gl_obs.c 168 KB

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  1. #include <stdlib.h>
  2. #include <string.h>
  3. #include <stddef.h>
  4. #include "gl_obs.h"
  5. #if defined(__APPLE__)
  6. #include <dlfcn.h>
  7. static void* AppleGLGetProcAddress (const char *name)
  8. {
  9. static void* image = NULL;
  10. if (image == NULL)
  11. image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
  12. return (image ? dlsym(image, name) : NULL);
  13. }
  14. #endif /* __APPLE__ */
  15. #if defined(__sgi) || defined (__sun)
  16. #include <dlfcn.h>
  17. #include <stdio.h>
  18. static void* SunGetProcAddress (const GLubyte* name)
  19. {
  20. static void* h = NULL;
  21. static void* gpa;
  22. if (h == NULL)
  23. {
  24. if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
  25. gpa = dlsym(h, "glXGetProcAddress");
  26. }
  27. if (gpa != NULL)
  28. return ((void*(*)(const GLubyte*))gpa)(name);
  29. else
  30. return dlsym(h, (const char*)name);
  31. }
  32. #endif /* __sgi || __sun */
  33. #if defined(_WIN32)
  34. #ifdef _MSC_VER
  35. #pragma warning(disable: 4055)
  36. #pragma warning(disable: 4054)
  37. #pragma warning(disable: 4996)
  38. #endif
  39. static int TestPointer(const PROC pTest)
  40. {
  41. ptrdiff_t iTest;
  42. if(!pTest) return 0;
  43. iTest = (ptrdiff_t)pTest;
  44. if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
  45. return 1;
  46. }
  47. static PROC WinGetProcAddress(const char *name)
  48. {
  49. HMODULE glMod = NULL;
  50. PROC pFunc = wglGetProcAddress((LPCSTR)name);
  51. if(TestPointer(pFunc))
  52. {
  53. return pFunc;
  54. }
  55. glMod = GetModuleHandleA("OpenGL32.dll");
  56. return (PROC)GetProcAddress(glMod, (LPCSTR)name);
  57. }
  58. #define IntGetProcAddress(name) WinGetProcAddress(name)
  59. #else
  60. #if defined(__APPLE__)
  61. #define IntGetProcAddress(name) AppleGLGetProcAddress(name)
  62. #else
  63. #if defined(__sgi) || defined(__sun)
  64. #define IntGetProcAddress(name) SunGetProcAddress(name)
  65. #else /* GLX */
  66. #include <GL/glx.h>
  67. #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name)
  68. #endif
  69. #endif
  70. #endif
  71. int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED;
  72. int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED;
  73. int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED;
  74. int ogl_ext_ARB_framebuffer_object = ogl_LOAD_FAILED;
  75. int ogl_ext_ARB_seamless_cube_map = ogl_LOAD_FAILED;
  76. int ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED;
  77. int ogl_ext_ARB_debug_output = ogl_LOAD_FAILED;
  78. int ogl_ext_ARB_copy_image = ogl_LOAD_FAILED;
  79. int ogl_ext_NV_copy_image = ogl_LOAD_FAILED;
  80. int ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED;
  81. void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL;
  82. void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL;
  83. void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL;
  84. GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum) = NULL;
  85. void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *) = NULL;
  86. void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *) = NULL;
  87. void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = NULL;
  88. void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL;
  89. void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL;
  90. void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL;
  91. void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = NULL;
  92. void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *) = NULL;
  93. void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *) = NULL;
  94. void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum) = NULL;
  95. void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = NULL;
  96. void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
  97. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint) = NULL;
  98. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL;
  99. void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL;
  100. void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL;
  101. static int Load_ARB_framebuffer_object()
  102. {
  103. int numFailed = 0;
  104. _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer");
  105. if(!_ptrc_glBindFramebuffer) numFailed++;
  106. _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer");
  107. if(!_ptrc_glBindRenderbuffer) numFailed++;
  108. _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer");
  109. if(!_ptrc_glBlitFramebuffer) numFailed++;
  110. _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus");
  111. if(!_ptrc_glCheckFramebufferStatus) numFailed++;
  112. _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers");
  113. if(!_ptrc_glDeleteFramebuffers) numFailed++;
  114. _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers");
  115. if(!_ptrc_glDeleteRenderbuffers) numFailed++;
  116. _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer");
  117. if(!_ptrc_glFramebufferRenderbuffer) numFailed++;
  118. _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D");
  119. if(!_ptrc_glFramebufferTexture1D) numFailed++;
  120. _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D");
  121. if(!_ptrc_glFramebufferTexture2D) numFailed++;
  122. _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D");
  123. if(!_ptrc_glFramebufferTexture3D) numFailed++;
  124. _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer");
  125. if(!_ptrc_glFramebufferTextureLayer) numFailed++;
  126. _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers");
  127. if(!_ptrc_glGenFramebuffers) numFailed++;
  128. _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers");
  129. if(!_ptrc_glGenRenderbuffers) numFailed++;
  130. _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap");
  131. if(!_ptrc_glGenerateMipmap) numFailed++;
  132. _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv");
  133. if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++;
  134. _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv");
  135. if(!_ptrc_glGetRenderbufferParameteriv) numFailed++;
  136. _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer");
  137. if(!_ptrc_glIsFramebuffer) numFailed++;
  138. _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer");
  139. if(!_ptrc_glIsRenderbuffer) numFailed++;
  140. _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage");
  141. if(!_ptrc_glRenderbufferStorage) numFailed++;
  142. _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample");
  143. if(!_ptrc_glRenderbufferStorageMultisample) numFailed++;
  144. return numFailed;
  145. }
  146. void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint) = NULL;
  147. void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint) = NULL;
  148. GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = NULL;
  149. void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *) = NULL;
  150. void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *) = NULL;
  151. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  152. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *) = NULL;
  153. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint) = NULL;
  154. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble) = NULL;
  155. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
  156. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat) = NULL;
  157. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
  158. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint) = NULL;
  159. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = NULL;
  160. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint) = NULL;
  161. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
  162. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = NULL;
  163. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
  164. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = NULL;
  165. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
  166. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint) = NULL;
  167. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = NULL;
  168. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = NULL;
  169. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
  170. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL;
  171. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
  172. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL;
  173. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
  174. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = NULL;
  175. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = NULL;
  176. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL;
  177. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
  178. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
  179. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL;
  180. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
  181. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL;
  182. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL;
  183. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = NULL;
  184. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL;
  185. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL;
  186. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  187. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  188. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  189. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  190. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  191. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  192. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  193. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  194. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  195. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  196. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  197. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  198. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  199. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  200. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  201. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  202. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  203. void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  204. void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint) = NULL;
  205. void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint) = NULL;
  206. static int Load_ARB_separate_shader_objects()
  207. {
  208. int numFailed = 0;
  209. _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram");
  210. if(!_ptrc_glActiveShaderProgram) numFailed++;
  211. _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline");
  212. if(!_ptrc_glBindProgramPipeline) numFailed++;
  213. _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv");
  214. if(!_ptrc_glCreateShaderProgramv) numFailed++;
  215. _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines");
  216. if(!_ptrc_glDeleteProgramPipelines) numFailed++;
  217. _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines");
  218. if(!_ptrc_glGenProgramPipelines) numFailed++;
  219. _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog");
  220. if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++;
  221. _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv");
  222. if(!_ptrc_glGetProgramPipelineiv) numFailed++;
  223. _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline");
  224. if(!_ptrc_glIsProgramPipeline) numFailed++;
  225. _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d");
  226. if(!_ptrc_glProgramUniform1d) numFailed++;
  227. _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv");
  228. if(!_ptrc_glProgramUniform1dv) numFailed++;
  229. _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f");
  230. if(!_ptrc_glProgramUniform1f) numFailed++;
  231. _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv");
  232. if(!_ptrc_glProgramUniform1fv) numFailed++;
  233. _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i");
  234. if(!_ptrc_glProgramUniform1i) numFailed++;
  235. _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv");
  236. if(!_ptrc_glProgramUniform1iv) numFailed++;
  237. _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui");
  238. if(!_ptrc_glProgramUniform1ui) numFailed++;
  239. _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv");
  240. if(!_ptrc_glProgramUniform1uiv) numFailed++;
  241. _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d");
  242. if(!_ptrc_glProgramUniform2d) numFailed++;
  243. _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv");
  244. if(!_ptrc_glProgramUniform2dv) numFailed++;
  245. _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f");
  246. if(!_ptrc_glProgramUniform2f) numFailed++;
  247. _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv");
  248. if(!_ptrc_glProgramUniform2fv) numFailed++;
  249. _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i");
  250. if(!_ptrc_glProgramUniform2i) numFailed++;
  251. _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv");
  252. if(!_ptrc_glProgramUniform2iv) numFailed++;
  253. _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui");
  254. if(!_ptrc_glProgramUniform2ui) numFailed++;
  255. _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv");
  256. if(!_ptrc_glProgramUniform2uiv) numFailed++;
  257. _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d");
  258. if(!_ptrc_glProgramUniform3d) numFailed++;
  259. _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv");
  260. if(!_ptrc_glProgramUniform3dv) numFailed++;
  261. _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f");
  262. if(!_ptrc_glProgramUniform3f) numFailed++;
  263. _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv");
  264. if(!_ptrc_glProgramUniform3fv) numFailed++;
  265. _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i");
  266. if(!_ptrc_glProgramUniform3i) numFailed++;
  267. _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv");
  268. if(!_ptrc_glProgramUniform3iv) numFailed++;
  269. _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui");
  270. if(!_ptrc_glProgramUniform3ui) numFailed++;
  271. _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv");
  272. if(!_ptrc_glProgramUniform3uiv) numFailed++;
  273. _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d");
  274. if(!_ptrc_glProgramUniform4d) numFailed++;
  275. _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv");
  276. if(!_ptrc_glProgramUniform4dv) numFailed++;
  277. _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f");
  278. if(!_ptrc_glProgramUniform4f) numFailed++;
  279. _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv");
  280. if(!_ptrc_glProgramUniform4fv) numFailed++;
  281. _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i");
  282. if(!_ptrc_glProgramUniform4i) numFailed++;
  283. _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv");
  284. if(!_ptrc_glProgramUniform4iv) numFailed++;
  285. _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui");
  286. if(!_ptrc_glProgramUniform4ui) numFailed++;
  287. _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv");
  288. if(!_ptrc_glProgramUniform4uiv) numFailed++;
  289. _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv");
  290. if(!_ptrc_glProgramUniformMatrix2dv) numFailed++;
  291. _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv");
  292. if(!_ptrc_glProgramUniformMatrix2fv) numFailed++;
  293. _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv");
  294. if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++;
  295. _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv");
  296. if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++;
  297. _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv");
  298. if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++;
  299. _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv");
  300. if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++;
  301. _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv");
  302. if(!_ptrc_glProgramUniformMatrix3dv) numFailed++;
  303. _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv");
  304. if(!_ptrc_glProgramUniformMatrix3fv) numFailed++;
  305. _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv");
  306. if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++;
  307. _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv");
  308. if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++;
  309. _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv");
  310. if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++;
  311. _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv");
  312. if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++;
  313. _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv");
  314. if(!_ptrc_glProgramUniformMatrix4dv) numFailed++;
  315. _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv");
  316. if(!_ptrc_glProgramUniformMatrix4fv) numFailed++;
  317. _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv");
  318. if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++;
  319. _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv");
  320. if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++;
  321. _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv");
  322. if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++;
  323. _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv");
  324. if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++;
  325. _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages");
  326. if(!_ptrc_glUseProgramStages) numFailed++;
  327. _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline");
  328. if(!_ptrc_glValidateProgramPipeline) numFailed++;
  329. return numFailed;
  330. }
  331. void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *) = NULL;
  332. void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL;
  333. void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL;
  334. GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL;
  335. static int Load_ARB_debug_output()
  336. {
  337. int numFailed = 0;
  338. _ptrc_glDebugMessageCallbackARB = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROCARB, const void *))IntGetProcAddress("glDebugMessageCallbackARB");
  339. if(!_ptrc_glDebugMessageCallbackARB) numFailed++;
  340. _ptrc_glDebugMessageControlARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControlARB");
  341. if(!_ptrc_glDebugMessageControlARB) numFailed++;
  342. _ptrc_glDebugMessageInsertARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsertARB");
  343. if(!_ptrc_glDebugMessageInsertARB) numFailed++;
  344. _ptrc_glGetDebugMessageLogARB = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLogARB");
  345. if(!_ptrc_glGetDebugMessageLogARB) numFailed++;
  346. return numFailed;
  347. }
  348. void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL;
  349. static int Load_ARB_copy_image()
  350. {
  351. int numFailed = 0;
  352. _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData");
  353. if(!_ptrc_glCopyImageSubData) numFailed++;
  354. return numFailed;
  355. }
  356. void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL;
  357. static int Load_NV_copy_image()
  358. {
  359. int numFailed = 0;
  360. _ptrc_glCopyImageSubDataNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubDataNV");
  361. if(!_ptrc_glCopyImageSubDataNV) numFailed++;
  362. return numFailed;
  363. }
  364. void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL;
  365. void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL;
  366. void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
  367. void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL;
  368. void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL;
  369. void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL;
  370. void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL;
  371. void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL;
  372. void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL;
  373. void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL;
  374. void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL;
  375. void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL;
  376. void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL;
  377. void (CODEGEN_FUNCPTR *_ptrc_glFinish)() = NULL;
  378. void (CODEGEN_FUNCPTR *_ptrc_glFlush)() = NULL;
  379. void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL;
  380. void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL;
  381. void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL;
  382. GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)() = NULL;
  383. void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL;
  384. void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL;
  385. const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL;
  386. void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL;
  387. void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL;
  388. void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL;
  389. void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL;
  390. void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL;
  391. void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL;
  392. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL;
  393. void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL;
  394. void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL;
  395. void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL;
  396. void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL;
  397. void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL;
  398. void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL;
  399. void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL;
  400. void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) = NULL;
  401. void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL;
  402. void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL;
  403. void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL;
  404. void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL;
  405. void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
  406. void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
  407. void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL;
  408. void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL;
  409. void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL;
  410. void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL;
  411. void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL;
  412. void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL;
  413. void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL;
  414. void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL;
  415. void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL;
  416. void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
  417. void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL;
  418. void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL;
  419. void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL;
  420. void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL;
  421. void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL;
  422. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL;
  423. void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL;
  424. void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
  425. void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
  426. void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
  427. void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL;
  428. void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
  429. void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL;
  430. void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
  431. void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
  432. void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL;
  433. void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
  434. void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
  435. void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
  436. void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
  437. void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
  438. void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
  439. void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *) = NULL;
  440. void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL;
  441. void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL;
  442. void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL;
  443. void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL;
  444. void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL;
  445. void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL;
  446. void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL;
  447. void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL;
  448. void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL;
  449. void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL;
  450. void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum) = NULL;
  451. void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *) = NULL;
  452. void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *) = NULL;
  453. void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *) = NULL;
  454. void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum) = NULL;
  455. void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *) = NULL;
  456. void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *) = NULL;
  457. void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
  458. void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **) = NULL;
  459. void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *) = NULL;
  460. void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *) = NULL;
  461. void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = NULL;
  462. void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *) = NULL;
  463. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint) = NULL;
  464. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint) = NULL;
  465. void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum) = NULL;
  466. GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum) = NULL;
  467. void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL;
  468. void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL;
  469. void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL;
  470. void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL;
  471. GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)() = NULL;
  472. GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL;
  473. void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL;
  474. void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL;
  475. void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint) = NULL;
  476. void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint) = NULL;
  477. void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *) = NULL;
  478. void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint) = NULL;
  479. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL;
  480. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL;
  481. void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = NULL;
  482. GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *) = NULL;
  483. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  484. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *) = NULL;
  485. void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  486. void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  487. void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *) = NULL;
  488. GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *) = NULL;
  489. void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *) = NULL;
  490. void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *) = NULL;
  491. void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **) = NULL;
  492. void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = NULL;
  493. void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = NULL;
  494. void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *) = NULL;
  495. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint) = NULL;
  496. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint) = NULL;
  497. void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint) = NULL;
  498. void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL;
  499. void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = NULL;
  500. void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint) = NULL;
  501. void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL;
  502. void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat) = NULL;
  503. void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *) = NULL;
  504. void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint) = NULL;
  505. void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *) = NULL;
  506. void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat) = NULL;
  507. void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *) = NULL;
  508. void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint) = NULL;
  509. void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *) = NULL;
  510. void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = NULL;
  511. void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *) = NULL;
  512. void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint) = NULL;
  513. void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *) = NULL;
  514. void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
  515. void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *) = NULL;
  516. void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint) = NULL;
  517. void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *) = NULL;
  518. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  519. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  520. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  521. void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint) = NULL;
  522. void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint) = NULL;
  523. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble) = NULL;
  524. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *) = NULL;
  525. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat) = NULL;
  526. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *) = NULL;
  527. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort) = NULL;
  528. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *) = NULL;
  529. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble) = NULL;
  530. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *) = NULL;
  531. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = NULL;
  532. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *) = NULL;
  533. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort) = NULL;
  534. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *) = NULL;
  535. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL;
  536. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *) = NULL;
  537. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = NULL;
  538. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *) = NULL;
  539. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = NULL;
  540. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *) = NULL;
  541. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *) = NULL;
  542. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *) = NULL;
  543. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *) = NULL;
  544. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL;
  545. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *) = NULL;
  546. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *) = NULL;
  547. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *) = NULL;
  548. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *) = NULL;
  549. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
  550. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *) = NULL;
  551. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
  552. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *) = NULL;
  553. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *) = NULL;
  554. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL;
  555. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *) = NULL;
  556. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *) = NULL;
  557. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *) = NULL;
  558. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *) = NULL;
  559. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL;
  560. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  561. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  562. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  563. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  564. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  565. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
  566. void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum) = NULL;
  567. void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL;
  568. void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL;
  569. void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL;
  570. void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL;
  571. void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL;
  572. void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL;
  573. void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL;
  574. void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL;
  575. void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL;
  576. void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL;
  577. void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL;
  578. void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL;
  579. void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL;
  580. void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL;
  581. void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)() = NULL;
  582. void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)() = NULL;
  583. void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL;
  584. void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL;
  585. void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL;
  586. GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL;
  587. void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL;
  588. const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint) = NULL;
  589. void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *) = NULL;
  590. void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = NULL;
  591. void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL;
  592. void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL;
  593. void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL;
  594. void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL;
  595. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL;
  596. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL;
  597. void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL;
  598. void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL;
  599. void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL;
  600. void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL;
  601. void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint) = NULL;
  602. void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *) = NULL;
  603. void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint) = NULL;
  604. void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *) = NULL;
  605. void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint) = NULL;
  606. void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *) = NULL;
  607. void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL;
  608. void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *) = NULL;
  609. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint) = NULL;
  610. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *) = NULL;
  611. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint) = NULL;
  612. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *) = NULL;
  613. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint) = NULL;
  614. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *) = NULL;
  615. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint) = NULL;
  616. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *) = NULL;
  617. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint) = NULL;
  618. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *) = NULL;
  619. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = NULL;
  620. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *) = NULL;
  621. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *) = NULL;
  622. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = NULL;
  623. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *) = NULL;
  624. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *) = NULL;
  625. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *) = NULL;
  626. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL;
  627. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL;
  628. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL;
  629. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL;
  630. void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL;
  631. void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL;
  632. void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL;
  633. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  634. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL;
  635. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  636. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL;
  637. GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL;
  638. void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL;
  639. void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL;
  640. void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL;
  641. void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL;
  642. GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL;
  643. void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL;
  644. void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL;
  645. void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL;
  646. void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL;
  647. GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL;
  648. void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL;
  649. void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL;
  650. void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL;
  651. void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL;
  652. void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL;
  653. void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL;
  654. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL;
  655. void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL;
  656. void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL;
  657. void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL;
  658. void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL;
  659. void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL;
  660. void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL;
  661. void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL;
  662. void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL;
  663. void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint) = NULL;
  664. void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *) = NULL;
  665. void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint) = NULL;
  666. void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *) = NULL;
  667. void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL;
  668. void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL;
  669. GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL;
  670. void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL;
  671. void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL;
  672. void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL;
  673. void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL;
  674. void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL;
  675. void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL;
  676. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL;
  677. void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint) = NULL;
  678. void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *) = NULL;
  679. void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint) = NULL;
  680. void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *) = NULL;
  681. void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint) = NULL;
  682. void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *) = NULL;
  683. void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint) = NULL;
  684. void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *) = NULL;
  685. void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint) = NULL;
  686. void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *) = NULL;
  687. void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL;
  688. void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL;
  689. void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL;
  690. void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL;
  691. void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL;
  692. void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL;
  693. void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL;
  694. void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint) = NULL;
  695. void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *) = NULL;
  696. void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint) = NULL;
  697. void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *) = NULL;
  698. void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint) = NULL;
  699. void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *) = NULL;
  700. void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint) = NULL;
  701. void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *) = NULL;
  702. void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint) = NULL;
  703. void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *) = NULL;
  704. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint) = NULL;
  705. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL;
  706. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL;
  707. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL;
  708. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL;
  709. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL;
  710. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL;
  711. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL;
  712. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL;
  713. void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint) = NULL;
  714. void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *) = NULL;
  715. void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint) = NULL;
  716. void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *) = NULL;
  717. void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint) = NULL;
  718. void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *) = NULL;
  719. void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL;
  720. void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL;
  721. void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum) = NULL;
  722. void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum) = NULL;
  723. void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL;
  724. void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum) = NULL;
  725. void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL;
  726. void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL;
  727. void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL;
  728. void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL;
  729. void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL;
  730. void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL;
  731. void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL;
  732. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  733. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  734. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL;
  735. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL;
  736. void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL;
  737. GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL;
  738. GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL;
  739. void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL;
  740. void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL;
  741. GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL;
  742. void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL;
  743. void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL;
  744. void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL;
  745. void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)() = NULL;
  746. void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)() = NULL;
  747. void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL;
  748. void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL;
  749. void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL;
  750. void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL;
  751. void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL;
  752. void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL;
  753. void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
  754. void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL;
  755. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  756. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  757. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  758. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  759. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  760. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  761. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  762. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  763. void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL;
  764. void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL;
  765. void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL;
  766. void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL;
  767. void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL;
  768. void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL;
  769. void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL;
  770. void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL;
  771. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *) = NULL;
  772. void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL;
  773. void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL;
  774. void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL;
  775. void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL;
  776. void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)() = NULL;
  777. void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL;
  778. void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL;
  779. void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL;
  780. void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL;
  781. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL;
  782. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL;
  783. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL;
  784. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL;
  785. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL;
  786. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL;
  787. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
  788. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL;
  789. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL;
  790. void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL;
  791. void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
  792. void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL;
  793. void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL;
  794. void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL;
  795. void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL;
  796. void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL;
  797. void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL;
  798. void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL;
  799. void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL;
  800. void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL;
  801. void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL;
  802. void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL;
  803. void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL;
  804. void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL;
  805. void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL;
  806. void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL;
  807. void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL;
  808. void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL;
  809. void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL;
  810. void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL;
  811. void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL;
  812. void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL;
  813. void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL;
  814. GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL;
  815. void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
  816. void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  817. void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL;
  818. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL;
  819. GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL;
  820. GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL;
  821. GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL;
  822. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
  823. void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL;
  824. void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL;
  825. void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL;
  826. void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL;
  827. void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL;
  828. void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL;
  829. void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL;
  830. void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL;
  831. void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL;
  832. void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL;
  833. void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL;
  834. void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)() = NULL;
  835. void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL;
  836. void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL;
  837. void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL;
  838. void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL;
  839. void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL;
  840. void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL;
  841. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL;
  842. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL;
  843. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL;
  844. void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL;
  845. void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL;
  846. void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL;
  847. void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL;
  848. void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL;
  849. void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL;
  850. void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL;
  851. void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL;
  852. void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL;
  853. void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL;
  854. void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL;
  855. static int Load_Version_4_4()
  856. {
  857. int numFailed = 0;
  858. _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc");
  859. if(!_ptrc_glBlendFunc) numFailed++;
  860. _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear");
  861. if(!_ptrc_glClear) numFailed++;
  862. _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor");
  863. if(!_ptrc_glClearColor) numFailed++;
  864. _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth");
  865. if(!_ptrc_glClearDepth) numFailed++;
  866. _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil");
  867. if(!_ptrc_glClearStencil) numFailed++;
  868. _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask");
  869. if(!_ptrc_glColorMask) numFailed++;
  870. _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace");
  871. if(!_ptrc_glCullFace) numFailed++;
  872. _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc");
  873. if(!_ptrc_glDepthFunc) numFailed++;
  874. _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask");
  875. if(!_ptrc_glDepthMask) numFailed++;
  876. _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange");
  877. if(!_ptrc_glDepthRange) numFailed++;
  878. _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable");
  879. if(!_ptrc_glDisable) numFailed++;
  880. _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer");
  881. if(!_ptrc_glDrawBuffer) numFailed++;
  882. _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable");
  883. if(!_ptrc_glEnable) numFailed++;
  884. _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish");
  885. if(!_ptrc_glFinish) numFailed++;
  886. _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush");
  887. if(!_ptrc_glFlush) numFailed++;
  888. _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace");
  889. if(!_ptrc_glFrontFace) numFailed++;
  890. _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv");
  891. if(!_ptrc_glGetBooleanv) numFailed++;
  892. _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev");
  893. if(!_ptrc_glGetDoublev) numFailed++;
  894. _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError");
  895. if(!_ptrc_glGetError) numFailed++;
  896. _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv");
  897. if(!_ptrc_glGetFloatv) numFailed++;
  898. _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
  899. if(!_ptrc_glGetIntegerv) numFailed++;
  900. _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
  901. if(!_ptrc_glGetString) numFailed++;
  902. _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage");
  903. if(!_ptrc_glGetTexImage) numFailed++;
  904. _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv");
  905. if(!_ptrc_glGetTexLevelParameterfv) numFailed++;
  906. _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv");
  907. if(!_ptrc_glGetTexLevelParameteriv) numFailed++;
  908. _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv");
  909. if(!_ptrc_glGetTexParameterfv) numFailed++;
  910. _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv");
  911. if(!_ptrc_glGetTexParameteriv) numFailed++;
  912. _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint");
  913. if(!_ptrc_glHint) numFailed++;
  914. _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled");
  915. if(!_ptrc_glIsEnabled) numFailed++;
  916. _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth");
  917. if(!_ptrc_glLineWidth) numFailed++;
  918. _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp");
  919. if(!_ptrc_glLogicOp) numFailed++;
  920. _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref");
  921. if(!_ptrc_glPixelStoref) numFailed++;
  922. _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei");
  923. if(!_ptrc_glPixelStorei) numFailed++;
  924. _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize");
  925. if(!_ptrc_glPointSize) numFailed++;
  926. _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode");
  927. if(!_ptrc_glPolygonMode) numFailed++;
  928. _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer");
  929. if(!_ptrc_glReadBuffer) numFailed++;
  930. _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels");
  931. if(!_ptrc_glReadPixels) numFailed++;
  932. _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor");
  933. if(!_ptrc_glScissor) numFailed++;
  934. _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc");
  935. if(!_ptrc_glStencilFunc) numFailed++;
  936. _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask");
  937. if(!_ptrc_glStencilMask) numFailed++;
  938. _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp");
  939. if(!_ptrc_glStencilOp) numFailed++;
  940. _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D");
  941. if(!_ptrc_glTexImage1D) numFailed++;
  942. _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D");
  943. if(!_ptrc_glTexImage2D) numFailed++;
  944. _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf");
  945. if(!_ptrc_glTexParameterf) numFailed++;
  946. _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv");
  947. if(!_ptrc_glTexParameterfv) numFailed++;
  948. _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri");
  949. if(!_ptrc_glTexParameteri) numFailed++;
  950. _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv");
  951. if(!_ptrc_glTexParameteriv) numFailed++;
  952. _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport");
  953. if(!_ptrc_glViewport) numFailed++;
  954. _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture");
  955. if(!_ptrc_glBindTexture) numFailed++;
  956. _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D");
  957. if(!_ptrc_glCopyTexImage1D) numFailed++;
  958. _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D");
  959. if(!_ptrc_glCopyTexImage2D) numFailed++;
  960. _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D");
  961. if(!_ptrc_glCopyTexSubImage1D) numFailed++;
  962. _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D");
  963. if(!_ptrc_glCopyTexSubImage2D) numFailed++;
  964. _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures");
  965. if(!_ptrc_glDeleteTextures) numFailed++;
  966. _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays");
  967. if(!_ptrc_glDrawArrays) numFailed++;
  968. _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements");
  969. if(!_ptrc_glDrawElements) numFailed++;
  970. _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures");
  971. if(!_ptrc_glGenTextures) numFailed++;
  972. _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv");
  973. if(!_ptrc_glGetPointerv) numFailed++;
  974. _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture");
  975. if(!_ptrc_glIsTexture) numFailed++;
  976. _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset");
  977. if(!_ptrc_glPolygonOffset) numFailed++;
  978. _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D");
  979. if(!_ptrc_glTexSubImage1D) numFailed++;
  980. _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D");
  981. if(!_ptrc_glTexSubImage2D) numFailed++;
  982. _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor");
  983. if(!_ptrc_glBlendColor) numFailed++;
  984. _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation");
  985. if(!_ptrc_glBlendEquation) numFailed++;
  986. _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D");
  987. if(!_ptrc_glCopyTexSubImage3D) numFailed++;
  988. _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements");
  989. if(!_ptrc_glDrawRangeElements) numFailed++;
  990. _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D");
  991. if(!_ptrc_glTexImage3D) numFailed++;
  992. _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D");
  993. if(!_ptrc_glTexSubImage3D) numFailed++;
  994. _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture");
  995. if(!_ptrc_glActiveTexture) numFailed++;
  996. _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D");
  997. if(!_ptrc_glCompressedTexImage1D) numFailed++;
  998. _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D");
  999. if(!_ptrc_glCompressedTexImage2D) numFailed++;
  1000. _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D");
  1001. if(!_ptrc_glCompressedTexImage3D) numFailed++;
  1002. _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D");
  1003. if(!_ptrc_glCompressedTexSubImage1D) numFailed++;
  1004. _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D");
  1005. if(!_ptrc_glCompressedTexSubImage2D) numFailed++;
  1006. _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D");
  1007. if(!_ptrc_glCompressedTexSubImage3D) numFailed++;
  1008. _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage");
  1009. if(!_ptrc_glGetCompressedTexImage) numFailed++;
  1010. _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage");
  1011. if(!_ptrc_glSampleCoverage) numFailed++;
  1012. _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate");
  1013. if(!_ptrc_glBlendFuncSeparate) numFailed++;
  1014. _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays");
  1015. if(!_ptrc_glMultiDrawArrays) numFailed++;
  1016. _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements");
  1017. if(!_ptrc_glMultiDrawElements) numFailed++;
  1018. _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf");
  1019. if(!_ptrc_glPointParameterf) numFailed++;
  1020. _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv");
  1021. if(!_ptrc_glPointParameterfv) numFailed++;
  1022. _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri");
  1023. if(!_ptrc_glPointParameteri) numFailed++;
  1024. _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv");
  1025. if(!_ptrc_glPointParameteriv) numFailed++;
  1026. _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery");
  1027. if(!_ptrc_glBeginQuery) numFailed++;
  1028. _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer");
  1029. if(!_ptrc_glBindBuffer) numFailed++;
  1030. _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData");
  1031. if(!_ptrc_glBufferData) numFailed++;
  1032. _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData");
  1033. if(!_ptrc_glBufferSubData) numFailed++;
  1034. _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers");
  1035. if(!_ptrc_glDeleteBuffers) numFailed++;
  1036. _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries");
  1037. if(!_ptrc_glDeleteQueries) numFailed++;
  1038. _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery");
  1039. if(!_ptrc_glEndQuery) numFailed++;
  1040. _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers");
  1041. if(!_ptrc_glGenBuffers) numFailed++;
  1042. _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries");
  1043. if(!_ptrc_glGenQueries) numFailed++;
  1044. _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv");
  1045. if(!_ptrc_glGetBufferParameteriv) numFailed++;
  1046. _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv");
  1047. if(!_ptrc_glGetBufferPointerv) numFailed++;
  1048. _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData");
  1049. if(!_ptrc_glGetBufferSubData) numFailed++;
  1050. _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv");
  1051. if(!_ptrc_glGetQueryObjectiv) numFailed++;
  1052. _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv");
  1053. if(!_ptrc_glGetQueryObjectuiv) numFailed++;
  1054. _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv");
  1055. if(!_ptrc_glGetQueryiv) numFailed++;
  1056. _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer");
  1057. if(!_ptrc_glIsBuffer) numFailed++;
  1058. _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery");
  1059. if(!_ptrc_glIsQuery) numFailed++;
  1060. _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer");
  1061. if(!_ptrc_glMapBuffer) numFailed++;
  1062. _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer");
  1063. if(!_ptrc_glUnmapBuffer) numFailed++;
  1064. _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader");
  1065. if(!_ptrc_glAttachShader) numFailed++;
  1066. _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation");
  1067. if(!_ptrc_glBindAttribLocation) numFailed++;
  1068. _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate");
  1069. if(!_ptrc_glBlendEquationSeparate) numFailed++;
  1070. _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader");
  1071. if(!_ptrc_glCompileShader) numFailed++;
  1072. _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram");
  1073. if(!_ptrc_glCreateProgram) numFailed++;
  1074. _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader");
  1075. if(!_ptrc_glCreateShader) numFailed++;
  1076. _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram");
  1077. if(!_ptrc_glDeleteProgram) numFailed++;
  1078. _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader");
  1079. if(!_ptrc_glDeleteShader) numFailed++;
  1080. _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader");
  1081. if(!_ptrc_glDetachShader) numFailed++;
  1082. _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray");
  1083. if(!_ptrc_glDisableVertexAttribArray) numFailed++;
  1084. _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers");
  1085. if(!_ptrc_glDrawBuffers) numFailed++;
  1086. _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray");
  1087. if(!_ptrc_glEnableVertexAttribArray) numFailed++;
  1088. _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib");
  1089. if(!_ptrc_glGetActiveAttrib) numFailed++;
  1090. _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform");
  1091. if(!_ptrc_glGetActiveUniform) numFailed++;
  1092. _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders");
  1093. if(!_ptrc_glGetAttachedShaders) numFailed++;
  1094. _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation");
  1095. if(!_ptrc_glGetAttribLocation) numFailed++;
  1096. _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog");
  1097. if(!_ptrc_glGetProgramInfoLog) numFailed++;
  1098. _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv");
  1099. if(!_ptrc_glGetProgramiv) numFailed++;
  1100. _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog");
  1101. if(!_ptrc_glGetShaderInfoLog) numFailed++;
  1102. _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource");
  1103. if(!_ptrc_glGetShaderSource) numFailed++;
  1104. _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv");
  1105. if(!_ptrc_glGetShaderiv) numFailed++;
  1106. _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation");
  1107. if(!_ptrc_glGetUniformLocation) numFailed++;
  1108. _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv");
  1109. if(!_ptrc_glGetUniformfv) numFailed++;
  1110. _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv");
  1111. if(!_ptrc_glGetUniformiv) numFailed++;
  1112. _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv");
  1113. if(!_ptrc_glGetVertexAttribPointerv) numFailed++;
  1114. _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv");
  1115. if(!_ptrc_glGetVertexAttribdv) numFailed++;
  1116. _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv");
  1117. if(!_ptrc_glGetVertexAttribfv) numFailed++;
  1118. _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv");
  1119. if(!_ptrc_glGetVertexAttribiv) numFailed++;
  1120. _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram");
  1121. if(!_ptrc_glIsProgram) numFailed++;
  1122. _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader");
  1123. if(!_ptrc_glIsShader) numFailed++;
  1124. _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram");
  1125. if(!_ptrc_glLinkProgram) numFailed++;
  1126. _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource");
  1127. if(!_ptrc_glShaderSource) numFailed++;
  1128. _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate");
  1129. if(!_ptrc_glStencilFuncSeparate) numFailed++;
  1130. _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate");
  1131. if(!_ptrc_glStencilMaskSeparate) numFailed++;
  1132. _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate");
  1133. if(!_ptrc_glStencilOpSeparate) numFailed++;
  1134. _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f");
  1135. if(!_ptrc_glUniform1f) numFailed++;
  1136. _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv");
  1137. if(!_ptrc_glUniform1fv) numFailed++;
  1138. _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i");
  1139. if(!_ptrc_glUniform1i) numFailed++;
  1140. _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv");
  1141. if(!_ptrc_glUniform1iv) numFailed++;
  1142. _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f");
  1143. if(!_ptrc_glUniform2f) numFailed++;
  1144. _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv");
  1145. if(!_ptrc_glUniform2fv) numFailed++;
  1146. _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i");
  1147. if(!_ptrc_glUniform2i) numFailed++;
  1148. _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv");
  1149. if(!_ptrc_glUniform2iv) numFailed++;
  1150. _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f");
  1151. if(!_ptrc_glUniform3f) numFailed++;
  1152. _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv");
  1153. if(!_ptrc_glUniform3fv) numFailed++;
  1154. _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i");
  1155. if(!_ptrc_glUniform3i) numFailed++;
  1156. _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv");
  1157. if(!_ptrc_glUniform3iv) numFailed++;
  1158. _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f");
  1159. if(!_ptrc_glUniform4f) numFailed++;
  1160. _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv");
  1161. if(!_ptrc_glUniform4fv) numFailed++;
  1162. _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i");
  1163. if(!_ptrc_glUniform4i) numFailed++;
  1164. _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv");
  1165. if(!_ptrc_glUniform4iv) numFailed++;
  1166. _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv");
  1167. if(!_ptrc_glUniformMatrix2fv) numFailed++;
  1168. _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv");
  1169. if(!_ptrc_glUniformMatrix3fv) numFailed++;
  1170. _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv");
  1171. if(!_ptrc_glUniformMatrix4fv) numFailed++;
  1172. _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram");
  1173. if(!_ptrc_glUseProgram) numFailed++;
  1174. _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram");
  1175. if(!_ptrc_glValidateProgram) numFailed++;
  1176. _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d");
  1177. if(!_ptrc_glVertexAttrib1d) numFailed++;
  1178. _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv");
  1179. if(!_ptrc_glVertexAttrib1dv) numFailed++;
  1180. _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f");
  1181. if(!_ptrc_glVertexAttrib1f) numFailed++;
  1182. _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv");
  1183. if(!_ptrc_glVertexAttrib1fv) numFailed++;
  1184. _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s");
  1185. if(!_ptrc_glVertexAttrib1s) numFailed++;
  1186. _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv");
  1187. if(!_ptrc_glVertexAttrib1sv) numFailed++;
  1188. _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d");
  1189. if(!_ptrc_glVertexAttrib2d) numFailed++;
  1190. _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv");
  1191. if(!_ptrc_glVertexAttrib2dv) numFailed++;
  1192. _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f");
  1193. if(!_ptrc_glVertexAttrib2f) numFailed++;
  1194. _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv");
  1195. if(!_ptrc_glVertexAttrib2fv) numFailed++;
  1196. _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s");
  1197. if(!_ptrc_glVertexAttrib2s) numFailed++;
  1198. _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv");
  1199. if(!_ptrc_glVertexAttrib2sv) numFailed++;
  1200. _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d");
  1201. if(!_ptrc_glVertexAttrib3d) numFailed++;
  1202. _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv");
  1203. if(!_ptrc_glVertexAttrib3dv) numFailed++;
  1204. _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f");
  1205. if(!_ptrc_glVertexAttrib3f) numFailed++;
  1206. _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv");
  1207. if(!_ptrc_glVertexAttrib3fv) numFailed++;
  1208. _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s");
  1209. if(!_ptrc_glVertexAttrib3s) numFailed++;
  1210. _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv");
  1211. if(!_ptrc_glVertexAttrib3sv) numFailed++;
  1212. _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv");
  1213. if(!_ptrc_glVertexAttrib4Nbv) numFailed++;
  1214. _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv");
  1215. if(!_ptrc_glVertexAttrib4Niv) numFailed++;
  1216. _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv");
  1217. if(!_ptrc_glVertexAttrib4Nsv) numFailed++;
  1218. _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub");
  1219. if(!_ptrc_glVertexAttrib4Nub) numFailed++;
  1220. _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv");
  1221. if(!_ptrc_glVertexAttrib4Nubv) numFailed++;
  1222. _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv");
  1223. if(!_ptrc_glVertexAttrib4Nuiv) numFailed++;
  1224. _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv");
  1225. if(!_ptrc_glVertexAttrib4Nusv) numFailed++;
  1226. _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv");
  1227. if(!_ptrc_glVertexAttrib4bv) numFailed++;
  1228. _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d");
  1229. if(!_ptrc_glVertexAttrib4d) numFailed++;
  1230. _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv");
  1231. if(!_ptrc_glVertexAttrib4dv) numFailed++;
  1232. _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f");
  1233. if(!_ptrc_glVertexAttrib4f) numFailed++;
  1234. _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv");
  1235. if(!_ptrc_glVertexAttrib4fv) numFailed++;
  1236. _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv");
  1237. if(!_ptrc_glVertexAttrib4iv) numFailed++;
  1238. _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s");
  1239. if(!_ptrc_glVertexAttrib4s) numFailed++;
  1240. _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv");
  1241. if(!_ptrc_glVertexAttrib4sv) numFailed++;
  1242. _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv");
  1243. if(!_ptrc_glVertexAttrib4ubv) numFailed++;
  1244. _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv");
  1245. if(!_ptrc_glVertexAttrib4uiv) numFailed++;
  1246. _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv");
  1247. if(!_ptrc_glVertexAttrib4usv) numFailed++;
  1248. _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer");
  1249. if(!_ptrc_glVertexAttribPointer) numFailed++;
  1250. _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv");
  1251. if(!_ptrc_glUniformMatrix2x3fv) numFailed++;
  1252. _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv");
  1253. if(!_ptrc_glUniformMatrix2x4fv) numFailed++;
  1254. _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv");
  1255. if(!_ptrc_glUniformMatrix3x2fv) numFailed++;
  1256. _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv");
  1257. if(!_ptrc_glUniformMatrix3x4fv) numFailed++;
  1258. _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv");
  1259. if(!_ptrc_glUniformMatrix4x2fv) numFailed++;
  1260. _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv");
  1261. if(!_ptrc_glUniformMatrix4x3fv) numFailed++;
  1262. _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender");
  1263. if(!_ptrc_glBeginConditionalRender) numFailed++;
  1264. _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback");
  1265. if(!_ptrc_glBeginTransformFeedback) numFailed++;
  1266. _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase");
  1267. if(!_ptrc_glBindBufferBase) numFailed++;
  1268. _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange");
  1269. if(!_ptrc_glBindBufferRange) numFailed++;
  1270. _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation");
  1271. if(!_ptrc_glBindFragDataLocation) numFailed++;
  1272. _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer");
  1273. if(!_ptrc_glBindFramebuffer) numFailed++;
  1274. _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer");
  1275. if(!_ptrc_glBindRenderbuffer) numFailed++;
  1276. _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray");
  1277. if(!_ptrc_glBindVertexArray) numFailed++;
  1278. _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer");
  1279. if(!_ptrc_glBlitFramebuffer) numFailed++;
  1280. _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus");
  1281. if(!_ptrc_glCheckFramebufferStatus) numFailed++;
  1282. _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor");
  1283. if(!_ptrc_glClampColor) numFailed++;
  1284. _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi");
  1285. if(!_ptrc_glClearBufferfi) numFailed++;
  1286. _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv");
  1287. if(!_ptrc_glClearBufferfv) numFailed++;
  1288. _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv");
  1289. if(!_ptrc_glClearBufferiv) numFailed++;
  1290. _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv");
  1291. if(!_ptrc_glClearBufferuiv) numFailed++;
  1292. _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski");
  1293. if(!_ptrc_glColorMaski) numFailed++;
  1294. _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers");
  1295. if(!_ptrc_glDeleteFramebuffers) numFailed++;
  1296. _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers");
  1297. if(!_ptrc_glDeleteRenderbuffers) numFailed++;
  1298. _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays");
  1299. if(!_ptrc_glDeleteVertexArrays) numFailed++;
  1300. _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei");
  1301. if(!_ptrc_glDisablei) numFailed++;
  1302. _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei");
  1303. if(!_ptrc_glEnablei) numFailed++;
  1304. _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender");
  1305. if(!_ptrc_glEndConditionalRender) numFailed++;
  1306. _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback");
  1307. if(!_ptrc_glEndTransformFeedback) numFailed++;
  1308. _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange");
  1309. if(!_ptrc_glFlushMappedBufferRange) numFailed++;
  1310. _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer");
  1311. if(!_ptrc_glFramebufferRenderbuffer) numFailed++;
  1312. _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D");
  1313. if(!_ptrc_glFramebufferTexture1D) numFailed++;
  1314. _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D");
  1315. if(!_ptrc_glFramebufferTexture2D) numFailed++;
  1316. _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D");
  1317. if(!_ptrc_glFramebufferTexture3D) numFailed++;
  1318. _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer");
  1319. if(!_ptrc_glFramebufferTextureLayer) numFailed++;
  1320. _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers");
  1321. if(!_ptrc_glGenFramebuffers) numFailed++;
  1322. _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers");
  1323. if(!_ptrc_glGenRenderbuffers) numFailed++;
  1324. _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays");
  1325. if(!_ptrc_glGenVertexArrays) numFailed++;
  1326. _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap");
  1327. if(!_ptrc_glGenerateMipmap) numFailed++;
  1328. _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v");
  1329. if(!_ptrc_glGetBooleani_v) numFailed++;
  1330. _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation");
  1331. if(!_ptrc_glGetFragDataLocation) numFailed++;
  1332. _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv");
  1333. if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++;
  1334. _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v");
  1335. if(!_ptrc_glGetIntegeri_v) numFailed++;
  1336. _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv");
  1337. if(!_ptrc_glGetRenderbufferParameteriv) numFailed++;
  1338. _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
  1339. if(!_ptrc_glGetStringi) numFailed++;
  1340. _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv");
  1341. if(!_ptrc_glGetTexParameterIiv) numFailed++;
  1342. _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv");
  1343. if(!_ptrc_glGetTexParameterIuiv) numFailed++;
  1344. _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying");
  1345. if(!_ptrc_glGetTransformFeedbackVarying) numFailed++;
  1346. _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv");
  1347. if(!_ptrc_glGetUniformuiv) numFailed++;
  1348. _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv");
  1349. if(!_ptrc_glGetVertexAttribIiv) numFailed++;
  1350. _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv");
  1351. if(!_ptrc_glGetVertexAttribIuiv) numFailed++;
  1352. _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi");
  1353. if(!_ptrc_glIsEnabledi) numFailed++;
  1354. _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer");
  1355. if(!_ptrc_glIsFramebuffer) numFailed++;
  1356. _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer");
  1357. if(!_ptrc_glIsRenderbuffer) numFailed++;
  1358. _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray");
  1359. if(!_ptrc_glIsVertexArray) numFailed++;
  1360. _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange");
  1361. if(!_ptrc_glMapBufferRange) numFailed++;
  1362. _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage");
  1363. if(!_ptrc_glRenderbufferStorage) numFailed++;
  1364. _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample");
  1365. if(!_ptrc_glRenderbufferStorageMultisample) numFailed++;
  1366. _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv");
  1367. if(!_ptrc_glTexParameterIiv) numFailed++;
  1368. _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv");
  1369. if(!_ptrc_glTexParameterIuiv) numFailed++;
  1370. _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings");
  1371. if(!_ptrc_glTransformFeedbackVaryings) numFailed++;
  1372. _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui");
  1373. if(!_ptrc_glUniform1ui) numFailed++;
  1374. _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv");
  1375. if(!_ptrc_glUniform1uiv) numFailed++;
  1376. _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui");
  1377. if(!_ptrc_glUniform2ui) numFailed++;
  1378. _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv");
  1379. if(!_ptrc_glUniform2uiv) numFailed++;
  1380. _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui");
  1381. if(!_ptrc_glUniform3ui) numFailed++;
  1382. _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv");
  1383. if(!_ptrc_glUniform3uiv) numFailed++;
  1384. _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui");
  1385. if(!_ptrc_glUniform4ui) numFailed++;
  1386. _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv");
  1387. if(!_ptrc_glUniform4uiv) numFailed++;
  1388. _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i");
  1389. if(!_ptrc_glVertexAttribI1i) numFailed++;
  1390. _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv");
  1391. if(!_ptrc_glVertexAttribI1iv) numFailed++;
  1392. _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui");
  1393. if(!_ptrc_glVertexAttribI1ui) numFailed++;
  1394. _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv");
  1395. if(!_ptrc_glVertexAttribI1uiv) numFailed++;
  1396. _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i");
  1397. if(!_ptrc_glVertexAttribI2i) numFailed++;
  1398. _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv");
  1399. if(!_ptrc_glVertexAttribI2iv) numFailed++;
  1400. _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui");
  1401. if(!_ptrc_glVertexAttribI2ui) numFailed++;
  1402. _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv");
  1403. if(!_ptrc_glVertexAttribI2uiv) numFailed++;
  1404. _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i");
  1405. if(!_ptrc_glVertexAttribI3i) numFailed++;
  1406. _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv");
  1407. if(!_ptrc_glVertexAttribI3iv) numFailed++;
  1408. _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui");
  1409. if(!_ptrc_glVertexAttribI3ui) numFailed++;
  1410. _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv");
  1411. if(!_ptrc_glVertexAttribI3uiv) numFailed++;
  1412. _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv");
  1413. if(!_ptrc_glVertexAttribI4bv) numFailed++;
  1414. _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i");
  1415. if(!_ptrc_glVertexAttribI4i) numFailed++;
  1416. _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv");
  1417. if(!_ptrc_glVertexAttribI4iv) numFailed++;
  1418. _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv");
  1419. if(!_ptrc_glVertexAttribI4sv) numFailed++;
  1420. _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv");
  1421. if(!_ptrc_glVertexAttribI4ubv) numFailed++;
  1422. _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui");
  1423. if(!_ptrc_glVertexAttribI4ui) numFailed++;
  1424. _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv");
  1425. if(!_ptrc_glVertexAttribI4uiv) numFailed++;
  1426. _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv");
  1427. if(!_ptrc_glVertexAttribI4usv) numFailed++;
  1428. _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer");
  1429. if(!_ptrc_glVertexAttribIPointer) numFailed++;
  1430. _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData");
  1431. if(!_ptrc_glCopyBufferSubData) numFailed++;
  1432. _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced");
  1433. if(!_ptrc_glDrawArraysInstanced) numFailed++;
  1434. _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced");
  1435. if(!_ptrc_glDrawElementsInstanced) numFailed++;
  1436. _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName");
  1437. if(!_ptrc_glGetActiveUniformBlockName) numFailed++;
  1438. _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv");
  1439. if(!_ptrc_glGetActiveUniformBlockiv) numFailed++;
  1440. _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName");
  1441. if(!_ptrc_glGetActiveUniformName) numFailed++;
  1442. _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv");
  1443. if(!_ptrc_glGetActiveUniformsiv) numFailed++;
  1444. _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex");
  1445. if(!_ptrc_glGetUniformBlockIndex) numFailed++;
  1446. _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices");
  1447. if(!_ptrc_glGetUniformIndices) numFailed++;
  1448. _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex");
  1449. if(!_ptrc_glPrimitiveRestartIndex) numFailed++;
  1450. _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer");
  1451. if(!_ptrc_glTexBuffer) numFailed++;
  1452. _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding");
  1453. if(!_ptrc_glUniformBlockBinding) numFailed++;
  1454. _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync");
  1455. if(!_ptrc_glClientWaitSync) numFailed++;
  1456. _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync");
  1457. if(!_ptrc_glDeleteSync) numFailed++;
  1458. _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex");
  1459. if(!_ptrc_glDrawElementsBaseVertex) numFailed++;
  1460. _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex");
  1461. if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++;
  1462. _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex");
  1463. if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++;
  1464. _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync");
  1465. if(!_ptrc_glFenceSync) numFailed++;
  1466. _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture");
  1467. if(!_ptrc_glFramebufferTexture) numFailed++;
  1468. _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v");
  1469. if(!_ptrc_glGetBufferParameteri64v) numFailed++;
  1470. _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v");
  1471. if(!_ptrc_glGetInteger64i_v) numFailed++;
  1472. _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v");
  1473. if(!_ptrc_glGetInteger64v) numFailed++;
  1474. _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv");
  1475. if(!_ptrc_glGetMultisamplefv) numFailed++;
  1476. _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv");
  1477. if(!_ptrc_glGetSynciv) numFailed++;
  1478. _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync");
  1479. if(!_ptrc_glIsSync) numFailed++;
  1480. _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex");
  1481. if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++;
  1482. _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex");
  1483. if(!_ptrc_glProvokingVertex) numFailed++;
  1484. _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski");
  1485. if(!_ptrc_glSampleMaski) numFailed++;
  1486. _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample");
  1487. if(!_ptrc_glTexImage2DMultisample) numFailed++;
  1488. _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample");
  1489. if(!_ptrc_glTexImage3DMultisample) numFailed++;
  1490. _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync");
  1491. if(!_ptrc_glWaitSync) numFailed++;
  1492. _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed");
  1493. if(!_ptrc_glBindFragDataLocationIndexed) numFailed++;
  1494. _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler");
  1495. if(!_ptrc_glBindSampler) numFailed++;
  1496. _ptrc_glColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP3ui");
  1497. if(!_ptrc_glColorP3ui) numFailed++;
  1498. _ptrc_glColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP3uiv");
  1499. if(!_ptrc_glColorP3uiv) numFailed++;
  1500. _ptrc_glColorP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP4ui");
  1501. if(!_ptrc_glColorP4ui) numFailed++;
  1502. _ptrc_glColorP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP4uiv");
  1503. if(!_ptrc_glColorP4uiv) numFailed++;
  1504. _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers");
  1505. if(!_ptrc_glDeleteSamplers) numFailed++;
  1506. _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers");
  1507. if(!_ptrc_glGenSamplers) numFailed++;
  1508. _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex");
  1509. if(!_ptrc_glGetFragDataIndex) numFailed++;
  1510. _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v");
  1511. if(!_ptrc_glGetQueryObjecti64v) numFailed++;
  1512. _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v");
  1513. if(!_ptrc_glGetQueryObjectui64v) numFailed++;
  1514. _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv");
  1515. if(!_ptrc_glGetSamplerParameterIiv) numFailed++;
  1516. _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv");
  1517. if(!_ptrc_glGetSamplerParameterIuiv) numFailed++;
  1518. _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv");
  1519. if(!_ptrc_glGetSamplerParameterfv) numFailed++;
  1520. _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv");
  1521. if(!_ptrc_glGetSamplerParameteriv) numFailed++;
  1522. _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler");
  1523. if(!_ptrc_glIsSampler) numFailed++;
  1524. _ptrc_glMultiTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP1ui");
  1525. if(!_ptrc_glMultiTexCoordP1ui) numFailed++;
  1526. _ptrc_glMultiTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP1uiv");
  1527. if(!_ptrc_glMultiTexCoordP1uiv) numFailed++;
  1528. _ptrc_glMultiTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP2ui");
  1529. if(!_ptrc_glMultiTexCoordP2ui) numFailed++;
  1530. _ptrc_glMultiTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP2uiv");
  1531. if(!_ptrc_glMultiTexCoordP2uiv) numFailed++;
  1532. _ptrc_glMultiTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP3ui");
  1533. if(!_ptrc_glMultiTexCoordP3ui) numFailed++;
  1534. _ptrc_glMultiTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP3uiv");
  1535. if(!_ptrc_glMultiTexCoordP3uiv) numFailed++;
  1536. _ptrc_glMultiTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP4ui");
  1537. if(!_ptrc_glMultiTexCoordP4ui) numFailed++;
  1538. _ptrc_glMultiTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP4uiv");
  1539. if(!_ptrc_glMultiTexCoordP4uiv) numFailed++;
  1540. _ptrc_glNormalP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glNormalP3ui");
  1541. if(!_ptrc_glNormalP3ui) numFailed++;
  1542. _ptrc_glNormalP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glNormalP3uiv");
  1543. if(!_ptrc_glNormalP3uiv) numFailed++;
  1544. _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter");
  1545. if(!_ptrc_glQueryCounter) numFailed++;
  1546. _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv");
  1547. if(!_ptrc_glSamplerParameterIiv) numFailed++;
  1548. _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv");
  1549. if(!_ptrc_glSamplerParameterIuiv) numFailed++;
  1550. _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf");
  1551. if(!_ptrc_glSamplerParameterf) numFailed++;
  1552. _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv");
  1553. if(!_ptrc_glSamplerParameterfv) numFailed++;
  1554. _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri");
  1555. if(!_ptrc_glSamplerParameteri) numFailed++;
  1556. _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv");
  1557. if(!_ptrc_glSamplerParameteriv) numFailed++;
  1558. _ptrc_glSecondaryColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glSecondaryColorP3ui");
  1559. if(!_ptrc_glSecondaryColorP3ui) numFailed++;
  1560. _ptrc_glSecondaryColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glSecondaryColorP3uiv");
  1561. if(!_ptrc_glSecondaryColorP3uiv) numFailed++;
  1562. _ptrc_glTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP1ui");
  1563. if(!_ptrc_glTexCoordP1ui) numFailed++;
  1564. _ptrc_glTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP1uiv");
  1565. if(!_ptrc_glTexCoordP1uiv) numFailed++;
  1566. _ptrc_glTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP2ui");
  1567. if(!_ptrc_glTexCoordP2ui) numFailed++;
  1568. _ptrc_glTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP2uiv");
  1569. if(!_ptrc_glTexCoordP2uiv) numFailed++;
  1570. _ptrc_glTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP3ui");
  1571. if(!_ptrc_glTexCoordP3ui) numFailed++;
  1572. _ptrc_glTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP3uiv");
  1573. if(!_ptrc_glTexCoordP3uiv) numFailed++;
  1574. _ptrc_glTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP4ui");
  1575. if(!_ptrc_glTexCoordP4ui) numFailed++;
  1576. _ptrc_glTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP4uiv");
  1577. if(!_ptrc_glTexCoordP4uiv) numFailed++;
  1578. _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor");
  1579. if(!_ptrc_glVertexAttribDivisor) numFailed++;
  1580. _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui");
  1581. if(!_ptrc_glVertexAttribP1ui) numFailed++;
  1582. _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv");
  1583. if(!_ptrc_glVertexAttribP1uiv) numFailed++;
  1584. _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui");
  1585. if(!_ptrc_glVertexAttribP2ui) numFailed++;
  1586. _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv");
  1587. if(!_ptrc_glVertexAttribP2uiv) numFailed++;
  1588. _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui");
  1589. if(!_ptrc_glVertexAttribP3ui) numFailed++;
  1590. _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv");
  1591. if(!_ptrc_glVertexAttribP3uiv) numFailed++;
  1592. _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui");
  1593. if(!_ptrc_glVertexAttribP4ui) numFailed++;
  1594. _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv");
  1595. if(!_ptrc_glVertexAttribP4uiv) numFailed++;
  1596. _ptrc_glVertexP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP2ui");
  1597. if(!_ptrc_glVertexP2ui) numFailed++;
  1598. _ptrc_glVertexP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP2uiv");
  1599. if(!_ptrc_glVertexP2uiv) numFailed++;
  1600. _ptrc_glVertexP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP3ui");
  1601. if(!_ptrc_glVertexP3ui) numFailed++;
  1602. _ptrc_glVertexP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP3uiv");
  1603. if(!_ptrc_glVertexP3uiv) numFailed++;
  1604. _ptrc_glVertexP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP4ui");
  1605. if(!_ptrc_glVertexP4ui) numFailed++;
  1606. _ptrc_glVertexP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP4uiv");
  1607. if(!_ptrc_glVertexP4uiv) numFailed++;
  1608. _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed");
  1609. if(!_ptrc_glBeginQueryIndexed) numFailed++;
  1610. _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback");
  1611. if(!_ptrc_glBindTransformFeedback) numFailed++;
  1612. _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei");
  1613. if(!_ptrc_glBlendEquationSeparatei) numFailed++;
  1614. _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi");
  1615. if(!_ptrc_glBlendEquationi) numFailed++;
  1616. _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei");
  1617. if(!_ptrc_glBlendFuncSeparatei) numFailed++;
  1618. _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci");
  1619. if(!_ptrc_glBlendFunci) numFailed++;
  1620. _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks");
  1621. if(!_ptrc_glDeleteTransformFeedbacks) numFailed++;
  1622. _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect");
  1623. if(!_ptrc_glDrawArraysIndirect) numFailed++;
  1624. _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect");
  1625. if(!_ptrc_glDrawElementsIndirect) numFailed++;
  1626. _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback");
  1627. if(!_ptrc_glDrawTransformFeedback) numFailed++;
  1628. _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream");
  1629. if(!_ptrc_glDrawTransformFeedbackStream) numFailed++;
  1630. _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed");
  1631. if(!_ptrc_glEndQueryIndexed) numFailed++;
  1632. _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks");
  1633. if(!_ptrc_glGenTransformFeedbacks) numFailed++;
  1634. _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName");
  1635. if(!_ptrc_glGetActiveSubroutineName) numFailed++;
  1636. _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName");
  1637. if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++;
  1638. _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv");
  1639. if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++;
  1640. _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv");
  1641. if(!_ptrc_glGetProgramStageiv) numFailed++;
  1642. _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv");
  1643. if(!_ptrc_glGetQueryIndexediv) numFailed++;
  1644. _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex");
  1645. if(!_ptrc_glGetSubroutineIndex) numFailed++;
  1646. _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation");
  1647. if(!_ptrc_glGetSubroutineUniformLocation) numFailed++;
  1648. _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv");
  1649. if(!_ptrc_glGetUniformSubroutineuiv) numFailed++;
  1650. _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv");
  1651. if(!_ptrc_glGetUniformdv) numFailed++;
  1652. _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback");
  1653. if(!_ptrc_glIsTransformFeedback) numFailed++;
  1654. _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading");
  1655. if(!_ptrc_glMinSampleShading) numFailed++;
  1656. _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv");
  1657. if(!_ptrc_glPatchParameterfv) numFailed++;
  1658. _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri");
  1659. if(!_ptrc_glPatchParameteri) numFailed++;
  1660. _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback");
  1661. if(!_ptrc_glPauseTransformFeedback) numFailed++;
  1662. _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback");
  1663. if(!_ptrc_glResumeTransformFeedback) numFailed++;
  1664. _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d");
  1665. if(!_ptrc_glUniform1d) numFailed++;
  1666. _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv");
  1667. if(!_ptrc_glUniform1dv) numFailed++;
  1668. _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d");
  1669. if(!_ptrc_glUniform2d) numFailed++;
  1670. _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv");
  1671. if(!_ptrc_glUniform2dv) numFailed++;
  1672. _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d");
  1673. if(!_ptrc_glUniform3d) numFailed++;
  1674. _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv");
  1675. if(!_ptrc_glUniform3dv) numFailed++;
  1676. _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d");
  1677. if(!_ptrc_glUniform4d) numFailed++;
  1678. _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv");
  1679. if(!_ptrc_glUniform4dv) numFailed++;
  1680. _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv");
  1681. if(!_ptrc_glUniformMatrix2dv) numFailed++;
  1682. _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv");
  1683. if(!_ptrc_glUniformMatrix2x3dv) numFailed++;
  1684. _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv");
  1685. if(!_ptrc_glUniformMatrix2x4dv) numFailed++;
  1686. _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv");
  1687. if(!_ptrc_glUniformMatrix3dv) numFailed++;
  1688. _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv");
  1689. if(!_ptrc_glUniformMatrix3x2dv) numFailed++;
  1690. _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv");
  1691. if(!_ptrc_glUniformMatrix3x4dv) numFailed++;
  1692. _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv");
  1693. if(!_ptrc_glUniformMatrix4dv) numFailed++;
  1694. _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv");
  1695. if(!_ptrc_glUniformMatrix4x2dv) numFailed++;
  1696. _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv");
  1697. if(!_ptrc_glUniformMatrix4x3dv) numFailed++;
  1698. _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv");
  1699. if(!_ptrc_glUniformSubroutinesuiv) numFailed++;
  1700. _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram");
  1701. if(!_ptrc_glActiveShaderProgram) numFailed++;
  1702. _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline");
  1703. if(!_ptrc_glBindProgramPipeline) numFailed++;
  1704. _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf");
  1705. if(!_ptrc_glClearDepthf) numFailed++;
  1706. _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv");
  1707. if(!_ptrc_glCreateShaderProgramv) numFailed++;
  1708. _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines");
  1709. if(!_ptrc_glDeleteProgramPipelines) numFailed++;
  1710. _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv");
  1711. if(!_ptrc_glDepthRangeArrayv) numFailed++;
  1712. _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed");
  1713. if(!_ptrc_glDepthRangeIndexed) numFailed++;
  1714. _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef");
  1715. if(!_ptrc_glDepthRangef) numFailed++;
  1716. _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines");
  1717. if(!_ptrc_glGenProgramPipelines) numFailed++;
  1718. _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v");
  1719. if(!_ptrc_glGetDoublei_v) numFailed++;
  1720. _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v");
  1721. if(!_ptrc_glGetFloati_v) numFailed++;
  1722. _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary");
  1723. if(!_ptrc_glGetProgramBinary) numFailed++;
  1724. _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog");
  1725. if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++;
  1726. _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv");
  1727. if(!_ptrc_glGetProgramPipelineiv) numFailed++;
  1728. _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat");
  1729. if(!_ptrc_glGetShaderPrecisionFormat) numFailed++;
  1730. _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv");
  1731. if(!_ptrc_glGetVertexAttribLdv) numFailed++;
  1732. _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline");
  1733. if(!_ptrc_glIsProgramPipeline) numFailed++;
  1734. _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary");
  1735. if(!_ptrc_glProgramBinary) numFailed++;
  1736. _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri");
  1737. if(!_ptrc_glProgramParameteri) numFailed++;
  1738. _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d");
  1739. if(!_ptrc_glProgramUniform1d) numFailed++;
  1740. _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv");
  1741. if(!_ptrc_glProgramUniform1dv) numFailed++;
  1742. _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f");
  1743. if(!_ptrc_glProgramUniform1f) numFailed++;
  1744. _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv");
  1745. if(!_ptrc_glProgramUniform1fv) numFailed++;
  1746. _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i");
  1747. if(!_ptrc_glProgramUniform1i) numFailed++;
  1748. _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv");
  1749. if(!_ptrc_glProgramUniform1iv) numFailed++;
  1750. _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui");
  1751. if(!_ptrc_glProgramUniform1ui) numFailed++;
  1752. _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv");
  1753. if(!_ptrc_glProgramUniform1uiv) numFailed++;
  1754. _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d");
  1755. if(!_ptrc_glProgramUniform2d) numFailed++;
  1756. _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv");
  1757. if(!_ptrc_glProgramUniform2dv) numFailed++;
  1758. _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f");
  1759. if(!_ptrc_glProgramUniform2f) numFailed++;
  1760. _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv");
  1761. if(!_ptrc_glProgramUniform2fv) numFailed++;
  1762. _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i");
  1763. if(!_ptrc_glProgramUniform2i) numFailed++;
  1764. _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv");
  1765. if(!_ptrc_glProgramUniform2iv) numFailed++;
  1766. _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui");
  1767. if(!_ptrc_glProgramUniform2ui) numFailed++;
  1768. _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv");
  1769. if(!_ptrc_glProgramUniform2uiv) numFailed++;
  1770. _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d");
  1771. if(!_ptrc_glProgramUniform3d) numFailed++;
  1772. _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv");
  1773. if(!_ptrc_glProgramUniform3dv) numFailed++;
  1774. _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f");
  1775. if(!_ptrc_glProgramUniform3f) numFailed++;
  1776. _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv");
  1777. if(!_ptrc_glProgramUniform3fv) numFailed++;
  1778. _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i");
  1779. if(!_ptrc_glProgramUniform3i) numFailed++;
  1780. _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv");
  1781. if(!_ptrc_glProgramUniform3iv) numFailed++;
  1782. _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui");
  1783. if(!_ptrc_glProgramUniform3ui) numFailed++;
  1784. _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv");
  1785. if(!_ptrc_glProgramUniform3uiv) numFailed++;
  1786. _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d");
  1787. if(!_ptrc_glProgramUniform4d) numFailed++;
  1788. _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv");
  1789. if(!_ptrc_glProgramUniform4dv) numFailed++;
  1790. _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f");
  1791. if(!_ptrc_glProgramUniform4f) numFailed++;
  1792. _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv");
  1793. if(!_ptrc_glProgramUniform4fv) numFailed++;
  1794. _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i");
  1795. if(!_ptrc_glProgramUniform4i) numFailed++;
  1796. _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv");
  1797. if(!_ptrc_glProgramUniform4iv) numFailed++;
  1798. _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui");
  1799. if(!_ptrc_glProgramUniform4ui) numFailed++;
  1800. _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv");
  1801. if(!_ptrc_glProgramUniform4uiv) numFailed++;
  1802. _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv");
  1803. if(!_ptrc_glProgramUniformMatrix2dv) numFailed++;
  1804. _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv");
  1805. if(!_ptrc_glProgramUniformMatrix2fv) numFailed++;
  1806. _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv");
  1807. if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++;
  1808. _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv");
  1809. if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++;
  1810. _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv");
  1811. if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++;
  1812. _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv");
  1813. if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++;
  1814. _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv");
  1815. if(!_ptrc_glProgramUniformMatrix3dv) numFailed++;
  1816. _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv");
  1817. if(!_ptrc_glProgramUniformMatrix3fv) numFailed++;
  1818. _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv");
  1819. if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++;
  1820. _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv");
  1821. if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++;
  1822. _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv");
  1823. if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++;
  1824. _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv");
  1825. if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++;
  1826. _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv");
  1827. if(!_ptrc_glProgramUniformMatrix4dv) numFailed++;
  1828. _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv");
  1829. if(!_ptrc_glProgramUniformMatrix4fv) numFailed++;
  1830. _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv");
  1831. if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++;
  1832. _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv");
  1833. if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++;
  1834. _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv");
  1835. if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++;
  1836. _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv");
  1837. if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++;
  1838. _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler");
  1839. if(!_ptrc_glReleaseShaderCompiler) numFailed++;
  1840. _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv");
  1841. if(!_ptrc_glScissorArrayv) numFailed++;
  1842. _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed");
  1843. if(!_ptrc_glScissorIndexed) numFailed++;
  1844. _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv");
  1845. if(!_ptrc_glScissorIndexedv) numFailed++;
  1846. _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary");
  1847. if(!_ptrc_glShaderBinary) numFailed++;
  1848. _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages");
  1849. if(!_ptrc_glUseProgramStages) numFailed++;
  1850. _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline");
  1851. if(!_ptrc_glValidateProgramPipeline) numFailed++;
  1852. _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d");
  1853. if(!_ptrc_glVertexAttribL1d) numFailed++;
  1854. _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv");
  1855. if(!_ptrc_glVertexAttribL1dv) numFailed++;
  1856. _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d");
  1857. if(!_ptrc_glVertexAttribL2d) numFailed++;
  1858. _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv");
  1859. if(!_ptrc_glVertexAttribL2dv) numFailed++;
  1860. _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d");
  1861. if(!_ptrc_glVertexAttribL3d) numFailed++;
  1862. _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv");
  1863. if(!_ptrc_glVertexAttribL3dv) numFailed++;
  1864. _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d");
  1865. if(!_ptrc_glVertexAttribL4d) numFailed++;
  1866. _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv");
  1867. if(!_ptrc_glVertexAttribL4dv) numFailed++;
  1868. _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer");
  1869. if(!_ptrc_glVertexAttribLPointer) numFailed++;
  1870. _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv");
  1871. if(!_ptrc_glViewportArrayv) numFailed++;
  1872. _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf");
  1873. if(!_ptrc_glViewportIndexedf) numFailed++;
  1874. _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv");
  1875. if(!_ptrc_glViewportIndexedfv) numFailed++;
  1876. _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture");
  1877. if(!_ptrc_glBindImageTexture) numFailed++;
  1878. _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance");
  1879. if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++;
  1880. _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance");
  1881. if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++;
  1882. _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance");
  1883. if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++;
  1884. _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced");
  1885. if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++;
  1886. _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced");
  1887. if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++;
  1888. _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv");
  1889. if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++;
  1890. _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v");
  1891. if(!_ptrc_glGetInternalformati64v) numFailed++;
  1892. _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier");
  1893. if(!_ptrc_glMemoryBarrier) numFailed++;
  1894. _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D");
  1895. if(!_ptrc_glTexStorage1D) numFailed++;
  1896. _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D");
  1897. if(!_ptrc_glTexStorage2D) numFailed++;
  1898. _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D");
  1899. if(!_ptrc_glTexStorage3D) numFailed++;
  1900. _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer");
  1901. if(!_ptrc_glBindVertexBuffer) numFailed++;
  1902. _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData");
  1903. if(!_ptrc_glClearBufferData) numFailed++;
  1904. _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData");
  1905. if(!_ptrc_glClearBufferSubData) numFailed++;
  1906. _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData");
  1907. if(!_ptrc_glCopyImageSubData) numFailed++;
  1908. _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback");
  1909. if(!_ptrc_glDebugMessageCallback) numFailed++;
  1910. _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl");
  1911. if(!_ptrc_glDebugMessageControl) numFailed++;
  1912. _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert");
  1913. if(!_ptrc_glDebugMessageInsert) numFailed++;
  1914. _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute");
  1915. if(!_ptrc_glDispatchCompute) numFailed++;
  1916. _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect");
  1917. if(!_ptrc_glDispatchComputeIndirect) numFailed++;
  1918. _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri");
  1919. if(!_ptrc_glFramebufferParameteri) numFailed++;
  1920. _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog");
  1921. if(!_ptrc_glGetDebugMessageLog) numFailed++;
  1922. _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv");
  1923. if(!_ptrc_glGetFramebufferParameteriv) numFailed++;
  1924. _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel");
  1925. if(!_ptrc_glGetObjectLabel) numFailed++;
  1926. _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel");
  1927. if(!_ptrc_glGetObjectPtrLabel) numFailed++;
  1928. _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv");
  1929. if(!_ptrc_glGetProgramInterfaceiv) numFailed++;
  1930. _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex");
  1931. if(!_ptrc_glGetProgramResourceIndex) numFailed++;
  1932. _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation");
  1933. if(!_ptrc_glGetProgramResourceLocation) numFailed++;
  1934. _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex");
  1935. if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++;
  1936. _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName");
  1937. if(!_ptrc_glGetProgramResourceName) numFailed++;
  1938. _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv");
  1939. if(!_ptrc_glGetProgramResourceiv) numFailed++;
  1940. _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData");
  1941. if(!_ptrc_glInvalidateBufferData) numFailed++;
  1942. _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData");
  1943. if(!_ptrc_glInvalidateBufferSubData) numFailed++;
  1944. _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer");
  1945. if(!_ptrc_glInvalidateFramebuffer) numFailed++;
  1946. _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer");
  1947. if(!_ptrc_glInvalidateSubFramebuffer) numFailed++;
  1948. _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage");
  1949. if(!_ptrc_glInvalidateTexImage) numFailed++;
  1950. _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage");
  1951. if(!_ptrc_glInvalidateTexSubImage) numFailed++;
  1952. _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect");
  1953. if(!_ptrc_glMultiDrawArraysIndirect) numFailed++;
  1954. _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect");
  1955. if(!_ptrc_glMultiDrawElementsIndirect) numFailed++;
  1956. _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel");
  1957. if(!_ptrc_glObjectLabel) numFailed++;
  1958. _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel");
  1959. if(!_ptrc_glObjectPtrLabel) numFailed++;
  1960. _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup");
  1961. if(!_ptrc_glPopDebugGroup) numFailed++;
  1962. _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup");
  1963. if(!_ptrc_glPushDebugGroup) numFailed++;
  1964. _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding");
  1965. if(!_ptrc_glShaderStorageBlockBinding) numFailed++;
  1966. _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange");
  1967. if(!_ptrc_glTexBufferRange) numFailed++;
  1968. _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample");
  1969. if(!_ptrc_glTexStorage2DMultisample) numFailed++;
  1970. _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample");
  1971. if(!_ptrc_glTexStorage3DMultisample) numFailed++;
  1972. _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView");
  1973. if(!_ptrc_glTextureView) numFailed++;
  1974. _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding");
  1975. if(!_ptrc_glVertexAttribBinding) numFailed++;
  1976. _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat");
  1977. if(!_ptrc_glVertexAttribFormat) numFailed++;
  1978. _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat");
  1979. if(!_ptrc_glVertexAttribIFormat) numFailed++;
  1980. _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat");
  1981. if(!_ptrc_glVertexAttribLFormat) numFailed++;
  1982. _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor");
  1983. if(!_ptrc_glVertexBindingDivisor) numFailed++;
  1984. _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase");
  1985. if(!_ptrc_glBindBuffersBase) numFailed++;
  1986. _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange");
  1987. if(!_ptrc_glBindBuffersRange) numFailed++;
  1988. _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures");
  1989. if(!_ptrc_glBindImageTextures) numFailed++;
  1990. _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers");
  1991. if(!_ptrc_glBindSamplers) numFailed++;
  1992. _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures");
  1993. if(!_ptrc_glBindTextures) numFailed++;
  1994. _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers");
  1995. if(!_ptrc_glBindVertexBuffers) numFailed++;
  1996. _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage");
  1997. if(!_ptrc_glBufferStorage) numFailed++;
  1998. _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage");
  1999. if(!_ptrc_glClearTexImage) numFailed++;
  2000. _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage");
  2001. if(!_ptrc_glClearTexSubImage) numFailed++;
  2002. return numFailed;
  2003. }
  2004. typedef int (*PFN_LOADFUNCPOINTERS)();
  2005. typedef struct ogl_StrToExtMap_s
  2006. {
  2007. char *extensionName;
  2008. int *extensionVariable;
  2009. PFN_LOADFUNCPOINTERS LoadExtension;
  2010. } ogl_StrToExtMap;
  2011. static ogl_StrToExtMap ExtensionMap[10] = {
  2012. {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL},
  2013. {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL},
  2014. {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL},
  2015. {"GL_ARB_framebuffer_object", &ogl_ext_ARB_framebuffer_object, Load_ARB_framebuffer_object},
  2016. {"GL_ARB_seamless_cube_map", &ogl_ext_ARB_seamless_cube_map, NULL},
  2017. {"GL_ARB_separate_shader_objects", &ogl_ext_ARB_separate_shader_objects, Load_ARB_separate_shader_objects},
  2018. {"GL_ARB_debug_output", &ogl_ext_ARB_debug_output, Load_ARB_debug_output},
  2019. {"GL_ARB_copy_image", &ogl_ext_ARB_copy_image, Load_ARB_copy_image},
  2020. {"GL_NV_copy_image", &ogl_ext_NV_copy_image, Load_NV_copy_image},
  2021. {"GL_EXT_texture_mirror_clamp", &ogl_ext_EXT_texture_mirror_clamp, NULL},
  2022. };
  2023. static int g_extensionMapSize = 10;
  2024. static ogl_StrToExtMap *FindExtEntry(const char *extensionName)
  2025. {
  2026. int loop;
  2027. ogl_StrToExtMap *currLoc = ExtensionMap;
  2028. for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc)
  2029. {
  2030. if(strcmp(extensionName, currLoc->extensionName) == 0)
  2031. return currLoc;
  2032. }
  2033. return NULL;
  2034. }
  2035. static void ClearExtensionVars()
  2036. {
  2037. ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED;
  2038. ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED;
  2039. ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED;
  2040. ogl_ext_ARB_framebuffer_object = ogl_LOAD_FAILED;
  2041. ogl_ext_ARB_seamless_cube_map = ogl_LOAD_FAILED;
  2042. ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED;
  2043. ogl_ext_ARB_debug_output = ogl_LOAD_FAILED;
  2044. ogl_ext_ARB_copy_image = ogl_LOAD_FAILED;
  2045. ogl_ext_NV_copy_image = ogl_LOAD_FAILED;
  2046. ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED;
  2047. }
  2048. static void LoadExtByName(const char *extensionName)
  2049. {
  2050. ogl_StrToExtMap *entry = NULL;
  2051. entry = FindExtEntry(extensionName);
  2052. if(entry)
  2053. {
  2054. if(entry->LoadExtension)
  2055. {
  2056. int numFailed = entry->LoadExtension();
  2057. if(numFailed == 0)
  2058. {
  2059. *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
  2060. }
  2061. else
  2062. {
  2063. *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed;
  2064. }
  2065. }
  2066. else
  2067. {
  2068. *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
  2069. }
  2070. }
  2071. }
  2072. static void ProcExtsFromExtList()
  2073. {
  2074. GLint iLoop;
  2075. GLint iNumExtensions = 0;
  2076. _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions);
  2077. for(iLoop = 0; iLoop < iNumExtensions; iLoop++)
  2078. {
  2079. const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop);
  2080. LoadExtByName(strExtensionName);
  2081. }
  2082. }
  2083. int ogl_LoadFunctions()
  2084. {
  2085. int numFailed = 0;
  2086. ClearExtensionVars();
  2087. _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
  2088. if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
  2089. _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
  2090. if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED;
  2091. ProcExtsFromExtList();
  2092. numFailed = Load_Version_4_4();
  2093. if(numFailed == 0)
  2094. return ogl_LOAD_SUCCEEDED;
  2095. else
  2096. return ogl_LOAD_SUCCEEDED + numFailed;
  2097. }
  2098. static int g_major_version = 0;
  2099. static int g_minor_version = 0;
  2100. static void GetGLVersion()
  2101. {
  2102. glGetIntegerv(GL_MAJOR_VERSION, &g_major_version);
  2103. glGetIntegerv(GL_MINOR_VERSION, &g_minor_version);
  2104. }
  2105. int ogl_GetMajorVersion()
  2106. {
  2107. if(g_major_version == 0)
  2108. GetGLVersion();
  2109. return g_major_version;
  2110. }
  2111. int ogl_GetMinorVersion()
  2112. {
  2113. if(g_major_version == 0) //Yes, check the major version to get the minor one.
  2114. GetGLVersion();
  2115. return g_minor_version;
  2116. }
  2117. int ogl_IsVersionGEQ(int majorVersion, int minorVersion)
  2118. {
  2119. if(g_major_version == 0)
  2120. GetGLVersion();
  2121. if(majorVersion > g_major_version) return 1;
  2122. if(majorVersion < g_major_version) return 0;
  2123. if(minorVersion >= g_minor_version) return 1;
  2124. return 0;
  2125. }