graphics.h 29 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP,
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. };
  66. enum gs_zstencil_format {
  67. GS_ZS_NONE,
  68. GS_Z16,
  69. GS_Z24_S8,
  70. GS_Z32F,
  71. GS_Z32F_S8X24,
  72. };
  73. enum gs_index_type {
  74. GS_UNSIGNED_SHORT,
  75. GS_UNSIGNED_LONG,
  76. };
  77. enum gs_cull_mode {
  78. GS_BACK,
  79. GS_FRONT,
  80. GS_NEITHER,
  81. };
  82. enum gs_blend_type {
  83. GS_BLEND_ZERO,
  84. GS_BLEND_ONE,
  85. GS_BLEND_SRCCOLOR,
  86. GS_BLEND_INVSRCCOLOR,
  87. GS_BLEND_SRCALPHA,
  88. GS_BLEND_INVSRCALPHA,
  89. GS_BLEND_DSTCOLOR,
  90. GS_BLEND_INVDSTCOLOR,
  91. GS_BLEND_DSTALPHA,
  92. GS_BLEND_INVDSTALPHA,
  93. GS_BLEND_SRCALPHASAT,
  94. };
  95. enum gs_depth_test {
  96. GS_NEVER,
  97. GS_LESS,
  98. GS_LEQUAL,
  99. GS_EQUAL,
  100. GS_GEQUAL,
  101. GS_GREATER,
  102. GS_NOTEQUAL,
  103. GS_ALWAYS,
  104. };
  105. enum gs_stencil_side {
  106. GS_STENCIL_FRONT = 1,
  107. GS_STENCIL_BACK,
  108. GS_STENCIL_BOTH,
  109. };
  110. enum gs_stencil_op_type {
  111. GS_KEEP,
  112. GS_ZERO,
  113. GS_REPLACE,
  114. GS_INCR,
  115. GS_DECR,
  116. GS_INVERT,
  117. };
  118. enum gs_cube_sides {
  119. GS_POSITIVE_X,
  120. GS_NEGATIVE_X,
  121. GS_POSITIVE_Y,
  122. GS_NEGATIVE_Y,
  123. GS_POSITIVE_Z,
  124. GS_NEGATIVE_Z,
  125. };
  126. enum gs_sample_filter {
  127. GS_FILTER_POINT,
  128. GS_FILTER_LINEAR,
  129. GS_FILTER_ANISOTROPIC,
  130. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  131. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  132. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  133. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  134. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  135. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  136. };
  137. enum gs_address_mode {
  138. GS_ADDRESS_CLAMP,
  139. GS_ADDRESS_WRAP,
  140. GS_ADDRESS_MIRROR,
  141. GS_ADDRESS_BORDER,
  142. GS_ADDRESS_MIRRORONCE,
  143. };
  144. enum gs_texture_type {
  145. GS_TEXTURE_2D,
  146. GS_TEXTURE_3D,
  147. GS_TEXTURE_CUBE,
  148. };
  149. struct gs_monitor_info {
  150. int rotation_degrees;
  151. long x;
  152. long y;
  153. long cx;
  154. long cy;
  155. };
  156. struct gs_tvertarray {
  157. size_t width;
  158. void *array;
  159. };
  160. struct gs_vb_data {
  161. size_t num;
  162. struct vec3 *points;
  163. struct vec3 *normals;
  164. struct vec3 *tangents;
  165. uint32_t *colors;
  166. size_t num_tex;
  167. struct gs_tvertarray *tvarray;
  168. };
  169. static inline struct gs_vb_data *gs_vbdata_create(void)
  170. {
  171. return (struct gs_vb_data *)bzalloc(sizeof(struct gs_vb_data));
  172. }
  173. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  174. {
  175. uint32_t i;
  176. if (!data)
  177. return;
  178. bfree(data->points);
  179. bfree(data->normals);
  180. bfree(data->tangents);
  181. bfree(data->colors);
  182. for (i = 0; i < data->num_tex; i++)
  183. bfree(data->tvarray[i].array);
  184. bfree(data->tvarray);
  185. bfree(data);
  186. }
  187. struct gs_sampler_info {
  188. enum gs_sample_filter filter;
  189. enum gs_address_mode address_u;
  190. enum gs_address_mode address_v;
  191. enum gs_address_mode address_w;
  192. int max_anisotropy;
  193. uint32_t border_color;
  194. };
  195. struct gs_display_mode {
  196. uint32_t width;
  197. uint32_t height;
  198. uint32_t bits;
  199. uint32_t freq;
  200. };
  201. struct gs_rect {
  202. int x;
  203. int y;
  204. int cx;
  205. int cy;
  206. };
  207. /* wrapped opaque data types */
  208. struct gs_texture;
  209. struct gs_stage_surface;
  210. struct gs_zstencil_buffer;
  211. struct gs_vertex_buffer;
  212. struct gs_index_buffer;
  213. struct gs_sampler_state;
  214. struct gs_shader;
  215. struct gs_swap_chain;
  216. struct gs_timer;
  217. struct gs_texrender;
  218. struct gs_shader_param;
  219. struct gs_effect;
  220. struct gs_effect_technique;
  221. struct gs_effect_pass;
  222. struct gs_effect_param;
  223. struct gs_device;
  224. struct graphics_subsystem;
  225. typedef struct gs_texture gs_texture_t;
  226. typedef struct gs_stage_surface gs_stagesurf_t;
  227. typedef struct gs_zstencil_buffer gs_zstencil_t;
  228. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  229. typedef struct gs_index_buffer gs_indexbuffer_t;
  230. typedef struct gs_sampler_state gs_samplerstate_t;
  231. typedef struct gs_swap_chain gs_swapchain_t;
  232. typedef struct gs_timer gs_timer_t;
  233. typedef struct gs_timer_range gs_timer_range_t;
  234. typedef struct gs_texture_render gs_texrender_t;
  235. typedef struct gs_shader gs_shader_t;
  236. typedef struct gs_shader_param gs_sparam_t;
  237. typedef struct gs_effect gs_effect_t;
  238. typedef struct gs_effect_technique gs_technique_t;
  239. typedef struct gs_effect_pass gs_epass_t;
  240. typedef struct gs_effect_param gs_eparam_t;
  241. typedef struct gs_device gs_device_t;
  242. typedef struct graphics_subsystem graphics_t;
  243. /* ---------------------------------------------------
  244. * shader functions
  245. * --------------------------------------------------- */
  246. enum gs_shader_param_type {
  247. GS_SHADER_PARAM_UNKNOWN,
  248. GS_SHADER_PARAM_BOOL,
  249. GS_SHADER_PARAM_FLOAT,
  250. GS_SHADER_PARAM_INT,
  251. GS_SHADER_PARAM_STRING,
  252. GS_SHADER_PARAM_VEC2,
  253. GS_SHADER_PARAM_VEC3,
  254. GS_SHADER_PARAM_VEC4,
  255. GS_SHADER_PARAM_INT2,
  256. GS_SHADER_PARAM_INT3,
  257. GS_SHADER_PARAM_INT4,
  258. GS_SHADER_PARAM_MATRIX4X4,
  259. GS_SHADER_PARAM_TEXTURE,
  260. };
  261. #ifndef SWIG
  262. struct gs_shader_param_info {
  263. enum gs_shader_param_type type;
  264. const char *name;
  265. };
  266. enum gs_shader_type {
  267. GS_SHADER_VERTEX,
  268. GS_SHADER_PIXEL,
  269. };
  270. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  271. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  272. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  273. uint32_t param);
  274. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  275. const char *name);
  276. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  277. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  278. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  279. struct gs_shader_param_info *info);
  280. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  281. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  282. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  283. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param,
  284. const struct matrix3 *val);
  285. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param,
  286. const struct matrix4 *val);
  287. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  288. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  289. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  290. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  291. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  292. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  293. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param,
  294. gs_samplerstate_t *sampler);
  295. #endif
  296. /* ---------------------------------------------------
  297. * effect functions
  298. * --------------------------------------------------- */
  299. /*enum gs_effect_property_type {
  300. GS_EFFECT_NONE,
  301. GS_EFFECT_BOOL,
  302. GS_EFFECT_FLOAT,
  303. GS_EFFECT_COLOR,
  304. GS_EFFECT_TEXTURE
  305. };*/
  306. #ifndef SWIG
  307. struct gs_effect_param_info {
  308. const char *name;
  309. enum gs_shader_param_type type;
  310. /* const char *full_name;
  311. enum gs_effect_property_type prop_type;
  312. float min, max, inc, mul; */
  313. };
  314. #endif
  315. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  316. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  317. const char *name);
  318. EXPORT gs_technique_t *
  319. gs_effect_get_current_technique(const gs_effect_t *effect);
  320. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  321. EXPORT void gs_technique_end(gs_technique_t *technique);
  322. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  323. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  324. const char *name);
  325. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  326. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  327. size_t pass);
  328. EXPORT gs_epass_t *
  329. gs_technique_get_pass_by_name(const gs_technique_t *technique,
  330. const char *name);
  331. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  332. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  333. size_t param);
  334. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  335. const char *name);
  336. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  337. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  338. size_t annotation);
  339. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  340. const char *name);
  341. /** Helper function to simplify effect usage. Use with a while loop that
  342. * contains drawing functions. Automatically handles techniques, passes, and
  343. * unloading. */
  344. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  345. /** used internally */
  346. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  347. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  348. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  349. #ifndef SWIG
  350. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  351. struct gs_effect_param_info *info);
  352. #endif
  353. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  354. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  355. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  356. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  357. const struct matrix4 *val);
  358. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  359. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  360. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  361. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  362. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  363. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  364. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  365. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  366. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  367. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  368. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param,
  369. gs_samplerstate_t *sampler);
  370. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  371. /* ---------------------------------------------------
  372. * texture render helper functions
  373. * --------------------------------------------------- */
  374. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  375. enum gs_zstencil_format zsformat);
  376. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  377. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  378. uint32_t cy);
  379. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  380. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  381. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  382. /* ---------------------------------------------------
  383. * graphics subsystem
  384. * --------------------------------------------------- */
  385. #define GS_BUILD_MIPMAPS (1 << 0)
  386. #define GS_DYNAMIC (1 << 1)
  387. #define GS_RENDER_TARGET (1 << 2)
  388. #define GS_GL_DUMMYTEX (1 << 3) /**<< texture with no allocated texture data */
  389. #define GS_DUP_BUFFER \
  390. (1 << 4) /**<< do not pass buffer ownership when
  391. * creating a vertex/index buffer */
  392. #define GS_SHARED_TEX (1 << 5)
  393. #define GS_SHARED_KM_TEX (1 << 6)
  394. /* ---------------- */
  395. /* global functions */
  396. #define GS_SUCCESS 0
  397. #define GS_ERROR_FAIL -1
  398. #define GS_ERROR_MODULE_NOT_FOUND -2
  399. #define GS_ERROR_NOT_SUPPORTED -3
  400. struct gs_window {
  401. #if defined(_WIN32)
  402. void *hwnd;
  403. #elif defined(__APPLE__)
  404. __unsafe_unretained id view;
  405. #elif defined(__linux__) || defined(__FreeBSD__)
  406. /* I'm not sure how portable defining id to uint32_t is. */
  407. uint32_t id;
  408. void *display;
  409. #endif
  410. };
  411. struct gs_init_data {
  412. struct gs_window window;
  413. uint32_t cx, cy;
  414. uint32_t num_backbuffers;
  415. enum gs_color_format format;
  416. enum gs_zstencil_format zsformat;
  417. uint32_t adapter;
  418. };
  419. #define GS_DEVICE_OPENGL 1
  420. #define GS_DEVICE_DIRECT3D_11 2
  421. EXPORT const char *gs_get_device_name(void);
  422. EXPORT int gs_get_device_type(void);
  423. EXPORT void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  424. uint32_t id),
  425. void *param);
  426. EXPORT int gs_create(graphics_t **graphics, const char *module,
  427. uint32_t adapter);
  428. EXPORT void gs_destroy(graphics_t *graphics);
  429. EXPORT void gs_enter_context(graphics_t *graphics);
  430. EXPORT void gs_leave_context(void);
  431. EXPORT graphics_t *gs_get_context(void);
  432. EXPORT void gs_matrix_push(void);
  433. EXPORT void gs_matrix_pop(void);
  434. EXPORT void gs_matrix_identity(void);
  435. EXPORT void gs_matrix_transpose(void);
  436. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  437. EXPORT void gs_matrix_get(struct matrix4 *dst);
  438. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  439. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  440. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  441. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  442. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  443. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  444. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  445. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  446. EXPORT void gs_render_start(bool b_new);
  447. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  448. EXPORT gs_vertbuffer_t *gs_render_save(void);
  449. EXPORT void gs_vertex2f(float x, float y);
  450. EXPORT void gs_vertex3f(float x, float y, float z);
  451. EXPORT void gs_normal3f(float x, float y, float z);
  452. EXPORT void gs_color(uint32_t color);
  453. EXPORT void gs_texcoord(float x, float y, int unit);
  454. EXPORT void gs_vertex2v(const struct vec2 *v);
  455. EXPORT void gs_vertex3v(const struct vec3 *v);
  456. EXPORT void gs_normal3v(const struct vec3 *v);
  457. EXPORT void gs_color4v(const struct vec4 *v);
  458. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  459. EXPORT input_t *gs_get_input(void);
  460. EXPORT gs_effect_t *gs_get_effect(void);
  461. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  462. char **error_string);
  463. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  464. const char *filename, char **error_string);
  465. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  466. char **error_string);
  467. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  468. char **error_string);
  469. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  470. EXPORT uint8_t *gs_create_texture_file_data(const char *file,
  471. enum gs_color_format *format,
  472. uint32_t *cx, uint32_t *cy);
  473. #define GS_FLIP_U (1 << 0)
  474. #define GS_FLIP_V (1 << 1)
  475. /**
  476. * Draws a 2D sprite
  477. *
  478. * If width or height is 0, the width or height of the texture will be used.
  479. * The flip value specifies whether the texture should be flipped on the U or V
  480. * axis with GS_FLIP_U and GS_FLIP_V.
  481. */
  482. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  483. uint32_t height);
  484. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  485. uint32_t x, uint32_t y, uint32_t cx,
  486. uint32_t cy);
  487. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  488. float left, float right, float top,
  489. float bottom, float znear);
  490. /** sets the viewport to current swap chain size */
  491. EXPORT void gs_reset_viewport(void);
  492. /** sets default screen-sized orthographic mode */
  493. EXPORT void gs_set_2d_mode(void);
  494. /** sets default screen-sized perspective mode */
  495. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  496. EXPORT void gs_viewport_push(void);
  497. EXPORT void gs_viewport_pop(void);
  498. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  499. uint32_t linesize, bool invert);
  500. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  501. const void *data, uint32_t linesize,
  502. bool invert);
  503. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  504. EXPORT void gs_blend_state_push(void);
  505. EXPORT void gs_blend_state_pop(void);
  506. EXPORT void gs_reset_blend_state(void);
  507. /* -------------------------- */
  508. /* library-specific functions */
  509. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  510. EXPORT void gs_resize(uint32_t x, uint32_t y);
  511. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  512. EXPORT uint32_t gs_get_width(void);
  513. EXPORT uint32_t gs_get_height(void);
  514. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  515. enum gs_color_format color_format,
  516. uint32_t levels, const uint8_t **data,
  517. uint32_t flags);
  518. EXPORT gs_texture_t *
  519. gs_cubetexture_create(uint32_t size, enum gs_color_format color_format,
  520. uint32_t levels, const uint8_t **data, uint32_t flags);
  521. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  522. uint32_t depth,
  523. enum gs_color_format color_format,
  524. uint32_t levels, const uint8_t **data,
  525. uint32_t flags);
  526. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  527. enum gs_zstencil_format format);
  528. EXPORT gs_stagesurf_t *
  529. gs_stagesurface_create(uint32_t width, uint32_t height,
  530. enum gs_color_format color_format);
  531. EXPORT gs_samplerstate_t *
  532. gs_samplerstate_create(const struct gs_sampler_info *info);
  533. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  534. char **error_string);
  535. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  536. char **error_string);
  537. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  538. uint32_t flags);
  539. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  540. void *indices, size_t num,
  541. uint32_t flags);
  542. EXPORT gs_timer_t *gs_timer_create();
  543. EXPORT gs_timer_range_t *gs_timer_range_create();
  544. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  545. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  546. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  547. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  548. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  549. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  550. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  551. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  552. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  553. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  554. EXPORT gs_texture_t *gs_get_render_target(void);
  555. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  556. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  557. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  558. gs_zstencil_t *zstencil);
  559. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  560. EXPORT void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x,
  561. uint32_t dst_y, gs_texture_t *src,
  562. uint32_t src_x, uint32_t src_y,
  563. uint32_t src_w, uint32_t src_h);
  564. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  565. EXPORT void gs_begin_scene(void);
  566. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  567. uint32_t num_verts);
  568. EXPORT void gs_end_scene(void);
  569. #define GS_CLEAR_COLOR (1 << 0)
  570. #define GS_CLEAR_DEPTH (1 << 1)
  571. #define GS_CLEAR_STENCIL (1 << 2)
  572. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  573. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  574. float depth, uint8_t stencil);
  575. EXPORT void gs_present(void);
  576. EXPORT void gs_flush(void);
  577. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  578. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  579. EXPORT void gs_enable_blending(bool enable);
  580. EXPORT void gs_enable_depth_test(bool enable);
  581. EXPORT void gs_enable_stencil_test(bool enable);
  582. EXPORT void gs_enable_stencil_write(bool enable);
  583. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  584. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  585. EXPORT void gs_blend_function_separate(enum gs_blend_type src_c,
  586. enum gs_blend_type dest_c,
  587. enum gs_blend_type src_a,
  588. enum gs_blend_type dest_a);
  589. EXPORT void gs_depth_function(enum gs_depth_test test);
  590. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  591. enum gs_depth_test test);
  592. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  593. enum gs_stencil_op_type fail,
  594. enum gs_stencil_op_type zfail,
  595. enum gs_stencil_op_type zpass);
  596. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  597. EXPORT void gs_get_viewport(struct gs_rect *rect);
  598. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  599. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  600. float znear, float zfar);
  601. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  602. float znear, float zfar);
  603. EXPORT void gs_projection_push(void);
  604. EXPORT void gs_projection_pop(void);
  605. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  606. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  607. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  608. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  609. EXPORT enum gs_color_format
  610. gs_texture_get_color_format(const gs_texture_t *tex);
  611. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  612. uint32_t *linesize);
  613. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  614. /** special-case function (GL only) - specifies whether the texture is a
  615. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  616. * coordinates, doesn't support mipmapping, and requires address clamping */
  617. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  618. /**
  619. * Gets a pointer to the context-specific object associated with the texture.
  620. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  621. */
  622. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  623. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  624. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  625. EXPORT enum gs_color_format
  626. gs_cubetexture_get_color_format(const gs_texture_t *cubetex);
  627. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  628. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  629. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  630. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  631. EXPORT enum gs_color_format
  632. gs_voltexture_get_color_format(const gs_texture_t *voltex);
  633. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  634. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  635. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  636. EXPORT enum gs_color_format
  637. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf);
  638. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  639. uint32_t *linesize);
  640. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  641. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  642. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  643. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  644. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  645. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  646. const struct gs_vb_data *data);
  647. EXPORT struct gs_vb_data *
  648. gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer);
  649. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  650. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  651. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  652. const void *data);
  653. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  654. EXPORT size_t
  655. gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer);
  656. EXPORT enum gs_index_type
  657. gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer);
  658. EXPORT void gs_timer_destroy(gs_timer_t *timer);
  659. EXPORT void gs_timer_begin(gs_timer_t *timer);
  660. EXPORT void gs_timer_end(gs_timer_t *timer);
  661. EXPORT bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks);
  662. EXPORT void gs_timer_range_destroy(gs_timer_range_t *timer);
  663. EXPORT void gs_timer_range_begin(gs_timer_range_t *range);
  664. EXPORT void gs_timer_range_end(gs_timer_range_t *range);
  665. EXPORT bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  666. uint64_t *frequency);
  667. EXPORT bool gs_nv12_available(void);
  668. #define GS_USE_DEBUG_MARKERS 0
  669. #if GS_USE_DEBUG_MARKERS
  670. static const float GS_DEBUG_COLOR_DEFAULT[] = {0.5f, 0.5f, 0.5f, 1.0f};
  671. static const float GS_DEBUG_COLOR_RENDER_VIDEO[] = {0.0f, 0.5f, 0.0f, 1.0f};
  672. static const float GS_DEBUG_COLOR_MAIN_TEXTURE[] = {0.0f, 0.25f, 0.0f, 1.0f};
  673. static const float GS_DEBUG_COLOR_DISPLAY[] = {0.0f, 0.5f, 0.5f, 1.0f};
  674. static const float GS_DEBUG_COLOR_SOURCE[] = {0.0f, 0.5f, 5.0f, 1.0f};
  675. static const float GS_DEBUG_COLOR_ITEM[] = {0.5f, 0.0f, 0.0f, 1.0f};
  676. static const float GS_DEBUG_COLOR_ITEM_TEXTURE[] = {0.25f, 0.0f, 0.0f, 1.0f};
  677. static const float GS_DEBUG_COLOR_CONVERT_FORMAT[] = {0.5f, 0.5f, 0.0f, 1.0f};
  678. #define GS_DEBUG_MARKER_BEGIN(color, markername) \
  679. gs_debug_marker_begin(color, markername)
  680. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) \
  681. gs_debug_marker_begin_format(color, format, __VA_ARGS__)
  682. #define GS_DEBUG_MARKER_END() gs_debug_marker_end()
  683. #else
  684. #define GS_DEBUG_MARKER_BEGIN(color, markername) ((void)0)
  685. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) ((void)0)
  686. #define GS_DEBUG_MARKER_END() ((void)0)
  687. #endif
  688. EXPORT void gs_debug_marker_begin(const float color[4], const char *markername);
  689. EXPORT void gs_debug_marker_begin_format(const float color[4],
  690. const char *format, ...);
  691. EXPORT void gs_debug_marker_end(void);
  692. #ifdef __APPLE__
  693. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  694. * from shared surface resources */
  695. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  696. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf);
  697. #elif _WIN32
  698. EXPORT bool gs_gdi_texture_available(void);
  699. EXPORT bool gs_shared_texture_available(void);
  700. struct gs_duplicator;
  701. typedef struct gs_duplicator gs_duplicator_t;
  702. /**
  703. * Gets information about the monitor at the specific index, returns false
  704. * when there is no monitor at the specified index
  705. */
  706. EXPORT bool
  707. gs_get_duplicator_monitor_info(int monitor_idx,
  708. struct gs_monitor_info *monitor_info);
  709. /** creates a windows 8+ output duplicator (monitor capture) */
  710. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  711. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  712. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  713. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  714. /** creates a windows GDI-lockable texture */
  715. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  716. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  717. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  718. /** creates a windows shared texture from a texture handle */
  719. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  720. #define GS_INVALID_HANDLE (uint32_t) - 1
  721. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  722. #define GS_WAIT_INFINITE (uint32_t) - 1
  723. /**
  724. * acquires a lock on a keyed mutex texture.
  725. * returns -1 on generic failure, ETIMEDOUT if timed out
  726. */
  727. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key,
  728. uint32_t ms);
  729. /**
  730. * releases a lock on a keyed mutex texture to another device.
  731. * return 0 on success, -1 on error
  732. */
  733. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  734. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  735. uint32_t width, uint32_t height,
  736. uint32_t flags);
  737. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width,
  738. uint32_t height);
  739. #endif
  740. /* inline functions used by modules */
  741. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  742. {
  743. switch (format) {
  744. case GS_A8:
  745. return 8;
  746. case GS_R8:
  747. return 8;
  748. case GS_RGBA:
  749. return 32;
  750. case GS_BGRX:
  751. return 32;
  752. case GS_BGRA:
  753. return 32;
  754. case GS_R10G10B10A2:
  755. return 32;
  756. case GS_RGBA16:
  757. return 64;
  758. case GS_R16:
  759. return 16;
  760. case GS_RGBA16F:
  761. return 64;
  762. case GS_RGBA32F:
  763. return 128;
  764. case GS_RG16F:
  765. return 32;
  766. case GS_RG32F:
  767. return 64;
  768. case GS_R16F:
  769. return 16;
  770. case GS_R32F:
  771. return 32;
  772. case GS_DXT1:
  773. return 4;
  774. case GS_DXT3:
  775. return 8;
  776. case GS_DXT5:
  777. return 8;
  778. case GS_R8G8:
  779. return 16;
  780. case GS_UNKNOWN:
  781. return 0;
  782. }
  783. return 0;
  784. }
  785. static inline bool gs_is_compressed_format(enum gs_color_format format)
  786. {
  787. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  788. }
  789. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
  790. {
  791. uint32_t size = width > height ? width : height;
  792. uint32_t num_levels = 0;
  793. while (size > 1) {
  794. size /= 2;
  795. num_levels++;
  796. }
  797. return num_levels;
  798. }
  799. #ifdef __cplusplus
  800. }
  801. #endif