dxgi-offsets.cpp 2.8 KB

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  1. #include <windows.h>
  2. #include <d3d10.h>
  3. #include <VersionHelpers.h>
  4. #include <dxgi1_2.h>
  5. #include "get-graphics-offsets.h"
  6. typedef HRESULT(WINAPI *d3d10create_t)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, DXGI_SWAP_CHAIN_DESC *,
  7. IDXGISwapChain **, IUnknown **);
  8. typedef HRESULT(WINAPI *create_fac_t)(IID *id, void **);
  9. struct dxgi_info {
  10. HMODULE module;
  11. HWND hwnd;
  12. IDXGISwapChain *swap;
  13. };
  14. static const IID dxgiFactory2 = {0x50c83a1c, 0xe072, 0x4c48, {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0}};
  15. static inline bool dxgi_init(dxgi_info &info)
  16. {
  17. HMODULE d3d10_module;
  18. d3d10create_t create;
  19. create_fac_t create_factory;
  20. IDXGIFactory1 *factory;
  21. IDXGIAdapter1 *adapter;
  22. IUnknown *device;
  23. HRESULT hr;
  24. info.hwnd = CreateWindowExA(0, DUMMY_WNDCLASS, "d3d10 get-offset window", WS_POPUP, 0, 0, 2, 2, nullptr,
  25. nullptr, GetModuleHandleA(nullptr), nullptr);
  26. if (!info.hwnd) {
  27. return false;
  28. }
  29. info.module = LoadLibraryA("dxgi.dll");
  30. if (!info.module) {
  31. return false;
  32. }
  33. create_factory = (create_fac_t)GetProcAddress(info.module, "CreateDXGIFactory1");
  34. d3d10_module = LoadLibraryA("d3d10.dll");
  35. if (!d3d10_module) {
  36. return false;
  37. }
  38. create = (d3d10create_t)GetProcAddress(d3d10_module, "D3D10CreateDeviceAndSwapChain");
  39. if (!create) {
  40. return false;
  41. }
  42. IID factory_iid = IsWindows8OrGreater() ? dxgiFactory2 : __uuidof(IDXGIFactory1);
  43. hr = create_factory(&factory_iid, (void **)&factory);
  44. if (FAILED(hr)) {
  45. return false;
  46. }
  47. hr = factory->EnumAdapters1(0, &adapter);
  48. factory->Release();
  49. if (FAILED(hr)) {
  50. return false;
  51. }
  52. DXGI_SWAP_CHAIN_DESC desc = {};
  53. desc.BufferCount = 2;
  54. desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  55. desc.BufferDesc.Width = 2;
  56. desc.BufferDesc.Height = 2;
  57. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  58. desc.OutputWindow = info.hwnd;
  59. desc.SampleDesc.Count = 1;
  60. desc.Windowed = true;
  61. hr = create(adapter, D3D10_DRIVER_TYPE_HARDWARE, nullptr, 0, D3D10_SDK_VERSION, &desc, &info.swap, &device);
  62. adapter->Release();
  63. if (FAILED(hr)) {
  64. return false;
  65. }
  66. device->Release();
  67. return true;
  68. }
  69. static inline void dxgi_free(dxgi_info &info)
  70. {
  71. if (info.swap)
  72. info.swap->Release();
  73. if (info.hwnd)
  74. DestroyWindow(info.hwnd);
  75. }
  76. void get_dxgi_offsets(struct dxgi_offsets *offsets, struct dxgi_offsets2 *offsets2)
  77. {
  78. dxgi_info info = {};
  79. bool success = dxgi_init(info);
  80. HRESULT hr;
  81. if (success) {
  82. offsets->present = vtable_offset(info.module, info.swap, 8);
  83. offsets->resize = vtable_offset(info.module, info.swap, 13);
  84. IDXGISwapChain1 *swap1;
  85. hr = info.swap->QueryInterface(__uuidof(IDXGISwapChain1), (void **)&swap1);
  86. if (SUCCEEDED(hr)) {
  87. offsets->present1 = vtable_offset(info.module, swap1, 22);
  88. swap1->Release();
  89. }
  90. offsets2->release = vtable_offset(info.module, info.swap, 2);
  91. }
  92. dxgi_free(info);
  93. }