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- #include <d3d10.h>
- #include <dxgi.h>
- #include "dxgi-helpers.hpp"
- #include "graphics-hook.h"
- struct d3d10_data {
- ID3D10Device *device; /* do not release */
- uint32_t cx;
- uint32_t cy;
- DXGI_FORMAT format;
- bool using_shtex;
- bool multisampled;
- ID3D10Texture2D *scale_tex;
- ID3D10ShaderResourceView *scale_resource;
- ID3D10VertexShader *vertex_shader;
- ID3D10InputLayout *vertex_layout;
- ID3D10PixelShader *pixel_shader;
- ID3D10SamplerState *sampler_state;
- ID3D10BlendState *blend_state;
- ID3D10DepthStencilState *zstencil_state;
- ID3D10RasterizerState *raster_state;
- ID3D10Buffer *vertex_buffer;
- union {
- /* shared texture */
- struct {
- struct shtex_data *shtex_info;
- ID3D10Texture2D *texture;
- HANDLE handle;
- };
- /* shared memory */
- struct {
- struct shmem_data *shmem_info;
- ID3D10Texture2D *copy_surfaces[NUM_BUFFERS];
- bool texture_ready[NUM_BUFFERS];
- bool texture_mapped[NUM_BUFFERS];
- uint32_t pitch;
- int cur_tex;
- int copy_wait;
- };
- };
- };
- static struct d3d10_data data = {};
- void d3d10_free(void)
- {
- if (data.scale_tex)
- data.scale_tex->Release();
- if (data.scale_resource)
- data.scale_resource->Release();
- if (data.vertex_shader)
- data.vertex_shader->Release();
- if (data.vertex_layout)
- data.vertex_layout->Release();
- if (data.pixel_shader)
- data.pixel_shader->Release();
- if (data.sampler_state)
- data.sampler_state->Release();
- if (data.blend_state)
- data.blend_state->Release();
- if (data.zstencil_state)
- data.zstencil_state->Release();
- if (data.raster_state)
- data.raster_state->Release();
- if (data.vertex_buffer)
- data.vertex_buffer->Release();
- capture_free();
- if (data.using_shtex) {
- if (data.texture)
- data.texture->Release();
- } else {
- for (size_t i = 0; i < NUM_BUFFERS; i++) {
- if (data.copy_surfaces[i]) {
- if (data.texture_mapped[i])
- data.copy_surfaces[i]->Unmap(0);
- data.copy_surfaces[i]->Release();
- }
- }
- }
- memset(&data, 0, sizeof(data));
- hlog("----------------- d3d10 capture freed ----------------");
- }
- static bool create_d3d10_stage_surface(ID3D10Texture2D **tex)
- {
- HRESULT hr;
- D3D10_TEXTURE2D_DESC desc = {};
- desc.Width = data.cx;
- desc.Height = data.cy;
- desc.Format = data.format;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.SampleDesc.Count = 1;
- desc.Usage = D3D10_USAGE_STAGING;
- desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
- hr = data.device->CreateTexture2D(&desc, nullptr, tex);
- if (FAILED(hr)) {
- hlog_hr("create_d3d10_stage_surface: failed to create texture", hr);
- return false;
- }
- return true;
- }
- static bool create_d3d10_tex(uint32_t cx, uint32_t cy, ID3D10Texture2D **tex, HANDLE *handle)
- {
- HRESULT hr;
- D3D10_TEXTURE2D_DESC desc = {};
- desc.Width = cx;
- desc.Height = cy;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = apply_dxgi_format_typeless(data.format, global_hook_info->allow_srgb_alias);
- desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
- desc.SampleDesc.Count = 1;
- desc.Usage = D3D10_USAGE_DEFAULT;
- desc.MiscFlags = D3D10_RESOURCE_MISC_SHARED;
- hr = data.device->CreateTexture2D(&desc, nullptr, tex);
- if (FAILED(hr)) {
- hlog_hr("create_d3d10_tex: failed to create texture", hr);
- return false;
- }
- if (!!handle) {
- IDXGIResource *dxgi_res;
- hr = (*tex)->QueryInterface(__uuidof(IDXGIResource), (void **)&dxgi_res);
- if (FAILED(hr)) {
- hlog_hr("create_d3d10_tex: failed to query "
- "IDXGIResource interface from texture",
- hr);
- return false;
- }
- hr = dxgi_res->GetSharedHandle(handle);
- dxgi_res->Release();
- if (FAILED(hr)) {
- hlog_hr("create_d3d10_tex: failed to get shared handle", hr);
- return false;
- }
- }
- return true;
- }
- static inline bool d3d10_init_format(IDXGISwapChain *swap, HWND &window)
- {
- DXGI_SWAP_CHAIN_DESC desc;
- HRESULT hr;
- hr = swap->GetDesc(&desc);
- if (FAILED(hr)) {
- hlog_hr("d3d10_init_format: swap->GetDesc failed", hr);
- return false;
- }
- print_swap_desc(&desc);
- data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
- data.multisampled = desc.SampleDesc.Count > 1;
- window = desc.OutputWindow;
- data.cx = desc.BufferDesc.Width;
- data.cy = desc.BufferDesc.Height;
- return true;
- }
- static bool d3d10_shmem_init_buffers(size_t idx)
- {
- bool success;
- success = create_d3d10_stage_surface(&data.copy_surfaces[idx]);
- if (!success) {
- hlog("d3d10_shmem_init_buffers: failed to create copy surface");
- return false;
- }
- if (idx == 0) {
- D3D10_MAPPED_TEXTURE2D map = {};
- HRESULT hr;
- hr = data.copy_surfaces[idx]->Map(0, D3D10_MAP_READ, 0, &map);
- if (FAILED(hr)) {
- hlog_hr("d3d10_shmem_init_buffers: failed to get "
- "pitch",
- hr);
- return false;
- }
- data.pitch = map.RowPitch;
- data.copy_surfaces[idx]->Unmap(0);
- }
- return true;
- }
- static bool d3d10_shmem_init(HWND window)
- {
- data.using_shtex = false;
- for (size_t i = 0; i < NUM_BUFFERS; i++) {
- if (!d3d10_shmem_init_buffers(i)) {
- return false;
- }
- }
- if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy, data.pitch, data.format, false)) {
- return false;
- }
- hlog("d3d10 memory capture successful");
- return true;
- }
- static bool d3d10_shtex_init(HWND window)
- {
- bool success;
- data.using_shtex = true;
- success = create_d3d10_tex(data.cx, data.cy, &data.texture, &data.handle);
- if (!success) {
- hlog("d3d10_shtex_init: failed to create texture");
- return false;
- }
- if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy, data.format, false,
- (uintptr_t)data.handle)) {
- return false;
- }
- hlog("d3d10 shared texture capture successful");
- return true;
- }
- static void d3d10_init(IDXGISwapChain *swap)
- {
- HWND window;
- HRESULT hr;
- hr = swap->GetDevice(__uuidof(ID3D10Device), (void **)&data.device);
- if (FAILED(hr)) {
- hlog_hr("d3d10_init: failed to get device from swap", hr);
- return;
- }
- /* remove the unneeded extra reference */
- data.device->Release();
- if (!d3d10_init_format(swap, window)) {
- return;
- }
- const bool success = global_hook_info->force_shmem ? d3d10_shmem_init(window) : d3d10_shtex_init(window);
- if (!success)
- d3d10_free();
- }
- static inline void d3d10_copy_texture(ID3D10Resource *dst, ID3D10Resource *src)
- {
- if (data.multisampled) {
- data.device->ResolveSubresource(dst, 0, src, 0, data.format);
- } else {
- data.device->CopyResource(dst, src);
- }
- }
- static inline void d3d10_shtex_capture(ID3D10Resource *backbuffer)
- {
- if (data.texture) {
- d3d10_copy_texture(data.texture, backbuffer);
- }
- }
- static void d3d10_shmem_capture_copy(int i)
- {
- D3D10_MAPPED_TEXTURE2D map;
- HRESULT hr;
- if (data.texture_ready[i]) {
- data.texture_ready[i] = false;
- hr = data.copy_surfaces[i]->Map(0, D3D10_MAP_READ, 0, &map);
- if (SUCCEEDED(hr)) {
- data.texture_mapped[i] = true;
- shmem_copy_data(i, map.pData);
- }
- }
- }
- static inline void d3d10_shmem_capture(ID3D10Resource *backbuffer)
- {
- int next_tex;
- next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
- d3d10_shmem_capture_copy(next_tex);
- if (data.copy_wait < NUM_BUFFERS - 1) {
- data.copy_wait++;
- } else {
- if (shmem_texture_data_lock(data.cur_tex)) {
- data.copy_surfaces[data.cur_tex]->Unmap(0);
- data.texture_mapped[data.cur_tex] = false;
- shmem_texture_data_unlock(data.cur_tex);
- }
- d3d10_copy_texture(data.copy_surfaces[data.cur_tex], backbuffer);
- data.texture_ready[data.cur_tex] = true;
- }
- data.cur_tex = next_tex;
- }
- void d3d10_capture(void *swap_ptr, void *backbuffer_ptr)
- {
- IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
- IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
- HRESULT hr;
- if (capture_should_stop()) {
- d3d10_free();
- }
- if (capture_should_init()) {
- d3d10_init(swap);
- }
- if (data.handle != nullptr && capture_ready()) {
- ID3D10Resource *backbuffer;
- hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D10Resource), (void **)&backbuffer);
- if (FAILED(hr)) {
- hlog_hr("d3d10_shtex_capture: failed to get "
- "backbuffer",
- hr);
- return;
- }
- if (data.using_shtex)
- d3d10_shtex_capture(backbuffer);
- else
- d3d10_shmem_capture(backbuffer);
- backbuffer->Release();
- }
- }
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