graphics.h 23 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5
  64. };
  65. enum gs_zstencil_format {
  66. GS_ZS_NONE,
  67. GS_Z16,
  68. GS_Z24_S8,
  69. GS_Z32F,
  70. GS_Z32F_S8X24
  71. };
  72. enum gs_index_type {
  73. GS_UNSIGNED_SHORT,
  74. GS_UNSIGNED_LONG
  75. };
  76. enum gs_cull_mode {
  77. GS_BACK,
  78. GS_FRONT,
  79. GS_NEITHER
  80. };
  81. enum gs_blend_type {
  82. GS_BLEND_ZERO,
  83. GS_BLEND_ONE,
  84. GS_BLEND_SRCCOLOR,
  85. GS_BLEND_INVSRCCOLOR,
  86. GS_BLEND_SRCALPHA,
  87. GS_BLEND_INVSRCALPHA,
  88. GS_BLEND_DSTCOLOR,
  89. GS_BLEND_INVDSTCOLOR,
  90. GS_BLEND_DSTALPHA,
  91. GS_BLEND_INVDSTALPHA,
  92. GS_BLEND_SRCALPHASAT
  93. };
  94. enum gs_depth_test {
  95. GS_NEVER,
  96. GS_LESS,
  97. GS_LEQUAL,
  98. GS_EQUAL,
  99. GS_GEQUAL,
  100. GS_GREATER,
  101. GS_NOTEQUAL,
  102. GS_ALWAYS
  103. };
  104. enum gs_stencil_side {
  105. GS_STENCIL_FRONT=1,
  106. GS_STENCIL_BACK,
  107. GS_STENCIL_BOTH
  108. };
  109. enum gs_stencil_op_type {
  110. GS_KEEP,
  111. GS_ZERO,
  112. GS_REPLACE,
  113. GS_INCR,
  114. GS_DECR,
  115. GS_INVERT
  116. };
  117. enum gs_cube_sides {
  118. GS_POSITIVE_X,
  119. GS_NEGATIVE_X,
  120. GS_POSITIVE_Y,
  121. GS_NEGATIVE_Y,
  122. GS_POSITIVE_Z,
  123. GS_NEGATIVE_Z
  124. };
  125. enum gs_sample_filter {
  126. GS_FILTER_POINT,
  127. GS_FILTER_LINEAR,
  128. GS_FILTER_ANISOTROPIC,
  129. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  130. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  131. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  132. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  133. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  134. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  135. };
  136. enum gs_address_mode {
  137. GS_ADDRESS_CLAMP,
  138. GS_ADDRESS_WRAP,
  139. GS_ADDRESS_MIRROR,
  140. GS_ADDRESS_BORDER,
  141. GS_ADDRESS_MIRRORONCE
  142. };
  143. enum gs_texture_type {
  144. GS_TEXTURE_2D,
  145. GS_TEXTURE_3D,
  146. GS_TEXTURE_CUBE
  147. };
  148. struct gs_tvertarray {
  149. size_t width;
  150. void *array;
  151. };
  152. struct gs_vb_data {
  153. size_t num;
  154. struct vec3 *points;
  155. struct vec3 *normals;
  156. struct vec3 *tangents;
  157. uint32_t *colors;
  158. size_t num_tex;
  159. struct gs_tvertarray *tvarray;
  160. };
  161. static inline struct gs_vb_data *gs_vbdata_create(void)
  162. {
  163. return (struct gs_vb_data*)bzalloc(sizeof(struct gs_vb_data));
  164. }
  165. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  166. {
  167. uint32_t i;
  168. if (!data)
  169. return;
  170. bfree(data->points);
  171. bfree(data->normals);
  172. bfree(data->tangents);
  173. bfree(data->colors);
  174. for (i = 0; i < data->num_tex; i++)
  175. bfree(data->tvarray[i].array);
  176. bfree(data->tvarray);
  177. bfree(data);
  178. }
  179. struct gs_sampler_info {
  180. enum gs_sample_filter filter;
  181. enum gs_address_mode address_u;
  182. enum gs_address_mode address_v;
  183. enum gs_address_mode address_w;
  184. int max_anisotropy;
  185. uint32_t border_color;
  186. };
  187. struct gs_display_mode {
  188. uint32_t width;
  189. uint32_t height;
  190. uint32_t bits;
  191. uint32_t freq;
  192. };
  193. struct gs_rect {
  194. int x;
  195. int y;
  196. int cx;
  197. int cy;
  198. };
  199. /* wrapped opaque data types */
  200. struct gs_texture;
  201. struct gs_stage_surface;
  202. struct gs_zstencil_buffer;
  203. struct gs_vertex_buffer;
  204. struct gs_index_buffer;
  205. struct gs_sampler_state;
  206. struct gs_shader;
  207. struct gs_swap_chain;
  208. struct gs_texrender;
  209. struct gs_shader_param;
  210. struct gs_effect;
  211. struct gs_effect_technique;
  212. struct gs_effect_pass;
  213. struct gs_effect_param;
  214. struct gs_device;
  215. struct graphics_subsystem;
  216. typedef struct gs_texture *gs_texture_t;
  217. typedef struct gs_stage_surface *gs_stagesurf_t;
  218. typedef struct gs_zstencil_buffer *gs_zstencil_t;
  219. typedef struct gs_vertex_buffer *gs_vertbuffer_t;
  220. typedef struct gs_index_buffer *gs_indexbuffer_t;
  221. typedef struct gs_sampler_state *gs_samplerstate_t;
  222. typedef struct gs_swap_chain *gs_swapchain_t;
  223. typedef struct gs_texture_render *gs_texrender_t;
  224. typedef struct gs_shader *gs_shader_t;
  225. typedef struct gs_shader_param *gs_sparam_t;
  226. typedef struct gs_effect *gs_effect_t;
  227. typedef struct gs_effect_technique *gs_technique_t;
  228. typedef struct gs_effect_param *gs_eparam_t;
  229. typedef struct gs_device *gs_device_t;
  230. typedef struct graphics_subsystem *graphics_t;
  231. /* ---------------------------------------------------
  232. * shader functions
  233. * --------------------------------------------------- */
  234. enum gs_shader_param_type {
  235. GS_SHADER_PARAM_UNKNOWN,
  236. GS_SHADER_PARAM_BOOL,
  237. GS_SHADER_PARAM_FLOAT,
  238. GS_SHADER_PARAM_INT,
  239. GS_SHADER_PARAM_STRING,
  240. GS_SHADER_PARAM_VEC2,
  241. GS_SHADER_PARAM_VEC3,
  242. GS_SHADER_PARAM_VEC4,
  243. GS_SHADER_PARAM_MATRIX4X4,
  244. GS_SHADER_PARAM_TEXTURE,
  245. };
  246. struct gs_shader_param_info {
  247. enum gs_shader_param_type type;
  248. const char *name;
  249. };
  250. enum gs_shader_type {
  251. GS_SHADER_VERTEX,
  252. GS_SHADER_PIXEL,
  253. };
  254. EXPORT void gs_shader_destroy(gs_shader_t shader);
  255. EXPORT int gs_shader_get_num_params(gs_shader_t shader);
  256. EXPORT gs_sparam_t gs_shader_get_param_by_idx(gs_shader_t shader,
  257. uint32_t param);
  258. EXPORT gs_sparam_t gs_shader_get_param_by_name(gs_shader_t shader,
  259. const char *name);
  260. EXPORT gs_sparam_t gs_shader_get_viewproj_matrix(gs_shader_t shader);
  261. EXPORT gs_sparam_t gs_shader_get_world_matrix(gs_shader_t shader);
  262. EXPORT void gs_shader_get_param_info(gs_sparam_t param,
  263. struct gs_shader_param_info *info);
  264. EXPORT void gs_shader_set_bool(gs_sparam_t param, bool val);
  265. EXPORT void gs_shader_set_float(gs_sparam_t param, float val);
  266. EXPORT void gs_shader_set_int(gs_sparam_t param, int val);
  267. EXPORT void gs_shader_setmatrix3(gs_sparam_t param, const struct matrix3 *val);
  268. EXPORT void gs_shader_set_matrix4(gs_sparam_t param, const struct matrix4 *val);
  269. EXPORT void gs_shader_set_vec2(gs_sparam_t param, const struct vec2 *val);
  270. EXPORT void gs_shader_set_vec3(gs_sparam_t param, const struct vec3 *val);
  271. EXPORT void gs_shader_set_vec4(gs_sparam_t param, const struct vec4 *val);
  272. EXPORT void gs_shader_set_texture(gs_sparam_t param, gs_texture_t val);
  273. EXPORT void gs_shader_set_val(gs_sparam_t param, const void *val, size_t size);
  274. EXPORT void gs_shader_set_default(gs_sparam_t param);
  275. /* ---------------------------------------------------
  276. * effect functions
  277. * --------------------------------------------------- */
  278. /*enum gs_effect_property_type {
  279. GS_EFFECT_NONE,
  280. GS_EFFECT_BOOL,
  281. GS_EFFECT_FLOAT,
  282. GS_EFFECT_COLOR,
  283. GS_EFFECT_TEXTURE
  284. };*/
  285. struct gs_effect_param_info {
  286. const char *name;
  287. enum gs_shader_param_type type;
  288. /* const char *full_name;
  289. enum gs_effect_property_type prop_type;
  290. float min, max, inc, mul; */
  291. };
  292. EXPORT void gs_effect_destroy(gs_effect_t effect);
  293. EXPORT gs_technique_t gs_effect_get_technique(gs_effect_t effect,
  294. const char *name);
  295. EXPORT size_t gs_technique_begin(gs_technique_t technique);
  296. EXPORT void gs_technique_end(gs_technique_t technique);
  297. EXPORT bool gs_technique_begin_pass(gs_technique_t technique, size_t pass);
  298. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t technique,
  299. const char *name);
  300. EXPORT void gs_technique_end_pass(gs_technique_t technique);
  301. EXPORT size_t gs_effect_get_num_params(gs_effect_t effect);
  302. EXPORT gs_eparam_t gs_effect_get_param_by_idx(gs_effect_t effect, size_t param);
  303. EXPORT gs_eparam_t gs_effect_get_param_by_name(gs_effect_t effect,
  304. const char *name);
  305. /** used internally */
  306. EXPORT void gs_effect_update_params(gs_effect_t effect);
  307. EXPORT gs_eparam_t gs_effect_get_viewproj_matrix(gs_effect_t effect);
  308. EXPORT gs_eparam_t gs_effect_get_world_matrix(gs_effect_t effect);
  309. EXPORT void gs_effect_get_param_info(gs_eparam_t param,
  310. struct gs_effect_param_info *info);
  311. EXPORT void gs_effect_set_bool(gs_eparam_t param, bool val);
  312. EXPORT void gs_effect_set_float(gs_eparam_t param, float val);
  313. EXPORT void gs_effect_set_int(gs_eparam_t param, int val);
  314. EXPORT void gs_effect_set_matrix4(gs_eparam_t param, const struct matrix4 *val);
  315. EXPORT void gs_effect_set_vec2(gs_eparam_t param, const struct vec2 *val);
  316. EXPORT void gs_effect_set_vec3(gs_eparam_t param, const struct vec3 *val);
  317. EXPORT void gs_effect_set_vec4(gs_eparam_t param, const struct vec4 *val);
  318. EXPORT void gs_effect_set_texture(gs_eparam_t param, gs_texture_t val);
  319. EXPORT void gs_effect_set_val(gs_eparam_t param, const void *val, size_t size);
  320. EXPORT void gs_effect_set_default(gs_eparam_t param);
  321. /* ---------------------------------------------------
  322. * texture render helper functions
  323. * --------------------------------------------------- */
  324. EXPORT gs_texrender_t gs_texrender_create(enum gs_color_format format,
  325. enum gs_zstencil_format zsformat);
  326. EXPORT void gs_texrender_destroy(gs_texrender_t texrender);
  327. EXPORT bool gs_texrender_begin(gs_texrender_t texrender, uint32_t cx,
  328. uint32_t cy);
  329. EXPORT void gs_texrender_end(gs_texrender_t texrender);
  330. EXPORT void gs_texrender_reset(gs_texrender_t texrender);
  331. EXPORT gs_texture_t gs_texrender_get_texture(gs_texrender_t texrender);
  332. /* ---------------------------------------------------
  333. * graphics subsystem
  334. * --------------------------------------------------- */
  335. #define GS_BUILD_MIPMAPS (1<<0)
  336. #define GS_DYNAMIC (1<<1)
  337. #define GS_RENDER_TARGET (1<<2)
  338. #define GS_GL_DUMMYTEX (1<<3) /**<< texture with no allocated texture data */
  339. /* ---------------- */
  340. /* global functions */
  341. #define GS_SUCCESS 0
  342. #define GS_ERROR_FAIL -1
  343. #define GS_ERROR_MODULE_NOT_FOUND -2
  344. #define GS_ERROR_NOT_SUPPORTED -3
  345. struct gs_window {
  346. #if defined(_WIN32)
  347. void *hwnd;
  348. #elif defined(__APPLE__)
  349. __unsafe_unretained id view;
  350. #elif defined(__linux__)
  351. /* I'm not sure how portable defining id to uint32_t is. */
  352. uint32_t id;
  353. void* display;
  354. #endif
  355. };
  356. struct gs_init_data {
  357. struct gs_window window;
  358. uint32_t cx, cy;
  359. uint32_t num_backbuffers;
  360. enum gs_color_format format;
  361. enum gs_zstencil_format zsformat;
  362. uint32_t adapter;
  363. };
  364. #define GS_DEVICE_OPENGL 1
  365. #define GS_DEVICE_DIRECT3D_11 2
  366. EXPORT const char *gs_get_device_name(void);
  367. EXPORT int gs_get_device_type(void);
  368. EXPORT int gs_create(graphics_t *graphics, const char *module,
  369. struct gs_init_data *data);
  370. EXPORT void gs_destroy(graphics_t graphics);
  371. EXPORT void gs_enter_context(graphics_t graphics);
  372. EXPORT void gs_leave_context(void);
  373. EXPORT graphics_t gs_get_context(void);
  374. EXPORT void gs_matrix_push(void);
  375. EXPORT void gs_matrix_pop(void);
  376. EXPORT void gs_matrix_identity(void);
  377. EXPORT void gs_matrix_transpose(void);
  378. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  379. EXPORT void gs_matrix_get(struct matrix4 *dst);
  380. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  381. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  382. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  383. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  384. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  385. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  386. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  387. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  388. EXPORT void gs_render_start(bool b_new);
  389. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  390. EXPORT gs_vertbuffer_t gs_render_save(void);
  391. EXPORT void gs_vertex2f(float x, float y);
  392. EXPORT void gs_vertex3f(float x, float y, float z);
  393. EXPORT void gs_normal3f(float x, float y, float z);
  394. EXPORT void gs_color(uint32_t color);
  395. EXPORT void gs_texcoord(float x, float y, int unit);
  396. EXPORT void gs_vertex2v(const struct vec2 *v);
  397. EXPORT void gs_vertex3v(const struct vec3 *v);
  398. EXPORT void gs_normal3v(const struct vec3 *v);
  399. EXPORT void gs_color4v(const struct vec4 *v);
  400. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  401. EXPORT input_t gs_get_input(void);
  402. EXPORT gs_effect_t gs_get_effect(void);
  403. EXPORT gs_effect_t gs_effect_create_from_file(const char *file,
  404. char **error_string);
  405. EXPORT gs_effect_t gs_effect_create(const char *effect_string,
  406. const char *filename, char **error_string);
  407. EXPORT gs_shader_t gs_vertexshader_create_from_file(const char *file,
  408. char **error_string);
  409. EXPORT gs_shader_t gs_pixelshader_create_from_file(const char *file,
  410. char **error_string);
  411. EXPORT gs_texture_t gs_texture_create_from_file(const char *file);
  412. #define GS_FLIP_U (1<<0)
  413. #define GS_FLIP_V (1<<1)
  414. /**
  415. * Draws a 2D sprite
  416. *
  417. * If width or height is 0, the width or height of the texture will be used.
  418. * The flip value specifies whether the texture shoudl be flipped on the U or V
  419. * axis with GS_FLIP_U and GS_FLIP_V.
  420. */
  421. EXPORT void gs_draw_sprite(gs_texture_t tex, uint32_t flip, uint32_t width,
  422. uint32_t height);
  423. EXPORT void gs_draw_cube_backdrop(gs_texture_t cubetex, const struct quat *rot,
  424. float left, float right, float top, float bottom, float znear);
  425. /** sets the viewport to current swap chain size */
  426. EXPORT void gs_reset_viewport(void);
  427. /** sets default screen-sized orthographich mode */
  428. EXPORT void gs_set_2d_mode(void);
  429. /** sets default screen-sized perspective mode */
  430. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  431. EXPORT void gs_viewport_push(void);
  432. EXPORT void gs_viewport_pop(void);
  433. EXPORT void gs_texture_set_image(gs_texture_t tex, const uint8_t *data,
  434. uint32_t linesize, bool invert);
  435. EXPORT void gs_cubetexture_set_image(gs_texture_t cubetex, uint32_t side,
  436. const void *data, uint32_t linesize, bool invert);
  437. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  438. EXPORT void gs_reset_blend_state(void);
  439. /* -------------------------- */
  440. /* library-specific functions */
  441. EXPORT gs_swapchain_t gs_swapchain_create(struct gs_init_data *data);
  442. EXPORT void gs_resize(uint32_t x, uint32_t y);
  443. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  444. EXPORT uint32_t gs_get_width(void);
  445. EXPORT uint32_t gs_get_height(void);
  446. EXPORT gs_texture_t gs_texture_create(uint32_t width, uint32_t height,
  447. enum gs_color_format color_format, uint32_t levels,
  448. const uint8_t **data, uint32_t flags);
  449. EXPORT gs_texture_t gs_cubetexture_create(uint32_t size,
  450. enum gs_color_format color_format, uint32_t levels,
  451. const uint8_t **data, uint32_t flags);
  452. EXPORT gs_texture_t gs_voltexture_create(uint32_t width, uint32_t height,
  453. uint32_t depth, enum gs_color_format color_format,
  454. uint32_t levels, const uint8_t **data, uint32_t flags);
  455. EXPORT gs_zstencil_t gs_zstencil_create(uint32_t width, uint32_t height,
  456. enum gs_zstencil_format format);
  457. EXPORT gs_stagesurf_t gs_stagesurface_create(uint32_t width, uint32_t height,
  458. enum gs_color_format color_format);
  459. EXPORT gs_samplerstate_t gs_samplerstate_create(struct gs_sampler_info *info);
  460. EXPORT gs_shader_t gs_vertexshader_create(const char *shader,
  461. const char *file, char **error_string);
  462. EXPORT gs_shader_t gs_pixelshader_create(const char *shader,
  463. const char *file, char **error_string);
  464. EXPORT gs_vertbuffer_t gs_vertexbuffer_create(struct gs_vb_data *data,
  465. uint32_t flags);
  466. EXPORT gs_indexbuffer_t gs_indexbuffer_create(enum gs_index_type type,
  467. void *indices, size_t num, uint32_t flags);
  468. EXPORT enum gs_texture_type gs_get_texture_type(gs_texture_t texture);
  469. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t vertbuffer);
  470. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t indexbuffer);
  471. EXPORT void gs_load_texture(gs_texture_t tex, int unit);
  472. EXPORT void gs_load_samplerstate(gs_samplerstate_t samplerstate, int unit);
  473. EXPORT void gs_load_vertexshader(gs_shader_t vertshader);
  474. EXPORT void gs_load_pixelshader(gs_shader_t pixelshader);
  475. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  476. EXPORT gs_shader_t gs_get_vertex_shader(void);
  477. EXPORT gs_shader_t gs_get_pixel_shader(void);
  478. EXPORT gs_texture_t gs_get_render_target(void);
  479. EXPORT gs_zstencil_t gs_get_zstencil_target(void);
  480. EXPORT void gs_set_render_target(gs_texture_t tex, gs_zstencil_t zstencil);
  481. EXPORT void gs_set_cube_render_target(gs_texture_t cubetex, int side,
  482. gs_zstencil_t zstencil);
  483. EXPORT void gs_copy_texture(gs_texture_t dst, gs_texture_t src);
  484. EXPORT void gs_copy_texture_region(
  485. gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
  486. gs_texture_t src, uint32_t src_x, uint32_t src_y,
  487. uint32_t src_w, uint32_t src_h);
  488. EXPORT void gs_stage_texture(gs_stagesurf_t dst, gs_texture_t src);
  489. EXPORT void gs_begin_scene(void);
  490. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  491. uint32_t num_verts);
  492. EXPORT void gs_end_scene(void);
  493. #define GS_CLEAR_COLOR (1<<0)
  494. #define GS_CLEAR_DEPTH (1<<1)
  495. #define GS_CLEAR_STENCIL (1<<2)
  496. EXPORT void gs_load_swapchain(gs_swapchain_t swapchain);
  497. EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
  498. float depth, uint8_t stencil);
  499. EXPORT void gs_present(void);
  500. EXPORT void gs_flush(void);
  501. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  502. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  503. EXPORT void gs_enable_blending(bool enable);
  504. EXPORT void gs_enable_depth_test(bool enable);
  505. EXPORT void gs_enable_stencil_test(bool enable);
  506. EXPORT void gs_enable_stencil_write(bool enable);
  507. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  508. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  509. EXPORT void gs_depth_function(enum gs_depth_test test);
  510. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  511. enum gs_depth_test test);
  512. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  513. enum gs_stencil_op_type fail,
  514. enum gs_stencil_op_type zfail,
  515. enum gs_stencil_op_type zpass);
  516. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  517. EXPORT void gs_get_viewport(struct gs_rect *rect);
  518. EXPORT void gs_set_scissor_rect(struct gs_rect *rect);
  519. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  520. float znear, float zfar);
  521. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  522. float znear, float zfar);
  523. EXPORT void gs_projection_push(void);
  524. EXPORT void gs_projection_pop(void);
  525. EXPORT void gs_swapchain_destroy(gs_swapchain_t swapchain);
  526. EXPORT void gs_texture_destroy(gs_texture_t tex);
  527. EXPORT uint32_t gs_texture_get_width(gs_texture_t tex);
  528. EXPORT uint32_t gs_texture_get_height(gs_texture_t tex);
  529. EXPORT enum gs_color_format gs_texture_get_color_format(gs_texture_t tex);
  530. EXPORT bool gs_texture_map(gs_texture_t tex, uint8_t **ptr,
  531. uint32_t *linesize);
  532. EXPORT void gs_texture_unmap(gs_texture_t tex);
  533. /** special-case function (GL only) - specifies whether the texture is a
  534. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  535. * coordinates, doesn't support mipmapping, and requires address clamping */
  536. EXPORT bool gs_texture_is_rect(gs_texture_t tex);
  537. /**
  538. * Gets a pointer to the context-specific object associated with the texture.
  539. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  540. */
  541. EXPORT void *gs_texture_get_obj(gs_texture_t tex);
  542. EXPORT void gs_cubetexture_destroy(gs_texture_t cubetex);
  543. EXPORT uint32_t gs_cubetexture_get_size(gs_texture_t cubetex);
  544. EXPORT enum gs_color_format gs_cubetexture_get_color_format(
  545. gs_texture_t cubetex);
  546. EXPORT void gs_voltexture_destroy(gs_texture_t voltex);
  547. EXPORT uint32_t gs_voltexture_get_width(gs_texture_t voltex);
  548. EXPORT uint32_t gs_voltexture_get_height(gs_texture_t voltex);
  549. EXPORT uint32_t gs_voltexture_getdepth(gs_texture_t voltex);
  550. EXPORT enum gs_color_format gs_voltexture_get_color_format(gs_texture_t voltex);
  551. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t stagesurf);
  552. EXPORT uint32_t gs_stagesurface_get_width(gs_stagesurf_t stagesurf);
  553. EXPORT uint32_t gs_stagesurface_get_height(gs_stagesurf_t stagesurf);
  554. EXPORT enum gs_color_format gs_stagesurface_get_color_format(
  555. gs_stagesurf_t stagesurf);
  556. EXPORT bool gs_stagesurface_map(gs_stagesurf_t stagesurf, uint8_t **data,
  557. uint32_t *linesize);
  558. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t stagesurf);
  559. EXPORT void gs_zstencil_destroy(gs_zstencil_t zstencil);
  560. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t samplerstate);
  561. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t vertbuffer);
  562. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t vertbuffer);
  563. EXPORT struct gs_vb_data *gs_vertexbuffer_get_data(gs_vertbuffer_t vertbuffer);
  564. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t indexbuffer);
  565. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t indexbuffer);
  566. EXPORT void *gs_indexbuffer_get_data(gs_indexbuffer_t indexbuffer);
  567. EXPORT size_t gs_indexbuffer_get_num_indices(gs_indexbuffer_t indexbuffer);
  568. EXPORT enum gs_index_type gs_indexbuffer_get_type(gs_indexbuffer_t indexbuffer);
  569. #ifdef __APPLE__
  570. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  571. * from shared surface resources */
  572. EXPORT gs_texture_t gs_texture_create_from_iosurface(void *iosurf);
  573. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t texture, void *iosurf);
  574. #elif _WIN32
  575. EXPORT bool gs_gdi_texture_available(void);
  576. /** creates a windows GDI-lockable texture */
  577. EXPORT gs_texture_t gs_texture_create_gdi(uint32_t width, uint32_t height);
  578. EXPORT void *gs_texture_get_dc(gs_texture_t gdi_tex);
  579. EXPORT void gs_texture_release_dc(gs_texture_t gdi_tex);
  580. #endif
  581. /* inline functions used by modules */
  582. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  583. {
  584. switch (format) {
  585. case GS_A8: return 8;
  586. case GS_R8: return 8;
  587. case GS_RGBA: return 32;
  588. case GS_BGRX: return 32;
  589. case GS_BGRA: return 32;
  590. case GS_R10G10B10A2: return 32;
  591. case GS_RGBA16: return 64;
  592. case GS_R16: return 16;
  593. case GS_RGBA16F: return 64;
  594. case GS_RGBA32F: return 128;
  595. case GS_RG16F: return 32;
  596. case GS_RG32F: return 64;
  597. case GS_R16F: return 16;
  598. case GS_R32F: return 32;
  599. case GS_DXT1: return 4;
  600. case GS_DXT3: return 8;
  601. case GS_DXT5: return 8;
  602. case GS_UNKNOWN: return 0;
  603. }
  604. return 0;
  605. }
  606. static inline bool gs_is_compressed_format(enum gs_color_format format)
  607. {
  608. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  609. }
  610. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
  611. {
  612. uint32_t size = width > height ? width : height;
  613. uint32_t num_levels = 0;
  614. while (size > 1) {
  615. size /= 2;
  616. num_levels++;
  617. }
  618. return num_levels;
  619. }
  620. #ifdef __cplusplus
  621. }
  622. #endif