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window-basic-preview.cpp 18 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <graphics/vec4.h>
  5. #include <graphics/matrix4.h>
  6. #include "window-basic-preview.hpp"
  7. #include "window-basic-main.hpp"
  8. #include "obs-app.hpp"
  9. #define HANDLE_RADIUS 4.0f
  10. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  11. #define CLAMP_DISTANCE 10.0f
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. setMouseTracking(true);
  17. }
  18. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  19. {
  20. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  21. vec2 pos;
  22. vec2_set(&pos,
  23. (float(event->x()) - main->previewX) / main->previewScale,
  24. (float(event->y()) - main->previewY) / main->previewScale);
  25. return pos;
  26. }
  27. struct SceneFindData {
  28. const vec2 &pos;
  29. OBSSceneItem item;
  30. bool selectBelow;
  31. SceneFindData(const SceneFindData &) = delete;
  32. SceneFindData(SceneFindData &&) = delete;
  33. SceneFindData& operator=(const SceneFindData &) = delete;
  34. SceneFindData& operator=(SceneFindData &&) = delete;
  35. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  36. : pos (pos_),
  37. selectBelow (selectBelow_)
  38. {}
  39. };
  40. static bool FindItemAtPos(obs_scene_t scene, obs_sceneitem_t item, void *param)
  41. {
  42. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  43. matrix4 transform;
  44. vec3 transformedPos;
  45. vec3 pos3;
  46. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  47. obs_sceneitem_get_box_transform(item, &transform);
  48. matrix4_inv(&transform, &transform);
  49. vec3_transform(&transformedPos, &pos3, &transform);
  50. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  51. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  52. if (data->selectBelow && obs_sceneitem_selected(item)) {
  53. if (data->item)
  54. return false;
  55. else
  56. data->selectBelow = false;
  57. }
  58. data->item = item;
  59. }
  60. UNUSED_PARAMETER(scene);
  61. return true;
  62. }
  63. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  64. {
  65. vec3 result;
  66. vec3_set(&result, x, y, 0.0f);
  67. vec3_transform(&result, &result, &mat);
  68. return result;
  69. }
  70. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  71. float scale)
  72. {
  73. vec3 result;
  74. vec3_set(&result, x, y, 0.0f);
  75. vec3_transform(&result, &result, &mat);
  76. vec3_mulf(&result, &result, scale);
  77. return result;
  78. }
  79. static inline vec2 GetOBSScreenSize()
  80. {
  81. obs_video_info ovi;
  82. vec2 size;
  83. vec2_zero(&size);
  84. if (obs_get_video_info(&ovi)) {
  85. size.x = float(ovi.base_width);
  86. size.y = float(ovi.base_height);
  87. }
  88. return size;
  89. }
  90. vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
  91. {
  92. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  93. vec2 screenSize = GetOBSScreenSize();
  94. vec3 clampOffset;
  95. vec3_zero(&clampOffset);
  96. const float clampDist = CLAMP_DISTANCE / main->previewScale;
  97. if (fabsf(tl.x) < clampDist)
  98. clampOffset.x = -tl.x;
  99. if (fabsf(clampOffset.x) < EPSILON &&
  100. fabsf(screenSize.x - br.x) < clampDist)
  101. clampOffset.x = screenSize.x - br.x;
  102. if (fabsf(tl.y) < clampDist)
  103. clampOffset.y = -tl.y;
  104. if (fabsf(clampOffset.y) < EPSILON &&
  105. fabsf(screenSize.y - br.y) < clampDist)
  106. clampOffset.y = screenSize.y - br.y;
  107. return clampOffset;
  108. }
  109. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  110. {
  111. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  112. OBSScene scene = main->GetCurrentScene();
  113. if (!scene)
  114. return OBSSceneItem();
  115. SceneFindData data(pos, selectBelow);
  116. obs_scene_enum_items(scene, FindItemAtPos, &data);
  117. return data.item;
  118. }
  119. static bool CheckItemSelected(obs_scene_t scene, obs_sceneitem_t item,
  120. void *param)
  121. {
  122. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  123. matrix4 transform;
  124. vec3 transformedPos;
  125. vec3 pos3;
  126. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  127. obs_sceneitem_get_box_transform(item, &transform);
  128. matrix4_inv(&transform, &transform);
  129. vec3_transform(&transformedPos, &pos3, &transform);
  130. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  131. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  132. if (obs_sceneitem_selected(item)) {
  133. data->item = item;
  134. return false;
  135. }
  136. }
  137. UNUSED_PARAMETER(scene);
  138. return true;
  139. }
  140. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  141. {
  142. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  143. OBSScene scene = main->GetCurrentScene();
  144. if (!scene)
  145. return false;
  146. SceneFindData data(pos, false);
  147. obs_scene_enum_items(scene, CheckItemSelected, &data);
  148. return !!data.item;
  149. }
  150. struct HandleFindData {
  151. const vec2 &pos;
  152. const float scale;
  153. OBSSceneItem item;
  154. ItemHandle handle = ItemHandle::None;
  155. HandleFindData(const HandleFindData &) = delete;
  156. HandleFindData(HandleFindData &&) = delete;
  157. HandleFindData& operator=(const HandleFindData &) = delete;
  158. HandleFindData& operator=(HandleFindData &&) = delete;
  159. inline HandleFindData(const vec2 &pos_, float scale_)
  160. : pos (pos_),
  161. scale (scale_)
  162. {}
  163. };
  164. static bool FindHandleAtPos(obs_scene_t scene, obs_sceneitem_t item,
  165. void *param)
  166. {
  167. if (!obs_sceneitem_selected(item))
  168. return true;
  169. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  170. matrix4 transform;
  171. vec3 pos3;
  172. float closestHandle = HANDLE_SEL_RADIUS;
  173. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  174. obs_sceneitem_get_box_transform(item, &transform);
  175. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  176. {
  177. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  178. data->scale);
  179. float dist = vec3_dist(&handlePos, &pos3);
  180. if (dist < HANDLE_SEL_RADIUS) {
  181. if (dist < closestHandle) {
  182. closestHandle = dist;
  183. data->handle = handle;
  184. data->item = item;
  185. }
  186. }
  187. };
  188. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  189. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  190. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  191. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  192. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  193. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  194. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  195. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  196. UNUSED_PARAMETER(scene);
  197. return true;
  198. }
  199. static vec2 GetItemSize(obs_sceneitem_t item)
  200. {
  201. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  202. vec2 size;
  203. if (boundsType != OBS_BOUNDS_NONE) {
  204. obs_sceneitem_get_bounds(item, &size);
  205. } else {
  206. obs_source_t source = obs_sceneitem_getsource(item);
  207. vec2 scale;
  208. obs_sceneitem_getscale(item, &scale);
  209. size.x = float(obs_source_getwidth(source)) * scale.x;
  210. size.y = float(obs_source_getheight(source)) * scale.y;
  211. }
  212. return size;
  213. }
  214. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  215. {
  216. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  217. OBSScene scene = main->GetCurrentScene();
  218. if (!scene)
  219. return;
  220. HandleFindData data(pos, main->previewScale);
  221. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  222. stretchItem = std::move(data.item);
  223. stretchHandle = data.handle;
  224. if (stretchHandle != ItemHandle::None) {
  225. matrix4 boxTransform;
  226. vec3 itemUL;
  227. float itemRot;
  228. stretchItemSize = GetItemSize(stretchItem);
  229. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  230. itemRot = obs_sceneitem_getrot(stretchItem);
  231. vec3_from_vec4(&itemUL, &boxTransform.t);
  232. /* build the item space conversion matrices */
  233. matrix4_identity(&itemToScreen);
  234. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  235. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  236. matrix4_translate3f(&itemToScreen, &itemToScreen,
  237. itemUL.x, itemUL.y, 0.0f);
  238. matrix4_identity(&screenToItem);
  239. matrix4_translate3f(&screenToItem, &screenToItem,
  240. -itemUL.x, -itemUL.y, 0.0f);
  241. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  242. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  243. }
  244. }
  245. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  246. {
  247. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  248. float x = float(event->x()) - main->previewX;
  249. float y = float(event->y()) - main->previewY;
  250. if (event->button() != Qt::LeftButton)
  251. return;
  252. mouseDown = true;
  253. vec2_set(&startPos, x, y);
  254. GetStretchHandleData(startPos);
  255. vec2_divf(&startPos, &startPos, main->previewScale);
  256. startPos.x = std::round(startPos.x);
  257. startPos.y = std::round(startPos.y);
  258. mouseOverItems = SelectedAtPos(startPos);
  259. vec2_zero(&lastMoveOffset);
  260. }
  261. static bool select_one(obs_scene_t scene, obs_sceneitem_t item, void *param)
  262. {
  263. obs_sceneitem_t selectedItem = reinterpret_cast<obs_sceneitem_t>(param);
  264. obs_sceneitem_select(item, (selectedItem == item));
  265. UNUSED_PARAMETER(scene);
  266. return true;
  267. }
  268. void OBSBasicPreview::DoSelect(const vec2 &pos)
  269. {
  270. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  271. OBSScene scene = main->GetCurrentScene();
  272. OBSSceneItem item = GetItemAtPos(pos, true);
  273. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t)item);
  274. }
  275. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  276. {
  277. OBSSceneItem item = GetItemAtPos(pos, false);
  278. if (!item)
  279. return;
  280. bool selected = obs_sceneitem_selected(item);
  281. obs_sceneitem_select(item, !selected);
  282. }
  283. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  284. {
  285. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  286. if (modifiers & Qt::ControlModifier)
  287. DoCtrlSelect(pos);
  288. else
  289. DoSelect(pos);
  290. }
  291. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  292. {
  293. if (mouseDown) {
  294. vec2 pos = GetMouseEventPos(event);
  295. if (!mouseMoved)
  296. ProcessClick(pos);
  297. stretchItem = nullptr;
  298. mouseDown = false;
  299. mouseMoved = false;
  300. }
  301. }
  302. struct SelectedItemBounds {
  303. bool first = true;
  304. vec3 tl, br;
  305. };
  306. static bool AddItemBounds(obs_scene_t scene, obs_sceneitem_t item,
  307. void *param)
  308. {
  309. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  310. if (!obs_sceneitem_selected(item))
  311. return true;
  312. matrix4 boxTransform;
  313. obs_sceneitem_get_box_transform(item, &boxTransform);
  314. vec3 t[4] = {
  315. GetTransformedPos(0.0f, 0.0f, boxTransform),
  316. GetTransformedPos(1.0f, 0.0f, boxTransform),
  317. GetTransformedPos(0.0f, 1.0f, boxTransform),
  318. GetTransformedPos(1.0f, 1.0f, boxTransform)
  319. };
  320. for (const vec3 &v : t) {
  321. if (data->first) {
  322. vec3_copy(&data->tl, &v);
  323. vec3_copy(&data->br, &v);
  324. data->first = false;
  325. } else {
  326. vec3_min(&data->tl, &data->tl, &v);
  327. vec3_max(&data->br, &data->br, &v);
  328. }
  329. }
  330. UNUSED_PARAMETER(scene);
  331. return true;
  332. }
  333. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  334. {
  335. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  336. OBSScene scene = main->GetCurrentScene();
  337. SelectedItemBounds data;
  338. obs_scene_enum_items(scene, AddItemBounds, &data);
  339. data.tl.x += offset.x;
  340. data.tl.y += offset.y;
  341. data.br.x += offset.x;
  342. data.br.y += offset.y;
  343. vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
  344. offset.x += snapOffset.x;
  345. offset.y += snapOffset.y;
  346. }
  347. static bool move_items(obs_scene_t scene, obs_sceneitem_t item, void *param)
  348. {
  349. vec2 *offset = reinterpret_cast<vec2*>(param);
  350. if (obs_sceneitem_selected(item)) {
  351. vec2 pos;
  352. obs_sceneitem_getpos(item, &pos);
  353. vec2_add(&pos, &pos, offset);
  354. obs_sceneitem_setpos(item, &pos);
  355. }
  356. UNUSED_PARAMETER(scene);
  357. return true;
  358. }
  359. void OBSBasicPreview::MoveItems(const vec2 &pos)
  360. {
  361. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  362. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  363. OBSScene scene = main->GetCurrentScene();
  364. vec2 offset, moveOffset;
  365. vec2_sub(&offset, &pos, &startPos);
  366. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  367. if (!(modifiers & Qt::ControlModifier))
  368. SnapItemMovement(moveOffset);
  369. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  370. obs_scene_enum_items(scene, move_items, &moveOffset);
  371. }
  372. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  373. {
  374. uint32_t alignment = obs_sceneitem_getalignment(stretchItem);
  375. vec3 pos;
  376. vec3_zero(&pos);
  377. if (alignment & OBS_ALIGN_LEFT)
  378. pos.x = tl.x;
  379. else if (alignment & OBS_ALIGN_RIGHT)
  380. pos.x = br.x;
  381. else
  382. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  383. if (alignment & OBS_ALIGN_TOP)
  384. pos.y = tl.y;
  385. else if (alignment & OBS_ALIGN_BOTTOM)
  386. pos.y = br.y;
  387. else
  388. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  389. return pos;
  390. }
  391. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  392. const vec2 &baseSize)
  393. {
  394. float baseAspect = baseSize.x / baseSize.y;
  395. float aspect = size.x / size.y;
  396. uint32_t stretchFlags = (uint32_t)stretchHandle;
  397. if (stretchHandle == ItemHandle::TopLeft ||
  398. stretchHandle == ItemHandle::TopRight ||
  399. stretchHandle == ItemHandle::BottomLeft ||
  400. stretchHandle == ItemHandle::BottomRight) {
  401. if (aspect < baseAspect)
  402. size.x = size.y * baseAspect;
  403. else
  404. size.y = size.x / baseAspect;
  405. } else if (stretchHandle == ItemHandle::TopCenter ||
  406. stretchHandle == ItemHandle::BottomCenter) {
  407. size.x = size.y * baseAspect;
  408. } else if (stretchHandle == ItemHandle::CenterLeft ||
  409. stretchHandle == ItemHandle::CenterRight) {
  410. size.y = size.x / baseAspect;
  411. }
  412. size.x = std::round(size.x);
  413. size.y = std::round(size.y);
  414. if (stretchFlags & ITEM_LEFT)
  415. tl.x = br.x - size.x;
  416. else if (stretchFlags & ITEM_RIGHT)
  417. br.x = tl.x + size.x;
  418. if (stretchFlags & ITEM_TOP)
  419. tl.y = br.y - size.y;
  420. else if (stretchFlags & ITEM_BOTTOM)
  421. br.y = tl.y + size.y;
  422. }
  423. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  424. {
  425. uint32_t stretchFlags = (uint32_t)stretchHandle;
  426. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  427. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  428. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  429. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  430. vec3 boundingTL;
  431. vec3 boundingBR;
  432. vec3_copy(&boundingTL, &newTL);
  433. vec3_min(&boundingTL, &boundingTL, &newTR);
  434. vec3_min(&boundingTL, &boundingTL, &newBL);
  435. vec3_min(&boundingTL, &boundingTL, &newBR);
  436. vec3_copy(&boundingBR, &newTL);
  437. vec3_max(&boundingBR, &boundingBR, &newTR);
  438. vec3_max(&boundingBR, &boundingBR, &newBL);
  439. vec3_max(&boundingBR, &boundingBR, &newBR);
  440. vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
  441. vec3_add(&offset, &offset, &newTL);
  442. vec3_transform(&offset, &offset, &screenToItem);
  443. vec3_sub(&offset, &offset, &tl);
  444. if (stretchFlags & ITEM_LEFT)
  445. tl.x += offset.x;
  446. else if (stretchFlags & ITEM_RIGHT)
  447. br.x += offset.x;
  448. if (stretchFlags & ITEM_TOP)
  449. tl.y += offset.y;
  450. else if (stretchFlags & ITEM_BOTTOM)
  451. br.y += offset.y;
  452. }
  453. void OBSBasicPreview::StretchItem(const vec2 &pos)
  454. {
  455. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  456. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  457. uint32_t stretchFlags = (uint32_t)stretchHandle;
  458. bool shiftDown = (modifiers & Qt::ShiftModifier);
  459. vec3 tl, br, pos3;
  460. vec3_zero(&tl);
  461. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  462. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  463. vec3_transform(&pos3, &pos3, &screenToItem);
  464. if (stretchFlags & ITEM_LEFT)
  465. tl.x = pos3.x;
  466. else if (stretchFlags & ITEM_RIGHT)
  467. br.x = pos3.x;
  468. if (stretchFlags & ITEM_TOP)
  469. tl.y = pos3.y;
  470. else if (stretchFlags & ITEM_BOTTOM)
  471. br.y = pos3.y;
  472. if (!(modifiers & Qt::ControlModifier))
  473. SnapStretchingToScreen(tl, br);
  474. obs_source_t source = obs_sceneitem_getsource(stretchItem);
  475. vec2 baseSize;
  476. vec2_set(&baseSize,
  477. float(obs_source_getwidth(source)),
  478. float(obs_source_getheight(source)));
  479. vec2 size;
  480. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  481. if (boundsType != OBS_BOUNDS_NONE) {
  482. if (shiftDown)
  483. ClampAspect(tl, br, size, baseSize);
  484. if (tl.x > br.x) std::swap(tl.x, br.x);
  485. if (tl.y > br.y) std::swap(tl.y, br.y);
  486. vec2_abs(&size, &size);
  487. obs_sceneitem_set_bounds(stretchItem, &size);
  488. } else {
  489. if (!shiftDown)
  490. ClampAspect(tl, br, size, baseSize);
  491. vec2_div(&size, &size, &baseSize);
  492. obs_sceneitem_setscale(stretchItem, &size);
  493. }
  494. pos3 = CalculateStretchPos(tl, br);
  495. vec3_transform(&pos3, &pos3, &itemToScreen);
  496. vec2 newPos;
  497. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  498. obs_sceneitem_setpos(stretchItem, &newPos);
  499. }
  500. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  501. {
  502. if (mouseDown) {
  503. vec2 pos = GetMouseEventPos(event);
  504. if (!mouseMoved && !mouseOverItems &&
  505. stretchHandle == ItemHandle::None) {
  506. ProcessClick(startPos);
  507. mouseOverItems = SelectedAtPos(startPos);
  508. }
  509. pos.x = std::round(pos.x);
  510. pos.y = std::round(pos.y);
  511. if (stretchHandle != ItemHandle::None)
  512. StretchItem(pos);
  513. else if (mouseOverItems)
  514. MoveItems(pos);
  515. mouseMoved = true;
  516. }
  517. }
  518. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  519. float previewScale)
  520. {
  521. struct vec3 pos;
  522. vec3_set(&pos, x, y, 0.0f);
  523. vec3_transform(&pos, &pos, &matrix);
  524. vec3_mulf(&pos, &pos, previewScale);
  525. gs_matrix_push();
  526. gs_matrix_translate(&pos);
  527. gs_draw(GS_LINESTRIP, 0, 0);
  528. gs_matrix_pop();
  529. }
  530. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
  531. void *param)
  532. {
  533. if (!obs_sceneitem_selected(item))
  534. return true;
  535. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  536. gs_load_vertexbuffer(main->circle);
  537. matrix4 boxTransform;
  538. obs_sceneitem_get_box_transform(item, &boxTransform);
  539. gs_matrix_push();
  540. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  541. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  542. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  543. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  544. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  545. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  546. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  547. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  548. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  549. gs_matrix_pop();
  550. gs_load_vertexbuffer(main->box);
  551. gs_matrix_push();
  552. gs_matrix_set(&boxTransform);
  553. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  554. gs_draw(GS_LINESTRIP, 0, 0);
  555. gs_matrix_pop();
  556. UNUSED_PARAMETER(scene);
  557. UNUSED_PARAMETER(param);
  558. return true;
  559. }
  560. void OBSBasicPreview::DrawSceneEditing()
  561. {
  562. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  563. effect_t solid = obs_get_solid_effect();
  564. technique_t tech = effect_gettechnique(solid, "Solid");
  565. vec4 color;
  566. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  567. effect_setvec4(effect_getparambyname(solid, "color"), &color);
  568. technique_begin(tech);
  569. technique_beginpass(tech, 0);
  570. OBSScene scene = main->GetCurrentScene();
  571. if (scene)
  572. obs_scene_enum_items(scene, DrawSelectedItem, this);
  573. gs_load_vertexbuffer(nullptr);
  574. technique_endpass(tech);
  575. technique_end(tech);
  576. }