeleteContext");
  735. wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
  736. wgl_sb_proc = base_get_proc("wglSwapBuffers");
  737. hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
  738. if (wgl_dc_proc) {
  739. hook_init(&wgl_delete_context, wgl_dc_proc,
  740. hook_wgl_delete_context, "wglDeleteContext");
  741. rehook(&wgl_delete_context);
  742. }
  743. if (wgl_slb_proc) {
  744. hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
  745. hook_wgl_swap_layer_buffers, "wglSwapLayerBuffers");
  746. rehook(&wgl_swap_layer_buffers);
  747. }
  748. if (wgl_sb_proc) {
  749. hook_init(&wgl_swap_buffers, wgl_sb_proc, hook_wgl_swap_buffers,
  750. "wglSwapBuffers");
  751. rehook(&wgl_swap_buffers);
  752. }
  753. rehook(&swap_buffers);
  754. return true;
  755. }