window-basic-preview.cpp 51 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #include "platform.hpp"
  11. #define HANDLE_RADIUS 4.0f
  12. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  13. /* TODO: make C++ math classes and clean up code here later */
  14. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  15. : OBSQTDisplay(parent, flags)
  16. {
  17. ResetScrollingOffset();
  18. setMouseTracking(true);
  19. }
  20. OBSBasicPreview::~OBSBasicPreview()
  21. {
  22. obs_enter_graphics();
  23. if (overflow)
  24. gs_texture_destroy(overflow);
  25. if (rectFill)
  26. gs_vertexbuffer_destroy(rectFill);
  27. obs_leave_graphics();
  28. }
  29. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  30. {
  31. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  32. float pixelRatio = main->devicePixelRatioF();
  33. float scale = pixelRatio / main->previewScale;
  34. vec2 pos;
  35. vec2_set(&pos,
  36. (float(event->x()) - main->previewX / pixelRatio) * scale,
  37. (float(event->y()) - main->previewY / pixelRatio) * scale);
  38. return pos;
  39. }
  40. struct SceneFindData {
  41. const vec2 &pos;
  42. OBSSceneItem item;
  43. bool selectBelow;
  44. obs_sceneitem_t *group = nullptr;
  45. SceneFindData(const SceneFindData &) = delete;
  46. SceneFindData(SceneFindData &&) = delete;
  47. SceneFindData &operator=(const SceneFindData &) = delete;
  48. SceneFindData &operator=(SceneFindData &&) = delete;
  49. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  50. : pos(pos_), selectBelow(selectBelow_)
  51. {
  52. }
  53. };
  54. struct SceneFindBoxData {
  55. const vec2 &startPos;
  56. const vec2 &pos;
  57. std::vector<obs_sceneitem_t *> sceneItems;
  58. SceneFindBoxData(const SceneFindData &) = delete;
  59. SceneFindBoxData(SceneFindData &&) = delete;
  60. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  61. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  62. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  63. : startPos(startPos_), pos(pos_)
  64. {
  65. }
  66. };
  67. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  68. {
  69. obs_source_t *source = obs_sceneitem_get_source(item);
  70. uint32_t flags = obs_source_get_output_flags(source);
  71. return (flags & OBS_SOURCE_VIDEO) != 0;
  72. }
  73. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  74. {
  75. using std::abs;
  76. return abs(a - b) <= epsilon;
  77. }
  78. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  79. void *param)
  80. {
  81. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  82. matrix4 transform;
  83. matrix4 invTransform;
  84. vec3 transformedPos;
  85. vec3 pos3;
  86. vec3 pos3_;
  87. if (!SceneItemHasVideo(item))
  88. return true;
  89. if (obs_sceneitem_locked(item))
  90. return true;
  91. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  92. obs_sceneitem_get_box_transform(item, &transform);
  93. matrix4_inv(&invTransform, &transform);
  94. vec3_transform(&transformedPos, &pos3, &invTransform);
  95. vec3_transform(&pos3_, &transformedPos, &transform);
  96. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  97. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  98. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  99. if (data->selectBelow && obs_sceneitem_selected(item)) {
  100. if (data->item)
  101. return false;
  102. else
  103. data->selectBelow = false;
  104. }
  105. data->item = item;
  106. }
  107. UNUSED_PARAMETER(scene);
  108. return true;
  109. }
  110. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  111. {
  112. vec3 result;
  113. vec3_set(&result, x, y, 0.0f);
  114. vec3_transform(&result, &result, &mat);
  115. return result;
  116. }
  117. static inline vec2 GetOBSScreenSize()
  118. {
  119. obs_video_info ovi;
  120. vec2 size;
  121. vec2_zero(&size);
  122. if (obs_get_video_info(&ovi)) {
  123. size.x = float(ovi.base_width);
  124. size.y = float(ovi.base_height);
  125. }
  126. return size;
  127. }
  128. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  129. {
  130. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  131. vec2 screenSize = GetOBSScreenSize();
  132. vec3 clampOffset;
  133. vec3_zero(&clampOffset);
  134. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  135. "SnappingEnabled");
  136. if (snap == false)
  137. return clampOffset;
  138. const bool screenSnap = config_get_bool(
  139. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  140. const bool centerSnap = config_get_bool(
  141. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  142. const float clampDist = config_get_double(GetGlobalConfig(),
  143. "BasicWindow",
  144. "SnapDistance") /
  145. main->previewScale;
  146. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  147. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  148. // Left screen edge.
  149. if (screenSnap && fabsf(tl.x) < clampDist)
  150. clampOffset.x = -tl.x;
  151. // Right screen edge.
  152. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  153. fabsf(screenSize.x - br.x) < clampDist)
  154. clampOffset.x = screenSize.x - br.x;
  155. // Horizontal center.
  156. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  157. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  158. clampOffset.x = screenSize.x / 2.0f - centerX;
  159. // Top screen edge.
  160. if (screenSnap && fabsf(tl.y) < clampDist)
  161. clampOffset.y = -tl.y;
  162. // Bottom screen edge.
  163. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  164. fabsf(screenSize.y - br.y) < clampDist)
  165. clampOffset.y = screenSize.y - br.y;
  166. // Vertical center.
  167. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  168. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  169. clampOffset.y = screenSize.y / 2.0f - centerY;
  170. return clampOffset;
  171. }
  172. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  173. {
  174. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  175. OBSScene scene = main->GetCurrentScene();
  176. if (!scene)
  177. return OBSSceneItem();
  178. SceneFindData data(pos, selectBelow);
  179. obs_scene_enum_items(scene, FindItemAtPos, &data);
  180. return data.item;
  181. }
  182. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  183. void *param)
  184. {
  185. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  186. matrix4 transform;
  187. vec3 transformedPos;
  188. vec3 pos3;
  189. if (!SceneItemHasVideo(item))
  190. return true;
  191. if (obs_sceneitem_is_group(item)) {
  192. data->group = item;
  193. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  194. data->group = nullptr;
  195. if (data->item) {
  196. return false;
  197. }
  198. }
  199. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  200. obs_sceneitem_get_box_transform(item, &transform);
  201. if (data->group) {
  202. matrix4 parent_transform;
  203. obs_sceneitem_get_draw_transform(data->group,
  204. &parent_transform);
  205. matrix4_mul(&transform, &transform, &parent_transform);
  206. }
  207. matrix4_inv(&transform, &transform);
  208. vec3_transform(&transformedPos, &pos3, &transform);
  209. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  210. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  211. if (obs_sceneitem_selected(item)) {
  212. data->item = item;
  213. return false;
  214. }
  215. }
  216. UNUSED_PARAMETER(scene);
  217. return true;
  218. }
  219. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  220. {
  221. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  222. OBSScene scene = main->GetCurrentScene();
  223. if (!scene)
  224. return false;
  225. SceneFindData data(pos, false);
  226. obs_scene_enum_items(scene, CheckItemSelected, &data);
  227. return !!data.item;
  228. }
  229. struct HandleFindData {
  230. const vec2 &pos;
  231. const float radius;
  232. matrix4 parent_xform;
  233. OBSSceneItem item;
  234. ItemHandle handle = ItemHandle::None;
  235. HandleFindData(const HandleFindData &) = delete;
  236. HandleFindData(HandleFindData &&) = delete;
  237. HandleFindData &operator=(const HandleFindData &) = delete;
  238. HandleFindData &operator=(HandleFindData &&) = delete;
  239. inline HandleFindData(const vec2 &pos_, float scale)
  240. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  241. {
  242. matrix4_identity(&parent_xform);
  243. }
  244. inline HandleFindData(const HandleFindData &hfd,
  245. obs_sceneitem_t *parent)
  246. : pos(hfd.pos),
  247. radius(hfd.radius),
  248. item(hfd.item),
  249. handle(hfd.handle)
  250. {
  251. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  252. }
  253. };
  254. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  255. void *param)
  256. {
  257. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  258. if (!obs_sceneitem_selected(item)) {
  259. if (obs_sceneitem_is_group(item)) {
  260. HandleFindData newData(data, item);
  261. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  262. &newData);
  263. data.item = newData.item;
  264. data.handle = newData.handle;
  265. }
  266. return true;
  267. }
  268. matrix4 transform;
  269. vec3 pos3;
  270. float closestHandle = data.radius;
  271. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  272. obs_sceneitem_get_box_transform(item, &transform);
  273. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  274. vec3 handlePos = GetTransformedPos(x, y, transform);
  275. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  276. float dist = vec3_dist(&handlePos, &pos3);
  277. if (dist < data.radius) {
  278. if (dist < closestHandle) {
  279. closestHandle = dist;
  280. data.handle = handle;
  281. data.item = item;
  282. }
  283. }
  284. };
  285. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  286. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  287. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  288. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  289. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  290. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  291. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  292. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  293. UNUSED_PARAMETER(scene);
  294. return true;
  295. }
  296. static vec2 GetItemSize(obs_sceneitem_t *item)
  297. {
  298. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  299. vec2 size;
  300. if (boundsType != OBS_BOUNDS_NONE) {
  301. obs_sceneitem_get_bounds(item, &size);
  302. } else {
  303. obs_source_t *source = obs_sceneitem_get_source(item);
  304. obs_sceneitem_crop crop;
  305. vec2 scale;
  306. obs_sceneitem_get_scale(item, &scale);
  307. obs_sceneitem_get_crop(item, &crop);
  308. size.x = float(obs_source_get_width(source) - crop.left -
  309. crop.right) *
  310. scale.x;
  311. size.y = float(obs_source_get_height(source) - crop.top -
  312. crop.bottom) *
  313. scale.y;
  314. }
  315. return size;
  316. }
  317. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  318. {
  319. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  320. OBSScene scene = main->GetCurrentScene();
  321. if (!scene)
  322. return;
  323. float scale = main->previewScale / main->devicePixelRatioF();
  324. vec2 scaled_pos = pos;
  325. vec2_divf(&scaled_pos, &scaled_pos, scale);
  326. HandleFindData data(scaled_pos, scale);
  327. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  328. stretchItem = std::move(data.item);
  329. stretchHandle = data.handle;
  330. if (stretchHandle != ItemHandle::None) {
  331. matrix4 boxTransform;
  332. vec3 itemUL;
  333. float itemRot;
  334. stretchItemSize = GetItemSize(stretchItem);
  335. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  336. itemRot = obs_sceneitem_get_rot(stretchItem);
  337. vec3_from_vec4(&itemUL, &boxTransform.t);
  338. /* build the item space conversion matrices */
  339. matrix4_identity(&itemToScreen);
  340. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  341. 1.0f, RAD(itemRot));
  342. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  343. itemUL.y, 0.0f);
  344. matrix4_identity(&screenToItem);
  345. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  346. -itemUL.y, 0.0f);
  347. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  348. 1.0f, RAD(-itemRot));
  349. obs_sceneitem_get_crop(stretchItem, &startCrop);
  350. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  351. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  352. cropSize.x = float(obs_source_get_width(source) -
  353. startCrop.left - startCrop.right);
  354. cropSize.y = float(obs_source_get_height(source) -
  355. startCrop.top - startCrop.bottom);
  356. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  357. if (stretchGroup && !ignoreGroup) {
  358. obs_sceneitem_get_draw_transform(stretchGroup,
  359. &invGroupTransform);
  360. matrix4_inv(&invGroupTransform, &invGroupTransform);
  361. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  362. }
  363. }
  364. }
  365. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  366. {
  367. if (!IsFixedScaling() || event->isAutoRepeat()) {
  368. OBSQTDisplay::keyPressEvent(event);
  369. return;
  370. }
  371. switch (event->key()) {
  372. case Qt::Key_Space:
  373. setCursor(Qt::OpenHandCursor);
  374. scrollMode = true;
  375. break;
  376. }
  377. OBSQTDisplay::keyPressEvent(event);
  378. }
  379. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  380. {
  381. if (event->isAutoRepeat()) {
  382. OBSQTDisplay::keyReleaseEvent(event);
  383. return;
  384. }
  385. switch (event->key()) {
  386. case Qt::Key_Space:
  387. scrollMode = false;
  388. setCursor(Qt::ArrowCursor);
  389. break;
  390. }
  391. OBSQTDisplay::keyReleaseEvent(event);
  392. }
  393. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  394. {
  395. if (scrollMode && IsFixedScaling()) {
  396. const int delta = event->angleDelta().y();
  397. if (delta != 0) {
  398. if (delta > 0)
  399. SetScalingLevel(scalingLevel + 1);
  400. else
  401. SetScalingLevel(scalingLevel - 1);
  402. emit DisplayResized();
  403. }
  404. }
  405. OBSQTDisplay::wheelEvent(event);
  406. }
  407. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  408. {
  409. if (scrollMode && IsFixedScaling() &&
  410. event->button() == Qt::LeftButton) {
  411. setCursor(Qt::ClosedHandCursor);
  412. scrollingFrom.x = event->x();
  413. scrollingFrom.y = event->y();
  414. return;
  415. }
  416. if (event->button() == Qt::RightButton) {
  417. scrollMode = false;
  418. setCursor(Qt::ArrowCursor);
  419. }
  420. if (locked) {
  421. OBSQTDisplay::mousePressEvent(event);
  422. return;
  423. }
  424. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  425. float pixelRatio = main->devicePixelRatioF();
  426. float x = float(event->x()) - main->previewX / pixelRatio;
  427. float y = float(event->y()) - main->previewY / pixelRatio;
  428. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  429. bool altDown = (modifiers & Qt::AltModifier);
  430. bool shiftDown = (modifiers & Qt::ShiftModifier);
  431. bool ctrlDown = (modifiers & Qt::ControlModifier);
  432. OBSQTDisplay::mousePressEvent(event);
  433. if (event->button() != Qt::LeftButton &&
  434. event->button() != Qt::RightButton)
  435. return;
  436. if (event->button() == Qt::LeftButton)
  437. mouseDown = true;
  438. {
  439. std::lock_guard<std::mutex> lock(selectMutex);
  440. selectedItems.clear();
  441. }
  442. if (altDown)
  443. cropping = true;
  444. if (altDown || shiftDown || ctrlDown) {
  445. vec2 s;
  446. SceneFindBoxData data(s, s);
  447. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  448. &data);
  449. std::lock_guard<std::mutex> lock(selectMutex);
  450. selectedItems = data.sceneItems;
  451. }
  452. vec2_set(&startPos, x, y);
  453. GetStretchHandleData(startPos, false);
  454. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  455. startPos.x = std::round(startPos.x);
  456. startPos.y = std::round(startPos.y);
  457. mouseOverItems = SelectedAtPos(startPos);
  458. vec2_zero(&lastMoveOffset);
  459. mousePos = startPos;
  460. wrapper =
  461. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  462. changed = false;
  463. }
  464. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  465. {
  466. if (obs_sceneitem_locked(stretchItem)) {
  467. unsetCursor();
  468. return;
  469. }
  470. if (!flags && cursor().shape() != Qt::OpenHandCursor)
  471. unsetCursor();
  472. if (cursor().shape() != Qt::ArrowCursor)
  473. return;
  474. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  475. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  476. setCursor(Qt::SizeFDiagCursor);
  477. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  478. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  479. setCursor(Qt::SizeBDiagCursor);
  480. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  481. setCursor(Qt::SizeHorCursor);
  482. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  483. setCursor(Qt::SizeVerCursor);
  484. }
  485. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  486. {
  487. obs_sceneitem_t *selectedItem =
  488. reinterpret_cast<obs_sceneitem_t *>(param);
  489. if (obs_sceneitem_is_group(item))
  490. obs_sceneitem_group_enum_items(item, select_one, param);
  491. obs_sceneitem_select(item, (selectedItem == item));
  492. UNUSED_PARAMETER(scene);
  493. return true;
  494. }
  495. void OBSBasicPreview::DoSelect(const vec2 &pos)
  496. {
  497. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  498. OBSScene scene = main->GetCurrentScene();
  499. OBSSceneItem item = GetItemAtPos(pos, true);
  500. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  501. }
  502. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  503. {
  504. OBSSceneItem item = GetItemAtPos(pos, false);
  505. if (!item)
  506. return;
  507. bool selected = obs_sceneitem_selected(item);
  508. obs_sceneitem_select(item, !selected);
  509. }
  510. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  511. {
  512. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  513. if (modifiers & Qt::ControlModifier)
  514. DoCtrlSelect(pos);
  515. else
  516. DoSelect(pos);
  517. }
  518. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  519. {
  520. if (scrollMode)
  521. setCursor(Qt::OpenHandCursor);
  522. if (locked) {
  523. OBSQTDisplay::mouseReleaseEvent(event);
  524. return;
  525. }
  526. if (mouseDown) {
  527. vec2 pos = GetMouseEventPos(event);
  528. if (!mouseMoved)
  529. ProcessClick(pos);
  530. if (selectionBox) {
  531. Qt::KeyboardModifiers modifiers =
  532. QGuiApplication::keyboardModifiers();
  533. bool altDown = modifiers & Qt::AltModifier;
  534. bool shiftDown = modifiers & Qt::ShiftModifier;
  535. bool ctrlDown = modifiers & Qt::ControlModifier;
  536. std::lock_guard<std::mutex> lock(selectMutex);
  537. if (altDown || ctrlDown || shiftDown) {
  538. for (size_t i = 0; i < selectedItems.size();
  539. i++) {
  540. obs_sceneitem_select(selectedItems[i],
  541. true);
  542. }
  543. }
  544. for (size_t i = 0; i < hoveredPreviewItems.size();
  545. i++) {
  546. bool select = true;
  547. obs_sceneitem_t *item = hoveredPreviewItems[i];
  548. if (altDown) {
  549. select = false;
  550. } else if (ctrlDown) {
  551. select = !obs_sceneitem_selected(item);
  552. }
  553. obs_sceneitem_select(hoveredPreviewItems[i],
  554. select);
  555. }
  556. }
  557. if (stretchGroup) {
  558. obs_sceneitem_defer_group_resize_end(stretchGroup);
  559. }
  560. stretchItem = nullptr;
  561. stretchGroup = nullptr;
  562. mouseDown = false;
  563. mouseMoved = false;
  564. cropping = false;
  565. selectionBox = false;
  566. unsetCursor();
  567. OBSSceneItem item = GetItemAtPos(pos, true);
  568. std::lock_guard<std::mutex> lock(selectMutex);
  569. hoveredPreviewItems.clear();
  570. hoveredPreviewItems.push_back(item);
  571. selectedItems.clear();
  572. }
  573. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  574. OBSDataAutoRelease rwrapper =
  575. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  576. auto undo_redo = [](const std::string &data) {
  577. OBSDataAutoRelease dat =
  578. obs_data_create_from_json(data.c_str());
  579. OBSSourceAutoRelease source = obs_get_source_by_name(
  580. obs_data_get_string(dat, "scene_name"));
  581. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  582. ->SetCurrentScene(source.Get(), true);
  583. obs_scene_load_transform_states(data.c_str());
  584. };
  585. if (wrapper && rwrapper) {
  586. std::string undo_data(obs_data_get_json(wrapper));
  587. std::string redo_data(obs_data_get_json(rwrapper));
  588. if (changed && undo_data.compare(redo_data) != 0)
  589. main->undo_s.add_action(
  590. QTStr("Undo.Transform")
  591. .arg(obs_source_get_name(
  592. main->GetCurrentSceneSource())),
  593. undo_redo, undo_redo, undo_data, redo_data);
  594. }
  595. wrapper = nullptr;
  596. }
  597. struct SelectedItemBounds {
  598. bool first = true;
  599. vec3 tl, br;
  600. };
  601. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  602. void *param)
  603. {
  604. SelectedItemBounds *data =
  605. reinterpret_cast<SelectedItemBounds *>(param);
  606. vec3 t[4];
  607. auto add_bounds = [data, &t]() {
  608. for (const vec3 &v : t) {
  609. if (data->first) {
  610. vec3_copy(&data->tl, &v);
  611. vec3_copy(&data->br, &v);
  612. data->first = false;
  613. } else {
  614. vec3_min(&data->tl, &data->tl, &v);
  615. vec3_max(&data->br, &data->br, &v);
  616. }
  617. }
  618. };
  619. if (obs_sceneitem_is_group(item)) {
  620. SelectedItemBounds sib;
  621. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  622. if (!sib.first) {
  623. matrix4 xform;
  624. obs_sceneitem_get_draw_transform(item, &xform);
  625. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  626. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  627. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  628. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  629. vec3_transform(&t[0], &t[0], &xform);
  630. vec3_transform(&t[1], &t[1], &xform);
  631. vec3_transform(&t[2], &t[2], &xform);
  632. vec3_transform(&t[3], &t[3], &xform);
  633. add_bounds();
  634. }
  635. }
  636. if (!obs_sceneitem_selected(item))
  637. return true;
  638. matrix4 boxTransform;
  639. obs_sceneitem_get_box_transform(item, &boxTransform);
  640. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  641. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  642. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  643. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  644. add_bounds();
  645. UNUSED_PARAMETER(scene);
  646. return true;
  647. }
  648. struct OffsetData {
  649. float clampDist;
  650. vec3 tl, br, offset;
  651. };
  652. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  653. void *param)
  654. {
  655. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  656. if (obs_sceneitem_selected(item))
  657. return true;
  658. matrix4 boxTransform;
  659. obs_sceneitem_get_box_transform(item, &boxTransform);
  660. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  661. GetTransformedPos(1.0f, 0.0f, boxTransform),
  662. GetTransformedPos(0.0f, 1.0f, boxTransform),
  663. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  664. bool first = true;
  665. vec3 tl, br;
  666. vec3_zero(&tl);
  667. vec3_zero(&br);
  668. for (const vec3 &v : t) {
  669. if (first) {
  670. vec3_copy(&tl, &v);
  671. vec3_copy(&br, &v);
  672. first = false;
  673. } else {
  674. vec3_min(&tl, &tl, &v);
  675. vec3_max(&br, &br, &v);
  676. }
  677. }
  678. // Snap to other source edges
  679. #define EDGE_SNAP(l, r, x, y) \
  680. do { \
  681. double dist = fabsf(l.x - data->r.x); \
  682. if (dist < data->clampDist && \
  683. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  684. data->br.y > tl.y && \
  685. (fabsf(data->offset.x) > dist || \
  686. data->offset.x < EPSILON)) \
  687. data->offset.x = l.x - data->r.x; \
  688. } while (false)
  689. EDGE_SNAP(tl, br, x, y);
  690. EDGE_SNAP(tl, br, y, x);
  691. EDGE_SNAP(br, tl, x, y);
  692. EDGE_SNAP(br, tl, y, x);
  693. #undef EDGE_SNAP
  694. UNUSED_PARAMETER(scene);
  695. return true;
  696. }
  697. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  698. {
  699. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  700. OBSScene scene = main->GetCurrentScene();
  701. SelectedItemBounds data;
  702. obs_scene_enum_items(scene, AddItemBounds, &data);
  703. data.tl.x += offset.x;
  704. data.tl.y += offset.y;
  705. data.br.x += offset.x;
  706. data.br.y += offset.y;
  707. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  708. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  709. "SnappingEnabled");
  710. const bool sourcesSnap = config_get_bool(
  711. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  712. if (snap == false)
  713. return;
  714. if (sourcesSnap == false) {
  715. offset.x += snapOffset.x;
  716. offset.y += snapOffset.y;
  717. return;
  718. }
  719. const float clampDist = config_get_double(GetGlobalConfig(),
  720. "BasicWindow",
  721. "SnapDistance") /
  722. main->previewScale;
  723. OffsetData offsetData;
  724. offsetData.clampDist = clampDist;
  725. offsetData.tl = data.tl;
  726. offsetData.br = data.br;
  727. vec3_copy(&offsetData.offset, &snapOffset);
  728. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  729. if (fabsf(offsetData.offset.x) > EPSILON ||
  730. fabsf(offsetData.offset.y) > EPSILON) {
  731. offset.x += offsetData.offset.x;
  732. offset.y += offsetData.offset.y;
  733. } else {
  734. offset.x += snapOffset.x;
  735. offset.y += snapOffset.y;
  736. }
  737. }
  738. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  739. {
  740. if (obs_sceneitem_locked(item))
  741. return true;
  742. bool selected = obs_sceneitem_selected(item);
  743. vec2 *offset = reinterpret_cast<vec2 *>(param);
  744. if (obs_sceneitem_is_group(item) && !selected) {
  745. matrix4 transform;
  746. vec3 new_offset;
  747. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  748. obs_sceneitem_get_draw_transform(item, &transform);
  749. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  750. matrix4_inv(&transform, &transform);
  751. vec3_transform(&new_offset, &new_offset, &transform);
  752. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  753. }
  754. if (selected) {
  755. vec2 pos;
  756. obs_sceneitem_get_pos(item, &pos);
  757. vec2_add(&pos, &pos, offset);
  758. obs_sceneitem_set_pos(item, &pos);
  759. }
  760. UNUSED_PARAMETER(scene);
  761. return true;
  762. }
  763. void OBSBasicPreview::MoveItems(const vec2 &pos)
  764. {
  765. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  766. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  767. OBSScene scene = main->GetCurrentScene();
  768. vec2 offset, moveOffset;
  769. vec2_sub(&offset, &pos, &startPos);
  770. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  771. if (!(modifiers & Qt::ControlModifier))
  772. SnapItemMovement(moveOffset);
  773. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  774. obs_scene_enum_items(scene, move_items, &moveOffset);
  775. }
  776. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  777. float y3)
  778. {
  779. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  780. }
  781. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  782. float y2, float y3, float y4)
  783. {
  784. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  785. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  786. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  787. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  788. return (a != b) && (c != d);
  789. }
  790. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  791. float y2)
  792. {
  793. float x3, x4, y3, y4;
  794. x3 = transform.t.x;
  795. y3 = transform.t.y;
  796. x4 = x3 + transform.x.x;
  797. y4 = y3 + transform.x.y;
  798. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  799. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  800. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  801. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  802. return true;
  803. x4 = x3 + transform.y.x;
  804. y4 = y3 + transform.y.y;
  805. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  806. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  807. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  808. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  809. return true;
  810. x3 = transform.t.x + transform.x.x;
  811. y3 = transform.t.y + transform.x.y;
  812. x4 = x3 + transform.y.x;
  813. y4 = y3 + transform.y.y;
  814. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  815. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  816. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  817. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  818. return true;
  819. x3 = transform.t.x + transform.y.x;
  820. y3 = transform.t.y + transform.y.y;
  821. x4 = x3 + transform.x.x;
  822. y4 = y3 + transform.x.y;
  823. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  824. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  825. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  826. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  827. return true;
  828. return false;
  829. }
  830. #undef PI
  831. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  832. void *param)
  833. {
  834. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  835. if (obs_sceneitem_selected(item))
  836. data->sceneItems.push_back(item);
  837. UNUSED_PARAMETER(scene);
  838. return true;
  839. }
  840. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  841. void *param)
  842. {
  843. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  844. matrix4 transform;
  845. matrix4 invTransform;
  846. vec3 transformedPos;
  847. vec3 pos3;
  848. vec3 pos3_;
  849. vec2 pos_min, pos_max;
  850. vec2_min(&pos_min, &data->startPos, &data->pos);
  851. vec2_max(&pos_max, &data->startPos, &data->pos);
  852. const float x1 = pos_min.x;
  853. const float x2 = pos_max.x;
  854. const float y1 = pos_min.y;
  855. const float y2 = pos_max.y;
  856. if (!SceneItemHasVideo(item))
  857. return true;
  858. if (obs_sceneitem_locked(item))
  859. return true;
  860. if (!obs_sceneitem_visible(item))
  861. return true;
  862. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  863. obs_sceneitem_get_box_transform(item, &transform);
  864. matrix4_inv(&invTransform, &transform);
  865. vec3_transform(&transformedPos, &pos3, &invTransform);
  866. vec3_transform(&pos3_, &transformedPos, &transform);
  867. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  868. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  869. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  870. data->sceneItems.push_back(item);
  871. return true;
  872. }
  873. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  874. transform.t.y < y2) {
  875. data->sceneItems.push_back(item);
  876. return true;
  877. }
  878. if (transform.t.x + transform.x.x > x1 &&
  879. transform.t.x + transform.x.x < x2 &&
  880. transform.t.y + transform.x.y > y1 &&
  881. transform.t.y + transform.x.y < y2) {
  882. data->sceneItems.push_back(item);
  883. return true;
  884. }
  885. if (transform.t.x + transform.y.x > x1 &&
  886. transform.t.x + transform.y.x < x2 &&
  887. transform.t.y + transform.y.y > y1 &&
  888. transform.t.y + transform.y.y < y2) {
  889. data->sceneItems.push_back(item);
  890. return true;
  891. }
  892. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  893. transform.t.x + transform.x.x + transform.y.x < x2 &&
  894. transform.t.y + transform.x.y + transform.y.y > y1 &&
  895. transform.t.y + transform.x.y + transform.y.y < y2) {
  896. data->sceneItems.push_back(item);
  897. return true;
  898. }
  899. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  900. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  901. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  902. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  903. data->sceneItems.push_back(item);
  904. return true;
  905. }
  906. if (IntersectBox(transform, x1, x2, y1, y2)) {
  907. data->sceneItems.push_back(item);
  908. return true;
  909. }
  910. UNUSED_PARAMETER(scene);
  911. return true;
  912. }
  913. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  914. {
  915. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  916. OBSScene scene = main->GetCurrentScene();
  917. if (!scene)
  918. return;
  919. if (cursor().shape() != Qt::CrossCursor)
  920. setCursor(Qt::CrossCursor);
  921. SceneFindBoxData data(startPos, pos);
  922. obs_scene_enum_items(scene, FindItemsInBox, &data);
  923. std::lock_guard<std::mutex> lock(selectMutex);
  924. hoveredPreviewItems = data.sceneItems;
  925. }
  926. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  927. {
  928. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  929. vec3 pos;
  930. vec3_zero(&pos);
  931. if (alignment & OBS_ALIGN_LEFT)
  932. pos.x = tl.x;
  933. else if (alignment & OBS_ALIGN_RIGHT)
  934. pos.x = br.x;
  935. else
  936. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  937. if (alignment & OBS_ALIGN_TOP)
  938. pos.y = tl.y;
  939. else if (alignment & OBS_ALIGN_BOTTOM)
  940. pos.y = br.y;
  941. else
  942. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  943. return pos;
  944. }
  945. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  946. const vec2 &baseSize)
  947. {
  948. float baseAspect = baseSize.x / baseSize.y;
  949. float aspect = size.x / size.y;
  950. uint32_t stretchFlags = (uint32_t)stretchHandle;
  951. if (stretchHandle == ItemHandle::TopLeft ||
  952. stretchHandle == ItemHandle::TopRight ||
  953. stretchHandle == ItemHandle::BottomLeft ||
  954. stretchHandle == ItemHandle::BottomRight) {
  955. if (aspect < baseAspect) {
  956. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  957. (size.y <= 0.0f && size.x <= 0.0f))
  958. size.x = size.y * baseAspect;
  959. else
  960. size.x = size.y * baseAspect * -1.0f;
  961. } else {
  962. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  963. (size.y <= 0.0f && size.x <= 0.0f))
  964. size.y = size.x / baseAspect;
  965. else
  966. size.y = size.x / baseAspect * -1.0f;
  967. }
  968. } else if (stretchHandle == ItemHandle::TopCenter ||
  969. stretchHandle == ItemHandle::BottomCenter) {
  970. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  971. (size.y <= 0.0f && size.x <= 0.0f))
  972. size.x = size.y * baseAspect;
  973. else
  974. size.x = size.y * baseAspect * -1.0f;
  975. } else if (stretchHandle == ItemHandle::CenterLeft ||
  976. stretchHandle == ItemHandle::CenterRight) {
  977. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  978. (size.y <= 0.0f && size.x <= 0.0f))
  979. size.y = size.x / baseAspect;
  980. else
  981. size.y = size.x / baseAspect * -1.0f;
  982. }
  983. size.x = std::round(size.x);
  984. size.y = std::round(size.y);
  985. if (stretchFlags & ITEM_LEFT)
  986. tl.x = br.x - size.x;
  987. else if (stretchFlags & ITEM_RIGHT)
  988. br.x = tl.x + size.x;
  989. if (stretchFlags & ITEM_TOP)
  990. tl.y = br.y - size.y;
  991. else if (stretchFlags & ITEM_BOTTOM)
  992. br.y = tl.y + size.y;
  993. }
  994. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  995. {
  996. uint32_t stretchFlags = (uint32_t)stretchHandle;
  997. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  998. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  999. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1000. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1001. vec3 boundingTL;
  1002. vec3 boundingBR;
  1003. vec3_copy(&boundingTL, &newTL);
  1004. vec3_min(&boundingTL, &boundingTL, &newTR);
  1005. vec3_min(&boundingTL, &boundingTL, &newBL);
  1006. vec3_min(&boundingTL, &boundingTL, &newBR);
  1007. vec3_copy(&boundingBR, &newTL);
  1008. vec3_max(&boundingBR, &boundingBR, &newTR);
  1009. vec3_max(&boundingBR, &boundingBR, &newBL);
  1010. vec3_max(&boundingBR, &boundingBR, &newBR);
  1011. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1012. vec3_add(&offset, &offset, &newTL);
  1013. vec3_transform(&offset, &offset, &screenToItem);
  1014. vec3_sub(&offset, &offset, &tl);
  1015. if (stretchFlags & ITEM_LEFT)
  1016. tl.x += offset.x;
  1017. else if (stretchFlags & ITEM_RIGHT)
  1018. br.x += offset.x;
  1019. if (stretchFlags & ITEM_TOP)
  1020. tl.y += offset.y;
  1021. else if (stretchFlags & ITEM_BOTTOM)
  1022. br.y += offset.y;
  1023. }
  1024. static float maxfunc(float x, float y)
  1025. {
  1026. return x > y ? x : y;
  1027. }
  1028. static float minfunc(float x, float y)
  1029. {
  1030. return x < y ? x : y;
  1031. }
  1032. void OBSBasicPreview::CropItem(const vec2 &pos)
  1033. {
  1034. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1035. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1036. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1037. vec3 tl, br, pos3;
  1038. vec3_zero(&tl);
  1039. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1040. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1041. vec3_transform(&pos3, &pos3, &screenToItem);
  1042. obs_sceneitem_crop crop = startCrop;
  1043. vec2 scale;
  1044. obs_sceneitem_get_scale(stretchItem, &scale);
  1045. vec2 max_tl;
  1046. vec2 max_br;
  1047. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1048. float(-crop.top) * scale.y);
  1049. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1050. stretchItemSize.y + crop.bottom * scale.y);
  1051. typedef std::function<float(float, float)> minmax_func_t;
  1052. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1053. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1054. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1055. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1056. pos3.x = min_x(pos3.x, max_br.x);
  1057. pos3.x = max_x(pos3.x, max_tl.x);
  1058. pos3.y = min_y(pos3.y, max_br.y);
  1059. pos3.y = max_y(pos3.y, max_tl.y);
  1060. if (stretchFlags & ITEM_LEFT) {
  1061. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1062. pos3.x = tl.x = min_x(pos3.x, maxX);
  1063. } else if (stretchFlags & ITEM_RIGHT) {
  1064. float minX = (2.0 * scale.x);
  1065. pos3.x = br.x = max_x(pos3.x, minX);
  1066. }
  1067. if (stretchFlags & ITEM_TOP) {
  1068. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1069. pos3.y = tl.y = min_y(pos3.y, maxY);
  1070. } else if (stretchFlags & ITEM_BOTTOM) {
  1071. float minY = (2.0 * scale.y);
  1072. pos3.y = br.y = max_y(pos3.y, minY);
  1073. }
  1074. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1075. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1076. vec3 newPos;
  1077. vec3_zero(&newPos);
  1078. uint32_t align_x = (align & ALIGN_X);
  1079. uint32_t align_y = (align & ALIGN_Y);
  1080. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1081. newPos.x = pos3.x;
  1082. else if (align & ITEM_RIGHT)
  1083. newPos.x = stretchItemSize.x;
  1084. else if (!(align & ITEM_LEFT))
  1085. newPos.x = stretchItemSize.x * 0.5f;
  1086. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1087. newPos.y = pos3.y;
  1088. else if (align & ITEM_BOTTOM)
  1089. newPos.y = stretchItemSize.y;
  1090. else if (!(align & ITEM_TOP))
  1091. newPos.y = stretchItemSize.y * 0.5f;
  1092. #undef ALIGN_X
  1093. #undef ALIGN_Y
  1094. crop = startCrop;
  1095. if (stretchFlags & ITEM_LEFT)
  1096. crop.left += int(std::round(tl.x / scale.x));
  1097. else if (stretchFlags & ITEM_RIGHT)
  1098. crop.right +=
  1099. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1100. if (stretchFlags & ITEM_TOP)
  1101. crop.top += int(std::round(tl.y / scale.y));
  1102. else if (stretchFlags & ITEM_BOTTOM)
  1103. crop.bottom +=
  1104. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1105. vec3_transform(&newPos, &newPos, &itemToScreen);
  1106. newPos.x = std::round(newPos.x);
  1107. newPos.y = std::round(newPos.y);
  1108. #if 0
  1109. vec3 curPos;
  1110. vec3_zero(&curPos);
  1111. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1112. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1113. int(curPos.x), int(curPos.y),
  1114. int(newPos.x), int(newPos.y));
  1115. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1116. crop.left, crop.top,
  1117. crop.right, crop.bottom);
  1118. #endif
  1119. obs_sceneitem_defer_update_begin(stretchItem);
  1120. obs_sceneitem_set_crop(stretchItem, &crop);
  1121. if (boundsType == OBS_BOUNDS_NONE)
  1122. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1123. obs_sceneitem_defer_update_end(stretchItem);
  1124. }
  1125. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1126. {
  1127. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1128. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1129. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1130. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1131. vec3 tl, br, pos3;
  1132. vec3_zero(&tl);
  1133. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1134. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1135. vec3_transform(&pos3, &pos3, &screenToItem);
  1136. if (stretchFlags & ITEM_LEFT)
  1137. tl.x = pos3.x;
  1138. else if (stretchFlags & ITEM_RIGHT)
  1139. br.x = pos3.x;
  1140. if (stretchFlags & ITEM_TOP)
  1141. tl.y = pos3.y;
  1142. else if (stretchFlags & ITEM_BOTTOM)
  1143. br.y = pos3.y;
  1144. if (!(modifiers & Qt::ControlModifier))
  1145. SnapStretchingToScreen(tl, br);
  1146. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1147. vec2 baseSize;
  1148. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1149. float(obs_source_get_height(source)));
  1150. vec2 size;
  1151. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1152. if (boundsType != OBS_BOUNDS_NONE) {
  1153. if (shiftDown)
  1154. ClampAspect(tl, br, size, baseSize);
  1155. if (tl.x > br.x)
  1156. std::swap(tl.x, br.x);
  1157. if (tl.y > br.y)
  1158. std::swap(tl.y, br.y);
  1159. vec2_abs(&size, &size);
  1160. obs_sceneitem_set_bounds(stretchItem, &size);
  1161. } else {
  1162. obs_sceneitem_crop crop;
  1163. obs_sceneitem_get_crop(stretchItem, &crop);
  1164. baseSize.x -= float(crop.left + crop.right);
  1165. baseSize.y -= float(crop.top + crop.bottom);
  1166. if (!shiftDown)
  1167. ClampAspect(tl, br, size, baseSize);
  1168. vec2_div(&size, &size, &baseSize);
  1169. obs_sceneitem_set_scale(stretchItem, &size);
  1170. }
  1171. pos3 = CalculateStretchPos(tl, br);
  1172. vec3_transform(&pos3, &pos3, &itemToScreen);
  1173. vec2 newPos;
  1174. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1175. obs_sceneitem_set_pos(stretchItem, &newPos);
  1176. }
  1177. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1178. {
  1179. changed = true;
  1180. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1181. scrollingOffset.x += event->x() - scrollingFrom.x;
  1182. scrollingOffset.y += event->y() - scrollingFrom.y;
  1183. scrollingFrom.x = event->x();
  1184. scrollingFrom.y = event->y();
  1185. emit DisplayResized();
  1186. return;
  1187. }
  1188. if (locked)
  1189. return;
  1190. bool updateCursor = false;
  1191. if (mouseDown) {
  1192. vec2 pos = GetMouseEventPos(event);
  1193. if (!mouseMoved && !mouseOverItems &&
  1194. stretchHandle == ItemHandle::None) {
  1195. ProcessClick(startPos);
  1196. mouseOverItems = SelectedAtPos(startPos);
  1197. }
  1198. pos.x = std::round(pos.x);
  1199. pos.y = std::round(pos.y);
  1200. if (stretchHandle != ItemHandle::None) {
  1201. if (obs_sceneitem_locked(stretchItem))
  1202. return;
  1203. selectionBox = false;
  1204. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1205. App()->GetMainWindow());
  1206. OBSScene scene = main->GetCurrentScene();
  1207. obs_sceneitem_t *group =
  1208. obs_sceneitem_get_group(scene, stretchItem);
  1209. if (group) {
  1210. vec3 group_pos;
  1211. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1212. vec3_transform(&group_pos, &group_pos,
  1213. &invGroupTransform);
  1214. pos.x = group_pos.x;
  1215. pos.y = group_pos.y;
  1216. }
  1217. if (cropping)
  1218. CropItem(pos);
  1219. else
  1220. StretchItem(pos);
  1221. } else if (mouseOverItems) {
  1222. if (cursor().shape() != Qt::SizeAllCursor)
  1223. setCursor(Qt::SizeAllCursor);
  1224. selectionBox = false;
  1225. MoveItems(pos);
  1226. } else {
  1227. selectionBox = true;
  1228. if (!mouseMoved)
  1229. DoSelect(startPos);
  1230. BoxItems(startPos, pos);
  1231. }
  1232. mouseMoved = true;
  1233. mousePos = pos;
  1234. } else {
  1235. vec2 pos = GetMouseEventPos(event);
  1236. OBSSceneItem item = GetItemAtPos(pos, true);
  1237. std::lock_guard<std::mutex> lock(selectMutex);
  1238. hoveredPreviewItems.clear();
  1239. hoveredPreviewItems.push_back(item);
  1240. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1241. mousePos = pos;
  1242. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1243. App()->GetMainWindow());
  1244. float scale = main->devicePixelRatioF();
  1245. float x = float(event->x()) - main->previewX / scale;
  1246. float y = float(event->y()) - main->previewY / scale;
  1247. vec2_set(&startPos, x, y);
  1248. updateCursor = true;
  1249. }
  1250. }
  1251. if (updateCursor) {
  1252. GetStretchHandleData(startPos, true);
  1253. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1254. UpdateCursor(stretchFlags);
  1255. }
  1256. }
  1257. void OBSBasicPreview::leaveEvent(QEvent *)
  1258. {
  1259. std::lock_guard<std::mutex> lock(selectMutex);
  1260. if (!selectionBox)
  1261. hoveredPreviewItems.clear();
  1262. }
  1263. static void DrawSquareAtPos(float x, float y)
  1264. {
  1265. struct vec3 pos;
  1266. vec3_set(&pos, x, y, 0.0f);
  1267. struct matrix4 matrix;
  1268. gs_matrix_get(&matrix);
  1269. vec3_transform(&pos, &pos, &matrix);
  1270. gs_matrix_push();
  1271. gs_matrix_identity();
  1272. gs_matrix_translate(&pos);
  1273. gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
  1274. gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
  1275. gs_draw(GS_TRISTRIP, 0, 0);
  1276. gs_matrix_pop();
  1277. }
  1278. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1279. vec2 scale)
  1280. {
  1281. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1282. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1283. gs_render_start(true);
  1284. gs_vertex2f(x1, y1);
  1285. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1286. y1 + (ySide * (thickness / scale.y)));
  1287. gs_vertex2f(x2, y2);
  1288. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1289. y2 + (ySide * (thickness / scale.y)));
  1290. gs_vertbuffer_t *line = gs_render_save();
  1291. gs_load_vertexbuffer(line);
  1292. gs_draw(GS_TRISTRIP, 0, 0);
  1293. gs_vertexbuffer_destroy(line);
  1294. }
  1295. static void DrawRect(float thickness, vec2 scale)
  1296. {
  1297. gs_render_start(true);
  1298. gs_vertex2f(0.0f, 0.0f);
  1299. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1300. gs_vertex2f(0.0f, 1.0f);
  1301. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1302. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1303. gs_vertex2f(1.0f, 1.0f);
  1304. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1305. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1306. gs_vertex2f(1.0f, 0.0f);
  1307. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1308. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1309. gs_vertex2f(0.0f, 0.0f);
  1310. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1311. gs_vertbuffer_t *rect = gs_render_save();
  1312. gs_load_vertexbuffer(rect);
  1313. gs_draw(GS_TRISTRIP, 0, 0);
  1314. gs_vertexbuffer_destroy(rect);
  1315. }
  1316. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1317. {
  1318. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1319. crop->bottom > 0;
  1320. }
  1321. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1322. obs_sceneitem_t *item, void *param)
  1323. {
  1324. if (obs_sceneitem_locked(item))
  1325. return true;
  1326. if (!SceneItemHasVideo(item))
  1327. return true;
  1328. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1329. "OverflowSelectionHidden");
  1330. if (!select && !obs_sceneitem_visible(item))
  1331. return true;
  1332. if (obs_sceneitem_is_group(item)) {
  1333. matrix4 mat;
  1334. obs_sceneitem_get_draw_transform(item, &mat);
  1335. gs_matrix_push();
  1336. gs_matrix_mul(&mat);
  1337. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1338. param);
  1339. gs_matrix_pop();
  1340. }
  1341. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1342. "OverflowAlwaysVisible");
  1343. if (!always && !obs_sceneitem_selected(item))
  1344. return true;
  1345. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1346. matrix4 boxTransform;
  1347. matrix4 invBoxTransform;
  1348. obs_sceneitem_get_box_transform(item, &boxTransform);
  1349. matrix4_inv(&invBoxTransform, &boxTransform);
  1350. vec3 bounds[] = {
  1351. {{{0.f, 0.f, 0.f}}},
  1352. {{{1.f, 0.f, 0.f}}},
  1353. {{{0.f, 1.f, 0.f}}},
  1354. {{{1.f, 1.f, 0.f}}},
  1355. };
  1356. bool visible = std::all_of(
  1357. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1358. vec3 pos;
  1359. vec3_transform(&pos, &b, &boxTransform);
  1360. vec3_transform(&pos, &pos, &invBoxTransform);
  1361. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1362. });
  1363. if (!visible)
  1364. return true;
  1365. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1366. obs_transform_info info;
  1367. obs_sceneitem_get_info(item, &info);
  1368. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1369. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1370. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1371. vec2 s;
  1372. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1373. gs_effect_set_vec2(scale, &s);
  1374. gs_effect_set_texture(image, prev->overflow);
  1375. gs_matrix_push();
  1376. gs_matrix_mul(&boxTransform);
  1377. obs_sceneitem_crop crop;
  1378. obs_sceneitem_get_crop(item, &crop);
  1379. while (gs_effect_loop(solid, "Draw")) {
  1380. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1381. }
  1382. gs_matrix_pop();
  1383. GS_DEBUG_MARKER_END();
  1384. UNUSED_PARAMETER(scene);
  1385. return true;
  1386. }
  1387. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1388. obs_sceneitem_t *item, void *param)
  1389. {
  1390. if (obs_sceneitem_locked(item))
  1391. return true;
  1392. if (!SceneItemHasVideo(item))
  1393. return true;
  1394. if (obs_sceneitem_is_group(item)) {
  1395. matrix4 mat;
  1396. obs_sceneitem_get_draw_transform(item, &mat);
  1397. gs_matrix_push();
  1398. gs_matrix_mul(&mat);
  1399. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1400. gs_matrix_pop();
  1401. }
  1402. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1403. OBSBasic *main = OBSBasic::Get();
  1404. bool hovered = false;
  1405. {
  1406. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1407. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1408. if (prev->hoveredPreviewItems[i] == item) {
  1409. hovered = true;
  1410. break;
  1411. }
  1412. }
  1413. }
  1414. bool selected = obs_sceneitem_selected(item);
  1415. if (!selected && !hovered)
  1416. return true;
  1417. matrix4 boxTransform;
  1418. matrix4 invBoxTransform;
  1419. obs_sceneitem_get_box_transform(item, &boxTransform);
  1420. matrix4_inv(&invBoxTransform, &boxTransform);
  1421. vec3 bounds[] = {
  1422. {{{0.f, 0.f, 0.f}}},
  1423. {{{1.f, 0.f, 0.f}}},
  1424. {{{0.f, 1.f, 0.f}}},
  1425. {{{1.f, 1.f, 0.f}}},
  1426. };
  1427. vec4 red;
  1428. vec4 green;
  1429. vec4 blue;
  1430. vec4_set(&red, 1.0f, 0.0f, 0.0f, 1.0f);
  1431. vec4_set(&green, 0.0f, 1.0f, 0.0f, 1.0f);
  1432. vec4_set(&blue, 0.0f, 0.5f, 1.0f, 1.0f);
  1433. bool visible = std::all_of(
  1434. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1435. vec3 pos;
  1436. vec3_transform(&pos, &b, &boxTransform);
  1437. vec3_transform(&pos, &pos, &invBoxTransform);
  1438. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1439. });
  1440. if (!visible)
  1441. return true;
  1442. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1443. matrix4 curTransform;
  1444. vec2 boxScale;
  1445. gs_matrix_get(&curTransform);
  1446. obs_sceneitem_get_box_scale(item, &boxScale);
  1447. boxScale.x *= curTransform.x.x;
  1448. boxScale.y *= curTransform.y.y;
  1449. obs_transform_info info;
  1450. obs_sceneitem_get_info(item, &info);
  1451. gs_matrix_push();
  1452. gs_matrix_mul(&boxTransform);
  1453. obs_sceneitem_crop crop;
  1454. obs_sceneitem_get_crop(item, &crop);
  1455. gs_effect_t *eff = gs_get_effect();
  1456. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1457. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1458. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1459. if (hovered && !selected) \
  1460. gs_effect_set_vec4(colParam, &blue); \
  1461. else if (crop.side > 0) \
  1462. gs_effect_set_vec4(colParam, &green); \
  1463. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS / 2, boxScale); \
  1464. gs_effect_set_vec4(colParam, &red);
  1465. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1466. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1467. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1468. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1469. #undef DRAW_SIDE
  1470. } else {
  1471. if (!selected) {
  1472. gs_effect_set_vec4(colParam, &blue);
  1473. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1474. } else {
  1475. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1476. }
  1477. }
  1478. gs_load_vertexbuffer(main->box);
  1479. gs_effect_set_vec4(colParam, &red);
  1480. if (selected) {
  1481. DrawSquareAtPos(0.0f, 0.0f);
  1482. DrawSquareAtPos(0.0f, 1.0f);
  1483. DrawSquareAtPos(1.0f, 0.0f);
  1484. DrawSquareAtPos(1.0f, 1.0f);
  1485. DrawSquareAtPos(0.5f, 0.0f);
  1486. DrawSquareAtPos(0.0f, 0.5f);
  1487. DrawSquareAtPos(0.5f, 1.0f);
  1488. DrawSquareAtPos(1.0f, 0.5f);
  1489. }
  1490. gs_matrix_pop();
  1491. GS_DEBUG_MARKER_END();
  1492. UNUSED_PARAMETER(scene);
  1493. return true;
  1494. }
  1495. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1496. gs_vertbuffer_t *rectFill)
  1497. {
  1498. x1 = std::round(x1);
  1499. x2 = std::round(x2);
  1500. y1 = std::round(y1);
  1501. y2 = std::round(y2);
  1502. gs_effect_t *eff = gs_get_effect();
  1503. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1504. vec4 fillColor;
  1505. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1506. vec4 borderColor;
  1507. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1508. vec2 scale;
  1509. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1510. gs_matrix_push();
  1511. gs_matrix_identity();
  1512. gs_matrix_translate3f(x1, y1, 0.0f);
  1513. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1514. gs_effect_set_vec4(colParam, &fillColor);
  1515. gs_load_vertexbuffer(rectFill);
  1516. gs_draw(GS_TRISTRIP, 0, 0);
  1517. gs_effect_set_vec4(colParam, &borderColor);
  1518. DrawRect(HANDLE_RADIUS / 2, scale);
  1519. gs_matrix_pop();
  1520. return true;
  1521. }
  1522. void OBSBasicPreview::DrawOverflow()
  1523. {
  1524. if (locked)
  1525. return;
  1526. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1527. "OverflowHidden");
  1528. if (hidden)
  1529. return;
  1530. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1531. if (!overflow) {
  1532. std::string path;
  1533. GetDataFilePath("images/overflow.png", path);
  1534. overflow = gs_texture_create_from_file(path.c_str());
  1535. }
  1536. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1537. OBSScene scene = main->GetCurrentScene();
  1538. if (scene) {
  1539. gs_matrix_push();
  1540. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1541. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1542. gs_matrix_pop();
  1543. }
  1544. gs_load_vertexbuffer(nullptr);
  1545. GS_DEBUG_MARKER_END();
  1546. }
  1547. void OBSBasicPreview::DrawSceneEditing()
  1548. {
  1549. if (locked)
  1550. return;
  1551. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1552. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1553. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1554. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1555. vec4 color;
  1556. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1557. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1558. gs_technique_begin(tech);
  1559. gs_technique_begin_pass(tech, 0);
  1560. OBSScene scene = main->GetCurrentScene();
  1561. if (scene) {
  1562. gs_matrix_push();
  1563. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1564. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1565. gs_matrix_pop();
  1566. }
  1567. if (selectionBox) {
  1568. if (!rectFill) {
  1569. gs_render_start(true);
  1570. gs_vertex2f(0.0f, 0.0f);
  1571. gs_vertex2f(1.0f, 0.0f);
  1572. gs_vertex2f(0.0f, 1.0f);
  1573. gs_vertex2f(1.0f, 1.0f);
  1574. rectFill = gs_render_save();
  1575. }
  1576. DrawSelectionBox(startPos.x * main->previewScale,
  1577. startPos.y * main->previewScale,
  1578. mousePos.x * main->previewScale,
  1579. mousePos.y * main->previewScale, rectFill);
  1580. }
  1581. gs_load_vertexbuffer(nullptr);
  1582. gs_technique_end_pass(tech);
  1583. gs_technique_end(tech);
  1584. GS_DEBUG_MARKER_END();
  1585. }
  1586. void OBSBasicPreview::ResetScrollingOffset()
  1587. {
  1588. vec2_zero(&scrollingOffset);
  1589. }
  1590. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1591. {
  1592. float newScalingAmountVal =
  1593. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1594. scalingLevel = newScalingLevelVal;
  1595. SetScalingAmount(newScalingAmountVal);
  1596. }
  1597. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1598. {
  1599. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1600. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1601. scalingAmount = newScalingAmountVal;
  1602. }
  1603. OBSBasicPreview *OBSBasicPreview::Get()
  1604. {
  1605. return OBSBasic::Get()->ui->preview;
  1606. }