d3d10-capture.cpp 7.8 KB

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  1. #include <d3d10.h>
  2. #include <dxgi.h>
  3. #include "dxgi-helpers.hpp"
  4. #include "graphics-hook.h"
  5. struct d3d10_data {
  6. ID3D10Device *device; /* do not release */
  7. uint32_t cx;
  8. uint32_t cy;
  9. DXGI_FORMAT format;
  10. bool using_shtex;
  11. bool multisampled;
  12. ID3D10Texture2D *scale_tex;
  13. ID3D10ShaderResourceView *scale_resource;
  14. ID3D10VertexShader *vertex_shader;
  15. ID3D10InputLayout *vertex_layout;
  16. ID3D10PixelShader *pixel_shader;
  17. ID3D10SamplerState *sampler_state;
  18. ID3D10BlendState *blend_state;
  19. ID3D10DepthStencilState *zstencil_state;
  20. ID3D10RasterizerState *raster_state;
  21. ID3D10Buffer *vertex_buffer;
  22. union {
  23. /* shared texture */
  24. struct {
  25. struct shtex_data *shtex_info;
  26. ID3D10Texture2D *texture;
  27. HANDLE handle;
  28. };
  29. /* shared memory */
  30. struct {
  31. struct shmem_data *shmem_info;
  32. ID3D10Texture2D *copy_surfaces[NUM_BUFFERS];
  33. bool texture_ready[NUM_BUFFERS];
  34. bool texture_mapped[NUM_BUFFERS];
  35. uint32_t pitch;
  36. int cur_tex;
  37. int copy_wait;
  38. };
  39. };
  40. };
  41. static struct d3d10_data data = {};
  42. void d3d10_free(void)
  43. {
  44. if (data.scale_tex)
  45. data.scale_tex->Release();
  46. if (data.scale_resource)
  47. data.scale_resource->Release();
  48. if (data.vertex_shader)
  49. data.vertex_shader->Release();
  50. if (data.vertex_layout)
  51. data.vertex_layout->Release();
  52. if (data.pixel_shader)
  53. data.pixel_shader->Release();
  54. if (data.sampler_state)
  55. data.sampler_state->Release();
  56. if (data.blend_state)
  57. data.blend_state->Release();
  58. if (data.zstencil_state)
  59. data.zstencil_state->Release();
  60. if (data.raster_state)
  61. data.raster_state->Release();
  62. if (data.vertex_buffer)
  63. data.vertex_buffer->Release();
  64. capture_free();
  65. if (data.using_shtex) {
  66. if (data.texture)
  67. data.texture->Release();
  68. } else {
  69. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  70. if (data.copy_surfaces[i]) {
  71. if (data.texture_mapped[i])
  72. data.copy_surfaces[i]->Unmap(0);
  73. data.copy_surfaces[i]->Release();
  74. }
  75. }
  76. }
  77. memset(&data, 0, sizeof(data));
  78. hlog("----------------- d3d10 capture freed ----------------");
  79. }
  80. static bool create_d3d10_stage_surface(ID3D10Texture2D **tex)
  81. {
  82. HRESULT hr;
  83. D3D10_TEXTURE2D_DESC desc = {};
  84. desc.Width = data.cx;
  85. desc.Height = data.cy;
  86. desc.Format = data.format;
  87. desc.MipLevels = 1;
  88. desc.ArraySize = 1;
  89. desc.SampleDesc.Count = 1;
  90. desc.Usage = D3D10_USAGE_STAGING;
  91. desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
  92. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  93. if (FAILED(hr)) {
  94. hlog_hr("create_d3d10_stage_surface: failed to create texture", hr);
  95. return false;
  96. }
  97. return true;
  98. }
  99. static bool create_d3d10_tex(uint32_t cx, uint32_t cy, ID3D10Texture2D **tex, HANDLE *handle)
  100. {
  101. HRESULT hr;
  102. D3D10_TEXTURE2D_DESC desc = {};
  103. desc.Width = cx;
  104. desc.Height = cy;
  105. desc.MipLevels = 1;
  106. desc.ArraySize = 1;
  107. desc.Format = apply_dxgi_format_typeless(data.format, global_hook_info->allow_srgb_alias);
  108. desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
  109. desc.SampleDesc.Count = 1;
  110. desc.Usage = D3D10_USAGE_DEFAULT;
  111. desc.MiscFlags = D3D10_RESOURCE_MISC_SHARED;
  112. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  113. if (FAILED(hr)) {
  114. hlog_hr("create_d3d10_tex: failed to create texture", hr);
  115. return false;
  116. }
  117. if (!!handle) {
  118. IDXGIResource *dxgi_res;
  119. hr = (*tex)->QueryInterface(__uuidof(IDXGIResource), (void **)&dxgi_res);
  120. if (FAILED(hr)) {
  121. hlog_hr("create_d3d10_tex: failed to query "
  122. "IDXGIResource interface from texture",
  123. hr);
  124. return false;
  125. }
  126. hr = dxgi_res->GetSharedHandle(handle);
  127. dxgi_res->Release();
  128. if (FAILED(hr)) {
  129. hlog_hr("create_d3d10_tex: failed to get shared handle", hr);
  130. return false;
  131. }
  132. }
  133. return true;
  134. }
  135. static inline bool d3d10_init_format(IDXGISwapChain *swap, HWND &window)
  136. {
  137. DXGI_SWAP_CHAIN_DESC desc;
  138. HRESULT hr;
  139. hr = swap->GetDesc(&desc);
  140. if (FAILED(hr)) {
  141. hlog_hr("d3d10_init_format: swap->GetDesc failed", hr);
  142. return false;
  143. }
  144. print_swap_desc(&desc);
  145. data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
  146. data.multisampled = desc.SampleDesc.Count > 1;
  147. window = desc.OutputWindow;
  148. data.cx = desc.BufferDesc.Width;
  149. data.cy = desc.BufferDesc.Height;
  150. return true;
  151. }
  152. static bool d3d10_shmem_init_buffers(size_t idx)
  153. {
  154. bool success;
  155. success = create_d3d10_stage_surface(&data.copy_surfaces[idx]);
  156. if (!success) {
  157. hlog("d3d10_shmem_init_buffers: failed to create copy surface");
  158. return false;
  159. }
  160. if (idx == 0) {
  161. D3D10_MAPPED_TEXTURE2D map = {};
  162. HRESULT hr;
  163. hr = data.copy_surfaces[idx]->Map(0, D3D10_MAP_READ, 0, &map);
  164. if (FAILED(hr)) {
  165. hlog_hr("d3d10_shmem_init_buffers: failed to get "
  166. "pitch",
  167. hr);
  168. return false;
  169. }
  170. data.pitch = map.RowPitch;
  171. data.copy_surfaces[idx]->Unmap(0);
  172. }
  173. return true;
  174. }
  175. static bool d3d10_shmem_init(HWND window)
  176. {
  177. data.using_shtex = false;
  178. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  179. if (!d3d10_shmem_init_buffers(i)) {
  180. return false;
  181. }
  182. }
  183. if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy, data.pitch, data.format, false)) {
  184. return false;
  185. }
  186. hlog("d3d10 memory capture successful");
  187. return true;
  188. }
  189. static bool d3d10_shtex_init(HWND window)
  190. {
  191. bool success;
  192. data.using_shtex = true;
  193. success = create_d3d10_tex(data.cx, data.cy, &data.texture, &data.handle);
  194. if (!success) {
  195. hlog("d3d10_shtex_init: failed to create texture");
  196. return false;
  197. }
  198. if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy, data.format, false,
  199. (uintptr_t)data.handle)) {
  200. return false;
  201. }
  202. hlog("d3d10 shared texture capture successful");
  203. return true;
  204. }
  205. static void d3d10_init(IDXGISwapChain *swap)
  206. {
  207. HWND window;
  208. HRESULT hr;
  209. hr = swap->GetDevice(__uuidof(ID3D10Device), (void **)&data.device);
  210. if (FAILED(hr)) {
  211. hlog_hr("d3d10_init: failed to get device from swap", hr);
  212. return;
  213. }
  214. /* remove the unneeded extra reference */
  215. data.device->Release();
  216. if (!d3d10_init_format(swap, window)) {
  217. return;
  218. }
  219. const bool success = global_hook_info->force_shmem ? d3d10_shmem_init(window) : d3d10_shtex_init(window);
  220. if (!success)
  221. d3d10_free();
  222. }
  223. static inline void d3d10_copy_texture(ID3D10Resource *dst, ID3D10Resource *src)
  224. {
  225. if (data.multisampled) {
  226. data.device->ResolveSubresource(dst, 0, src, 0, data.format);
  227. } else {
  228. data.device->CopyResource(dst, src);
  229. }
  230. }
  231. static inline void d3d10_shtex_capture(ID3D10Resource *backbuffer)
  232. {
  233. if (data.texture) {
  234. d3d10_copy_texture(data.texture, backbuffer);
  235. }
  236. }
  237. static void d3d10_shmem_capture_copy(int i)
  238. {
  239. D3D10_MAPPED_TEXTURE2D map;
  240. HRESULT hr;
  241. if (data.texture_ready[i]) {
  242. data.texture_ready[i] = false;
  243. hr = data.copy_surfaces[i]->Map(0, D3D10_MAP_READ, 0, &map);
  244. if (SUCCEEDED(hr)) {
  245. data.texture_mapped[i] = true;
  246. shmem_copy_data(i, map.pData);
  247. }
  248. }
  249. }
  250. static inline void d3d10_shmem_capture(ID3D10Resource *backbuffer)
  251. {
  252. int next_tex;
  253. next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
  254. d3d10_shmem_capture_copy(next_tex);
  255. if (data.copy_wait < NUM_BUFFERS - 1) {
  256. data.copy_wait++;
  257. } else {
  258. if (shmem_texture_data_lock(data.cur_tex)) {
  259. data.copy_surfaces[data.cur_tex]->Unmap(0);
  260. data.texture_mapped[data.cur_tex] = false;
  261. shmem_texture_data_unlock(data.cur_tex);
  262. }
  263. d3d10_copy_texture(data.copy_surfaces[data.cur_tex], backbuffer);
  264. data.texture_ready[data.cur_tex] = true;
  265. }
  266. data.cur_tex = next_tex;
  267. }
  268. void d3d10_capture(void *swap_ptr, void *backbuffer_ptr)
  269. {
  270. IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
  271. IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
  272. HRESULT hr;
  273. if (capture_should_stop()) {
  274. d3d10_free();
  275. }
  276. if (capture_should_init()) {
  277. d3d10_init(swap);
  278. }
  279. if (data.handle != nullptr && capture_ready()) {
  280. ID3D10Resource *backbuffer;
  281. hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D10Resource), (void **)&backbuffer);
  282. if (FAILED(hr)) {
  283. hlog_hr("d3d10_shtex_capture: failed to get "
  284. "backbuffer",
  285. hr);
  286. return;
  287. }
  288. if (data.using_shtex)
  289. d3d10_shtex_capture(backbuffer);
  290. else
  291. d3d10_shmem_capture(backbuffer);
  292. backbuffer->Release();
  293. }
  294. }