effect.c 9.0 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "effect.h"
  15. #include "graphics-internal.h"
  16. #include "vec2.h"
  17. #include "vec3.h"
  18. #include "vec4.h"
  19. void gs_effect_actually_destroy(gs_effect_t *effect)
  20. {
  21. effect_free(effect);
  22. bfree(effect);
  23. }
  24. void gs_effect_destroy(gs_effect_t *effect)
  25. {
  26. if (effect) {
  27. if (!effect->cached)
  28. gs_effect_actually_destroy(effect);
  29. }
  30. }
  31. gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  32. const char *name)
  33. {
  34. if (!effect) return NULL;
  35. for (size_t i = 0; i < effect->techniques.num; i++) {
  36. struct gs_effect_technique *tech = effect->techniques.array+i;
  37. if (strcmp(tech->name, name) == 0)
  38. return tech;
  39. }
  40. return NULL;
  41. }
  42. gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect)
  43. {
  44. if (!effect) return NULL;
  45. return effect->cur_technique;
  46. }
  47. bool gs_effect_loop(gs_effect_t *effect, const char *name)
  48. {
  49. if (!effect) {
  50. return false;
  51. }
  52. if (!effect->looping) {
  53. gs_technique_t *tech;
  54. if (!!gs_get_effect()) {
  55. blog(LOG_WARNING, "gs_effect_loop: An effect is "
  56. "already active");
  57. return false;
  58. }
  59. tech = gs_effect_get_technique(effect, name);
  60. if (!tech) {
  61. blog(LOG_WARNING, "gs_effect_loop: Technique '%s' "
  62. "not found.", name);
  63. return false;
  64. }
  65. gs_technique_begin(tech);
  66. effect->looping = true;
  67. } else {
  68. gs_technique_end_pass(effect->cur_technique);
  69. }
  70. if (!gs_technique_begin_pass(effect->cur_technique,
  71. effect->loop_pass++)) {
  72. gs_technique_end(effect->cur_technique);
  73. effect->looping = false;
  74. effect->loop_pass = 0;
  75. return false;
  76. }
  77. return true;
  78. }
  79. size_t gs_technique_begin(gs_technique_t *tech)
  80. {
  81. if (!tech) return 0;
  82. tech->effect->cur_technique = tech;
  83. tech->effect->graphics->cur_effect = tech->effect;
  84. return tech->passes.num;
  85. }
  86. void gs_technique_end(gs_technique_t *tech)
  87. {
  88. if (!tech) return;
  89. struct gs_effect *effect = tech->effect;
  90. struct gs_effect_param *params = effect->params.array;
  91. size_t i;
  92. gs_load_vertexshader(NULL);
  93. gs_load_pixelshader(NULL);
  94. tech->effect->cur_technique = NULL;
  95. tech->effect->graphics->cur_effect = NULL;
  96. for (i = 0; i < effect->params.num; i++) {
  97. struct gs_effect_param *param = params+i;
  98. da_free(param->cur_val);
  99. param->changed = false;
  100. if (param->next_sampler)
  101. param->next_sampler = NULL;
  102. }
  103. }
  104. static inline void reset_params(struct darray *shaderparams)
  105. {
  106. struct pass_shaderparam *params = shaderparams->array;
  107. size_t i;
  108. for (i = 0; i < shaderparams->num; i++)
  109. params[i].eparam->changed = false;
  110. }
  111. static void upload_shader_params(struct darray *pass_params, bool changed_only)
  112. {
  113. struct pass_shaderparam *params = pass_params->array;
  114. size_t i;
  115. for (i = 0; i < pass_params->num; i++) {
  116. struct pass_shaderparam *param = params+i;
  117. struct gs_effect_param *eparam = param->eparam;
  118. gs_sparam_t *sparam = param->sparam;
  119. if (eparam->next_sampler)
  120. gs_shader_set_next_sampler(sparam, eparam->next_sampler);
  121. if (changed_only && !eparam->changed)
  122. continue;
  123. if (!eparam->cur_val.num) {
  124. if (eparam->default_val.num)
  125. da_copy(eparam->cur_val, eparam->default_val);
  126. else
  127. continue;
  128. }
  129. gs_shader_set_val(sparam, eparam->cur_val.array,
  130. eparam->cur_val.num);
  131. }
  132. }
  133. static inline void upload_parameters(struct gs_effect *effect,
  134. bool changed_only)
  135. {
  136. struct darray *vshader_params, *pshader_params;
  137. if (!effect->cur_pass)
  138. return;
  139. vshader_params = &effect->cur_pass->vertshader_params.da;
  140. pshader_params = &effect->cur_pass->pixelshader_params.da;
  141. upload_shader_params(vshader_params, changed_only);
  142. upload_shader_params(pshader_params, changed_only);
  143. reset_params(vshader_params);
  144. reset_params(pshader_params);
  145. }
  146. void gs_effect_update_params(gs_effect_t *effect)
  147. {
  148. if (effect)
  149. upload_parameters(effect, true);
  150. }
  151. bool gs_technique_begin_pass(gs_technique_t *tech, size_t idx)
  152. {
  153. struct gs_effect_pass *passes;
  154. struct gs_effect_pass *cur_pass;
  155. if (!tech || idx >= tech->passes.num)
  156. return false;
  157. passes = tech->passes.array;
  158. cur_pass = passes+idx;
  159. tech->effect->cur_pass = cur_pass;
  160. gs_load_vertexshader(cur_pass->vertshader);
  161. gs_load_pixelshader(cur_pass->pixelshader);
  162. upload_parameters(tech->effect, false);
  163. return true;
  164. }
  165. bool gs_technique_begin_pass_by_name(gs_technique_t *tech,
  166. const char *name)
  167. {
  168. if (!tech)
  169. return false;
  170. for (size_t i = 0; i < tech->passes.num; i++) {
  171. struct gs_effect_pass *pass = tech->passes.array+i;
  172. if (strcmp(pass->name, name) == 0) {
  173. gs_technique_begin_pass(tech, i);
  174. return true;
  175. }
  176. }
  177. return false;
  178. }
  179. static inline void clear_tex_params(struct darray *in_params)
  180. {
  181. struct pass_shaderparam *params = in_params->array;
  182. for (size_t i = 0; i < in_params->num; i++) {
  183. struct pass_shaderparam *param = params+i;
  184. struct gs_shader_param_info info;
  185. gs_shader_get_param_info(param->sparam, &info);
  186. if (info.type == GS_SHADER_PARAM_TEXTURE)
  187. gs_shader_set_texture(param->sparam, NULL);
  188. }
  189. }
  190. void gs_technique_end_pass(gs_technique_t *tech)
  191. {
  192. if (!tech) return;
  193. struct gs_effect_pass *pass = tech->effect->cur_pass;
  194. if (!pass)
  195. return;
  196. clear_tex_params(&pass->vertshader_params.da);
  197. clear_tex_params(&pass->pixelshader_params.da);
  198. tech->effect->cur_pass = NULL;
  199. }
  200. size_t gs_effect_get_num_params(const gs_effect_t *effect)
  201. {
  202. return effect ? effect->params.num : 0;
  203. }
  204. gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param)
  205. {
  206. if (!effect) return NULL;
  207. struct gs_effect_param *params = effect->params.array;
  208. if (param >= effect->params.num)
  209. return NULL;
  210. return params+param;
  211. }
  212. gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  213. const char *name)
  214. {
  215. if (!effect) return NULL;
  216. struct gs_effect_param *params = effect->params.array;
  217. for (size_t i = 0; i < effect->params.num; i++) {
  218. struct gs_effect_param *param = params+i;
  219. if (strcmp(param->name, name) == 0)
  220. return param;
  221. }
  222. return NULL;
  223. }
  224. gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect)
  225. {
  226. return effect ? effect->view_proj : NULL;
  227. }
  228. gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect)
  229. {
  230. return effect ? effect->world : NULL;
  231. }
  232. void gs_effect_get_param_info(const gs_eparam_t *param,
  233. struct gs_effect_param_info *info)
  234. {
  235. if (!param)
  236. return;
  237. info->name = param->name;
  238. info->type = param->type;
  239. }
  240. static inline void effect_setval_inline(gs_eparam_t *param,
  241. const void *data, size_t size)
  242. {
  243. bool size_changed;
  244. if (!param) {
  245. blog(LOG_ERROR, "effect_setval_inline: invalid param");
  246. return;
  247. }
  248. if (!data) {
  249. blog(LOG_ERROR, "effect_setval_inline: invalid data");
  250. return;
  251. }
  252. size_changed = param->cur_val.num != size;
  253. if (size_changed)
  254. da_resize(param->cur_val, size);
  255. if (size_changed || memcmp(param->cur_val.array, data, size) != 0) {
  256. memcpy(param->cur_val.array, data, size);
  257. param->changed = true;
  258. }
  259. }
  260. void gs_effect_set_bool(gs_eparam_t *param, bool val)
  261. {
  262. int b_val = (int)val;
  263. effect_setval_inline(param, &b_val, sizeof(int));
  264. }
  265. void gs_effect_set_float(gs_eparam_t *param, float val)
  266. {
  267. effect_setval_inline(param, &val, sizeof(float));
  268. }
  269. void gs_effect_set_int(gs_eparam_t *param, int val)
  270. {
  271. effect_setval_inline(param, &val, sizeof(int));
  272. }
  273. void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val)
  274. {
  275. effect_setval_inline(param, val, sizeof(struct matrix4));
  276. }
  277. void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val)
  278. {
  279. effect_setval_inline(param, val, sizeof(struct vec2));
  280. }
  281. void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val)
  282. {
  283. effect_setval_inline(param, val, sizeof(float) * 3);
  284. }
  285. void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val)
  286. {
  287. effect_setval_inline(param, val, sizeof(struct vec4));
  288. }
  289. void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val)
  290. {
  291. effect_setval_inline(param, &val, sizeof(gs_texture_t*));
  292. }
  293. void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size)
  294. {
  295. effect_setval_inline(param, val, size);
  296. }
  297. void gs_effect_set_default(gs_eparam_t *param)
  298. {
  299. effect_setval_inline(param, param->default_val.array,
  300. param->default_val.num);
  301. }
  302. void gs_effect_set_next_sampler(gs_eparam_t *param, gs_samplerstate_t *sampler)
  303. {
  304. if (!param) {
  305. blog(LOG_ERROR, "gs_effect_set_next_sampler: invalid param");
  306. return;
  307. }
  308. if (param->type == GS_SHADER_PARAM_TEXTURE)
  309. param->next_sampler = sampler;
  310. }