obs-scene.c 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "util/threading.h"
  15. #include "graphics/math-defs.h"
  16. #include "obs-scene.h"
  17. static const char *obs_scene_signals[] = {
  18. "void item_add(ptr scene, ptr item)",
  19. "void item_remove(ptr scene, ptr item)",
  20. "void item_move_up(ptr scene, ptr item)",
  21. "void item_move_down(ptr scene, ptr item)",
  22. "void item_move_top(ptr scene, ptr item)",
  23. "void item_move_bottom(ptr scene, ptr item)",
  24. NULL
  25. };
  26. static inline void signal_item_remove(struct obs_scene_item *item)
  27. {
  28. struct calldata params = {0};
  29. calldata_setptr(&params, "scene", item->parent);
  30. calldata_setptr(&params, "item", item);
  31. signal_handler_signal(item->parent->source->context.signals,
  32. "item_remove", &params);
  33. calldata_free(&params);
  34. }
  35. static const char *scene_getname(const char *locale)
  36. {
  37. /* TODO: locale */
  38. UNUSED_PARAMETER(locale);
  39. return "Scene";
  40. }
  41. static void *scene_create(obs_data_t settings, struct obs_source *source)
  42. {
  43. pthread_mutexattr_t attr;
  44. struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
  45. scene->source = source;
  46. scene->first_item = NULL;
  47. signal_handler_add_array(obs_source_signalhandler(source),
  48. obs_scene_signals);
  49. if (pthread_mutexattr_init(&attr) != 0)
  50. goto fail;
  51. if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
  52. goto fail;
  53. if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
  54. blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
  55. goto fail;
  56. }
  57. UNUSED_PARAMETER(settings);
  58. return scene;
  59. fail:
  60. pthread_mutexattr_destroy(&attr);
  61. bfree(scene);
  62. return NULL;
  63. }
  64. static void remove_all_items(struct obs_scene *scene)
  65. {
  66. struct obs_scene_item *item;
  67. pthread_mutex_lock(&scene->mutex);
  68. item = scene->first_item;
  69. while (item) {
  70. struct obs_scene_item *del_item = item;
  71. item = item->next;
  72. obs_sceneitem_remove(del_item);
  73. }
  74. pthread_mutex_unlock(&scene->mutex);
  75. }
  76. static void scene_destroy(void *data)
  77. {
  78. struct obs_scene *scene = data;
  79. remove_all_items(scene);
  80. pthread_mutex_destroy(&scene->mutex);
  81. bfree(scene);
  82. }
  83. static void scene_enum_sources(void *data,
  84. obs_source_enum_proc_t enum_callback,
  85. void *param)
  86. {
  87. struct obs_scene *scene = data;
  88. struct obs_scene_item *item;
  89. pthread_mutex_lock(&scene->mutex);
  90. item = scene->first_item;
  91. while (item) {
  92. struct obs_scene_item *next = item->next;
  93. obs_sceneitem_addref(item);
  94. enum_callback(scene->source, item->source, param);
  95. obs_sceneitem_release(item);
  96. item = next;
  97. }
  98. pthread_mutex_unlock(&scene->mutex);
  99. }
  100. static inline void detach_sceneitem(struct obs_scene_item *item)
  101. {
  102. if (item->prev)
  103. item->prev->next = item->next;
  104. else
  105. item->parent->first_item = item->next;
  106. if (item->next)
  107. item->next->prev = item->prev;
  108. item->parent = NULL;
  109. }
  110. static inline void attach_sceneitem(struct obs_scene *parent,
  111. struct obs_scene_item *item, struct obs_scene_item *prev)
  112. {
  113. item->prev = prev;
  114. item->parent = parent;
  115. if (prev) {
  116. item->next = prev->next;
  117. if (prev->next)
  118. prev->next->prev = item;
  119. prev->next = item;
  120. } else {
  121. item->next = item->parent->first_item;
  122. item->parent->first_item = item;
  123. }
  124. }
  125. static void scene_video_render(void *data, effect_t effect)
  126. {
  127. struct obs_scene *scene = data;
  128. struct obs_scene_item *item;
  129. pthread_mutex_lock(&scene->mutex);
  130. item = scene->first_item;
  131. while (item) {
  132. if (obs_source_removed(item->source)) {
  133. struct obs_scene_item *del_item = item;
  134. item = item->next;
  135. obs_sceneitem_remove(del_item);
  136. continue;
  137. }
  138. gs_matrix_push();
  139. gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
  140. gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
  141. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
  142. gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
  143. obs_source_video_render(item->source);
  144. gs_matrix_pop();
  145. item = item->next;
  146. }
  147. pthread_mutex_unlock(&scene->mutex);
  148. UNUSED_PARAMETER(effect);
  149. }
  150. static void scene_load_item(struct obs_scene *scene, obs_data_t item_data)
  151. {
  152. const char *name = obs_data_getstring(item_data, "name");
  153. obs_source_t source = obs_get_source_by_name(name);
  154. struct obs_scene_item *item;
  155. if (!source) {
  156. blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
  157. name);
  158. return;
  159. }
  160. item = obs_scene_add(scene, source);
  161. item->rot = (float)obs_data_getdouble(item_data, "rot");
  162. item->visible = obs_data_getbool(item_data, "visible");
  163. obs_data_get_vec2(item_data, "origin", &item->origin);
  164. obs_data_get_vec2(item_data, "pos", &item->pos);
  165. obs_data_get_vec2(item_data, "scale", &item->scale);
  166. obs_source_release(source);
  167. }
  168. static void scene_load(void *scene, obs_data_t settings)
  169. {
  170. obs_data_array_t items = obs_data_getarray(settings, "items");
  171. size_t count, i;
  172. remove_all_items(scene);
  173. if (!items) return;
  174. count = obs_data_array_count(items);
  175. for (i = 0; i < count; i++) {
  176. obs_data_t item_data = obs_data_array_item(items, i);
  177. scene_load_item(scene, item_data);
  178. obs_data_release(item_data);
  179. }
  180. obs_data_array_release(items);
  181. }
  182. static void scene_save_item(obs_data_array_t array, struct obs_scene_item *item)
  183. {
  184. obs_data_t item_data = obs_data_create();
  185. const char *name = obs_source_getname(item->source);
  186. obs_data_setstring(item_data, "name", name);
  187. obs_data_setbool (item_data, "visible", item->visible);
  188. obs_data_setdouble(item_data, "rot", item->rot);
  189. obs_data_set_vec2 (item_data, "origin", &item->origin);
  190. obs_data_set_vec2 (item_data, "pos", &item->pos);
  191. obs_data_set_vec2 (item_data, "scale", &item->scale);
  192. obs_data_array_push_back(array, item_data);
  193. obs_data_release(item_data);
  194. }
  195. static void scene_save(void *data, obs_data_t settings)
  196. {
  197. struct obs_scene *scene = data;
  198. obs_data_array_t array = obs_data_array_create();
  199. struct obs_scene_item *item;
  200. pthread_mutex_lock(&scene->mutex);
  201. item = scene->first_item;
  202. while (item) {
  203. scene_save_item(array, item);
  204. item = item->next;
  205. }
  206. pthread_mutex_unlock(&scene->mutex);
  207. obs_data_setarray(settings, "items", array);
  208. obs_data_array_release(array);
  209. }
  210. static uint32_t scene_getwidth(void *data)
  211. {
  212. UNUSED_PARAMETER(data);
  213. return obs->video.base_width;
  214. }
  215. static uint32_t scene_getheight(void *data)
  216. {
  217. UNUSED_PARAMETER(data);
  218. return obs->video.base_height;
  219. }
  220. const struct obs_source_info scene_info =
  221. {
  222. .id = "scene",
  223. .type = OBS_SOURCE_TYPE_INPUT,
  224. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
  225. .getname = scene_getname,
  226. .create = scene_create,
  227. .destroy = scene_destroy,
  228. .video_render = scene_video_render,
  229. .getwidth = scene_getwidth,
  230. .getheight = scene_getheight,
  231. .load = scene_load,
  232. .save = scene_save,
  233. .enum_sources = scene_enum_sources
  234. };
  235. obs_scene_t obs_scene_create(const char *name)
  236. {
  237. struct obs_source *source =
  238. obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
  239. return source->context.data;
  240. }
  241. void obs_scene_addref(obs_scene_t scene)
  242. {
  243. if (scene)
  244. obs_source_addref(scene->source);
  245. }
  246. void obs_scene_release(obs_scene_t scene)
  247. {
  248. if (scene)
  249. obs_source_release(scene->source);
  250. }
  251. obs_source_t obs_scene_getsource(obs_scene_t scene)
  252. {
  253. return scene ? scene->source : NULL;
  254. }
  255. obs_scene_t obs_scene_fromsource(obs_source_t source)
  256. {
  257. if (!source || source->info.id != scene_info.id)
  258. return NULL;
  259. return source->context.data;
  260. }
  261. obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
  262. {
  263. struct obs_scene_item *item;
  264. if (!scene)
  265. return NULL;
  266. pthread_mutex_lock(&scene->mutex);
  267. item = scene->first_item;
  268. while (item) {
  269. if (strcmp(item->source->context.name, name) == 0)
  270. break;
  271. item = item->next;
  272. }
  273. pthread_mutex_unlock(&scene->mutex);
  274. return item;
  275. }
  276. void obs_scene_enum_items(obs_scene_t scene,
  277. bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
  278. void *param)
  279. {
  280. struct obs_scene_item *item;
  281. if (!scene || !callback)
  282. return;
  283. pthread_mutex_lock(&scene->mutex);
  284. item = scene->first_item;
  285. while (item) {
  286. struct obs_scene_item *next = item->next;
  287. obs_sceneitem_addref(item);
  288. if (!callback(scene, item, param)) {
  289. obs_sceneitem_release(item);
  290. break;
  291. }
  292. obs_sceneitem_release(item);
  293. item = next;
  294. }
  295. pthread_mutex_unlock(&scene->mutex);
  296. }
  297. obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
  298. {
  299. struct obs_scene_item *last;
  300. struct obs_scene_item *item;
  301. struct calldata params = {0};
  302. if (!scene)
  303. return NULL;
  304. if (!source) {
  305. blog(LOG_ERROR, "Tried to add a NULL source to a scene");
  306. return NULL;
  307. }
  308. item = bzalloc(sizeof(struct obs_scene_item));
  309. item->source = source;
  310. item->visible = true;
  311. item->parent = scene;
  312. item->ref = 1;
  313. vec2_set(&item->scale, 1.0f, 1.0f);
  314. obs_source_addref(source);
  315. obs_source_add_child(scene->source, source);
  316. pthread_mutex_lock(&scene->mutex);
  317. last = scene->first_item;
  318. if (!last) {
  319. scene->first_item = item;
  320. } else {
  321. while (last->next)
  322. last = last->next;
  323. last->next = item;
  324. item->prev = last;
  325. }
  326. pthread_mutex_unlock(&scene->mutex);
  327. calldata_setptr(&params, "scene", scene);
  328. calldata_setptr(&params, "item", item);
  329. signal_handler_signal(scene->source->context.signals, "item_add",
  330. &params);
  331. calldata_free(&params);
  332. return item;
  333. }
  334. static void obs_sceneitem_destroy(obs_sceneitem_t item)
  335. {
  336. if (item) {
  337. if (item->source)
  338. obs_source_release(item->source);
  339. bfree(item);
  340. }
  341. }
  342. void obs_sceneitem_addref(obs_sceneitem_t item)
  343. {
  344. if (item)
  345. os_atomic_inc_long(&item->ref);
  346. }
  347. void obs_sceneitem_release(obs_sceneitem_t item)
  348. {
  349. if (!item)
  350. return;
  351. if (os_atomic_dec_long(&item->ref) == 0)
  352. obs_sceneitem_destroy(item);
  353. }
  354. void obs_sceneitem_remove(obs_sceneitem_t item)
  355. {
  356. obs_scene_t scene;
  357. if (!item)
  358. return;
  359. scene = item->parent;
  360. if (scene)
  361. pthread_mutex_lock(&scene->mutex);
  362. if (item->removed) {
  363. if (scene)
  364. pthread_mutex_unlock(&scene->mutex);
  365. return;
  366. }
  367. item->removed = true;
  368. assert(scene != NULL);
  369. assert(scene->source != NULL);
  370. obs_source_remove_child(scene->source, item->source);
  371. signal_item_remove(item);
  372. detach_sceneitem(item);
  373. pthread_mutex_unlock(&scene->mutex);
  374. obs_sceneitem_release(item);
  375. }
  376. obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
  377. {
  378. return item ? item->parent : NULL;
  379. }
  380. obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
  381. {
  382. return item ? item->source : NULL;
  383. }
  384. void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
  385. {
  386. if (item)
  387. vec2_copy(&item->pos, pos);
  388. }
  389. void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
  390. {
  391. if (item)
  392. item->rot = rot;
  393. }
  394. void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
  395. {
  396. if (item)
  397. vec2_copy(&item->origin, origin);
  398. }
  399. void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
  400. {
  401. if (item)
  402. vec2_copy(&item->scale, scale);
  403. }
  404. static inline void signal_move_dir(struct obs_scene_item *item,
  405. enum order_movement movement)
  406. {
  407. const char *command;
  408. struct calldata params = {0};
  409. switch (movement) {
  410. case ORDER_MOVE_UP: command = "item_move_up"; break;
  411. case ORDER_MOVE_DOWN: command = "item_move_down"; break;
  412. case ORDER_MOVE_TOP: command = "item_move_top"; break;
  413. case ORDER_MOVE_BOTTOM: command = "item_move_bottom"; break;
  414. }
  415. calldata_setptr(&params, "scene", item->parent);
  416. calldata_setptr(&params, "item", item);
  417. signal_handler_signal(item->parent->source->context.signals,
  418. command, &params);
  419. calldata_free(&params);
  420. }
  421. void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
  422. {
  423. if (!item) return;
  424. struct obs_scene_item *next, *prev;
  425. struct obs_scene *scene = item->parent;
  426. obs_scene_addref(scene);
  427. pthread_mutex_lock(&scene->mutex);
  428. next = item->next;
  429. prev = item->prev;
  430. detach_sceneitem(item);
  431. if (movement == ORDER_MOVE_DOWN) {
  432. attach_sceneitem(scene, item, prev ? prev->prev : NULL);
  433. } else if (movement == ORDER_MOVE_UP) {
  434. attach_sceneitem(scene, item, next ? next : prev);
  435. } else if (movement == ORDER_MOVE_TOP) {
  436. struct obs_scene_item *last = next;
  437. if (!last) {
  438. last = prev;
  439. } else {
  440. while (last->next)
  441. last = last->next;
  442. }
  443. attach_sceneitem(scene, item, last);
  444. } else if (movement == ORDER_MOVE_BOTTOM) {
  445. attach_sceneitem(scene, item, NULL);
  446. }
  447. signal_move_dir(item, movement);
  448. pthread_mutex_unlock(&scene->mutex);
  449. obs_scene_release(scene);
  450. }
  451. void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
  452. {
  453. if (item)
  454. vec2_copy(pos, &item->pos);
  455. }
  456. float obs_sceneitem_getrot(obs_sceneitem_t item)
  457. {
  458. return item ? item->rot : 0.0f;
  459. }
  460. void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
  461. {
  462. if (item)
  463. vec2_copy(origin, &item->origin);
  464. }
  465. void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
  466. {
  467. if (item)
  468. vec2_copy(scale, &item->scale);
  469. }