gl-exports.h 9.8 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #ifndef GS_GLEXPORTS
  15. #define GS_GLEXPORTS
  16. #include "util/c99defs.h"
  17. EXPORT device_t device_create(struct gs_init_data *data);
  18. EXPORT void device_destroy(device_t device);
  19. EXPORT swapchain_t device_create_swapchain(device_t device,
  20. struct gs_init_data *data);
  21. EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
  22. EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
  23. EXPORT uint32_t device_getwidth(device_t device);
  24. EXPORT uint32_t device_getheight(device_t device);
  25. EXPORT texture_t device_create_texture(device_t device, uint32_t width,
  26. uint32_t height, enum gs_color_format color_format,
  27. uint32_t levels, void **data, uint32_t flags);
  28. EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
  29. enum gs_color_format color_format, uint32_t levels,
  30. void **data, uint32_t flags);
  31. EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
  32. uint32_t height, uint32_t depth,
  33. enum gs_color_format color_format, uint32_t levels, void **data,
  34. uint32_t flags);
  35. EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
  36. uint32_t height, enum gs_zstencil_format format);
  37. EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
  38. uint32_t height, enum gs_color_format color_format);
  39. EXPORT samplerstate_t device_create_samplerstate(device_t device,
  40. struct gs_sampler_info *info);
  41. EXPORT shader_t device_create_vertexshader(device_t device,
  42. const char *shader, const char *file,
  43. char **error_string);
  44. EXPORT shader_t device_create_pixelshader(device_t device,
  45. const char *shader, const char *file,
  46. char **error_string);
  47. EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
  48. struct vb_data *data, uint32_t flags);
  49. EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
  50. enum gs_index_type type, void *indices, size_t num,
  51. uint32_t flags);
  52. EXPORT enum gs_texture_type device_gettexturetype(device_t device,
  53. texture_t texture);
  54. EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
  55. EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
  56. EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
  57. EXPORT void device_load_cubetexture(device_t device, texture_t cubetex,
  58. int unit);
  59. EXPORT void device_load_volumetexture(device_t device, texture_t voltex,
  60. int unit);
  61. EXPORT void device_load_samplerstate(device_t device,
  62. samplerstate_t samplerstate, int unit);
  63. EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
  64. EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
  65. EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
  66. int unit);
  67. EXPORT shader_t device_getvertexshader(device_t device);
  68. EXPORT shader_t device_getpixelshader(device_t device);
  69. EXPORT texture_t device_getrendertarget(device_t device);
  70. EXPORT zstencil_t device_getzstenciltarget(device_t device);
  71. EXPORT void device_setrendertarget(device_t device, texture_t tex,
  72. zstencil_t zstencil);
  73. EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
  74. int side, zstencil_t zstencil);
  75. EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
  76. EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
  77. texture_t src);
  78. EXPORT void device_beginscene(device_t device);
  79. EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
  80. uint32_t start_vert, uint32_t num_verts);
  81. EXPORT void device_endscene(device_t device);
  82. EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
  83. EXPORT void device_clear(device_t device, uint32_t clear_flags,
  84. struct vec4 *color, float depth, uint8_t stencil);
  85. EXPORT void device_present(device_t device);
  86. EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
  87. EXPORT enum gs_cull_mode device_getcullmode(device_t device);
  88. EXPORT void device_enable_blending(device_t device, bool enable);
  89. EXPORT void device_enable_depthtest(device_t device, bool enable);
  90. EXPORT void device_enable_stenciltest(device_t device, bool enable);
  91. EXPORT void device_enable_stencilwrite(device_t device, bool enable);
  92. EXPORT void device_enable_color(device_t device, bool red, bool blue,
  93. bool green, bool alpha);
  94. EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
  95. enum gs_blend_type dest);
  96. EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
  97. EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
  98. enum gs_depth_test test);
  99. EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
  100. enum gs_stencil_op fail, enum gs_stencil_op zfail,
  101. enum gs_stencil_op zpass);
  102. EXPORT void device_enable_fullscreen(device_t device, bool enable);
  103. EXPORT int device_fullscreen_enabled(device_t device);
  104. EXPORT void device_setdisplaymode(device_t device,
  105. const struct gs_display_mode *mode);
  106. EXPORT void device_getdisplaymode(device_t device,
  107. struct gs_display_mode *mode);
  108. EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
  109. float contrast);
  110. EXPORT void device_setviewport(device_t device, int x, int y, int width,
  111. int height);
  112. EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
  113. EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
  114. EXPORT void device_ortho(device_t device, float left, float right,
  115. float top, float bottom, float znear, float zfar);
  116. EXPORT void device_frustum(device_t device, float left, float right,
  117. float top, float bottom, float znear, float zfar);
  118. EXPORT void device_perspective(device_t device, float fovy, float aspect,
  119. float znear, float zfar);
  120. EXPORT void device_set_view_matrix(device_t device, struct matrix3 *mat);
  121. EXPORT void device_projection_push(device_t device);
  122. EXPORT void device_projection_pop(device_t device);
  123. EXPORT void swapchain_destroy(swapchain_t swapchain);
  124. EXPORT void texture_destroy(texture_t tex);
  125. EXPORT uint32_t texture_getwidth(texture_t tex);
  126. EXPORT uint32_t texture_getheight(texture_t tex);
  127. EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
  128. EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width);
  129. EXPORT void texture_unmap(texture_t tex);
  130. EXPORT void cubetexture_destroy(texture_t cubetex);
  131. EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
  132. EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
  133. EXPORT void volumetexture_destroy(texture_t voltex);
  134. EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
  135. EXPORT uint32_t volumetexture_getheight(texture_t voltex);
  136. EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
  137. EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
  138. EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
  139. EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
  140. EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
  141. EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
  142. EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
  143. uint32_t *byte_width);
  144. EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
  145. EXPORT void zstencil_destroy(zstencil_t zstencil);
  146. EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
  147. EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
  148. EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
  149. EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
  150. EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
  151. EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
  152. EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
  153. EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
  154. EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
  155. EXPORT void shader_destroy(shader_t shader);
  156. EXPORT int shader_numparams(shader_t shader);
  157. EXPORT sparam_t shader_getparambyidx(shader_t shader, int param);
  158. EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
  159. EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
  160. struct shader_param_info *info);
  161. EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
  162. EXPORT sparam_t shader_getworldmatrix(shader_t shader);
  163. EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
  164. EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
  165. EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
  166. EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
  167. const struct matrix3 *val);
  168. EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
  169. const struct matrix4 *val);
  170. EXPORT void shader_setvec2(shader_t shader, sparam_t param,
  171. const struct vec2 *val);
  172. EXPORT void shader_setvec3(shader_t shader, sparam_t param,
  173. const struct vec3 *val);
  174. EXPORT void shader_setvec4(shader_t shader, sparam_t param,
  175. const struct vec4 *val);
  176. EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
  177. EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
  178. size_t size);
  179. EXPORT void shader_setdefault(shader_t shader, sparam_t param);
  180. #endif