winrt-capture.cpp 15 KB

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  1. extern "C" {
  2. HRESULT __stdcall CreateDirect3D11DeviceFromDXGIDevice(
  3. ::IDXGIDevice *dxgiDevice, ::IInspectable **graphicsDevice);
  4. HRESULT __stdcall CreateDirect3D11SurfaceFromDXGISurface(
  5. ::IDXGISurface *dgxiSurface, ::IInspectable **graphicsSurface);
  6. }
  7. struct __declspec(uuid("A9B3D012-3DF2-4EE3-B8D1-8695F457D3C1"))
  8. IDirect3DDxgiInterfaceAccess : ::IUnknown {
  9. virtual HRESULT __stdcall GetInterface(GUID const &id,
  10. void **object) = 0;
  11. };
  12. extern "C" EXPORT BOOL winrt_capture_supported()
  13. try {
  14. /* no contract for IGraphicsCaptureItemInterop, verify 10.0.18362.0 */
  15. return winrt::Windows::Foundation::Metadata::ApiInformation::
  16. IsApiContractPresent(L"Windows.Foundation.UniversalApiContract",
  17. 8);
  18. } catch (const winrt::hresult_error &err) {
  19. blog(LOG_ERROR, "winrt_capture_supported (0x%08X): %ls", err.to_abi(),
  20. err.message().c_str());
  21. return false;
  22. } catch (...) {
  23. blog(LOG_ERROR, "winrt_capture_supported (0x%08X)",
  24. winrt::to_hresult());
  25. return false;
  26. }
  27. extern "C" EXPORT BOOL winrt_capture_cursor_toggle_supported()
  28. try {
  29. return winrt::Windows::Foundation::Metadata::ApiInformation::
  30. IsPropertyPresent(
  31. L"Windows.Graphics.Capture.GraphicsCaptureSession",
  32. L"IsCursorCaptureEnabled");
  33. } catch (const winrt::hresult_error &err) {
  34. blog(LOG_ERROR, "winrt_capture_cursor_toggle_supported (0x%08X): %ls",
  35. err.to_abi(), err.message().c_str());
  36. return false;
  37. } catch (...) {
  38. blog(LOG_ERROR, "winrt_capture_cursor_toggle_supported (0x%08X)",
  39. winrt::to_hresult());
  40. return false;
  41. }
  42. template<typename T>
  43. static winrt::com_ptr<T> GetDXGIInterfaceFromObject(
  44. winrt::Windows::Foundation::IInspectable const &object)
  45. {
  46. auto access = object.as<IDirect3DDxgiInterfaceAccess>();
  47. winrt::com_ptr<T> result;
  48. winrt::check_hresult(
  49. access->GetInterface(winrt::guid_of<T>(), result.put_void()));
  50. return result;
  51. }
  52. static bool get_client_box(HWND window, uint32_t width, uint32_t height,
  53. D3D11_BOX *client_box)
  54. {
  55. RECT client_rect{}, window_rect{};
  56. POINT upper_left{};
  57. /* check iconic (minimized) twice, ABA is very unlikely */
  58. bool client_box_available =
  59. !IsIconic(window) && GetClientRect(window, &client_rect) &&
  60. !IsIconic(window) && (client_rect.right > 0) &&
  61. (client_rect.bottom > 0) &&
  62. (DwmGetWindowAttribute(window, DWMWA_EXTENDED_FRAME_BOUNDS,
  63. &window_rect,
  64. sizeof(window_rect)) == S_OK) &&
  65. ClientToScreen(window, &upper_left);
  66. if (client_box_available) {
  67. const uint32_t left =
  68. (upper_left.x > window_rect.left)
  69. ? (upper_left.x - window_rect.left)
  70. : 0;
  71. client_box->left = left;
  72. const uint32_t top = (upper_left.y > window_rect.top)
  73. ? (upper_left.y - window_rect.top)
  74. : 0;
  75. client_box->top = top;
  76. uint32_t texture_width = 1;
  77. if (width > left) {
  78. texture_width =
  79. min(width - left, (uint32_t)client_rect.right);
  80. }
  81. uint32_t texture_height = 1;
  82. if (height > top) {
  83. texture_height =
  84. min(height - top, (uint32_t)client_rect.bottom);
  85. }
  86. client_box->right = left + texture_width;
  87. client_box->bottom = top + texture_height;
  88. client_box->front = 0;
  89. client_box->back = 1;
  90. client_box_available = (client_box->right <= width) &&
  91. (client_box->bottom <= height);
  92. }
  93. return client_box_available;
  94. }
  95. struct winrt_capture {
  96. HWND window;
  97. bool client_area;
  98. bool capture_cursor;
  99. bool cursor_visible;
  100. gs_texture_t *texture;
  101. bool texture_written;
  102. winrt::Windows::Graphics::Capture::GraphicsCaptureItem item{nullptr};
  103. winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice device{
  104. nullptr};
  105. ComPtr<ID3D11DeviceContext> context;
  106. winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool frame_pool{
  107. nullptr};
  108. winrt::Windows::Graphics::Capture::GraphicsCaptureSession session{
  109. nullptr};
  110. winrt::Windows::Graphics::SizeInt32 last_size;
  111. winrt::Windows::Graphics::Capture::GraphicsCaptureItem::Closed_revoker
  112. closed;
  113. winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool::
  114. FrameArrived_revoker frame_arrived;
  115. uint32_t texture_width;
  116. uint32_t texture_height;
  117. D3D11_BOX client_box;
  118. BOOL active;
  119. struct winrt_capture *next;
  120. void on_closed(
  121. winrt::Windows::Graphics::Capture::GraphicsCaptureItem const &,
  122. winrt::Windows::Foundation::IInspectable const &)
  123. {
  124. active = FALSE;
  125. }
  126. void on_frame_arrived(winrt::Windows::Graphics::Capture::
  127. Direct3D11CaptureFramePool const &sender,
  128. winrt::Windows::Foundation::IInspectable const &)
  129. {
  130. obs_enter_graphics();
  131. const winrt::Windows::Graphics::Capture::Direct3D11CaptureFrame
  132. frame = sender.TryGetNextFrame();
  133. const winrt::Windows::Graphics::SizeInt32 frame_content_size =
  134. frame.ContentSize();
  135. winrt::com_ptr<ID3D11Texture2D> frame_surface =
  136. GetDXGIInterfaceFromObject<ID3D11Texture2D>(
  137. frame.Surface());
  138. /* need GetDesc because ContentSize is not reliable */
  139. D3D11_TEXTURE2D_DESC desc;
  140. frame_surface->GetDesc(&desc);
  141. if (!client_area || get_client_box(window, desc.Width,
  142. desc.Height, &client_box)) {
  143. if (client_area) {
  144. texture_width =
  145. client_box.right - client_box.left;
  146. texture_height =
  147. client_box.bottom - client_box.top;
  148. } else {
  149. texture_width = desc.Width;
  150. texture_height = desc.Height;
  151. }
  152. if (texture) {
  153. if (texture_width !=
  154. gs_texture_get_width(texture) ||
  155. texture_height !=
  156. gs_texture_get_height(texture)) {
  157. gs_texture_destroy(texture);
  158. texture = nullptr;
  159. }
  160. }
  161. if (!texture) {
  162. texture = gs_texture_create_gdi(texture_width,
  163. texture_height);
  164. }
  165. if (client_area) {
  166. context->CopySubresourceRegion(
  167. (ID3D11Texture2D *)gs_texture_get_obj(
  168. texture),
  169. 0, 0, 0, 0, frame_surface.get(), 0,
  170. &client_box);
  171. } else {
  172. /* if they gave an SRV, we could avoid this copy */
  173. context->CopyResource(
  174. (ID3D11Texture2D *)gs_texture_get_obj(
  175. texture),
  176. frame_surface.get());
  177. }
  178. texture_written = true;
  179. }
  180. if (frame_content_size.Width != last_size.Width ||
  181. frame_content_size.Height != last_size.Height) {
  182. frame_pool.Recreate(
  183. device,
  184. winrt::Windows::Graphics::DirectX::
  185. DirectXPixelFormat::B8G8R8A8UIntNormalized,
  186. 2, frame_content_size);
  187. last_size = frame_content_size;
  188. }
  189. obs_leave_graphics();
  190. }
  191. };
  192. static struct winrt_capture *capture_list;
  193. static void winrt_capture_device_loss_release(void *data)
  194. {
  195. winrt_capture *capture = static_cast<winrt_capture *>(data);
  196. capture->active = FALSE;
  197. capture->frame_arrived.revoke();
  198. capture->frame_pool.Close();
  199. capture->session.Close();
  200. capture->session = nullptr;
  201. capture->frame_pool = nullptr;
  202. capture->context = nullptr;
  203. capture->device = nullptr;
  204. capture->item = nullptr;
  205. }
  206. static void winrt_capture_device_loss_rebuild(void *device_void, void *data)
  207. {
  208. winrt_capture *capture = static_cast<winrt_capture *>(data);
  209. auto activation_factory = winrt::get_activation_factory<
  210. winrt::Windows::Graphics::Capture::GraphicsCaptureItem>();
  211. auto interop_factory =
  212. activation_factory.as<IGraphicsCaptureItemInterop>();
  213. winrt::Windows::Graphics::Capture::GraphicsCaptureItem item = {nullptr};
  214. try {
  215. interop_factory->CreateForWindow(
  216. capture->window,
  217. winrt::guid_of<ABI::Windows::Graphics::Capture::
  218. IGraphicsCaptureItem>(),
  219. reinterpret_cast<void **>(winrt::put_abi(item)));
  220. } catch (winrt::hresult_error &err) {
  221. blog(LOG_ERROR, "CreateForWindow (0x%08X): %ls", err.to_abi(),
  222. err.message().c_str());
  223. } catch (...) {
  224. blog(LOG_ERROR, "CreateForWindow (0x%08X)",
  225. winrt::to_hresult());
  226. }
  227. ID3D11Device *const d3d_device = (ID3D11Device *)device_void;
  228. ComPtr<IDXGIDevice> dxgi_device;
  229. if (FAILED(d3d_device->QueryInterface(&dxgi_device)))
  230. blog(LOG_ERROR, "Failed to get DXGI device");
  231. winrt::com_ptr<IInspectable> inspectable;
  232. if (FAILED(CreateDirect3D11DeviceFromDXGIDevice(dxgi_device.Get(),
  233. inspectable.put())))
  234. blog(LOG_ERROR, "Failed to get WinRT device");
  235. const winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice
  236. device = inspectable.as<winrt::Windows::Graphics::DirectX::
  237. Direct3D11::IDirect3DDevice>();
  238. const winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool
  239. frame_pool = winrt::Windows::Graphics::Capture::
  240. Direct3D11CaptureFramePool::Create(
  241. device,
  242. winrt::Windows::Graphics::DirectX::
  243. DirectXPixelFormat::B8G8R8A8UIntNormalized,
  244. 2, capture->last_size);
  245. const winrt::Windows::Graphics::Capture::GraphicsCaptureSession session =
  246. frame_pool.CreateCaptureSession(item);
  247. if (winrt_capture_cursor_toggle_supported())
  248. session.IsCursorCaptureEnabled(capture->capture_cursor &&
  249. capture->cursor_visible);
  250. capture->item = item;
  251. capture->device = device;
  252. d3d_device->GetImmediateContext(&capture->context);
  253. capture->frame_pool = frame_pool;
  254. capture->session = session;
  255. capture->frame_arrived = frame_pool.FrameArrived(
  256. winrt::auto_revoke,
  257. {capture, &winrt_capture::on_frame_arrived});
  258. try {
  259. session.StartCapture();
  260. capture->active = TRUE;
  261. } catch (winrt::hresult_error &err) {
  262. blog(LOG_ERROR, "StartCapture (0x%08X): %ls", err.to_abi(),
  263. err.message().c_str());
  264. } catch (...) {
  265. blog(LOG_ERROR, "StartCapture (0x%08X)", winrt::to_hresult());
  266. }
  267. }
  268. extern "C" EXPORT struct winrt_capture *
  269. winrt_capture_init(BOOL cursor, HWND window, BOOL client_area)
  270. try {
  271. ID3D11Device *const d3d_device = (ID3D11Device *)gs_get_device_obj();
  272. ComPtr<IDXGIDevice> dxgi_device;
  273. HRESULT hr = d3d_device->QueryInterface(&dxgi_device);
  274. if (FAILED(hr)) {
  275. blog(LOG_ERROR, "Failed to get DXGI device");
  276. return nullptr;
  277. }
  278. winrt::com_ptr<IInspectable> inspectable;
  279. hr = CreateDirect3D11DeviceFromDXGIDevice(dxgi_device.Get(),
  280. inspectable.put());
  281. if (FAILED(hr)) {
  282. blog(LOG_ERROR, "Failed to get WinRT device");
  283. return nullptr;
  284. }
  285. auto activation_factory = winrt::get_activation_factory<
  286. winrt::Windows::Graphics::Capture::GraphicsCaptureItem>();
  287. auto interop_factory =
  288. activation_factory.as<IGraphicsCaptureItemInterop>();
  289. winrt::Windows::Graphics::Capture::GraphicsCaptureItem item = {nullptr};
  290. try {
  291. interop_factory->CreateForWindow(
  292. window,
  293. winrt::guid_of<ABI::Windows::Graphics::Capture::
  294. IGraphicsCaptureItem>(),
  295. reinterpret_cast<void **>(winrt::put_abi(item)));
  296. } catch (winrt::hresult_error &err) {
  297. blog(LOG_ERROR, "CreateForWindow (0x%08X): %ls", err.to_abi(),
  298. err.message().c_str());
  299. return nullptr;
  300. } catch (...) {
  301. blog(LOG_ERROR, "CreateForWindow (0x%08X)",
  302. winrt::to_hresult());
  303. return nullptr;
  304. }
  305. const winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice
  306. device = inspectable.as<winrt::Windows::Graphics::DirectX::
  307. Direct3D11::IDirect3DDevice>();
  308. const winrt::Windows::Graphics::SizeInt32 size = item.Size();
  309. const winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool
  310. frame_pool = winrt::Windows::Graphics::Capture::
  311. Direct3D11CaptureFramePool::Create(
  312. device,
  313. winrt::Windows::Graphics::DirectX::
  314. DirectXPixelFormat::B8G8R8A8UIntNormalized,
  315. 2, size);
  316. const winrt::Windows::Graphics::Capture::GraphicsCaptureSession session =
  317. frame_pool.CreateCaptureSession(item);
  318. /* disable cursor capture if possible since ours performs better */
  319. const BOOL cursor_toggle_supported =
  320. winrt_capture_cursor_toggle_supported();
  321. if (cursor_toggle_supported)
  322. session.IsCursorCaptureEnabled(cursor);
  323. struct winrt_capture *capture = new winrt_capture{};
  324. capture->window = window;
  325. capture->client_area = client_area;
  326. capture->capture_cursor = cursor && cursor_toggle_supported;
  327. capture->cursor_visible = cursor;
  328. capture->item = item;
  329. capture->device = device;
  330. d3d_device->GetImmediateContext(&capture->context);
  331. capture->frame_pool = frame_pool;
  332. capture->session = session;
  333. capture->last_size = size;
  334. capture->closed = item.Closed(winrt::auto_revoke,
  335. {capture, &winrt_capture::on_closed});
  336. capture->frame_arrived = frame_pool.FrameArrived(
  337. winrt::auto_revoke,
  338. {capture, &winrt_capture::on_frame_arrived});
  339. capture->next = capture_list;
  340. capture_list = capture;
  341. session.StartCapture();
  342. capture->active = TRUE;
  343. gs_device_loss callbacks;
  344. callbacks.device_loss_release = winrt_capture_device_loss_release;
  345. callbacks.device_loss_rebuild = winrt_capture_device_loss_rebuild;
  346. callbacks.data = capture;
  347. gs_register_loss_callbacks(&callbacks);
  348. return capture;
  349. } catch (const winrt::hresult_error &err) {
  350. blog(LOG_ERROR, "winrt_capture_init (0x%08X): %ls", err.to_abi(),
  351. err.message().c_str());
  352. return nullptr;
  353. } catch (...) {
  354. blog(LOG_ERROR, "winrt_capture_init (0x%08X)", winrt::to_hresult());
  355. return nullptr;
  356. }
  357. extern "C" EXPORT void winrt_capture_free(struct winrt_capture *capture)
  358. {
  359. if (capture) {
  360. struct winrt_capture *current = capture_list;
  361. if (current == capture) {
  362. capture_list = capture->next;
  363. } else {
  364. struct winrt_capture *previous;
  365. do {
  366. previous = current;
  367. current = current->next;
  368. } while (current != capture);
  369. previous->next = current->next;
  370. }
  371. obs_enter_graphics();
  372. gs_unregister_loss_callbacks(capture);
  373. gs_texture_destroy(capture->texture);
  374. obs_leave_graphics();
  375. capture->frame_arrived.revoke();
  376. capture->closed.revoke();
  377. capture->frame_pool.Close();
  378. capture->session.Close();
  379. delete capture;
  380. }
  381. }
  382. static void draw_texture(struct winrt_capture *capture, gs_effect_t *effect)
  383. {
  384. gs_texture_t *const texture = capture->texture;
  385. gs_technique_t *tech = gs_effect_get_technique(effect, "Draw");
  386. gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
  387. size_t passes;
  388. gs_effect_set_texture(image, texture);
  389. passes = gs_technique_begin(tech);
  390. for (size_t i = 0; i < passes; i++) {
  391. if (gs_technique_begin_pass(tech, i)) {
  392. gs_draw_sprite(texture, 0, 0, 0);
  393. gs_technique_end_pass(tech);
  394. }
  395. }
  396. gs_technique_end(tech);
  397. }
  398. extern "C" EXPORT BOOL winrt_capture_active(const struct winrt_capture *capture)
  399. {
  400. return capture->active;
  401. }
  402. extern "C" EXPORT void winrt_capture_show_cursor(struct winrt_capture *capture,
  403. BOOL visible)
  404. {
  405. if (capture->capture_cursor) {
  406. if (capture->cursor_visible != visible) {
  407. capture->session.IsCursorCaptureEnabled(visible);
  408. capture->cursor_visible = visible;
  409. }
  410. }
  411. }
  412. extern "C" EXPORT void winrt_capture_render(struct winrt_capture *capture,
  413. gs_effect_t *effect)
  414. {
  415. if (capture->texture_written)
  416. draw_texture(capture, effect);
  417. }
  418. extern "C" EXPORT uint32_t
  419. winrt_capture_width(const struct winrt_capture *capture)
  420. {
  421. return capture ? capture->texture_width : 0;
  422. }
  423. extern "C" EXPORT uint32_t
  424. winrt_capture_height(const struct winrt_capture *capture)
  425. {
  426. return capture ? capture->texture_height : 0;
  427. }
  428. extern "C" EXPORT void winrt_capture_thread_start()
  429. {
  430. struct winrt_capture *capture = capture_list;
  431. void *const device = gs_get_device_obj();
  432. while (capture) {
  433. winrt_capture_device_loss_rebuild(device, capture);
  434. capture = capture->next;
  435. }
  436. }
  437. extern "C" EXPORT void winrt_capture_thread_stop()
  438. {
  439. struct winrt_capture *capture = capture_list;
  440. while (capture) {
  441. winrt_capture_device_loss_release(capture);
  442. capture = capture->next;
  443. }
  444. }