d3d11-capture.cpp 8.0 KB

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  1. #include <d3d11.h>
  2. #include <dxgi.h>
  3. #include "dxgi-helpers.hpp"
  4. #include "graphics-hook.h"
  5. #include "../funchook.h"
  6. struct d3d11_data {
  7. ID3D11Device *device; /* do not release */
  8. ID3D11DeviceContext *context; /* do not release */
  9. uint32_t cx;
  10. uint32_t cy;
  11. DXGI_FORMAT format;
  12. bool using_shtex;
  13. bool multisampled;
  14. ID3D11Texture2D *scale_tex;
  15. ID3D11ShaderResourceView *scale_resource;
  16. ID3D11VertexShader *vertex_shader;
  17. ID3D11InputLayout *vertex_layout;
  18. ID3D11PixelShader *pixel_shader;
  19. ID3D11SamplerState *sampler_state;
  20. ID3D11BlendState *blend_state;
  21. ID3D11DepthStencilState *zstencil_state;
  22. ID3D11RasterizerState *raster_state;
  23. ID3D11Buffer *vertex_buffer;
  24. union {
  25. /* shared texture */
  26. struct {
  27. struct shtex_data *shtex_info;
  28. ID3D11Texture2D *texture;
  29. HANDLE handle;
  30. };
  31. /* shared memory */
  32. struct {
  33. ID3D11Texture2D *copy_surfaces[NUM_BUFFERS];
  34. bool texture_ready[NUM_BUFFERS];
  35. bool texture_mapped[NUM_BUFFERS];
  36. uint32_t pitch;
  37. struct shmem_data *shmem_info;
  38. int cur_tex;
  39. int copy_wait;
  40. };
  41. };
  42. };
  43. static struct d3d11_data data = {};
  44. void d3d11_free(void)
  45. {
  46. if (data.scale_tex)
  47. data.scale_tex->Release();
  48. if (data.scale_resource)
  49. data.scale_resource->Release();
  50. if (data.vertex_shader)
  51. data.vertex_shader->Release();
  52. if (data.vertex_layout)
  53. data.vertex_layout->Release();
  54. if (data.pixel_shader)
  55. data.pixel_shader->Release();
  56. if (data.sampler_state)
  57. data.sampler_state->Release();
  58. if (data.blend_state)
  59. data.blend_state->Release();
  60. if (data.zstencil_state)
  61. data.zstencil_state->Release();
  62. if (data.raster_state)
  63. data.raster_state->Release();
  64. if (data.vertex_buffer)
  65. data.vertex_buffer->Release();
  66. capture_free();
  67. if (data.using_shtex) {
  68. if (data.texture)
  69. data.texture->Release();
  70. } else {
  71. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  72. if (data.copy_surfaces[i]) {
  73. if (data.texture_mapped[i])
  74. data.context->Unmap(
  75. data.copy_surfaces[i], 0);
  76. data.copy_surfaces[i]->Release();
  77. }
  78. }
  79. }
  80. memset(&data, 0, sizeof(data));
  81. hlog("----------------- d3d11 capture freed ----------------");
  82. }
  83. static bool create_d3d11_stage_surface(ID3D11Texture2D **tex)
  84. {
  85. HRESULT hr;
  86. D3D11_TEXTURE2D_DESC desc = {};
  87. desc.Width = data.cx;
  88. desc.Height = data.cy;
  89. desc.Format = data.format;
  90. desc.MipLevels = 1;
  91. desc.ArraySize = 1;
  92. desc.SampleDesc.Count = 1;
  93. desc.Usage = D3D11_USAGE_STAGING;
  94. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  95. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  96. if (FAILED(hr)) {
  97. hlog_hr("create_d3d11_stage_surface: failed to create texture",
  98. hr);
  99. return false;
  100. }
  101. return true;
  102. }
  103. static bool create_d3d11_tex(uint32_t cx, uint32_t cy, ID3D11Texture2D **tex,
  104. HANDLE *handle)
  105. {
  106. HRESULT hr;
  107. D3D11_TEXTURE2D_DESC desc = {};
  108. desc.Width = cx;
  109. desc.Height = cy;
  110. desc.MipLevels = 1;
  111. desc.ArraySize = 1;
  112. desc.Format = apply_dxgi_format_typeless(
  113. data.format, global_hook_info->allow_srgb_alias);
  114. desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  115. desc.SampleDesc.Count = 1;
  116. desc.Usage = D3D11_USAGE_DEFAULT;
  117. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  118. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  119. if (FAILED(hr)) {
  120. hlog_hr("create_d3d11_tex: failed to create texture", hr);
  121. return false;
  122. }
  123. if (!!handle) {
  124. IDXGIResource *dxgi_res;
  125. hr = (*tex)->QueryInterface(__uuidof(IDXGIResource),
  126. (void **)&dxgi_res);
  127. if (FAILED(hr)) {
  128. hlog_hr("create_d3d11_tex: failed to query "
  129. "IDXGIResource interface from texture",
  130. hr);
  131. return false;
  132. }
  133. hr = dxgi_res->GetSharedHandle(handle);
  134. dxgi_res->Release();
  135. if (FAILED(hr)) {
  136. hlog_hr("create_d3d11_tex: failed to get shared handle",
  137. hr);
  138. return false;
  139. }
  140. }
  141. return true;
  142. }
  143. static inline bool d3d11_init_format(IDXGISwapChain *swap, HWND &window)
  144. {
  145. DXGI_SWAP_CHAIN_DESC desc;
  146. HRESULT hr;
  147. hr = swap->GetDesc(&desc);
  148. if (FAILED(hr)) {
  149. hlog_hr("d3d11_init_format: swap->GetDesc failed", hr);
  150. return false;
  151. }
  152. data.format = strip_dxgi_format_srgb(desc.BufferDesc.Format);
  153. data.multisampled = desc.SampleDesc.Count > 1;
  154. window = desc.OutputWindow;
  155. data.cx = desc.BufferDesc.Width;
  156. data.cy = desc.BufferDesc.Height;
  157. return true;
  158. }
  159. static bool d3d11_shmem_init_buffers(size_t idx)
  160. {
  161. bool success;
  162. success = create_d3d11_stage_surface(&data.copy_surfaces[idx]);
  163. if (!success) {
  164. hlog("d3d11_shmem_init_buffers: failed to create copy surface");
  165. return false;
  166. }
  167. if (idx == 0) {
  168. D3D11_MAPPED_SUBRESOURCE map = {};
  169. HRESULT hr;
  170. hr = data.context->Map(data.copy_surfaces[idx], 0,
  171. D3D11_MAP_READ, 0, &map);
  172. if (FAILED(hr)) {
  173. hlog_hr("d3d11_shmem_init_buffers: failed to get "
  174. "pitch",
  175. hr);
  176. return false;
  177. }
  178. data.pitch = map.RowPitch;
  179. data.context->Unmap(data.copy_surfaces[idx], 0);
  180. }
  181. return true;
  182. }
  183. static bool d3d11_shmem_init(HWND window)
  184. {
  185. data.using_shtex = false;
  186. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  187. if (!d3d11_shmem_init_buffers(i)) {
  188. return false;
  189. }
  190. }
  191. if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
  192. data.pitch, data.format, false)) {
  193. return false;
  194. }
  195. hlog("d3d11 memory capture successful");
  196. return true;
  197. }
  198. static bool d3d11_shtex_init(HWND window)
  199. {
  200. bool success;
  201. data.using_shtex = true;
  202. success =
  203. create_d3d11_tex(data.cx, data.cy, &data.texture, &data.handle);
  204. if (!success) {
  205. hlog("d3d11_shtex_init: failed to create texture");
  206. return false;
  207. }
  208. if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
  209. data.format, false, (uintptr_t)data.handle)) {
  210. return false;
  211. }
  212. hlog("d3d11 shared texture capture successful");
  213. return true;
  214. }
  215. static void d3d11_init(IDXGISwapChain *swap)
  216. {
  217. HWND window;
  218. HRESULT hr;
  219. hr = swap->GetDevice(__uuidof(ID3D11Device), (void **)&data.device);
  220. if (FAILED(hr)) {
  221. hlog_hr("d3d11_init: failed to get device from swap", hr);
  222. return;
  223. }
  224. data.device->Release();
  225. data.device->GetImmediateContext(&data.context);
  226. data.context->Release();
  227. if (!d3d11_init_format(swap, window)) {
  228. return;
  229. }
  230. const bool success = global_hook_info->force_shmem
  231. ? d3d11_shmem_init(window)
  232. : d3d11_shtex_init(window);
  233. if (!success)
  234. d3d11_free();
  235. }
  236. static inline void d3d11_copy_texture(ID3D11Resource *dst, ID3D11Resource *src)
  237. {
  238. if (data.multisampled) {
  239. data.context->ResolveSubresource(dst, 0, src, 0, data.format);
  240. } else {
  241. data.context->CopyResource(dst, src);
  242. }
  243. }
  244. static inline void d3d11_shtex_capture(ID3D11Resource *backbuffer)
  245. {
  246. d3d11_copy_texture(data.texture, backbuffer);
  247. }
  248. static void d3d11_shmem_capture_copy(int i)
  249. {
  250. D3D11_MAPPED_SUBRESOURCE map;
  251. HRESULT hr;
  252. if (data.texture_ready[i]) {
  253. data.texture_ready[i] = false;
  254. hr = data.context->Map(data.copy_surfaces[i], 0, D3D11_MAP_READ,
  255. 0, &map);
  256. if (SUCCEEDED(hr)) {
  257. data.texture_mapped[i] = true;
  258. shmem_copy_data(i, map.pData);
  259. }
  260. }
  261. }
  262. static inline void d3d11_shmem_capture(ID3D11Resource *backbuffer)
  263. {
  264. int next_tex;
  265. next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
  266. d3d11_shmem_capture_copy(next_tex);
  267. if (data.copy_wait < NUM_BUFFERS - 1) {
  268. data.copy_wait++;
  269. } else {
  270. if (shmem_texture_data_lock(data.cur_tex)) {
  271. data.context->Unmap(data.copy_surfaces[data.cur_tex],
  272. 0);
  273. data.texture_mapped[data.cur_tex] = false;
  274. shmem_texture_data_unlock(data.cur_tex);
  275. }
  276. d3d11_copy_texture(data.copy_surfaces[data.cur_tex],
  277. backbuffer);
  278. data.texture_ready[data.cur_tex] = true;
  279. }
  280. data.cur_tex = next_tex;
  281. }
  282. void d3d11_capture(void *swap_ptr, void *backbuffer_ptr, bool)
  283. {
  284. IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
  285. IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
  286. HRESULT hr;
  287. if (capture_should_stop()) {
  288. d3d11_free();
  289. }
  290. if (capture_should_init()) {
  291. d3d11_init(swap);
  292. }
  293. if (capture_ready()) {
  294. ID3D11Resource *backbuffer;
  295. hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D11Resource),
  296. (void **)&backbuffer);
  297. if (FAILED(hr)) {
  298. hlog_hr("d3d11_shtex_capture: failed to get "
  299. "backbuffer",
  300. hr);
  301. return;
  302. }
  303. if (data.using_shtex)
  304. d3d11_shtex_capture(backbuffer);
  305. else
  306. d3d11_shmem_capture(backbuffer);
  307. backbuffer->Release();
  308. }
  309. }