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gl-texture2d.c 7.0 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
  16. {
  17. uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
  18. uint32_t tex_size = tex->height * row_size / 8;
  19. uint32_t num_levels = tex->base.levels;
  20. bool compressed = gs_is_compressed_format(tex->base.format);
  21. bool success;
  22. if (!num_levels)
  23. num_levels = gs_get_total_levels(tex->width, tex->height);
  24. if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
  25. return false;
  26. success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
  27. tex->base.gl_format, tex->base.gl_internal_format,
  28. compressed, tex->width, tex->height, tex_size, &data);
  29. if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels-1))
  30. success = false;
  31. if (!gl_bind_texture(GL_TEXTURE_2D, 0))
  32. success = false;
  33. return success;
  34. }
  35. static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
  36. {
  37. GLsizeiptr size;
  38. bool success = true;
  39. if (!gl_gen_buffers(1, &tex->unpack_buffer))
  40. return false;
  41. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
  42. return false;
  43. size = tex->width * gs_get_format_bpp(tex->base.format);
  44. if (!gs_is_compressed_format(tex->base.format)) {
  45. size /= 8;
  46. size = (size+3) & 0xFFFFFFFC;
  47. size *= tex->height;
  48. } else {
  49. size *= tex->height;
  50. size /= 8;
  51. }
  52. glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
  53. if (!gl_success("glBufferData"))
  54. success = false;
  55. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
  56. success = false;
  57. return success;
  58. }
  59. gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
  60. uint32_t height, enum gs_color_format color_format,
  61. uint32_t levels, const uint8_t **data, uint32_t flags)
  62. {
  63. struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
  64. tex->base.device = device;
  65. tex->base.type = GS_TEXTURE_2D;
  66. tex->base.format = color_format;
  67. tex->base.levels = levels;
  68. tex->base.gl_format = convert_gs_format(color_format);
  69. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  70. tex->base.gl_type = get_gl_format_type(color_format);
  71. tex->base.gl_target = GL_TEXTURE_2D;
  72. tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
  73. tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
  74. tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
  75. tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
  76. tex->width = width;
  77. tex->height = height;
  78. if (!gl_gen_textures(1, &tex->base.texture))
  79. goto fail;
  80. if (!tex->base.is_dummy) {
  81. if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
  82. goto fail;
  83. if (!upload_texture_2d(tex, data))
  84. goto fail;
  85. }
  86. return (gs_texture_t*)tex;
  87. fail:
  88. gs_texture_destroy((gs_texture_t*)tex);
  89. blog(LOG_ERROR, "device_texture_create (GL) failed");
  90. return NULL;
  91. }
  92. static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
  93. {
  94. bool is_tex2d = tex->type == GS_TEXTURE_2D;
  95. if (!is_tex2d)
  96. blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
  97. return is_tex2d;
  98. }
  99. void gs_texture_destroy(gs_texture_t *tex)
  100. {
  101. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  102. if (!tex)
  103. return;
  104. if (!is_texture_2d(tex, "gs_texture_destroy"))
  105. return;
  106. if (tex->cur_sampler)
  107. gs_samplerstate_destroy(tex->cur_sampler);
  108. if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
  109. gl_delete_buffers(1, &tex2d->unpack_buffer);
  110. if (tex->texture)
  111. gl_delete_textures(1, &tex->texture);
  112. bfree(tex);
  113. }
  114. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  115. {
  116. const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
  117. if (!is_texture_2d(tex, "gs_texture_get_width"))
  118. return 0;
  119. return tex2d->width;
  120. }
  121. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  122. {
  123. const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
  124. if (!is_texture_2d(tex, "gs_texture_get_height"))
  125. return 0;
  126. return tex2d->height;
  127. }
  128. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  129. {
  130. return tex->format;
  131. }
  132. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  133. {
  134. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  135. if (!is_texture_2d(tex, "gs_texture_map"))
  136. goto fail;
  137. if (!tex2d->base.is_dynamic) {
  138. blog(LOG_ERROR, "Texture is not dynamic");
  139. goto fail;
  140. }
  141. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  142. goto fail;
  143. *ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
  144. if (!gl_success("glMapBuffer"))
  145. goto fail;
  146. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  147. *linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
  148. *linesize = (*linesize + 3) & 0xFFFFFFFC;
  149. return true;
  150. fail:
  151. blog(LOG_ERROR, "gs_texture_map (GL) failed");
  152. return false;
  153. }
  154. void gs_texture_unmap(gs_texture_t *tex)
  155. {
  156. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  157. if (!is_texture_2d(tex, "gs_texture_unmap"))
  158. goto failed;
  159. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  160. goto failed;
  161. glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
  162. if (!gl_success("glUnmapBuffer"))
  163. goto failed;
  164. if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
  165. goto failed;
  166. glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
  167. tex2d->width, tex2d->height, 0,
  168. tex->gl_format, tex->gl_type, 0);
  169. if (!gl_success("glTexImage2D"))
  170. goto failed;
  171. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  172. gl_bind_texture(GL_TEXTURE_2D, 0);
  173. return;
  174. failed:
  175. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  176. gl_bind_texture(GL_TEXTURE_2D, 0);
  177. blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
  178. }
  179. bool gs_texture_is_rect(const gs_texture_t *tex)
  180. {
  181. const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
  182. if (!is_texture_2d(tex, "gs_texture_unmap")) {
  183. blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
  184. return false;
  185. }
  186. return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
  187. }
  188. void *gs_texture_get_obj(gs_texture_t *tex)
  189. {
  190. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  191. if (!is_texture_2d(tex, "gs_texture_unmap")) {
  192. blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
  193. return NULL;
  194. }
  195. return &tex2d->base.texture;
  196. }