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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include <math.h>
 
- #include "math-extra.h"
 
- #include "math-defs.h"
 
- #include "vec2.h"
 
- void vec2_abs(struct vec2 *dst, const struct vec2 *v)
 
- {
 
- 	vec2_set(dst, fabsf(v->x), fabsf(v->y));
 
- }
 
- void vec2_floor(struct vec2 *dst, const struct vec2 *v)
 
- {
 
- 	vec2_set(dst, floorf(v->x), floorf(v->y));
 
- }
 
- void vec2_ceil(struct vec2 *dst, const struct vec2 *v)
 
- {
 
- 	vec2_set(dst, ceilf(v->x), ceilf(v->y));
 
- }
 
- int vec2_close(const struct vec2 *v1, const struct vec2 *v2, float epsilon)
 
- {
 
- 	return close_float(v1->x, v2->x, epsilon) &&
 
- 	       close_float(v1->y, v2->y, epsilon);
 
- }
 
- void vec2_norm(struct vec2 *dst, const struct vec2 *v)
 
- {
 
- 	float len = vec2_len(v);
 
- 	if (len > 0.0f) {
 
- 		len = 1.0f / len;
 
- 		vec2_mulf(dst, v, len);
 
- 	}
 
- }
 
 
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