graphics.c 58 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t *thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t *thread_graphics = NULL;
  29. #endif
  30. static inline bool gs_obj_valid(const void *obj, const char *f,
  31. const char *name)
  32. {
  33. if (!obj) {
  34. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  35. return false;
  36. }
  37. return true;
  38. }
  39. static inline bool gs_valid(const char *f)
  40. {
  41. if (!thread_graphics) {
  42. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  43. f);
  44. return false;
  45. }
  46. return true;
  47. }
  48. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  49. #define gs_valid_p(func, param1) \
  50. (gs_valid(func) && ptr_valid(param1, func))
  51. #define gs_valid_p2(func, param1, param2) \
  52. (gs_valid(func) && ptr_valid(param1, func) \
  53. && ptr_valid(param2, func))
  54. #define gs_valid_p3(func, param1, param2, param3) \
  55. (gs_valid(func) && ptr_valid(param1, func) \
  56. && ptr_valid(param2, func) && ptr_valid(param3, func))
  57. #define IMMEDIATE_COUNT 512
  58. void gs_enum_adapters(
  59. bool (*callback)(void *param, const char *name, uint32_t id),
  60. void *param)
  61. {
  62. graphics_t *graphics = thread_graphics;
  63. if (!gs_valid_p("gs_enum_adapters", callback))
  64. return;
  65. if (graphics->exports.device_enum_adapters) {
  66. if (graphics->exports.device_enum_adapters(callback, param)) {
  67. return;
  68. }
  69. }
  70. /* If the subsystem does not currently support device enumeration of
  71. * adapters or fails to enumerate adapters, just set it to one adapter
  72. * named "Default" */
  73. callback(param, "Default", 0);
  74. }
  75. extern void gs_init_image_deps(void);
  76. extern void gs_free_image_deps(void);
  77. bool load_graphics_imports(struct gs_exports *exports, void *module,
  78. const char *module_name);
  79. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  80. {
  81. struct gs_vb_data *vbd;
  82. vbd = gs_vbdata_create();
  83. vbd->num = IMMEDIATE_COUNT;
  84. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  85. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  86. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  87. vbd->num_tex = 1;
  88. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  89. vbd->tvarray[0].width = 2;
  90. vbd->tvarray[0].array =
  91. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  92. graphics->immediate_vertbuffer = graphics->exports.
  93. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  94. if (!graphics->immediate_vertbuffer)
  95. return false;
  96. return true;
  97. }
  98. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  99. {
  100. struct gs_vb_data *vbd;
  101. vbd = gs_vbdata_create();
  102. vbd->num = 4;
  103. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  104. vbd->num_tex = 1;
  105. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  106. vbd->tvarray[0].width = 2;
  107. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  108. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  109. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  110. graphics->sprite_buffer = graphics->exports.
  111. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  112. if (!graphics->sprite_buffer)
  113. return false;
  114. return true;
  115. }
  116. static bool graphics_init(struct graphics_subsystem *graphics)
  117. {
  118. struct matrix4 top_mat;
  119. matrix4_identity(&top_mat);
  120. da_push_back(graphics->matrix_stack, &top_mat);
  121. graphics->exports.device_enter_context(graphics->device);
  122. if (!graphics_init_immediate_vb(graphics))
  123. return false;
  124. if (!graphics_init_sprite_vb(graphics))
  125. return false;
  126. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  127. return false;
  128. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  129. return false;
  130. graphics->exports.device_blend_function_separate(graphics->device,
  131. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  132. GS_BLEND_ONE, GS_BLEND_ONE);
  133. graphics->cur_blend_state.enabled = true;
  134. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  135. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  136. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  137. graphics->cur_blend_state.dest_a = GS_BLEND_ONE;
  138. graphics->exports.device_leave_context(graphics->device);
  139. gs_init_image_deps();
  140. return true;
  141. }
  142. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  143. {
  144. int errcode = GS_ERROR_FAIL;
  145. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  146. pthread_mutex_init_value(&graphics->mutex);
  147. pthread_mutex_init_value(&graphics->effect_mutex);
  148. graphics->module = os_dlopen(module);
  149. if (!graphics->module) {
  150. errcode = GS_ERROR_MODULE_NOT_FOUND;
  151. goto error;
  152. }
  153. if (!load_graphics_imports(&graphics->exports, graphics->module,
  154. module))
  155. goto error;
  156. errcode = graphics->exports.device_create(&graphics->device, adapter);
  157. if (errcode != GS_SUCCESS)
  158. goto error;
  159. if (!graphics_init(graphics)) {
  160. errcode = GS_ERROR_FAIL;
  161. goto error;
  162. }
  163. *pgraphics = graphics;
  164. return errcode;
  165. error:
  166. gs_destroy(graphics);
  167. return errcode;
  168. }
  169. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  170. void gs_destroy(graphics_t *graphics)
  171. {
  172. if (!ptr_valid(graphics, "gs_destroy"))
  173. return;
  174. while (thread_graphics)
  175. gs_leave_context();
  176. if (graphics->device) {
  177. struct gs_effect *effect = graphics->first_effect;
  178. thread_graphics = graphics;
  179. graphics->exports.device_enter_context(graphics->device);
  180. while (effect) {
  181. struct gs_effect *next = effect->next;
  182. gs_effect_actually_destroy(effect);
  183. effect = next;
  184. }
  185. graphics->exports.gs_vertexbuffer_destroy(
  186. graphics->sprite_buffer);
  187. graphics->exports.gs_vertexbuffer_destroy(
  188. graphics->immediate_vertbuffer);
  189. graphics->exports.device_destroy(graphics->device);
  190. thread_graphics = NULL;
  191. }
  192. pthread_mutex_destroy(&graphics->mutex);
  193. pthread_mutex_destroy(&graphics->effect_mutex);
  194. da_free(graphics->matrix_stack);
  195. da_free(graphics->viewport_stack);
  196. da_free(graphics->blend_state_stack);
  197. if (graphics->module)
  198. os_dlclose(graphics->module);
  199. bfree(graphics);
  200. gs_free_image_deps();
  201. }
  202. void gs_enter_context(graphics_t *graphics)
  203. {
  204. if (!ptr_valid(graphics, "gs_enter_context"))
  205. return;
  206. bool is_current = thread_graphics == graphics;
  207. if (thread_graphics && !is_current) {
  208. while (thread_graphics)
  209. gs_leave_context();
  210. }
  211. if (!is_current) {
  212. pthread_mutex_lock(&graphics->mutex);
  213. graphics->exports.device_enter_context(graphics->device);
  214. thread_graphics = graphics;
  215. }
  216. os_atomic_inc_long(&graphics->ref);
  217. }
  218. void gs_leave_context(void)
  219. {
  220. if (gs_valid("gs_leave_context")) {
  221. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  222. graphics_t *graphics = thread_graphics;
  223. graphics->exports.device_leave_context(
  224. graphics->device);
  225. pthread_mutex_unlock(&graphics->mutex);
  226. thread_graphics = NULL;
  227. }
  228. }
  229. }
  230. graphics_t *gs_get_context(void)
  231. {
  232. return thread_graphics;
  233. }
  234. const char *gs_get_device_name(void)
  235. {
  236. return gs_valid("gs_get_device_name") ?
  237. thread_graphics->exports.device_get_name() : NULL;
  238. }
  239. int gs_get_device_type(void)
  240. {
  241. return gs_valid("gs_get_device_type") ?
  242. thread_graphics->exports.device_get_type() : -1;
  243. }
  244. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  245. {
  246. return graphics->matrix_stack.array + graphics->cur_matrix;
  247. }
  248. void gs_matrix_push(void)
  249. {
  250. graphics_t *graphics = thread_graphics;
  251. if (!gs_valid("gs_matrix_push"))
  252. return;
  253. struct matrix4 mat, *top_mat = top_matrix(graphics);
  254. memcpy(&mat, top_mat, sizeof(struct matrix4));
  255. da_push_back(graphics->matrix_stack, &mat);
  256. graphics->cur_matrix++;
  257. }
  258. void gs_matrix_pop(void)
  259. {
  260. graphics_t *graphics = thread_graphics;
  261. if (!gs_valid("gs_matrix_pop"))
  262. return;
  263. if (graphics->cur_matrix == 0) {
  264. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  265. return;
  266. }
  267. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  268. graphics->cur_matrix--;
  269. }
  270. void gs_matrix_identity(void)
  271. {
  272. struct matrix4 *top_mat;
  273. if (!gs_valid("gs_matrix_identity"))
  274. return;
  275. top_mat = top_matrix(thread_graphics);
  276. if (top_mat)
  277. matrix4_identity(top_mat);
  278. }
  279. void gs_matrix_transpose(void)
  280. {
  281. struct matrix4 *top_mat;
  282. if (!gs_valid("gs_matrix_transpose"))
  283. return;
  284. top_mat = top_matrix(thread_graphics);
  285. if (top_mat)
  286. matrix4_transpose(top_mat, top_mat);
  287. }
  288. void gs_matrix_set(const struct matrix4 *matrix)
  289. {
  290. struct matrix4 *top_mat;
  291. if (!gs_valid("gs_matrix_set"))
  292. return;
  293. top_mat = top_matrix(thread_graphics);
  294. if (top_mat)
  295. matrix4_copy(top_mat, matrix);
  296. }
  297. void gs_matrix_get(struct matrix4 *dst)
  298. {
  299. struct matrix4 *top_mat;
  300. if (!gs_valid("gs_matrix_get"))
  301. return;
  302. top_mat = top_matrix(thread_graphics);
  303. if (top_mat)
  304. matrix4_copy(dst, top_mat);
  305. }
  306. void gs_matrix_mul(const struct matrix4 *matrix)
  307. {
  308. struct matrix4 *top_mat;
  309. if (!gs_valid("gs_matrix_mul"))
  310. return;
  311. top_mat = top_matrix(thread_graphics);
  312. if (top_mat)
  313. matrix4_mul(top_mat, matrix, top_mat);
  314. }
  315. void gs_matrix_rotquat(const struct quat *rot)
  316. {
  317. struct matrix4 *top_mat;
  318. if (!gs_valid("gs_matrix_rotquat"))
  319. return;
  320. top_mat = top_matrix(thread_graphics);
  321. if (top_mat)
  322. matrix4_rotate_i(top_mat, rot, top_mat);
  323. }
  324. void gs_matrix_rotaa(const struct axisang *rot)
  325. {
  326. struct matrix4 *top_mat;
  327. if (!gs_valid("gs_matrix_rotaa"))
  328. return;
  329. top_mat = top_matrix(thread_graphics);
  330. if (top_mat)
  331. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  332. }
  333. void gs_matrix_translate(const struct vec3 *pos)
  334. {
  335. struct matrix4 *top_mat;
  336. if (!gs_valid("gs_matrix_translate"))
  337. return;
  338. top_mat = top_matrix(thread_graphics);
  339. if (top_mat)
  340. matrix4_translate3v_i(top_mat, pos, top_mat);
  341. }
  342. void gs_matrix_scale(const struct vec3 *scale)
  343. {
  344. struct matrix4 *top_mat;
  345. if (!gs_valid("gs_matrix_scale"))
  346. return;
  347. top_mat = top_matrix(thread_graphics);
  348. if (top_mat)
  349. matrix4_scale_i(top_mat, scale, top_mat);
  350. }
  351. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  352. {
  353. struct matrix4 *top_mat;
  354. struct axisang aa;
  355. if (!gs_valid("gs_matrix_rotaa4f"))
  356. return;
  357. top_mat = top_matrix(thread_graphics);
  358. if (top_mat) {
  359. axisang_set(&aa, x, y, z, angle);
  360. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  361. }
  362. }
  363. void gs_matrix_translate3f(float x, float y, float z)
  364. {
  365. struct matrix4 *top_mat;
  366. struct vec3 p;
  367. if (!gs_valid("gs_matrix_translate3f"))
  368. return;
  369. top_mat = top_matrix(thread_graphics);
  370. if (top_mat) {
  371. vec3_set(&p, x, y, z);
  372. matrix4_translate3v_i(top_mat, &p, top_mat);
  373. }
  374. }
  375. void gs_matrix_scale3f(float x, float y, float z)
  376. {
  377. struct matrix4 *top_mat = top_matrix(thread_graphics);
  378. struct vec3 p;
  379. if (top_mat) {
  380. vec3_set(&p, x, y, z);
  381. matrix4_scale_i(top_mat, &p, top_mat);
  382. }
  383. }
  384. static inline void reset_immediate_arrays(graphics_t *graphics)
  385. {
  386. da_init(graphics->verts);
  387. da_init(graphics->norms);
  388. da_init(graphics->colors);
  389. for (size_t i = 0; i < 16; i++)
  390. da_init(graphics->texverts[i]);
  391. }
  392. void gs_render_start(bool b_new)
  393. {
  394. graphics_t *graphics = thread_graphics;
  395. if (!gs_valid("gs_render_start"))
  396. return;
  397. graphics->using_immediate = !b_new;
  398. reset_immediate_arrays(graphics);
  399. if (b_new) {
  400. graphics->vbd = gs_vbdata_create();
  401. } else {
  402. graphics->vbd = gs_vertexbuffer_get_data(
  403. graphics->immediate_vertbuffer);
  404. memset(graphics->vbd->colors, 0xFF,
  405. sizeof(uint32_t) * IMMEDIATE_COUNT);
  406. graphics->verts.array = graphics->vbd->points;
  407. graphics->norms.array = graphics->vbd->normals;
  408. graphics->colors.array = graphics->vbd->colors;
  409. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  410. graphics->verts.capacity = IMMEDIATE_COUNT;
  411. graphics->norms.capacity = IMMEDIATE_COUNT;
  412. graphics->colors.capacity = IMMEDIATE_COUNT;
  413. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  414. }
  415. }
  416. static inline size_t min_size(const size_t a, const size_t b)
  417. {
  418. return (a < b) ? a : b;
  419. }
  420. void gs_render_stop(enum gs_draw_mode mode)
  421. {
  422. graphics_t *graphics = thread_graphics;
  423. size_t i, num;
  424. if (!gs_valid("gs_render_stop"))
  425. return;
  426. num = graphics->verts.num;
  427. if (!num) {
  428. if (!graphics->using_immediate) {
  429. da_free(graphics->verts);
  430. da_free(graphics->norms);
  431. da_free(graphics->colors);
  432. for (i = 0; i < 16; i++)
  433. da_free(graphics->texverts[i]);
  434. gs_vbdata_destroy(graphics->vbd);
  435. }
  436. return;
  437. }
  438. if (graphics->norms.num &&
  439. (graphics->norms.num != graphics->verts.num)) {
  440. blog(LOG_ERROR, "gs_render_stop: normal count does "
  441. "not match vertex count");
  442. num = min_size(num, graphics->norms.num);
  443. }
  444. if (graphics->colors.num &&
  445. (graphics->colors.num != graphics->verts.num)) {
  446. blog(LOG_ERROR, "gs_render_stop: color count does "
  447. "not match vertex count");
  448. num = min_size(num, graphics->colors.num);
  449. }
  450. if (graphics->texverts[0].num &&
  451. (graphics->texverts[0].num != graphics->verts.num)) {
  452. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  453. "not match vertex count");
  454. num = min_size(num, graphics->texverts[0].num);
  455. }
  456. if (graphics->using_immediate) {
  457. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  458. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  459. gs_load_indexbuffer(NULL);
  460. gs_draw(mode, 0, (uint32_t)num);
  461. reset_immediate_arrays(graphics);
  462. } else {
  463. gs_vertbuffer_t *vb = gs_render_save();
  464. gs_load_vertexbuffer(vb);
  465. gs_load_indexbuffer(NULL);
  466. gs_draw(mode, 0, 0);
  467. gs_vertexbuffer_destroy(vb);
  468. }
  469. graphics->vbd = NULL;
  470. }
  471. gs_vertbuffer_t *gs_render_save(void)
  472. {
  473. graphics_t *graphics = thread_graphics;
  474. size_t num_tex, i;
  475. if (!gs_valid("gs_render_save"))
  476. return NULL;
  477. if (graphics->using_immediate)
  478. return NULL;
  479. if (!graphics->verts.num) {
  480. gs_vbdata_destroy(graphics->vbd);
  481. return NULL;
  482. }
  483. for (num_tex = 0; num_tex < 16; num_tex++)
  484. if (!graphics->texverts[num_tex].num)
  485. break;
  486. graphics->vbd->points = graphics->verts.array;
  487. graphics->vbd->normals = graphics->norms.array;
  488. graphics->vbd->colors = graphics->colors.array;
  489. graphics->vbd->num = graphics->verts.num;
  490. graphics->vbd->num_tex = num_tex;
  491. if (graphics->vbd->num_tex) {
  492. graphics->vbd->tvarray =
  493. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  494. for (i = 0; i < num_tex; i++) {
  495. graphics->vbd->tvarray[i].width = 2;
  496. graphics->vbd->tvarray[i].array =
  497. graphics->texverts[i].array;
  498. }
  499. }
  500. reset_immediate_arrays(graphics);
  501. return gs_vertexbuffer_create(graphics->vbd, 0);
  502. }
  503. void gs_vertex2f(float x, float y)
  504. {
  505. struct vec3 v3;
  506. if (!gs_valid("gs_verte"))
  507. return;
  508. vec3_set(&v3, x, y, 0.0f);
  509. gs_vertex3v(&v3);
  510. }
  511. void gs_vertex3f(float x, float y, float z)
  512. {
  513. struct vec3 v3;
  514. if (!gs_valid("gs_vertex3f"))
  515. return;
  516. vec3_set(&v3, x, y, z);
  517. gs_vertex3v(&v3);
  518. }
  519. void gs_normal3f(float x, float y, float z)
  520. {
  521. struct vec3 v3;
  522. if (!gs_valid("gs_normal3f"))
  523. return;
  524. vec3_set(&v3, x, y, z);
  525. gs_normal3v(&v3);
  526. }
  527. static inline bool validvertsize(graphics_t *graphics, size_t num,
  528. const char *name)
  529. {
  530. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  531. blog(LOG_ERROR, "%s: tried to use over %u "
  532. "for immediate rendering",
  533. name, IMMEDIATE_COUNT);
  534. return false;
  535. }
  536. return true;
  537. }
  538. void gs_color(uint32_t color)
  539. {
  540. graphics_t *graphics = thread_graphics;
  541. if (!gs_valid("gs_color"))
  542. return;
  543. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  544. return;
  545. da_push_back(graphics->colors, &color);
  546. }
  547. void gs_texcoord(float x, float y, int unit)
  548. {
  549. struct vec2 v2;
  550. if (!gs_valid("gs_texcoord"))
  551. return;
  552. vec2_set(&v2, x, y);
  553. gs_texcoord2v(&v2, unit);
  554. }
  555. void gs_vertex2v(const struct vec2 *v)
  556. {
  557. struct vec3 v3;
  558. if (!gs_valid("gs_vertex2v"))
  559. return;
  560. vec3_set(&v3, v->x, v->y, 0.0f);
  561. gs_vertex3v(&v3);
  562. }
  563. void gs_vertex3v(const struct vec3 *v)
  564. {
  565. graphics_t *graphics = thread_graphics;
  566. if (!gs_valid("gs_vertex3v"))
  567. return;
  568. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  569. return;
  570. da_push_back(graphics->verts, v);
  571. }
  572. void gs_normal3v(const struct vec3 *v)
  573. {
  574. graphics_t *graphics = thread_graphics;
  575. if (!gs_valid("gs_normal3v"))
  576. return;
  577. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  578. return;
  579. da_push_back(graphics->norms, v);
  580. }
  581. void gs_color4v(const struct vec4 *v)
  582. {
  583. /* TODO */
  584. UNUSED_PARAMETER(v);
  585. }
  586. void gs_texcoord2v(const struct vec2 *v, int unit)
  587. {
  588. graphics_t *graphics = thread_graphics;
  589. if (!gs_valid("gs_texcoord2v"))
  590. return;
  591. if (!validvertsize(graphics, graphics->texverts[unit].num,
  592. "gs_texcoord"))
  593. return;
  594. da_push_back(graphics->texverts[unit], v);
  595. }
  596. input_t *gs_get_input(void)
  597. {
  598. /* TODO */
  599. return NULL;
  600. }
  601. gs_effect_t *gs_get_effect(void)
  602. {
  603. if (!gs_valid("gs_get_effect"))
  604. return NULL;
  605. return thread_graphics ? thread_graphics->cur_effect : NULL;
  606. }
  607. static inline struct gs_effect *find_cached_effect(const char *filename)
  608. {
  609. struct gs_effect *effect = thread_graphics->first_effect;
  610. while (effect) {
  611. if (strcmp(effect->effect_path, filename) == 0)
  612. break;
  613. effect = effect->next;
  614. }
  615. return effect;
  616. }
  617. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  618. {
  619. char *file_string;
  620. gs_effect_t *effect = NULL;
  621. if (!gs_valid_p("gs_effect_create_from_file", file))
  622. return NULL;
  623. effect = find_cached_effect(file);
  624. if (effect)
  625. return effect;
  626. file_string = os_quick_read_utf8_file(file);
  627. if (!file_string) {
  628. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  629. return NULL;
  630. }
  631. effect = gs_effect_create(file_string, file, error_string);
  632. bfree(file_string);
  633. return effect;
  634. }
  635. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  636. char **error_string)
  637. {
  638. if (!gs_valid_p("gs_effect_create", effect_string))
  639. return NULL;
  640. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  641. struct effect_parser parser;
  642. bool success;
  643. effect->graphics = thread_graphics;
  644. effect->effect_path = bstrdup(filename);
  645. ep_init(&parser);
  646. success = ep_parse(&parser, effect, effect_string, filename);
  647. if (!success) {
  648. if (error_string)
  649. *error_string = error_data_buildstring(
  650. &parser.cfp.error_list);
  651. gs_effect_destroy(effect);
  652. effect = NULL;
  653. }
  654. if (effect) {
  655. pthread_mutex_lock(&thread_graphics->effect_mutex);
  656. if (effect->effect_path) {
  657. effect->cached = true;
  658. effect->next = thread_graphics->first_effect;
  659. thread_graphics->first_effect = effect;
  660. }
  661. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  662. }
  663. ep_free(&parser);
  664. return effect;
  665. }
  666. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  667. char **error_string)
  668. {
  669. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  670. return NULL;
  671. char *file_string;
  672. gs_shader_t *shader = NULL;
  673. file_string = os_quick_read_utf8_file(file);
  674. if (!file_string) {
  675. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  676. file);
  677. return NULL;
  678. }
  679. shader = gs_vertexshader_create(file_string, file, error_string);
  680. bfree(file_string);
  681. return shader;
  682. }
  683. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  684. char **error_string)
  685. {
  686. char *file_string;
  687. gs_shader_t *shader = NULL;
  688. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  689. return NULL;
  690. file_string = os_quick_read_utf8_file(file);
  691. if (!file_string) {
  692. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  693. file);
  694. return NULL;
  695. }
  696. shader = gs_pixelshader_create(file_string, file, error_string);
  697. bfree(file_string);
  698. return shader;
  699. }
  700. gs_texture_t *gs_texture_create_from_file(const char *file)
  701. {
  702. enum gs_color_format format;
  703. uint32_t cx;
  704. uint32_t cy;
  705. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  706. gs_texture_t *tex = NULL;
  707. if (data) {
  708. tex = gs_texture_create(cx, cy, format, 1,
  709. (const uint8_t**)&data, 0);
  710. bfree(data);
  711. }
  712. return tex;
  713. }
  714. static inline void assign_sprite_rect(float *start, float *end, float size,
  715. bool flip)
  716. {
  717. if (!flip) {
  718. *start = 0.0f;
  719. *end = size;
  720. } else {
  721. *start = size;
  722. *end = 0.0f;
  723. }
  724. }
  725. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  726. {
  727. if (!flip) {
  728. *start = 0.0f;
  729. *end = 1.0f;
  730. } else {
  731. *start = 1.0f;
  732. *end = 0.0f;
  733. }
  734. }
  735. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  736. float start_u, float end_u, float start_v, float end_v)
  737. {
  738. struct vec2 *tvarray = data->tvarray[0].array;
  739. vec3_zero(data->points);
  740. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  741. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  742. vec3_set(data->points+3, fcx, fcy, 0.0f);
  743. vec2_set(tvarray, start_u, start_v);
  744. vec2_set(tvarray+1, end_u, start_v);
  745. vec2_set(tvarray+2, start_u, end_v);
  746. vec2_set(tvarray+3, end_u, end_v);
  747. }
  748. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  749. float fcy, uint32_t flip)
  750. {
  751. float start_u, end_u;
  752. float start_v, end_v;
  753. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  754. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  755. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  756. }
  757. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  758. float fcx, float fcy, uint32_t flip)
  759. {
  760. float start_u, end_u;
  761. float start_v, end_v;
  762. float width = (float)gs_texture_get_width(tex);
  763. float height = (float)gs_texture_get_height(tex);
  764. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  765. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  766. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  767. }
  768. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  769. uint32_t height)
  770. {
  771. graphics_t *graphics = thread_graphics;
  772. float fcx, fcy;
  773. struct gs_vb_data *data;
  774. if (tex) {
  775. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  776. blog(LOG_ERROR, "A sprite must be a 2D texture");
  777. return;
  778. }
  779. } else {
  780. if (!width || !height) {
  781. blog(LOG_ERROR, "A sprite cannot be drawn without "
  782. "a width/height");
  783. return;
  784. }
  785. }
  786. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  787. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  788. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  789. if (tex && gs_texture_is_rect(tex))
  790. build_sprite_rect(data, tex, fcx, fcy, flip);
  791. else
  792. build_sprite_norm(data, fcx, fcy, flip);
  793. gs_vertexbuffer_flush(graphics->sprite_buffer);
  794. gs_load_vertexbuffer(graphics->sprite_buffer);
  795. gs_load_indexbuffer(NULL);
  796. gs_draw(GS_TRISTRIP, 0, 0);
  797. }
  798. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  799. float left, float right, float top, float bottom, float znear)
  800. {
  801. /* TODO */
  802. UNUSED_PARAMETER(cubetex);
  803. UNUSED_PARAMETER(rot);
  804. UNUSED_PARAMETER(left);
  805. UNUSED_PARAMETER(right);
  806. UNUSED_PARAMETER(top);
  807. UNUSED_PARAMETER(bottom);
  808. UNUSED_PARAMETER(znear);
  809. }
  810. void gs_reset_viewport(void)
  811. {
  812. uint32_t cx, cy;
  813. if (!gs_valid("gs_reset_viewport"))
  814. return;
  815. gs_get_size(&cx, &cy);
  816. gs_set_viewport(0, 0, (int)cx, (int)cy);
  817. }
  818. void gs_set_2d_mode(void)
  819. {
  820. uint32_t cx, cy;
  821. if (!gs_valid("gs_set_2d_mode"))
  822. return;
  823. gs_get_size(&cx, &cy);
  824. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  825. }
  826. void gs_set_3d_mode(double fovy, double znear, double zvar)
  827. {
  828. /* TODO */
  829. UNUSED_PARAMETER(fovy);
  830. UNUSED_PARAMETER(znear);
  831. UNUSED_PARAMETER(zvar);
  832. }
  833. void gs_viewport_push(void)
  834. {
  835. if (!gs_valid("gs_viewport_push"))
  836. return;
  837. struct gs_rect *rect = da_push_back_new(
  838. thread_graphics->viewport_stack);
  839. gs_get_viewport(rect);
  840. }
  841. void gs_viewport_pop(void)
  842. {
  843. struct gs_rect *rect;
  844. if (!gs_valid("gs_viewport_pop"))
  845. return;
  846. if (!thread_graphics->viewport_stack.num)
  847. return;
  848. rect = da_end(thread_graphics->viewport_stack);
  849. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  850. da_pop_back(thread_graphics->viewport_stack);
  851. }
  852. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  853. uint32_t linesize, bool flip)
  854. {
  855. uint8_t *ptr;
  856. uint32_t linesize_out;
  857. uint32_t row_copy;
  858. int32_t height;
  859. int32_t y;
  860. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  861. return;
  862. height = (int32_t)gs_texture_get_height(tex);
  863. if (!gs_texture_map(tex, &ptr, &linesize_out))
  864. return;
  865. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  866. if (flip) {
  867. for (y = height-1; y >= 0; y--)
  868. memcpy(ptr + (uint32_t)y * linesize_out,
  869. data + (uint32_t)(height - y - 1) * linesize,
  870. row_copy);
  871. } else if (linesize == linesize_out) {
  872. memcpy(ptr, data, row_copy * height);
  873. } else {
  874. for (y = 0; y < height; y++)
  875. memcpy(ptr + (uint32_t)y * linesize_out,
  876. data + (uint32_t)y * linesize,
  877. row_copy);
  878. }
  879. gs_texture_unmap(tex);
  880. }
  881. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  882. const void *data, uint32_t linesize, bool invert)
  883. {
  884. /* TODO */
  885. UNUSED_PARAMETER(cubetex);
  886. UNUSED_PARAMETER(side);
  887. UNUSED_PARAMETER(data);
  888. UNUSED_PARAMETER(linesize);
  889. UNUSED_PARAMETER(invert);
  890. }
  891. void gs_perspective(float angle, float aspect, float near, float far)
  892. {
  893. graphics_t *graphics = thread_graphics;
  894. float xmin, xmax, ymin, ymax;
  895. if (!gs_valid("gs_perspective"))
  896. return;
  897. ymax = near * tanf(RAD(angle)*0.5f);
  898. ymin = -ymax;
  899. xmin = ymin * aspect;
  900. xmax = ymax * aspect;
  901. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  902. ymin, ymax, near, far);
  903. }
  904. void gs_blend_state_push(void)
  905. {
  906. graphics_t *graphics = thread_graphics;
  907. if (!gs_valid("gs_blend_state_push"))
  908. return;
  909. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  910. }
  911. void gs_blend_state_pop(void)
  912. {
  913. graphics_t *graphics = thread_graphics;
  914. struct blend_state *state;
  915. if (!gs_valid("gs_blend_state_pop"))
  916. return;
  917. state = da_end(graphics->blend_state_stack);
  918. if (!state)
  919. return;
  920. gs_enable_blending(state->enabled);
  921. gs_blend_function_separate(state->src_c, state->dest_c,
  922. state->src_a, state->dest_a);
  923. da_pop_back(graphics->blend_state_stack);
  924. }
  925. void gs_reset_blend_state(void)
  926. {
  927. graphics_t *graphics = thread_graphics;
  928. if (!gs_valid("gs_preprocessor_name"))
  929. return;
  930. if (!graphics->cur_blend_state.enabled)
  931. gs_enable_blending(true);
  932. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  933. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  934. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  935. graphics->cur_blend_state.dest_a != GS_BLEND_ONE)
  936. gs_blend_function_separate(
  937. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  938. GS_BLEND_ONE, GS_BLEND_ONE);
  939. }
  940. /* ------------------------------------------------------------------------- */
  941. const char *gs_preprocessor_name(void)
  942. {
  943. graphics_t *graphics = thread_graphics;
  944. if (!gs_valid("gs_preprocessor_name"))
  945. return NULL;
  946. return graphics->exports.device_preprocessor_name();
  947. }
  948. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  949. {
  950. struct gs_init_data new_data = *data;
  951. graphics_t *graphics = thread_graphics;
  952. if (!gs_valid_p("gs_swapchain_create", data))
  953. return NULL;
  954. if (new_data.num_backbuffers == 0)
  955. new_data.num_backbuffers = 1;
  956. return graphics->exports.device_swapchain_create(graphics->device,
  957. &new_data);
  958. }
  959. void gs_resize(uint32_t x, uint32_t y)
  960. {
  961. graphics_t *graphics = thread_graphics;
  962. if (!gs_valid("gs_resize"))
  963. return;
  964. graphics->exports.device_resize(graphics->device, x, y);
  965. }
  966. void gs_get_size(uint32_t *x, uint32_t *y)
  967. {
  968. graphics_t *graphics = thread_graphics;
  969. if (!gs_valid("gs_get_size"))
  970. return;
  971. graphics->exports.device_get_size(graphics->device, x, y);
  972. }
  973. uint32_t gs_get_width(void)
  974. {
  975. graphics_t *graphics = thread_graphics;
  976. if (!gs_valid("gs_get_width"))
  977. return 0;
  978. return graphics->exports.device_get_width(graphics->device);
  979. }
  980. uint32_t gs_get_height(void)
  981. {
  982. graphics_t *graphics = thread_graphics;
  983. if (!gs_valid("gs_get_height"))
  984. return 0;
  985. return graphics->exports.device_get_height(graphics->device);
  986. }
  987. static inline bool is_pow2(uint32_t size)
  988. {
  989. return size >= 2 && (size & (size-1)) == 0;
  990. }
  991. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  992. enum gs_color_format color_format, uint32_t levels,
  993. const uint8_t **data, uint32_t flags)
  994. {
  995. graphics_t *graphics = thread_graphics;
  996. bool pow2tex = is_pow2(width) && is_pow2(height);
  997. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  998. if (!gs_valid("gs_texture_create"))
  999. return NULL;
  1000. if (uses_mipmaps && !pow2tex) {
  1001. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1002. "non-power-of-two texture. Disabling "
  1003. "mipmaps for this texture.");
  1004. uses_mipmaps = false;
  1005. flags &= ~GS_BUILD_MIPMAPS;
  1006. levels = 1;
  1007. }
  1008. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1009. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1010. "Disabling mipmaps for this texture.");
  1011. flags &= ~GS_BUILD_MIPMAPS;
  1012. levels = 1;
  1013. }
  1014. return graphics->exports.device_texture_create(graphics->device,
  1015. width, height, color_format, levels, data, flags);
  1016. }
  1017. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1018. enum gs_color_format color_format, uint32_t levels,
  1019. const uint8_t **data, uint32_t flags)
  1020. {
  1021. graphics_t *graphics = thread_graphics;
  1022. bool pow2tex = is_pow2(size);
  1023. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1024. if (!gs_valid("gs_cubetexture_create"))
  1025. return NULL;
  1026. if (uses_mipmaps && !pow2tex) {
  1027. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1028. "non-power-of-two texture. Disabling "
  1029. "mipmaps for this texture.");
  1030. uses_mipmaps = false;
  1031. flags &= ~GS_BUILD_MIPMAPS;
  1032. levels = 1;
  1033. }
  1034. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1035. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1036. "Disabling mipmaps for this texture.");
  1037. flags &= ~GS_BUILD_MIPMAPS;
  1038. levels = 1;
  1039. data = NULL;
  1040. }
  1041. return graphics->exports.device_cubetexture_create(graphics->device,
  1042. size, color_format, levels, data, flags);
  1043. }
  1044. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1045. uint32_t depth, enum gs_color_format color_format,
  1046. uint32_t levels, const uint8_t **data, uint32_t flags)
  1047. {
  1048. graphics_t *graphics = thread_graphics;
  1049. if (!gs_valid("gs_voltexture_create"))
  1050. return NULL;
  1051. return graphics->exports.device_voltexture_create(graphics->device,
  1052. width, height, depth, color_format, levels, data,
  1053. flags);
  1054. }
  1055. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1056. enum gs_zstencil_format format)
  1057. {
  1058. graphics_t *graphics = thread_graphics;
  1059. if (!gs_valid("gs_zstencil_create"))
  1060. return NULL;
  1061. return graphics->exports.device_zstencil_create(graphics->device,
  1062. width, height, format);
  1063. }
  1064. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1065. enum gs_color_format color_format)
  1066. {
  1067. graphics_t *graphics = thread_graphics;
  1068. if (!gs_valid("gs_stagesurface_create"))
  1069. return NULL;
  1070. return graphics->exports.device_stagesurface_create(graphics->device,
  1071. width, height, color_format);
  1072. }
  1073. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1074. {
  1075. graphics_t *graphics = thread_graphics;
  1076. if (!gs_valid_p("gs_samplerstate_create", info))
  1077. return NULL;
  1078. return graphics->exports.device_samplerstate_create(graphics->device,
  1079. info);
  1080. }
  1081. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1082. char **error_string)
  1083. {
  1084. graphics_t *graphics = thread_graphics;
  1085. if (!gs_valid_p("gs_vertexshader_create", shader))
  1086. return NULL;
  1087. return graphics->exports.device_vertexshader_create(graphics->device,
  1088. shader, file, error_string);
  1089. }
  1090. gs_shader_t *gs_pixelshader_create(const char *shader,
  1091. const char *file, char **error_string)
  1092. {
  1093. graphics_t *graphics = thread_graphics;
  1094. if (!gs_valid_p("gs_pixelshader_create", shader))
  1095. return NULL;
  1096. return graphics->exports.device_pixelshader_create(graphics->device,
  1097. shader, file, error_string);
  1098. }
  1099. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  1100. uint32_t flags)
  1101. {
  1102. graphics_t *graphics = thread_graphics;
  1103. if (!gs_valid("gs_vertexbuffer_create"))
  1104. return NULL;
  1105. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1106. data, flags);
  1107. }
  1108. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  1109. void *indices, size_t num, uint32_t flags)
  1110. {
  1111. graphics_t *graphics = thread_graphics;
  1112. if (!gs_valid("gs_indexbuffer_create"))
  1113. return NULL;
  1114. return graphics->exports.device_indexbuffer_create(graphics->device,
  1115. type, indices, num, flags);
  1116. }
  1117. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1118. {
  1119. graphics_t *graphics = thread_graphics;
  1120. if (!gs_valid_p("gs_get_texture_type", texture))
  1121. return GS_TEXTURE_2D;
  1122. return graphics->exports.device_get_texture_type(texture);
  1123. }
  1124. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1125. {
  1126. graphics_t *graphics = thread_graphics;
  1127. if (!gs_valid("gs_load_vertexbuffer"))
  1128. return;
  1129. graphics->exports.device_load_vertexbuffer(graphics->device,
  1130. vertbuffer);
  1131. }
  1132. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1133. {
  1134. graphics_t *graphics = thread_graphics;
  1135. if (!gs_valid("gs_load_indexbuffer"))
  1136. return;
  1137. graphics->exports.device_load_indexbuffer(graphics->device,
  1138. indexbuffer);
  1139. }
  1140. void gs_load_texture(gs_texture_t *tex, int unit)
  1141. {
  1142. graphics_t *graphics = thread_graphics;
  1143. if (!gs_valid("gs_load_texture"))
  1144. return;
  1145. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1146. }
  1147. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1148. {
  1149. graphics_t *graphics = thread_graphics;
  1150. if (!gs_valid("gs_load_samplerstate"))
  1151. return;
  1152. graphics->exports.device_load_samplerstate(graphics->device,
  1153. samplerstate, unit);
  1154. }
  1155. void gs_load_vertexshader(gs_shader_t *vertshader)
  1156. {
  1157. graphics_t *graphics = thread_graphics;
  1158. if (!gs_valid("gs_load_vertexshader"))
  1159. return;
  1160. graphics->exports.device_load_vertexshader(graphics->device,
  1161. vertshader);
  1162. }
  1163. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1164. {
  1165. graphics_t *graphics = thread_graphics;
  1166. if (!gs_valid("gs_load_pixelshader"))
  1167. return;
  1168. graphics->exports.device_load_pixelshader(graphics->device,
  1169. pixelshader);
  1170. }
  1171. void gs_load_default_samplerstate(bool b_3d, int unit)
  1172. {
  1173. graphics_t *graphics = thread_graphics;
  1174. if (!gs_valid("gs_load_default_samplerstate"))
  1175. return;
  1176. graphics->exports.device_load_default_samplerstate(graphics->device,
  1177. b_3d, unit);
  1178. }
  1179. gs_shader_t *gs_get_vertex_shader(void)
  1180. {
  1181. graphics_t *graphics = thread_graphics;
  1182. if (!gs_valid("gs_get_vertex_shader"))
  1183. return NULL;
  1184. return graphics->exports.device_get_vertex_shader(graphics->device);
  1185. }
  1186. gs_shader_t *gs_get_pixel_shader(void)
  1187. {
  1188. graphics_t *graphics = thread_graphics;
  1189. if (!gs_valid("gs_get_pixel_shader"))
  1190. return NULL;
  1191. return graphics->exports.device_get_pixel_shader(graphics->device);
  1192. }
  1193. gs_texture_t *gs_get_render_target(void)
  1194. {
  1195. graphics_t *graphics = thread_graphics;
  1196. if (!gs_valid("gs_get_render_target"))
  1197. return NULL;
  1198. return graphics->exports.device_get_render_target(graphics->device);
  1199. }
  1200. gs_zstencil_t *gs_get_zstencil_target(void)
  1201. {
  1202. graphics_t *graphics = thread_graphics;
  1203. if (!gs_valid("gs_get_zstencil_target"))
  1204. return NULL;
  1205. return graphics->exports.device_get_zstencil_target(graphics->device);
  1206. }
  1207. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1208. {
  1209. graphics_t *graphics = thread_graphics;
  1210. if (!gs_valid("gs_set_render_target"))
  1211. return;
  1212. graphics->exports.device_set_render_target(graphics->device, tex,
  1213. zstencil);
  1214. }
  1215. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1216. gs_zstencil_t *zstencil)
  1217. {
  1218. graphics_t *graphics = thread_graphics;
  1219. if (!gs_valid("gs_set_cube_render_target"))
  1220. return;
  1221. graphics->exports.device_set_cube_render_target(graphics->device,
  1222. cubetex, side, zstencil);
  1223. }
  1224. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1225. {
  1226. graphics_t *graphics = thread_graphics;
  1227. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1228. return;
  1229. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1230. }
  1231. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1232. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1233. uint32_t src_w, uint32_t src_h)
  1234. {
  1235. graphics_t *graphics = thread_graphics;
  1236. if (!gs_valid_p("gs_copy_texture_region", dst))
  1237. return;
  1238. graphics->exports.device_copy_texture_region(graphics->device,
  1239. dst, dst_x, dst_y,
  1240. src, src_x, src_y, src_w, src_h);
  1241. }
  1242. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1243. {
  1244. graphics_t *graphics = thread_graphics;
  1245. if (!gs_valid("gs_stage_texture"))
  1246. return;
  1247. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1248. }
  1249. void gs_begin_scene(void)
  1250. {
  1251. graphics_t *graphics = thread_graphics;
  1252. if (!gs_valid("gs_begin_scene"))
  1253. return;
  1254. graphics->exports.device_begin_scene(graphics->device);
  1255. }
  1256. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1257. uint32_t num_verts)
  1258. {
  1259. graphics_t *graphics = thread_graphics;
  1260. if (!gs_valid("gs_draw"))
  1261. return;
  1262. graphics->exports.device_draw(graphics->device, draw_mode,
  1263. start_vert, num_verts);
  1264. }
  1265. void gs_end_scene(void)
  1266. {
  1267. graphics_t *graphics = thread_graphics;
  1268. if (!gs_valid("gs_end_scene"))
  1269. return;
  1270. graphics->exports.device_end_scene(graphics->device);
  1271. }
  1272. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1273. {
  1274. graphics_t *graphics = thread_graphics;
  1275. if (!gs_valid("gs_load_swapchain"))
  1276. return;
  1277. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1278. }
  1279. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1280. uint8_t stencil)
  1281. {
  1282. graphics_t *graphics = thread_graphics;
  1283. if (!gs_valid("gs_clear"))
  1284. return;
  1285. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1286. depth, stencil);
  1287. }
  1288. void gs_present(void)
  1289. {
  1290. graphics_t *graphics = thread_graphics;
  1291. if (!gs_valid("gs_present"))
  1292. return;
  1293. graphics->exports.device_present(graphics->device);
  1294. }
  1295. void gs_flush(void)
  1296. {
  1297. graphics_t *graphics = thread_graphics;
  1298. if (!gs_valid("gs_flush"))
  1299. return;
  1300. graphics->exports.device_flush(graphics->device);
  1301. }
  1302. void gs_set_cull_mode(enum gs_cull_mode mode)
  1303. {
  1304. graphics_t *graphics = thread_graphics;
  1305. if (!gs_valid("gs_set_cull_mode"))
  1306. return;
  1307. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1308. }
  1309. enum gs_cull_mode gs_get_cull_mode(void)
  1310. {
  1311. graphics_t *graphics = thread_graphics;
  1312. if (!gs_valid("gs_get_cull_mode"))
  1313. return GS_NEITHER;
  1314. return graphics->exports.device_get_cull_mode(graphics->device);
  1315. }
  1316. void gs_enable_blending(bool enable)
  1317. {
  1318. graphics_t *graphics = thread_graphics;
  1319. if (!gs_valid("gs_enable_blending"))
  1320. return;
  1321. graphics->cur_blend_state.enabled = enable;
  1322. graphics->exports.device_enable_blending(graphics->device, enable);
  1323. }
  1324. void gs_enable_depth_test(bool enable)
  1325. {
  1326. graphics_t *graphics = thread_graphics;
  1327. if (!gs_valid("gs_enable_depth_test"))
  1328. return;
  1329. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1330. }
  1331. void gs_enable_stencil_test(bool enable)
  1332. {
  1333. graphics_t *graphics = thread_graphics;
  1334. if (!gs_valid("gs_enable_stencil_test"))
  1335. return;
  1336. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1337. }
  1338. void gs_enable_stencil_write(bool enable)
  1339. {
  1340. graphics_t *graphics = thread_graphics;
  1341. if (!gs_valid("gs_enable_stencil_write"))
  1342. return;
  1343. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1344. }
  1345. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1346. {
  1347. graphics_t *graphics = thread_graphics;
  1348. if (!gs_valid("gs_enable_color"))
  1349. return;
  1350. graphics->exports.device_enable_color(graphics->device, red, green,
  1351. blue, alpha);
  1352. }
  1353. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1354. {
  1355. graphics_t *graphics = thread_graphics;
  1356. if (!gs_valid("gs_blend_function"))
  1357. return;
  1358. graphics->cur_blend_state.src_c = src;
  1359. graphics->cur_blend_state.dest_c = dest;
  1360. graphics->cur_blend_state.src_a = src;
  1361. graphics->cur_blend_state.dest_a = dest;
  1362. graphics->exports.device_blend_function(graphics->device, src, dest);
  1363. }
  1364. void gs_blend_function_separate(
  1365. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1366. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1367. {
  1368. graphics_t *graphics = thread_graphics;
  1369. if (!gs_valid("gs_blend_function_separate"))
  1370. return;
  1371. graphics->cur_blend_state.src_c = src_c;
  1372. graphics->cur_blend_state.dest_c = dest_c;
  1373. graphics->cur_blend_state.src_a = src_a;
  1374. graphics->cur_blend_state.dest_a = dest_a;
  1375. graphics->exports.device_blend_function_separate(graphics->device,
  1376. src_c, dest_c, src_a, dest_a);
  1377. }
  1378. void gs_depth_function(enum gs_depth_test test)
  1379. {
  1380. graphics_t *graphics = thread_graphics;
  1381. if (!gs_valid("gs_depth_function"))
  1382. return;
  1383. graphics->exports.device_depth_function(graphics->device, test);
  1384. }
  1385. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1386. {
  1387. graphics_t *graphics = thread_graphics;
  1388. if (!gs_valid("gs_stencil_function"))
  1389. return;
  1390. graphics->exports.device_stencil_function(graphics->device, side, test);
  1391. }
  1392. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1393. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1394. {
  1395. graphics_t *graphics = thread_graphics;
  1396. if (!gs_valid("gs_stencil_op"))
  1397. return;
  1398. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1399. zpass);
  1400. }
  1401. void gs_set_viewport(int x, int y, int width, int height)
  1402. {
  1403. graphics_t *graphics = thread_graphics;
  1404. if (!gs_valid("gs_set_viewport"))
  1405. return;
  1406. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1407. height);
  1408. }
  1409. void gs_get_viewport(struct gs_rect *rect)
  1410. {
  1411. graphics_t *graphics = thread_graphics;
  1412. if (!gs_valid_p("gs_get_viewport", rect))
  1413. return;
  1414. graphics->exports.device_get_viewport(graphics->device, rect);
  1415. }
  1416. void gs_set_scissor_rect(const struct gs_rect *rect)
  1417. {
  1418. graphics_t *graphics = thread_graphics;
  1419. if (!gs_valid("gs_set_scissor_rect"))
  1420. return;
  1421. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1422. }
  1423. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1424. float zfar)
  1425. {
  1426. graphics_t *graphics = thread_graphics;
  1427. if (!gs_valid("gs_ortho"))
  1428. return;
  1429. graphics->exports.device_ortho(graphics->device, left, right, top,
  1430. bottom, znear, zfar);
  1431. }
  1432. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1433. float zfar)
  1434. {
  1435. graphics_t *graphics = thread_graphics;
  1436. if (!gs_valid("gs_frustum"))
  1437. return;
  1438. graphics->exports.device_frustum(graphics->device, left, right, top,
  1439. bottom, znear, zfar);
  1440. }
  1441. void gs_projection_push(void)
  1442. {
  1443. graphics_t *graphics = thread_graphics;
  1444. if (!gs_valid("gs_projection_push"))
  1445. return;
  1446. graphics->exports.device_projection_push(graphics->device);
  1447. }
  1448. void gs_projection_pop(void)
  1449. {
  1450. graphics_t *graphics = thread_graphics;
  1451. if (!gs_valid("gs_projection_pop"))
  1452. return;
  1453. graphics->exports.device_projection_pop(graphics->device);
  1454. }
  1455. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1456. {
  1457. graphics_t *graphics = thread_graphics;
  1458. if (!gs_valid("gs_swapchain_destroy"))
  1459. return;
  1460. if (!swapchain)
  1461. return;
  1462. graphics->exports.gs_swapchain_destroy(swapchain);
  1463. }
  1464. void gs_shader_destroy(gs_shader_t *shader)
  1465. {
  1466. graphics_t *graphics = thread_graphics;
  1467. if (!gs_valid("gs_shader_destroy"))
  1468. return;
  1469. if (!shader)
  1470. return;
  1471. graphics->exports.gs_shader_destroy(shader);
  1472. }
  1473. int gs_shader_get_num_params(const gs_shader_t *shader)
  1474. {
  1475. graphics_t *graphics = thread_graphics;
  1476. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1477. return 0;
  1478. return graphics->exports.gs_shader_get_num_params(shader);
  1479. }
  1480. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1481. {
  1482. graphics_t *graphics = thread_graphics;
  1483. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1484. return NULL;
  1485. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1486. }
  1487. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1488. {
  1489. graphics_t *graphics = thread_graphics;
  1490. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1491. return NULL;
  1492. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1493. }
  1494. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1495. {
  1496. graphics_t *graphics = thread_graphics;
  1497. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1498. return NULL;
  1499. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1500. }
  1501. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1502. {
  1503. graphics_t *graphics = thread_graphics;
  1504. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1505. return NULL;
  1506. return graphics->exports.gs_shader_get_world_matrix(shader);
  1507. }
  1508. void gs_shader_get_param_info(const gs_sparam_t *param,
  1509. struct gs_shader_param_info *info)
  1510. {
  1511. graphics_t *graphics = thread_graphics;
  1512. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1513. return;
  1514. graphics->exports.gs_shader_get_param_info(param, info);
  1515. }
  1516. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1517. {
  1518. graphics_t *graphics = thread_graphics;
  1519. if (!gs_valid_p("gs_shader_set_bool", param))
  1520. return;
  1521. graphics->exports.gs_shader_set_bool(param, val);
  1522. }
  1523. void gs_shader_set_float(gs_sparam_t *param, float val)
  1524. {
  1525. graphics_t *graphics = thread_graphics;
  1526. if (!gs_valid_p("gs_shader_set_float", param))
  1527. return;
  1528. graphics->exports.gs_shader_set_float(param, val);
  1529. }
  1530. void gs_shader_set_int(gs_sparam_t *param, int val)
  1531. {
  1532. graphics_t *graphics = thread_graphics;
  1533. if (!gs_valid_p("gs_shader_set_int", param))
  1534. return;
  1535. graphics->exports.gs_shader_set_int(param, val);
  1536. }
  1537. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1538. {
  1539. graphics_t *graphics = thread_graphics;
  1540. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1541. return;
  1542. graphics->exports.gs_shader_set_matrix3(param, val);
  1543. }
  1544. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1545. {
  1546. graphics_t *graphics = thread_graphics;
  1547. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1548. return;
  1549. graphics->exports.gs_shader_set_matrix4(param, val);
  1550. }
  1551. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1552. {
  1553. graphics_t *graphics = thread_graphics;
  1554. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1555. return;
  1556. graphics->exports.gs_shader_set_vec2(param, val);
  1557. }
  1558. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1559. {
  1560. graphics_t *graphics = thread_graphics;
  1561. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1562. return;
  1563. graphics->exports.gs_shader_set_vec3(param, val);
  1564. }
  1565. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1566. {
  1567. graphics_t *graphics = thread_graphics;
  1568. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1569. return;
  1570. graphics->exports.gs_shader_set_vec4(param, val);
  1571. }
  1572. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1573. {
  1574. graphics_t *graphics = thread_graphics;
  1575. if (!gs_valid_p("gs_shader_set_texture", param))
  1576. return;
  1577. graphics->exports.gs_shader_set_texture(param, val);
  1578. }
  1579. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1580. {
  1581. graphics_t *graphics = thread_graphics;
  1582. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1583. return;
  1584. graphics->exports.gs_shader_set_val(param, val, size);
  1585. }
  1586. void gs_shader_set_default(gs_sparam_t *param)
  1587. {
  1588. graphics_t *graphics = thread_graphics;
  1589. if (!gs_valid_p("gs_shader_set_default", param))
  1590. return;
  1591. graphics->exports.gs_shader_set_default(param);
  1592. }
  1593. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1594. {
  1595. graphics_t *graphics = thread_graphics;
  1596. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1597. return;
  1598. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1599. }
  1600. void gs_texture_destroy(gs_texture_t *tex)
  1601. {
  1602. graphics_t *graphics = thread_graphics;
  1603. if (!gs_valid("gs_texture_destroy"))
  1604. return;
  1605. if (!tex)
  1606. return;
  1607. graphics->exports.gs_texture_destroy(tex);
  1608. }
  1609. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1610. {
  1611. graphics_t *graphics = thread_graphics;
  1612. if (!gs_valid_p("gs_texture_get_width", tex))
  1613. return 0;
  1614. return graphics->exports.gs_texture_get_width(tex);
  1615. }
  1616. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1617. {
  1618. graphics_t *graphics = thread_graphics;
  1619. if (!gs_valid_p("gs_texture_get_height", tex))
  1620. return 0;
  1621. return graphics->exports.gs_texture_get_height(tex);
  1622. }
  1623. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1624. {
  1625. graphics_t *graphics = thread_graphics;
  1626. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1627. return GS_UNKNOWN;
  1628. return graphics->exports.gs_texture_get_color_format(tex);
  1629. }
  1630. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1631. {
  1632. graphics_t *graphics = thread_graphics;
  1633. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1634. return false;
  1635. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1636. }
  1637. void gs_texture_unmap(gs_texture_t *tex)
  1638. {
  1639. graphics_t *graphics = thread_graphics;
  1640. if (!gs_valid_p("gs_texture_unmap", tex))
  1641. return;
  1642. graphics->exports.gs_texture_unmap(tex);
  1643. }
  1644. bool gs_texture_is_rect(const gs_texture_t *tex)
  1645. {
  1646. graphics_t *graphics = thread_graphics;
  1647. if (!gs_valid_p("gs_texture_is_rect", tex))
  1648. return false;
  1649. if (graphics->exports.gs_texture_is_rect)
  1650. return graphics->exports.gs_texture_is_rect(tex);
  1651. else
  1652. return false;
  1653. }
  1654. void *gs_texture_get_obj(gs_texture_t *tex)
  1655. {
  1656. graphics_t *graphics = thread_graphics;
  1657. if (!gs_valid_p("gs_texture_get_obj", tex))
  1658. return NULL;
  1659. return graphics->exports.gs_texture_get_obj(tex);
  1660. }
  1661. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1662. {
  1663. graphics_t *graphics = thread_graphics;
  1664. if (!gs_valid("gs_cubetexture_destroy"))
  1665. return;
  1666. if (!cubetex)
  1667. return;
  1668. graphics->exports.gs_cubetexture_destroy(cubetex);
  1669. }
  1670. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1671. {
  1672. graphics_t *graphics = thread_graphics;
  1673. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1674. return 0;
  1675. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1676. }
  1677. enum gs_color_format gs_cubetexture_get_color_format(
  1678. const gs_texture_t *cubetex)
  1679. {
  1680. graphics_t *graphics = thread_graphics;
  1681. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1682. return GS_UNKNOWN;
  1683. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1684. }
  1685. void gs_voltexture_destroy(gs_texture_t *voltex)
  1686. {
  1687. graphics_t *graphics = thread_graphics;
  1688. if (!gs_valid("gs_voltexture_destroy"))
  1689. return;
  1690. if (!voltex)
  1691. return;
  1692. graphics->exports.gs_voltexture_destroy(voltex);
  1693. }
  1694. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1695. {
  1696. graphics_t *graphics = thread_graphics;
  1697. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1698. return 0;
  1699. return graphics->exports.gs_voltexture_get_width(voltex);
  1700. }
  1701. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1702. {
  1703. graphics_t *graphics = thread_graphics;
  1704. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1705. return 0;
  1706. return graphics->exports.gs_voltexture_get_height(voltex);
  1707. }
  1708. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1709. {
  1710. graphics_t *graphics = thread_graphics;
  1711. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1712. return 0;
  1713. return graphics->exports.gs_voltexture_get_depth(voltex);
  1714. }
  1715. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1716. {
  1717. graphics_t *graphics = thread_graphics;
  1718. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1719. return GS_UNKNOWN;
  1720. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1721. }
  1722. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1723. {
  1724. graphics_t *graphics = thread_graphics;
  1725. if (!gs_valid("gs_stagesurface_destroy"))
  1726. return;
  1727. if (!stagesurf)
  1728. return;
  1729. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1730. }
  1731. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1732. {
  1733. graphics_t *graphics = thread_graphics;
  1734. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1735. return 0;
  1736. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1737. }
  1738. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1739. {
  1740. graphics_t *graphics = thread_graphics;
  1741. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1742. return 0;
  1743. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1744. }
  1745. enum gs_color_format gs_stagesurface_get_color_format(
  1746. const gs_stagesurf_t *stagesurf)
  1747. {
  1748. graphics_t *graphics = thread_graphics;
  1749. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1750. return GS_UNKNOWN;
  1751. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1752. }
  1753. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1754. uint32_t *linesize)
  1755. {
  1756. graphics_t *graphics = thread_graphics;
  1757. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1758. return 0;
  1759. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1760. }
  1761. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1762. {
  1763. graphics_t *graphics = thread_graphics;
  1764. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1765. return;
  1766. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1767. }
  1768. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1769. {
  1770. if (!gs_valid("gs_zstencil_destroy"))
  1771. return;
  1772. if (!zstencil)
  1773. return;
  1774. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1775. }
  1776. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1777. {
  1778. if (!gs_valid("gs_samplerstate_destroy"))
  1779. return;
  1780. if (!samplerstate)
  1781. return;
  1782. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1783. }
  1784. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1785. {
  1786. graphics_t *graphics = thread_graphics;
  1787. if (!gs_valid("gs_vertexbuffer_destroy"))
  1788. return;
  1789. if (!vertbuffer)
  1790. return;
  1791. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1792. }
  1793. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1794. {
  1795. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1796. return;
  1797. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1798. }
  1799. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1800. {
  1801. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1802. return NULL;
  1803. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1804. }
  1805. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1806. {
  1807. graphics_t *graphics = thread_graphics;
  1808. if (!gs_valid("gs_indexbuffer_destroy"))
  1809. return;
  1810. if (!indexbuffer)
  1811. return;
  1812. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1813. }
  1814. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1815. {
  1816. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1817. return;
  1818. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1819. }
  1820. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1821. {
  1822. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1823. return NULL;
  1824. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1825. }
  1826. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1827. {
  1828. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1829. return 0;
  1830. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1831. indexbuffer);
  1832. }
  1833. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1834. {
  1835. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1836. return (enum gs_index_type)0;
  1837. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1838. }
  1839. #ifdef __APPLE__
  1840. /** Platform specific functions */
  1841. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1842. {
  1843. graphics_t *graphics = thread_graphics;
  1844. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  1845. return NULL;
  1846. if (!graphics->exports.device_texture_create_from_iosurface)
  1847. return NULL;
  1848. return graphics->exports.device_texture_create_from_iosurface(
  1849. graphics->device, iosurf);
  1850. }
  1851. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1852. {
  1853. graphics_t *graphics = thread_graphics;
  1854. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  1855. return false;
  1856. if (!graphics->exports.gs_texture_rebind_iosurface)
  1857. return false;
  1858. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1859. }
  1860. #elif _WIN32
  1861. bool gs_gdi_texture_available(void)
  1862. {
  1863. if (!gs_valid("gs_gdi_texture_available"))
  1864. return false;
  1865. return thread_graphics->exports.device_gdi_texture_available();
  1866. }
  1867. bool gs_shared_texture_available(void)
  1868. {
  1869. if (!gs_valid("gs_shared_texture_available"))
  1870. return false;
  1871. return thread_graphics->exports.device_shared_texture_available();
  1872. }
  1873. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1874. struct gs_monitor_info *monitor_info)
  1875. {
  1876. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  1877. return false;
  1878. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1879. return false;
  1880. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1881. thread_graphics->device, monitor_idx,
  1882. monitor_info);
  1883. }
  1884. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1885. {
  1886. if (!gs_valid("gs_duplicator_create"))
  1887. return NULL;
  1888. if (!thread_graphics->exports.device_duplicator_create)
  1889. return NULL;
  1890. return thread_graphics->exports.device_duplicator_create(
  1891. thread_graphics->device, monitor_idx);
  1892. }
  1893. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1894. {
  1895. if (!gs_valid("gs_duplicator_destroy"))
  1896. return;
  1897. if (!duplicator)
  1898. return;
  1899. if (!thread_graphics->exports.gs_duplicator_destroy)
  1900. return;
  1901. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1902. }
  1903. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  1904. {
  1905. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  1906. return false;
  1907. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1908. return false;
  1909. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  1910. }
  1911. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  1912. {
  1913. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  1914. return NULL;
  1915. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1916. return NULL;
  1917. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  1918. }
  1919. /** creates a windows GDI-lockable texture */
  1920. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  1921. {
  1922. graphics_t *graphics = thread_graphics;
  1923. if (!gs_valid("gs_texture_create_gdi"))
  1924. return NULL;
  1925. if (graphics->exports.device_texture_create_gdi)
  1926. return graphics->exports.device_texture_create_gdi(
  1927. graphics->device, width, height);
  1928. return NULL;
  1929. }
  1930. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  1931. {
  1932. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  1933. return NULL;
  1934. if (thread_graphics->exports.gs_texture_get_dc)
  1935. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  1936. return NULL;
  1937. }
  1938. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  1939. {
  1940. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  1941. return;
  1942. if (thread_graphics->exports.gs_texture_release_dc)
  1943. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  1944. }
  1945. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  1946. {
  1947. graphics_t *graphics = thread_graphics;
  1948. if (!gs_valid("gs_texture_open_shared"))
  1949. return NULL;
  1950. if (graphics->exports.device_texture_open_shared)
  1951. return graphics->exports.device_texture_open_shared(
  1952. graphics->device, handle);
  1953. return NULL;
  1954. }
  1955. #endif