graphics.h 33 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP,
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. GS_RGBA_UNORM,
  66. GS_BGRX_UNORM,
  67. GS_BGRA_UNORM,
  68. GS_RG16,
  69. };
  70. enum gs_color_space {
  71. GS_CS_SRGB, /* SDR */
  72. GS_CS_SRGB_16F, /* High-precision SDR */
  73. GS_CS_709_EXTENDED, /* Canvas, Mac EDR (HDR) */
  74. GS_CS_709_SCRGB, /* 1.0 = 80 nits, Windows/Linux HDR */
  75. };
  76. enum gs_zstencil_format {
  77. GS_ZS_NONE,
  78. GS_Z16,
  79. GS_Z24_S8,
  80. GS_Z32F,
  81. GS_Z32F_S8X24,
  82. };
  83. enum gs_index_type {
  84. GS_UNSIGNED_SHORT,
  85. GS_UNSIGNED_LONG,
  86. };
  87. enum gs_cull_mode {
  88. GS_BACK,
  89. GS_FRONT,
  90. GS_NEITHER,
  91. };
  92. enum gs_blend_type {
  93. GS_BLEND_ZERO,
  94. GS_BLEND_ONE,
  95. GS_BLEND_SRCCOLOR,
  96. GS_BLEND_INVSRCCOLOR,
  97. GS_BLEND_SRCALPHA,
  98. GS_BLEND_INVSRCALPHA,
  99. GS_BLEND_DSTCOLOR,
  100. GS_BLEND_INVDSTCOLOR,
  101. GS_BLEND_DSTALPHA,
  102. GS_BLEND_INVDSTALPHA,
  103. GS_BLEND_SRCALPHASAT,
  104. };
  105. enum gs_blend_op_type {
  106. GS_BLEND_OP_ADD,
  107. GS_BLEND_OP_SUBTRACT,
  108. GS_BLEND_OP_REVERSE_SUBTRACT,
  109. GS_BLEND_OP_MIN,
  110. GS_BLEND_OP_MAX
  111. };
  112. enum gs_depth_test {
  113. GS_NEVER,
  114. GS_LESS,
  115. GS_LEQUAL,
  116. GS_EQUAL,
  117. GS_GEQUAL,
  118. GS_GREATER,
  119. GS_NOTEQUAL,
  120. GS_ALWAYS,
  121. };
  122. enum gs_stencil_side {
  123. GS_STENCIL_FRONT = 1,
  124. GS_STENCIL_BACK,
  125. GS_STENCIL_BOTH,
  126. };
  127. enum gs_stencil_op_type {
  128. GS_KEEP,
  129. GS_ZERO,
  130. GS_REPLACE,
  131. GS_INCR,
  132. GS_DECR,
  133. GS_INVERT,
  134. };
  135. enum gs_cube_sides {
  136. GS_POSITIVE_X,
  137. GS_NEGATIVE_X,
  138. GS_POSITIVE_Y,
  139. GS_NEGATIVE_Y,
  140. GS_POSITIVE_Z,
  141. GS_NEGATIVE_Z,
  142. };
  143. enum gs_sample_filter {
  144. GS_FILTER_POINT,
  145. GS_FILTER_LINEAR,
  146. GS_FILTER_ANISOTROPIC,
  147. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  148. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  149. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  150. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  151. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  152. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  153. };
  154. enum gs_address_mode {
  155. GS_ADDRESS_CLAMP,
  156. GS_ADDRESS_WRAP,
  157. GS_ADDRESS_MIRROR,
  158. GS_ADDRESS_BORDER,
  159. GS_ADDRESS_MIRRORONCE,
  160. };
  161. enum gs_texture_type {
  162. GS_TEXTURE_2D,
  163. GS_TEXTURE_3D,
  164. GS_TEXTURE_CUBE,
  165. };
  166. struct gs_device_loss {
  167. void (*device_loss_release)(void *data);
  168. void (*device_loss_rebuild)(void *device, void *data);
  169. void *data;
  170. };
  171. struct gs_monitor_info {
  172. int rotation_degrees;
  173. long x;
  174. long y;
  175. long cx;
  176. long cy;
  177. };
  178. struct gs_tvertarray {
  179. size_t width;
  180. void *array;
  181. };
  182. struct gs_vb_data {
  183. size_t num;
  184. struct vec3 *points;
  185. struct vec3 *normals;
  186. struct vec3 *tangents;
  187. uint32_t *colors;
  188. size_t num_tex;
  189. struct gs_tvertarray *tvarray;
  190. };
  191. static inline struct gs_vb_data *gs_vbdata_create(void)
  192. {
  193. return (struct gs_vb_data *)bzalloc(sizeof(struct gs_vb_data));
  194. }
  195. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  196. {
  197. uint32_t i;
  198. if (!data)
  199. return;
  200. bfree(data->points);
  201. bfree(data->normals);
  202. bfree(data->tangents);
  203. bfree(data->colors);
  204. for (i = 0; i < data->num_tex; i++)
  205. bfree(data->tvarray[i].array);
  206. bfree(data->tvarray);
  207. bfree(data);
  208. }
  209. struct gs_sampler_info {
  210. enum gs_sample_filter filter;
  211. enum gs_address_mode address_u;
  212. enum gs_address_mode address_v;
  213. enum gs_address_mode address_w;
  214. int max_anisotropy;
  215. uint32_t border_color;
  216. };
  217. struct gs_display_mode {
  218. uint32_t width;
  219. uint32_t height;
  220. uint32_t bits;
  221. uint32_t freq;
  222. };
  223. struct gs_rect {
  224. int x;
  225. int y;
  226. int cx;
  227. int cy;
  228. };
  229. /* wrapped opaque data types */
  230. struct gs_texture;
  231. struct gs_stage_surface;
  232. struct gs_zstencil_buffer;
  233. struct gs_vertex_buffer;
  234. struct gs_index_buffer;
  235. struct gs_sampler_state;
  236. struct gs_shader;
  237. struct gs_swap_chain;
  238. struct gs_timer;
  239. struct gs_texrender;
  240. struct gs_shader_param;
  241. struct gs_effect;
  242. struct gs_effect_technique;
  243. struct gs_effect_pass;
  244. struct gs_effect_param;
  245. struct gs_device;
  246. struct graphics_subsystem;
  247. typedef struct gs_texture gs_texture_t;
  248. typedef struct gs_stage_surface gs_stagesurf_t;
  249. typedef struct gs_zstencil_buffer gs_zstencil_t;
  250. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  251. typedef struct gs_index_buffer gs_indexbuffer_t;
  252. typedef struct gs_sampler_state gs_samplerstate_t;
  253. typedef struct gs_swap_chain gs_swapchain_t;
  254. typedef struct gs_timer gs_timer_t;
  255. typedef struct gs_timer_range gs_timer_range_t;
  256. typedef struct gs_texture_render gs_texrender_t;
  257. typedef struct gs_shader gs_shader_t;
  258. typedef struct gs_shader_param gs_sparam_t;
  259. typedef struct gs_effect gs_effect_t;
  260. typedef struct gs_effect_technique gs_technique_t;
  261. typedef struct gs_effect_pass gs_epass_t;
  262. typedef struct gs_effect_param gs_eparam_t;
  263. typedef struct gs_device gs_device_t;
  264. typedef struct graphics_subsystem graphics_t;
  265. /* ---------------------------------------------------
  266. * shader functions
  267. * --------------------------------------------------- */
  268. enum gs_shader_param_type {
  269. GS_SHADER_PARAM_UNKNOWN,
  270. GS_SHADER_PARAM_BOOL,
  271. GS_SHADER_PARAM_FLOAT,
  272. GS_SHADER_PARAM_INT,
  273. GS_SHADER_PARAM_STRING,
  274. GS_SHADER_PARAM_VEC2,
  275. GS_SHADER_PARAM_VEC3,
  276. GS_SHADER_PARAM_VEC4,
  277. GS_SHADER_PARAM_INT2,
  278. GS_SHADER_PARAM_INT3,
  279. GS_SHADER_PARAM_INT4,
  280. GS_SHADER_PARAM_MATRIX4X4,
  281. GS_SHADER_PARAM_TEXTURE,
  282. };
  283. struct gs_shader_texture {
  284. gs_texture_t *tex;
  285. bool srgb;
  286. };
  287. #ifndef SWIG
  288. struct gs_shader_param_info {
  289. enum gs_shader_param_type type;
  290. const char *name;
  291. };
  292. enum gs_shader_type {
  293. GS_SHADER_VERTEX,
  294. GS_SHADER_PIXEL,
  295. };
  296. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  297. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  298. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  299. uint32_t param);
  300. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  301. const char *name);
  302. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  303. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  304. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  305. struct gs_shader_param_info *info);
  306. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  307. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  308. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  309. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param,
  310. const struct matrix3 *val);
  311. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param,
  312. const struct matrix4 *val);
  313. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  314. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  315. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  316. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  317. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  318. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  319. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param,
  320. gs_samplerstate_t *sampler);
  321. #endif
  322. /* ---------------------------------------------------
  323. * effect functions
  324. * --------------------------------------------------- */
  325. /*enum gs_effect_property_type {
  326. GS_EFFECT_NONE,
  327. GS_EFFECT_BOOL,
  328. GS_EFFECT_FLOAT,
  329. GS_EFFECT_COLOR,
  330. GS_EFFECT_TEXTURE
  331. };*/
  332. #ifndef SWIG
  333. struct gs_effect_param_info {
  334. const char *name;
  335. enum gs_shader_param_type type;
  336. /* const char *full_name;
  337. enum gs_effect_property_type prop_type;
  338. float min, max, inc, mul; */
  339. };
  340. #endif
  341. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  342. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  343. const char *name);
  344. EXPORT gs_technique_t *
  345. gs_effect_get_current_technique(const gs_effect_t *effect);
  346. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  347. EXPORT void gs_technique_end(gs_technique_t *technique);
  348. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  349. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  350. const char *name);
  351. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  352. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  353. size_t pass);
  354. EXPORT gs_epass_t *
  355. gs_technique_get_pass_by_name(const gs_technique_t *technique,
  356. const char *name);
  357. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  358. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  359. size_t param);
  360. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  361. const char *name);
  362. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  363. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  364. size_t annotation);
  365. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  366. const char *name);
  367. /** Helper function to simplify effect usage. Use with a while loop that
  368. * contains drawing functions. Automatically handles techniques, passes, and
  369. * unloading. */
  370. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  371. /** used internally */
  372. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  373. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  374. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  375. #ifndef SWIG
  376. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  377. struct gs_effect_param_info *info);
  378. #endif
  379. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  380. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  381. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  382. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  383. const struct matrix4 *val);
  384. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  385. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  386. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  387. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  388. EXPORT void gs_effect_set_texture_srgb(gs_eparam_t *param, gs_texture_t *val);
  389. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  390. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  391. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  392. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  393. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  394. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  395. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param,
  396. gs_samplerstate_t *sampler);
  397. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  398. /* ---------------------------------------------------
  399. * texture render helper functions
  400. * --------------------------------------------------- */
  401. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  402. enum gs_zstencil_format zsformat);
  403. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  404. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  405. uint32_t cy);
  406. EXPORT bool gs_texrender_begin_with_color_space(gs_texrender_t *texrender,
  407. uint32_t cx, uint32_t cy,
  408. enum gs_color_space space);
  409. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  410. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  411. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  412. EXPORT enum gs_color_format
  413. gs_texrender_get_format(const gs_texrender_t *texrender);
  414. /* ---------------------------------------------------
  415. * graphics subsystem
  416. * --------------------------------------------------- */
  417. #define GS_BUILD_MIPMAPS (1 << 0)
  418. #define GS_DYNAMIC (1 << 1)
  419. #define GS_RENDER_TARGET (1 << 2)
  420. #define GS_GL_DUMMYTEX (1 << 3) /**<< texture with no allocated texture data */
  421. #define GS_DUP_BUFFER \
  422. (1 << 4) /**<< do not pass buffer ownership when
  423. * creating a vertex/index buffer */
  424. #define GS_SHARED_TEX (1 << 5)
  425. #define GS_SHARED_KM_TEX (1 << 6)
  426. /* ---------------- */
  427. /* global functions */
  428. #define GS_SUCCESS 0
  429. #define GS_ERROR_FAIL -1
  430. #define GS_ERROR_MODULE_NOT_FOUND -2
  431. #define GS_ERROR_NOT_SUPPORTED -3
  432. struct gs_window {
  433. #if defined(_WIN32)
  434. void *hwnd;
  435. #elif defined(__APPLE__)
  436. __unsafe_unretained id view;
  437. #elif defined(__linux__) || defined(__FreeBSD__)
  438. /* I'm not sure how portable defining id to uint32_t is. */
  439. uint32_t id;
  440. void *display;
  441. #endif
  442. };
  443. struct gs_init_data {
  444. struct gs_window window;
  445. uint32_t cx, cy;
  446. uint32_t num_backbuffers;
  447. enum gs_color_format format;
  448. enum gs_zstencil_format zsformat;
  449. uint32_t adapter;
  450. };
  451. #define GS_DEVICE_OPENGL 1
  452. #define GS_DEVICE_DIRECT3D_11 2
  453. EXPORT const char *gs_get_device_name(void);
  454. EXPORT int gs_get_device_type(void);
  455. EXPORT void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  456. uint32_t id),
  457. void *param);
  458. EXPORT int gs_create(graphics_t **graphics, const char *module,
  459. uint32_t adapter);
  460. EXPORT void gs_destroy(graphics_t *graphics);
  461. EXPORT void gs_enter_context(graphics_t *graphics);
  462. EXPORT void gs_leave_context(void);
  463. EXPORT graphics_t *gs_get_context(void);
  464. EXPORT void *gs_get_device_obj(void);
  465. EXPORT void gs_matrix_push(void);
  466. EXPORT void gs_matrix_pop(void);
  467. EXPORT void gs_matrix_identity(void);
  468. EXPORT void gs_matrix_transpose(void);
  469. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  470. EXPORT void gs_matrix_get(struct matrix4 *dst);
  471. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  472. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  473. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  474. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  475. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  476. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  477. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  478. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  479. EXPORT void gs_render_start(bool b_new);
  480. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  481. EXPORT gs_vertbuffer_t *gs_render_save(void);
  482. EXPORT void gs_vertex2f(float x, float y);
  483. EXPORT void gs_vertex3f(float x, float y, float z);
  484. EXPORT void gs_normal3f(float x, float y, float z);
  485. EXPORT void gs_color(uint32_t color);
  486. EXPORT void gs_texcoord(float x, float y, int unit);
  487. EXPORT void gs_vertex2v(const struct vec2 *v);
  488. EXPORT void gs_vertex3v(const struct vec3 *v);
  489. EXPORT void gs_normal3v(const struct vec3 *v);
  490. EXPORT void gs_color4v(const struct vec4 *v);
  491. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  492. EXPORT input_t *gs_get_input(void);
  493. EXPORT gs_effect_t *gs_get_effect(void);
  494. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  495. char **error_string);
  496. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  497. const char *filename, char **error_string);
  498. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  499. char **error_string);
  500. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  501. char **error_string);
  502. enum gs_image_alpha_mode {
  503. GS_IMAGE_ALPHA_STRAIGHT,
  504. GS_IMAGE_ALPHA_PREMULTIPLY_SRGB,
  505. GS_IMAGE_ALPHA_PREMULTIPLY,
  506. };
  507. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  508. EXPORT uint8_t *gs_create_texture_file_data(const char *file,
  509. enum gs_color_format *format,
  510. uint32_t *cx, uint32_t *cy);
  511. EXPORT uint8_t *gs_create_texture_file_data2(
  512. const char *file, enum gs_image_alpha_mode alpha_mode,
  513. enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
  514. EXPORT uint8_t *
  515. gs_create_texture_file_data3(const char *file,
  516. enum gs_image_alpha_mode alpha_mode,
  517. enum gs_color_format *format, uint32_t *cx,
  518. uint32_t *cy, enum gs_color_space *space);
  519. #define GS_FLIP_U (1 << 0)
  520. #define GS_FLIP_V (1 << 1)
  521. /**
  522. * Draws a 2D sprite
  523. *
  524. * If width or height is 0, the width or height of the texture will be used.
  525. * The flip value specifies whether the texture should be flipped on the U or V
  526. * axis with GS_FLIP_U and GS_FLIP_V.
  527. */
  528. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  529. uint32_t height);
  530. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  531. uint32_t x, uint32_t y, uint32_t cx,
  532. uint32_t cy);
  533. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  534. float left, float right, float top,
  535. float bottom, float znear);
  536. /** sets the viewport to current swap chain size */
  537. EXPORT void gs_reset_viewport(void);
  538. /** sets default screen-sized orthographic mode */
  539. EXPORT void gs_set_2d_mode(void);
  540. /** sets default screen-sized perspective mode */
  541. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  542. EXPORT void gs_viewport_push(void);
  543. EXPORT void gs_viewport_pop(void);
  544. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  545. uint32_t linesize, bool invert);
  546. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  547. const void *data, uint32_t linesize,
  548. bool invert);
  549. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  550. EXPORT void gs_blend_state_push(void);
  551. EXPORT void gs_blend_state_pop(void);
  552. EXPORT void gs_reset_blend_state(void);
  553. /* -------------------------- */
  554. /* library-specific functions */
  555. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  556. EXPORT void gs_resize(uint32_t x, uint32_t y);
  557. EXPORT void gs_update_color_space(void);
  558. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  559. EXPORT uint32_t gs_get_width(void);
  560. EXPORT uint32_t gs_get_height(void);
  561. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  562. enum gs_color_format color_format,
  563. uint32_t levels, const uint8_t **data,
  564. uint32_t flags);
  565. EXPORT gs_texture_t *
  566. gs_cubetexture_create(uint32_t size, enum gs_color_format color_format,
  567. uint32_t levels, const uint8_t **data, uint32_t flags);
  568. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  569. uint32_t depth,
  570. enum gs_color_format color_format,
  571. uint32_t levels, const uint8_t **data,
  572. uint32_t flags);
  573. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  574. enum gs_zstencil_format format);
  575. EXPORT gs_stagesurf_t *
  576. gs_stagesurface_create(uint32_t width, uint32_t height,
  577. enum gs_color_format color_format);
  578. EXPORT gs_samplerstate_t *
  579. gs_samplerstate_create(const struct gs_sampler_info *info);
  580. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  581. char **error_string);
  582. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  583. char **error_string);
  584. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  585. uint32_t flags);
  586. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  587. void *indices, size_t num,
  588. uint32_t flags);
  589. EXPORT gs_timer_t *gs_timer_create();
  590. EXPORT gs_timer_range_t *gs_timer_range_create();
  591. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  592. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  593. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  594. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  595. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  596. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  597. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  598. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  599. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  600. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  601. EXPORT enum gs_color_space gs_get_color_space(void);
  602. EXPORT gs_texture_t *gs_get_render_target(void);
  603. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  604. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  605. EXPORT void gs_set_render_target_with_color_space(gs_texture_t *tex,
  606. gs_zstencil_t *zstencil,
  607. enum gs_color_space space);
  608. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  609. gs_zstencil_t *zstencil);
  610. EXPORT void gs_enable_framebuffer_srgb(bool enable);
  611. EXPORT bool gs_framebuffer_srgb_enabled(void);
  612. EXPORT bool gs_get_linear_srgb(void);
  613. EXPORT bool gs_set_linear_srgb(bool linear_srgb);
  614. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  615. EXPORT void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x,
  616. uint32_t dst_y, gs_texture_t *src,
  617. uint32_t src_x, uint32_t src_y,
  618. uint32_t src_w, uint32_t src_h);
  619. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  620. EXPORT void gs_begin_frame(void);
  621. EXPORT void gs_begin_scene(void);
  622. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  623. uint32_t num_verts);
  624. EXPORT void gs_end_scene(void);
  625. #define GS_CLEAR_COLOR (1 << 0)
  626. #define GS_CLEAR_DEPTH (1 << 1)
  627. #define GS_CLEAR_STENCIL (1 << 2)
  628. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  629. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  630. float depth, uint8_t stencil);
  631. EXPORT void gs_present(void);
  632. EXPORT void gs_flush(void);
  633. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  634. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  635. EXPORT void gs_enable_blending(bool enable);
  636. EXPORT void gs_enable_depth_test(bool enable);
  637. EXPORT void gs_enable_stencil_test(bool enable);
  638. EXPORT void gs_enable_stencil_write(bool enable);
  639. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  640. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  641. EXPORT void gs_blend_function_separate(enum gs_blend_type src_c,
  642. enum gs_blend_type dest_c,
  643. enum gs_blend_type src_a,
  644. enum gs_blend_type dest_a);
  645. EXPORT void gs_blend_op(enum gs_blend_op_type op);
  646. EXPORT void gs_depth_function(enum gs_depth_test test);
  647. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  648. enum gs_depth_test test);
  649. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  650. enum gs_stencil_op_type fail,
  651. enum gs_stencil_op_type zfail,
  652. enum gs_stencil_op_type zpass);
  653. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  654. EXPORT void gs_get_viewport(struct gs_rect *rect);
  655. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  656. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  657. float znear, float zfar);
  658. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  659. float znear, float zfar);
  660. EXPORT void gs_projection_push(void);
  661. EXPORT void gs_projection_pop(void);
  662. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  663. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  664. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  665. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  666. EXPORT enum gs_color_format
  667. gs_texture_get_color_format(const gs_texture_t *tex);
  668. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  669. uint32_t *linesize);
  670. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  671. /** special-case function (GL only) - specifies whether the texture is a
  672. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  673. * coordinates, doesn't support mipmapping, and requires address clamping */
  674. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  675. /**
  676. * Gets a pointer to the context-specific object associated with the texture.
  677. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  678. */
  679. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  680. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  681. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  682. EXPORT enum gs_color_format
  683. gs_cubetexture_get_color_format(const gs_texture_t *cubetex);
  684. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  685. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  686. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  687. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  688. EXPORT enum gs_color_format
  689. gs_voltexture_get_color_format(const gs_texture_t *voltex);
  690. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  691. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  692. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  693. EXPORT enum gs_color_format
  694. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf);
  695. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  696. uint32_t *linesize);
  697. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  698. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  699. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  700. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  701. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  702. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  703. const struct gs_vb_data *data);
  704. EXPORT struct gs_vb_data *
  705. gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer);
  706. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  707. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  708. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  709. const void *data);
  710. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  711. EXPORT size_t
  712. gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer);
  713. EXPORT enum gs_index_type
  714. gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer);
  715. EXPORT void gs_timer_destroy(gs_timer_t *timer);
  716. EXPORT void gs_timer_begin(gs_timer_t *timer);
  717. EXPORT void gs_timer_end(gs_timer_t *timer);
  718. EXPORT bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks);
  719. EXPORT void gs_timer_range_destroy(gs_timer_range_t *timer);
  720. EXPORT void gs_timer_range_begin(gs_timer_range_t *range);
  721. EXPORT void gs_timer_range_end(gs_timer_range_t *range);
  722. EXPORT bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  723. uint64_t *frequency);
  724. EXPORT bool gs_nv12_available(void);
  725. EXPORT bool gs_p010_available(void);
  726. EXPORT bool gs_is_monitor_hdr(void *monitor);
  727. #define GS_USE_DEBUG_MARKERS 0
  728. #if GS_USE_DEBUG_MARKERS
  729. static const float GS_DEBUG_COLOR_DEFAULT[] = {0.5f, 0.5f, 0.5f, 1.0f};
  730. static const float GS_DEBUG_COLOR_RENDER_VIDEO[] = {0.0f, 0.5f, 0.0f, 1.0f};
  731. static const float GS_DEBUG_COLOR_MAIN_TEXTURE[] = {0.0f, 0.25f, 0.0f, 1.0f};
  732. static const float GS_DEBUG_COLOR_DISPLAY[] = {0.0f, 0.5f, 0.5f, 1.0f};
  733. static const float GS_DEBUG_COLOR_SOURCE[] = {0.0f, 0.5f, 5.0f, 1.0f};
  734. static const float GS_DEBUG_COLOR_ITEM[] = {0.5f, 0.0f, 0.0f, 1.0f};
  735. static const float GS_DEBUG_COLOR_ITEM_TEXTURE[] = {0.25f, 0.0f, 0.0f, 1.0f};
  736. static const float GS_DEBUG_COLOR_CONVERT_FORMAT[] = {0.5f, 0.5f, 0.0f, 1.0f};
  737. #define GS_DEBUG_MARKER_BEGIN(color, markername) \
  738. gs_debug_marker_begin(color, markername)
  739. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) \
  740. gs_debug_marker_begin_format(color, format, __VA_ARGS__)
  741. #define GS_DEBUG_MARKER_END() gs_debug_marker_end()
  742. #else
  743. #define GS_DEBUG_MARKER_BEGIN(color, markername) ((void)0)
  744. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) ((void)0)
  745. #define GS_DEBUG_MARKER_END() ((void)0)
  746. #endif
  747. EXPORT void gs_debug_marker_begin(const float color[4], const char *markername);
  748. EXPORT void gs_debug_marker_begin_format(const float color[4],
  749. const char *format, ...);
  750. EXPORT void gs_debug_marker_end(void);
  751. #ifdef __APPLE__
  752. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  753. * from shared surface resources */
  754. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  755. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf);
  756. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  757. EXPORT bool gs_shared_texture_available(void);
  758. #elif _WIN32
  759. EXPORT bool gs_gdi_texture_available(void);
  760. EXPORT bool gs_shared_texture_available(void);
  761. struct gs_duplicator;
  762. typedef struct gs_duplicator gs_duplicator_t;
  763. /**
  764. * Gets information about the monitor at the specific index, returns false
  765. * when there is no monitor at the specified index
  766. */
  767. EXPORT bool
  768. gs_get_duplicator_monitor_info(int monitor_idx,
  769. struct gs_monitor_info *monitor_info);
  770. EXPORT int gs_duplicator_get_monitor_index(void *monitor);
  771. /** creates a windows 8+ output duplicator (monitor capture) */
  772. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  773. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  774. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  775. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  776. EXPORT uint32_t gs_get_adapter_count(void);
  777. /** creates a windows GDI-lockable texture */
  778. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  779. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  780. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  781. /** creates a windows shared texture from a texture handle */
  782. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  783. EXPORT gs_texture_t *gs_texture_open_nt_shared(uint32_t handle);
  784. #define GS_INVALID_HANDLE (uint32_t) - 1
  785. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  786. EXPORT gs_texture_t *gs_texture_wrap_obj(void *obj);
  787. #define GS_WAIT_INFINITE (uint32_t) - 1
  788. /**
  789. * acquires a lock on a keyed mutex texture.
  790. * returns -1 on generic failure, ETIMEDOUT if timed out
  791. */
  792. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key,
  793. uint32_t ms);
  794. /**
  795. * releases a lock on a keyed mutex texture to another device.
  796. * return 0 on success, -1 on error
  797. */
  798. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  799. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  800. uint32_t width, uint32_t height,
  801. uint32_t flags);
  802. EXPORT bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  803. uint32_t width, uint32_t height,
  804. uint32_t flags);
  805. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width,
  806. uint32_t height);
  807. EXPORT gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width,
  808. uint32_t height);
  809. EXPORT void gs_register_loss_callbacks(const struct gs_device_loss *callbacks);
  810. EXPORT void gs_unregister_loss_callbacks(void *data);
  811. #elif defined(__linux__) || defined(__FreeBSD__)
  812. EXPORT gs_texture_t *gs_texture_create_from_dmabuf(
  813. unsigned int width, unsigned int height, uint32_t drm_format,
  814. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  815. const uint32_t *strides, const uint32_t *offsets,
  816. const uint64_t *modifiers);
  817. enum gs_dmabuf_flags {
  818. GS_DMABUF_FLAG_NONE = 0,
  819. GS_DMABUF_FLAG_IMPLICIT_MODIFIERS_SUPPORTED = (1 << 0),
  820. };
  821. EXPORT bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags,
  822. uint32_t **drm_formats,
  823. size_t *n_formats);
  824. EXPORT bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format,
  825. uint64_t **modifiers,
  826. size_t *n_modifiers);
  827. EXPORT gs_texture_t *
  828. gs_texture_create_from_pixmap(uint32_t width, uint32_t height,
  829. enum gs_color_format color_format,
  830. uint32_t target, void *pixmap);
  831. #endif
  832. /* inline functions used by modules */
  833. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  834. {
  835. switch (format) {
  836. case GS_DXT1:
  837. return 4;
  838. case GS_A8:
  839. case GS_R8:
  840. case GS_DXT3:
  841. case GS_DXT5:
  842. return 8;
  843. case GS_R16:
  844. case GS_R16F:
  845. case GS_R8G8:
  846. return 16;
  847. case GS_RGBA:
  848. case GS_BGRX:
  849. case GS_BGRA:
  850. case GS_R10G10B10A2:
  851. case GS_RG16F:
  852. case GS_R32F:
  853. case GS_RGBA_UNORM:
  854. case GS_BGRX_UNORM:
  855. case GS_BGRA_UNORM:
  856. case GS_RG16:
  857. return 32;
  858. case GS_RGBA16:
  859. case GS_RGBA16F:
  860. case GS_RG32F:
  861. return 64;
  862. case GS_RGBA32F:
  863. return 128;
  864. case GS_UNKNOWN:
  865. return 0;
  866. }
  867. return 0;
  868. }
  869. static inline bool gs_is_compressed_format(enum gs_color_format format)
  870. {
  871. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  872. }
  873. static inline bool gs_is_srgb_format(enum gs_color_format format)
  874. {
  875. switch (format) {
  876. case GS_RGBA:
  877. case GS_BGRX:
  878. case GS_BGRA:
  879. return true;
  880. default:
  881. return false;
  882. }
  883. }
  884. static inline enum gs_color_format
  885. gs_generalize_format(enum gs_color_format format)
  886. {
  887. switch (format) {
  888. case GS_RGBA_UNORM:
  889. return GS_RGBA;
  890. case GS_BGRX_UNORM:
  891. return GS_BGRX;
  892. case GS_BGRA_UNORM:
  893. return GS_BGRA;
  894. default:
  895. return format;
  896. }
  897. }
  898. static inline enum gs_color_format
  899. gs_get_format_from_space(enum gs_color_space space)
  900. {
  901. switch (space) {
  902. case GS_CS_SRGB:
  903. break;
  904. case GS_CS_SRGB_16F:
  905. case GS_CS_709_EXTENDED:
  906. case GS_CS_709_SCRGB:
  907. return GS_RGBA16F;
  908. }
  909. return GS_RGBA;
  910. }
  911. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height,
  912. uint32_t depth)
  913. {
  914. uint32_t size = width > height ? width : height;
  915. size = size > depth ? size : depth;
  916. uint32_t num_levels = 1;
  917. while (size > 1) {
  918. size /= 2;
  919. num_levels++;
  920. }
  921. return num_levels;
  922. }
  923. #ifdef __cplusplus
  924. }
  925. #endif