graphics.h 32 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP,
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. GS_RGBA_UNORM,
  66. GS_BGRX_UNORM,
  67. GS_BGRA_UNORM,
  68. };
  69. enum gs_zstencil_format {
  70. GS_ZS_NONE,
  71. GS_Z16,
  72. GS_Z24_S8,
  73. GS_Z32F,
  74. GS_Z32F_S8X24,
  75. };
  76. enum gs_index_type {
  77. GS_UNSIGNED_SHORT,
  78. GS_UNSIGNED_LONG,
  79. };
  80. enum gs_cull_mode {
  81. GS_BACK,
  82. GS_FRONT,
  83. GS_NEITHER,
  84. };
  85. enum gs_blend_type {
  86. GS_BLEND_ZERO,
  87. GS_BLEND_ONE,
  88. GS_BLEND_SRCCOLOR,
  89. GS_BLEND_INVSRCCOLOR,
  90. GS_BLEND_SRCALPHA,
  91. GS_BLEND_INVSRCALPHA,
  92. GS_BLEND_DSTCOLOR,
  93. GS_BLEND_INVDSTCOLOR,
  94. GS_BLEND_DSTALPHA,
  95. GS_BLEND_INVDSTALPHA,
  96. GS_BLEND_SRCALPHASAT,
  97. };
  98. enum gs_blend_op_type {
  99. GS_BLEND_OP_ADD,
  100. GS_BLEND_OP_SUBTRACT,
  101. GS_BLEND_OP_REVERSE_SUBTRACT,
  102. GS_BLEND_OP_MIN,
  103. GS_BLEND_OP_MAX
  104. };
  105. enum gs_depth_test {
  106. GS_NEVER,
  107. GS_LESS,
  108. GS_LEQUAL,
  109. GS_EQUAL,
  110. GS_GEQUAL,
  111. GS_GREATER,
  112. GS_NOTEQUAL,
  113. GS_ALWAYS,
  114. };
  115. enum gs_stencil_side {
  116. GS_STENCIL_FRONT = 1,
  117. GS_STENCIL_BACK,
  118. GS_STENCIL_BOTH,
  119. };
  120. enum gs_stencil_op_type {
  121. GS_KEEP,
  122. GS_ZERO,
  123. GS_REPLACE,
  124. GS_INCR,
  125. GS_DECR,
  126. GS_INVERT,
  127. };
  128. enum gs_cube_sides {
  129. GS_POSITIVE_X,
  130. GS_NEGATIVE_X,
  131. GS_POSITIVE_Y,
  132. GS_NEGATIVE_Y,
  133. GS_POSITIVE_Z,
  134. GS_NEGATIVE_Z,
  135. };
  136. enum gs_sample_filter {
  137. GS_FILTER_POINT,
  138. GS_FILTER_LINEAR,
  139. GS_FILTER_ANISOTROPIC,
  140. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  141. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  142. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  143. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  144. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  145. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  146. };
  147. enum gs_address_mode {
  148. GS_ADDRESS_CLAMP,
  149. GS_ADDRESS_WRAP,
  150. GS_ADDRESS_MIRROR,
  151. GS_ADDRESS_BORDER,
  152. GS_ADDRESS_MIRRORONCE,
  153. };
  154. enum gs_texture_type {
  155. GS_TEXTURE_2D,
  156. GS_TEXTURE_3D,
  157. GS_TEXTURE_CUBE,
  158. };
  159. struct gs_device_loss {
  160. void (*device_loss_release)(void *data);
  161. void (*device_loss_rebuild)(void *device, void *data);
  162. void *data;
  163. };
  164. struct gs_monitor_info {
  165. int rotation_degrees;
  166. long x;
  167. long y;
  168. long cx;
  169. long cy;
  170. };
  171. struct gs_tvertarray {
  172. size_t width;
  173. void *array;
  174. };
  175. struct gs_vb_data {
  176. size_t num;
  177. struct vec3 *points;
  178. struct vec3 *normals;
  179. struct vec3 *tangents;
  180. uint32_t *colors;
  181. size_t num_tex;
  182. struct gs_tvertarray *tvarray;
  183. };
  184. static inline struct gs_vb_data *gs_vbdata_create(void)
  185. {
  186. return (struct gs_vb_data *)bzalloc(sizeof(struct gs_vb_data));
  187. }
  188. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  189. {
  190. uint32_t i;
  191. if (!data)
  192. return;
  193. bfree(data->points);
  194. bfree(data->normals);
  195. bfree(data->tangents);
  196. bfree(data->colors);
  197. for (i = 0; i < data->num_tex; i++)
  198. bfree(data->tvarray[i].array);
  199. bfree(data->tvarray);
  200. bfree(data);
  201. }
  202. struct gs_sampler_info {
  203. enum gs_sample_filter filter;
  204. enum gs_address_mode address_u;
  205. enum gs_address_mode address_v;
  206. enum gs_address_mode address_w;
  207. int max_anisotropy;
  208. uint32_t border_color;
  209. };
  210. struct gs_display_mode {
  211. uint32_t width;
  212. uint32_t height;
  213. uint32_t bits;
  214. uint32_t freq;
  215. };
  216. struct gs_rect {
  217. int x;
  218. int y;
  219. int cx;
  220. int cy;
  221. };
  222. /* wrapped opaque data types */
  223. struct gs_texture;
  224. struct gs_stage_surface;
  225. struct gs_zstencil_buffer;
  226. struct gs_vertex_buffer;
  227. struct gs_index_buffer;
  228. struct gs_sampler_state;
  229. struct gs_shader;
  230. struct gs_swap_chain;
  231. struct gs_timer;
  232. struct gs_texrender;
  233. struct gs_shader_param;
  234. struct gs_effect;
  235. struct gs_effect_technique;
  236. struct gs_effect_pass;
  237. struct gs_effect_param;
  238. struct gs_device;
  239. struct graphics_subsystem;
  240. typedef struct gs_texture gs_texture_t;
  241. typedef struct gs_stage_surface gs_stagesurf_t;
  242. typedef struct gs_zstencil_buffer gs_zstencil_t;
  243. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  244. typedef struct gs_index_buffer gs_indexbuffer_t;
  245. typedef struct gs_sampler_state gs_samplerstate_t;
  246. typedef struct gs_swap_chain gs_swapchain_t;
  247. typedef struct gs_timer gs_timer_t;
  248. typedef struct gs_timer_range gs_timer_range_t;
  249. typedef struct gs_texture_render gs_texrender_t;
  250. typedef struct gs_shader gs_shader_t;
  251. typedef struct gs_shader_param gs_sparam_t;
  252. typedef struct gs_effect gs_effect_t;
  253. typedef struct gs_effect_technique gs_technique_t;
  254. typedef struct gs_effect_pass gs_epass_t;
  255. typedef struct gs_effect_param gs_eparam_t;
  256. typedef struct gs_device gs_device_t;
  257. typedef struct graphics_subsystem graphics_t;
  258. /* ---------------------------------------------------
  259. * shader functions
  260. * --------------------------------------------------- */
  261. enum gs_shader_param_type {
  262. GS_SHADER_PARAM_UNKNOWN,
  263. GS_SHADER_PARAM_BOOL,
  264. GS_SHADER_PARAM_FLOAT,
  265. GS_SHADER_PARAM_INT,
  266. GS_SHADER_PARAM_STRING,
  267. GS_SHADER_PARAM_VEC2,
  268. GS_SHADER_PARAM_VEC3,
  269. GS_SHADER_PARAM_VEC4,
  270. GS_SHADER_PARAM_INT2,
  271. GS_SHADER_PARAM_INT3,
  272. GS_SHADER_PARAM_INT4,
  273. GS_SHADER_PARAM_MATRIX4X4,
  274. GS_SHADER_PARAM_TEXTURE,
  275. };
  276. struct gs_shader_texture {
  277. gs_texture_t *tex;
  278. bool srgb;
  279. };
  280. #ifndef SWIG
  281. struct gs_shader_param_info {
  282. enum gs_shader_param_type type;
  283. const char *name;
  284. };
  285. enum gs_shader_type {
  286. GS_SHADER_VERTEX,
  287. GS_SHADER_PIXEL,
  288. };
  289. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  290. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  291. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  292. uint32_t param);
  293. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  294. const char *name);
  295. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  296. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  297. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  298. struct gs_shader_param_info *info);
  299. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  300. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  301. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  302. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param,
  303. const struct matrix3 *val);
  304. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param,
  305. const struct matrix4 *val);
  306. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  307. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  308. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  309. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  310. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  311. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  312. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param,
  313. gs_samplerstate_t *sampler);
  314. #endif
  315. /* ---------------------------------------------------
  316. * effect functions
  317. * --------------------------------------------------- */
  318. /*enum gs_effect_property_type {
  319. GS_EFFECT_NONE,
  320. GS_EFFECT_BOOL,
  321. GS_EFFECT_FLOAT,
  322. GS_EFFECT_COLOR,
  323. GS_EFFECT_TEXTURE
  324. };*/
  325. #ifndef SWIG
  326. struct gs_effect_param_info {
  327. const char *name;
  328. enum gs_shader_param_type type;
  329. /* const char *full_name;
  330. enum gs_effect_property_type prop_type;
  331. float min, max, inc, mul; */
  332. };
  333. #endif
  334. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  335. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  336. const char *name);
  337. EXPORT gs_technique_t *
  338. gs_effect_get_current_technique(const gs_effect_t *effect);
  339. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  340. EXPORT void gs_technique_end(gs_technique_t *technique);
  341. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  342. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  343. const char *name);
  344. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  345. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  346. size_t pass);
  347. EXPORT gs_epass_t *
  348. gs_technique_get_pass_by_name(const gs_technique_t *technique,
  349. const char *name);
  350. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  351. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  352. size_t param);
  353. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  354. const char *name);
  355. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  356. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  357. size_t annotation);
  358. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  359. const char *name);
  360. /** Helper function to simplify effect usage. Use with a while loop that
  361. * contains drawing functions. Automatically handles techniques, passes, and
  362. * unloading. */
  363. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  364. /** used internally */
  365. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  366. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  367. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  368. #ifndef SWIG
  369. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  370. struct gs_effect_param_info *info);
  371. #endif
  372. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  373. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  374. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  375. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  376. const struct matrix4 *val);
  377. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  378. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  379. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  380. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  381. EXPORT void gs_effect_set_texture_srgb(gs_eparam_t *param, gs_texture_t *val);
  382. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  383. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  384. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  385. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  386. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  387. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  388. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param,
  389. gs_samplerstate_t *sampler);
  390. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  391. /* ---------------------------------------------------
  392. * texture render helper functions
  393. * --------------------------------------------------- */
  394. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  395. enum gs_zstencil_format zsformat);
  396. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  397. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  398. uint32_t cy);
  399. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  400. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  401. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  402. /* ---------------------------------------------------
  403. * graphics subsystem
  404. * --------------------------------------------------- */
  405. #define GS_BUILD_MIPMAPS (1 << 0)
  406. #define GS_DYNAMIC (1 << 1)
  407. #define GS_RENDER_TARGET (1 << 2)
  408. #define GS_GL_DUMMYTEX (1 << 3) /**<< texture with no allocated texture data */
  409. #define GS_DUP_BUFFER \
  410. (1 << 4) /**<< do not pass buffer ownership when
  411. * creating a vertex/index buffer */
  412. #define GS_SHARED_TEX (1 << 5)
  413. #define GS_SHARED_KM_TEX (1 << 6)
  414. /* ---------------- */
  415. /* global functions */
  416. #define GS_SUCCESS 0
  417. #define GS_ERROR_FAIL -1
  418. #define GS_ERROR_MODULE_NOT_FOUND -2
  419. #define GS_ERROR_NOT_SUPPORTED -3
  420. struct gs_window {
  421. #if defined(_WIN32)
  422. void *hwnd;
  423. #elif defined(__APPLE__)
  424. __unsafe_unretained id view;
  425. #elif defined(__linux__) || defined(__FreeBSD__)
  426. /* I'm not sure how portable defining id to uint32_t is. */
  427. uint32_t id;
  428. void *display;
  429. #endif
  430. };
  431. struct gs_init_data {
  432. struct gs_window window;
  433. uint32_t cx, cy;
  434. uint32_t num_backbuffers;
  435. enum gs_color_format format;
  436. enum gs_zstencil_format zsformat;
  437. uint32_t adapter;
  438. };
  439. #define GS_DEVICE_OPENGL 1
  440. #define GS_DEVICE_DIRECT3D_11 2
  441. EXPORT const char *gs_get_device_name(void);
  442. EXPORT int gs_get_device_type(void);
  443. EXPORT void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  444. uint32_t id),
  445. void *param);
  446. EXPORT int gs_create(graphics_t **graphics, const char *module,
  447. uint32_t adapter);
  448. EXPORT void gs_destroy(graphics_t *graphics);
  449. EXPORT void gs_enter_context(graphics_t *graphics);
  450. EXPORT void gs_leave_context(void);
  451. EXPORT graphics_t *gs_get_context(void);
  452. EXPORT void *gs_get_device_obj(void);
  453. EXPORT void gs_matrix_push(void);
  454. EXPORT void gs_matrix_pop(void);
  455. EXPORT void gs_matrix_identity(void);
  456. EXPORT void gs_matrix_transpose(void);
  457. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  458. EXPORT void gs_matrix_get(struct matrix4 *dst);
  459. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  460. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  461. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  462. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  463. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  464. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  465. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  466. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  467. EXPORT void gs_render_start(bool b_new);
  468. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  469. EXPORT gs_vertbuffer_t *gs_render_save(void);
  470. EXPORT void gs_vertex2f(float x, float y);
  471. EXPORT void gs_vertex3f(float x, float y, float z);
  472. EXPORT void gs_normal3f(float x, float y, float z);
  473. EXPORT void gs_color(uint32_t color);
  474. EXPORT void gs_texcoord(float x, float y, int unit);
  475. EXPORT void gs_vertex2v(const struct vec2 *v);
  476. EXPORT void gs_vertex3v(const struct vec3 *v);
  477. EXPORT void gs_normal3v(const struct vec3 *v);
  478. EXPORT void gs_color4v(const struct vec4 *v);
  479. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  480. EXPORT input_t *gs_get_input(void);
  481. EXPORT gs_effect_t *gs_get_effect(void);
  482. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  483. char **error_string);
  484. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  485. const char *filename, char **error_string);
  486. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  487. char **error_string);
  488. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  489. char **error_string);
  490. enum gs_image_alpha_mode {
  491. GS_IMAGE_ALPHA_STRAIGHT,
  492. GS_IMAGE_ALPHA_PREMULTIPLY_SRGB,
  493. GS_IMAGE_ALPHA_PREMULTIPLY,
  494. };
  495. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  496. EXPORT uint8_t *gs_create_texture_file_data(const char *file,
  497. enum gs_color_format *format,
  498. uint32_t *cx, uint32_t *cy);
  499. EXPORT uint8_t *gs_create_texture_file_data2(
  500. const char *file, enum gs_image_alpha_mode alpha_mode,
  501. enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
  502. #define GS_FLIP_U (1 << 0)
  503. #define GS_FLIP_V (1 << 1)
  504. /**
  505. * Draws a 2D sprite
  506. *
  507. * If width or height is 0, the width or height of the texture will be used.
  508. * The flip value specifies whether the texture should be flipped on the U or V
  509. * axis with GS_FLIP_U and GS_FLIP_V.
  510. */
  511. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  512. uint32_t height);
  513. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  514. uint32_t x, uint32_t y, uint32_t cx,
  515. uint32_t cy);
  516. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  517. float left, float right, float top,
  518. float bottom, float znear);
  519. /** sets the viewport to current swap chain size */
  520. EXPORT void gs_reset_viewport(void);
  521. /** sets default screen-sized orthographic mode */
  522. EXPORT void gs_set_2d_mode(void);
  523. /** sets default screen-sized perspective mode */
  524. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  525. EXPORT void gs_viewport_push(void);
  526. EXPORT void gs_viewport_pop(void);
  527. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  528. uint32_t linesize, bool invert);
  529. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  530. const void *data, uint32_t linesize,
  531. bool invert);
  532. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  533. EXPORT void gs_blend_state_push(void);
  534. EXPORT void gs_blend_state_pop(void);
  535. EXPORT void gs_reset_blend_state(void);
  536. /* -------------------------- */
  537. /* library-specific functions */
  538. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  539. EXPORT void gs_resize(uint32_t x, uint32_t y);
  540. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  541. EXPORT uint32_t gs_get_width(void);
  542. EXPORT uint32_t gs_get_height(void);
  543. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  544. enum gs_color_format color_format,
  545. uint32_t levels, const uint8_t **data,
  546. uint32_t flags);
  547. EXPORT gs_texture_t *
  548. gs_cubetexture_create(uint32_t size, enum gs_color_format color_format,
  549. uint32_t levels, const uint8_t **data, uint32_t flags);
  550. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  551. uint32_t depth,
  552. enum gs_color_format color_format,
  553. uint32_t levels, const uint8_t **data,
  554. uint32_t flags);
  555. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  556. enum gs_zstencil_format format);
  557. EXPORT gs_stagesurf_t *
  558. gs_stagesurface_create(uint32_t width, uint32_t height,
  559. enum gs_color_format color_format);
  560. EXPORT gs_samplerstate_t *
  561. gs_samplerstate_create(const struct gs_sampler_info *info);
  562. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  563. char **error_string);
  564. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  565. char **error_string);
  566. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  567. uint32_t flags);
  568. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  569. void *indices, size_t num,
  570. uint32_t flags);
  571. EXPORT gs_timer_t *gs_timer_create();
  572. EXPORT gs_timer_range_t *gs_timer_range_create();
  573. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  574. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  575. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  576. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  577. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  578. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  579. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  580. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  581. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  582. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  583. EXPORT gs_texture_t *gs_get_render_target(void);
  584. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  585. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  586. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  587. gs_zstencil_t *zstencil);
  588. EXPORT void gs_enable_framebuffer_srgb(bool enable);
  589. EXPORT bool gs_framebuffer_srgb_enabled(void);
  590. EXPORT bool gs_get_linear_srgb(void);
  591. EXPORT bool gs_set_linear_srgb(bool linear_srgb);
  592. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  593. EXPORT void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x,
  594. uint32_t dst_y, gs_texture_t *src,
  595. uint32_t src_x, uint32_t src_y,
  596. uint32_t src_w, uint32_t src_h);
  597. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  598. EXPORT void gs_begin_frame(void);
  599. EXPORT void gs_begin_scene(void);
  600. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  601. uint32_t num_verts);
  602. EXPORT void gs_end_scene(void);
  603. #define GS_CLEAR_COLOR (1 << 0)
  604. #define GS_CLEAR_DEPTH (1 << 1)
  605. #define GS_CLEAR_STENCIL (1 << 2)
  606. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  607. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  608. float depth, uint8_t stencil);
  609. EXPORT void gs_present(void);
  610. EXPORT void gs_flush(void);
  611. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  612. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  613. EXPORT void gs_enable_blending(bool enable);
  614. EXPORT void gs_enable_depth_test(bool enable);
  615. EXPORT void gs_enable_stencil_test(bool enable);
  616. EXPORT void gs_enable_stencil_write(bool enable);
  617. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  618. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  619. EXPORT void gs_blend_function_separate(enum gs_blend_type src_c,
  620. enum gs_blend_type dest_c,
  621. enum gs_blend_type src_a,
  622. enum gs_blend_type dest_a);
  623. EXPORT void gs_blend_op(enum gs_blend_op_type op);
  624. EXPORT void gs_depth_function(enum gs_depth_test test);
  625. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  626. enum gs_depth_test test);
  627. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  628. enum gs_stencil_op_type fail,
  629. enum gs_stencil_op_type zfail,
  630. enum gs_stencil_op_type zpass);
  631. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  632. EXPORT void gs_get_viewport(struct gs_rect *rect);
  633. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  634. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  635. float znear, float zfar);
  636. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  637. float znear, float zfar);
  638. EXPORT void gs_projection_push(void);
  639. EXPORT void gs_projection_pop(void);
  640. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  641. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  642. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  643. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  644. EXPORT enum gs_color_format
  645. gs_texture_get_color_format(const gs_texture_t *tex);
  646. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  647. uint32_t *linesize);
  648. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  649. /** special-case function (GL only) - specifies whether the texture is a
  650. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  651. * coordinates, doesn't support mipmapping, and requires address clamping */
  652. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  653. /**
  654. * Gets a pointer to the context-specific object associated with the texture.
  655. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  656. */
  657. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  658. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  659. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  660. EXPORT enum gs_color_format
  661. gs_cubetexture_get_color_format(const gs_texture_t *cubetex);
  662. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  663. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  664. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  665. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  666. EXPORT enum gs_color_format
  667. gs_voltexture_get_color_format(const gs_texture_t *voltex);
  668. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  669. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  670. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  671. EXPORT enum gs_color_format
  672. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf);
  673. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  674. uint32_t *linesize);
  675. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  676. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  677. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  678. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  679. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  680. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  681. const struct gs_vb_data *data);
  682. EXPORT struct gs_vb_data *
  683. gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer);
  684. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  685. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  686. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  687. const void *data);
  688. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  689. EXPORT size_t
  690. gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer);
  691. EXPORT enum gs_index_type
  692. gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer);
  693. EXPORT void gs_timer_destroy(gs_timer_t *timer);
  694. EXPORT void gs_timer_begin(gs_timer_t *timer);
  695. EXPORT void gs_timer_end(gs_timer_t *timer);
  696. EXPORT bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks);
  697. EXPORT void gs_timer_range_destroy(gs_timer_range_t *timer);
  698. EXPORT void gs_timer_range_begin(gs_timer_range_t *range);
  699. EXPORT void gs_timer_range_end(gs_timer_range_t *range);
  700. EXPORT bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  701. uint64_t *frequency);
  702. EXPORT bool gs_nv12_available(void);
  703. #define GS_USE_DEBUG_MARKERS 0
  704. #if GS_USE_DEBUG_MARKERS
  705. static const float GS_DEBUG_COLOR_DEFAULT[] = {0.5f, 0.5f, 0.5f, 1.0f};
  706. static const float GS_DEBUG_COLOR_RENDER_VIDEO[] = {0.0f, 0.5f, 0.0f, 1.0f};
  707. static const float GS_DEBUG_COLOR_MAIN_TEXTURE[] = {0.0f, 0.25f, 0.0f, 1.0f};
  708. static const float GS_DEBUG_COLOR_DISPLAY[] = {0.0f, 0.5f, 0.5f, 1.0f};
  709. static const float GS_DEBUG_COLOR_SOURCE[] = {0.0f, 0.5f, 5.0f, 1.0f};
  710. static const float GS_DEBUG_COLOR_ITEM[] = {0.5f, 0.0f, 0.0f, 1.0f};
  711. static const float GS_DEBUG_COLOR_ITEM_TEXTURE[] = {0.25f, 0.0f, 0.0f, 1.0f};
  712. static const float GS_DEBUG_COLOR_CONVERT_FORMAT[] = {0.5f, 0.5f, 0.0f, 1.0f};
  713. #define GS_DEBUG_MARKER_BEGIN(color, markername) \
  714. gs_debug_marker_begin(color, markername)
  715. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) \
  716. gs_debug_marker_begin_format(color, format, __VA_ARGS__)
  717. #define GS_DEBUG_MARKER_END() gs_debug_marker_end()
  718. #else
  719. #define GS_DEBUG_MARKER_BEGIN(color, markername) ((void)0)
  720. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) ((void)0)
  721. #define GS_DEBUG_MARKER_END() ((void)0)
  722. #endif
  723. EXPORT void gs_debug_marker_begin(const float color[4], const char *markername);
  724. EXPORT void gs_debug_marker_begin_format(const float color[4],
  725. const char *format, ...);
  726. EXPORT void gs_debug_marker_end(void);
  727. #ifdef __APPLE__
  728. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  729. * from shared surface resources */
  730. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  731. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf);
  732. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  733. EXPORT bool gs_shared_texture_available(void);
  734. #elif _WIN32
  735. EXPORT bool gs_gdi_texture_available(void);
  736. EXPORT bool gs_shared_texture_available(void);
  737. struct gs_duplicator;
  738. typedef struct gs_duplicator gs_duplicator_t;
  739. /**
  740. * Gets information about the monitor at the specific index, returns false
  741. * when there is no monitor at the specified index
  742. */
  743. EXPORT bool
  744. gs_get_duplicator_monitor_info(int monitor_idx,
  745. struct gs_monitor_info *monitor_info);
  746. EXPORT int gs_duplicator_get_monitor_index(void *monitor);
  747. /** creates a windows 8+ output duplicator (monitor capture) */
  748. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  749. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  750. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  751. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  752. EXPORT uint32_t gs_get_adapter_count(void);
  753. /** creates a windows GDI-lockable texture */
  754. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  755. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  756. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  757. /** creates a windows shared texture from a texture handle */
  758. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  759. EXPORT gs_texture_t *gs_texture_open_nt_shared(uint32_t handle);
  760. #define GS_INVALID_HANDLE (uint32_t) - 1
  761. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  762. EXPORT gs_texture_t *gs_texture_wrap_obj(void *obj);
  763. #define GS_WAIT_INFINITE (uint32_t) - 1
  764. /**
  765. * acquires a lock on a keyed mutex texture.
  766. * returns -1 on generic failure, ETIMEDOUT if timed out
  767. */
  768. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key,
  769. uint32_t ms);
  770. /**
  771. * releases a lock on a keyed mutex texture to another device.
  772. * return 0 on success, -1 on error
  773. */
  774. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  775. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  776. uint32_t width, uint32_t height,
  777. uint32_t flags);
  778. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width,
  779. uint32_t height);
  780. EXPORT void gs_register_loss_callbacks(const struct gs_device_loss *callbacks);
  781. EXPORT void gs_unregister_loss_callbacks(void *data);
  782. #elif __linux__
  783. EXPORT gs_texture_t *gs_texture_create_from_dmabuf(
  784. unsigned int width, unsigned int height, uint32_t drm_format,
  785. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  786. const uint32_t *strides, const uint32_t *offsets,
  787. const uint64_t *modifiers);
  788. enum gs_dmabuf_flags {
  789. GS_DMABUF_FLAG_NONE = 0,
  790. GS_DMABUF_FLAG_IMPLICIT_MODIFIERS_SUPPORTED = (1 << 0),
  791. };
  792. EXPORT bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags,
  793. uint32_t **drm_formats,
  794. size_t *n_formats);
  795. EXPORT bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format,
  796. uint64_t **modifiers,
  797. size_t *n_modifiers);
  798. #endif
  799. /* inline functions used by modules */
  800. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  801. {
  802. switch (format) {
  803. case GS_A8:
  804. return 8;
  805. case GS_R8:
  806. return 8;
  807. case GS_RGBA:
  808. return 32;
  809. case GS_BGRX:
  810. return 32;
  811. case GS_BGRA:
  812. return 32;
  813. case GS_R10G10B10A2:
  814. return 32;
  815. case GS_RGBA16:
  816. return 64;
  817. case GS_R16:
  818. return 16;
  819. case GS_RGBA16F:
  820. return 64;
  821. case GS_RGBA32F:
  822. return 128;
  823. case GS_RG16F:
  824. return 32;
  825. case GS_RG32F:
  826. return 64;
  827. case GS_R16F:
  828. return 16;
  829. case GS_R32F:
  830. return 32;
  831. case GS_DXT1:
  832. return 4;
  833. case GS_DXT3:
  834. return 8;
  835. case GS_DXT5:
  836. return 8;
  837. case GS_R8G8:
  838. return 16;
  839. case GS_RGBA_UNORM:
  840. return 32;
  841. case GS_BGRX_UNORM:
  842. return 32;
  843. case GS_BGRA_UNORM:
  844. return 32;
  845. case GS_UNKNOWN:
  846. return 0;
  847. }
  848. return 0;
  849. }
  850. static inline bool gs_is_compressed_format(enum gs_color_format format)
  851. {
  852. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  853. }
  854. static inline bool gs_is_srgb_format(enum gs_color_format format)
  855. {
  856. switch (format) {
  857. case GS_RGBA:
  858. case GS_BGRX:
  859. case GS_BGRA:
  860. return true;
  861. default:
  862. return false;
  863. }
  864. }
  865. static inline enum gs_color_format
  866. gs_generalize_format(enum gs_color_format format)
  867. {
  868. switch (format) {
  869. case GS_RGBA_UNORM:
  870. return GS_RGBA;
  871. case GS_BGRX_UNORM:
  872. return GS_BGRX;
  873. case GS_BGRA_UNORM:
  874. return GS_BGRA;
  875. default:
  876. return format;
  877. }
  878. }
  879. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height,
  880. uint32_t depth)
  881. {
  882. uint32_t size = width > height ? width : height;
  883. size = size > depth ? size : depth;
  884. uint32_t num_levels = 1;
  885. while (size > 1) {
  886. size /= 2;
  887. num_levels++;
  888. }
  889. return num_levels;
  890. }
  891. #ifdef __cplusplus
  892. }
  893. #endif