CMakeLists.txt 1.3 KB

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  1. project(libobs-d3d11)
  2. include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
  3. add_definitions(-DLIBOBS_EXPORTS)
  4. set(MODULE_DESCRIPTION "OBS Library D3D11 wrapper")
  5. configure_file(${CMAKE_SOURCE_DIR}/cmake/winrc/obs-module.rc.in libobs-d3d11.rc)
  6. if(NOT DEFINED GPU_PRIORITY_VAL OR "${GPU_PRIORITY_VAL}" STREQUAL "" OR
  7. "${GPU_PRIORITY_VAL}" STREQUAL "0")
  8. set(USE_GPU_PRIORITY FALSE)
  9. set(GPU_PRIORITY_VAL "0")
  10. else()
  11. set(USE_GPU_PRIORITY TRUE)
  12. endif()
  13. configure_file(
  14. "${CMAKE_CURRENT_SOURCE_DIR}/d3d11-config.h.in"
  15. "${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h")
  16. include_directories(${CMAKE_CURRENT_BINARY_DIR})
  17. set(libobs-d3d11_SOURCES
  18. d3d11-indexbuffer.cpp
  19. d3d11-samplerstate.cpp
  20. d3d11-shader.cpp
  21. d3d11-shaderprocessor.cpp
  22. d3d11-stagesurf.cpp
  23. d3d11-subsystem.cpp
  24. d3d11-texture2d.cpp
  25. d3d11-vertexbuffer.cpp
  26. d3d11-duplicator.cpp
  27. d3d11-rebuild.cpp
  28. d3d11-zstencilbuffer.cpp
  29. libobs-d3d11.rc)
  30. set(libobs-d3d11_HEADERS
  31. ${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h
  32. d3d11-shaderprocessor.hpp
  33. d3d11-subsystem.hpp)
  34. add_library(libobs-d3d11 MODULE
  35. ${libobs-d3d11_SOURCES}
  36. ${libobs-d3d11_HEADERS})
  37. set_target_properties(libobs-d3d11
  38. PROPERTIES
  39. OUTPUT_NAME libobs-d3d11
  40. PREFIX "")
  41. target_link_libraries(libobs-d3d11
  42. libobs
  43. d3d9
  44. d3d11
  45. dxgi)
  46. install_obs_core(libobs-d3d11)