d3d11-texture2d.cpp 8.6 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <util/base.h>
  15. #include "d3d11-subsystem.hpp"
  16. void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
  17. {
  18. uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
  19. uint32_t texSizeBytes = height * rowSizeBytes / 8;
  20. size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
  21. uint32_t actual_levels = levels;
  22. size_t curTex = 0;
  23. if (!actual_levels)
  24. actual_levels = gs_get_total_levels(width, height);
  25. rowSizeBytes /= 8;
  26. for (size_t i = 0; i < textures; i++) {
  27. uint32_t newRowSize = rowSizeBytes;
  28. uint32_t newTexSize = texSizeBytes;
  29. for (uint32_t j = 0; j < actual_levels; j++) {
  30. D3D11_SUBRESOURCE_DATA newSRD;
  31. newSRD.pSysMem = data[curTex++].data();
  32. newSRD.SysMemPitch = newRowSize;
  33. newSRD.SysMemSlicePitch = newTexSize;
  34. srd.push_back(newSRD);
  35. newRowSize /= 2;
  36. newTexSize /= 4;
  37. }
  38. }
  39. }
  40. void gs_texture_2d::BackupTexture(const uint8_t **data)
  41. {
  42. this->data.resize(levels);
  43. uint32_t w = width;
  44. uint32_t h = height;
  45. uint32_t bbp = gs_get_format_bpp(format);
  46. for (uint32_t i = 0; i < levels; i++) {
  47. if (!data[i])
  48. break;
  49. uint32_t texSize = bbp * w * h / 8;
  50. this->data[i].resize(texSize);
  51. vector<uint8_t> &subData = this->data[i];
  52. memcpy(&subData[0], data[i], texSize);
  53. w /= 2;
  54. h /= 2;
  55. }
  56. }
  57. void gs_texture_2d::InitTexture(const uint8_t **data)
  58. {
  59. HRESULT hr;
  60. memset(&td, 0, sizeof(td));
  61. td.Width = width;
  62. td.Height = height;
  63. td.MipLevels = genMipmaps ? 0 : levels;
  64. td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
  65. td.Format = nv12 ? DXGI_FORMAT_NV12 : dxgiFormat;
  66. td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  67. td.SampleDesc.Count = 1;
  68. td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
  69. td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC :
  70. D3D11_USAGE_DEFAULT;
  71. if (type == GS_TEXTURE_CUBE)
  72. td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  73. if (isRenderTarget || isGDICompatible)
  74. td.BindFlags |= D3D11_BIND_RENDER_TARGET;
  75. if (isGDICompatible)
  76. td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
  77. if ((flags & GS_SHARED_KM_TEX) != 0)
  78. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
  79. else if ((flags & GS_SHARED_TEX) != 0)
  80. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
  81. if (data) {
  82. BackupTexture(data);
  83. InitSRD(srd);
  84. }
  85. hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
  86. texture.Assign());
  87. if (FAILED(hr))
  88. throw HRError("Failed to create 2D texture", hr);
  89. if (isGDICompatible) {
  90. hr = texture->QueryInterface(__uuidof(IDXGISurface1),
  91. (void**)gdiSurface.Assign());
  92. if (FAILED(hr))
  93. throw HRError("Failed to create GDI surface", hr);
  94. }
  95. if (isShared) {
  96. ComPtr<IDXGIResource> dxgi_res;
  97. texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
  98. hr = texture->QueryInterface(__uuidof(IDXGIResource),
  99. (void**)&dxgi_res);
  100. if (FAILED(hr)) {
  101. blog(LOG_WARNING, "InitTexture: Failed to query "
  102. "interface: %08lX", hr);
  103. } else {
  104. HANDLE handle;
  105. hr = dxgi_res->GetSharedHandle(&handle);
  106. if (FAILED(hr)) {
  107. blog(LOG_WARNING, "InitTexture: Failed to "
  108. "get shared handle: %08lX", hr);
  109. } else {
  110. sharedHandle = (uint32_t)(uintptr_t)handle;
  111. }
  112. if (flags & GS_SHARED_KM_TEX) {
  113. ComPtr<IDXGIKeyedMutex> km;
  114. hr = texture->QueryInterface(
  115. __uuidof(IDXGIKeyedMutex),
  116. (void**)&km);
  117. if (FAILED(hr)) {
  118. throw HRError("Failed to query "
  119. "IDXGIKeyedMutex",
  120. hr);
  121. }
  122. km->AcquireSync(0, INFINITE);
  123. acquired = true;
  124. }
  125. }
  126. }
  127. }
  128. void gs_texture_2d::InitResourceView()
  129. {
  130. HRESULT hr;
  131. memset(&resourceDesc, 0, sizeof(resourceDesc));
  132. resourceDesc.Format = dxgiFormat;
  133. if (type == GS_TEXTURE_CUBE) {
  134. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  135. resourceDesc.TextureCube.MipLevels =
  136. genMipmaps || !levels ? -1 : levels;
  137. } else {
  138. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  139. resourceDesc.Texture2D.MipLevels =
  140. genMipmaps || !levels ? -1 : levels;
  141. }
  142. hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
  143. shaderRes.Assign());
  144. if (FAILED(hr))
  145. throw HRError("Failed to create resource view", hr);
  146. }
  147. void gs_texture_2d::InitRenderTargets()
  148. {
  149. HRESULT hr;
  150. if (type == GS_TEXTURE_2D) {
  151. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  152. rtv.Format = dxgiFormat;
  153. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  154. rtv.Texture2D.MipSlice = 0;
  155. hr = device->device->CreateRenderTargetView(texture, &rtv,
  156. renderTarget[0].Assign());
  157. if (FAILED(hr))
  158. throw HRError("Failed to create render target view",
  159. hr);
  160. } else {
  161. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  162. rtv.Format = dxgiFormat;
  163. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  164. rtv.Texture2DArray.MipSlice = 0;
  165. rtv.Texture2DArray.ArraySize = 1;
  166. for (UINT i = 0; i < 6; i++) {
  167. rtv.Texture2DArray.FirstArraySlice = i;
  168. hr = device->device->CreateRenderTargetView(texture,
  169. &rtv, renderTarget[i].Assign());
  170. if (FAILED(hr))
  171. throw HRError("Failed to create cube render "
  172. "target view", hr);
  173. }
  174. }
  175. }
  176. #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
  177. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
  178. uint32_t height, gs_color_format colorFormat, uint32_t levels,
  179. const uint8_t **data, uint32_t flags_, gs_texture_type type,
  180. bool gdiCompatible, bool nv12_)
  181. : gs_texture (device, gs_type::gs_texture_2d, type, levels,
  182. colorFormat),
  183. width (width),
  184. height (height),
  185. flags (flags_),
  186. dxgiFormat (ConvertGSTextureFormat(format)),
  187. isRenderTarget ((flags_ & GS_RENDER_TARGET) != 0),
  188. isGDICompatible (gdiCompatible),
  189. isDynamic ((flags_ & GS_DYNAMIC) != 0),
  190. isShared ((flags_ & SHARED_FLAGS) != 0),
  191. genMipmaps ((flags_ & GS_BUILD_MIPMAPS) != 0),
  192. sharedHandle (GS_INVALID_HANDLE),
  193. nv12 (nv12_)
  194. {
  195. InitTexture(data);
  196. InitResourceView();
  197. if (isRenderTarget)
  198. InitRenderTargets();
  199. }
  200. gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex,
  201. uint32_t flags_)
  202. : gs_texture (device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
  203. isRenderTarget ((flags_ & GS_RENDER_TARGET) != 0),
  204. isDynamic ((flags_ & GS_DYNAMIC) != 0),
  205. isShared ((flags_ & SHARED_FLAGS) != 0),
  206. genMipmaps ((flags_ & GS_BUILD_MIPMAPS) != 0),
  207. nv12 (true)
  208. {
  209. texture = nv12tex;
  210. texture->GetDesc(&td);
  211. this->type = GS_TEXTURE_2D;
  212. this->format = GS_R8G8;
  213. this->flags = flags_;
  214. this->levels = 1;
  215. this->device = device;
  216. this->chroma = true;
  217. this->width = td.Width / 2;
  218. this->height = td.Height / 2;
  219. this->dxgiFormat = DXGI_FORMAT_R8G8_UNORM;
  220. InitResourceView();
  221. if (isRenderTarget)
  222. InitRenderTargets();
  223. }
  224. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle)
  225. : gs_texture (device, gs_type::gs_texture_2d,
  226. GS_TEXTURE_2D),
  227. isShared (true),
  228. sharedHandle (handle)
  229. {
  230. HRESULT hr;
  231. hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
  232. __uuidof(ID3D11Texture2D), (void**)texture.Assign());
  233. if (FAILED(hr))
  234. throw HRError("Failed to open shared 2D texture", hr);
  235. texture->GetDesc(&td);
  236. this->type = GS_TEXTURE_2D;
  237. this->format = ConvertDXGITextureFormat(td.Format);
  238. this->levels = 1;
  239. this->device = device;
  240. this->width = td.Width;
  241. this->height = td.Height;
  242. this->dxgiFormat = td.Format;
  243. memset(&resourceDesc, 0, sizeof(resourceDesc));
  244. resourceDesc.Format = td.Format;
  245. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  246. resourceDesc.Texture2D.MipLevels = 1;
  247. hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
  248. shaderRes.Assign());
  249. if (FAILED(hr))
  250. throw HRError("Failed to create shader resource view", hr);
  251. }