graphics.c 35 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #if 0
  26. #ifdef _MSC_VER
  27. static __declspec(thread) graphics_t thread_graphics = NULL;
  28. #else /* assume GCC or that other compiler we dare not mention */
  29. static __thread graphics_t thread_graphics = NULL;
  30. #endif
  31. #else
  32. static graphics_t thread_graphics = NULL;
  33. #endif
  34. #define IMMEDIATE_COUNT 512
  35. bool load_graphics_imports(struct gs_exports *exports, void *module,
  36. const char *module_name);
  37. static bool graphics_init(struct graphics_subsystem *graphics)
  38. {
  39. struct matrix3 top_mat;
  40. struct vb_data *vbd;
  41. matrix3_identity(&top_mat);
  42. da_push_back(graphics->matrix_stack, &top_mat);
  43. vbd = vbdata_create();
  44. vbd->num = IMMEDIATE_COUNT;
  45. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  46. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  47. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  48. vbd->num_tex = 1;
  49. vbd->tvarray = bmalloc(sizeof(struct tvertarray));
  50. vbd->tvarray[0].width = 2;
  51. vbd->tvarray[0].array =
  52. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  53. graphics->immediate_vertbuffer = graphics->exports.
  54. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
  55. if (!graphics->immediate_vertbuffer)
  56. return false;
  57. vbd = vbdata_create();
  58. vbd->num = 4;
  59. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  60. vbd->num_tex = 1;
  61. vbd->tvarray = bmalloc(sizeof(struct tvertarray));
  62. vbd->tvarray[0].width = 2;
  63. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  64. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  65. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  66. graphics->sprite_buffer = graphics->exports.
  67. device_create_vertexbuffer(graphics->device, vbd, GS_DYNAMIC);
  68. if (!graphics->sprite_buffer)
  69. return false;
  70. return true;
  71. }
  72. int gs_create(graphics_t *pgraphics, const char *module,
  73. struct gs_init_data *data)
  74. {
  75. int errcode = GS_ERROR_FAIL;
  76. graphics_t graphics = bmalloc(sizeof(struct graphics_subsystem));
  77. memset(graphics, 0, sizeof(struct graphics_subsystem));
  78. graphics->module = os_dlopen(module);
  79. if (!graphics->module) {
  80. errcode = GS_ERROR_MODULENOTFOUND;
  81. goto error;
  82. }
  83. if (!load_graphics_imports(&graphics->exports, graphics->module,
  84. module))
  85. goto error;
  86. graphics->device = graphics->exports.device_create(data);
  87. if (!graphics->device)
  88. goto error;
  89. if (!graphics_init(graphics))
  90. goto error;
  91. *pgraphics = graphics;
  92. return GS_SUCCESS;
  93. error:
  94. gs_destroy(graphics);
  95. return errcode;
  96. }
  97. void gs_destroy(graphics_t graphics)
  98. {
  99. if (!graphics)
  100. return;
  101. if (graphics->sprite_buffer)
  102. graphics->exports.vertexbuffer_destroy(graphics->sprite_buffer);
  103. if (graphics->immediate_vertbuffer)
  104. graphics->exports.vertexbuffer_destroy(
  105. graphics->immediate_vertbuffer);
  106. if (graphics->device)
  107. graphics->exports.device_destroy(graphics->device);
  108. da_free(graphics->matrix_stack);
  109. da_free(graphics->viewport_stack);
  110. os_dlclose(graphics->module);
  111. bfree(graphics);
  112. if (thread_graphics == graphics)
  113. thread_graphics = NULL;
  114. }
  115. void gs_setcontext(graphics_t graphics)
  116. {
  117. thread_graphics = graphics;
  118. }
  119. graphics_t gs_getcontext(void)
  120. {
  121. return thread_graphics;
  122. }
  123. static inline struct matrix3 *top_matrix(graphics_t graphics)
  124. {
  125. return graphics->matrix_stack.array + graphics->cur_matrix;
  126. }
  127. void gs_matrix_push(void)
  128. {
  129. graphics_t graphics = thread_graphics;
  130. struct matrix3 mat, *top_mat = top_matrix(graphics);
  131. memcpy(&mat, top_mat, sizeof(struct matrix3));
  132. da_push_back(graphics->matrix_stack, &mat);
  133. graphics->cur_matrix++;
  134. }
  135. void gs_matrix_pop(void)
  136. {
  137. graphics_t graphics = thread_graphics;
  138. if (graphics->cur_matrix == 0) {
  139. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  140. return;
  141. }
  142. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  143. graphics->cur_matrix--;
  144. }
  145. void gs_matrix_identity(void)
  146. {
  147. struct matrix3 *top_mat = top_matrix(thread_graphics);
  148. matrix3_identity(top_mat);
  149. }
  150. void gs_matrix_transpose(void)
  151. {
  152. struct matrix3 *top_mat = top_matrix(thread_graphics);
  153. matrix3_transpose(top_mat, top_mat);
  154. }
  155. void gs_matrix_set(const struct matrix3 *matrix)
  156. {
  157. struct matrix3 *top_mat = top_matrix(thread_graphics);
  158. matrix3_copy(top_mat, matrix);
  159. }
  160. void gs_matrix_get(struct matrix3 *dst)
  161. {
  162. struct matrix3 *top_mat = top_matrix(thread_graphics);
  163. matrix3_copy(dst, top_mat);
  164. }
  165. void gs_matrix_mul(const struct matrix3 *matrix)
  166. {
  167. struct matrix3 *top_mat = top_matrix(thread_graphics);
  168. matrix3_mul(top_mat, top_mat, matrix);
  169. }
  170. void gs_matrix_rotquat(const struct quat *rot)
  171. {
  172. struct matrix3 *top_mat = top_matrix(thread_graphics);
  173. matrix3_rotate(top_mat, top_mat, rot);
  174. }
  175. void gs_matrix_rotaa(const struct axisang *rot)
  176. {
  177. struct matrix3 *top_mat = top_matrix(thread_graphics);
  178. matrix3_rotate_aa(top_mat, top_mat, rot);
  179. }
  180. void gs_matrix_translate(const struct vec3 *pos)
  181. {
  182. struct matrix3 *top_mat = top_matrix(thread_graphics);
  183. matrix3_translate(top_mat, top_mat, pos);
  184. }
  185. void gs_matrix_scale(const struct vec3 *scale)
  186. {
  187. struct matrix3 *top_mat = top_matrix(thread_graphics);
  188. matrix3_scale(top_mat, top_mat, scale);
  189. }
  190. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  191. {
  192. struct matrix3 *top_mat = top_matrix(thread_graphics);
  193. struct axisang aa;
  194. axisang_set(&aa, x, y, z, angle);
  195. matrix3_rotate_aa(top_mat, top_mat, &aa);
  196. }
  197. void gs_matrix_translate3f(float x, float y, float z)
  198. {
  199. struct matrix3 *top_mat = top_matrix(thread_graphics);
  200. struct vec3 p;
  201. vec3_set(&p, x, y, z);
  202. matrix3_translate(top_mat, top_mat, &p);
  203. }
  204. void gs_matrix_scale3f(float x, float y, float z)
  205. {
  206. struct matrix3 *top_mat = top_matrix(thread_graphics);
  207. struct vec3 p;
  208. vec3_set(&p, x, y, z);
  209. matrix3_scale(top_mat, top_mat, &p);
  210. }
  211. static inline void reset_immediate_arrays(graphics_t graphics)
  212. {
  213. size_t i;
  214. da_init(graphics->verts);
  215. da_init(graphics->norms);
  216. da_init(graphics->colors);
  217. for (i = 0; i < 16; i++)
  218. da_init(graphics->texverts[i]);
  219. }
  220. void gs_renderstart(bool b_new)
  221. {
  222. graphics_t graphics = thread_graphics;
  223. graphics->using_immediate = !b_new;
  224. reset_immediate_arrays(graphics);
  225. if (b_new) {
  226. graphics->vbd = vbdata_create();
  227. } else {
  228. graphics->vbd = vertexbuffer_getdata(
  229. graphics->immediate_vertbuffer);
  230. memset(graphics->vbd->colors, 0xFF,
  231. sizeof(uint32_t) * IMMEDIATE_COUNT);
  232. graphics->verts.array = graphics->vbd->points;
  233. graphics->norms.array = graphics->vbd->normals;
  234. graphics->colors.array = graphics->vbd->colors;
  235. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  236. graphics->verts.capacity = IMMEDIATE_COUNT;
  237. graphics->norms.capacity = IMMEDIATE_COUNT;
  238. graphics->colors.capacity = IMMEDIATE_COUNT;
  239. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  240. }
  241. }
  242. static inline size_t min_size(const size_t a, const size_t b)
  243. {
  244. return (a < b) ? a : b;
  245. }
  246. void gs_renderstop(enum gs_draw_mode mode)
  247. {
  248. graphics_t graphics = thread_graphics;
  249. size_t i, num = graphics->verts.num;
  250. if (!num) {
  251. if (!graphics->using_immediate) {
  252. da_free(graphics->verts);
  253. da_free(graphics->norms);
  254. da_free(graphics->colors);
  255. for (i = 0; i < 16; i++)
  256. da_free(graphics->texverts[i]);
  257. vbdata_destroy(graphics->vbd);
  258. }
  259. return;
  260. }
  261. if (graphics->norms.num &&
  262. (graphics->norms.num != graphics->verts.num)) {
  263. blog(LOG_WARNING, "gs_renderstop: normal count does "
  264. "not match vertex count");
  265. num = min_size(num, graphics->norms.num);
  266. }
  267. if (graphics->colors.num &&
  268. (graphics->colors.num != graphics->verts.num)) {
  269. blog(LOG_WARNING, "gs_renderstop: color count does "
  270. "not match vertex count");
  271. num = min_size(num, graphics->colors.num);
  272. }
  273. if (graphics->texverts[0].num &&
  274. (graphics->texverts[0].num != graphics->verts.num)) {
  275. blog(LOG_WARNING, "gs_renderstop: texture vertex count does "
  276. "not match vertex count");
  277. num = min_size(num, graphics->texverts[0].num);
  278. }
  279. if (graphics->using_immediate) {
  280. vertexbuffer_flush(graphics->immediate_vertbuffer, false);
  281. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  282. gs_load_indexbuffer(NULL);
  283. gs_draw(mode, 0, (uint32_t)num);
  284. reset_immediate_arrays(graphics);
  285. } else {
  286. vertbuffer_t vb = gs_rendersave();
  287. gs_load_vertexbuffer(vb);
  288. gs_load_indexbuffer(NULL);
  289. gs_draw(mode, 0, 0);
  290. vertexbuffer_destroy(vb);
  291. }
  292. graphics->vbd = NULL;
  293. }
  294. vertbuffer_t gs_rendersave(void)
  295. {
  296. graphics_t graphics = thread_graphics;
  297. size_t num_tex, i;
  298. if (graphics->using_immediate)
  299. return NULL;
  300. if (!graphics->vbd->num) {
  301. vbdata_destroy(graphics->vbd);
  302. return NULL;
  303. }
  304. for (num_tex = 0; num_tex < 16; num_tex++) {
  305. if (!graphics->texverts[num_tex].num)
  306. break;
  307. }
  308. graphics->vbd->points = graphics->verts.array;
  309. graphics->vbd->normals = graphics->norms.array;
  310. graphics->vbd->colors = graphics->colors.array;
  311. graphics->vbd->num = graphics->verts.num;
  312. graphics->vbd->num_tex = num_tex;
  313. graphics->vbd->tvarray = bmalloc(sizeof(struct tvertarray) * num_tex);
  314. for (i = 0; i < num_tex; i++) {
  315. graphics->vbd->tvarray[i].width = 2;
  316. graphics->vbd->tvarray[i].array = graphics->texverts[i].array;
  317. }
  318. reset_immediate_arrays(graphics);
  319. return gs_create_vertexbuffer(graphics->vbd, 0);
  320. }
  321. void gs_vertex2f(float x, float y)
  322. {
  323. struct vec3 v3;
  324. vec3_set(&v3, x, y, 0.0f);
  325. gs_vertex3v(&v3);
  326. }
  327. void gs_vertex3f(float x, float y, float z)
  328. {
  329. struct vec3 v3;
  330. vec3_set(&v3, x, y, z);
  331. gs_vertex3v(&v3);
  332. }
  333. void gs_normal3f(float x, float y, float z)
  334. {
  335. struct vec3 v3;
  336. vec3_set(&v3, x, y, z);
  337. gs_normal3v(&v3);
  338. }
  339. static inline bool validvertsize(graphics_t graphics, size_t num,
  340. const char *name)
  341. {
  342. if (graphics->using_immediate &&
  343. graphics->colors.num == IMMEDIATE_COUNT) {
  344. blog(LOG_WARNING, "%s: tried to use over %u "
  345. "for immediate rendering",
  346. name, IMMEDIATE_COUNT);
  347. return false;
  348. }
  349. return true;
  350. }
  351. void gs_color(uint32_t color)
  352. {
  353. graphics_t graphics = thread_graphics;
  354. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  355. return;
  356. da_push_back(graphics->colors, &color);
  357. }
  358. void gs_texcoord(float x, float y, int unit)
  359. {
  360. struct vec2 v2;
  361. vec2_set(&v2, x, y);
  362. gs_texcoord2v(&v2, unit);
  363. }
  364. void gs_vertex2v(const struct vec2 *v)
  365. {
  366. struct vec3 v3;
  367. vec3_set(&v3, v->x, v->y, 0.0f);
  368. gs_vertex3v(&v3);
  369. }
  370. void gs_vertex3v(const struct vec3 *v)
  371. {
  372. graphics_t graphics = thread_graphics;
  373. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  374. return;
  375. da_push_back(graphics->verts, v);
  376. }
  377. void gs_normal3v(const struct vec3 *v)
  378. {
  379. graphics_t graphics = thread_graphics;
  380. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  381. return;
  382. da_push_back(graphics->norms, v);
  383. }
  384. void gs_color4v(const struct vec4 *v)
  385. {
  386. /* TODO */
  387. }
  388. void gs_texcoord2v(const struct vec2 *v, int unit)
  389. {
  390. graphics_t graphics = thread_graphics;
  391. if (!validvertsize(graphics, graphics->texverts[unit].num,
  392. "gs_texcoord"))
  393. return;
  394. da_push_back(graphics->texverts[unit], v);
  395. }
  396. input_t gs_getinput(void)
  397. {
  398. /* TODO */
  399. return NULL;
  400. }
  401. effect_t gs_geteffect(void)
  402. {
  403. return thread_graphics->cur_effect;
  404. }
  405. effect_t gs_create_effect_from_file(const char *file, char **error_string)
  406. {
  407. char *file_string;
  408. effect_t effect = NULL;
  409. file_string = os_quick_read_utf8_file(file);
  410. if (!file_string) {
  411. blog(LOG_WARNING, "Could not load effect file '%s'", file);
  412. return NULL;
  413. }
  414. effect = gs_create_effect(file_string, file, error_string);
  415. bfree(file_string);
  416. return effect;
  417. }
  418. effect_t gs_create_effect(const char *effect_string, const char *filename,
  419. char **error_string)
  420. {
  421. struct gs_effect *effect = bmalloc(sizeof(struct gs_effect));
  422. struct effect_parser parser;
  423. bool success;
  424. memset(effect, 0, sizeof(struct gs_effect));
  425. effect->graphics = thread_graphics;
  426. ep_init(&parser);
  427. success = ep_parse(&parser, effect, effect_string, filename);
  428. if (!success) {
  429. *error_string = error_data_buildstring(
  430. &parser.cfp.error_list);
  431. effect_destroy(effect);
  432. effect = NULL;
  433. }
  434. ep_free(&parser);
  435. return effect;
  436. }
  437. shader_t gs_create_vertexshader_from_file(const char *file,
  438. char **error_string)
  439. {
  440. char *file_string;
  441. shader_t shader = NULL;
  442. file_string = os_quick_read_utf8_file(file);
  443. if (!file_string) {
  444. blog(LOG_WARNING, "Could not load vertex shader file '%s'",
  445. file);
  446. return NULL;
  447. }
  448. shader = gs_create_vertexshader(file_string, file, error_string);
  449. bfree(file_string);
  450. return shader;
  451. }
  452. shader_t gs_create_pixelshader_from_file(const char *file,
  453. char **error_string)
  454. {
  455. char *file_string;
  456. shader_t shader = NULL;
  457. file_string = os_quick_read_utf8_file(file);
  458. if (!file_string) {
  459. blog(LOG_WARNING, "Could not load pixel shader file '%s'",
  460. file);
  461. return NULL;
  462. }
  463. shader = gs_create_pixelshader(file_string, file, error_string);
  464. bfree(file_string);
  465. return shader;
  466. }
  467. texture_t gs_create_texture_from_file(const char *file, uint32_t flags)
  468. {
  469. /* TODO */
  470. return NULL;
  471. }
  472. texture_t gs_create_cubetexture_from_file(const char *flie, uint32_t flags)
  473. {
  474. /* TODO */
  475. return NULL;
  476. }
  477. texture_t gs_create_volumetexture_from_file(const char *flie, uint32_t flags)
  478. {
  479. /* TODO */
  480. return NULL;
  481. }
  482. void gs_draw_sprite(texture_t tex)
  483. {
  484. graphics_t graphics = thread_graphics;
  485. float fcx, fcy;
  486. struct vb_data *data;
  487. struct vec2 *tvarray;
  488. assert(tex);
  489. if (gs_gettexturetype(tex) != GS_TEXTURE_2D) {
  490. blog(LOG_ERROR, "A sprite must be a 2D texture");
  491. return;
  492. }
  493. fcx = (float)texture_getwidth(tex);
  494. fcy = (float)texture_getheight(tex);
  495. data = vertexbuffer_getdata(graphics->sprite_buffer);
  496. tvarray = data->tvarray[0].array;
  497. vec3_zero(data->points);
  498. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  499. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  500. vec3_set(data->points+3, fcx, fcy, 0.0f);
  501. vec2_zero(tvarray);
  502. vec2_set(tvarray+1, 1.0f, 0.0f);
  503. vec2_set(tvarray+2, 0.0f, 1.0f);
  504. vec2_set(tvarray+3, 1.0f, 1.0f);
  505. vertexbuffer_flush(graphics->sprite_buffer, false);
  506. gs_load_vertexbuffer(graphics->sprite_buffer);
  507. gs_draw(GS_TRISTRIP, 0, 0);
  508. }
  509. void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
  510. float left, float right, float top, float bottom, float znear)
  511. {
  512. /* TODO */
  513. }
  514. void gs_resetviewport(void)
  515. {
  516. uint32_t cx, cy;
  517. gs_getsize(&cx, &cy);
  518. gs_setviewport(0, 0, cx, cy);
  519. }
  520. void gs_set2dmode(void)
  521. {
  522. uint32_t cx, cy;
  523. gs_getsize(&cx, &cy);
  524. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  525. }
  526. void gs_set3dmode(double fovy, double znear, double zvar)
  527. {
  528. /* TODO */
  529. }
  530. void gs_viewport_push(void)
  531. {
  532. struct gs_rect *rect = da_push_back_new(
  533. thread_graphics->viewport_stack);
  534. gs_getviewport(rect);
  535. }
  536. void gs_viewport_pop(void)
  537. {
  538. struct gs_rect *rect;
  539. if (!thread_graphics->viewport_stack.num)
  540. return;
  541. rect = da_end(thread_graphics->viewport_stack);
  542. gs_setviewport(rect->x, rect->y, rect->cx, rect->cy);
  543. da_pop_back(thread_graphics->viewport_stack);
  544. }
  545. void texture_setimage(texture_t tex, const void *data, uint32_t byte_width)
  546. {
  547. /* TODO */
  548. }
  549. void cubetexture_setimage(texture_t cubetex, uint32_t side, const void *data,
  550. uint32_t byte_width)
  551. {
  552. /* TODO */
  553. }
  554. /* ------------------------------------------------------------------------- */
  555. swapchain_t gs_create_swapchain(struct gs_init_data *data)
  556. {
  557. graphics_t graphics = thread_graphics;
  558. return graphics->exports.device_create_swapchain(graphics->device,
  559. data);
  560. }
  561. void gs_resize(uint32_t x, uint32_t y)
  562. {
  563. graphics_t graphics = thread_graphics;
  564. graphics->exports.device_resize(graphics->device, x, y);
  565. }
  566. void gs_getsize(uint32_t *x, uint32_t *y)
  567. {
  568. graphics_t graphics = thread_graphics;
  569. graphics->exports.device_getsize(graphics->device, x, y);
  570. }
  571. uint32_t gs_getwidth(void)
  572. {
  573. graphics_t graphics = thread_graphics;
  574. return graphics->exports.device_getwidth(graphics->device);
  575. }
  576. uint32_t gs_getheight(void)
  577. {
  578. graphics_t graphics = thread_graphics;
  579. return graphics->exports.device_getheight(graphics->device);
  580. }
  581. static inline bool is_pow2(uint32_t size)
  582. {
  583. return size >= 2 && (size & (size-1)) == 0;
  584. }
  585. texture_t gs_create_texture(uint32_t width, uint32_t height,
  586. enum gs_color_format color_format, uint32_t levels, void **data,
  587. uint32_t flags)
  588. {
  589. graphics_t graphics = thread_graphics;
  590. bool pow2tex = is_pow2(width) && is_pow2(height);
  591. bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1);
  592. if (uses_mipmaps && !pow2tex) {
  593. blog(LOG_WARNING, "Cannot use mipmaps with a "
  594. "non-power-of-two texture. Disabling "
  595. "mipmaps for this texture.");
  596. uses_mipmaps = false;
  597. flags &= ~GS_BUILDMIPMAPS;
  598. levels = 1;
  599. }
  600. if (uses_mipmaps && flags & GS_RENDERTARGET) {
  601. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  602. "Disabling mipmaps for this texture.");
  603. flags &= ~GS_BUILDMIPMAPS;
  604. levels = 1;
  605. }
  606. return graphics->exports.device_create_texture(graphics->device,
  607. width, height, color_format, levels, data, flags);
  608. }
  609. texture_t gs_create_cubetexture(uint32_t size,
  610. enum gs_color_format color_format, uint32_t levels,
  611. void **data, uint32_t flags)
  612. {
  613. graphics_t graphics = thread_graphics;
  614. bool pow2tex = is_pow2(size);
  615. bool uses_mipmaps = (flags & GS_BUILDMIPMAPS || levels != 1);
  616. if (uses_mipmaps && !pow2tex) {
  617. blog(LOG_WARNING, "Cannot use mipmaps with a "
  618. "non-power-of-two texture. Disabling "
  619. "mipmaps for this texture.");
  620. uses_mipmaps = false;
  621. flags &= ~GS_BUILDMIPMAPS;
  622. levels = 1;
  623. }
  624. if (uses_mipmaps && flags & GS_RENDERTARGET) {
  625. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  626. "Disabling mipmaps for this texture.");
  627. flags &= ~GS_BUILDMIPMAPS;
  628. levels = 1;
  629. data = NULL;
  630. }
  631. return graphics->exports.device_create_cubetexture(graphics->device,
  632. size, color_format, levels, data, flags);
  633. }
  634. texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
  635. uint32_t depth, enum gs_color_format color_format,
  636. uint32_t levels, void **data, uint32_t flags)
  637. {
  638. graphics_t graphics = thread_graphics;
  639. return graphics->exports.device_create_volumetexture(graphics->device,
  640. width, height, depth, color_format, levels, data,
  641. flags);
  642. }
  643. zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
  644. enum gs_zstencil_format format)
  645. {
  646. graphics_t graphics = thread_graphics;
  647. return graphics->exports.device_create_zstencil(graphics->device,
  648. width, height, format);
  649. }
  650. stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
  651. enum gs_color_format color_format)
  652. {
  653. graphics_t graphics = thread_graphics;
  654. return graphics->exports.device_create_stagesurface(graphics->device,
  655. width, height, color_format);
  656. }
  657. samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info)
  658. {
  659. graphics_t graphics = thread_graphics;
  660. return graphics->exports.device_create_samplerstate(graphics->device,
  661. info);
  662. }
  663. shader_t gs_create_vertexshader(const char *shader, const char *file,
  664. char **error_string)
  665. {
  666. graphics_t graphics = thread_graphics;
  667. return graphics->exports.device_create_vertexshader(graphics->device,
  668. shader, file, error_string);
  669. }
  670. shader_t gs_create_pixelshader(const char *shader,
  671. const char *file, char **error_string)
  672. {
  673. graphics_t graphics = thread_graphics;
  674. return graphics->exports.device_create_pixelshader(graphics->device,
  675. shader, file, error_string);
  676. }
  677. vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
  678. uint32_t flags)
  679. {
  680. graphics_t graphics = thread_graphics;
  681. return graphics->exports.device_create_vertexbuffer(graphics->device,
  682. data, flags);
  683. }
  684. indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
  685. void *indices, size_t num, uint32_t flags)
  686. {
  687. graphics_t graphics = thread_graphics;
  688. return graphics->exports.device_create_indexbuffer(graphics->device,
  689. type, indices, num, flags);
  690. }
  691. enum gs_texture_type gs_gettexturetype(texture_t texture)
  692. {
  693. graphics_t graphics = thread_graphics;
  694. return graphics->exports.device_gettexturetype(graphics->device,
  695. texture);
  696. }
  697. void gs_load_vertexbuffer(vertbuffer_t vertbuffer)
  698. {
  699. graphics_t graphics = thread_graphics;
  700. graphics->exports.device_load_vertexbuffer(graphics->device,
  701. vertbuffer);
  702. }
  703. void gs_load_indexbuffer(indexbuffer_t indexbuffer)
  704. {
  705. graphics_t graphics = thread_graphics;
  706. graphics->exports.device_load_indexbuffer(graphics->device,
  707. indexbuffer);
  708. }
  709. void gs_load_texture(texture_t tex, int unit)
  710. {
  711. graphics_t graphics = thread_graphics;
  712. graphics->exports.device_load_texture(graphics->device, tex, unit);
  713. }
  714. void gs_load_samplerstate(samplerstate_t samplerstate, int unit)
  715. {
  716. graphics_t graphics = thread_graphics;
  717. graphics->exports.device_load_samplerstate(graphics->device,
  718. samplerstate, unit);
  719. }
  720. void gs_load_vertexshader(shader_t vertshader)
  721. {
  722. graphics_t graphics = thread_graphics;
  723. graphics->exports.device_load_vertexshader(graphics->device,
  724. vertshader);
  725. }
  726. void gs_load_pixelshader(shader_t pixelshader)
  727. {
  728. graphics_t graphics = thread_graphics;
  729. graphics->exports.device_load_pixelshader(graphics->device,
  730. pixelshader);
  731. }
  732. void gs_load_defaultsamplerstate(bool b_3d, int unit)
  733. {
  734. graphics_t graphics = thread_graphics;
  735. graphics->exports.device_load_defaultsamplerstate(graphics->device,
  736. b_3d, unit);
  737. }
  738. shader_t gs_getvertexshader(void)
  739. {
  740. graphics_t graphics = thread_graphics;
  741. return graphics->exports.device_getvertexshader(graphics->device);
  742. }
  743. shader_t gs_getpixelshader(void)
  744. {
  745. graphics_t graphics = thread_graphics;
  746. return graphics->exports.device_getpixelshader(graphics->device);
  747. }
  748. texture_t gs_getrendertarget(void)
  749. {
  750. graphics_t graphics = thread_graphics;
  751. return graphics->exports.device_getrendertarget(graphics->device);
  752. }
  753. zstencil_t gs_getzstenciltarget(void)
  754. {
  755. graphics_t graphics = thread_graphics;
  756. return graphics->exports.device_getzstenciltarget(graphics->device);
  757. }
  758. void gs_setrendertarget(texture_t tex, zstencil_t zstencil)
  759. {
  760. graphics_t graphics = thread_graphics;
  761. graphics->exports.device_setrendertarget(graphics->device, tex,
  762. zstencil);
  763. }
  764. void gs_setcuberendertarget(texture_t cubetex, int side, zstencil_t zstencil)
  765. {
  766. graphics_t graphics = thread_graphics;
  767. graphics->exports.device_setcuberendertarget(graphics->device, cubetex,
  768. side, zstencil);
  769. }
  770. void gs_copy_texture(texture_t dst, texture_t src)
  771. {
  772. graphics_t graphics = thread_graphics;
  773. graphics->exports.device_copy_texture(graphics->device, dst, src);
  774. }
  775. void gs_stage_texture(stagesurf_t dst, texture_t src)
  776. {
  777. graphics_t graphics = thread_graphics;
  778. graphics->exports.device_stage_texture(graphics->device, dst, src);
  779. }
  780. void gs_beginscene(void)
  781. {
  782. graphics_t graphics = thread_graphics;
  783. graphics->exports.device_beginscene(graphics->device);
  784. }
  785. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  786. uint32_t num_verts)
  787. {
  788. graphics_t graphics = thread_graphics;
  789. graphics->exports.device_draw(graphics->device, draw_mode,
  790. start_vert, num_verts);
  791. }
  792. void gs_endscene(void)
  793. {
  794. graphics_t graphics = thread_graphics;
  795. graphics->exports.device_endscene(graphics->device);
  796. }
  797. void gs_load_swapchain(swapchain_t swapchain)
  798. {
  799. graphics_t graphics = thread_graphics;
  800. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  801. }
  802. void gs_clear(uint32_t clear_flags, struct vec4 *color, float depth,
  803. uint8_t stencil)
  804. {
  805. graphics_t graphics = thread_graphics;
  806. graphics->exports.device_clear(graphics->device, clear_flags, color,
  807. depth, stencil);
  808. }
  809. void gs_present(void)
  810. {
  811. graphics_t graphics = thread_graphics;
  812. graphics->exports.device_present(graphics->device);
  813. }
  814. void gs_setcullmode(enum gs_cull_mode mode)
  815. {
  816. graphics_t graphics = thread_graphics;
  817. graphics->exports.device_setcullmode(graphics->device, mode);
  818. }
  819. enum gs_cull_mode gs_getcullmode(void)
  820. {
  821. graphics_t graphics = thread_graphics;
  822. return graphics->exports.device_getcullmode(graphics->device);
  823. }
  824. void gs_enable_blending(bool enable)
  825. {
  826. graphics_t graphics = thread_graphics;
  827. graphics->exports.device_enable_blending(graphics->device, enable);
  828. }
  829. void gs_enable_depthtest(bool enable)
  830. {
  831. graphics_t graphics = thread_graphics;
  832. graphics->exports.device_enable_depthtest(graphics->device, enable);
  833. }
  834. void gs_enable_stenciltest(bool enable)
  835. {
  836. graphics_t graphics = thread_graphics;
  837. graphics->exports.device_enable_stenciltest(graphics->device, enable);
  838. }
  839. void gs_enable_stencilwrite(bool enable)
  840. {
  841. graphics_t graphics = thread_graphics;
  842. graphics->exports.device_enable_stencilwrite(graphics->device, enable);
  843. }
  844. void gs_enable_color(bool red, bool blue, bool green, bool alpha)
  845. {
  846. graphics_t graphics = thread_graphics;
  847. graphics->exports.device_enable_color(graphics->device, red, blue,
  848. green, alpha);
  849. }
  850. void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest)
  851. {
  852. graphics_t graphics = thread_graphics;
  853. graphics->exports.device_blendfunction(graphics->device, src, dest);
  854. }
  855. void gs_depthfunction(enum gs_depth_test test)
  856. {
  857. graphics_t graphics = thread_graphics;
  858. graphics->exports.device_depthfunction(graphics->device, test);
  859. }
  860. void gs_stencilfunction(enum gs_stencil_side side, enum gs_depth_test test)
  861. {
  862. graphics_t graphics = thread_graphics;
  863. graphics->exports.device_stencilfunction(graphics->device, side, test);
  864. }
  865. void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
  866. enum gs_stencil_op zfail, enum gs_stencil_op zpass)
  867. {
  868. graphics_t graphics = thread_graphics;
  869. graphics->exports.device_stencilop(graphics->device, side, fail, zfail,
  870. zpass);
  871. }
  872. void gs_enable_fullscreen(bool enable)
  873. {
  874. graphics_t graphics = thread_graphics;
  875. graphics->exports.device_enable_fullscreen(graphics->device, enable);
  876. }
  877. int gs_fullscreen_enabled(void)
  878. {
  879. graphics_t graphics = thread_graphics;
  880. return graphics->exports.device_fullscreen_enabled(graphics->device);
  881. }
  882. void gs_setdisplaymode(const struct gs_display_mode *mode)
  883. {
  884. graphics_t graphics = thread_graphics;
  885. graphics->exports.device_setdisplaymode(graphics->device, mode);
  886. }
  887. void gs_getdisplaymode(struct gs_display_mode *mode)
  888. {
  889. graphics_t graphics = thread_graphics;
  890. graphics->exports.device_getdisplaymode(graphics->device, mode);
  891. }
  892. void gs_setcolorramp(float gamma, float brightness, float contrast)
  893. {
  894. graphics_t graphics = thread_graphics;
  895. graphics->exports.device_setcolorramp(graphics->device, gamma,
  896. brightness, contrast);
  897. }
  898. void gs_setviewport(int x, int y, int width, int height)
  899. {
  900. graphics_t graphics = thread_graphics;
  901. graphics->exports.device_setviewport(graphics->device, x, y, width,
  902. height);
  903. }
  904. void gs_getviewport(struct gs_rect *rect)
  905. {
  906. graphics_t graphics = thread_graphics;
  907. graphics->exports.device_getviewport(graphics->device, rect);
  908. }
  909. void gs_setscissorrect(struct gs_rect *rect)
  910. {
  911. graphics_t graphics = thread_graphics;
  912. graphics->exports.device_setscissorrect(graphics->device, rect);
  913. }
  914. void gs_ortho(float left, float right, float top, float bottom, float znear,
  915. float zfar)
  916. {
  917. graphics_t graphics = thread_graphics;
  918. graphics->exports.device_ortho(graphics->device, left, right, top,
  919. bottom, znear, zfar);
  920. }
  921. void gs_frustum(float left, float right, float top, float bottom, float znear,
  922. float zfar)
  923. {
  924. graphics_t graphics = thread_graphics;
  925. graphics->exports.device_frustum(graphics->device, left, right, top,
  926. bottom, znear, zfar);
  927. }
  928. void gs_perspective(float fovy, float aspect, float znear, float zfar)
  929. {
  930. graphics_t graphics = thread_graphics;
  931. graphics->exports.device_perspective(graphics->device, fovy, aspect,
  932. znear, zfar);
  933. }
  934. void gs_projection_push(void)
  935. {
  936. graphics_t graphics = thread_graphics;
  937. graphics->exports.device_projection_push(graphics->device);
  938. }
  939. void gs_projection_pop(void)
  940. {
  941. graphics_t graphics = thread_graphics;
  942. graphics->exports.device_projection_pop(graphics->device);
  943. }
  944. void swapchain_destroy(swapchain_t swapchain)
  945. {
  946. graphics_t graphics = thread_graphics;
  947. graphics->exports.swapchain_destroy(swapchain);
  948. }
  949. void shader_destroy(shader_t shader)
  950. {
  951. graphics_t graphics = thread_graphics;
  952. graphics->exports.shader_destroy(shader);
  953. }
  954. int shader_numparams(shader_t shader)
  955. {
  956. graphics_t graphics = thread_graphics;
  957. return graphics->exports.shader_numparams(shader);
  958. }
  959. sparam_t shader_getparambyidx(shader_t shader, int param)
  960. {
  961. graphics_t graphics = thread_graphics;
  962. return graphics->exports.shader_getparambyidx(shader, param);
  963. }
  964. sparam_t shader_getparambyname(shader_t shader, const char *name)
  965. {
  966. graphics_t graphics = thread_graphics;
  967. return graphics->exports.shader_getparambyname(shader, name);
  968. }
  969. void shader_getparaminfo(shader_t shader, sparam_t param,
  970. struct shader_param_info *info)
  971. {
  972. graphics_t graphics = thread_graphics;
  973. graphics->exports.shader_getparaminfo(shader, param, info);
  974. }
  975. sparam_t shader_getviewprojmatrix(shader_t shader)
  976. {
  977. graphics_t graphics = thread_graphics;
  978. return graphics->exports.shader_getviewprojmatrix(shader);
  979. }
  980. sparam_t shader_getworldmatrix(shader_t shader)
  981. {
  982. graphics_t graphics = thread_graphics;
  983. return graphics->exports.shader_getworldmatrix(shader);
  984. }
  985. void shader_setbool(shader_t shader, sparam_t param, bool val)
  986. {
  987. graphics_t graphics = thread_graphics;
  988. graphics->exports.shader_setbool(shader, param, val);
  989. }
  990. void shader_setfloat(shader_t shader, sparam_t param, float val)
  991. {
  992. graphics_t graphics = thread_graphics;
  993. graphics->exports.shader_setfloat(shader, param, val);
  994. }
  995. void shader_setint(shader_t shader, sparam_t param, int val)
  996. {
  997. graphics_t graphics = thread_graphics;
  998. graphics->exports.shader_setint(shader, param, val);
  999. }
  1000. void shader_setmatrix3(shader_t shader, sparam_t param,
  1001. const struct matrix3 *val)
  1002. {
  1003. graphics_t graphics = thread_graphics;
  1004. graphics->exports.shader_setmatrix3(shader, param, val);
  1005. }
  1006. void shader_setmatrix4(shader_t shader, sparam_t param,
  1007. const struct matrix4 *val)
  1008. {
  1009. graphics_t graphics = thread_graphics;
  1010. graphics->exports.shader_setmatrix4(shader, param, val);
  1011. }
  1012. void shader_setvec2(shader_t shader, sparam_t param,
  1013. const struct vec2 *val)
  1014. {
  1015. graphics_t graphics = thread_graphics;
  1016. graphics->exports.shader_setvec2(shader, param, val);
  1017. }
  1018. void shader_setvec3(shader_t shader, sparam_t param,
  1019. const struct vec3 *val)
  1020. {
  1021. graphics_t graphics = thread_graphics;
  1022. graphics->exports.shader_setvec3(shader, param, val);
  1023. }
  1024. void shader_setvec4(shader_t shader, sparam_t param,
  1025. const struct vec4 *val)
  1026. {
  1027. graphics_t graphics = thread_graphics;
  1028. graphics->exports.shader_setvec4(shader, param, val);
  1029. }
  1030. void shader_settexture(shader_t shader, sparam_t param, texture_t val)
  1031. {
  1032. graphics_t graphics = thread_graphics;
  1033. graphics->exports.shader_settexture(shader, param, val);
  1034. }
  1035. void shader_setval(shader_t shader, sparam_t param, const void *val,
  1036. size_t size)
  1037. {
  1038. graphics_t graphics = thread_graphics;
  1039. graphics->exports.shader_setval(shader, param, val, size);
  1040. }
  1041. void shader_setdefault(shader_t shader, sparam_t param)
  1042. {
  1043. graphics_t graphics = thread_graphics;
  1044. graphics->exports.shader_setdefault(shader, param);
  1045. }
  1046. void texture_destroy(texture_t tex)
  1047. {
  1048. graphics_t graphics = thread_graphics;
  1049. graphics->exports.texture_destroy(tex);
  1050. }
  1051. uint32_t texture_getwidth(texture_t tex)
  1052. {
  1053. graphics_t graphics = thread_graphics;
  1054. return graphics->exports.texture_getwidth(tex);
  1055. }
  1056. uint32_t texture_getheight(texture_t tex)
  1057. {
  1058. graphics_t graphics = thread_graphics;
  1059. return graphics->exports.texture_getheight(tex);
  1060. }
  1061. enum gs_color_format texture_getcolorformat(texture_t tex)
  1062. {
  1063. graphics_t graphics = thread_graphics;
  1064. return graphics->exports.texture_getcolorformat(tex);
  1065. }
  1066. bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
  1067. {
  1068. graphics_t graphics = thread_graphics;
  1069. return graphics->exports.texture_map(tex, ptr, byte_width);
  1070. }
  1071. void texture_unmap(texture_t tex)
  1072. {
  1073. graphics_t graphics = thread_graphics;
  1074. graphics->exports.texture_unmap(tex);
  1075. }
  1076. void cubetexture_destroy(texture_t cubetex)
  1077. {
  1078. graphics_t graphics = thread_graphics;
  1079. graphics->exports.cubetexture_destroy(cubetex);
  1080. }
  1081. uint32_t cubetexture_getsize(texture_t cubetex)
  1082. {
  1083. graphics_t graphics = thread_graphics;
  1084. return graphics->exports.cubetexture_getsize(cubetex);
  1085. }
  1086. enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
  1087. {
  1088. graphics_t graphics = thread_graphics;
  1089. return graphics->exports.cubetexture_getcolorformat(cubetex);
  1090. }
  1091. void volumetexture_destroy(texture_t voltex)
  1092. {
  1093. graphics_t graphics = thread_graphics;
  1094. graphics->exports.volumetexture_destroy(voltex);
  1095. }
  1096. uint32_t volumetexture_getwidth(texture_t voltex)
  1097. {
  1098. graphics_t graphics = thread_graphics;
  1099. return graphics->exports.volumetexture_getwidth(voltex);
  1100. }
  1101. uint32_t volumetexture_getheight(texture_t voltex)
  1102. {
  1103. graphics_t graphics = thread_graphics;
  1104. return graphics->exports.volumetexture_getheight(voltex);
  1105. }
  1106. uint32_t volumetexture_getdepth(texture_t voltex)
  1107. {
  1108. graphics_t graphics = thread_graphics;
  1109. return graphics->exports.volumetexture_getdepth(voltex);
  1110. }
  1111. enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
  1112. {
  1113. graphics_t graphics = thread_graphics;
  1114. return graphics->exports.volumetexture_getcolorformat(voltex);
  1115. }
  1116. void stagesurface_destroy(stagesurf_t stagesurf)
  1117. {
  1118. graphics_t graphics = thread_graphics;
  1119. graphics->exports.stagesurface_destroy(stagesurf);
  1120. }
  1121. uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
  1122. {
  1123. graphics_t graphics = thread_graphics;
  1124. return graphics->exports.stagesurface_getwidth(stagesurf);
  1125. }
  1126. uint32_t stagesurface_getheight(stagesurf_t stagesurf)
  1127. {
  1128. graphics_t graphics = thread_graphics;
  1129. return graphics->exports.stagesurface_getheight(stagesurf);
  1130. }
  1131. enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf)
  1132. {
  1133. graphics_t graphics = thread_graphics;
  1134. return graphics->exports.stagesurface_getcolorformat(stagesurf);
  1135. }
  1136. bool stagesurface_map(stagesurf_t stagesurf, const void **data,
  1137. uint32_t *byte_width)
  1138. {
  1139. graphics_t graphics = thread_graphics;
  1140. return graphics->exports.stagesurface_map(stagesurf, data, byte_width);
  1141. }
  1142. void stagesurface_unmap(stagesurf_t stagesurf)
  1143. {
  1144. graphics_t graphics = thread_graphics;
  1145. graphics->exports.stagesurface_unmap(stagesurf);
  1146. }
  1147. void zstencil_destroy(zstencil_t zstencil)
  1148. {
  1149. thread_graphics->exports.zstencil_destroy(zstencil);
  1150. }
  1151. void samplerstate_destroy(samplerstate_t samplerstate)
  1152. {
  1153. thread_graphics->exports.samplerstate_destroy(samplerstate);
  1154. }
  1155. void vertexbuffer_destroy(vertbuffer_t vertbuffer)
  1156. {
  1157. graphics_t graphics = thread_graphics;
  1158. graphics->exports.vertexbuffer_destroy(vertbuffer);
  1159. }
  1160. void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
  1161. {
  1162. thread_graphics->exports.vertexbuffer_flush(vertbuffer, rebuild);
  1163. }
  1164. struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
  1165. {
  1166. return thread_graphics->exports.vertexbuffer_getdata(vertbuffer);
  1167. }
  1168. void indexbuffer_destroy(indexbuffer_t indexbuffer)
  1169. {
  1170. graphics_t graphics = thread_graphics;
  1171. graphics->exports.indexbuffer_destroy(indexbuffer);
  1172. }
  1173. void indexbuffer_flush(indexbuffer_t indexbuffer)
  1174. {
  1175. thread_graphics->exports.indexbuffer_flush(indexbuffer);
  1176. }
  1177. void *indexbuffer_getdata(indexbuffer_t indexbuffer)
  1178. {
  1179. return thread_graphics->exports.indexbuffer_getdata(indexbuffer);
  1180. }
  1181. size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
  1182. {
  1183. return thread_graphics->exports.indexbuffer_numindices(indexbuffer);
  1184. }
  1185. enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
  1186. {
  1187. return thread_graphics->exports.indexbuffer_gettype(indexbuffer);
  1188. }